#pragma once #include namespace diablo2 { namespace structures { struct D2UniqueItemsTxt { uint16_t unk0x00; //0x00 char szName[34]; //0x02 uint32_t dwVersion; //0x24 union { uint32_t dwBaseItemCode; //0x28 char szBaseItemCode[4]; //0x28 }; uint32_t dwUniqueItemFlags; //0x2C uint32_t dwRarity; //0x30 uint16_t wLvl; //0x34 uint16_t wLvlReq; //0x36 uint8_t nChrTransform; //0x38 uint8_t nInvTransform; //0x39 char szFlippyFile[32]; //0x3A char szInvFile[34]; //0x5A uint32_t dwCostMult; //0x7C uint32_t dwCostAdd; //0x80 uint16_t wDropSound; //0x84 uint16_t wUseSound; //0x86 uint32_t dwDropSfxFrame; //0x88 uint32_t dwProp1; //0x8C uint32_t dwPar1; //0x90 uint32_t dwMin1; //0x94 uint32_t dwMax1; //0x98 uint32_t dwProp2; //0x9C uint32_t dwPar2; //0xA0 uint32_t dwMin2; //0xA4 uint32_t dwMax2; //0xA8 uint32_t dwProp3; //0xAC uint32_t dwPar3; //0xB0 uint32_t dwMin3; //0xB4 uint32_t dwMax3; //0xB8 uint32_t dwProp4; //0xBC uint32_t dwPar4; //0xC0 uint32_t dwMin4; //0xC4 uint32_t dwMax4; //0xC8 uint32_t dwProp5; //0xCC uint32_t dwPar5; //0xD0 uint32_t dwMin5; //0xD4 uint32_t dwMax5; //0xD8 uint32_t dwProp6; //0xDC uint32_t dwPar6; //0xE0 uint32_t dwMin6; //0xE4 uint32_t dwMax6; //0xE8 uint32_t dwProp7; //0xEC uint32_t dwPar7; //0xF0 uint32_t dwMin7; //0xF4 uint32_t dwMax7; //0xF8 uint32_t dwProp8; //0xFC uint32_t dwPar8; //0x100 uint32_t dwMin8; //0x104 uint32_t dwMax8; //0x10 uint32_t dwProp9; //0x10C uint32_t dwPar9; //0x110 uint32_t dwMin9; //0x114 uint32_t dwMax9; //0x118 uint32_t dwProp10; //0x11C uint32_t dwPar10; //0x120 uint32_t dwMin10; //0x124 uint32_t dwMax10; //0x128 uint32_t dwProp11; //0x12C uint32_t dwPar11; //0x130 uint32_t dwMin11; //0x134 uint32_t dwMax11; //0x138 uint32_t dwProp12; //0x13C uint32_t dwPar12; //0x140 uint32_t dwMin12; //0x144 uint32_t dwMax12; //0x148 }; } }