#pragma once #include #include namespace diablo2 { namespace structures { struct gfxdata; } class d2_gfx { public: static char* get_base(); static bool check_perspective_mode(); static bool check_perspective_coords(int32_t x, int32_t y); static int32_t adjust_perspective_coords(int32_t x, int32_t y, int32_t* adjustX, int32_t* adjustY); static int32_t get_resolution_mode(); static void draw_image(structures::gfxdata* data, uint32_t x, uint32_t y, int32_t gamma, int32_t drawType, void* palette); static void draw_filled_rect(int left, int top, int right, int bottom, DWORD color, int transTbl); }; }