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@ -1,2 +1,4 @@
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|||||||
loot_filter_settings_toggle_menu.cpp
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autosort_client.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,15): warning C4018: '<': signed/unsigned mismatch
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,66): warning C4018: '<=': signed/unsigned mismatch
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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@ -119,7 +119,7 @@ namespace d2_tweaks {
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bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)];
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bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)];
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char reserved[1004];
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char reserved[888];
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static loot_filter_settings& get();
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static loot_filter_settings& get();
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@ -241,6 +241,7 @@ namespace d2_tweaks {
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uint32_t bag_guid = 0;
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uint32_t bag_guid = 0;
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bool updateBag;
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bool updateBag;
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bool removeFromBag;
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bool removeFromBag;
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bool summon;
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int prop;
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int prop;
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int val;
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int val;
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int tmog;
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int tmog;
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@ -306,7 +307,16 @@ namespace d2_tweaks {
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uint32_t currentHp; // New field for current hit points
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uint32_t currentHp; // New field for current hit points
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uint32_t maxHp; // New field for maximum hit points
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uint32_t maxHp; // New field for maximum hit points
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damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0) {
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// You can add these details to the packet if needed
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// packet.isChampion = isChampion;
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// packet.isUnique = isUnique;
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// packet.isSuperUnique = isSuperUnique
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bool isChampion;
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bool isUnique;
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bool isSuperUnique;
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damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0), isChampion(0), isUnique(0), isSuperUnique(0) {
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message_type = MESSAGE_TYPE_DAMAGE_INFO;
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message_type = MESSAGE_TYPE_DAMAGE_INFO;
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}
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}
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};
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};
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@ -75,13 +75,7 @@
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//
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//
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//extern DataTables* sgptDataTables;
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//extern DataTables* sgptDataTables;
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struct D2PropertyStrc
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{
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int32_t nProperty; //0x00
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int32_t nLayer; //0x04
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int32_t nMin; //0x08
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int32_t nMax; //0x0C
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};
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@ -95,6 +89,14 @@ namespace diablo2 {
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struct items_line;
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struct items_line;
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struct item_types_line;
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struct item_types_line;
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struct D2PropertyStrc
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{
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int32_t nProperty; //0x00
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int32_t nLayer; //0x04
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int32_t nMin; //0x08
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int32_t nMax; //0x0C
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};
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struct D2RunesTxt
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struct D2RunesTxt
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{
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{
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char szName[64]; //0x00
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char szName[64]; //0x00
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@ -373,10 +375,10 @@ namespace diablo2 {
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UNIT_STAT_ITEM_SKILLONLEVELUP = 0xC7,
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UNIT_STAT_ITEM_SKILLONLEVELUP = 0xC7,
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UNIT_STAT_UNUSED200 = 0xC8,
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UNIT_STAT_UNUSED200 = 0xC8,
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UNIT_STAT_ITEM_SKILLONGETHIT = 0xC9,
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UNIT_STAT_ITEM_SKILLONGETHIT = 0xC9,
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UNIT_STAT_UNUSED202 = 0xCA,
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UNIT_STAT_is_champion = 0xCA, // 202
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UNIT_STAT_UNUSED203 = 0xCB,
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UNIT_STAT_is_unique = 0xCB, // 203
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UNIT_STAT_ITEM_CHARGED_SKILL = 0xCC,
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UNIT_STAT_ITEM_CHARGED_SKILL = 0xCC, // 204
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UNIT_STAT_UNUSED204 = 0xCD,
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UNIT_STAT_is_super_unique = 0xCD, // 205
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UNIT_STAT_UNUSED205 = 0xCE,
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UNIT_STAT_UNUSED205 = 0xCE,
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UNIT_STAT_UNUSED206 = 0xCF,
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UNIT_STAT_UNUSED206 = 0xCF,
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UNIT_STAT_UNUSED207 = 0xD0,
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UNIT_STAT_UNUSED207 = 0xD0,
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@ -969,7 +971,7 @@ namespace diablo2 {
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UNIT_STAT_gembag_Stones_Sulpher = 491,
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UNIT_STAT_gembag_Stones_Sulpher = 491,
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UNIT_STAT_gembag_Stones_Quartz = 492,
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UNIT_STAT_gembag_Stones_Quartz = 492,
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UNIT_STAT_gembag_Stones_TigerEye = 493,
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UNIT_STAT_gembag_Stones_TigerEye = 493,
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UNIT_STAT_BoH_Desc = 494,
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UNIT_STAT_UNUSED_68 = 494,
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UNIT_STAT_runebag_RunesE = 495,
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UNIT_STAT_runebag_RunesE = 495,
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UNIT_STAT_runebag_RunesF = 496,
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UNIT_STAT_runebag_RunesF = 496,
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UNIT_STAT_passive_sum_mastery = 497,
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UNIT_STAT_passive_sum_mastery = 497,
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@ -1051,7 +1053,7 @@ namespace diablo2 {
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static void diablo2::d2_common::update_trade(structures::inventory* inventory, structures::unit* item);
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static void diablo2::d2_common::update_trade(structures::inventory* inventory, structures::unit* item);
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//static void diablo2::d2_common::set_item_flags(structures::unit* item, structures::itemflags_t dwFlag, bool bSet);
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//static void diablo2::d2_common::set_item_flags(structures::unit* item, structures::itemflags_t dwFlag, bool bSet);
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static void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* pProperty, int nUnused);
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static void diablo2::d2_common::add_property(structures::unit* item, diablo2::structures::D2PropertyStrc* pProperty, int nUnused);
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static void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet);
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static void diablo2::d2_common::ITEMS_SetItemFlag(structures::unit* item, uint32_t dwFlag, BOOL bSet);
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//D2Common.0x6FDA42B0
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//D2Common.0x6FDA42B0
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@ -1074,5 +1076,6 @@ namespace diablo2 {
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//D2Common.0x6FD57680 (#10600)
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//D2Common.0x6FD57680 (#10600)
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//D2ItemsTxt* __stdcall DATATBLS_GetItemsTxtRecord(int nItemId)
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//D2ItemsTxt* __stdcall DATATBLS_GetItemsTxtRecord(int nItemId)
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static structures::items_line* get_items_txt_record(int nItemId);
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static structures::items_line* get_items_txt_record(int nItemId);
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};
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};
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}
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}
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@ -3,6 +3,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <functional>
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#include <functional>
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#include <diablo2/structures/unit.h>
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#include <diablo2/structures/unit.h>
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#include "d2common.h"
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namespace diablo2 {
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namespace diablo2 {
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namespace structures {
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namespace structures {
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@ -10,6 +11,205 @@ namespace diablo2 {
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struct net_client;
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struct net_client;
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struct game;
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struct game;
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struct unit;
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struct unit;
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struct D2MonPropTxt
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{
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uint32_t dwId; //0x00
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diablo2::structures::D2PropertyStrc props[3][6]; //0x04
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uint8_t nChance[3][6]; //0x124
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uint16_t pad0x136; //0x136
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};
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#pragma pack(1)
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enum D2C_AiSpecialState : uint32_t
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{
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AISPECIALSTATE_NONE = 0,
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AISPECIALSTATE_NO_MON_STATS = 1, // Set when classid > nMonStatsRecord
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AISPECIALSTATE_2 = 2, // Unused
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AISPECIALSTATE_3 = 3, // Unused
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AISPECIALSTATE_4 = 4, // Unused
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AISPECIALSTATE_ROGUE_HIREABLE_NON_PLAYER_OWNER = 5,
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AISPECIALSTATE_HIREABLE_NON_PLAYER_OWNER = 6,
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AISPECIALSTATE_REVIVED = 7, // as necromancer pet
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AISPECIALSTATE_8 = 8, // Unused
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AISPECIALSTATE_9 = 9, // Unused
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// Curses
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AISPECIALSTATE_DIMVISION = 10,
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AISPECIALSTATE_TERROR = 11,
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AISPECIALSTATE_TAUNT = 12,
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AISPECIALSTATE_COUNTESS = 13,
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AISPECIALSTATE_14 = 14, // Unused
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AISPECIALSTATE_WHIPPED = 15, // When whipped by overseer, for suicide minions
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AISPECIALSTATE_MOUNTING_UNIT = 16, // When a unit is mounting another (tower / siege beast)
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AISPECIALSTATE_17 = 17, // Unused
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AISPECIALSTATE_TABLE_COUNT = 18,
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AISPECIALSTATE_INVALID = 19, // Could be for objects ?
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};
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struct D2SkillsTxt
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{
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int16_t nSkillId; //0x00
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uint16_t unk0x02; //0x02
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uint32_t dwFlags[2]; //0x04 D2C_SkillsTxtFlags
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int8_t nCharClass; //0x0C
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uint8_t unk0x0D[3]; //0x0D
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uint8_t nAnim; //0x10
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uint8_t nMonAnim; //0x11
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uint8_t nSeqTrans; //0x12
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uint8_t nSeqNum; //0x13
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uint8_t nRange; //0x14
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uint8_t nSelectProc; //0x15
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uint8_t nSeqInput; //0x16
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uint8_t pad0x17; //0x17
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int16_t nITypeA[3]; //0x18
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int16_t nITypeB[3]; //0x1E
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int16_t nETypeA[2]; //0x24
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int16_t nETypeB[2]; //0x28
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int16_t wSrvStartFunc; //0x2C
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uint16_t wSrvDoFunc; //0x2E
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uint16_t wSrvPrgFunc[3]; //0x30
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uint16_t pad0x36; //0x36
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uint32_t dwPrgCalc[3]; //0x38
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uint8_t nPrgDamage; //0x44
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uint8_t pad0x45; //0x45
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int16_t wSrvMissile; //0x46
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int16_t wSrvMissileA; //0x48
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int16_t wSrvMissileB; //0x4A
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int16_t wSrvMissileC; //0x4C
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int16_t wSrvOverlay; //0x4E
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uint32_t dwAuraFilter; //0x50
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int16_t wAuraStat[6]; //0x54
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uint32_t dwAuraLenCalc; //0x60
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uint32_t dwAuraRangeCalc; //0x64
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int32_t dwAuraStatCalc[6]; //0x68
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int16_t nAuraState; //0x80
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int16_t wAuraTargetState; //0x82
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int16_t wAuraEvent[3]; //0x84
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int16_t wAuraEventFunc[3]; //0x8A
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uint16_t wAuraTgtEvent; //0x90
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uint16_t wAuraTgtEventFunc; //0x92
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int16_t nPassiveState; //0x94
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int16_t nPassiveIType; //0x96
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int16_t nPassiveStat[5]; //0x98
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uint16_t pad0xA2; //0xA2
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uint32_t dwPassiveCalc[5]; //0xA4
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uint16_t wPassiveEvent; //0xB8
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uint16_t wPassiveEventFunc; //0xBA
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uint16_t wSummon; //0xBC
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int8_t nPetType; //0xBE
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int8_t nSumMode; //0xBF
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uint32_t dwPetMax; //0xC0
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uint16_t wSumSkill[5]; //0xC4
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uint16_t pad0xCE; //0xCE
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uint32_t dwSumSkCalc[5]; //0xD0
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int16_t wSumUMod; //0xE4
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int16_t wSumOverlay; //0xE6
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uint16_t wCltMissile; //0xE8
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uint16_t wCltMissileA; //0xEA
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uint16_t wCltMissileB; //0xEC
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uint16_t wCltMissileC; //0xEE
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uint16_t wCltMissileD; //0xF0
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uint16_t wCltStFunc; //0xF2
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uint16_t wCltDoFunc; //0xF4
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uint16_t wCltPrgFunc[3]; //0xF6
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uint16_t wStSound; //0xFC
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uint16_t nStSoundClass; //0x0FE
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uint16_t wDoSound; //0x100
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uint16_t wDoSoundA; //0x102
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uint16_t wDoSoundB; //0x104
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uint16_t wCastOverlay; //0x106
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uint16_t wTgtOverlay; //0x108
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uint16_t wTgtSound; //0x10A
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uint16_t wPrgOverlay; //0x10C
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uint16_t wPrgSound; //0x10E
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uint16_t wCltOverlayA; //0x110
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uint16_t wCltOverlayB; //0x112
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int32_t dwCltCalc[3]; //0x114
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uint8_t nItemTarget; //0x120 D2C_SkillsTxtItemTarget
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uint8_t pad0x121; //0x121
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uint16_t wItemCastSound; //0x122
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|
uint16_t wItemCastOverlay; //0x124
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uint16_t pad0x126; //0x126
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uint32_t dwPerDelay; //0x128
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uint16_t wMaxLvl; //0x12C
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uint16_t wResultFlags; //0x12E
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||||||
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uint32_t dwHitFlags; //0x130
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||||||
|
uint32_t dwHitClass; //0x134
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|
uint32_t dwCalc[4]; //0x138
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||||||
|
int32_t dwParam[8]; //0x148
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||||||
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uint8_t nWeapSel; //0x168
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||||||
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uint8_t pad0x169; //0x169
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||||||
|
uint16_t wItemEffect; //0x16A
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||||||
|
uint16_t wItemCltEffect; //0x16C
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uint16_t pad0x16E; //0x16E
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||||||
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uint32_t dwSkPoints; //0x170
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||||||
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uint16_t wReqLevel; //0x174
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||||||
|
uint16_t wReqStr; //0x176
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uint16_t wReqDex; //0x178
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||||||
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uint16_t wReqInt; //0x17A
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uint16_t wReqVit; //0x17C
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int16_t nReqSkill[3]; //0x17E
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int16_t wStartMana; //0x184
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uint16_t wMinMana; //0x186
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uint8_t nManaShift; //0x188
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uint8_t pad0x189; //0x189
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int16_t wMana; //0x18A
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int16_t wLevelMana; //0x18C
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uint8_t nAttackRank; //0x18E
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||||||
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uint8_t nLineOfSight; //0x18F D2C_SkillsTxtLineOfSight
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||||||
|
uint32_t dwDelay; //0x190
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||||||
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uint16_t wSkillDesc; //0x194
|
||||||
|
uint16_t pad0x196; //0x196
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||||||
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uint32_t dwToHit; //0x198
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||||||
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uint32_t dwLevToHit; //0x19C
|
||||||
|
uint32_t dwToHitCalc; //0x1A0
|
||||||
|
uint8_t nToHitShift; //0x1A4
|
||||||
|
uint8_t nSrcDam; //0x1A5
|
||||||
|
uint16_t pad0x1A6; //0x1A6
|
||||||
|
uint32_t dwMinDam; //0x1A8
|
||||||
|
uint32_t dwMaxDam; //0x1AC
|
||||||
|
uint32_t dwMinLvlDam[5]; //0x1B0
|
||||||
|
uint32_t dwMaxLvlDam[5]; //0x1C4
|
||||||
|
uint32_t dwDmgSymPerCalc; //0x1D8
|
||||||
|
uint8_t nEType; //0x1DC
|
||||||
|
uint8_t pad0x1DD[3]; //0x1DD
|
||||||
|
uint32_t dwEMin; //0x1E0
|
||||||
|
uint32_t dwEMax; //0x1E4
|
||||||
|
uint32_t dwEMinLev[5]; //0x1E8
|
||||||
|
uint32_t dwEMaxLev[5]; //0x1FC
|
||||||
|
uint32_t dwEDmgSymPerCalc; //0x210
|
||||||
|
uint32_t dwELen; //0x214
|
||||||
|
uint32_t dwELevLen[3]; //0x218
|
||||||
|
uint32_t dwELenSymPerCalc; //0x224
|
||||||
|
uint8_t nRestrict; //0x228
|
||||||
|
uint8_t pad0x229; //0x229
|
||||||
|
int16_t nState[3]; //0x22A
|
||||||
|
uint8_t nAiType; //0x230
|
||||||
|
uint8_t pad0x231; //0x231
|
||||||
|
int16_t wAiBonus; //0x232
|
||||||
|
int32_t nCostMult; //0x234
|
||||||
|
int32_t nCostAdd; //0x238
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack()
|
||||||
|
|
||||||
|
struct D2SummonArgStrc
|
||||||
|
{
|
||||||
|
uint32_t dwFlags; //0x00
|
||||||
|
diablo2::structures::unit* pOwner; //0x04
|
||||||
|
int32_t nHcIdx; //0x08
|
||||||
|
D2C_AiSpecialState nAiSpecialState; //0x0C
|
||||||
|
int32_t nMonMode; //0x10
|
||||||
|
D2CoordStrc pPosition; //0x14
|
||||||
|
int32_t nPetType; //0x1C
|
||||||
|
int32_t nPetMax; //0x20
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class d2_game {
|
class d2_game {
|
||||||
@ -52,8 +252,52 @@ namespace diablo2 {
|
|||||||
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
|
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
|
||||||
|
|
||||||
//D2Game.0x6FC4A660
|
//D2Game.0x6FC4A660
|
||||||
static int32_t __fastcall D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
|
static int32_t __fastcall diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
|
||||||
|
|
||||||
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
|
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
|
||||||
|
|
||||||
|
// Add wrapper for D2Game.0x6FC603D0
|
||||||
|
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
|
||||||
|
static diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId);
|
||||||
|
|
||||||
|
|
||||||
|
// add wrapper for //D2Game.0x6FCBC900
|
||||||
|
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
|
||||||
|
static diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit);
|
||||||
|
|
||||||
|
//D2Game.0x6FCF5B90
|
||||||
|
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
|
||||||
|
static diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId);
|
||||||
|
|
||||||
|
//D2Game.0x6FD15580
|
||||||
|
//int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
|
||||||
|
static int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY);
|
||||||
|
|
||||||
|
//D2Game.0x6FD14430
|
||||||
|
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
|
||||||
|
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(structures::game* pGame, structures::D2SummonArgStrc* pSummonArg);
|
||||||
|
|
||||||
|
//D2Game.0x6FD0CB10
|
||||||
|
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
|
||||||
|
static int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel);
|
||||||
|
|
||||||
|
//D2Game.0x6FD0C530
|
||||||
|
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
|
||||||
|
static int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel);
|
||||||
|
|
||||||
|
//D2Game.0x6FD0C2E0
|
||||||
|
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
|
||||||
|
static void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(structures::unit* pUnit, structures::unit* pPet);
|
||||||
|
|
||||||
|
//D2Game.0x6FC3E200
|
||||||
|
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
|
||||||
|
static void __fastcall diablo2::d2_game::sub_6FC3E200(structures::net_client* pClient, structures::unit* pUnit);
|
||||||
|
|
||||||
|
|
||||||
|
//D2Game.0x6FC69F10
|
||||||
|
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
|
||||||
|
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(structures::game* pGame, structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -311,6 +311,7 @@ public:
|
|||||||
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP)
|
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP)
|
||||||
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC)
|
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC)
|
||||||
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) {
|
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) {
|
||||||
|
|
||||||
// Draw stats
|
// Draw stats
|
||||||
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
|
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
|
||||||
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0);
|
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0);
|
||||||
@ -319,6 +320,10 @@ public:
|
|||||||
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0);
|
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
auto runeword = diablo2::d2_common::get_runes_txt_record(169);
|
auto runeword = diablo2::d2_common::get_runes_txt_record(169);
|
||||||
|
@ -17,6 +17,9 @@
|
|||||||
#include <diablo2/d2cmp.h>
|
#include <diablo2/d2cmp.h>
|
||||||
#include <common/hooking.h>
|
#include <common/hooking.h>
|
||||||
|
|
||||||
|
#include <diablo2/structures/monster_data.h>
|
||||||
|
|
||||||
|
|
||||||
MODULE_INIT(damage_display)
|
MODULE_INIT(damage_display)
|
||||||
|
|
||||||
struct damage_label {
|
struct damage_label {
|
||||||
@ -32,6 +35,9 @@ struct damage_label {
|
|||||||
int32_t maxHp; // New field for maximum hit points
|
int32_t maxHp; // New field for maximum hit points
|
||||||
int32_t text_width;
|
int32_t text_width;
|
||||||
wchar_t text[64];
|
wchar_t text[64];
|
||||||
|
bool isChampion;
|
||||||
|
bool isUnique;
|
||||||
|
bool isSuperUnique;
|
||||||
|
|
||||||
damage_label(uint32_t x, uint32_t y, uint32_t uw, uint32_t uh, int32_t damage, int32_t hp, int32_t maxHp)
|
damage_label(uint32_t x, uint32_t y, uint32_t uw, uint32_t uh, int32_t damage, int32_t hp, int32_t maxHp)
|
||||||
: screen_space(false), color(diablo2::ui_color_t::UI_COLOR_WHITE), x(x), y(y),
|
: screen_space(false), color(diablo2::ui_color_t::UI_COLOR_WHITE), x(x), y(y),
|
||||||
@ -273,6 +279,10 @@ static void draw_damage_labels() {
|
|||||||
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0);
|
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
diablo2::d2_win::set_current_font(font);
|
diablo2::d2_win::set_current_font(font);
|
||||||
@ -390,10 +400,45 @@ void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_he
|
|||||||
swprintf_s(label->text, L"%i", label->damage);
|
swprintf_s(label->text, L"%i", label->damage);
|
||||||
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
|
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Assuming info is already defined and contains the GUID
|
||||||
|
auto monster = diablo2::d2_client::get_unit_by_guid(info->guid, 0x01);
|
||||||
|
auto monsterData = monster->monster_data;
|
||||||
|
|
||||||
|
bool isChampion = monsterData->is_champion;
|
||||||
|
bool isSuperUnique = monsterData->is_super_unique;
|
||||||
|
bool isUnique = monsterData->is_unique;
|
||||||
|
|
||||||
|
if (info->currentHp == 0) {
|
||||||
|
//MessageBoxA(nullptr, "Monster is dead", "Monster is dead", MB_OK);
|
||||||
|
if (isChampion) {
|
||||||
|
//MessageBoxA(nullptr, "Monster is a Champion", "Monster is a Champion", MB_OK);
|
||||||
|
auto isChampionValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_champion, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, isChampionValue + 1, 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (isUnique) {
|
||||||
|
//MessageBoxA(nullptr, "Monster is Unique", "Monster is Unique", MB_OK);
|
||||||
|
auto isUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_unique, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_unique, isUniqueValue + 1, 0);
|
||||||
|
}
|
||||||
|
else if (isSuperUnique) {
|
||||||
|
//MessageBoxA(nullptr, "Monster is Super Unique", "Monster is Super Unique", MB_OK);
|
||||||
|
auto isSuperUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_super_unique, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_super_unique, isSuperUniqueValue + 1, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
if (add_label(label))
|
if (add_label(label))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
g_label_pool.put(label); //prevent memory leak if there's no room for another label
|
g_label_pool.put(label); //prevent memory leak if there's no room for another label
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void d2_tweaks::client::modules::damage_display::tick() {
|
void d2_tweaks::client::modules::damage_display::tick() {
|
||||||
|
@ -1239,7 +1239,7 @@ void d2_tweaks::client::modules::loot_filter_settings_menu::extract_item(bool va
|
|||||||
packet.val = -val;
|
packet.val = -val;
|
||||||
diablo2::d2_client::send_to_server(&packet, sizeof packet);
|
diablo2::d2_client::send_to_server(&packet, sizeof packet);
|
||||||
|
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = prop - 3; // Adjust the property ID
|
itemProperty.nProperty = prop - 3; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = -val;
|
itemProperty.nMin = -val;
|
||||||
@ -1269,7 +1269,7 @@ void d2_tweaks::client::modules::loot_filter_settings_menu::extract_rejuv_potion
|
|||||||
|
|
||||||
void d2_tweaks::client::modules::loot_filter_settings_menu::extract_full_rejuv_potion(bool value) {
|
void d2_tweaks::client::modules::loot_filter_settings_menu::extract_full_rejuv_potion(bool value) {
|
||||||
loot_filter_settings::get().m_show_full_rejuv_potion = value;
|
loot_filter_settings::get().m_show_full_rejuv_potion = value;
|
||||||
extract_item(value, 396, 5000, 'rvl ', diablo2::UNIT_STAT_gembag_Potions);
|
extract_item(value, 396, 3000, 'rvl ', diablo2::UNIT_STAT_gembag_Potions);
|
||||||
}
|
}
|
||||||
|
|
||||||
// stones
|
// stones
|
||||||
|
@ -135,13 +135,13 @@ bool d2_tweaks::server::modules::autosort::sort(diablo2::structures::game* game,
|
|||||||
occupied_cells += record->inv_height * record->inv_width;
|
occupied_cells += record->inv_height * record->inv_width;
|
||||||
}
|
}
|
||||||
|
|
||||||
spdlog::info("--------------------------------");
|
//spdlog::info("--------------------------------");
|
||||||
spdlog::info("Item Type: {0}", record->type);
|
//spdlog::info("Item Type: {0}", record->type);
|
||||||
spdlog::info("Item Type 2: {0}", record->type2);
|
//spdlog::info("Item Type 2: {0}", record->type2);
|
||||||
spdlog::info("Occupied Cells: {0}", occupied_cells);
|
//spdlog::info("Occupied Cells: {0}", occupied_cells);
|
||||||
spdlog::info("x: {0}", backup.x);
|
//spdlog::info("x: {0}", backup.x);
|
||||||
spdlog::info("y: {0}", backup.y);
|
//spdlog::info("y: {0}", backup.y);
|
||||||
spdlog::info("is_charm: {0}\n\n", is_charm);
|
//spdlog::info("is_charm: {0}\n\n", is_charm);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (occupied_cells > inventoryHeight * inventoryWidth) {
|
if (occupied_cells > inventoryHeight * inventoryWidth) {
|
||||||
|
@ -64,6 +64,62 @@ static void send_damage_data(diablo2::structures::unit* defender,
|
|||||||
auto currentHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_HITPOINTS, 0);
|
auto currentHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_HITPOINTS, 0);
|
||||||
auto maxHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_MAXHP, 0);
|
auto maxHp = diablo2::d2_common::get_stat(defender, diablo2::UNIT_STAT_MAXHP, 0);
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (defender->type == diablo2::structures::unit_type_t::UNIT_TYPE_PLAYER) {
|
||||||
|
auto player = defender;
|
||||||
|
|
||||||
|
// spdlog player name
|
||||||
|
spdlog::info("Player name: {0}", player->player_data->name);
|
||||||
|
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, 100, 0);
|
||||||
|
|
||||||
|
// if defender is a monster, get the monster data
|
||||||
|
if (defender->type == diablo2::structures::unit_type_t::UNIT_TYPE_MONSTER) {
|
||||||
|
auto monsterData = defender->monster_data;
|
||||||
|
if (monsterData) {
|
||||||
|
bool isChampion = monsterData->is_champion;
|
||||||
|
bool isUnique = monsterData->is_unique;
|
||||||
|
bool isSuperUnique = monsterData->is_super_unique;
|
||||||
|
|
||||||
|
spdlog::info("Monster isChampion: {0}", isChampion);
|
||||||
|
spdlog::info("Monster isUnique: {0}", isUnique);
|
||||||
|
spdlog::info("Monster isSuperUnique: {0}", isSuperUnique);
|
||||||
|
|
||||||
|
// You can add these details to the packet if needed
|
||||||
|
packet.isChampion = isChampion;
|
||||||
|
packet.isUnique = isUnique;
|
||||||
|
packet.isSuperUnique = isSuperUnique;
|
||||||
|
|
||||||
|
// if currentHP is 0, if is_champion, then set_stat for player and increment the player stat diablo2::UNIT_STAT_is_champion by 1
|
||||||
|
if (currentHp == 0) {
|
||||||
|
if (isChampion) {
|
||||||
|
// get the player is_champion stat
|
||||||
|
auto isChampionValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_champion, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_champion, isChampionValue + 1, 0);
|
||||||
|
MessageBoxA(NULL, "Champion killed", "Champion killed", MB_OK);
|
||||||
|
spdlog::info("Champion killed");
|
||||||
|
}
|
||||||
|
// do the if condition for isUnique and isSuperUnique here
|
||||||
|
if (isUnique) {
|
||||||
|
// get the player is_unique stat
|
||||||
|
auto isUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_unique, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_unique, isUniqueValue + 1, 0);
|
||||||
|
MessageBoxA(NULL, "Unique killed", "Unique killed", MB_OK);
|
||||||
|
spdlog::info("Unique killed");
|
||||||
|
}
|
||||||
|
if (isSuperUnique) {
|
||||||
|
// get the player is_super_unique stat
|
||||||
|
auto isSuperUniqueValue = diablo2::d2_common::get_stat(player, diablo2::UNIT_STAT_is_super_unique, 0);
|
||||||
|
diablo2::d2_common::set_stat(player, diablo2::UNIT_STAT_is_super_unique, isSuperUniqueValue + 1, 0);
|
||||||
|
MessageBoxA(NULL, "SuperUnique killed", "SuperUnique killed", MB_OK);
|
||||||
|
spdlog::info("SuperUnique killed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
packet.unit_type = static_cast<uint8_t>(defender->type);
|
packet.unit_type = static_cast<uint8_t>(defender->type);
|
||||||
packet.guid = defender->guid;
|
packet.guid = defender->guid;
|
||||||
packet.damage_type = get_damage_type(dmg);
|
packet.damage_type = get_damage_type(dmg);
|
||||||
@ -71,9 +127,9 @@ static void send_damage_data(diablo2::structures::unit* defender,
|
|||||||
packet.currentHp = currentHp / 256;
|
packet.currentHp = currentHp / 256;
|
||||||
packet.maxHp = maxHp / 256;
|
packet.maxHp = maxHp / 256;
|
||||||
|
|
||||||
spdlog::info("currentHp: {0}", packet.currentHp);
|
//spdlog::info("currentHp: {0}", packet.currentHp);
|
||||||
spdlog::info("maxHp: {0}", packet.maxHp);
|
//spdlog::info("maxHp: {0}", packet.maxHp);
|
||||||
spdlog::info("damage: {0}", packet.damage);
|
//spdlog::info("damage: {0}", packet.damage);
|
||||||
|
|
||||||
if (packet.damage_type == d2_tweaks::common::DAMAGE_TYPE_UNKNOWN)
|
if (packet.damage_type == d2_tweaks::common::DAMAGE_TYPE_UNKNOWN)
|
||||||
return;
|
return;
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include <diablo2/structures/net_client.h>
|
#include <diablo2/structures/net_client.h>
|
||||||
#include <diablo2/structures/item_data.h>
|
#include <diablo2/structures/item_data.h>
|
||||||
#include <diablo2/structures/player_data.h>
|
#include <diablo2/structures/player_data.h>
|
||||||
|
#include <diablo2/structures/path.h>
|
||||||
|
|
||||||
#include <spdlog/spdlog.h>
|
#include <spdlog/spdlog.h>
|
||||||
|
|
||||||
@ -58,6 +59,10 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
|
|||||||
|
|
||||||
const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
|
const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
|
||||||
|
|
||||||
|
// Get player room
|
||||||
|
diablo2::structures::room* room = diablo2::d2_common::get_room_from_unit(player);
|
||||||
|
|
||||||
|
|
||||||
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
|
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
|
||||||
|
|
||||||
const char* itemcode = itemMove->item_code;
|
const char* itemcode = itemMove->item_code;
|
||||||
@ -81,7 +86,7 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
|
|||||||
std::string bag_guid = std::to_string(itemMove->bag_guid);
|
std::string bag_guid = std::to_string(itemMove->bag_guid);
|
||||||
//MessageBox(NULL, bag_guid.c_str(), "Bag GUID", MB_OK | MB_ICONINFORMATION);
|
//MessageBox(NULL, bag_guid.c_str(), "Bag GUID", MB_OK | MB_ICONINFORMATION);
|
||||||
|
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = itemMove->prop; // Adjust the property ID
|
itemProperty.nProperty = itemMove->prop; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = itemMove->val;
|
itemProperty.nMin = itemMove->val;
|
||||||
@ -98,7 +103,7 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
|
|||||||
diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item);
|
diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item);
|
||||||
}
|
}
|
||||||
else if (itemMove->updateBag == 1) {
|
else if (itemMove->updateBag == 1) {
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = itemMove->prop;
|
itemProperty.nProperty = itemMove->prop;
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = itemMove->val;
|
itemProperty.nMin = itemMove->val;
|
||||||
|
@ -39,6 +39,7 @@
|
|||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <CommCtrl.h> // Include for edit control
|
#include <CommCtrl.h> // Include for edit control
|
||||||
|
#include <d2tweaks/client/modules/loot_filter/loot_filter_settings_toggle_menu.h>
|
||||||
|
|
||||||
// Define a static variable to keep track of the last time the stash window was toggled
|
// Define a static variable to keep track of the last time the stash window was toggled
|
||||||
static std::chrono::steady_clock::time_point lastToggleTime;
|
static std::chrono::steady_clock::time_point lastToggleTime;
|
||||||
@ -150,7 +151,7 @@ const char* ITEMS_armor_and_weapons[] = {
|
|||||||
"pa8", "pa9", "paa", "ne6", "ne7", "ne8", "ne9", "nea", "drb", "drc",
|
"pa8", "pa9", "paa", "ne6", "ne7", "ne8", "ne9", "nea", "drb", "drc",
|
||||||
"drd", "dre", "drf", "bab", "bac", "bad", "bae", "baf", "pab", "pac",
|
"drd", "dre", "drf", "bab", "bac", "bad", "bae", "baf", "pab", "pac",
|
||||||
"pad", "pae", "paf", "neb", "neg", "ned", "nee", "nef", "tor", "ooc",
|
"pad", "pae", "paf", "neb", "neg", "ned", "nee", "nef", "tor", "ooc",
|
||||||
"eaq", "ebq", "ib1", "ib3", "aqv", "cqv"
|
"eaq", "ebq", "ib3", "aqv", "cqv"
|
||||||
|
|
||||||
// demon keys/chests
|
// demon keys/chests
|
||||||
"dkr1", "dkr2", "dkr3", "dkr4", "dkr5", "da1", "db1", "dc1"
|
"dkr1", "dkr2", "dkr3", "dkr4", "dkr5", "da1", "db1", "dc1"
|
||||||
@ -158,7 +159,10 @@ const char* ITEMS_armor_and_weapons[] = {
|
|||||||
"afr", "afy", "afp", "af0", "afx", "afh", "afq", "afj", "aft", "afi",
|
"afr", "afy", "afp", "af0", "afx", "afh", "afq", "afj", "aft", "afi",
|
||||||
"afe", "afg", "afk", "ae7", "afn", "ae8", "afl", "ae9", "afv", "afz",
|
"afe", "afg", "afk", "ae7", "afn", "ae8", "afl", "ae9", "afv", "afz",
|
||||||
"af3", "af1", "afm", "af5", "afc", "afo", "afw", "afs", "af2", "afd",
|
"af3", "af1", "afm", "af5", "afc", "afo", "afw", "afs", "af2", "afd",
|
||||||
"afb", "af4", "afu"
|
"afb", "af4", "afu",
|
||||||
|
|
||||||
|
// rings/amulets
|
||||||
|
"rin", "amu", "jew"
|
||||||
};
|
};
|
||||||
|
|
||||||
const char* ITEMS_gems_and_runes[] = {
|
const char* ITEMS_gems_and_runes[] = {
|
||||||
@ -529,7 +533,7 @@ void sendPacketAndUpdateProperty(int gemBagGuid, uint32_t iCode, int prop, int v
|
|||||||
packet.target_page = 99;
|
packet.target_page = 99;
|
||||||
diablo2::d2_client::send_to_server(&packet, sizeof packet);
|
diablo2::d2_client::send_to_server(&packet, sizeof packet);
|
||||||
|
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = prop - 3; // Adjust the property ID
|
itemProperty.nProperty = prop - 3; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = val;
|
itemProperty.nMin = val;
|
||||||
@ -770,6 +774,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
// Check if the current page is the stash or inventory, right click on gem/rune will
|
// Check if the current page is the stash or inventory, right click on gem/rune will
|
||||||
// add it to the cube and send it to page 99 which is non existent
|
// add it to the cube and send it to page 99 which is non existent
|
||||||
// (hope it doesn't bloat save file size and actualy disappears from memory)
|
// (hope it doesn't bloat save file size and actualy disappears from memory)
|
||||||
|
/*
|
||||||
if (currentPage == 0 || currentPage == 4) {
|
if (currentPage == 0 || currentPage == 4) {
|
||||||
// Check if the stash or inventory window is open
|
// Check if the stash or inventory window is open
|
||||||
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) ||
|
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) ||
|
||||||
@ -785,7 +790,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
// Check if the code of the hovered item matches the current gem type
|
// Check if the code of the hovered item matches the current gem type
|
||||||
if (strncmp(normCode, key, 3) == 0) {
|
if (strncmp(normCode, key, 3) == 0) {
|
||||||
// Create a D2PropertyStrc structure to represent the gem property
|
// Create a D2PropertyStrc structure to represent the gem property
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = value.chippedCount;
|
itemProperty.nMin = value.chippedCount;
|
||||||
@ -856,7 +861,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
// Check if the code of the hovered item matches the current gem type
|
// Check if the code of the hovered item matches the current gem type
|
||||||
if (strncmp(normCode, key, 3) == 0) {
|
if (strncmp(normCode, key, 3) == 0) {
|
||||||
// Create a D2PropertyStrc structure to represent the gem property
|
// Create a D2PropertyStrc structure to represent the gem property
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = value.chippedCount;
|
itemProperty.nMin = value.chippedCount;
|
||||||
@ -977,6 +982,11 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// For armor and weapon codes, right click will move the item to the stash or cube and transmute
|
// For armor and weapon codes, right click will move the item to the stash or cube and transmute
|
||||||
if (isArmorOrWeaponCode(normCode)
|
if (isArmorOrWeaponCode(normCode)
|
||||||
@ -1036,6 +1046,62 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
// Clear the hovered item after processing
|
// Clear the hovered item after processing
|
||||||
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
|
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (strncmp(normCode, "ib1", 3) == 0) {
|
||||||
|
// we need to get instance of loot_filter_settings_menu class singleton
|
||||||
|
auto& toggle_menu = singleton<d2_tweaks::client::modules::loot_filter_settings_toggle_menu>::instance();
|
||||||
|
|
||||||
|
toggle_menu.m_show = !toggle_menu.m_show;
|
||||||
|
|
||||||
|
m_stats_enabled = !m_stats_enabled;
|
||||||
|
|
||||||
|
toggle_menu.m_filter_settings_menu->set_enabled(toggle_menu.m_show);
|
||||||
|
toggle_menu.m_filter_settings_menu->set_visible(toggle_menu.m_show);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (strncmp(normCode, "r01", 3) == 0) {
|
||||||
|
auto localPlayer = diablo2::d2_client::get_local_player();
|
||||||
|
diablo2::structures::path* playerPath = localPlayer->path;
|
||||||
|
//diablo2::structures::room* pRoom = playerPath->pt_room;
|
||||||
|
//diablo2::structures::game* pGame = player->game;
|
||||||
|
//struct D2UnkMonCreateStrc
|
||||||
|
//{
|
||||||
|
// diablo2::structures::game* pGame; //0x00
|
||||||
|
// diablo2::structures::room* pRoom; //0x04
|
||||||
|
// DWORD pRoomCoordList; //0x08
|
||||||
|
// int32_t nMonsterId; //0x0C
|
||||||
|
// int32_t nAnimMode; //0x10
|
||||||
|
// int32_t nUnitGUID; //0x14
|
||||||
|
// int32_t nX; //0x18
|
||||||
|
// int32_t nY; //0x1C
|
||||||
|
// int32_t field_20; //0x20
|
||||||
|
// int16_t nFlags; //0x24
|
||||||
|
//};
|
||||||
|
//auto nX = playerPath->mapx + 50;
|
||||||
|
//auto nY = playerPath->mapy + 50;
|
||||||
|
////auto nMonsterId = 1272;
|
||||||
|
////int32_t nMode = 1;
|
||||||
|
////auto rubyGolem = diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(pGame, pRoom, nX, nY, nMonsterId, nMode, -1, 0);
|
||||||
|
|
||||||
|
//// Create a packet to move an item
|
||||||
|
//static d2_tweaks::common::item_move_cs packet;
|
||||||
|
//packet.item_guid = g_hoverItem->guid;
|
||||||
|
//packet.item_code = normCode;
|
||||||
|
//packet.target_page = 99;
|
||||||
|
//packet.summon = 1;
|
||||||
|
//packet.x = nX;
|
||||||
|
//packet.y = nY;
|
||||||
|
//diablo2::d2_client::send_to_server(&packet, sizeof packet);
|
||||||
|
//diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
|
||||||
|
|
||||||
|
//// Clear the hovered item after processing
|
||||||
|
//(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
block = instance.process_right_mouse(false);
|
block = instance.process_right_mouse(false);
|
||||||
@ -1200,7 +1266,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
}
|
}
|
||||||
if (strncmp(normCode, "rvl", 3) == 0) {
|
if (strncmp(normCode, "rvl", 3) == 0) {
|
||||||
// Create the packet
|
// Create the packet
|
||||||
sendPacketAndUpdateProperty(gemBagGuid, 'rvl ', 396, 5000, g_hoverItem->guid, gemBag);
|
sendPacketAndUpdateProperty(gemBagGuid, 'rvl ', 396, 3000, g_hoverItem->guid, gemBag);
|
||||||
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
|
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1295,7 +1361,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
|
diablo2::d2_common::inv_remove_item(player->inventory, g_hoverItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
char currentPage;
|
|
||||||
const char* key;
|
const char* key;
|
||||||
// Iterate through each gem type in the gemTypes map
|
// Iterate through each gem type in the gemTypes map
|
||||||
for (const auto& gem : gemTypes) {
|
for (const auto& gem : gemTypes) {
|
||||||
@ -1308,7 +1374,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
|
|||||||
// Check if the code of the hovered item matches the current gem type
|
// Check if the code of the hovered item matches the current gem type
|
||||||
if (strncmp(normCode, key, 3) == 0) {
|
if (strncmp(normCode, key, 3) == 0) {
|
||||||
// Create a D2PropertyStrc structure to represent the gem property
|
// Create a D2PropertyStrc structure to represent the gem property
|
||||||
D2PropertyStrc itemProperty = {};
|
diablo2::structures::D2PropertyStrc itemProperty = {};
|
||||||
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
itemProperty.nProperty = value.rowID - 3; // Adjust the property ID
|
||||||
itemProperty.nLayer = 0;
|
itemProperty.nLayer = 0;
|
||||||
itemProperty.nMin = value.chippedCount;
|
itemProperty.nMin = value.chippedCount;
|
||||||
|
@ -244,8 +244,8 @@ void diablo2::d2_common::update_trade(structures::inventory* inventory, structur
|
|||||||
// set_item_flags(item, dwFlag, bSet);
|
// set_item_flags(item, dwFlag, bSet);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
void diablo2::d2_common::add_property(structures::unit* item, D2PropertyStrc* prop, int nUnused) {
|
void diablo2::d2_common::add_property(structures::unit* item, diablo2::structures::D2PropertyStrc* prop, int nUnused) {
|
||||||
static wrap_func_std_import<void(structures::unit* item, D2PropertyStrc* prop, int nUnused)> add_property(10868, get_base());
|
static wrap_func_std_import<void(structures::unit* item, diablo2::structures::D2PropertyStrc* prop, int nUnused)> add_property(10868, get_base());
|
||||||
add_property(item, prop, nUnused);
|
add_property(item, prop, nUnused);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -289,3 +289,5 @@ diablo2::structures::items_line* diablo2::d2_common::get_items_txt_record(int nI
|
|||||||
static wrap_func_std_import<diablo2::structures::items_line* (int)> get_items_txt_record(10600, get_base());
|
static wrap_func_std_import<diablo2::structures::items_line* (int)> get_items_txt_record(10600, get_base());
|
||||||
return get_items_txt_record(nItemId);
|
return get_items_txt_record(nItemId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -3,6 +3,12 @@
|
|||||||
#include <diablo2/structures/npc_record.h>
|
#include <diablo2/structures/npc_record.h>
|
||||||
#include <common/ptr_wrapper.h>
|
#include <common/ptr_wrapper.h>
|
||||||
|
|
||||||
|
DWORD D2GAME_BASE = 0x6FC30000;
|
||||||
|
|
||||||
|
DWORD D2GAME_GetOffset(DWORD offset) {
|
||||||
|
return offset - D2GAME_BASE;
|
||||||
|
}
|
||||||
|
|
||||||
char* diablo2::d2_game::get_base() {
|
char* diablo2::d2_game::get_base() {
|
||||||
static auto base = reinterpret_cast<char*>(GetModuleHandle("d2game.dll"));
|
static auto base = reinterpret_cast<char*>(GetModuleHandle("d2game.dll"));
|
||||||
return base;
|
return base;
|
||||||
@ -158,3 +164,105 @@ diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo
|
|||||||
static wrap_func_fast< diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*, uint32_t, int32_t, uint8_t, int32_t)>QUESTS_CreateItem(0x65DF0, get_base());
|
static wrap_func_fast< diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*, uint32_t, int32_t, uint8_t, int32_t)>QUESTS_CreateItem(0x65DF0, get_base());
|
||||||
return QUESTS_CreateItem(pGame, pPlayer, dwCode, nLevel, nQuality, bDroppable);
|
return QUESTS_CreateItem(pGame, pPlayer, dwCode, nLevel, nQuality, bDroppable);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add wrapper for D2Game.0x6FC603D0
|
||||||
|
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
|
||||||
|
diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId) {
|
||||||
|
static wrap_func_fast<diablo2::structures::D2MonPropTxt* (int32_t)>MONSTER_GetMonPropTxtRecord(0x303D0, get_base());
|
||||||
|
return MONSTER_GetMonPropTxtRecord(nId);
|
||||||
|
}
|
||||||
|
|
||||||
|
// add wrapper for //D2Game.0x6FCBC900
|
||||||
|
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
|
||||||
|
diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit) {
|
||||||
|
static wrap_func_std<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::unit*)>SUNIT_GetTargetUnit(0x8C900, get_base());
|
||||||
|
return SUNIT_GetTargetUnit(pGame, pUnit);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FCF5B90
|
||||||
|
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
|
||||||
|
diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId) {
|
||||||
|
static wrap_func_fast<diablo2::structures::D2SkillsTxt* (int32_t)>SKILLS_GetSkillsTxtRecord(0xC5B90, get_base());
|
||||||
|
return SKILLS_GetSkillsTxtRecord(nSkillId);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FD15580
|
||||||
|
// int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
|
||||||
|
int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(diablo2::structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY) {
|
||||||
|
static wrap_func_fast<int32_t(diablo2::structures::unit*, int32_t, int32_t, int32_t, int32_t*, int32_t*, int32_t*)>D2GAME_GetSummonIdFromSkill_6FD15580(0xE5580, get_base());
|
||||||
|
return D2GAME_GetSummonIdFromSkill_6FD15580(pUnit, bFromMonster, nSkillId, nSkillLevel, pSpawnMode, pX, pY);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FD14430
|
||||||
|
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
|
||||||
|
diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(diablo2::structures::game* pGame, diablo2::structures::D2SummonArgStrc* pSummonArg) {
|
||||||
|
static wrap_func_fast<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::D2SummonArgStrc*)>D2GAME_SummonPet_6FD14430(0xE4430, get_base());
|
||||||
|
return D2GAME_SummonPet_6FD14430(pGame, pSummonArg);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//D2Game.0x6FD0CB10
|
||||||
|
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
|
||||||
|
int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(diablo2::structures::game* pGame, diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel) {
|
||||||
|
static wrap_func_fast<int32_t(diablo2::structures::game*, diablo2::structures::unit*, diablo2::structures::unit*, int32_t, int32_t)>D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GAME_GetOffset(0x6FD0CB10), get_base());
|
||||||
|
return D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(pGame, pUnit, pPet, nPetLevelArg, nSkillLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FD0C530
|
||||||
|
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
|
||||||
|
// use D2GAME_GetOffset(0x6FD0C530)
|
||||||
|
int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(diablo2::structures::game* pGame, diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel) {
|
||||||
|
static wrap_func_fast<int32_t(diablo2::structures::game*, diablo2::structures::unit*, diablo2::structures::unit*, int32_t, int32_t, int32_t)>D2GAME_SetSummonPassiveStats_6FD0C530(D2GAME_GetOffset(0x6FD0C530), get_base());
|
||||||
|
return D2GAME_SetSummonPassiveStats_6FD0C530(pGame, pUnit, pPet, nSkillId, nSkillLevel, nItemLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FD0C2E0
|
||||||
|
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
|
||||||
|
void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(diablo2::structures::unit* pUnit, diablo2::structures::unit* pPet) {
|
||||||
|
static wrap_func_fast<void(diablo2::structures::unit*, diablo2::structures::unit*)>D2GAME_SetSummonResistance_6FD0C2E0(D2GAME_GetOffset(0x6FD0C2E0), get_base());
|
||||||
|
D2GAME_SetSummonResistance_6FD0C2E0(pUnit, pPet);
|
||||||
|
}
|
||||||
|
|
||||||
|
//D2Game.0x6FC3E200
|
||||||
|
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
|
||||||
|
void __fastcall diablo2::d2_game::sub_6FC3E200(diablo2::structures::net_client* pClient , diablo2::structures::unit* pUnit) {
|
||||||
|
static wrap_func_fast<void(diablo2::structures::net_client*, diablo2::structures::unit*)>sub_6FC3E200(D2GAME_GetOffset(0x6FC3E200), get_base());
|
||||||
|
sub_6FC3E200(pClient, pUnit);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//D2Game.0x6FC69F10
|
||||||
|
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
|
||||||
|
diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(diablo2::structures::game* pGame, diablo2::structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags) {
|
||||||
|
static wrap_func_fast<diablo2::structures::unit* (diablo2::structures::game*, diablo2::structures::room*, int32_t, int32_t, int32_t, int32_t, int32_t, int16_t)>D2GAME_SpawnMonster_6FC69F10(D2GAME_GetOffset(0x6FC69F10), get_base());
|
||||||
|
return diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(pGame, pRoom, nX, nY, nMonsterId, nAnimMode, a7, nFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user