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https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
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right click add gem works
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@ -1,33 +1,3 @@
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C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
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client.cpp
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autosort_client.cpp
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auto_gold_pickup_client.cpp
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auto_item_pickup_client.cpp
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damage_display_client.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(138,12): warning C4244: 'argument': conversion from 'time_t' to 'unsigned int', possible loss of data
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(144,31): warning C4244: '=': conversion from 'ULONGLONG' to 'long', possible loss of data
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(267,59): warning C4244: 'argument': conversion from 'float' to 'int', possible loss of data
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item_drop_message_client.cpp
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item_move_client.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\item_move\item_move_client.cpp(99,33): warning C4018: '<': signed/unsigned mismatch
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loot_filter_settings_menu.cpp
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test.cpp
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trader_update_client.cpp
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transmute_client.cpp
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autosort_server.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(348,25): warning C4018: '<=': signed/unsigned mismatch
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(349,26): warning C4018: '<=': signed/unsigned mismatch
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auto_gold_pickup_server.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\auto_gold_pickup\auto_gold_pickup_server.cpp(51,33): warning C4018: '>': signed/unsigned mismatch
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auto_item_pickup_server.cpp
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damage_display_server.cpp
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identify_on_pickup_server.cpp
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item_drop_message_server.cpp
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item_move_server.cpp
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test.cpp
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trader_update_server.cpp
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transmute_server.cpp
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ui_manager.cpp
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d2common.cpp
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screen.cpp
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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@ -1,6 +1,7 @@
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#pragma once
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#include <cstdint>
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#include <diablo2/structures/unit.h>
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namespace d2_tweaks {
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namespace common {
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@ -235,6 +236,10 @@ namespace d2_tweaks {
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struct item_move_cs : packet_header {
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uint32_t item_guid;
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uint8_t target_page;
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uint32_t bag_guid = 0;
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bool updateBag;
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int prop;
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int val;
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item_move_cs() : item_guid(0), target_page(0) {
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message_type = MESSAGE_TYPE_ITEM_MOVE;
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@ -246,7 +251,10 @@ namespace d2_tweaks {
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uint32_t tx;
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uint32_t ty;
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uint8_t target_page;
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uint32_t bag_guid = 0;
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bool updateBag;
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int prop;
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int val;
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item_move_sc() : item_guid(0), tx(0), ty(0), target_page(0) {
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message_type = MESSAGE_TYPE_ITEM_MOVE;
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}
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@ -254,12 +262,15 @@ namespace d2_tweaks {
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struct inventory_sort_cs : packet_header {
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uint8_t page;
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diablo2::structures::unit* item_to_remove;
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bool remItem;
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inventory_sort_cs() : page(0) {
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message_type = MESSAGE_TYPE_INVENTORY_SORT;
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}
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};
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struct inventory_sort_sc : packet_header {
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uint8_t page;
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uint8_t tx;
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@ -981,6 +981,7 @@ namespace diablo2 {
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//static void diablo2::d2_common::set_item_flags(structures::unit* item, structures::itemflags_t dwFlag, bool bSet);
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static void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* pProperty, int nUnused);
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static void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet);
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};
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}
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@ -157,6 +157,13 @@ public:
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// Initialize statValue
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int32_t statValue = 0;
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH)) {
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diablo2::d2_gfx::draw_filled_rect(130, 48, 640, 155, 5, 50);
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}
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if (m_stats_enabled) {
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for (const auto& stat : stats) {
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@ -441,6 +448,10 @@ public:
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diablo2::d2_win::set_current_font(diablo2::UI_FONT_16); // Set font to FONT16
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}
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}
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}
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@ -222,7 +222,7 @@ static void draw_damage_labels() {
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// Determine the color based on healthPercentage
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diablo2::ui_color_t textColor;
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textColor = healthPercentage >= 0.67f ? diablo2::UI_COLOR_GREEN : (healthPercentage <= 0.33f ? diablo2::UI_COLOR_RED : diablo2::UI_COLOR_YELLOW);
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textColor = healthPercentage >= 0.8f ? diablo2::UI_COLOR_GREEN : (healthPercentage <= 0.5f ? diablo2::UI_COLOR_RED : diablo2::UI_COLOR_YELLOW);
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// Construct the health fraction string
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std::wstring fractionStr = std::to_wstring(label->currentHp) + L"/" + std::to_wstring(label->maxHp);
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@ -236,19 +236,22 @@ static void draw_damage_labels() {
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uint32_t textY = my;
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// Define default bar color
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diablo2::ui_color_t barColor;
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int barColor;
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// Determine bar color based on health percentage
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if (healthPercentage > .80) {
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barColor = diablo2::ui_color_t::UI_COLOR_DARK_GREEN;
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barColor = 132;
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}
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else if (healthPercentage > .50) {
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barColor = diablo2::ui_color_t::UI_COLOR_DARK_GOLD;
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barColor = 12;
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}
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else {
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barColor = diablo2::ui_color_t::UI_COLOR_RED;
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barColor = 10;
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}
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// Get the width of the combinedText string
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int32_t combinedTextWidth = diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr));
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// Draw the combined text (health percentage and bar text)
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedTcombinedTextext.c_str()), textX, textY, textColor, 0);
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//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + label->unit_width/2, textY - 12, 0, 0, textColor);
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@ -263,8 +266,8 @@ static void draw_damage_labels() {
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int _barHeight = GetPrivateProfileIntA("Options", "barHeight", 0, "./D2Tweaks.ini");
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diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT16
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diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, barColor, 0);
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diablo2::d2_gfx::draw_filled_rect(textX, textY, textX + healthPercentage * 60, textY + _barHeight, 5, 255);
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diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
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diablo2::d2_gfx::draw_filled_rect(textX, textY, textX + healthPercentage * combinedTextWidth, textY + _barHeight, barColor, 255);
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const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f, static_cast<float>(label->unit_height) + 30.f, static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
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my -= offset;
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}
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}
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// handle packet coming from the server
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void d2_tweaks::client::modules::item_move::handle_packet(common::packet_header* packet) {
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static auto& instance = singleton<client>::instance();
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#include <DllNotify.h>
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#include <D2Template.h>
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bool m_stats_enabled = true;
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bool m_stats_enabled = false;
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d2_tweaks::client::modules::loot_filter_settings_toggle_menu::loot_filter_settings_toggle_menu(token) {
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m_show = false;
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bool d2_tweaks::server::modules::autosort::handle_packet(diablo2::structures::game* game,
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diablo2::structures::unit* player, common::packet_header* packet) {
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sort(game, player, static_cast<common::inventory_sort_cs*>(packet)->page);
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if (static_cast<common::inventory_sort_cs*>(packet)->remItem == 1) {
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diablo2::d2_common::inv_remove_item(player->inventory, static_cast<common::inventory_sort_cs*>(packet)->item_to_remove);
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diablo2::d2_game::update_inventory_items(game, player);
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static_cast<common::inventory_sort_cs*>(packet)->item_to_remove = nullptr;
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for (auto item = player->inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
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if (item == static_cast<common::inventory_sort_cs*>(packet)->item_to_remove) {
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diablo2::d2_common::inv_remove_item(player->inventory, item);
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diablo2::d2_game::update_inventory_items(game, player);
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}
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}
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MessageBoxA(NULL, "Item removed", "Item removed", MB_OK);
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}
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else {
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sort(game, player, static_cast<common::inventory_sort_cs*>(packet)->page);
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}
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return true;
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}
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#include <diablo2/structures/item_data.h>
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#include <diablo2/structures/player_data.h>
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#include <spdlog/spdlog.h>
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MODULE_INIT(item_move)
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void d2_tweaks::server::modules::item_move::init() {
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}
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}
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// handle packet coming from the client
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bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::game* game,
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diablo2::structures::unit* player, common::packet_header* packet) {
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static common::item_move_sc resp;
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@ -32,6 +36,15 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
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const auto itemMove = static_cast<common::item_move_cs*>(packet);
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const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
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const auto bag = instance.get_server_unit(game, itemMove->bag_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
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D2PropertyStrc itemProperty = {};
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itemProperty.nProperty = itemMove->prop;
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itemProperty.nLayer = 0;
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itemProperty.nMin = itemMove->val;
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itemProperty.nMax = itemMove->val;
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diablo2::d2_common::add_property(bag, &itemProperty, 1);
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if (item == nullptr)
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return true; //block further packet processing
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Load Diff
@ -255,4 +255,9 @@ void diablo2::d2_common::update_trade(structures::inventory* inventory, structur
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void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* prop, int nUnused) {
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static wrap_func_std_import<void(structures::unit* item, D2PropertyStrc* prop, int nUnused)> add_property(10868, get_base());
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add_property(item, prop, nUnused);
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}
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void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet) {
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static wrap_func_std_import<void(structures::unit* item, uint32_t dwFlag, BOOL bSet)> ITEMS_SetItemFlag(10708, get_base());
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ITEMS_SetItemFlag(item, dwFlag, bSet);
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}
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