Compare commits

3 Commits

Author SHA1 Message Date
Hash Borgir
82baa7c0b1 Bag of holding updates 2024-08-07 14:54:51 -06:00
Hash Borgir
c0f1e91e4a latest 2024-05-27 09:17:54 -06:00
Hash Borgir
cce65db976 item pick up not working 2024-05-19 16:59:20 -06:00
1097 changed files with 150889 additions and 240 deletions

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@@ -0,0 +1,77 @@
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\asm_code.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\hooking.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2win.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2gfx.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2common.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2lang.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2game.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2net.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\checkbox.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\image.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\label.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\button.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings_toggle_menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings_menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\string_utils.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\config.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\ini.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vc143.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\client_module.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\small_patches\small_patches.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\common\common.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\common\asset_manager.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\server_module.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\group.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\ui_manager.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2launch.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\fog.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\storm.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2cmp.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\utils\mpq_ifstream.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\utils\screen.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\main.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\d2template\d2template.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\dllnotify\dllnotify.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\buffer.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hook.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\trampoline.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hde\hde32.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hde\hde64.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\autosort\autosort_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\auto_gold_pickup\auto_gold_pickup_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\auto_item_pickup\auto_item_pickup_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\damage_display\damage_display_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\item_drop_message\item_drop_message_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\item_move\item_move_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\test\test.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\trader_update\trader_update_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\transmute\transmute_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\autosort\autosort_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\auto_gold_pickup\auto_gold_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\auto_item_pickup\auto_item_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\damage_display\damage_display_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\identify_on_pickup\identify_on_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\item_drop_message\item_drop_message_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\item_move\item_move_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\test\test.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\trader_update\trader_update_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\transmute\transmute_server.obj
d:\diablo ii\mods\ironman-dev\d2tweaks.dll
d:\diablo ii\mods\ironman-dev\d2tweaks.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.ilk
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.vcxproj.filelistabsolute.txt
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.command.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.items.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.read.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.write.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.command.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.read.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.secondary.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.write.1.tlog

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@@ -1,39 +1,4 @@
 client.cpp  autosort_client.cpp
autosort_client.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,15): warning C4018: '<': signed/unsigned mismatch D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,15): warning C4018: '<': signed/unsigned mismatch
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,66): warning C4018: '<=': signed/unsigned mismatch D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,66): warning C4018: '<=': signed/unsigned mismatch
auto_gold_pickup_client.cpp
auto_item_pickup_client.cpp
damage_display_client.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(135,12): warning C4244: 'argument': conversion from 'time_t' to 'unsigned int', possible loss of data
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(140,31): warning C4244: '=': conversion from 'ULONGLONG' to 'long', possible loss of data
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(264,59): warning C4244: 'argument': conversion from 'float' to 'int', possible loss of data
item_drop_message_client.cpp
item_move_client.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\item_move\item_move_client.cpp(99,33): warning C4018: '<': signed/unsigned mismatch
loot_filter.cpp
loot_filter_settings.cpp
loot_filter_settings_menu.cpp
loot_filter_settings_toggle_menu.cpp
test.cpp
trader_update_client.cpp
transmute_client.cpp
autosort_server.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(363,25): warning C4018: '<=': signed/unsigned mismatch
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(364,26): warning C4018: '<=': signed/unsigned mismatch
auto_gold_pickup_server.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\auto_gold_pickup\auto_gold_pickup_server.cpp(49,33): warning C4018: '>': signed/unsigned mismatch
auto_item_pickup_server.cpp
damage_display_server.cpp
identify_on_pickup_server.cpp
item_drop_message_server.cpp
item_move_server.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\item_move\item_move_server.cpp(144,1): warning C4715: 'd2_tweaks::server::modules::item_move::handle_packet': not all control paths return a value
test.cpp
trader_update_server.cpp
transmute_server.cpp
ui_manager.cpp
d2common.cpp
screen.cpp
LINK : ..\..\Diablo II\MODS\ironman-dev\D2tweaks.dll not found or not built by the last incremental link; performing full link
D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll

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@@ -1,2 +1 @@
D:\VSCode\D2tweaks_src_17.04.2024\Build\Debug\D2tweaks.dll D:\VSCode\D2tweaks_src_17.04.2024\Build\Debug\D2tweaks.dll
D:\VSCode\d2tweaks-rnd2k\Build\Debug\D2tweaks.dll

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@@ -119,7 +119,7 @@ namespace d2_tweaks {
bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)]; bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)];
char reserved[1004]; char reserved[888];
static loot_filter_settings& get(); static loot_filter_settings& get();

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@@ -16,7 +16,7 @@ namespace d2_tweaks {
namespace modules { namespace modules {
class loot_filter_settings_toggle_menu final : public ui::menu, singleton<loot_filter_settings_toggle_menu> { class loot_filter_settings_toggle_menu final : public ui::menu, singleton<loot_filter_settings_toggle_menu> {
ui::controls::button* m_toggle_filter_settings_btn; ui::controls::button* m_toggle_filter_settings_btn;
ui::controls::button* m_btn_toggle_stats;
ui::controls::button* m_btn_toggle_help; ui::controls::button* m_btn_toggle_help;
ui::controls::button* m_btn_toggle_cube; ui::controls::button* m_btn_toggle_cube;
ui::controls::button* m_btn_toggle_stash; ui::controls::button* m_btn_toggle_stash;
@@ -28,17 +28,23 @@ namespace d2_tweaks {
menu* m_filter_settings_menu; menu* m_filter_settings_menu;
menu* m_menu; menu* m_menu;
bool m_show; bool m_show;
bool m_show_bag;
ui::controls::button* m_btn_toggle_stats;
explicit loot_filter_settings_toggle_menu(token); explicit loot_filter_settings_toggle_menu(token);
void toggle_show() {
m_show = !m_show;
set_enabled(m_show);
set_visible(m_show);
}
void toggle_filter_settings_click(); void toggle_filter_settings_click();
void toggle_stats_settings_click(); void toggle_stats_settings_click();
void toggle_help_click(); void toggle_help_click();
void toggle_cube_click(); void toggle_cube_click();
void toggle_stash_click(); void toggle_stash_click();
void toggle_bag_click();
void draw() override; void draw() override;
bool key_event(uint32_t key, bool up) override; bool key_event(uint32_t key, bool up) override;

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@@ -241,6 +241,7 @@ namespace d2_tweaks {
uint32_t bag_guid = 0; uint32_t bag_guid = 0;
bool updateBag; bool updateBag;
bool removeFromBag; bool removeFromBag;
bool summon;
int prop; int prop;
int val; int val;
int tmog; int tmog;
@@ -306,7 +307,16 @@ namespace d2_tweaks {
uint32_t currentHp; // New field for current hit points uint32_t currentHp; // New field for current hit points
uint32_t maxHp; // New field for maximum hit points uint32_t maxHp; // New field for maximum hit points
damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0) { // You can add these details to the packet if needed
// packet.isChampion = isChampion;
// packet.isUnique = isUnique;
// packet.isSuperUnique = isSuperUnique
bool isChampion;
bool isUnique;
bool isSuperUnique;
damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0), isChampion(0), isUnique(0), isSuperUnique(0) {
message_type = MESSAGE_TYPE_DAMAGE_INFO; message_type = MESSAGE_TYPE_DAMAGE_INFO;
} }
}; };

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@@ -75,13 +75,7 @@
// //
//extern DataTables* sgptDataTables; //extern DataTables* sgptDataTables;
struct D2PropertyStrc
{
int32_t nProperty; //0x00
int32_t nLayer; //0x04
int32_t nMin; //0x08
int32_t nMax; //0x0C
};
@@ -95,6 +89,14 @@ namespace diablo2 {
struct items_line; struct items_line;
struct item_types_line; struct item_types_line;
struct D2PropertyStrc
{
int32_t nProperty; //0x00
int32_t nLayer; //0x04
int32_t nMin; //0x08
int32_t nMax; //0x0C
};
struct D2RunesTxt struct D2RunesTxt
{ {
char szName[64]; //0x00 char szName[64]; //0x00
@@ -373,10 +375,10 @@ namespace diablo2 {
UNIT_STAT_ITEM_SKILLONLEVELUP = 0xC7, UNIT_STAT_ITEM_SKILLONLEVELUP = 0xC7,
UNIT_STAT_UNUSED200 = 0xC8, UNIT_STAT_UNUSED200 = 0xC8,
UNIT_STAT_ITEM_SKILLONGETHIT = 0xC9, UNIT_STAT_ITEM_SKILLONGETHIT = 0xC9,
UNIT_STAT_UNUSED202 = 0xCA, UNIT_STAT_is_champion = 0xCA, // 202
UNIT_STAT_UNUSED203 = 0xCB, UNIT_STAT_is_unique = 0xCB, // 203
UNIT_STAT_ITEM_CHARGED_SKILL = 0xCC, UNIT_STAT_ITEM_CHARGED_SKILL = 0xCC, // 204
UNIT_STAT_UNUSED204 = 0xCD, UNIT_STAT_is_super_unique = 0xCD, // 205
UNIT_STAT_UNUSED205 = 0xCE, UNIT_STAT_UNUSED205 = 0xCE,
UNIT_STAT_UNUSED206 = 0xCF, UNIT_STAT_UNUSED206 = 0xCF,
UNIT_STAT_UNUSED207 = 0xD0, UNIT_STAT_UNUSED207 = 0xD0,
@@ -969,7 +971,7 @@ namespace diablo2 {
UNIT_STAT_gembag_Stones_Sulpher = 491, UNIT_STAT_gembag_Stones_Sulpher = 491,
UNIT_STAT_gembag_Stones_Quartz = 492, UNIT_STAT_gembag_Stones_Quartz = 492,
UNIT_STAT_gembag_Stones_TigerEye = 493, UNIT_STAT_gembag_Stones_TigerEye = 493,
UNIT_STAT_BoH_Desc = 494, UNIT_STAT_UNUSED_68 = 494,
UNIT_STAT_runebag_RunesE = 495, UNIT_STAT_runebag_RunesE = 495,
UNIT_STAT_runebag_RunesF = 496, UNIT_STAT_runebag_RunesF = 496,
UNIT_STAT_passive_sum_mastery = 497, UNIT_STAT_passive_sum_mastery = 497,
@@ -1051,7 +1053,7 @@ namespace diablo2 {
static void diablo2::d2_common::update_trade(structures::inventory* inventory, structures::unit* item); static void diablo2::d2_common::update_trade(structures::inventory* inventory, structures::unit* item);
//static void diablo2::d2_common::set_item_flags(structures::unit* item, structures::itemflags_t dwFlag, bool bSet); //static void diablo2::d2_common::set_item_flags(structures::unit* item, structures::itemflags_t dwFlag, bool bSet);
static void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* pProperty, int nUnused); static void diablo2::d2_common::add_property(structures::unit* item, diablo2::structures::D2PropertyStrc* pProperty, int nUnused);
static void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet); static void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet);
//D2Common.0x6FDA42B0 //D2Common.0x6FDA42B0
@@ -1074,5 +1076,6 @@ namespace diablo2 {
//D2Common.0x6FD57680 (#10600) //D2Common.0x6FD57680 (#10600)
//D2ItemsTxt* __stdcall DATATBLS_GetItemsTxtRecord(int nItemId) //D2ItemsTxt* __stdcall DATATBLS_GetItemsTxtRecord(int nItemId)
static structures::items_line* get_items_txt_record(int nItemId); static structures::items_line* get_items_txt_record(int nItemId);
}; };
} }

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@@ -3,6 +3,7 @@
#include <cstdint> #include <cstdint>
#include <functional> #include <functional>
#include <diablo2/structures/unit.h> #include <diablo2/structures/unit.h>
#include "d2common.h"
namespace diablo2 { namespace diablo2 {
namespace structures { namespace structures {
@@ -10,6 +11,205 @@ namespace diablo2 {
struct net_client; struct net_client;
struct game; struct game;
struct unit; struct unit;
struct D2MonPropTxt
{
uint32_t dwId; //0x00
diablo2::structures::D2PropertyStrc props[3][6]; //0x04
uint8_t nChance[3][6]; //0x124
uint16_t pad0x136; //0x136
};
#pragma pack(1)
enum D2C_AiSpecialState : uint32_t
{
AISPECIALSTATE_NONE = 0,
AISPECIALSTATE_NO_MON_STATS = 1, // Set when classid > nMonStatsRecord
AISPECIALSTATE_2 = 2, // Unused
AISPECIALSTATE_3 = 3, // Unused
AISPECIALSTATE_4 = 4, // Unused
AISPECIALSTATE_ROGUE_HIREABLE_NON_PLAYER_OWNER = 5,
AISPECIALSTATE_HIREABLE_NON_PLAYER_OWNER = 6,
AISPECIALSTATE_REVIVED = 7, // as necromancer pet
AISPECIALSTATE_8 = 8, // Unused
AISPECIALSTATE_9 = 9, // Unused
// Curses
AISPECIALSTATE_DIMVISION = 10,
AISPECIALSTATE_TERROR = 11,
AISPECIALSTATE_TAUNT = 12,
AISPECIALSTATE_COUNTESS = 13,
AISPECIALSTATE_14 = 14, // Unused
AISPECIALSTATE_WHIPPED = 15, // When whipped by overseer, for suicide minions
AISPECIALSTATE_MOUNTING_UNIT = 16, // When a unit is mounting another (tower / siege beast)
AISPECIALSTATE_17 = 17, // Unused
AISPECIALSTATE_TABLE_COUNT = 18,
AISPECIALSTATE_INVALID = 19, // Could be for objects ?
};
struct D2SkillsTxt
{
int16_t nSkillId; //0x00
uint16_t unk0x02; //0x02
uint32_t dwFlags[2]; //0x04 D2C_SkillsTxtFlags
int8_t nCharClass; //0x0C
uint8_t unk0x0D[3]; //0x0D
uint8_t nAnim; //0x10
uint8_t nMonAnim; //0x11
uint8_t nSeqTrans; //0x12
uint8_t nSeqNum; //0x13
uint8_t nRange; //0x14
uint8_t nSelectProc; //0x15
uint8_t nSeqInput; //0x16
uint8_t pad0x17; //0x17
int16_t nITypeA[3]; //0x18
int16_t nITypeB[3]; //0x1E
int16_t nETypeA[2]; //0x24
int16_t nETypeB[2]; //0x28
int16_t wSrvStartFunc; //0x2C
uint16_t wSrvDoFunc; //0x2E
uint16_t wSrvPrgFunc[3]; //0x30
uint16_t pad0x36; //0x36
uint32_t dwPrgCalc[3]; //0x38
uint8_t nPrgDamage; //0x44
uint8_t pad0x45; //0x45
int16_t wSrvMissile; //0x46
int16_t wSrvMissileA; //0x48
int16_t wSrvMissileB; //0x4A
int16_t wSrvMissileC; //0x4C
int16_t wSrvOverlay; //0x4E
uint32_t dwAuraFilter; //0x50
int16_t wAuraStat[6]; //0x54
uint32_t dwAuraLenCalc; //0x60
uint32_t dwAuraRangeCalc; //0x64
int32_t dwAuraStatCalc[6]; //0x68
int16_t nAuraState; //0x80
int16_t wAuraTargetState; //0x82
int16_t wAuraEvent[3]; //0x84
int16_t wAuraEventFunc[3]; //0x8A
uint16_t wAuraTgtEvent; //0x90
uint16_t wAuraTgtEventFunc; //0x92
int16_t nPassiveState; //0x94
int16_t nPassiveIType; //0x96
int16_t nPassiveStat[5]; //0x98
uint16_t pad0xA2; //0xA2
uint32_t dwPassiveCalc[5]; //0xA4
uint16_t wPassiveEvent; //0xB8
uint16_t wPassiveEventFunc; //0xBA
uint16_t wSummon; //0xBC
int8_t nPetType; //0xBE
int8_t nSumMode; //0xBF
uint32_t dwPetMax; //0xC0
uint16_t wSumSkill[5]; //0xC4
uint16_t pad0xCE; //0xCE
uint32_t dwSumSkCalc[5]; //0xD0
int16_t wSumUMod; //0xE4
int16_t wSumOverlay; //0xE6
uint16_t wCltMissile; //0xE8
uint16_t wCltMissileA; //0xEA
uint16_t wCltMissileB; //0xEC
uint16_t wCltMissileC; //0xEE
uint16_t wCltMissileD; //0xF0
uint16_t wCltStFunc; //0xF2
uint16_t wCltDoFunc; //0xF4
uint16_t wCltPrgFunc[3]; //0xF6
uint16_t wStSound; //0xFC
uint16_t nStSoundClass; //0x0FE
uint16_t wDoSound; //0x100
uint16_t wDoSoundA; //0x102
uint16_t wDoSoundB; //0x104
uint16_t wCastOverlay; //0x106
uint16_t wTgtOverlay; //0x108
uint16_t wTgtSound; //0x10A
uint16_t wPrgOverlay; //0x10C
uint16_t wPrgSound; //0x10E
uint16_t wCltOverlayA; //0x110
uint16_t wCltOverlayB; //0x112
int32_t dwCltCalc[3]; //0x114
uint8_t nItemTarget; //0x120 D2C_SkillsTxtItemTarget
uint8_t pad0x121; //0x121
uint16_t wItemCastSound; //0x122
uint16_t wItemCastOverlay; //0x124
uint16_t pad0x126; //0x126
uint32_t dwPerDelay; //0x128
uint16_t wMaxLvl; //0x12C
uint16_t wResultFlags; //0x12E
uint32_t dwHitFlags; //0x130
uint32_t dwHitClass; //0x134
uint32_t dwCalc[4]; //0x138
int32_t dwParam[8]; //0x148
uint8_t nWeapSel; //0x168
uint8_t pad0x169; //0x169
uint16_t wItemEffect; //0x16A
uint16_t wItemCltEffect; //0x16C
uint16_t pad0x16E; //0x16E
uint32_t dwSkPoints; //0x170
uint16_t wReqLevel; //0x174
uint16_t wReqStr; //0x176
uint16_t wReqDex; //0x178
uint16_t wReqInt; //0x17A
uint16_t wReqVit; //0x17C
int16_t nReqSkill[3]; //0x17E
int16_t wStartMana; //0x184
uint16_t wMinMana; //0x186
uint8_t nManaShift; //0x188
uint8_t pad0x189; //0x189
int16_t wMana; //0x18A
int16_t wLevelMana; //0x18C
uint8_t nAttackRank; //0x18E
uint8_t nLineOfSight; //0x18F D2C_SkillsTxtLineOfSight
uint32_t dwDelay; //0x190
uint16_t wSkillDesc; //0x194
uint16_t pad0x196; //0x196
uint32_t dwToHit; //0x198
uint32_t dwLevToHit; //0x19C
uint32_t dwToHitCalc; //0x1A0
uint8_t nToHitShift; //0x1A4
uint8_t nSrcDam; //0x1A5
uint16_t pad0x1A6; //0x1A6
uint32_t dwMinDam; //0x1A8
uint32_t dwMaxDam; //0x1AC
uint32_t dwMinLvlDam[5]; //0x1B0
uint32_t dwMaxLvlDam[5]; //0x1C4
uint32_t dwDmgSymPerCalc; //0x1D8
uint8_t nEType; //0x1DC
uint8_t pad0x1DD[3]; //0x1DD
uint32_t dwEMin; //0x1E0
uint32_t dwEMax; //0x1E4
uint32_t dwEMinLev[5]; //0x1E8
uint32_t dwEMaxLev[5]; //0x1FC
uint32_t dwEDmgSymPerCalc; //0x210
uint32_t dwELen; //0x214
uint32_t dwELevLen[3]; //0x218
uint32_t dwELenSymPerCalc; //0x224
uint8_t nRestrict; //0x228
uint8_t pad0x229; //0x229
int16_t nState[3]; //0x22A
uint8_t nAiType; //0x230
uint8_t pad0x231; //0x231
int16_t wAiBonus; //0x232
int32_t nCostMult; //0x234
int32_t nCostAdd; //0x238
};
#pragma pack()
struct D2SummonArgStrc
{
uint32_t dwFlags; //0x00
diablo2::structures::unit* pOwner; //0x04
int32_t nHcIdx; //0x08
D2C_AiSpecialState nAiSpecialState; //0x0C
int32_t nMonMode; //0x10
D2CoordStrc pPosition; //0x14
int32_t nPetType; //0x1C
int32_t nPetMax; //0x20
};
} }
class d2_game { class d2_game {
@@ -52,8 +252,52 @@ namespace diablo2 {
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3); static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
//D2Game.0x6FC4A660 //D2Game.0x6FC4A660
static int32_t __fastcall D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem); static int32_t __fastcall diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable); static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
// Add wrapper for D2Game.0x6FC603D0
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
static diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId);
// add wrapper for //D2Game.0x6FCBC900
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
static diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit);
//D2Game.0x6FCF5B90
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
static diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId);
//D2Game.0x6FD15580
//int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
static int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY);
//D2Game.0x6FD14430
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(structures::game* pGame, structures::D2SummonArgStrc* pSummonArg);
//D2Game.0x6FD0CB10
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel);
//D2Game.0x6FD0C530
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel);
//D2Game.0x6FD0C2E0
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
static void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(structures::unit* pUnit, structures::unit* pPet);
//D2Game.0x6FC3E200
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
static void __fastcall diablo2::d2_game::sub_6FC3E200(structures::net_client* pClient, structures::unit* pUnit);
//D2Game.0x6FC69F10
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(structures::game* pGame, structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags);
}; };
} }

View File

@@ -311,6 +311,7 @@ public:
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP) && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC) && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) { && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) {
// Draw stats // Draw stats
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16 diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0);
@@ -319,6 +320,10 @@ public:
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0);
/* /*
auto runeword = diablo2::d2_common::get_runes_txt_record(169); auto runeword = diablo2::d2_common::get_runes_txt_record(169);

View File

@@ -17,6 +17,9 @@
#include <diablo2/d2cmp.h> #include <diablo2/d2cmp.h>
#include <common/hooking.h> #include <common/hooking.h>
#include <diablo2/structures/monster_data.h>
MODULE_INIT(damage_display) MODULE_INIT(damage_display)
struct damage_label { struct damage_label {
@@ -32,6 +35,9 @@ struct damage_label {
int32_t maxHp; // New field for maximum hit points int32_t maxHp; // New field for maximum hit points
int32_t text_width; int32_t text_width;
wchar_t text[64]; wchar_t text[64];
bool isChampion;
bool isUnique;
bool isSuperUnique;
damage_label(uint32_t x, uint32_t y, uint32_t uw, uint32_t uh, int32_t damage, int32_t hp, int32_t maxHp) damage_label(uint32_t x, uint32_t y, uint32_t uw, uint32_t uh, int32_t damage, int32_t hp, int32_t maxHp)
: screen_space(false), color(diablo2::ui_color_t::UI_COLOR_WHITE), x(x), y(y), : screen_space(false), color(diablo2::ui_color_t::UI_COLOR_WHITE), x(x), y(y),
@@ -273,6 +279,10 @@ static void draw_damage_labels() {
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0);
} }
} }
} }
diablo2::d2_win::set_current_font(font); diablo2::d2_win::set_current_font(font);
@@ -390,10 +400,45 @@ void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_he
swprintf_s(label->text, L"%i", label->damage); swprintf_s(label->text, L"%i", label->damage);
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text); label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
/*
// Assuming info is already defined and contains the GUID
auto monster = diablo2::d2_client::get_unit_by_guid(info->guid, 0x01);
auto monsterData = monster->monster_data;
bool isChampion = monsterData->is_champion;
bool isSuperUnique = monsterData->is_super_unique;
bool isUnique = monsterData->is_unique;
if (info->currentHp == 0) {
//MessageBoxA(nullptr, "Monster is dead", "Monster is dead", MB_OK);
if (isChampion) {
//MessageBoxA(nullptr, "Monster is a Champion", "Monster is a Champion", MB_OK);
auto isChampionValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_champion, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, isChampionValue + 1, 0);
}
else if (isUnique) {
//MessageBoxA(nullptr, "Monster is Unique", "Monster is Unique", MB_OK);
auto isUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_unique, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_unique, isUniqueValue + 1, 0);
}
else if (isSuperUnique) {
//MessageBoxA(nullptr, "Monster is Super Unique", "Monster is Super Unique", MB_OK);
auto isSuperUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_super_unique, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_super_unique, isSuperUniqueValue + 1, 0);
}
}
*/
if (add_label(label)) if (add_label(label))
return; return;
g_label_pool.put(label); //prevent memory leak if there's no room for another label g_label_pool.put(label); //prevent memory leak if there's no room for another label
} }
void d2_tweaks::client::modules::damage_display::tick() { void d2_tweaks::client::modules::damage_display::tick() {

View File

@@ -158,131 +158,6 @@ void displayStat() {
int y = GetPrivateProfileInt("BagStats", "y", 0, "./d2tweaks.ini"); int y = GetPrivateProfileInt("BagStats", "y", 0, "./d2tweaks.ini");
int z = GetPrivateProfileInt("BagStats", "spacer", 0, "./d2tweaks.ini"); int z = GetPrivateProfileInt("BagStats", "spacer", 0, "./d2tweaks.ini");
//for (auto item = inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
// const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
// auto recordType = diablo2::d2_common::get_item_type_record(record->type);
// char* normCode1 = record->string_code;
// if (strncmp(normCode1, "ib1", 3) == 0) {
// bag = item;
// bagGuid = item->guid;
// // gems
// statRuby = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Ruby, NULL);
// statAmethyst = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Amethyst, NULL);
// statDiamond = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Diamond, NULL);
// statEmerald = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Emerald, NULL);
// statSapphire = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Sapphire, NULL);
// statTopaz = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Topaz, NULL);
// statSkull = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Skull, NULL);
// // runes
// runebag_RunesA = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesA, NULL);
// runebag_RunesB = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesB, NULL);
// runebag_RunesC = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesC, NULL);
// runebag_RunesD = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesD, NULL);
// runebag_RunesE = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesE, NULL);
// runebag_RunesF = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_runebag_RunesF, NULL);
// // rejuv & misc potions
// gembag_Potions = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Potions, NULL);
// // potions
// gembag_PotionsHP = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_PotionsHP, NULL);
// gembag_PotionsMana = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_PotionsMana, NULL);
// // stones
// gembag_Stones_Flourite = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Flourite, NULL);
// gembag_Stones_Jade = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Jade, NULL);
// gembag_Stones_Argonite = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Argonite, NULL);
// gembag_Stones_Azurite = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Azurite, NULL);
// gembag_Stones_Sulpher = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Sulpher, NULL);
// gembag_Stones_Quartz = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_Quartz, NULL);
// gembag_Stones_TigerEye = diablo2::d2_common::get_stat(item, diablo2::UNIT_STAT_gembag_Stones_TigerEye, NULL);
// diablo2::d2_win::set_current_font(diablo2::UI_FONT_16);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Rubies: ")), x, y + 15 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statRuby)).c_str()), x + z, y + 15 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Amethyst: ")), x, y + 27 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statAmethyst)).c_str()), x + z, y + 27 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Diamonds: ")), x, y + 39 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statDiamond)).c_str()), x + z, y + 39 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Emeralds: ")), x, y + 51 + textOffset, diablo2::UI_COLOR_LIGHT_GREEN, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statEmerald)).c_str()), x + z, y + 51 + textOffset, diablo2::UI_COLOR_LIGHT_GREEN, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Sapphires: ")), x, y + 63 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statSapphire)).c_str()), x + z, y + 63 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Topaz: ")), x, y + 75 + textOffset, diablo2::UI_COLOR_YELLOW, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statTopaz)).c_str()), x + z, y + 75 + textOffset, diablo2::UI_COLOR_YELLOW, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Chipped Skulls: ")), x, y + 87 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statSkull)).c_str()), x + z, y + 87 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 1 - 6: ")), x, y + 109 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesA)).c_str()), x + z, y + 109 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 7 - 12: ")), x, y + 121 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesB)).c_str()), x + z, y + 121 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 13 - 18: ")), x, y + 133 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesC)).c_str()), x + z, y + 133 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 19 - 24: ")), x, y + 145 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesD)).c_str()), x + z, y + 145 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 25 - 30: ")), x, y + 157 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesE)).c_str()), x + z, y + 157 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 31 - 33: ")), x, y + 169 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesF)).c_str()), x + z, y + 169 + textOffset, diablo2::UI_COLOR_GREY, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Rejuv ")), x, y + 191 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"& Misc Potions: ")), x + 48, y + 191 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Potions)).c_str()), x + z, y + 191 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Healing Potions: ")), x, y + 213 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_PotionsHP)).c_str()), x + z, y + 213 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Mana Potions: ")), x, y + 225 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_PotionsMana)).c_str()), x + z, y + 225 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Flourite Stones: ")), x, y + 247 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Flourite)).c_str()), x + z, y + 247 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Jade Stones: ")), x, y + 259 + textOffset, diablo2::UI_COLOR_LIGHT_GREEN, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Jade)).c_str()), x + z, y + 259 + textOffset, diablo2::UI_COLOR_LIGHT_GREEN, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Argonite Stones: ")), x, y + 271 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Argonite)).c_str()), x + z, y + 271 + textOffset, diablo2::UI_COLOR_RED, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Azurite Stones: ")), x, y + 283 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Azurite)).c_str()), x + z, y + 283 + textOffset, diablo2::UI_COLOR_BLUE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Sulpher Stones: ")), x, y + 295 + textOffset, diablo2::UI_COLOR_ORANGE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Sulpher)).c_str()), x + z, y + 295 + textOffset, diablo2::UI_COLOR_ORANGE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Quartz Stones: ")), x, y + 307 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_Quartz)).c_str()), x + z, y + 307 + textOffset, diablo2::UI_COLOR_WHITE, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Tiger Eye Stones: ")), x, y + 319 + textOffset, diablo2::UI_COLOR_YELLOW, 0);
// diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(gembag_Stones_TigerEye)).c_str()), x + z, y + 319 + textOffset, diablo2::UI_COLOR_YELLOW, 0);
// diablo2::d2_win::set_current_font(diablo2::UI_FONT_16);
// // print a string using draw_text
// // diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Gem/Rune/Stone/Potion Extract Menu")), 10, 25, diablo2::UI_COLOR_YELLOW, 0);
// diablo2::d2_win::set_current_font(diablo2::UI_FONT_16);
// diablo2::d2_gfx::draw_filled_rect(0, 0, 100, 100, 113, 0);
// }
//}
for (auto item = inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) { for (auto item = inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index); const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
auto recordType = diablo2::d2_common::get_item_type_record(record->type); auto recordType = diablo2::d2_common::get_item_type_record(record->type);
@@ -359,37 +234,43 @@ void displayStat() {
if (statSkull > 0) { if (statSkull > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statSkull)).c_str()), x + z, y + 87 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(statSkull)).c_str()), x + z, y + 87 + textOffset, diablo2::UI_COLOR_GREY, 0);
} }
// Displaying the names for Runes 1-6: El, Eld, Tir, Nef, Eth, Ith
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 1 - 6: ")), x, y + 109 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"El Runes:")), x, y + 109 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesA > 0) { if (runebag_RunesA > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesA)).c_str()), x + z, y + 109 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesA)).c_str()), x + z, y + 109 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 7 - 12: ")), x, y + 121 + textOffset, diablo2::UI_COLOR_GREY, 0); // Displaying the names for Runes 7-12: Tal, Ral, Ort, Thul, Amn, Sol
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Tal Runes:")), x, y + 121 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesB > 0) { if (runebag_RunesB > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesB)).c_str()), x + z, y + 121 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesB)).c_str()), x + z, y + 121 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 13 - 18: ")), x, y + 133 + textOffset, diablo2::UI_COLOR_GREY, 0); // Displaying the names for Runes 13-18: Shael, Dol, Hel, Io, Lum, Ko
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Shael Runes:")), x, y + 133 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesC > 0) { if (runebag_RunesC > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesC)).c_str()), x + z, y + 133 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesC)).c_str()), x + z, y + 133 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 19 - 24: ")), x, y + 145 + textOffset, diablo2::UI_COLOR_GREY, 0); // Displaying the names for Runes 19-24: Fal, Lem, Pul, Um, Mal, Ist
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Fal Runes:")), x, y + 145 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesD > 0) { if (runebag_RunesD > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesD)).c_str()), x + z, y + 145 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesD)).c_str()), x + z, y + 145 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 25 - 30: ")), x, y + 157 + textOffset, diablo2::UI_COLOR_GREY, 0); // Displaying the names for Runes 25-30: Gul, Vex, Ohm, Lo, Sur, Ber
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Gul Runes:")), x, y + 157 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesE > 0) { if (runebag_RunesE > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesE)).c_str()), x + z, y + 157 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesE)).c_str()), x + z, y + 157 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Runes 31 - 33: ")), x, y + 169 + textOffset, diablo2::UI_COLOR_GREY, 0); // Displaying the names for Runes 31-33: Jah, Cham, Zod
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Jah Runes:")), x, y + 169 + textOffset, diablo2::UI_COLOR_GREY, 0);
if (runebag_RunesF > 0) { if (runebag_RunesF > 0) {
diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesF)).c_str()), x + z, y + 169 + textOffset, diablo2::UI_COLOR_GREY, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((std::to_wstring(runebag_RunesF)).c_str()), x + z, y + 169 + textOffset, diablo2::UI_COLOR_WHITE, 0);
} }
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Rejuv ")), x, y + 191 + textOffset, diablo2::UI_COLOR_PURPLE, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"Rejuv ")), x, y + 191 + textOffset, diablo2::UI_COLOR_PURPLE, 0);
diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"& Misc Potions: ")), x + 48, y + 191 + textOffset, diablo2::UI_COLOR_WHITE, 0); diablo2::d2_win::draw_text(const_cast<wchar_t*>((L"& Misc Potions: ")), x + 48, y + 191 + textOffset, diablo2::UI_COLOR_WHITE, 0);
if (gembag_Potions > 0) { if (gembag_Potions > 0) {
@@ -1364,7 +1245,7 @@ void d2_tweaks::client::modules::loot_filter_settings_menu::extract_item(bool va
packet.val = -val; packet.val = -val;
diablo2::d2_client::send_to_server(&packet, sizeof packet); diablo2::d2_client::send_to_server(&packet, sizeof packet);
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = prop - 3; // Adjust the property ID itemProperty.nProperty = prop - 3; // Adjust the property ID
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = -val; itemProperty.nMin = -val;
@@ -1379,22 +1260,12 @@ void d2_tweaks::client::modules::loot_filter_settings_menu::extract_item(bool va
#include <d2tweaks/client/modules/loot_filter/loot_filter_settings_toggle_menu.h> #include <d2tweaks/client/modules/loot_filter/loot_filter_settings_toggle_menu.h>
void d2_tweaks::client::modules::loot_filter_settings_menu::close_window(bool value) { void d2_tweaks::client::modules::loot_filter_settings_menu::close_window(bool value) {
auto& toggle_menu = singleton<loot_filter_settings_toggle_menu>::instance(); auto& toggle_menu = singleton<loot_filter_settings_toggle_menu>::instance();
toggle_menu.m_show = false; toggle_menu.m_show = false;
m_stats_enabled = true; m_stats_enabled = true;
toggle_menu.m_filter_settings_menu->set_enabled(false); toggle_menu.m_filter_settings_menu->set_enabled(false);
toggle_menu.m_filter_settings_menu->set_visible(false); toggle_menu.m_filter_settings_menu->set_visible(false);
toggle_menu.toggle_cube_click();
toggle_menu.m_btn_toggle_stats->set_enabled(true);
toggle_menu.m_btn_toggle_stats->set_visible(true);
} }
void d2_tweaks::client::modules::loot_filter_settings_menu::extract_rejuv_potion(bool value) { void d2_tweaks::client::modules::loot_filter_settings_menu::extract_rejuv_potion(bool value) {
@@ -1404,7 +1275,7 @@ void d2_tweaks::client::modules::loot_filter_settings_menu::extract_rejuv_potion
void d2_tweaks::client::modules::loot_filter_settings_menu::extract_full_rejuv_potion(bool value) { void d2_tweaks::client::modules::loot_filter_settings_menu::extract_full_rejuv_potion(bool value) {
loot_filter_settings::get().m_show_full_rejuv_potion = value; loot_filter_settings::get().m_show_full_rejuv_potion = value;
extract_item(value, 396, 5000, 'rvl ', diablo2::UNIT_STAT_gembag_Potions); extract_item(value, 396, 3000, 'rvl ', diablo2::UNIT_STAT_gembag_Potions);
} }
// stones // stones

View File

@@ -140,6 +140,9 @@ void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_filter
m_btn_toggle_stats->set_enabled(true); m_btn_toggle_stats->set_enabled(true);
m_btn_toggle_stats->set_visible(true); m_btn_toggle_stats->set_visible(true);
toggle_cube_click();
} }
void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_stats_settings_click() { void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_stats_settings_click() {
@@ -270,6 +273,8 @@ bool d2_tweaks::client::modules::loot_filter_settings_toggle_menu::key_event(uin
m_btn_toggle_stats->set_enabled(true); m_btn_toggle_stats->set_enabled(true);
m_btn_toggle_stats->set_visible(true); m_btn_toggle_stats->set_visible(true);
toggle_cube_click();
return true; // Block the key stroke return true; // Block the key stroke
} }
@@ -281,6 +286,8 @@ bool d2_tweaks::client::modules::loot_filter_settings_toggle_menu::key_event(uin
m_filter_settings_menu->set_enabled(m_show); m_filter_settings_menu->set_enabled(m_show);
m_filter_settings_menu->set_visible(m_show); m_filter_settings_menu->set_visible(m_show);
toggle_cube_click();
return true; //block escape key stroke return true; //block escape key stroke
} }

View File

@@ -135,13 +135,13 @@ bool d2_tweaks::server::modules::autosort::sort(diablo2::structures::game* game,
occupied_cells += record->inv_height * record->inv_width; occupied_cells += record->inv_height * record->inv_width;
} }
spdlog::info("--------------------------------"); //spdlog::info("--------------------------------");
spdlog::info("Item Type: {0}", record->type); //spdlog::info("Item Type: {0}", record->type);
spdlog::info("Item Type 2: {0}", record->type2); //spdlog::info("Item Type 2: {0}", record->type2);
spdlog::info("Occupied Cells: {0}", occupied_cells); //spdlog::info("Occupied Cells: {0}", occupied_cells);
spdlog::info("x: {0}", backup.x); //spdlog::info("x: {0}", backup.x);
spdlog::info("y: {0}", backup.y); //spdlog::info("y: {0}", backup.y);
spdlog::info("is_charm: {0}\n\n", is_charm); //spdlog::info("is_charm: {0}\n\n", is_charm);
} }
if (occupied_cells > inventoryHeight * inventoryWidth) { if (occupied_cells > inventoryHeight * inventoryWidth) {

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@@ -64,6 +64,62 @@ static void send_damage_data(diablo2::structures::unit* defender,
auto currentHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_HITPOINTS, 0); auto currentHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_HITPOINTS, 0);
auto maxHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_MAXHP, 0); auto maxHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_MAXHP, 0);
/*
if (defender->type == diablo2::structures::unit_type_t::UNIT_TYPE_PLAYER) {
auto player = defender;
// spdlog player name
spdlog::info("Player name: {0}", player->player_data->name);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, 100, 0);
// if defender is a monster, get the monster data
if (defender->type == diablo2::structures::unit_type_t::UNIT_TYPE_MONSTER) {
auto monsterData = defender->monster_data;
if (monsterData) {
bool isChampion = monsterData->is_champion;
bool isUnique = monsterData->is_unique;
bool isSuperUnique = monsterData->is_super_unique;
spdlog::info("Monster isChampion: {0}", isChampion);
spdlog::info("Monster isUnique: {0}", isUnique);
spdlog::info("Monster isSuperUnique: {0}", isSuperUnique);
// You can add these details to the packet if needed
packet.isChampion = isChampion;
packet.isUnique = isUnique;
packet.isSuperUnique = isSuperUnique;
// if currentHP is 0, if is_champion, then set_stat for player and increment the player stat diablo2::UNIT_STAT_is_champion by 1
if (currentHp == 0) {
if (isChampion) {
// get the player is_champion stat
auto isChampionValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_champion, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, isChampionValue + 1, 0);
MessageBoxA(NULL, "Champion killed", "Champion killed", MB_OK);
spdlog::info("Champion killed");
}
// do the if condition for isUnique and isSuperUnique here
if (isUnique) {
// get the player is_unique stat
auto isUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_unique, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_unique, isUniqueValue + 1, 0);
MessageBoxA(NULL, "Unique killed", "Unique killed", MB_OK);
spdlog::info("Unique killed");
}
if (isSuperUnique) {
// get the player is_super_unique stat
auto isSuperUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_super_unique, 0);
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_super_unique, isSuperUniqueValue + 1, 0);
MessageBoxA(NULL, "SuperUnique killed", "SuperUnique killed", MB_OK);
spdlog::info("SuperUnique killed");
}
}
}
}
}
*/
packet.unit_type = static_cast<uint8_t>(defender->type); packet.unit_type = static_cast<uint8_t>(defender->type);
packet.guid = defender->guid; packet.guid = defender->guid;
packet.damage_type = get_damage_type(dmg); packet.damage_type = get_damage_type(dmg);
@@ -71,9 +127,9 @@ static void send_damage_data(diablo2::structures::unit* defender,
packet.currentHp = currentHp / 256; packet.currentHp = currentHp / 256;
packet.maxHp = maxHp / 256; packet.maxHp = maxHp / 256;
spdlog::info("currentHp: {0}", packet.currentHp); //spdlog::info("currentHp: {0}", packet.currentHp);
spdlog::info("maxHp: {0}", packet.maxHp); //spdlog::info("maxHp: {0}", packet.maxHp);
spdlog::info("damage: {0}", packet.damage); //spdlog::info("damage: {0}", packet.damage);
if (packet.damage_type == d2_tweaks::common::DAMAGE_TYPE_UNKNOWN) if (packet.damage_type == d2_tweaks::common::DAMAGE_TYPE_UNKNOWN)
return; return;

View File

@@ -10,6 +10,7 @@
#include <diablo2/structures/net_client.h> #include <diablo2/structures/net_client.h>
#include <diablo2/structures/item_data.h> #include <diablo2/structures/item_data.h>
#include <diablo2/structures/player_data.h> #include <diablo2/structures/player_data.h>
#include <diablo2/structures/path.h>
#include <spdlog/spdlog.h> #include <spdlog/spdlog.h>
@@ -58,6 +59,10 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
// Get player room
diablo2::structures::room* room = diablo2::d2_common::get_room_from_unit(player);
const auto record = diablo2::d2_common::get_item_record(item->data_record_index); const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
const char* itemcode = itemMove->item_code; const char* itemcode = itemMove->item_code;
@@ -81,7 +86,7 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
std::string bag_guid = std::to_string(itemMove->bag_guid); std::string bag_guid = std::to_string(itemMove->bag_guid);
//MessageBox(NULL, bag_guid.c_str(), "Bag GUID", MB_OK | MB_ICONINFORMATION); //MessageBox(NULL, bag_guid.c_str(), "Bag GUID", MB_OK | MB_ICONINFORMATION);
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = itemMove->prop; // Adjust the property ID itemProperty.nProperty = itemMove->prop; // Adjust the property ID
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = itemMove->val; itemProperty.nMin = itemMove->val;
@@ -98,7 +103,7 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item); diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item);
} }
else if (itemMove->updateBag == 1) { else if (itemMove->updateBag == 1) {
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = itemMove->prop; itemProperty.nProperty = itemMove->prop;
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = itemMove->val; itemProperty.nMin = itemMove->val;

View File

@@ -39,6 +39,7 @@
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include <CommCtrl.h> // Include for edit control #include <CommCtrl.h> // Include for edit control
#include <d2tweaks/client/modules/loot_filter/loot_filter_settings_toggle_menu.h>
// Define a static variable to keep track of the last time the stash window was toggled // Define a static variable to keep track of the last time the stash window was toggled
static std::chrono::steady_clock::time_point lastToggleTime; static std::chrono::steady_clock::time_point lastToggleTime;
@@ -150,7 +151,7 @@ const char* ITEMS_armor_and_weapons[] = {
"pa8", "pa9", "paa", "ne6", "ne7", "ne8", "ne9", "nea", "drb", "drc", "pa8", "pa9", "paa", "ne6", "ne7", "ne8", "ne9", "nea", "drb", "drc",
"drd", "dre", "drf", "bab", "bac", "bad", "bae", "baf", "pab", "pac", "drd", "dre", "drf", "bab", "bac", "bad", "bae", "baf", "pab", "pac",
"pad", "pae", "paf", "neb", "neg", "ned", "nee", "nef", "tor", "ooc", "pad", "pae", "paf", "neb", "neg", "ned", "nee", "nef", "tor", "ooc",
"eaq", "ebq", "ib1", "ib3", "aqv", "cqv" "eaq", "ebq", "ib3", "aqv", "cqv"
// demon keys/chests // demon keys/chests
"dkr1", "dkr2", "dkr3", "dkr4", "dkr5", "da1", "db1", "dc1" "dkr1", "dkr2", "dkr3", "dkr4", "dkr5", "da1", "db1", "dc1"
@@ -158,7 +159,10 @@ const char* ITEMS_armor_and_weapons[] = {
"afr", "afy", "afp", "af0", "afx", "afh", "afq", "afj", "aft", "afi", "afr", "afy", "afp", "af0", "afx", "afh", "afq", "afj", "aft", "afi",
"afe", "afg", "afk", "ae7", "afn", "ae8", "afl", "ae9", "afv", "afz", "afe", "afg", "afk", "ae7", "afn", "ae8", "afl", "ae9", "afv", "afz",
"af3", "af1", "afm", "af5", "afc", "afo", "afw", "afs", "af2", "afd", "af3", "af1", "afm", "af5", "afc", "afo", "afw", "afs", "af2", "afd",
"afb", "af4", "afu" "afb", "af4", "afu",
// rings/amulets
"rin", "amu", "jew"
}; };
const char* ITEMS_gems_and_runes[] = { const char* ITEMS_gems_and_runes[] = {
@@ -513,7 +517,6 @@ bool isStoneCode(const char* normCode) {
auto D2CLIENT_StoredTickCount1 = GetTickCount(); auto D2CLIENT_StoredTickCount1 = GetTickCount();
void sendPacketAndUpdateProperty(int gemBagGuid, uint32_t iCode, int prop, int val, int item_guid, diablo2::structures::unit* gemBag) { void sendPacketAndUpdateProperty(int gemBagGuid, uint32_t iCode, int prop, int val, int item_guid, diablo2::structures::unit* gemBag) {
// get item using item guid // get item using item guid
if (250 < GetTickCount() - D2CLIENT_StoredTickCount1) { if (250 < GetTickCount() - D2CLIENT_StoredTickCount1) {
@@ -530,7 +533,7 @@ void sendPacketAndUpdateProperty(int gemBagGuid, uint32_t iCode, int prop, int v
packet.target_page = 99; packet.target_page = 99;
diablo2::d2_client::send_to_server(&packet, sizeof packet); diablo2::d2_client::send_to_server(&packet, sizeof packet);
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = prop - 3; // Adjust the property ID itemProperty.nProperty = prop - 3; // Adjust the property ID
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = val; itemProperty.nMin = val;
@@ -539,8 +542,6 @@ void sendPacketAndUpdateProperty(int gemBagGuid, uint32_t iCode, int prop, int v
} }
} }
LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
static auto& instance = singleton<ui_manager>::instance(); static auto& instance = singleton<ui_manager>::instance();
@@ -773,6 +774,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
// Check if the current page is the stash or inventory, right click on gem/rune will // Check if the current page is the stash or inventory, right click on gem/rune will
// add it to the cube and send it to page 99 which is non existent // add it to the cube and send it to page 99 which is non existent
// (hope it doesn't bloat save file size and actualy disappears from memory) // (hope it doesn't bloat save file size and actualy disappears from memory)
/*
if (currentPage == 0 || currentPage == 4) { if (currentPage == 0 || currentPage == 4) {
// Check if the stash or inventory window is open // Check if the stash or inventory window is open
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) || if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) ||
@@ -788,7 +790,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
// Check if the code of the hovered item matches the current gem type // Check if the code of the hovered item matches the current gem type
if (strncmp(normCode, key, 3) == 0) { if (strncmp(normCode, key, 3) == 0) {
// Create a D2PropertyStrc structure to represent the gem property // Create a D2PropertyStrc structure to represent the gem property
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = value.chippedCount; itemProperty.nMin = value.chippedCount;
@@ -859,7 +861,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
// Check if the code of the hovered item matches the current gem type // Check if the code of the hovered item matches the current gem type
if (strncmp(normCode, key, 3) == 0) { if (strncmp(normCode, key, 3) == 0) {
// Create a D2PropertyStrc structure to represent the gem property // Create a D2PropertyStrc structure to represent the gem property
D2PropertyStrc itemProperty = {}; diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
itemProperty.nLayer = 0; itemProperty.nLayer = 0;
itemProperty.nMin = value.chippedCount; itemProperty.nMin = value.chippedCount;
@@ -980,6 +982,11 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
} }
} }
} }
*/
// For armor and weapon codes, right click will move the item to the stash or cube and transmute // For armor and weapon codes, right click will move the item to the stash or cube and transmute
if (isArmorOrWeaponCode(normCode) if (isArmorOrWeaponCode(normCode)
@@ -1039,6 +1046,62 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
// Clear the hovered item after processing // Clear the hovered item after processing
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr; (*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
} }
if (strncmp(normCode, "ib1", 3) == 0) {
// we need to get instance of loot_filter_settings_menu class singleton
auto& toggle_menu = singleton<d2_tweaks::client::modules::loot_filter_settings_toggle_menu>::instance();
toggle_menu.m_show = !toggle_menu.m_show;
m_stats_enabled = !m_stats_enabled;
toggle_menu.m_filter_settings_menu->set_enabled(toggle_menu.m_show);
toggle_menu.m_filter_settings_menu->set_visible(toggle_menu.m_show);
}
if (strncmp(normCode, "r01", 3) == 0) {
auto localPlayer = diablo2::d2_client::get_local_player();
diablo2::structures::path* playerPath = localPlayer->path;
//diablo2::structures::room* pRoom = playerPath->pt_room;
//diablo2::structures::game* pGame = player->game;
//struct D2UnkMonCreateStrc
//{
// diablo2::structures::game* pGame; //0x00
// diablo2::structures::room* pRoom; //0x04
// DWORD pRoomCoordList; //0x08
// int32_t nMonsterId; //0x0C
// int32_t nAnimMode; //0x10
// int32_t nUnitGUID; //0x14
// int32_t nX; //0x18
// int32_t nY; //0x1C
// int32_t field_20; //0x20
// int16_t nFlags; //0x24
//};
//auto nX = playerPath->mapx + 50;
//auto nY = playerPath->mapy + 50;
////auto nMonsterId = 1272;
////int32_t nMode = 1;
////auto rubyGolem = diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(pGame, pRoom, nX, nY, nMonsterId, nMode, -1, 0);
//// Create a packet to move an item
//static d2_tweaks::common::item_move_cs packet;
//packet.item_guid = g_hoverItem->guid;
//packet.item_code = normCode;
//packet.target_page = 99;
//packet.summon = 1;
//packet.x = nX;
//packet.y = nY;
//diablo2::d2_client::send_to_server(&packet, sizeof packet);
//diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
//// Clear the hovered item after processing
//(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
}
} }
block = instance.process_right_mouse(false); block = instance.process_right_mouse(false);
@@ -1203,11 +1266,10 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
} }
if (strncmp(normCode, "rvl", 3) == 0) { if (strncmp(normCode, "rvl", 3) == 0) {
// Create the packet // Create the packet
sendPacketAndUpdateProperty(gemBagGuid, 'rvl ', 396, 5000, g_hoverItem->guid, gemBag); sendPacketAndUpdateProperty(gemBagGuid, 'rvl ', 396, 3000, g_hoverItem->guid, gemBag);
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem); diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
} }
if (strncmp(normCode, "hp1", 3) == 0) { if (strncmp(normCode, "hp1", 3) == 0) {
sendPacketAndUpdateProperty(gemBagGuid, 'hp1 ', 397, 1, g_hoverItem->guid, gemBag); sendPacketAndUpdateProperty(gemBagGuid, 'hp1 ', 397, 1, g_hoverItem->guid, gemBag);
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem); diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
@@ -1300,15 +1362,47 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
} }
const char* key;
// Iterate through each gem type in the gemTypes map
for (const auto& gem : gemTypes) {
// Accessing the key and value of the gemTypes map
const std::string& _key = gem.first;
key = gem.first.c_str();
const GemType& value = gem.second;
// Check if the code of the hovered item matches the current gem type
if (strncmp(normCode, key, 3) == 0) {
// Create a D2PropertyStrc structure to represent the gem property
diablo2::structures::D2PropertyStrc itemProperty = {};
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
itemProperty.nLayer = 0;
itemProperty.nMin = value.chippedCount;
itemProperty.nMax = value.chippedCount;
// Add the gem property to the gem bag
diablo2::d2_common::add_property(gemBag, &itemProperty, 0);
// Play the drop sound associated with the hovered item
diablo2::d2_client::play_sound(record->drop_sound, nullptr, 0, 0, 0);
// Create and send a packet to the server to move the item
static d2_tweaks::common::item_move_cs packet;
packet.item_guid = g_hoverItem->guid;
packet.item_code = key;
packet.bag_guid = gemBagGuid;
packet.updateBag = 1;
packet.prop = itemProperty.nProperty;
packet.val = itemProperty.nMin;
packet.target_page = 99;
diablo2::d2_client::send_to_server(&packet, sizeof packet);
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
// Clear the hovered item after processing
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
}
}
if (isArmorOrWeaponCode(normCode) if (isArmorOrWeaponCode(normCode)
|| record->type == 61 - 3 // jewel || record->type == 61 - 3 // jewel

View File

@@ -244,8 +244,8 @@ void diablo2::d2_common::update_trade(structures::inventory* inventory, structur
// set_item_flags(item, dwFlag, bSet); // set_item_flags(item, dwFlag, bSet);
//} //}
void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* prop, int nUnused) { void diablo2::d2_common::add_property(structures::unit* item, diablo2::structures::D2PropertyStrc* prop, int nUnused) {
static wrap_func_std_import<void(structures::unit* item, D2PropertyStrc* prop, int nUnused)> add_property(10868, get_base()); static wrap_func_std_import<void(structures::unit* item, diablo2::structures::D2PropertyStrc* prop, int nUnused)> add_property(10868, get_base());
add_property(item, prop, nUnused); add_property(item, prop, nUnused);
} }
@@ -289,3 +289,5 @@ diablo2::structures::items_line* diablo2::d2_common::get_items_txt_record(int nI
static wrap_func_std_import<diablo2::structures::items_line* (int)> get_items_txt_record(10600, get_base()); static wrap_func_std_import<diablo2::structures::items_line* (int)> get_items_txt_record(10600, get_base());
return get_items_txt_record(nItemId); return get_items_txt_record(nItemId);
} }

View File

@@ -3,6 +3,12 @@
#include <diablo2/structures/npc_record.h> #include <diablo2/structures/npc_record.h>
#include <common/ptr_wrapper.h> #include <common/ptr_wrapper.h>
DWORD D2GAME_BASE = 0x6FC30000;
DWORD D2GAME_GetOffset(DWORD offset) {
return offset - D2GAME_BASE;
}
char* diablo2::d2_game::get_base() { char* diablo2::d2_game::get_base() {
static auto base = reinterpret_cast<char*>(GetModuleHandle("d2game.dll")); static auto base = reinterpret_cast<char*>(GetModuleHandle("d2game.dll"));
return base; return base;
@@ -158,3 +164,105 @@ diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo
static wrap_func_fast< diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*, uint32_t, int32_t, uint8_t, int32_t)>QUESTS_CreateItem(0x65DF0, get_base()); static wrap_func_fast< diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*, uint32_t, int32_t, uint8_t, int32_t)>QUESTS_CreateItem(0x65DF0, get_base());
return QUESTS_CreateItem(pGame, pPlayer, dwCode, nLevel, nQuality, bDroppable); return QUESTS_CreateItem(pGame, pPlayer, dwCode, nLevel, nQuality, bDroppable);
} }
// Add wrapper for D2Game.0x6FC603D0
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId) {
static wrap_func_fast<diablo2::structures::D2MonPropTxt* (int32_t)>MONSTER_GetMonPropTxtRecord(0x303D0, get_base());
return MONSTER_GetMonPropTxtRecord(nId);
}
// add wrapper for //D2Game.0x6FCBC900
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit) {
static wrap_func_std<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*)>SUNIT_GetTargetUnit(0x8C900, get_base());
return SUNIT_GetTargetUnit(pGame, pUnit);
}
//D2Game.0x6FCF5B90
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId) {
static wrap_func_fast<diablo2::structures::D2SkillsTxt* (int32_t)>SKILLS_GetSkillsTxtRecord(0xC5B90, get_base());
return SKILLS_GetSkillsTxtRecord(nSkillId);
}
//D2Game.0x6FD15580
// int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(diablo2::structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY) {
static wrap_func_fast<int32_t(diablo2::structures::unit*, int32_t, int32_t, int32_t, int32_t*, int32_t*, int32_t*)>D2GAME_GetSummonIdFromSkill_6FD15580(0xE5580, get_base());
return D2GAME_GetSummonIdFromSkill_6FD15580(pUnit, bFromMonster, nSkillId, nSkillLevel, pSpawnMode, pX, pY);
}
//D2Game.0x6FD14430
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(diablo2::structures::game* pGame, diablo2::structures::D2SummonArgStrc* pSummonArg) {
static wrap_func_fast<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::D2SummonArgStrc*)>D2GAME_SummonPet_6FD14430(0xE4430, get_base());
return D2GAME_SummonPet_6FD14430(pGame, pSummonArg);
}
//D2Game.0x6FD0CB10
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(diablo2::structures::game* pGame, diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel) {
static wrap_func_fast<int32_t(diablo2::structures::game*, diablo2::structures::unit*, diablo2::structures::unit*, int32_t, int32_t)>D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GAME_GetOffset(0x6FD0CB10), get_base());
return D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(pGame, pUnit, pPet, nPetLevelArg, nSkillLevel);
}
//D2Game.0x6FD0C530
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
// use D2GAME_GetOffset(0x6FD0C530)
int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(diablo2::structures::game* pGame, diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel) {
static wrap_func_fast<int32_t(diablo2::structures::game*, diablo2::structures::unit*, diablo2::structures::unit*, int32_t, int32_t, int32_t)>D2GAME_SetSummonPassiveStats_6FD0C530(D2GAME_GetOffset(0x6FD0C530), get_base());
return D2GAME_SetSummonPassiveStats_6FD0C530(pGame, pUnit, pPet, nSkillId, nSkillLevel, nItemLevel);
}
//D2Game.0x6FD0C2E0
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet) {
static wrap_func_fast<void(diablo2::structures::unit*, diablo2::structures::unit*)>D2GAME_SetSummonResistance_6FD0C2E0(D2GAME_GetOffset(0x6FD0C2E0), get_base());
D2GAME_SetSummonResistance_6FD0C2E0(pUnit, pPet);
}
//D2Game.0x6FC3E200
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
void __fastcall diablo2::d2_game::sub_6FC3E200(diablo2::structures::net_client* pClient , diablo2::structures::unit* pUnit) {
static wrap_func_fast<void(diablo2::structures::net_client*, diablo2::structures::unit*)>sub_6FC3E200(D2GAME_GetOffset(0x6FC3E200), get_base());
sub_6FC3E200(pClient, pUnit);
}
//D2Game.0x6FC69F10
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(diablo2::structures::game* pGame, diablo2::structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags) {
static wrap_func_fast<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::room*, int32_t, int32_t, int32_t, int32_t, int32_t, int16_t)>D2GAME_SpawnMonster_6FC69F10(D2GAME_GetOffset(0x6FC69F10), get_base());
return diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(pGame, pRoom, nX, nY, nMonsterId, nAnimMode, a7, nFlags);
}

56
vendor/json/.circleci/config.yml vendored Normal file
View File

@@ -0,0 +1,56 @@
version: 2
jobs:
build_stable:
docker:
- image: debian:stretch
steps:
- checkout
- run:
name: Install required tools
command: 'apt-get update && apt-get install -y gcc g++ git cmake'
- run:
name: Run CMake
command: 'mkdir build ; cd build ; cmake .. -DJSON_BuildTests=On'
- run:
name: Compile
command: 'cmake --build build'
- run:
name: Execute test suite
command: 'cd build ; ctest --output-on-failure -j 2'
build_bleeding_edge:
docker:
- image: archlinux
steps:
- checkout
- run:
name: Install required tools
command: 'pacman -Sy --noconfirm base base-devel gcc git cmake'
- run:
name: Run CMake
command: 'mkdir build ; cd build ; cmake .. -DJSON_BuildTests=On'
- run:
name: Compile
command: 'cmake --build build'
- run:
name: Execute test suite
command: 'cd build ; ctest --output-on-failure -j 2'
workflows:
version: 2
build_and_test_all:
jobs:
- build_stable:
filters:
branches:
ignore:
gh-pages
- build_bleeding_edge:
filters:
branches:
ignore:
gh-pages

84
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#AccessModifierOffset: 2
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
#AlignConsecutiveBitFields: false
AlignConsecutiveDeclarations: false
AlignConsecutiveMacros: false
AlignEscapedNewlines: Right
#AlignOperands: AlignAfterOperator
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
#AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: Never
AllowShortLambdasOnASingleLine: Empty
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
#BitFieldColonSpacing: Both
BreakBeforeBraces: Custom # or Allman
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterFunction: true
AfterNamespace: false
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
#BeforeLambdaBody: false
#BeforeWhile: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: false
ColumnLimit: 0
CompactNamespaces: false
ConstructorInitializerIndentWidth: 2
Cpp11BracedListStyle: true
PointerAlignment: Left
FixNamespaceComments: true
IncludeBlocks: Preserve
#IndentCaseBlocks: false
IndentCaseLabels: true
IndentGotoLabels: false
IndentPPDirectives: BeforeHash
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: false
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ReflowComments: false
SortIncludes: true
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: c++11
TabWidth: 4
UseTab: Never

23
vendor/json/.clang-tidy vendored Normal file
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Checks: '*,
-cppcoreguidelines-avoid-goto,
-cppcoreguidelines-avoid-magic-numbers,
-cppcoreguidelines-macro-usage,
-fuchsia-default-arguments-calls,
-fuchsia-default-arguments-declarations,
-fuchsia-overloaded-operator,
-google-explicit-constructor,
-google-runtime-references,
-hicpp-avoid-goto,
-hicpp-explicit-conversions,
-hicpp-no-array-decay,
-hicpp-uppercase-literal-suffix,
-llvm-header-guard,
-llvm-include-order,
-misc-non-private-member-variables-in-classes,
-modernize-use-trailing-return-type,
-readability-magic-numbers,
-readability-uppercase-literal-suffix'
CheckOptions:
- key: hicpp-special-member-functions.AllowSoleDefaultDtor
value: 1

6
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# JSON for Modern C++ has been originally written by Niels Lohmann.
# Since 2013 over 140 contributors have helped to improve the library.
# This CODEOWNERS file is only to make sure that @nlohmann is requested
# for a code review in case of a pull request.
* @nlohmann

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[![Issue Stats](http://issuestats.com/github/nlohmann/json/badge/pr?style=flat)](http://issuestats.com/github/nlohmann/json) [![Issue Stats](http://issuestats.com/github/nlohmann/json/badge/issue?style=flat)](http://issuestats.com/github/nlohmann/json)
# How to contribute
This project started as a little excuse to exercise some of the cool new C++11 features. Over time, people actually started to use the JSON library (yey!) and started to help improve it by proposing features, finding bugs, or even fixing my mistakes. I am really [thankful](https://github.com/nlohmann/json/blob/master/README.md#thanks) for this and try to keep track of all the helpers.
To make it as easy as possible for you to contribute and for me to keep an overview, here are a few guidelines which should help us avoid all kinds of unnecessary work or disappointment. And of course, this document is subject to discussion, so please [create an issue](https://github.com/nlohmann/json/issues/new/choose) or a pull request if you find a way to improve it!
## Private reports
Usually, all issues are tracked publicly on [GitHub](https://github.com/nlohmann/json/issues). If you want to make a private report (e.g., for a vulnerability or to attach an example that is not meant to be published), please send an email to <mail@nlohmann.me>.
## Prerequisites
Please [create an issue](https://github.com/nlohmann/json/issues/new/choose), assuming one does not already exist, and describe your concern. Note you need a [GitHub account](https://github.com/signup/free) for this.
## Describe your issue
Clearly describe the issue:
- If it is a bug, please describe how to **reproduce** it. If possible, attach a complete example which demonstrates the error. Please also state what you **expected** to happen instead of the error.
- If you propose a change or addition, try to give an **example** how the improved code could look like or how to use it.
- If you found a compilation error, please tell us which **compiler** (version and operating system) you used and paste the (relevant part of) the error messages to the ticket.
Please stick to the provided issue templates ([bug report](https://github.com/nlohmann/json/blob/develop/.github/ISSUE_TEMPLATE/Bug_report.md), [feature request](https://github.com/nlohmann/json/blob/develop/.github/ISSUE_TEMPLATE/Feature_request.md), or [question](https://github.com/nlohmann/json/blob/develop/.github/ISSUE_TEMPLATE/question.md)) if possible.
## Files to change
:exclamation: Before you make any changes, note the single-header file [`single_include/nlohmann/json.hpp`](https://github.com/nlohmann/json/blob/develop/single_include/nlohmann/json.hpp) is **generated** from the source files in the [`include/nlohmann` directory](https://github.com/nlohmann/json/tree/develop/include/nlohmann). Please **do not** edit file `single_include/nlohmann/json.hpp` directly, but change the `include/nlohmann` sources and regenerate file `single_include/nlohmann/json.hpp` by executing `make amalgamate`.
To make changes, you need to edit the following files:
1. [`include/nlohmann/*`](https://github.com/nlohmann/json/tree/develop/include/nlohmann) - These files are the sources of the library. Before testing or creating a pull request, execute `make amalgamate` to regenerate `single_include/nlohmann/json.hpp`.
2. [`test/src/unit-*.cpp`](https://github.com/nlohmann/json/tree/develop/test/src) - These files contain the [doctest](https://github.com/onqtam/doctest) unit tests which currently cover [100 %](https://coveralls.io/github/nlohmann/json) of the library's code.
If you add or change a feature, please also add a unit test to this file. The unit tests can be compiled and executed with
```sh
$ mkdir build
$ cd build
$ cmake ..
$ cmake --build .
$ ctest
```
The test cases are also executed with several different compilers on [Travis](https://travis-ci.org/nlohmann/json) once you open a pull request.
## Note
- If you open a pull request, the code will be automatically tested with [Valgrind](http://valgrind.org)'s Memcheck tool to detect memory leaks. Please be aware that the execution with Valgrind _may_ in rare cases yield different behavior than running the code directly. This can result in failing unit tests which run successfully without Valgrind.
- There is a Makefile target `make pretty` which runs [Artistic Style](http://astyle.sourceforge.net) to fix indentation. If possible, run it before opening the pull request. Otherwise, we shall run it afterward.
## Please don't
- The C++11 support varies between different **compilers** and versions. Please note the [list of supported compilers](https://github.com/nlohmann/json/blob/master/README.md#supported-compilers). Some compilers like GCC 4.7 (and earlier), Clang 3.3 (and earlier), or Microsoft Visual Studio 13.0 and earlier are known not to work due to missing or incomplete C++11 support. Please refrain from proposing changes that work around these compiler's limitations with `#ifdef`s or other means.
- Specifically, I am aware of compilation problems with **Microsoft Visual Studio** (there even is an [issue label](https://github.com/nlohmann/json/issues?utf8=✓&q=label%3A%22visual+studio%22+) for these kind of bugs). I understand that even in 2016, complete C++11 support isn't there yet. But please also understand that I do not want to drop features or uglify the code just to make Microsoft's sub-standard compiler happy. The past has shown that there are ways to express the functionality such that the code compiles with the most recent MSVC - unfortunately, this is not the main objective of the project.
- Please refrain from proposing changes that would **break [JSON](https://json.org) conformance**. If you propose a conformant extension of JSON to be supported by the library, please motivate this extension.
- We shall not extend the library to **support comments**. There is quite some [controversy](https://www.reddit.com/r/programming/comments/4v6chu/why_json_doesnt_support_comments_douglas_crockford/) around this topic, and there were quite some [issues](https://github.com/nlohmann/json/issues/376) on this. We believe that JSON is fine without comments.
- We do not preserve the **insertion order of object elements**. The [JSON standard](https://tools.ietf.org/html/rfc7159.html) defines objects as "an unordered collection of zero or more name/value pairs". To this end, this library does not preserve insertion order of name/value pairs. (In fact, keys will be traversed in alphabetical order as `std::map` with `std::less` is used by default.) Note this behavior conforms to the standard, and we shall not change it to any other order. If you do want to preserve the insertion order, you can specialize the object type with containers like [`tsl::ordered_map`](https://github.com/Tessil/ordered-map) or [`nlohmann::fifo_map`](https://github.com/nlohmann/fifo_map).
- Please do not open pull requests that address **multiple issues**.
## Wanted
The following areas really need contribution:
- Extending the **continuous integration** toward more exotic compilers such as Android NDK, Intel's Compiler, or the bleeding-edge versions Clang.
- Improving the efficiency of the **JSON parser**. The current parser is implemented as a naive recursive descent parser with hand coded string handling. More sophisticated approaches like LALR parsers would be really appreciated. That said, parser generators like Bison or ANTLR do not play nice with single-header files -- I really would like to keep the parser inside the `json.hpp` header, and I am not aware of approaches similar to [`re2c`](http://re2c.org) for parsing.
- Extending and updating existing **benchmarks** to include (the most recent version of) this library. Though efficiency is not everything, speed and memory consumption are very important characteristics for C++ developers, so having proper comparisons would be interesting.

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github: nlohmann
custom: http://paypal.me/nlohmann

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: 'kind: bug'
assignees: ''
---
<!-- Provide a concise summary of the issue in the title above. -->
#### What is the issue you have?
<!-- Provide a detailed introduction to the issue itself, and why you consider it to be a bug. -->
<!-- If possible, be specific and add stack traces, error messages, etc. Avoid vague terms like "crash" or "doesn't work". -->
#### Please describe the steps to reproduce the issue.
<!-- Provide a link to a live example, or an unambiguous set of steps to -->
<!-- reproduce this bug. Include code to reproduce, if relevant -->
1.
2.
3.
#### Can you provide a small but working code example?
<!-- Please understand that we cannot analyze and debug large code bases. -->
#### What is the expected behavior?
<!-- Tell us what should happen -->
#### And what is the actual behavior instead?
<!-- Tell us what happens instead. -->
#### Which compiler and operating system are you using?
<!-- Include as many relevant details about the environment you experienced the bug in. -->
<!-- Make sure you use a supported compiler, see https://github.com/nlohmann/json#supported-compilers. -->
- Compiler: ___
- Operating system: ___
#### Which version of the library did you use?
<!-- Please add an `x` to the respective line. -->
- [ ] latest release version 3.9.1
- [ ] other release - please state the version: ___
- [ ] the `develop` branch
#### If you experience a compilation error: can you [compile and run the unit tests](https://github.com/nlohmann/json#execute-unit-tests)?
- [ ] yes
- [ ] no - please copy/paste the error message below

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blank_issues_enabled: false
contact_links:
- name: Ask a question
url: https://github.com/nlohmann/json/discussions
about: Ask questions and discuss with other community members

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@@ -0,0 +1,19 @@
[Describe your pull request here. Please read the text below the line, and make sure you follow the checklist.]
* * *
## Pull request checklist
Read the [Contribution Guidelines](https://github.com/nlohmann/json/blob/develop/.github/CONTRIBUTING.md) for detailed information.
- [ ] Changes are described in the pull request, or an [existing issue is referenced](https://github.com/nlohmann/json/issues).
- [ ] The test suite [compiles and runs](https://github.com/nlohmann/json/blob/develop/README.md#execute-unit-tests) without error.
- [ ] [Code coverage](https://coveralls.io/github/nlohmann/json) is 100%. Test cases can be added by editing the [test suite](https://github.com/nlohmann/json/tree/develop/test/src).
- [ ] The source code is amalgamated; that is, after making changes to the sources in the `include/nlohmann` directory, run `make amalgamate` to create the single-header file `single_include/nlohmann/json.hpp`. The whole process is described [here](https://github.com/nlohmann/json/blob/develop/.github/CONTRIBUTING.md#files-to-change).
## Please don't
- The C++11 support varies between different **compilers** and versions. Please note the [list of supported compilers](https://github.com/nlohmann/json/blob/master/README.md#supported-compilers). Some compilers like GCC 4.7 (and earlier), Clang 3.3 (and earlier), or Microsoft Visual Studio 13.0 and earlier are known not to work due to missing or incomplete C++11 support. Please refrain from proposing changes that work around these compiler's limitations with `#ifdef`s or other means.
- Specifically, I am aware of compilation problems with **Microsoft Visual Studio** (there even is an [issue label](https://github.com/nlohmann/json/issues?utf8=✓&q=label%3A%22visual+studio%22+) for these kind of bugs). I understand that even in 2016, complete C++11 support isn't there yet. But please also understand that I do not want to drop features or uglify the code just to make Microsoft's sub-standard compiler happy. The past has shown that there are ways to express the functionality such that the code compiles with the most recent MSVC - unfortunately, this is not the main objective of the project.
- Please refrain from proposing changes that would **break [JSON](https://json.org) conformance**. If you propose a conformant extension of JSON to be supported by the library, please motivate this extension.
- Please do not open pull requests that address **multiple issues**.

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