#pragma once #include #include //Display damage server side namespace diablo2 { namespace structures { struct inventory; struct game; struct unit; } } namespace d2_tweaks { namespace server { class server; namespace modules { class damage_display final : public server_module { public: void init() override; bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) override; void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override; }; } } }