Initial commit

This commit is contained in:
Hash Borgir
2024-04-16 21:45:38 -06:00
commit 3159020c38
533 changed files with 135446 additions and 0 deletions

202
vendor/D2Template/D2Template.cpp vendored Normal file
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#define _D2VARS_H
#include "D2Template.h"
#include "D2TemplatePatch.h"
extern DWORD DLLBASE_BNCLIENT = 0;
extern DWORD DLLBASE_D2CLIENT = 0;
extern DWORD DLLBASE_D2CMP = 0;
extern DWORD DLLBASE_D2COMMON = 0;
extern DWORD DLLBASE_D2DDRAW = 0;
extern DWORD DLLBASE_D2DIRECT3D = 0;
extern DWORD DLLBASE_D2GAME = 0;
extern DWORD DLLBASE_D2GDI = 0;
extern DWORD DLLBASE_D2GFX = 0;
extern DWORD DLLBASE_D2GLIDE = 0;
extern DWORD DLLBASE_D2LANG = 0;
extern DWORD DLLBASE_D2LAUNCH = 0;
extern DWORD DLLBASE_D2MCPCLIENT = 0;
extern DWORD DLLBASE_D2MULTI = 0;
extern DWORD DLLBASE_D2NET = 0;
extern DWORD DLLBASE_D2SOUND = 0;
extern DWORD DLLBASE_D2WIN = 0;
extern DWORD DLLBASE_FOG = 0;
extern DWORD DLLBASE_STORM = 0;
extern DWORD DLLBASE_IJL11 = 0;
extern DWORD DLLBASE_BINKW32 = 0;
extern DWORD DLLBASE_SMACKW32 = 0;
extern DWORD DLLBASE_UTILITY = 0;
extern DWORD DLLBASE_PLUGY = 0;
extern DWORD DLLBASE_D2EXPRES = 0;
extern DWORD DLLBASE_SGD2FREERES = 0;
void __fastcall D2TEMPLATE_FatalError(char* szMessage)
{
MessageBoxA(NULL, szMessage, "", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), -1);
}
BOOL __fastcall D2TEMPLATE_ApplyPatch(const DLLPatchStrc* hPatch)
{
void* hGame = GetCurrentProcess();
while (hPatch->nDLL != D2DLL_INVALID)
{
int nReturn = 0;
int nDLL = hPatch->nDLL;
if (nDLL < 0 || nDLL >= D2DLL_INVALID) return FALSE;
DWORD dwAddress = hPatch->dwAddress;
if (!dwAddress) return FALSE;
DWORD dwBaseAddress = gptDllFiles[nDLL].dwAddress;
if (!dwBaseAddress) return FALSE;
dwAddress += dwBaseAddress;
DWORD dwData = hPatch->dwData;
if (hPatch->bRelative)
{
dwData = dwData - (dwAddress + sizeof(dwData));
}
void* hAddress = (void*)dwAddress;
DWORD dwOldPage;
if (hPatch->nPatchSize > 0)
{
BYTE Buffer[1024] = { 0 };
for (size_t i = 0; i < hPatch->nPatchSize; i++)
Buffer[i] = (BYTE)dwData;
VirtualProtect(hAddress, hPatch->nPatchSize, PAGE_EXECUTE_READWRITE, &dwOldPage);
nReturn = WriteProcessMemory(hGame, hAddress, &Buffer, hPatch->nPatchSize, 0);
VirtualProtect(hAddress, hPatch->nPatchSize, dwOldPage, 0);
}
else
{
VirtualProtect(hAddress, sizeof(dwData), PAGE_EXECUTE_READWRITE, &dwOldPage);
nReturn = WriteProcessMemory(hGame, hAddress, &dwData, sizeof(dwData), 0);
VirtualProtect(hAddress, sizeof(dwData), dwOldPage, 0);
}
if (nReturn == 0) return FALSE;
hPatch++;
}
return TRUE;
}
BOOL __fastcall D2TEMPLATE_LoadModules()
{
for (int i = 0; i < D2DLL_INVALID; i++)
{
DLLBaseStrc* hDllFile = &gptDllFiles[i];
void* hModule = GetModuleHandleA(hDllFile->szName);
//if (!hModule)
//{
// hModule = LoadLibraryA(hDllFile->szName);
//}
hDllFile->dwAddress = (DWORD)hModule;
}
DLLBASE_BNCLIENT = (DWORD)GetModuleHandleA("Bnclient.dll");
DLLBASE_D2CLIENT = (DWORD)GetModuleHandleA("D2Client.dll");
DLLBASE_D2CMP = (DWORD)GetModuleHandleA("D2CMP.dll");
DLLBASE_D2COMMON = (DWORD)GetModuleHandleA("D2Common.dll");
DLLBASE_D2DDRAW = (DWORD)GetModuleHandleA("D2DDraw.dll");
DLLBASE_D2DIRECT3D = (DWORD)GetModuleHandleA("D2Direct3D.dll");
DLLBASE_D2GAME = (DWORD)GetModuleHandleA("D2Game.dll");
DLLBASE_D2GDI = (DWORD)GetModuleHandleA("D2Gdi.dll");
DLLBASE_D2GFX = (DWORD)GetModuleHandleA("D2Gfx.dll");
DLLBASE_D2GLIDE = (DWORD)GetModuleHandleA("D2Glide.dll");
DLLBASE_D2LANG = (DWORD)GetModuleHandleA("D2Lang.dll");
DLLBASE_D2LAUNCH = (DWORD)GetModuleHandleA("D2Launch.dll");
DLLBASE_D2MCPCLIENT = (DWORD)GetModuleHandleA("D2MCPClient.dll");
DLLBASE_D2MULTI = (DWORD)GetModuleHandleA("D2Multi.dll");
DLLBASE_D2NET = (DWORD)GetModuleHandleA("D2Net.dll");
DLLBASE_D2SOUND = (DWORD)GetModuleHandleA("D2Sound.dll");
DLLBASE_D2WIN = (DWORD)GetModuleHandleA("D2Win.dll");
DLLBASE_FOG = (DWORD)GetModuleHandleA("Fog.dll");
DLLBASE_STORM = (DWORD)GetModuleHandleA("Storm.dll");
DLLBASE_IJL11 = (DWORD)GetModuleHandleA("ijl11.dll");
DLLBASE_BINKW32 = (DWORD)GetModuleHandleA("binkw32.dll");
DLLBASE_SMACKW32 = (DWORD)GetModuleHandleA("SmackW32.dll");
DLLBASE_UTILITY = (DWORD)GetModuleHandleA("Utility.dll");
DLLBASE_PLUGY = (DWORD)GetModuleHandleA("Plugy.dll");
DLLBASE_D2EXPRES = (DWORD)GetModuleHandleA("d2expres.dll");
DLLBASE_SGD2FREERES = (DWORD)GetModuleHandleA("SGD2FreeRes.dll");
return TRUE;
}
int __fastcall D2TEMPLATE_GetDebugPrivilege()
{
void* hToken;
LUID luid;
TOKEN_PRIVILEGES tokenPrivileges;
if (OpenProcessToken(GetCurrentProcess(), TOKEN_ALL_ACCESS, &hToken) == 0)
{
D2TEMPLATE_FatalError("OpenProcessToken Failed");
return 0;
}
if (LookupPrivilegeValue(0, SE_DEBUG_NAME, &luid) == 0)
{
D2TEMPLATE_FatalError("LookupPrivilegeValue Failed");
CloseHandle(hToken);
return 0;
}
tokenPrivileges.PrivilegeCount = 1;
tokenPrivileges.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
tokenPrivileges.Privileges[0].Luid = luid;
if (AdjustTokenPrivileges(hToken, 0, &tokenPrivileges, sizeof(tokenPrivileges), 0, 0) == 0)
{
D2TEMPLATE_FatalError("AdjustTokenPrivileges Failed");
CloseHandle(hToken);
return 0;
}
CloseHandle(hToken);
return 1;
}
DWORD __fastcall GetDllOffset(char* ModuleName, DWORD BaseAddress, int Offset)
{
if (!BaseAddress)
BaseAddress = (DWORD)LoadLibraryA(GetModuleExt(ModuleName));
if (Offset < 0)
return (DWORD)GetProcAddress((HMODULE)BaseAddress, (LPCSTR)(-Offset));
return BaseAddress + Offset;
}
char* __fastcall GetModuleExt(char* ModuleName)
{
char DLLExt[] = ".dll";
char DLLName[32] = { 0 };
strcpy(DLLName, ModuleName);
return strcat(DLLName, DLLExt);
}
int __fastcall D2TEMPLATE_Init()
{
//D2TEMPLATE_GetDebugPrivilege();
if (!D2TEMPLATE_LoadModules())
{
D2TEMPLATE_FatalError("Failed to load modules");
return 0;
}
return 1;
}

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/****************************************************************************
* *
* DLLmain.h *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* D2Template core file, do not modify unless you know what you're doing *
* *
*****************************************************************************/
#pragma once
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
extern DWORD DLLBASE_BNCLIENT;
extern DWORD DLLBASE_D2CLIENT;
extern DWORD DLLBASE_D2CMP;
extern DWORD DLLBASE_D2COMMON;
extern DWORD DLLBASE_D2DDRAW;
extern DWORD DLLBASE_D2DIRECT3D;
extern DWORD DLLBASE_D2GAME;
extern DWORD DLLBASE_D2GDI;
extern DWORD DLLBASE_D2GFX;
extern DWORD DLLBASE_D2GLIDE;
extern DWORD DLLBASE_D2LANG;
extern DWORD DLLBASE_D2LAUNCH;
extern DWORD DLLBASE_D2MCPCLIENT;
extern DWORD DLLBASE_D2MULTI;
extern DWORD DLLBASE_D2NET;
extern DWORD DLLBASE_D2SOUND;
extern DWORD DLLBASE_D2WIN;
extern DWORD DLLBASE_FOG;
extern DWORD DLLBASE_STORM;
extern DWORD DLLBASE_IJL11;
extern DWORD DLLBASE_BINKW32;
extern DWORD DLLBASE_SMACKW32;
extern DWORD DLLBASE_UTILITY;
extern DWORD DLLBASE_PLUGY;
extern DWORD DLLBASE_D2EXPRES;
extern DWORD DLLBASE_SGD2FREERES;
#include "D2TemplateConstants.h"
#include "D2TemplateStructs.h"
#include "D2TemplatePtrs.h"
#include "D2TemplateVars.h"
struct DLLBaseStrc
{
char* szName;
DWORD dwAddress;
};
struct DLLPatchStrc
{
int nDLL;
DWORD dwAddress;
DWORD dwData;
BOOL bRelative;
size_t nPatchSize;
};
enum D2TEMPLATE_DLL_FILES
{
D2DLL_BINKW32,
D2DLL_BNCLIENT,
D2DLL_D2CLIENT,
D2DLL_D2CMP,
D2DLL_D2COMMON,
D2DLL_D2DDRAW,
D2DLL_D2DIRECT3D,
D2DLL_D2GAME,
D2DLL_D2GDI,
D2DLL_D2GFX,
D2DLL_D2GLIDE,
D2DLL_D2LANG,
D2DLL_D2LAUNCH,
D2DLL_D2MCPCLIENT,
D2DLL_D2MULTI,
D2DLL_D2NET,
D2DLL_D2SOUND,
D2DLL_D2WIN,
D2DLL_FOG,
D2DLL_IJL11,
D2DLL_SMACKW32,
D2DLL_STORM,
D2DLL_UTILITY,
D2DLL_PLUGY,
D2DLL_D2EXPRES,
D2DLL_SGD2FREERES,
D2DLL_INVALID
};
static DLLBaseStrc gptDllFiles[] =
{
{"Binkw32.dll", NULL},
{"BnClient.dll", NULL},
{"D2Client.dll", NULL},
{"D2CMP.dll", NULL},
{"D2Common.dll", NULL},
{"D2DDraw.dll", NULL},
{"D2Direct3D.dll", NULL},
{"D2Game.dll", NULL},
{"D2Gdi.dll", NULL},
{"D2Gfx.dll", NULL},
{"D2Glide.dll", NULL},
{"D2Lang.dll", NULL},
{"D2Launch.dll", NULL},
{"D2MCPClient.dll", NULL},
{"D2Multi.dll", NULL},
{"D2Net.dll", NULL},
{"D2Sound.dll", NULL},
{"D2Win.dll", NULL},
{"Fog.dll", NULL},
{"Ijl11.dll", NULL},
{"SmackW32.dll", NULL},
{"Storm.dll", NULL},
{"Utility.dll", NULL},
{"Plugy.dll", NULL},
{"d2expres.dll", NULL},
{"SGD2FreeRes.dll", NULL},
};
#define PATCH_JMP 0x000000E9
#define PATCH_CALL 0x000000E8
#define PATCH_RETN 0x000000C3
#define PATCH_RETN4 0x000004C2
#define PATCH_RETN8 0x000008C2
#define PATCH_RETN0C 0x00000CC2
#define PATCH_RETN10 0x000010C2
#define PATCH_RETN14 0x000014C2
#define PATCH_RETN18 0x000018C2
#define PATCH_RETN1C 0x00001CC2
#define PATCH_NOPBLOCK 0x90909090
#define FCT_ASM(N) __declspec(naked) void N() {__asm{
#include "D2TemplatePatch.h"
void __fastcall D2TEMPLATE_FatalError(char* szMessage);
int __fastcall D2TEMPLATE_Init();
BOOL __fastcall D2TEMPLATE_ApplyPatch(const DLLPatchStrc* hPatch);
BOOL __fastcall D2TEMPLATE_LoadModules();
int __fastcall D2TEMPLATE_GetDebugPrivilege();
DWORD __fastcall GetDllOffset(char* ModuleName, DWORD BaseAddress, int Offset);
char* __fastcall GetModuleExt(char* ModuleName);
static void* g_ret = 0;
#define JMP_TO_RVA(BASE, RVA) __asm \
{ \
__asm push eax \
__asm pushfd \
__asm mov eax, BASE \
__asm add eax, RVA \
__asm mov [g_ret], eax \
__asm popfd \
__asm pop eax \
__asm jmp [g_ret] \
}
#define RET_TO_RVA(BASE, RVA) __asm \
{ \
__asm push BASE \
__asm pushfd \
__asm add dword ptr [esp+4], RVA \
__asm popfd \
__asm retn \
}

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#pragma once
#ifndef _D2DATATABLES_H
#define _D2DATATABLES_H
#pragma pack(1)
/****************************************************************************
* *
* D2DataTables.h *
* Copyright (C) Olivier Verville *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is an expansion of D2Structs.h, meant to be used to declare *
* structs representing the record of a data table once loaded in memory *
* by the game, such as Monstats.txt or Charstats.txt *
* *
*****************************************************************************/
/****************************************************************************
* *
* DECLARATIONS *
* *
*****************************************************************************/
struct D2MonstatsTXT;
/****************************************************************************
* *
* DEFINITIONS *
* *
*****************************************************************************/
struct D2MonstatsTXT
{
//...
};
// end of file --------------------------------------------------------------
#pragma pack()
#endif

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#pragma once
#ifndef _D2PACKETDEF_H
#define _D2PACKETDEF_H
#pragma pack(1)
struct D2GSPacketClt01;
struct D2GSPacketClt02;
struct D2GSPacketClt03;
struct D2GSPacketSrv01;
struct D2GSPacketSrv02;
struct D2GSPacketSrv03;
/****************************************************************************
* *
* DEFINITIONS *
* *
*****************************************************************************/
struct D2GSPacketClt01
{
//...
};
// end of file --------------------------------------------------------------
#pragma pack()
#endif

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#pragma once
#ifndef _D2PATCH_H
#define _D2PATCH_H
//struct DLLPatchStrc
//{
// int nDLL;
// DWORD dwAddress;
// DWORD dwData;
// BOOL bRelative;
// size_t nPatchSize;
//};
//static const DLLPatchStrc gpt_click_trade_menu[] =
//{
// {D2DLL_D2GAME, 0x9A061 + 0, PATCH_JMP, FALSE, 0x1},
// {D2DLL_D2GAME, 0x9A061 + 1, (DWORD)click_trade_menu, TRUE, 0x0},
// {D2DLL_INVALID}
//};
//
//static const DLLPatchStrc gpt_click_gamble_menu[] =
//{
// {D2DLL_D2GAME, 0x9A0D1 + 0, PATCH_JMP, FALSE, 0x1},
// {D2DLL_D2GAME, 0x9A0D1 + 1, (DWORD)click_gamble_menu, TRUE, 0x0},
// {D2DLL_INVALID}
//};
#endif

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#pragma once
#ifndef _D2PTRS_H
#define _D2PTRS_H
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// These are the macros used by the template core to declare ///
// pointers. Do not touch unless you know what you're doing ///
// ///
// ///
//#ifdef _MSC_VER // MS Compiler ///
//#define D2FUNC(DLL, NAME, RETURN, CONV, ARGS, OFFSET) typedef RETURN (CONV* DLL##_##NAME##_t) ARGS; __declspec(selectany) extern DLL##_##NAME##_t DLL##_##NAME = (DLL##_##NAME##_t)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#define D2VAR(DLL, NAME, TYPE, OFFSET) typedef TYPE DLL##_##NAME##_vt; __declspec(selectany) extern DLL##_##NAME##_vt * DLL##_##NAME = (DLL##_##NAME##_vt *)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#define D2PTR(DLL, NAME, OFFSET) __declspec(selectany) extern DWORD NAME = GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#else // GCC Compiler ///
//#define D2FUNC(DLL, NAME, RETURN, CONV, ARGS, OFFSET) typedef RETURN (CONV* DLL##_##NAME##_t) ARGS; DLL##_##NAME##_t DLL##_##NAME __attribute__((weak)) = (DLL##_##NAME##_t)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#define D2VAR(DLL, NAME, TYPE, OFFSET) typedef TYPE DLL##_##NAME##_vt; DLL##_##NAME##_vt * DLL##_##NAME __attribute__((weak)) = (DLL##_##NAME##_vt *)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#define D2PTR(DLL, NAME, OFFSET) DWORD NAME __attribute__((weak)) = GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET); ///
//#endif
#define D2FUNC(DLL, NAME, RETURN, CONV, ARGS, OFFSET) typedef RETURN (CONV##* DLL##_##NAME##_t) ARGS; static DLL##_##NAME##_t DLL##_##NAME = (OFFSET < 0) ? ((DLL##_##NAME##_t)GetProcAddress((HMODULE)DLLBASE_##DLL, (LPCSTR)-(OFFSET))) : (DLL##_##NAME##_t)(DLLBASE_##DLL + OFFSET); ///
#define D2VAR(DLL, NAME, TYPE, OFFSET) typedef TYPE DLL##_##NAME##_vt; static DLL##_##NAME##_vt * DLL##_##NAME = (DLL##_##NAME##_vt *)(DLLBASE_##DLL + OFFSET); ///
#define D2PTR(DLL, NAME, OFFSET) static DWORD NAME = (DLLBASE_##DLL + OFFSET);
extern DWORD __fastcall GetDllOffset(char* ModuleName, DWORD BaseAddress, int Offset); ///
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//D2FUNC(D2NET, SendPacket, void, __stdcall, (DWORD arg1, BYTE* buf, size_t len), -10005)
//
//D2FUNC(D2GFX, D2GFX_10055, void, __stdcall, (int nXStart, int nYStart, int nXEnd, int nYEnd, DWORD dwColor, int nDrawMode), -10055)
//D2FUNC(D2CLIENT, CheckGameType, int, __fastcall, (), 0xBFF0) // 0 = Single Player 6 = Unknown 8 = Multiplayer
//D2VAR(D2CLIENT, ScreenHeight, int, 0xD40F0)
//D2VAR(D2CLIENT, ScreenWidth, int, 0xD40F4)
//D2VAR(D2CLIENT, MouseX, int, 0x121AE4)
//D2VAR(D2CLIENT, MouseY, int, 0x6FBC1AE8 - 0x6FAA0000)
//D2VAR(D2CLIENT, GetUIWindowState_base, BOOL*, 0x11A6A8)
//
////D2FUNC(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (), 0x883D0)
//D2FUNC(D2CLIENT, LoadCellFile, CellFile*, __fastcall, (const char* szFilename, int nCellFileType), 0x1000)
//
//D2FUNC(D2COMMON, GetStat, DWORD, __stdcall, (UnitAny* Unit, DWORD StatID, DWORD index), -10519)
//D2FUNC(D2COMMON, GetStatSigned, DWORD, __stdcall, (UnitAny* Unit, DWORD StatID, DWORD index), -10520)
//D2FUNC(D2COMMON, GetBaseStat, DWORD, __stdcall, (UnitAny* Unit, DWORD StatID, DWORD index), -10521)
//D2FUNC(D2COMMON, GetModStat, DWORD, __stdcall, (UnitAny* Unit, DWORD StatID, DWORD index), -10522)
//D2FUNC(D2COMMON, GetUnitState, DWORD, __stdcall, (UnitAny* Unit, DWORD State), -10487)
//D2FUNC(D2COMMON, IsInTown, bool, __stdcall, (Room * ptRoom), -10082);// #10082
//D2FUNC(D2COMMON, IsMonsterNPCInTown, bool, __fastcall, (UnitAny* pMonster), 0x656C0)
//D2FUNC(D2COMMON, GetMonsterColorIndex, int, __stdcall, (UnitAny* mon, int no), -11017)
//D2FUNC(D2COMMON, GetUnitStat, int, __stdcall, (UnitAny* unit, DWORD statno, DWORD unk), -10519)
//
//D2VAR(D2GFX, pfnDriverCallback, fnRendererCallbacks*, 0x6FA8D258 - 0x6FA70000) //:$1D258
//
////D2FUNC(D2GFX, GetHwnd, HWND, __stdcall, (), -10027)
//D2FUNC(D2GFX, DrawShiftedImage, void, __stdcall, (CellContext* data, DWORD nXpos, DWORD nYpos, int nGamma, int nDrawMode, int nGlobalShift), -10073)
//D2FUNC(D2GFX, DrawVerticalCropImage, void, __stdcall, (CellContext* data, DWORD x, DWORD y, int nSkipLines, int nDrawLines, int nDrawMode), -10074)
//D2FUNC(D2GFX, DrawCellContext, void, __stdcall, (CellContext *context, int nXpos, int nYpos, DWORD dwGamma, int nDrawMode, BYTE* pPalette), -10072)
//D2FUNC(D2GFX, DrawFilledRect, void, __stdcall, (int nXposStart, int nYposStart, int nXposEnd, int nYposEnd, int nColor, int nTransparency), -10055)
//D2FUNC(D2GFX, DrawFilledRect2, void, __stdcall, (int nXposStart, int nYposStart, int nXposEnd, int nYposEnd, int nColor, int nTransparency), -10056)
//
//D2FUNC(D2COMMON, GetUnitBaseStat, DWORD, __stdcall, (UnitAny* Unit, DWORD Stat, DWORD Stat2), -10521)
//D2FUNC(D2COMMON, GetLevelThreshold, DWORD, __stdcall, (int nClass, DWORD dwLevel), -10628)
//D2FUNC(D2LANG, GetStringFromIndex, wchar_t*, __fastcall, (short nTblIndex_name_str), -10004)
//
//D2FUNC(D2COMMON, GetMaxLevel, int, __stdcall, (int nClass), -10629)
//D2FUNC(D2GFX, DrawLine, void, __stdcall, (int nXStart, int nYStart, int nXEnd, int nYEnd, BYTE nColor, BYTE nAlpha), -10057)
//D2FUNC(D2WIN, DrawFramedText, void, __fastcall, (wchar_t * wStr, int X, int Y, int nColor, int Centered), -10129)
//
//D2FUNC(D2COMMON, GetRoomFromUnit, room3*, __stdcall, (Unit* pPlayer), -10342)
//D2FUNC(D2COMMON, GetItemRecord, items_line*, __stdcall, (uint32_t guid), -10600)
//D2FUNC(D2COMMON, GetItemUniqueIndex, uint32_t, __stdcall, (unit3* item), -10732)
//D2FUNC(D2CLIENT, GetUnit, UnitAny *, __fastcall, (DWORD id, DWORD type), 0x869F0);
//D2FUNC(D2GAME, GetUnit, unit*, __fastcall, (Game* pGame, DWORD type, DWORD uniqueid), 0x8BB00);
//
//D2FUNC(D2GAME, GetGameFromClientId, Game*, __fastcall, (int32_t id), 0x94E0); //id 0 - current single player
//
//D2FUNC(D2CLIENT, ScmdItemUnitEx, UnitAny*, __fastcall, (void* aPacket), 0x14420);
//
//D2FUNC(D2WIN, DisplayBlendedText, int, __fastcall, (wchar_t* pString, int nXpos, int nYpos, int nColour, int bCentered, int BlendMode), -10118)
//D2FUNC(D2GFX, GetHwnd, HWND, __stdcall, (), -10027)
//D2FUNC(D2WIN, PrintString, void, __fastcall, (LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse), -10117)
//D2FUNC(D2WIN, SetFont, DWORD, __fastcall, (DWORD fontID), -10127)
//D2FUNC(D2WIN, PrintPopup, void, __fastcall, (LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center), -10129)
//D2FUNC(D2GFX, GetResolutionMode, int, __stdcall, (), -10005)
//
//D2FUNC(D2CLIENT, PrintGameStringAtTopLeft, void, __fastcall, (wchar_t* text, int nColor), 0x7C600)
//D2FUNC(D2CLIENT, PrintGameStringAtBottomLeft, void, __fastcall, (wchar_t* text, int nColor), 0x7C950)
////D2VARPTR(D2CLIENT, nQuestPage, int, DLLBASE_D2CLIENT+0x116F15)
//D2FUNC(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (), 0x15A20)
////D2VARPTR(D2CLIENT, pInSocketablePatch, UnitAny *, DLLBASE_D2CLIENT+0x1158F0)
////D2VARPTR(D2CLIENT, pMonsterNameLifePatch1, UnitAny, DLLBASE_D2CLIENT+0xD9290)
////D2VARPTR(D2CLIENT, pMonsterNameLifePatch2, UnitAny, DLLBASE_D2CLIENT+0xD9298)
//D2FUNC(D2CLIENT, TestPvpFlag, DWORD, __fastcall, (DWORD planum1, DWORD planum2, DWORD flagmask), 0xAB900)
//D2FUNC(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD monnum), 0x11B00)
//D2FUNC(D2CLIENT, GetMonsterTxt, MonsterTxt*, __fastcall, (DWORD monno), 0xE570)
//
////F7(FAST, D2Win, 10046,10046,10046,10061,10075,10015,10022,10051, void, D2PrintLineOnTextBox,(void* screen, char* s, DWORD color) );
////F7(FAST, D2Win, 10117,10117,10117,10020,10064,10001,10150,10076, void, D2PrintString,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse) );
////F7(FAST, D2Win, 10121,10121,10121,10034,10128,10132,10028,10150, DWORD, D2GetPixelLen,(LPWSTR s) );
////F7(FAST, D2Win, 10127,10127,10127,10141,10170,10010,10184,10047, DWORD, D2SetFont,(DWORD fontID) );
////F7(FAST, D2Win, 10129,10129,10129,10118,10039,10031,10085,10137, void, D2PrintPopup,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center) );
////F7(FAST, D2Win, 10131,10131,10131,00000,00000,00000,00000,00000, void, D2GetPixelRect,(LPWSTR s, DWORD* x, DWORD* y) );//6F8AB260
////F7(FAST, D2Win, 10132,10132,10132,00000,00000,00000,00000,00000, DWORD, D2PrintTextPopup,(LPWSTR s, DWORD x, DWORD y, DWORD uk, DWORD type, DWORD color) );//6F8AB080
////F7(STD, D2Win, 10017,10017,10017,10147,10113,10098,10098,10164, void*, D2CreateTextBox,(DWORD* data) );
//
////FAST, D2Game,00000,00000,3F220,4ABE0,EC7E0,40B90,24950,CDE20, DWORD, D2SpawnMonster, (Game* ptGame, Room* ptRoom, DWORD zero1, DWORD x, DWORD y, DWORD minusOne, DWORD superuniqueID, DWORD zero2));//wrong param
//D2FUNC(D2GAME, D2SpawnMonster, DWORD, __fastcall, (Game* ptGame, Room* ptRoom, DWORD zero1, DWORD x, DWORD y, DWORD minusOne, DWORD superuniqueID, DWORD zero2), 0x3F220)
////D2FUNC(D2GAME, SpawnItem, int, __fastcall, (Game* pGame, Unit* pPlayer, DWORD dwCode, DWORD nIlvl, DWORD nQuality, DWORD dwOne), 0x65DF0)
////D2FUNC(D2CLIENT, GetPtPlayer, Unit*, __stdcall, (), 0x883D0)
//D2FUNC(D2COMMON, SetItemPage, int, __stdcall, (Unit* pItem, DWORD page), -10720)
////D2FUNC(D2CLIENT, GetPtRoom, Room*, __stdcall, (), 0x89370)
//D2FUNC(D2GAME, SpawnRandomMonsterPack, int, __fastcall, (Game* pGame, Room* ptRoom), 0x3AA70)
//
////D2FUNC(D2CLIENT, PrintChat, void, __fastcall, (LPWSTR s, DWORD n), 0x7C600)
//
//D2VAR(D2CLIENT, GetLocalPlayerName, const char*, 0x107810)
//D2FUNC(FOG, GetSavePath, void, __fastcall, (char* buffer, size_t bufferSize), -10115)
//D2FUNC(D2LAUNCH, DeleteSaveFile, HANDLE, __fastcall, (char* name, char* a2), 0x17C00)
//HANDLE __fastcall HookDeleteSaveFile(char* name, char* a2);
//
//D2FUNC(D2GAME, ServerCreate, void, __fastcall, (Game* pGame, Unit* pPlayer, DWORD dwGUID), 0x4B550)
//void __fastcall HookServerCreate(Game* pGame, Unit* pPlayer, DWORD dwGUID);
//
//D2FUNC(D2GAME, ServerDestroy, void, __fastcall, (Game* pGame, Unit* pPlayer), 0x4B630)
//void __fastcall HookServerDestroy(Game* pGame, Unit* pPlayer);
//
//void GameLoopPatch();
//void GameEndPatch();
//
//void __fastcall HookD2ClientTimerUpdate();
//VOID CALLBACK TimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
//int __stdcall handleServerUpdate (Unit* ptChar, WORD param);
//__inline void updateServer3(WORD p);
//__inline void updateServer7(BYTE type, DWORD num);
//__inline void updateServer9(BYTE type, DWORD num, DWORD command0x13);
//void BackToTown();
//
//
//// Convertion to 1.09
//struct s_shifting {
// DWORD ptInventory;
// DWORD ptSpecificData;
// DWORD ptPYPlayerData;
// DWORD ptGame;
// DWORD ptClientGame;
// DWORD ptSkills;
// DWORD ptImage;
// DWORD ptFrame;
//};
//extern s_shifting shifting;
//
////#ifdef MSVC
//#define FASTCALL __fastcall
////#else
////#define FASTCALL __msfastcall
////#endif
//#define STDCALL __stdcall
//#define FCT_ASM(N) __declspec(naked) void N() {__asm{
//#define RANDOM(V) ((int)(rand()/(RAND_MAX+1.0)*(V)))
////#define RANDOM(V) (rand()%(V))
//
//#define INST_NOP 0x90
//#define INST_CALL 0xe8
//#define INST_JMP 0xe9
//#define INST_JMPR 0xeb
//#define INST_RET 0xc3
//
////shifting.ptPYPlayerData = *(DWORD*)((DWORD)D2InitPlayerData + V8(D2Common, 5D, 5D, 5D, 49, 49, 49, 49, 49, 48));
////shifting.ptSpecificData = 0x14;
////shifting.ptGame = 0x80;
////shifting.ptClientGame = 0x1A8;
////shifting.ptInventory = 0x60;
////shifting.ptSkills = 0xA8;
////shifting.ptImage = 0x34;
////shifting.ptFrame = 0x0;
//
////#define PY(C) (*(PYPlayerData**)((BYTE*)(ptChar)+shifting.ptPYPlayerData))
//#define PCPlayerData (*(PlayerData**)((DWORD)(ptChar)+shifting.ptSpecificData)) //->ptPlayerData
//#define PCGame (*(Game**)((DWORD)(ptChar)+shifting.ptGame)) //->ptGame
//#define PClientGame (*(Game**)((DWORD)(ptClient)+shifting.ptClientGame)) //ptClient->ptGame
//#define PCInventory (*(Inventory**)((DWORD)(ptChar)+shifting.ptInventory)) //->ptInventory
////#define PIItemData (*(ItemData**)((DWORD)(ptItem)+shifting.ptSpecificData)) //->ptItemData
////#define PCPY (*(PYPlayerData**)((DWORD)(ptChar)+shifting.ptPYPlayerData)) //->ptPYPlayerData
//#define PCPY ((PYPlayerData*)((DWORD)PCPlayerData+shifting.ptPYPlayerData)) //->ptPYPlayerData
//#define PCSkills (*(Skills**)((DWORD)(ptChar)+shifting.ptSkills)) //->ptSkills
//
//#define R8(Z,A,B,C,D,E,F,G,H,I) (offset_##Z + (version_##Z == V114d? 0x##I : (version_##Z == V113d? 0x##H : (version_##Z == V113c? 0x##G : (version_##Z == V112? 0x##F : (version_##Z == V111b? 0x##E : (version_##Z == V111? 0x##D : (version_##Z == V110? 0x##C : (version_##Z == V109d? 0x##B : 0x##A)))))))))
//#define V8(Z,A,B,C,D,E,F,G,H,I) (version_##Z == V114d? 0x##I : (version_##Z == V113d? 0x##H : (version_##Z == V113c? 0x##G : (version_##Z == V112? 0x##F : (version_##Z == V111b? 0x##E : (version_##Z == V111? 0x##D : (version_##Z == V110? 0x##C : (version_##Z == V109d? 0x##B : 0x##A))))))))
//
//
//
//
////D2FUNC(D2GFX, GetHwnd, HWND, __stdcall, (), -10027)
////D2FUNC(D2WIN, DisplayBlendedText, int, __fastcall, (wchar_t* pString, int nXpos, int nYpos, int nColour, int bCentered, int BlendMode), -10118)
////D2FUNC(D2WIN, PrintString, void, __fastcall, (LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse), -10117)
////D2FUNC(D2WIN, SetFont, DWORD, __fastcall, (DWORD fontID), -10127)
////D2FUNC(D2WIN, PrintPopup, void, __fastcall, (LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center), -10129)
//
////F7(FAST, D2Win, 10046,10046,10046,10061,10075,10015,10022,10051, void, D2PrintLineOnTextBox,(void* screen, char* s, DWORD color) );
////F7(FAST, D2Win, 10117,10117,10117,10020,10064,10001,10150,10076, void, D2PrintString,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse) );
////F7(FAST, D2Win, 10121,10121,10121,10034,10128,10132,10028,10150, DWORD, D2GetPixelLen,(LPWSTR s) );
////F7(FAST, D2Win, 10127,10127,10127,10141,10170,10010,10184,10047, DWORD, D2SetFont,(DWORD fontID) );
////F7(FAST, D2Win, 10129,10129,10129,10118,10039,10031,10085,10137, void, D2PrintPopup,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center) );
////F7(FAST, D2Win, 10131,10131,10131,00000,00000,00000,00000,00000, void, D2GetPixelRect,(LPWSTR s, DWORD* x, DWORD* y) );//6F8AB260
////F7(FAST, D2Win, 10132,10132,10132,00000,00000,00000,00000,00000, DWORD, D2PrintTextPopup,(LPWSTR s, DWORD x, DWORD y, DWORD uk, DWORD type, DWORD color) );//6F8AB080
////F7(STD, D2Win, 10017,10017,10017,10147,10113,10098,10098,10164, void*, D2CreateTextBox,(DWORD* data) );
//
////(FAST, D2Client, D210, D200, D990,00000,00000,00000,00000,00000, void, D2SendToServer3, (BYTE type, WORD p))
//
//D2FUNC(D2CLIENT, PrintChat, void, __fastcall, (LPWSTR s, DWORD n), 0x7C600)
//D2FUNC(D2CLIENT, GetPtPlayer, Unit*, __stdcall, (), 0x883D0)
//D2FUNC(D2CLIENT, GetPlayerUnit, UnitAny *, __stdcall, (), 0x883D0)
//D2FUNC(D2CLIENT, GetPtRoom, Room*, __stdcall, (), 0x89370)
//D2FUNC(D2CLIENT, SendToServer3, void, __fastcall, (BYTE type, WORD p), 0xD990)
//
////d2client Send transmute cube packet
////6FAECD28 | 53 | push ebx | ebx == 0
////6FAECD29 | 53 | push ebx | ebx == 0
////6FAECD2A | BA 18000000 | mov edx, 18 |
////6FAECD2F | B1 4F | mov cl, 4F |
////6FAECD31 | 891D 505BBB6F | mov dword ptr ds:[6FBB5B50], ebx | ebx == 0
////6FAECD37 | E8 A40CFCFF | call d2client.6FAAD9E0 |
//D2FUNC(D2CLIENT, SendToServer7, void, __fastcall, (BYTE type, DWORD num, DWORD unk1, DWORD unk2), 0xD9E0)
//D2FUNC(D2CLIENT, SendToServer9, void, __fastcall, (BYTE type, DWORD num, DWORD unk1), 0xDA40) // Interact
//
//D2FUNC(D2CLIENT, SendToServer13, void, __fastcall, (BYTE type, DWORD num, DWORD unk1, DWORD unk2, DWORD unk3), 0xDA70)
//D2FUNC(D2CLIENT, D2SendNPCPacket, void, __fastcall, (void* pPacket, size_t nSize), 0xD850)
//
//D2FUNC(D2CLIENT, RevealAutomapRoom, void, __fastcall, (DrlgRoom1 *room1, DWORD clipflag, AutomapLayer* layer), 0x2D180)
//
////6FACD180 0002D180 83EC 0C sub esp,0C ; D2Client.6FACD180(guessed Arg1)
//
//D2FUNC(D2GAME, SpawnItem, int, __fastcall, (Game* pGame, Unit* pPlayer, DWORD dwCode, DWORD nIlvl, DWORD nQuality, DWORD dwOne), 0x65DF0)
////D2FUNC(D2GAME, SpawnRandomMonsterPack, int, __fastcall, (Game* pGame, Room* pRoom), 0x3AA70)
////D2FUNC(D2GAME, PopulateRoom, int, __fastcall, (Game* pGame, Room* pRoom), 0x
//
////A7(FAST, D2Game, C380, C650, C710,41420,A0D50,7D220,8A3E0,DB780, DWORD, D2SendPacket, (void* ptNetClient, LPVOID pData, DWORD size));//EAX=ptNetClient [ESP]=pData
////A7(FAST, D2Game, D650, D920, DB50,44D00,A3F20,802E0,8D5F0,DD4F0, void, D2SetSkillBaseLevelOnClient, (void* ptClient, Unit* ptChar, DWORD skillID, DWORD sLvl, DWORD bRemove));//by EAX,ESI,EBX
//D2FUNC(D2GAME, SendPacket, DWORD, __fastcall, (void* ptNetClient, LPVOID pData, DWORD size), 0xC710)
//D2FUNC(D2GAME, SetSkillBaseLevelOnClient, void, __fastcall, (void* ptClient, Unit* ptChar, DWORD skillID, DWORD sLvl, DWORD bRemove), 0xDB50)
//D2FUNC(D2GAME, DispatchClientPacket, int, __fastcall, (Game* pGame, Unit* pPlayer, DWORD pPacket, int nSize), 0x59320)
//
//
////D2CreateItemUnit D2Game6FC501A0
////
////arg1 = ptPlayer
////arg2 = itemCode
////arg3 = ptGame
////arg4 = unknown (usually use 4 here)
////arg5 = quality
////arg6 = unkown (usually use 1 here)
////arg7 = unkown (usually use 1 here)
////arg8 = itemLevel
////arg9 = unknown (usually use 0 here)
////arg10 = unknown (usually use -1 here)
////arg11 = unknown (usually use 1 here)
//
////D2FUNC(D2GAME, CreateItemUnit, int, __fastcall, (Unit* pPlayer, DWORD itemCode, Game* ptGame, DWORD unknown4, DWORD quality, DWORD unkown6, DWORD unkown7, DWORD itemLevel, DWORD unknown9, DWORD unknown10, DWORD unknown11), 0x201A0)
//
////D2SpawnSuperUnique D2Game6FC6F690
////arg1: ptGame
////arg2: ptRoom
////arg3: pointX
////arg4: pointY
////arg5: hcIdx (from superuniques.txt)
////10F0F900 //0x1463 0x1413 03 rakanishu
//D2FUNC(D2GAME, SpawnSuperUnique, int, __fastcall, (Game* pGame, Room* pRoom, int pointX, int pointY, int hcIdx), 0x3F690)
//
////A7(FAST, D2Game, 7C2C0,7C7B0,8C2E0,00000,00000,00000,00000,00000, NetClient*, D2GetClient, (Unit* ptUnit, char* lpszErrFile, DWORD ErrLine));//6FCBC2E0
//
//D2FUNC(D2GAME, GetClient, NetClient*, __fastcall, (Unit* ptUnit, char* lpszErrFile, DWORD ErrLine), 0x8C2E0)
//
////F7(STD, D2Common,10968,10968,10968,10700,10109,10904,10306,10007, DWORD, D2GetSkillLevel, (Unit* ptChar, SkillData* ptSkill, DWORD includingBonus));
////F7(STD, D2Common,10953,10953,10953,10099,10255,10210,10302,10335, void, D2SetSkillBaseLevel,(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));
////F7(STD, D2Common,11276,11276,11276,10254,10074,10111,10435,11081, DWORD, D2GetSkillCost, (Unit* ptChar, int skpoints, DWORD skillID, DWORD curSkillLevel));//not 10447
////F7(STD, D2Common,10521,10521,10521,10733,10550,10494,10587,10216, int, D2GetPlayerBaseStat, (Unit* ptChar, DWORD statID, DWORD index));
//
//D2FUNC(D2COMMON, GetSkillLevel, DWORD, __stdcall, (Unit* ptChar, SkillData* ptSkill, DWORD includingBonus), -10968)
//D2FUNC(D2COMMON, SetSkillBaseLevel, void, __stdcall, (Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD), -10953)
//D2FUNC(D2COMMON, GetSkillCost, DWORD, __stdcall, (Unit* ptChar, int skpoints, DWORD skillID, DWORD curSkillLevel), -11276)
////D2FUNC(D2COMMON, SetItemPage, int, __stdcall, (Unit* pItem, DWORD page), -10720)
//D2FUNC(D2COMMON, GetCurrentRoom, Room*, __fastcall, (void* ptAct), -10056)
//D2FUNC(D2COMMON, GetXPosFromPath, int, __stdcall, (Path* ptPath), -10162)
//D2FUNC(D2COMMON, GetYPosFromPath, int,__stdcall, (Path* ptPath), -10163)
//D2FUNC(D2COMMON, GetMaxGoldBank, DWORD, __stdcall, (Unit* ptUnit), -10339)
//D2FUNC(D2COMMON, GetMaxGold, DWORD, __stdcall, (Unit* ptUnit), -10439)
//D2FUNC(D2COMMON, AddPlayerStat, void, __stdcall, (Unit* ptChar, DWORD statID, int amount, DWORD index), -10518)
//D2FUNC(D2COMMON, GetPlayerStat, int, __stdcall, (Unit* ptChar, DWORD statID, DWORD index), -10519)
//D2FUNC(D2COMMON, SetPlayerStat, void, __stdcall, (Unit* ptChar, DWORD statID, int amount, DWORD index), -10517)
//D2FUNC(D2COMMON, GetPlayerBaseStat, int, __stdcall, (Unit* ptChar, DWORD statID, DWORD index), -10521)
////D2FUNC(PLUGY, handleServerUpdate, int, __stdcall, (Unit* ptChar, WORD param), 0x1F490)
//D2FUNC(PLUGY, handleServerUpdate, int, __stdcall, (Unit* ptChar, WORD param), 0x1E250)
//
//
//// automap
//// 6FAC57B0 | A1 40BCBB6F | mov eax, dword ptr ds:[D2Client.6FBBBC40] // 1.09
//// 6FACBAF0 | A1 E419BB6F | mov eax, dword ptr ds:[D2Client.6FBB19E4] // 1.10
//
////020D90 6F620D90 10010 DRLG_GetLevelDefsRecord int nLevelNo
////Unique fastcall (int nLevelNo) __fastcall DRLG_GetLevelDefsRecord(int nLevelNo)
////6F620D90 DRLG_GetLevelDefsRecord 6F620D90 __fastcall DRLG_GetLevelDefsRecord(int nLevelNo)
//
////6FAC5884 $+0x25884 | E8 C3910900 | call <JMP.&D2Common#10010> // 1.09 InitAutomapLayer
////6FACBBC4 $+0x2BBC4 | E8 CDF20900 | call <jmp.&D2Common#10010> // 1.10 InitAutomapLayer
//
////6FAC594F $+0x2594F | 8B4424 14 mov eax,dword ptr ss:[esp+14] // 1.09 InitAutomapLayer_END
////6FACBC8A $+0x2BC8A | 8B4424 14 mov eax,dword ptr ss:[esp+14] // 1.10 InitAutomapLayer_END
//
////D2PTR(D2CLIENT, InitAutomapLayer, 0x6FAC5884)
////D2PTR(D2CLIENT, InitAutomapLayer_END, 0x6FAC594F)
//
////D2PTR(D2CLIENT, InitAutomapLayer, 0x2BBC4)
////D2PTR(D2CLIENT, InitAutomapLayer_END, 0x2BC8A)
//
//
//
////6FACDCE9 |. 3935 A419BB6F cmp dword ptr ds:[D2Client.6FBB19A4],esi
////6FAA8023 |. A1 8479BA6F mov eax,dword ptr ds:[D2Client.6FBA7984]
////1.09 1.10 6FBBC200
////D2VARPTR(D2CLIENT, pPlayerUnit, UnitAny *, 0x6FBC63F8) == D2FUNC(D2CLIENT, GetPtPlayer, Unit*, __stdcall, (), 0x883D0)
////enum {DLLNO_D2CLIENT, DLLNO_D2COMMON, DLLNO_D2GFX, DLLNO_D2WIN, DLLNO_D2LANG, DLLNO_D2CMP};
////#define DLLOFFSET(a1,b1) ((DLLNO_##a1)|(( ((b1)<0)?(b1):(b1)-DLLBASE_##a1 )<<8))
//////NOTE :- reference vars buggy
////#define D2FUNCPTR(d1,v1,t1,t2,o1) typedef t1 d1##_##v1##_t t2; d1##_##v1##_t *d1##_##v1 = (d1##_##v1##_t *)DLLOFFSET(d1,o1);
////#define D2VARPTR(d1,v1,t1,o1) typedef t1 d1##_##v1##_t; d1##_##v1##_t *p_##d1##_##v1 = (d1##_##v1##_t *)DLLOFFSET(d1,o1);
//#define D2ASMPTR(DLL,NAME,OFFSET) DWORD DLL##_##NAME = GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET);
//#define D2FUNCPTR(DLL,NAME,t1,t2,OFFSET) typedef t1 DLL##_##NAME##_t t2; DLL##_##NAME##_t *DLL##_##NAME = (DLL##_##NAME##_t *)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET);
//#define D2VARPTR(DLL,NAME,t1,OFFSET) typedef t1 DLL##_##NAME##_t; DLL##_##NAME##_t *p_##DLL##_##NAME = (DLL##_##NAME##_t *)GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET);
////#define D2ASMPTR(d1,v1,o1) DWORD d1##_##v1 = DLLOFFSET(d1,o1);
////#define D2PTR(DLL, NAME, OFFSET) DWORD NAME __attribute__((weak)) = GetDllOffset(#DLL, DLLBASE_##DLL, OFFSET);
////D2VAR(D2CLIENT, pDrlgAct, DrlgAct *, 0x6FBB0BE4)
////D2VAR(D2CLIENT, pPlayerUnit, UnitAny *, 0x6FBC63F8)
////
////D2VAR(D2CLIENT, pAutomapLayer, AutomapLayer *, 0x6FBBBC00)
////D2VAR(D2CLIENT, fAutomapSize, DWORD, 0x6FBBBBEC)
////D2VAR(D2CLIENT, fAutomapOn, DWORD, 0x6FBC48DC)
////D2VAR(D2CLIENT, xAutomap, int, 0x6FBBBC24)
////D2VAR(D2CLIENT, yAutomap, int, 0x6FBBBC28)
//
//////D2VAR(D2CLIENT, xMapShake, int, 0x6FBB9B0C)
//////D2VAR(D2CLIENT, yMapShake, int, 0x6FBB6454)
//////D2VAR(D2COMMON, nWeaponsTxt, int, 0x6FDE1D4C)
//////D2VAR(D2COMMON, nArmorTxt, int, 0x6FDE1D54)
//////D2VAR(D2CLIENT, nQuestPage, int, 0x6FBC11DD)
//////D2VAR(D2CLIENT, nDifficulty, BYTE, 0x6FBB0BBC)
//////D2VAR(D2COMMON, aTreasureClasses, TreasureClass *, 0x6FDE1C14)
//
////6FAB22A0 /. A1 8479BA6F mov eax,dword ptr ds:[D2Client.6FBA7984] //1.10
////6FAB2310 /. A1 8479BA6F mov eax,dword ptr ds:[D2Client.6FBA7984] //1.10
////D2FUNC(D2CLIENT, RecvCommand07, void, __fastcall, (BYTE* cmdbuf), 0x6FAB1C80) //1.09
////D2FUNC(D2CLIENT, RecvCommand08, void, __fastcall, (BYTE* cmdbuf), 0x6FAB1CF0) //1.09
//
//D2FUNC(D2CLIENT, RecvCommand07, void, __fastcall, (BYTE* cmdbuf), 0x122A0) //1.10
//D2FUNC(D2CLIENT, RecvCommand08, void, __fastcall, (BYTE* cmdbuf), 0x12310) //1.10
//
////034C10 6F634C10 10006 DRLG_InitLevel DRLGLevel* pLevel
////usually called if pLevel->pRoomFirst returned by #10005 is null
////Unique stdcall (DRLGLevel* pLevel) __stdcall DRLG_InitLevel(DRLGLevel* pLevel)
////6F634C10 DRLG_InitLevel 6F634C10 __stdcall DRLG_InitLevel(DRLGLevel* pLevel)
//D2FUNC(D2COMMON, InitDrlgLevel, void, __stdcall, (DrlgLevel* drlglevel), -10006)
//
////0349A0 6F6349A0 10005 DRLG_Get/InitLevelStructure DRLGMisc* pMisc int nLevel
////Unique stdcall (DRLGMisc* pMisc, int nLevel)
////__stdcall DRLG_Get/InitLevelStructure(DRLGMisc* pMisc, int nLevel)
////6F6349A0 DRLG_Get/InitLevelStructure 6F6349A0
////__stdcall DRLG_Get/InitLevelStructure(DRLGMisc* pMisc, int nLevel)
//D2FUNC(D2COMMON, GetDrlgLevel, DrlgLevel*, __stdcall, (DrlgMisc *drlgmisc, DWORD levelno), -10005)
//
////0318F0 6F6318F0 10626 DATA_TBL_GetObjectRecord DWORD nObject
////Unique stdcall (DWORD nObject) __stdcall DATA_TBL_GetObjectRecord(DWORD nObject)
////6F6318F0 DATA_TBL_GetObjectRecord 6F6318F0 __stdcall DATA_TBL_GetObjectRecord(DWORD nObject)
//D2FUNC(D2COMMON, GetObjectTxt, ObjectTxt*, __stdcall, (DWORD objno), -10626)
//
////D2FUNC(D2CLIENT, NewAutomapCell, AutomapCell*, __fastcall, (), 0x6FAC5700) // 1.09
////6FACBA40 /$ 8B0D 9C19BB6F mov ecx,dword ptr ds:[D2Client.6FBB199C] // 1.10
//D2FUNC(D2CLIENT, NewAutomapCell, AutomapCell*, __fastcall, (), 0x2BA40) // 1.10
//
////D2FUNC(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *cell, AutomapCell **node), 0x6FAC6A40) //1.09
////6FACCD50 /$ 83EC 08 sub esp,8 // 1.10
//D2FUNC(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *cell, AutomapCell **node), 0x2CD50) //1.10
//
//
//D2ASMPTR(D2CLIENT, InitAutomapLayerStart, 0x2BBC4)
//D2ASMPTR(D2CLIENT, InitAutomapLayerEnd, 0x2BC8A)
//
//D2FUNC(D2CLIENT, SetAutomapParty, void, __fastcall, (DWORD flag), 0x2B9F0)
//D2FUNC(D2CLIENT, SetAutomapNames, void, __fastcall, (DWORD flag), 0x2BA20)
//
////D2ASMPTR(D2CLIENT, InitAutomapLayer, DLLBASE_D2CLIENT+0x2BBC4)
////D2ASMPTR(D2CLIENT, InitAutomapLayer_END, DLLBASE_D2CLIENT+0x2BC8A)
//
////void __declspec(naked) __fastcall InitAutomapLayer(DWORD levelno)
////{
//// __asm {
//// //ecx = level no
//// lea eax, [eax]
//// mov ecx, eax
//// mov eax, D2CLIENT_InitAutomapLayer_END
//// mov byte ptr [eax], 0xC3
//// pushad
//// xor ebp, ebp
//// call D2CLIENT_InitAutomapLayer
//// popad
//// mov byte ptr [eax],0x8b
//// ret
//// }
////}
//
////#define D2CLIENT_pDrlgAct (*p_D2CLIENT_pDrlgAct)
////#define D2CLIENT_pPlayerUnit (*p_D2CLIENT_pPlayerUnit)
////
////#define D2CLIENT_pAutomapLayer (*p_D2CLIENT_pAutomapLayer)
////#define D2CLIENT_fAutomapSize (*p_D2CLIENT_fAutomapSize)
////#define D2CLIENT_fAutomapOn (*p_D2CLIENT_fAutomapOn)
////#define D2CLIENT_xAutomap (*p_D2CLIENT_xAutomap)
////#define D2CLIENT_yAutomap (*p_D2CLIENT_yAutomap)
//
////#define D2CLIENT_xMapShake (*p_D2CLIENT_xMapShake)
////#define D2CLIENT_yMapShake (*p_D2CLIENT_yMapShake)
////#define D2COMMON_nWeaponsTxt (*p_D2COMMON_nWeaponsTxt)
////#define D2COMMON_nArmorTxt (*p_D2COMMON_nArmorTxt)
////#define D2CLIENT_nQuestPage (*p_D2CLIENT_nQuestPage)
////#define D2CLIENT_nDifficulty (*p_D2CLIENT_nDifficulty)
////#define D2COMMON_aTreasureClasses (*p_D2COMMON_aTreasureClasses)
//
//
////D2VAR(D2CLIENT, pDrlgAct, DrlgAct*, 0x107984) // 0x6FBA7984
////D2VAR(D2CLIENT, pPlayerUnit, UnitAny*, 0x11C200) // 0x6FBBC200
////D2VAR(D2CLIENT, pAutomapLayer, AutomapLayer*, 0x1119A4) //0x6FBB19A4
////D2VAR(D2CLIENT, fAutomapSize, DWORD, 0x111990) //0x6FBB1990
////D2VAR(D2CLIENT, fAutomapOn, DWORD, 0x11A6D0) // 0x6FBBA6D0
////D2VAR(D2CLIENT, xAutomap, int, 0x1119C8) // 0x6FBB19C8
////D2VAR(D2CLIENT, yAutomap, int, 0x1119CC) // 0x6FBB19CC
//
////D2VAR(D2CLIENT, pAutomapCellsHeader, AutomapCellNode *, 0x1119A0)
////D2VAR(D2CLIENT, pDrlgAct, DrlgAct, 0x107984) // 0x6FBA7984
////D2VAR(D2CLIENT, pPlayerUnit, UnitAny, 0x11C200) // 0x6FBBC200
////D2VAR(D2CLIENT, pAutomapLayer, AutomapLayer, 0x1119A4) //0x6FBB19A4 AutomapLayer*
////D2VAR(D2CLIENT, fAutomapSize, DWORD, 0x111990) //0x6FBB1990
////D2VAR(D2CLIENT, fAutomapOn, DWORD, 0x11A6D0) // 0x6FBBA6D0
////D2VAR(D2CLIENT, xAutomap, int, 0x1119C8) // 0x6FBB19C8
////D2VAR(D2CLIENT, yAutomap, int, 0x1119CC) // 0x6FBB19CC
//
////D2VAR(D2CLIENT, pAutomapCellsHeader, AutomapCellNode *, 0x1119A0)
////D2VAR(D2CLIENT, pDrlgAct, DrlgAct, 0x107984) // 0x6FBA7984
////D2VAR(D2CLIENT, pPlayerUnit, UnitAny, 0x11C200) // 0x6FBBC200
////D2VAR(D2CLIENT, pAutomapLayer, AutomapLayer, 0x1119A4) //0x6FBB19A4 AutomapLayer*
////D2VAR(D2CLIENT, fAutomapSize, DWORD, 0x111990) //0x6FBB1990
////D2VAR(D2CLIENT, fAutomapOn, DWORD, 0x11A6D0) // 0x6FBBA6D0
////D2VAR(D2CLIENT, xAutomap, int, 0x1119C8) // 0x6FBB19C8
////D2VAR(D2CLIENT, yAutomap, int, 0x1119CC) // 0x6FBB19CC
//D2VARPTR(D2CLIENT, pDrlgAct, DrlgAct *, 0x107984)
//D2VARPTR(D2CLIENT, pAutomapCellsHeader, AutomapCellNode *, 0x1119A0)
//D2VARPTR(D2CLIENT, pAutomapLayer, AutomapLayer *, 0x1119A4)
//D2VARPTR(D2CLIENT, fAutomapOn, DWORD, 0x11A6D0)
//D2VARPTR(D2CLIENT, ptAutomap, POINT, 0x1119C8)
//D2VARPTR(D2CLIENT, ptOffset, POINT, 0x1119D8) // need to confirm
////D2VARPTR(D2CLIENT, nPtDivisor, int, DLLBASE_D2CLIENT+0x000D7BC0)
////D2VARPTR(D2COMMON, nWeaponsTxt, int, DLLBASE_D2COMMON+0x000AA2EC)
////D2VARPTR(D2COMMON, nArmorTxt, int, DLLBASE_D2COMMON+0x000AA2F4)
////D2VARPTR(D2COMMON, nUnknownVar_1, int, DLLBASE_D2COMMON+0x000AA2FC)
////D2VARPTR(D2CLIENT, xMapShake, int, DLLBASE_D2CLIENT+0x10F8C8)
////D2VARPTR(D2CLIENT, yMapShake, int, DLLBASE_D2CLIENT+0x10C20C)
////D2VARPTR(D2CLIENT, yPosition, int, DLLBASE_D2CLIENT+0x1119FC)
//
//#define D2CLIENT_pDrlgAct (*p_D2CLIENT_pDrlgAct)
//#define D2CLIENT_pAutomapLayer (*p_D2CLIENT_pAutomapLayer)
//#define D2CLIENT_pAutomapCellsHeader (*p_D2CLIENT_pAutomapCellsHeader)
//#define D2CLIENT_fAutomapOn (*p_D2CLIENT_fAutomapOn)
//#define D2CLIENT_ptAutomap (*p_D2CLIENT_ptAutomap)
//#define D2CLIENT_ptOffset (*p_D2CLIENT_ptOffset)
////#define D2CLIENT_xMapShake (*p_D2CLIENT_xMapShake)
////#define D2CLIENT_yMapShake (*p_D2CLIENT_yMapShake)
//
//D2FUNCPTR(D2GFX, DrawAutomapCell, void __stdcall, (CellContext *context, DWORD xpos, DWORD ypos, RECT *cliprect, DWORD bright), -0x275D)
//D2FUNCPTR(D2GFX, DrawAutomapCell2, void __stdcall, (CellContext *context, DWORD xpos, DWORD ypos, DWORD bright2, DWORD bright, BYTE *coltab), -0x2758)
//D2FUNCPTR(D2CMP, InitCellFile, void __stdcall, (void *cellfile, CellFile **outptr, char *srcfile, DWORD lineno, DWORD filever, char *filename), -0x2728)
//D2FUNCPTR(D2CMP, DeleteCellFile, void __stdcall, (CellFile *cellfile), -0x2730)
//D2FUNCPTR(D2WIN, SetTextSize, DWORD __fastcall, (DWORD size), -0x278F)
//D2FUNCPTR(D2WIN, GetTextWidthFileNo, DWORD __fastcall, (wchar_t *str, DWORD* width, DWORD* fileno), -0x2793)
//D2FUNCPTR(D2WIN, DrawText, void __fastcall, (wchar_t *str, int xpos, int ypos, DWORD col, DWORD unknown), -0x2785)
////D2FUNCPTR(D2GFX, DrawLine, void __stdcall, (int x1, int y1, int x2, int y2, DWORD col, DWORD unknown), -0x2749)
//D2FUNCPTR(D2CLIENT, SetExitApp, void __fastcall, (DWORD flag), 0x2040)
//D2FUNCPTR(D2GFX, GetScreenSize, DWORD __stdcall, (), -0x2715)
//D2ASMPTR(D2CLIENT, OverrideShrinePatch_ORIG, 0x10F990)
//D2ASMPTR(D2COMMON, GetLevelIdFromRoom, -0x2749)
//D2FUNCPTR(D2COMMON, GetLevelTxt, LevelTxt * __stdcall, (DWORD levelno), -0x2987)
//D2FUNCPTR(D2CLIENT, GetAutomapSize, DWORD __stdcall, (), 0x2F820)
//
//D2FUNCPTR(D2CLIENT, Interact, void __fastcall, (UINT8 byte1, UINT8 byte2, UINT8 byte3), 0xDA40) // 0x13 0x2 0x13 stash // Interact
//
//D2FUNC(D2GAME, SetInteractionInfo_8D840, void, __stdcall, (Unit* ptPlayer, int nInteractUnitType, DWORD dwIneractUnitGUID), 0x8D840)
//D2FUNC(D2GAME, FuncStash_8C2E0, DWORD, __fastcall, (Unit* ptPlayer, char* file, DWORD cons_0x3C2), 0x8C2E0)
//D2FUNC(D2GAME, OpenStash, void, __fastcall, (DWORD xz, UINT8 cons_0x10), 0xE0B0)
//
//D2FUNC(D2GAME, UpdateTraderItems, int, __fastcall, (DWORD p1, DWORD p2, DWORD p3, DWORD p4, DWORD p5), 0x99F40)
//eclass 98
//0x39F10
// end of file -------------------------
// end of file -----------------------------------------------------------------
#endif

4358
vendor/D2Template/D2TemplateStructs.h vendored Normal file

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37
vendor/D2Template/D2TemplateVars.h vendored Normal file
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#ifdef _D2VARS_H
#define VAR(Type, Name) Type Name;
#else
#define VAR(Type, Name) extern Type Name;
#endif
/****************************************************************************
* *
* D2Vars.h *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is used to declare your own global variables to use *
* within your code. These variables can be used anywhere in your code *
* *
*****************************************************************************/
VAR(DWORD, SampleVariable1)
VAR(void*, SampleVariable2)
VAR(char, SampleVariable3[256])
// end of file ---------------------------------------------------------------
#undef _D2VARS_H

80
vendor/DllNotify/DllNotify.cpp vendored Normal file
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#include "DllNotify.h"
#include "D2Template.h"
using namespace dllnotify;
DllNotify::DllNotify()
{
}
static bool m_d2expres_loaded;
static bool m_sgd2freeres_loaded;
bool DllNotify::is_d2expres() {
return m_d2expres_loaded;
}
bool DllNotify::is_sgd2freeres() {
return m_sgd2freeres_loaded;
}
VOID CALLBACK DllNotify::LdrDllNotification(
_In_ ULONG NotificationReason,
_In_ PCLDR_DLL_NOTIFICATION_DATA NotificationData,
_In_opt_ PVOID Context
)
{
if (NotificationReason == LDR_DLL_NOTIFICATION_REASON_LOADED)
{
// D2Expres.dll want load?
if (lstrcmpiW(NotificationData->Loaded.BaseDllName->Buffer, L"d2expres.dll") == 0) {
DLLBASE_D2EXPRES = (DWORD)NotificationData->Loaded.DllBase;
m_d2expres_loaded = true;
}
// SGD2FreeRes.dll want load?
if (lstrcmpiW(NotificationData->Loaded.BaseDllName->Buffer, L"SGD2FreeRes.dll") == 0) {
DLLBASE_SGD2FREERES = (DWORD)NotificationData->Loaded.DllBase;
m_sgd2freeres_loaded = true;
}
}
}
static PVOID cookie;
static DllNotify::PLDR_REGISTER_DLL_NOTIFICATION p_LdrRegisterDllNotification;
static DllNotify::PLDR_UNREGISTER_DLL_NOTIFICATION p_LdrUnRegisterDllNotification;
BOOL DllNotify::Init_Dllnotify()
{
NTSTATUS status = 1;
HMODULE ntdll = GetModuleHandleW(L"ntdll.dll");
p_LdrRegisterDllNotification = (PLDR_REGISTER_DLL_NOTIFICATION)GetProcAddress(ntdll, "LdrRegisterDllNotification");
p_LdrUnRegisterDllNotification = (PLDR_UNREGISTER_DLL_NOTIFICATION)GetProcAddress(ntdll, "LdrUnRegisterDllNotification");
if (p_LdrRegisterDllNotification)
{
status = p_LdrRegisterDllNotification(
0, // must be zero
LdrDllNotification,
0, // context,
&cookie
);
}
return status == 0;
}
BOOL DllNotify::Uninit_Dllnotify()
{
NTSTATUS status = 1;
if (p_LdrUnRegisterDllNotification)
{
status = p_LdrUnRegisterDllNotification(cookie);
cookie = 0;
}
return status == 0;
}

73
vendor/DllNotify/DllNotify.h vendored Normal file
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#pragma once
#include <windows.h>
#include <NTSecAPI.h>
#define LDR_DLL_NOTIFICATION_REASON_LOADED 1
#define LDR_DLL_NOTIFICATION_REASON_UNLOADED 2
namespace dllnotify
{
class DllNotify
{
public:
DllNotify();
virtual ~DllNotify() noexcept {}
typedef const UNICODE_STRING* PCUNICODE_STRING;
typedef struct _LDR_DLL_LOADED_NOTIFICATION_DATA {
ULONG Flags; //Reserved.
PCUNICODE_STRING FullDllName; //The full path name of the DLL module.
PCUNICODE_STRING BaseDllName; //The base file name of the DLL module.
PVOID DllBase; //A pointer to the base address for the DLL in memory.
ULONG SizeOfImage; //The size of the DLL image, in bytes.
} LDR_DLL_LOADED_NOTIFICATION_DATA, * PLDR_DLL_LOADED_NOTIFICATION_DATA;
typedef struct _LDR_DLL_UNLOADED_NOTIFICATION_DATA {
ULONG Flags; //Reserved.
PCUNICODE_STRING FullDllName; //The full path name of the DLL module.
PCUNICODE_STRING BaseDllName; //The base file name of the DLL module.
PVOID DllBase; //A pointer to the base address for the DLL in memory.
ULONG SizeOfImage; //The size of the DLL image, in bytes.
} LDR_DLL_UNLOADED_NOTIFICATION_DATA, * PLDR_DLL_UNLOADED_NOTIFICATION_DATA;
typedef union _LDR_DLL_NOTIFICATION_DATA {
LDR_DLL_LOADED_NOTIFICATION_DATA Loaded;
LDR_DLL_UNLOADED_NOTIFICATION_DATA Unloaded;
} LDR_DLL_NOTIFICATION_DATA, * PLDR_DLL_NOTIFICATION_DATA;
typedef const _LDR_DLL_NOTIFICATION_DATA* PCLDR_DLL_NOTIFICATION_DATA;
typedef VOID(CALLBACK* PLDR_DLL_NOTIFICATION_FUNCTION)(
_In_ ULONG NotificationReason,
_In_ PCLDR_DLL_NOTIFICATION_DATA NotificationData,
_In_opt_ PVOID Context
);
typedef NTSTATUS(NTAPI* PLDR_REGISTER_DLL_NOTIFICATION)(
_In_ ULONG Flags,
_In_ PLDR_DLL_NOTIFICATION_FUNCTION NotificationFunction,
_In_opt_ PVOID Context,
_Out_ PVOID* Cookie
);
typedef NTSTATUS(NTAPI* PLDR_UNREGISTER_DLL_NOTIFICATION)(
_In_ PVOID Cookie
);
static BOOL Init_Dllnotify();
static BOOL Uninit_Dllnotify();
static bool is_d2expres();
static bool is_sgd2freeres();
private:
static VOID CALLBACK LdrDllNotification(
_In_ ULONG NotificationReason,
_In_ PCLDR_DLL_NOTIFICATION_DATA NotificationData,
_In_opt_ PVOID Context
);
};
}

21
vendor/imgui/LICENSE.txt vendored Normal file
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The MIT License (MIT)
Copyright (c) 2014-2023 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

120
vendor/imgui/imconfig.h vendored Normal file
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//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
//#define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/*
namespace ImGui
{
void MyFunction(const char* name, const MyMatrix44& v);
}
*/

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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
// - Desktop GL: 2.x 3.x 4.x
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-11-09: OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert 2021-12-15 and 2022-05-23 changes).
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-09-27: OpenGL: Added ability to '#define IMGUI_IMPL_OPENGL_DEBUG'.
// 2022-05-23: OpenGL: Reworking 2021-12-15 "Using buffer orphaning" so it only happens on Intel GPU, seems to cause problems otherwise. (#4468, #4825, #4832, #5127).
// 2022-05-13: OpenGL: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.
// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions.
// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state.
// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader.
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state.
// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader.
// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader.
// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders.
// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility.
// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call.
// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop.
// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early.
// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0).
// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader.
// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450).
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN.
// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used.
// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES".
// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation.
// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link.
// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples.
// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a nullptr pointer.
// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150".
// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself.
// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150.
// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode.
// 2017-05-01: OpenGL: Fixed save and restore of current blend func state.
// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE.
// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752)
//----------------------------------------
// OpenGL GLSL GLSL
// version version string
//----------------------------------------
// 2.0 110 "#version 110"
// 2.1 120 "#version 120"
// 3.0 130 "#version 130"
// 3.1 140 "#version 140"
// 3.2 150 "#version 150"
// 3.3 330 "#version 330 core"
// 4.0 400 "#version 400 core"
// 4.1 410 "#version 410 core"
// 4.2 420 "#version 410 core"
// 4.3 430 "#version 430 core"
// ES 2.0 100 "#version 100" = WebGL 1.0
// ES 3.0 300 "#version 300 es" = WebGL 2.0
//----------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
#include <stddef.h> // intptr_t
#else
#include <stdint.h> // intptr_t
#endif
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
// Clang warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#endif
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
#endif
// GL includes
#if defined(IMGUI_IMPL_OPENGL_ES2)
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
#include <OpenGLES/ES2/gl.h> // Use GL ES 2
#else
#include <GLES2/gl2.h> // Use GL ES 2
#endif
#if defined(__EMSCRIPTEN__)
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2ext.h>
#endif
#elif defined(IMGUI_IMPL_OPENGL_ES3)
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
#include <OpenGLES/ES3/gl.h> // Use GL ES 3
#else
#include <GLES3/gl3.h> // Use GL ES 3
#endif
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.
// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.).
// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp):
// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
#define IMGL3W_IMPL
#include "imgui_impl_opengl3_loader.h"
#endif
// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension
#ifndef IMGUI_IMPL_OPENGL_ES2
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
#elif defined(__EMSCRIPTEN__)
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
#define glBindVertexArray glBindVertexArrayOES
#define glGenVertexArrays glGenVertexArraysOES
#define glDeleteVertexArrays glDeleteVertexArraysOES
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
#endif
// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
#ifdef GL_POLYGON_MODE
#define IMGUI_IMPL_HAS_POLYGON_MODE
#endif
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)
#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
#endif
// Desktop GL 3.3+ has glBindSampler()
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_3)
#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
#endif
// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1)
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
#endif
// Desktop GL use extension detection
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
#endif
// [Debugging]
//#define IMGUI_IMPL_OPENGL_DEBUG
#ifdef IMGUI_IMPL_OPENGL_DEBUG
#include <stdio.h>
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) fprintf(stderr, "GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check
#else
#define GL_CALL(_CALL) _CALL // Call without error check
#endif
// OpenGL Data
struct ImGui_ImplOpenGL3_Data
{
GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
GLuint FontTexture;
GLuint ShaderHandle;
GLint AttribLocationTex; // Uniforms location
GLint AttribLocationProjMtx;
GLuint AttribLocationVtxPos; // Vertex attributes location
GLuint AttribLocationVtxUV;
GLuint AttribLocationVtxColor;
unsigned int VboHandle, ElementsHandle;
GLsizeiptr VertexBufferSize;
GLsizeiptr IndexBufferSize;
bool HasClipOrigin;
bool UseBufferSubData;
ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
};
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
}
// OpenGL vertex attribute state (for ES 1.0 and ES 2.0 only)
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
struct ImGui_ImplOpenGL3_VtxAttribState
{
GLint Enabled, Size, Type, Normalized, Stride;
GLvoid* Ptr;
void GetState(GLint index)
{
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &Enabled);
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &Size);
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &Type);
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &Normalized);
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &Stride);
glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &Ptr);
}
void SetState(GLint index)
{
glVertexAttribPointer(index, Size, Type, (GLboolean)Normalized, Stride, Ptr);
if (Enabled) glEnableVertexAttribArray(index); else glDisableVertexAttribArray(index);
}
};
#endif
// Functions
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Initialize our loader
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
if (imgl3wInit() != 0)
{
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
return false;
}
#endif
// Setup backend capabilities flags
ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)();
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "imgui_impl_opengl3";
// Query for GL version (e.g. 320 for GL 3.2)
#if !defined(IMGUI_IMPL_OPENGL_ES2)
GLint major = 0;
GLint minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
if (major == 0 && minor == 0)
{
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
const char* gl_version = (const char*)glGetString(GL_VERSION);
sscanf(gl_version, "%d.%d", &major, &minor);
}
bd->GlVersion = (GLuint)(major * 100 + minor * 10);
bd->UseBufferSubData = false;
/*
// Query vendor to enable glBufferSubData kludge
#ifdef _WIN32
if (const char* vendor = (const char*)glGetString(GL_VENDOR))
if (strncmp(vendor, "Intel", 5) == 0)
bd->UseBufferSubData = true;
#endif
*/
#else
bd->GlVersion = 200; // GLES 2
#endif
#ifdef IMGUI_IMPL_OPENGL_DEBUG
printf("GL_MAJOR_VERSION = %d\nGL_MINOR_VERSION = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", major, minor, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
#endif
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if (bd->GlVersion >= 320)
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
#endif
// Store GLSL version string so we can refer to it later in case we recreate shaders.
// Note: GLSL version is NOT the same as GL version. Leave this to nullptr if unsure.
if (glsl_version == nullptr)
{
#if defined(IMGUI_IMPL_OPENGL_ES2)
glsl_version = "#version 100";
#elif defined(IMGUI_IMPL_OPENGL_ES3)
glsl_version = "#version 300 es";
#elif defined(__APPLE__)
glsl_version = "#version 150";
#else
glsl_version = "#version 130";
#endif
}
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
strcpy(bd->GlslVersionString, glsl_version);
strcat(bd->GlslVersionString, "\n");
// Make an arbitrary GL call (we don't actually need the result)
// IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know!
GLint current_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
// Detect extensions we support
bd->HasClipOrigin = (bd->GlVersion >= 450);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
GLint num_extensions = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (GLint i = 0; i < num_extensions; i++)
{
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
if (extension != nullptr && strcmp(extension, "GL_ARB_clip_control") == 0)
bd->HasClipOrigin = true;
}
#endif
return true;
}
void ImGui_ImplOpenGL3_Shutdown()
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_DestroyDeviceObjects();
io.BackendRendererName = nullptr;
io.BackendRendererUserData = nullptr;
IM_DELETE(bd);
}
void ImGui_ImplOpenGL3_NewFrame()
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL3_Init()?");
if (!bd->ShaderHandle)
ImGui_ImplOpenGL3_CreateDeviceObjects();
}
static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glEnable(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
if (bd->GlVersion >= 310)
glDisable(GL_PRIMITIVE_RESTART);
#endif
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
#if defined(GL_CLIP_ORIGIN)
bool clip_origin_lower_left = true;
if (bd->HasClipOrigin)
{
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&current_clip_origin);
if (current_clip_origin == GL_UPPER_LEFT)
clip_origin_lower_left = false;
}
#endif
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
GL_CALL(glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
#if defined(GL_CLIP_ORIGIN)
if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left
#endif
const float ortho_projection[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
{ 0.0f, 0.0f, -1.0f, 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
};
glUseProgram(bd->ShaderHandle);
glUniform1i(bd->AttribLocationTex, 0);
glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
if (bd->GlVersion >= 330)
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
#endif
(void)vertex_array_object;
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(vertex_array_object);
#endif
// Bind vertex/index buffers and setup attributes for ImDrawVert
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle));
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle));
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxPos));
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxUV));
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxColor));
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)));
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)));
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)));
}
// OpenGL3 Render function.
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly.
// This is in order to be able to run within an OpenGL engine that doesn't do so.
void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
if (fb_width <= 0 || fb_height <= 0)
return;
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Backup GL state
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
glActiveTexture(GL_TEXTURE0);
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
#endif
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
// This is part of VAO on OpenGL 3.0+ and OpenGL ES 3.0+.
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_pos; last_vtx_attrib_state_pos.GetState(bd->AttribLocationVtxPos);
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_uv; last_vtx_attrib_state_uv.GetState(bd->AttribLocationVtxUV);
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_color; last_vtx_attrib_state_color.GetState(bd->AttribLocationVtxColor);
#endif
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object);
#endif
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
#endif
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb);
GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb);
GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha);
GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha);
GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb);
GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha);
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
#endif
// Setup desired GL state
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
GLuint vertex_array_object = 0;
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GL_CALL(glGenVertexArrays(1, &vertex_array_object));
#endif
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
// Render command lists
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
// Upload vertex/index buffers
// - OpenGL drivers are in a very sorry state nowadays....
// During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports
// of leaks on Intel GPU when using multi-viewports on Windows.
// - After this we kept hearing of various display corruptions issues. We started disabling on non-Intel GPU, but issues still got reported on Intel.
// - We are now back to using exclusively glBufferData(). So bd->UseBufferSubData IS ALWAYS FALSE in this code.
// We are keeping the old code path for a while in case people finding new issues may want to test the bd->UseBufferSubData path.
// - See https://github.com/ocornut/imgui/issues/4468 and please report any corruption issues.
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
if (bd->UseBufferSubData)
{
if (bd->VertexBufferSize < vtx_buffer_size)
{
bd->VertexBufferSize = vtx_buffer_size;
GL_CALL(glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, nullptr, GL_STREAM_DRAW));
}
if (bd->IndexBufferSize < idx_buffer_size)
{
bd->IndexBufferSize = idx_buffer_size;
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, nullptr, GL_STREAM_DRAW));
}
GL_CALL(glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data));
GL_CALL(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data));
}
else
{
GL_CALL(glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW));
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW));
}
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
else
pcmd->UserCallback(cmd_list, pcmd);
}
else
{
// Project scissor/clipping rectangles into framebuffer space
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
GL_CALL(glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)));
// Bind texture, Draw
GL_CALL(glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if (bd->GlVersion >= 320)
GL_CALL(glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset));
else
#endif
GL_CALL(glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
}
}
}
// Destroy the temporary VAO
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GL_CALL(glDeleteVertexArrays(1, &vertex_array_object));
#endif
// Restore modified GL state
glUseProgram(last_program);
glBindTexture(GL_TEXTURE_2D, last_texture);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
if (bd->GlVersion >= 330)
glBindSampler(0, last_sampler);
#endif
glActiveTexture(last_active_texture);
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(last_vertex_array_object);
#endif
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
last_vtx_attrib_state_pos.SetState(bd->AttribLocationVtxPos);
last_vtx_attrib_state_uv.SetState(bd->AttribLocationVtxUV);
last_vtx_attrib_state_color.SetState(bd->AttribLocationVtxColor);
#endif
glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha);
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST);
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
#endif
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
#endif
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
(void)bd; // Not all compilation paths use this
}
bool ImGui_ImplOpenGL3_CreateFontsTexture()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Build texture atlas
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
// Upload texture to graphics system
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
GLint last_texture;
GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
GL_CALL(glGenTextures(1, &bd->FontTexture));
GL_CALL(glBindTexture(GL_TEXTURE_2D, bd->FontTexture));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
#endif
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture);
// Restore state
GL_CALL(glBindTexture(GL_TEXTURE_2D, last_texture));
return true;
}
void ImGui_ImplOpenGL3_DestroyFontsTexture()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
if (bd->FontTexture)
{
glDeleteTextures(1, &bd->FontTexture);
io.Fonts->SetTexID(0);
bd->FontTexture = 0;
}
}
// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file.
static bool CheckShader(GLuint handle, const char* desc)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
GLint status = 0, log_length = 0;
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if ((GLboolean)status == GL_FALSE)
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString);
if (log_length > 1)
{
ImVector<char> buf;
buf.resize((int)(log_length + 1));
glGetShaderInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin());
fprintf(stderr, "%s\n", buf.begin());
}
return (GLboolean)status == GL_TRUE;
}
// If you get an error please report on GitHub. You may try different GL context version or GLSL version.
static bool CheckProgram(GLuint handle, const char* desc)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
GLint status = 0, log_length = 0;
glGetProgramiv(handle, GL_LINK_STATUS, &status);
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if ((GLboolean)status == GL_FALSE)
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString);
if (log_length > 1)
{
ImVector<char> buf;
buf.resize((int)(log_length + 1));
glGetProgramInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin());
fprintf(stderr, "%s\n", buf.begin());
}
return (GLboolean)status == GL_TRUE;
}
bool ImGui_ImplOpenGL3_CreateDeviceObjects()
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Backup GL state
GLint last_texture, last_array_buffer;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GLint last_vertex_array;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
#endif
// Parse GLSL version string
int glsl_version = 130;
sscanf(bd->GlslVersionString, "#version %d", &glsl_version);
const GLchar* vertex_shader_glsl_120 =
"uniform mat4 ProjMtx;\n"
"attribute vec2 Position;\n"
"attribute vec2 UV;\n"
"attribute vec4 Color;\n"
"varying vec2 Frag_UV;\n"
"varying vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_130 =
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 UV;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_300_es =
"precision highp float;\n"
"layout (location = 0) in vec2 Position;\n"
"layout (location = 1) in vec2 UV;\n"
"layout (location = 2) in vec4 Color;\n"
"uniform mat4 ProjMtx;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_410_core =
"layout (location = 0) in vec2 Position;\n"
"layout (location = 1) in vec2 UV;\n"
"layout (location = 2) in vec4 Color;\n"
"uniform mat4 ProjMtx;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* fragment_shader_glsl_120 =
"#ifdef GL_ES\n"
" precision mediump float;\n"
"#endif\n"
"uniform sampler2D Texture;\n"
"varying vec2 Frag_UV;\n"
"varying vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_130 =
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_300_es =
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_410_core =
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"uniform sampler2D Texture;\n"
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
// Select shaders matching our GLSL versions
const GLchar* vertex_shader = nullptr;
const GLchar* fragment_shader = nullptr;
if (glsl_version < 130)
{
vertex_shader = vertex_shader_glsl_120;
fragment_shader = fragment_shader_glsl_120;
}
else if (glsl_version >= 410)
{
vertex_shader = vertex_shader_glsl_410_core;
fragment_shader = fragment_shader_glsl_410_core;
}
else if (glsl_version == 300)
{
vertex_shader = vertex_shader_glsl_300_es;
fragment_shader = fragment_shader_glsl_300_es;
}
else
{
vertex_shader = vertex_shader_glsl_130;
fragment_shader = fragment_shader_glsl_130;
}
// Create shaders
const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader };
GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vert_handle, 2, vertex_shader_with_version, nullptr);
glCompileShader(vert_handle);
CheckShader(vert_handle, "vertex shader");
const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader };
GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(frag_handle, 2, fragment_shader_with_version, nullptr);
glCompileShader(frag_handle);
CheckShader(frag_handle, "fragment shader");
// Link
bd->ShaderHandle = glCreateProgram();
glAttachShader(bd->ShaderHandle, vert_handle);
glAttachShader(bd->ShaderHandle, frag_handle);
glLinkProgram(bd->ShaderHandle);
CheckProgram(bd->ShaderHandle, "shader program");
glDetachShader(bd->ShaderHandle, vert_handle);
glDetachShader(bd->ShaderHandle, frag_handle);
glDeleteShader(vert_handle);
glDeleteShader(frag_handle);
bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture");
bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx");
bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position");
bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV");
bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color");
// Create buffers
glGenBuffers(1, &bd->VboHandle);
glGenBuffers(1, &bd->ElementsHandle);
ImGui_ImplOpenGL3_CreateFontsTexture();
// Restore modified GL state
glBindTexture(GL_TEXTURE_2D, last_texture);
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(last_vertex_array);
#endif
return true;
}
void ImGui_ImplOpenGL3_DestroyDeviceObjects()
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
ImGui_ImplOpenGL3_DestroyFontsTexture();
}
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#if defined(__clang__)
#pragma clang diagnostic pop
#endif

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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
// - Desktop GL: 2.x 3.x 4.x
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// About GLSL version:
// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
// Backend API
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
// (Optional) Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
// Specific OpenGL ES versions
//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
&& !defined(IMGUI_IMPL_OPENGL_ES3)
// Try to detect GLES on matching platforms
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
#else
// Otherwise imgui_impl_opengl3_loader.h will be used.
#endif
#endif

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//-----------------------------------------------------------------------------
// About imgui_impl_opengl3_loader.h:
//
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
// which proved to be endless problems for users.
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
//
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
//
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
//
// Regenerate with:
// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
//
// More info:
// https://github.com/dearimgui/gl3w_stripped
// https://github.com/ocornut/imgui/issues/4445
//-----------------------------------------------------------------------------
/*
* This file was generated with gl3w_gen.py, part of imgl3w
* (hosted at https://github.com/dearimgui/gl3w_stripped)
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __gl3w_h_
#define __gl3w_h_
// Adapted from KHR/khrplatform.h to avoid including entire file.
#ifndef __khrplatform_h_
typedef float khronos_float_t;
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef signed long long int khronos_ssize_t;
#else
typedef signed long int khronos_intptr_t;
typedef signed long int khronos_ssize_t;
#endif
#if defined(_MSC_VER) && !defined(__clang__)
typedef signed __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
#include <stdint.h>
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#else
typedef signed long long khronos_int64_t;
typedef unsigned long long khronos_uint64_t;
#endif
#endif // __khrplatform_h_
#ifndef __gl_glcorearb_h_
#define __gl_glcorearb_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/* glcorearb.h is for use with OpenGL core profile implementations.
** It should should be placed in the same directory as gl.h and
** included as <GL/glcorearb.h>.
**
** glcorearb.h includes only APIs in the latest OpenGL core profile
** implementation together with APIs in newer ARB extensions which
** can be supported by the core profile. It does not, and never will
** include functionality removed from the core profile, such as
** fixed-function vertex and fragment processing.
**
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
** <GL/glext.h> in the same source file.
*/
/* Generated C header for:
* API: gl
* Profile: core
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: glcore
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_VERSION_1_0
typedef void GLvoid;
typedef unsigned int GLenum;
typedef khronos_float_t GLfloat;
typedef int GLint;
typedef int GLsizei;
typedef unsigned int GLbitfield;
typedef double GLdouble;
typedef unsigned int GLuint;
typedef unsigned char GLboolean;
typedef khronos_uint8_t GLubyte;
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_TRIANGLES 0x0004
#define GL_ONE 1
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_FRONT_AND_BACK 0x0408
#define GL_POLYGON_MODE 0x0B40
#define GL_CULL_FACE 0x0B44
#define GL_DEPTH_TEST 0x0B71
#define GL_STENCIL_TEST 0x0B90
#define GL_VIEWPORT 0x0BA2
#define GL_BLEND 0x0BE2
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_TEXTURE_2D 0x0DE1
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_RGBA 0x1908
#define GL_FILL 0x1B02
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_LINEAR 0x2601
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glFlush (void);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI GLenum APIENTRY glGetError (void);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_VERSION_1_0 */
#ifndef GL_VERSION_1_1
typedef khronos_float_t GLclampf;
typedef double GLclampd;
#define GL_TEXTURE_BINDING_2D 0x8069
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
#endif
#endif /* GL_VERSION_1_1 */
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_ACTIVE_TEXTURE 0x84E0
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
#endif
#endif /* GL_VERSION_1_3 */
#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_FUNC_ADD 0x8006
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void APIENTRY glBlendEquation (GLenum mode);
#endif
#endif /* GL_VERSION_1_4 */
#ifndef GL_VERSION_1_5
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
#endif
#endif /* GL_VERSION_1_5 */
#ifndef GL_VERSION_2_0
typedef char GLchar;
typedef khronos_int16_t GLshort;
typedef khronos_int8_t GLbyte;
typedef khronos_uint16_t GLushort;
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_UPPER_LEFT 0x8CA2
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glCompileShader (GLuint shader);
GLAPI GLuint APIENTRY glCreateProgram (void);
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
GLAPI void APIENTRY glDeleteProgram (GLuint program);
GLAPI void APIENTRY glDeleteShader (GLuint shader);
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GLAPI void APIENTRY glLinkProgram (GLuint program);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI void APIENTRY glUseProgram (GLuint program);
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
#endif
#endif /* GL_VERSION_2_0 */
#ifndef GL_VERSION_3_0
typedef khronos_uint16_t GLhalf;
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_VERTEX_ARRAY_BINDING 0x85B5
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
GLAPI void APIENTRY glBindVertexArray (GLuint array);
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
#endif
#endif /* GL_VERSION_3_0 */
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
#define GL_PRIMITIVE_RESTART 0x8F9D
#endif /* GL_VERSION_3_1 */
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
typedef struct __GLsync *GLsync;
typedef khronos_uint64_t GLuint64;
typedef khronos_int64_t GLint64;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
#endif
#endif /* GL_VERSION_3_2 */
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
#define GL_SAMPLER_BINDING 0x8919
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
#endif
#endif /* GL_VERSION_3_3 */
#ifndef GL_VERSION_4_1
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
#endif /* GL_VERSION_4_1 */
#ifndef GL_VERSION_4_3
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#endif /* GL_VERSION_4_3 */
#ifndef GL_VERSION_4_5
#define GL_CLIP_ORIGIN 0x935C
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
#endif /* GL_VERSION_4_5 */
#ifndef GL_ARB_bindless_texture
typedef khronos_uint64_t GLuint64EXT;
#endif /* GL_ARB_bindless_texture */
#ifndef GL_ARB_cl_event
struct _cl_context;
struct _cl_event;
#endif /* GL_ARB_cl_event */
#ifndef GL_ARB_clip_control
#define GL_ARB_clip_control 1
#endif /* GL_ARB_clip_control */
#ifndef GL_ARB_debug_output
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#endif /* GL_ARB_debug_output */
#ifndef GL_EXT_EGL_image_storage
typedef void *GLeglImageOES;
#endif /* GL_EXT_EGL_image_storage */
#ifndef GL_EXT_direct_state_access
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
#endif /* GL_EXT_direct_state_access */
#ifndef GL_NV_draw_vulkan_image
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#endif /* GL_NV_draw_vulkan_image */
#ifndef GL_NV_gpu_shader5
typedef khronos_int64_t GLint64EXT;
#endif /* GL_NV_gpu_shader5 */
#ifndef GL_NV_vertex_buffer_unified_memory
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef __cplusplus
}
#endif
#endif
#ifndef GL3W_API
#define GL3W_API
#endif
#ifndef __gl_h_
#define __gl_h_
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define GL3W_OK 0
#define GL3W_ERROR_INIT -1
#define GL3W_ERROR_LIBRARY_OPEN -2
#define GL3W_ERROR_OPENGL_VERSION -3
typedef void (*GL3WglProc)(void);
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
/* gl3w api */
GL3W_API int imgl3wInit(void);
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
GL3W_API int imgl3wIsSupported(int major, int minor);
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
/* gl3w internal state */
union GL3WProcs {
GL3WglProc ptr[58];
struct {
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDSAMPLERPROC BindSampler;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLDISABLEPROC Disable;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLDRAWELEMENTSPROC DrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLFLUSHPROC Flush;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETERRORPROC GetError;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
PFNGLISENABLEDPROC IsEnabled;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLSCISSORPROC Scissor;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLTEXIMAGE2DPROC TexImage2D;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVIEWPORTPROC Viewport;
} gl;
};
GL3W_API extern union GL3WProcs imgl3wProcs;
/* OpenGL functions */
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
#define glAttachShader imgl3wProcs.gl.AttachShader
#define glBindBuffer imgl3wProcs.gl.BindBuffer
#define glBindSampler imgl3wProcs.gl.BindSampler
#define glBindTexture imgl3wProcs.gl.BindTexture
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
#define glBlendEquation imgl3wProcs.gl.BlendEquation
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
#define glBufferData imgl3wProcs.gl.BufferData
#define glBufferSubData imgl3wProcs.gl.BufferSubData
#define glClear imgl3wProcs.gl.Clear
#define glClearColor imgl3wProcs.gl.ClearColor
#define glCompileShader imgl3wProcs.gl.CompileShader
#define glCreateProgram imgl3wProcs.gl.CreateProgram
#define glCreateShader imgl3wProcs.gl.CreateShader
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
#define glDeleteShader imgl3wProcs.gl.DeleteShader
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
#define glDetachShader imgl3wProcs.gl.DetachShader
#define glDisable imgl3wProcs.gl.Disable
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
#define glDrawElements imgl3wProcs.gl.DrawElements
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
#define glEnable imgl3wProcs.gl.Enable
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
#define glFlush imgl3wProcs.gl.Flush
#define glGenBuffers imgl3wProcs.gl.GenBuffers
#define glGenTextures imgl3wProcs.gl.GenTextures
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
#define glGetError imgl3wProcs.gl.GetError
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
#define glGetString imgl3wProcs.gl.GetString
#define glGetStringi imgl3wProcs.gl.GetStringi
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
#define glIsEnabled imgl3wProcs.gl.IsEnabled
#define glLinkProgram imgl3wProcs.gl.LinkProgram
#define glPixelStorei imgl3wProcs.gl.PixelStorei
#define glPolygonMode imgl3wProcs.gl.PolygonMode
#define glReadPixels imgl3wProcs.gl.ReadPixels
#define glScissor imgl3wProcs.gl.Scissor
#define glShaderSource imgl3wProcs.gl.ShaderSource
#define glTexImage2D imgl3wProcs.gl.TexImage2D
#define glTexParameteri imgl3wProcs.gl.TexParameteri
#define glUniform1i imgl3wProcs.gl.Uniform1i
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
#define glUseProgram imgl3wProcs.gl.UseProgram
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
#define glViewport imgl3wProcs.gl.Viewport
#ifdef __cplusplus
}
#endif
#endif
#ifdef IMGL3W_IMPL
#ifdef __cplusplus
extern "C" {
#endif
#include <stdlib.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
static HMODULE libgl;
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
static GL3WglGetProcAddr wgl_get_proc_address;
static int open_libgl(void)
{
libgl = LoadLibraryA("opengl32.dll");
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
return GL3W_OK;
}
static void close_libgl(void) { FreeLibrary(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = (GL3WglProc)wgl_get_proc_address(proc);
if (!res)
res = (GL3WglProc)GetProcAddress(libgl, proc);
return res;
}
#elif defined(__APPLE__)
#include <dlfcn.h>
static void *libgl;
static int open_libgl(void)
{
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
return GL3W_OK;
}
static void close_libgl(void) { dlclose(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#else
#include <dlfcn.h>
static void *libgl;
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
static int open_libgl(void)
{
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
return GL3W_OK;
}
static void close_libgl(void) { dlclose(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = glx_get_proc_address((const GLubyte *)proc);
if (!res)
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#endif
static struct { int major, minor; } version;
static int parse_version(void)
{
if (!glGetIntegerv)
return GL3W_ERROR_INIT;
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
if (version.major < 3)
return GL3W_ERROR_OPENGL_VERSION;
return GL3W_OK;
}
static void load_procs(GL3WGetProcAddressProc proc);
int imgl3wInit(void)
{
int res = open_libgl();
if (res)
return res;
atexit(close_libgl);
return imgl3wInit2(get_proc);
}
int imgl3wInit2(GL3WGetProcAddressProc proc)
{
load_procs(proc);
return parse_version();
}
int imgl3wIsSupported(int major, int minor)
{
if (major < 3)
return 0;
if (version.major == major)
return version.minor >= minor;
return version.major >= major;
}
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
static const char *proc_names[] = {
"glActiveTexture",
"glAttachShader",
"glBindBuffer",
"glBindSampler",
"glBindTexture",
"glBindVertexArray",
"glBlendEquation",
"glBlendEquationSeparate",
"glBlendFuncSeparate",
"glBufferData",
"glBufferSubData",
"glClear",
"glClearColor",
"glCompileShader",
"glCreateProgram",
"glCreateShader",
"glDeleteBuffers",
"glDeleteProgram",
"glDeleteShader",
"glDeleteTextures",
"glDeleteVertexArrays",
"glDetachShader",
"glDisable",
"glDisableVertexAttribArray",
"glDrawElements",
"glDrawElementsBaseVertex",
"glEnable",
"glEnableVertexAttribArray",
"glFlush",
"glGenBuffers",
"glGenTextures",
"glGenVertexArrays",
"glGetAttribLocation",
"glGetError",
"glGetIntegerv",
"glGetProgramInfoLog",
"glGetProgramiv",
"glGetShaderInfoLog",
"glGetShaderiv",
"glGetString",
"glGetStringi",
"glGetUniformLocation",
"glGetVertexAttribPointerv",
"glGetVertexAttribiv",
"glIsEnabled",
"glLinkProgram",
"glPixelStorei",
"glPolygonMode",
"glReadPixels",
"glScissor",
"glShaderSource",
"glTexImage2D",
"glTexParameteri",
"glUniform1i",
"glUniformMatrix4fv",
"glUseProgram",
"glVertexAttribPointer",
"glViewport",
};
GL3W_API union GL3WProcs imgl3wProcs;
static void load_procs(GL3WGetProcAddressProc proc)
{
size_t i;
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
imgl3wProcs.ptr[i] = proc(proc_names[i]);
}
#ifdef __cplusplus
}
#endif
#endif

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// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// Implemented features:
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#include "imgui.h"
#include "imgui_impl_win32.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
#include <tchar.h>
#include <dwmapi.h>
// Configuration flags to add in your imconfig.h file:
//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
// Using XInput for gamepad (will load DLL dynamically)
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
#include <xinput.h>
typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
#endif
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-09-28: Inputs: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode).
// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
// 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
// 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness.
// 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
// 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus.
// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
// 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
// 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi).
// 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
// 2021-01-25: Inputs: Dynamically loading XInput DLL.
// 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
// 2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set.
struct ImGui_ImplWin32_Data
{
HWND hWnd;
HWND MouseHwnd;
bool MouseTracked;
int MouseButtonsDown;
INT64 Time;
INT64 TicksPerSecond;
ImGuiMouseCursor LastMouseCursor;
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
bool HasGamepad;
bool WantUpdateHasGamepad;
HMODULE XInputDLL;
PFN_XInputGetCapabilities XInputGetCapabilities;
PFN_XInputGetState XInputGetState;
#endif
ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
};
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
}
// Functions
bool ImGui_ImplWin32_Init(void* hwnd)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
INT64 perf_frequency, perf_counter;
if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency))
return false;
if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter))
return false;
// Setup backend capabilities flags
ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)();
io.BackendPlatformUserData = (void*)bd;
io.BackendPlatformName = "imgui_impl_win32";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
bd->hWnd = (HWND)hwnd;
bd->TicksPerSecond = perf_frequency;
bd->Time = perf_counter;
bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
// Set platform dependent data in viewport
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
// Dynamically load XInput library
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
bd->WantUpdateHasGamepad = true;
const char* xinput_dll_names[] =
{
"xinput1_4.dll", // Windows 8+
"xinput1_3.dll", // DirectX SDK
"xinput9_1_0.dll", // Windows Vista, Windows 7
"xinput1_2.dll", // DirectX SDK
"xinput1_1.dll" // DirectX SDK
};
for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++)
if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n]))
{
bd->XInputDLL = dll;
bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities");
bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState");
break;
}
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
return true;
}
void ImGui_ImplWin32_Shutdown()
{
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
// Unload XInput library
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
if (bd->XInputDLL)
::FreeLibrary(bd->XInputDLL);
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
io.BackendPlatformName = nullptr;
io.BackendPlatformUserData = nullptr;
IM_DELETE(bd);
}
static bool ImGui_ImplWin32_UpdateMouseCursor()
{
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return false;
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
{
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
::SetCursor(nullptr);
}
else
{
// Show OS mouse cursor
LPTSTR win32_cursor = IDC_ARROW;
switch (imgui_cursor)
{
case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break;
}
::SetCursor(::LoadCursor(nullptr, win32_cursor));
}
return true;
}
static bool IsVkDown(int vk)
{
return (::GetKeyState(vk) & 0x8000) != 0;
}
static void ImGui_ImplWin32_AddKeyEvent(ImGuiKey key, bool down, int native_keycode, int native_scancode = -1)
{
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(key, down);
io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code)
IM_UNUSED(native_scancode);
}
static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
{
// Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one.
if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT))
ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, false, VK_LSHIFT);
if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT))
ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, false, VK_RSHIFT);
// Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW).
if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN))
ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftSuper, false, VK_LWIN);
if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN))
ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightSuper, false, VK_RWIN);
}
static void ImGui_ImplWin32_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL));
io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT));
io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU));
io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_APPS));
}
static void ImGui_ImplWin32_UpdateMouseData()
{
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(bd->hWnd != 0);
const bool is_app_focused = (::GetForegroundWindow() == bd->hWnd);
if (is_app_focused)
{
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
if (io.WantSetMousePos)
{
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
if (::ClientToScreen(bd->hWnd, &pos))
::SetCursorPos(pos.x, pos.y);
}
// (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured)
if (!io.WantSetMousePos && !bd->MouseTracked)
{
POINT pos;
if (::GetCursorPos(&pos) && ::ScreenToClient(bd->hWnd, &pos))
io.AddMousePosEvent((float)pos.x, (float)pos.y);
}
}
}
// Gamepad navigation mapping
static void ImGui_ImplWin32_UpdateGamepads()
{
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
//if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
// return;
// Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow.
// Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE.
if (bd->WantUpdateHasGamepad)
{
XINPUT_CAPABILITIES caps = {};
bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false;
bd->WantUpdateHasGamepad = false;
}
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
XINPUT_STATE xinput_state;
XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad;
if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS)
return;
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
#define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); }
#define MAP_ANALOG(KEY_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); }
MAP_BUTTON(ImGuiKey_GamepadStart, XINPUT_GAMEPAD_START);
MAP_BUTTON(ImGuiKey_GamepadBack, XINPUT_GAMEPAD_BACK);
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, XINPUT_GAMEPAD_X);
MAP_BUTTON(ImGuiKey_GamepadFaceRight, XINPUT_GAMEPAD_B);
MAP_BUTTON(ImGuiKey_GamepadFaceUp, XINPUT_GAMEPAD_Y);
MAP_BUTTON(ImGuiKey_GamepadFaceDown, XINPUT_GAMEPAD_A);
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, XINPUT_GAMEPAD_DPAD_LEFT);
MAP_BUTTON(ImGuiKey_GamepadDpadRight, XINPUT_GAMEPAD_DPAD_RIGHT);
MAP_BUTTON(ImGuiKey_GamepadDpadUp, XINPUT_GAMEPAD_DPAD_UP);
MAP_BUTTON(ImGuiKey_GamepadDpadDown, XINPUT_GAMEPAD_DPAD_DOWN);
MAP_BUTTON(ImGuiKey_GamepadL1, XINPUT_GAMEPAD_LEFT_SHOULDER);
MAP_BUTTON(ImGuiKey_GamepadR1, XINPUT_GAMEPAD_RIGHT_SHOULDER);
MAP_ANALOG(ImGuiKey_GamepadL2, gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
MAP_ANALOG(ImGuiKey_GamepadR2, gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
MAP_BUTTON(ImGuiKey_GamepadL3, XINPUT_GAMEPAD_LEFT_THUMB);
MAP_BUTTON(ImGuiKey_GamepadR3, XINPUT_GAMEPAD_RIGHT_THUMB);
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
MAP_ANALOG(ImGuiKey_GamepadLStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
MAP_ANALOG(ImGuiKey_GamepadLStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
MAP_ANALOG(ImGuiKey_GamepadLStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
MAP_ANALOG(ImGuiKey_GamepadRStickRight, gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
MAP_ANALOG(ImGuiKey_GamepadRStickUp, gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
MAP_ANALOG(ImGuiKey_GamepadRStickDown, gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
#undef MAP_BUTTON
#undef MAP_ANALOG
#endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
}
void ImGui_ImplWin32_NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplWin32_Init()?");
// Setup display size (every frame to accommodate for window resizing)
RECT rect = { 0, 0, 0, 0 };
::GetClientRect(bd->hWnd, &rect);
io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
// Setup time step
INT64 current_time = 0;
::QueryPerformanceCounter((LARGE_INTEGER*)&current_time);
io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond;
bd->Time = current_time;
// Update OS mouse position
ImGui_ImplWin32_UpdateMouseData();
// Process workarounds for known Windows key handling issues
ImGui_ImplWin32_ProcessKeyEventsWorkarounds();
// Update OS mouse cursor with the cursor requested by imgui
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
if (bd->LastMouseCursor != mouse_cursor)
{
bd->LastMouseCursor = mouse_cursor;
ImGui_ImplWin32_UpdateMouseCursor();
}
// Update game controllers (if enabled and available)
ImGui_ImplWin32_UpdateGamepads();
}
// There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED, we assign it an arbitrary value to make code more readable (VK_ codes go up to 255)
#define IM_VK_KEYPAD_ENTER (VK_RETURN + 256)
// Map VK_xxx to ImGuiKey_xxx.
static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam)
{
switch (wParam)
{
case VK_TAB: return ImGuiKey_Tab;
case VK_LEFT: return ImGuiKey_LeftArrow;
case VK_RIGHT: return ImGuiKey_RightArrow;
case VK_UP: return ImGuiKey_UpArrow;
case VK_DOWN: return ImGuiKey_DownArrow;
case VK_PRIOR: return ImGuiKey_PageUp;
case VK_NEXT: return ImGuiKey_PageDown;
case VK_HOME: return ImGuiKey_Home;
case VK_END: return ImGuiKey_End;
case VK_INSERT: return ImGuiKey_Insert;
case VK_DELETE: return ImGuiKey_Delete;
case VK_BACK: return ImGuiKey_Backspace;
case VK_SPACE: return ImGuiKey_Space;
case VK_RETURN: return ImGuiKey_Enter;
case VK_ESCAPE: return ImGuiKey_Escape;
case VK_OEM_7: return ImGuiKey_Apostrophe;
case VK_OEM_COMMA: return ImGuiKey_Comma;
case VK_OEM_MINUS: return ImGuiKey_Minus;
case VK_OEM_PERIOD: return ImGuiKey_Period;
case VK_OEM_2: return ImGuiKey_Slash;
case VK_OEM_1: return ImGuiKey_Semicolon;
case VK_OEM_PLUS: return ImGuiKey_Equal;
case VK_OEM_4: return ImGuiKey_LeftBracket;
case VK_OEM_5: return ImGuiKey_Backslash;
case VK_OEM_6: return ImGuiKey_RightBracket;
case VK_OEM_3: return ImGuiKey_GraveAccent;
case VK_CAPITAL: return ImGuiKey_CapsLock;
case VK_SCROLL: return ImGuiKey_ScrollLock;
case VK_NUMLOCK: return ImGuiKey_NumLock;
case VK_SNAPSHOT: return ImGuiKey_PrintScreen;
case VK_PAUSE: return ImGuiKey_Pause;
case VK_NUMPAD0: return ImGuiKey_Keypad0;
case VK_NUMPAD1: return ImGuiKey_Keypad1;
case VK_NUMPAD2: return ImGuiKey_Keypad2;
case VK_NUMPAD3: return ImGuiKey_Keypad3;
case VK_NUMPAD4: return ImGuiKey_Keypad4;
case VK_NUMPAD5: return ImGuiKey_Keypad5;
case VK_NUMPAD6: return ImGuiKey_Keypad6;
case VK_NUMPAD7: return ImGuiKey_Keypad7;
case VK_NUMPAD8: return ImGuiKey_Keypad8;
case VK_NUMPAD9: return ImGuiKey_Keypad9;
case VK_DECIMAL: return ImGuiKey_KeypadDecimal;
case VK_DIVIDE: return ImGuiKey_KeypadDivide;
case VK_MULTIPLY: return ImGuiKey_KeypadMultiply;
case VK_SUBTRACT: return ImGuiKey_KeypadSubtract;
case VK_ADD: return ImGuiKey_KeypadAdd;
case IM_VK_KEYPAD_ENTER: return ImGuiKey_KeypadEnter;
case VK_LSHIFT: return ImGuiKey_LeftShift;
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
case VK_LMENU: return ImGuiKey_LeftAlt;
case VK_LWIN: return ImGuiKey_LeftSuper;
case VK_RSHIFT: return ImGuiKey_RightShift;
case VK_RCONTROL: return ImGuiKey_RightCtrl;
case VK_RMENU: return ImGuiKey_RightAlt;
case VK_RWIN: return ImGuiKey_RightSuper;
case VK_APPS: return ImGuiKey_Menu;
case '0': return ImGuiKey_0;
case '1': return ImGuiKey_1;
case '2': return ImGuiKey_2;
case '3': return ImGuiKey_3;
case '4': return ImGuiKey_4;
case '5': return ImGuiKey_5;
case '6': return ImGuiKey_6;
case '7': return ImGuiKey_7;
case '8': return ImGuiKey_8;
case '9': return ImGuiKey_9;
case 'A': return ImGuiKey_A;
case 'B': return ImGuiKey_B;
case 'C': return ImGuiKey_C;
case 'D': return ImGuiKey_D;
case 'E': return ImGuiKey_E;
case 'F': return ImGuiKey_F;
case 'G': return ImGuiKey_G;
case 'H': return ImGuiKey_H;
case 'I': return ImGuiKey_I;
case 'J': return ImGuiKey_J;
case 'K': return ImGuiKey_K;
case 'L': return ImGuiKey_L;
case 'M': return ImGuiKey_M;
case 'N': return ImGuiKey_N;
case 'O': return ImGuiKey_O;
case 'P': return ImGuiKey_P;
case 'Q': return ImGuiKey_Q;
case 'R': return ImGuiKey_R;
case 'S': return ImGuiKey_S;
case 'T': return ImGuiKey_T;
case 'U': return ImGuiKey_U;
case 'V': return ImGuiKey_V;
case 'W': return ImGuiKey_W;
case 'X': return ImGuiKey_X;
case 'Y': return ImGuiKey_Y;
case 'Z': return ImGuiKey_Z;
case VK_F1: return ImGuiKey_F1;
case VK_F2: return ImGuiKey_F2;
case VK_F3: return ImGuiKey_F3;
case VK_F4: return ImGuiKey_F4;
case VK_F5: return ImGuiKey_F5;
case VK_F6: return ImGuiKey_F6;
case VK_F7: return ImGuiKey_F7;
case VK_F8: return ImGuiKey_F8;
case VK_F9: return ImGuiKey_F9;
case VK_F10: return ImGuiKey_F10;
case VK_F11: return ImGuiKey_F11;
case VK_F12: return ImGuiKey_F12;
default: return ImGuiKey_None;
}
}
// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef DBT_DEVNODES_CHANGED
#define DBT_DEVNODES_CHANGED 0x0007
#endif
// Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
// Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
// When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds.
// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
#if 0
// Copy this line into your .cpp file to forward declare the function.
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
#endif
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui::GetCurrentContext() == nullptr)
return 0;
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
switch (msg)
{
case WM_MOUSEMOVE:
// We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
bd->MouseHwnd = hwnd;
if (!bd->MouseTracked)
{
TRACKMOUSEEVENT tme = { sizeof(tme), TME_LEAVE, hwnd, 0 };
::TrackMouseEvent(&tme);
bd->MouseTracked = true;
}
io.AddMousePosEvent((float)GET_X_LPARAM(lParam), (float)GET_Y_LPARAM(lParam));
break;
case WM_MOUSELEAVE:
if (bd->MouseHwnd == hwnd)
bd->MouseHwnd = nullptr;
bd->MouseTracked = false;
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
break;
case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
{
int button = 0;
if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; }
if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
if (bd->MouseButtonsDown == 0 && ::GetCapture() == nullptr)
::SetCapture(hwnd);
bd->MouseButtonsDown |= 1 << button;
io.AddMouseButtonEvent(button, true);
return 0;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
{
int button = 0;
if (msg == WM_LBUTTONUP) { button = 0; }
if (msg == WM_RBUTTONUP) { button = 1; }
if (msg == WM_MBUTTONUP) { button = 2; }
if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
bd->MouseButtonsDown &= ~(1 << button);
if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd)
::ReleaseCapture();
io.AddMouseButtonEvent(button, false);
return 0;
}
case WM_MOUSEWHEEL:
io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA);
return 0;
case WM_MOUSEHWHEEL:
io.AddMouseWheelEvent((float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f);
return 0;
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
{
const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN);
if (wParam < 256)
{
// Submit modifiers
ImGui_ImplWin32_UpdateKeyModifiers();
// Obtain virtual key code
// (keypad enter doesn't have its own... VK_RETURN with KF_EXTENDED flag means keypad enter, see IM_VK_KEYPAD_ENTER definition for details, it is mapped to ImGuiKey_KeyPadEnter.)
int vk = (int)wParam;
if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED))
vk = IM_VK_KEYPAD_ENTER;
// Submit key event
const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk);
const int scancode = (int)LOBYTE(HIWORD(lParam));
if (key != ImGuiKey_None)
ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode);
// Submit individual left/right modifier events
if (vk == VK_SHIFT)
{
// Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); }
if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); }
}
else if (vk == VK_CONTROL)
{
if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); }
if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); }
}
else if (vk == VK_MENU)
{
if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); }
if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); }
}
}
return 0;
}
case WM_SETFOCUS:
case WM_KILLFOCUS:
io.AddFocusEvent(msg == WM_SETFOCUS);
return 0;
case WM_CHAR:
if (::IsWindowUnicode(hwnd))
{
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
io.AddInputCharacterUTF16((unsigned short)wParam);
}
else
{
wchar_t wch = 0;
::MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1);
io.AddInputCharacter(wch);
}
return 0;
case WM_SETCURSOR:
// This is required to restore cursor when transitioning from e.g resize borders to client area.
if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
return 1;
return 0;
case WM_DEVICECHANGE:
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
if ((UINT)wParam == DBT_DEVNODES_CHANGED)
bd->WantUpdateHasGamepad = true;
#endif
return 0;
}
return 0;
}
//--------------------------------------------------------------------------------------------------------
// DPI-related helpers (optional)
//--------------------------------------------------------------------------------------------------------
// - Use to enable DPI awareness without having to create an application manifest.
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
//---------------------------------------------------------------------------------------------------------
// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
// If you are trying to implement your own backend for your own engine, you may ignore that noise.
//---------------------------------------------------------------------------------------------------------
// Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they
// require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200
static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD)
{
typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG);
static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = nullptr;
if (RtlVerifyVersionInfoFn == nullptr)
if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll"))
RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo");
if (RtlVerifyVersionInfoFn == nullptr)
return FALSE;
RTL_OSVERSIONINFOEXW versionInfo = { };
ULONGLONG conditionMask = 0;
versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW);
versionInfo.dwMajorVersion = major;
versionInfo.dwMinorVersion = minor;
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL);
return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE;
}
#define _IsWindowsVistaOrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA
#define _IsWindows8OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8
#define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE
#define _IsWindows10OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10
#ifndef DPI_ENUMS_DECLARED
typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
#endif
#ifndef _DPI_AWARENESS_CONTEXTS_
DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
#endif
#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
#endif
typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+
typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+
typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
// Helper function to enable DPI awareness without setting up a manifest
void ImGui_ImplWin32_EnableDpiAwareness()
{
if (_IsWindows10OrGreater())
{
static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
{
SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
return;
}
}
if (_IsWindows8Point1OrGreater())
{
static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
{
SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
return;
}
}
#if _WIN32_WINNT >= 0x0600
::SetProcessDPIAware();
#endif
}
#if defined(_MSC_VER) && !defined(NOGDI)
#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32'
#endif
float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
{
UINT xdpi = 96, ydpi = 96;
if (_IsWindows8Point1OrGreater())
{
static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
static PFN_GetDpiForMonitor GetDpiForMonitorFn = nullptr;
if (GetDpiForMonitorFn == nullptr && shcore_dll != nullptr)
GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor");
if (GetDpiForMonitorFn != nullptr)
{
GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
return xdpi / 96.0f;
}
}
#ifndef NOGDI
const HDC dc = ::GetDC(nullptr);
xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
::ReleaseDC(nullptr, dc);
#endif
return xdpi / 96.0f;
}
float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
{
HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
}
//---------------------------------------------------------------------------------------------------------
// Transparency related helpers (optional)
//--------------------------------------------------------------------------------------------------------
#if defined(_MSC_VER)
#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
#endif
// [experimental]
// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
{
if (!_IsWindowsVistaOrGreater())
return;
BOOL composition;
if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
return;
BOOL opaque;
DWORD color;
if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
{
HRGN region = ::CreateRectRgn(0, 0, -1, -1);
DWM_BLURBEHIND bb = {};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = region;
bb.fEnable = TRUE;
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
::DeleteObject(region);
}
else
{
DWM_BLURBEHIND bb = {};
bb.dwFlags = DWM_BB_ENABLE;
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
}
}
//---------------------------------------------------------------------------------------------------------

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// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// Implemented features:
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
// Win32 message handler your application need to call.
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
#if 0
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
#endif
// DPI-related helpers (optional)
// - Use to enable DPI awareness without having to create an application manifest.
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
// Transparency related helpers (optional) [experimental]
// - Use to enable alpha compositing transparency with the desktop.
// - Use together with e.g. clearing your framebuffer with zero-alpha.
IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd

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// [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.01.
// Grep for [DEAR IMGUI] to find the changes.
//
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
typedef int stbrp_coord;
#define STBRP__MAXVAL 0x7fffffff
// Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
context->extra[1].y = (1<<30);
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

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#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
obj/
[Ll]ib
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
*.VC.db
#GCC files
*.o
*.d
*.res
*.dll
*.a
#Visual Studio Code files
.vscode/

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vendor/minhook/AUTHORS.txt vendored Normal file
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Tsuda Kageyu <tsuda.kageyu@gmail.com>
Creator, maintainer
Michael Maltsev <leahcimmar@gmail.com>
Added "Queue" functions. A lot of bug fixes.
Andrey Unis <uniskz@gmail.com>
Rewrote the hook engine in plain C.

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# MinHook - The Minimalistic API Hooking Library for x64/x86
# Copyright (C) 2009-2017 Tsuda Kageyu.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
cmake_minimum_required(VERSION 3.0)
project(minhook LANGUAGES C)
include(CMakePackageConfigHelpers)
set(MINHOOK_MAJOR_VERSION 1)
set(MINHOOK_MINOR_VERSION 3)
set(MINHOOK_PATCH_VERSION 3)
set(MINHOOK_VERSION ${MINHOOK_MAJOR_VERSION}.${MINHOOK_MINOR_VERSION}.${MINHOOK_PATCH_VERSION})
################
# BUILD #
################
option(BUILD_SHARED_LIBS "build shared version" OFF)
set(SOURCES_MINHOOK
"src/buffer.c"
"src/hook.c"
"src/trampoline.c"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SOURCES_HDE "src/hde/hde64.c")
else()
set(SOURCES_HDE "src/hde/hde32.c")
endif()
if(BUILD_SHARED_LIBS)
set(RESOURCES
"dll_resources/minhook.rc"
"dll_resources/minhook.def"
)
endif()
add_library(minhook ${SOURCES_MINHOOK} ${SOURCES_HDE} ${RESOURCES})
target_include_directories(minhook PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/>
$<INSTALL_INTERFACE:include>
)
target_include_directories(minhook PRIVATE "src/")
target_include_directories(minhook PRIVATE "src/hde/")
if(WIN32)
set_target_properties(minhook PROPERTIES PREFIX "")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set_target_properties(minhook PROPERTIES DEBUG_POSTFIX ".x64d")
set_target_properties(minhook PROPERTIES RELEASE_POSTFIX ".x64")
set_target_properties(minhook PROPERTIES RELWITHDEBINFO_POSTFIX ".x64")
set_target_properties(minhook PROPERTIES MINSIZEREL_POSTFIX ".x64")
else()
set_target_properties(minhook PROPERTIES DEBUG_POSTFIX ".x32d")
set_target_properties(minhook PROPERTIES RELEASE_POSTFIX ".x32")
set_target_properties(minhook PROPERTIES RELWITHDEBINFO_POSTFIX ".x32")
set_target_properties(minhook PROPERTIES MINSIZEREL_POSTFIX ".x64")
endif()
else()
set_target_properties(minhook PROPERTIES PREFIX "lib")
set_target_properties(minhook PROPERTIES POSTFIX "")
set_target_properties(minhook PROPERTIES DEBUG_POSTFIX "d")
endif()
################
# CMAKE CONFIG #
################
configure_package_config_file(
"cmake/minhook-config.cmake.in"
"minhook-config.cmake"
INSTALL_DESTINATION
"lib/minhook"
)
write_basic_package_version_file(
"minhook-config-version.cmake"
VERSION
${MINHOOK_VERSION}
COMPATIBILITY
AnyNewerVersion
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/minhook-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/minhook-config-version.cmake"
DESTINATION
"lib/minhook"
)
###################
# INSTALL #
###################
install(TARGETS minhook
EXPORT minhook-targets
RUNTIME DESTINATION "bin"
ARCHIVE DESTINATION "lib"
LIBRARY DESTINATION "lib"
)
install(
EXPORT
minhook-targets
NAMESPACE
minhook::
DESTINATION
"lib/minhook"
)
install(
DIRECTORY include DESTINATION .
)

81
vendor/minhook/LICENSE.txt vendored Normal file
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MinHook - The Minimalistic API Hooking Library for x64/x86
Copyright (C) 2009-2017 Tsuda Kageyu.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
Portions of this software are Copyright (c) 2008-2009, Vyacheslav Patkov.
================================================================================
Hacker Disassembler Engine 32 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
Hacker Disassembler Engine 64 C
Copyright (c) 2008-2009, Vyacheslav Patkov.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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vendor/minhook/README.md vendored Normal file
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# MinHook
[![License](https://img.shields.io/badge/License-BSD%202--Clause-orange.svg)](https://opensource.org/licenses/BSD-2-Clause)
The Minimalistic x86/x64 API Hooking Library for Windows
http://www.codeproject.com/KB/winsdk/LibMinHook.aspx
### Donation please
I need some funds to continue developing this library. All contributions gratefully accepted.
<a href='https://pledgie.com/campaigns/27314'><img alt='Click here to lend your support to: MinHook - Help me continue to develop this library and make a donation at pledgie.com !' src='https://pledgie.com/campaigns/27314.png?skin_name=chrome' border='0' ></a>
### Version history
- **v1.3.3 - 8 Jan 2017**
* Added a helper function ```hookApiEx```. (Thanks to asm256)
* Support Visual Studio 2017 RC.
- **v1.3.2.1 - 9 Nov 2015** (Nuget package only)
* Fixed an insufficient support for Visual Studio 2015.
- **v1.3.2 - 1 Nov 2015**
* Support Visual Studio 2015.
* Support MinGW.
- **v1.3.2-beta3 - 21 Jul 2015** (Nuget package only)
* Support MinGW. (Experimental)
- **v1.3.2-beta2 - 18 May 2015**
* Fixed some subtle bugs. (Thanks to RaMMicHaeL)
* Added a helper function ```MH_StatusToString```. (Thanks to Jan Klass)
- **v1.3.2-beta - 12 May 2015**
* Fixed a possible thread deadlock in x64 mode. (Thanks to Aleh Kazakevich)
* Reduced the footprint a little more.
* Support Visual Studio 2015 RC. (Experimental)
- **v1.3.1.1 - 7 Apr 2015** (Nuget package only)
* Support for WDK8.0 and 8.1.
- **v1.3.1 - 19 Mar 2015**
* No major changes from v1.3.1-beta.
- **v1.3.1-beta - 11 Mar 2015**
* Added a helper function ```hookApi```. (Thanks to uniskz).
* Fixed a false memory leak reported by some tools.
* Fixed a degradated compatibility issue.
- **v1.3 - 13 Sep 2014**
* No major changes from v1.3-beta3.
- **v1.3-beta3 - 31 Jul 2014**
* Fixed some small bugs.
* Improved the memory management.
- **v1.3-beta2 - 21 Jul 2014**
* Changed the parameters to Windows-friendly types. (void* to LPVOID)
* Fixed some small bugs.
* Reorganized the source files.
* Reduced the footprint a little more.
- **v1.3-beta - 17 Jul 2014**
* Rewrote in plain C to reduce the footprint and memory usage. (suggested by Andrey Unis)
* Simplified the overall code base to make it more readable and maintainable.
* Changed the license from 3-clause to 2-clause BSD License.
- **v1.2 - 28 Sep 2013**
* Removed boost dependency ([jarredholman](https://github.com/jarredholman/minhook)).
* Fixed a small bug in the GetRelativeBranchDestination function ([pillbug99](http://www.codeproject.com/Messages/4058892/Small-Bug-Found.aspx)).
* Added the ```MH_RemoveHook``` function, which removes a hook created with the ```hook``` function.
* Added the following functions to enable or disable multiple hooks in one go: ```MH_QueueEnableHook```, ```MH_QueueDisableHook```, ```MH_ApplyQueued```. This is the preferred way of handling multiple hooks as every call to `MH_EnableHook` or `MH_DisableHook` suspends and resumes all threads.
* Made the functions ```MH_EnableHook``` and ```MH_DisableHook``` enable/disable all created hooks when the ```MH_ALL_HOOKS``` parameter is passed. This, too, is an efficient way of handling multiple hooks.
* If the target function is too small to be patched with a jump, MinHook tries to place the jump above the function. If that fails as well, the ```hook``` function returns ```MH_ERROR_UNSUPPORTED_FUNCTION```. This fixes an issue of hooking the LoadLibraryExW function on Windows 7 x64 ([reported by Obble](http://www.codeproject.com/Messages/4578613/Re-Bug-LoadLibraryExW-hook-fails-on-windows-2008-r.aspx)).
- **v1.1 - 26 Nov 2009**
* Changed the interface to create a hook and a trampoline function in one go to prevent the detour function from being called before the trampoline function is created. ([reported by xliqz](http://www.codeproject.com/Messages/3280374/Unsafe.aspx))
* Shortened the function names from ```MinHook_*``` to ```MH_*``` to make them handier.
- **v1.0 - 22 Nov 2009**
* Initial release.

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vendor/minhook/build/MinGW/Makefile vendored Normal file
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WINDRES:=$(CROSS_PREFIX)windres
DLLTOOL:=$(CROSS_PREFIX)dlltool
AR:=$(CROSS_PREFIX)ar
CC:=$(CROSS_PREFIX)gcc
CCLD:=$(CC)
SRCS:=$(wildcard src/*.c src/hde/*.c)
OBJS:=$(SRCS:%.c=%.o)
DEPS:=$(SRCS:%.c=%.d)
INCS:=-Isrc -Iinclude
CFLAGS:=-masm=intel -Wall -Werror -std=c11
LDFLAGS:=-Wl,-enable-stdcall-fixup -s -static-libgcc
all: MinHook.dll libMinHook.dll.a libMinHook.a
-include $(DEPS)
libMinHook.a: $(OBJS)
$(AR) r $@ $^
libMinHook.dll.a: MinHook.dll dll_resources/MinHook.def
$(DLLTOOL) --dllname MinHook.dll --def dll_resources/MinHook.def --output-lib $@
MinHook.dll: $(OBJS) dll_resources/MinHook.res dll_resources/MinHook.def
$(CCLD) -o $@ -shared $(LDFLAGS) $^
.rc.res:
$(WINDRES) -o $@ --input-format=rc --output-format=coff $<
.c.o:
$(CC) -o $@ -c -MMD -MP $(INCS) $(CFLAGS) $<
clean:
rm -f $(OBJS) $(DEPS) MinHook.dll libMinHook.dll.a libMinHook.a dll_resources/MinHook.res
.PHONY: clean
.SUFFIXES: .rc .res

1
vendor/minhook/build/MinGW/make.bat vendored Normal file
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@@ -0,0 +1 @@
windres -i ../../dll_resources/MinHook.rc -o MinHook_rc.o && dllwrap --driver-name g++ -o MinHook.dll -masm=intel --def ../../dll_resources/MinHook.def -Wl,-enable-stdcall-fixup -Wall MinHook_rc.o ../../src/*.c ../../src/HDE/*.c -I../../include -I../../src -Werror -std=c++11 -s -static-libgcc -static-libstdc++|| pause

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@@ -0,0 +1,189 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{027FAC75-3FDB-4044-8DD0-BC297BD4C461}</ProjectGuid>
<RootNamespace>MinHook</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName).x86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName).x86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectName).x64</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectName).x64</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<NoEntryPoint>true</NoEntryPoint>
<MergeSections>.CRT=.text</MergeSections>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(SolutionDir)..\..\dll_resources\MinHook.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalDependencies>$(SolutionDir)lib\$(Configuration)\libMinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<NoEntryPoint>true</NoEntryPoint>
<MergeSections>.CRT=.text</MergeSections>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\dll_resources\MinHook.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\dll_resources\MinHook.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "libMinHook.vcxproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
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ProjectSection(ProjectDependencies) = postProject
{F142A341-5EE0-442D-A15F-98AE9B48DBAE} = {F142A341-5EE0-442D-A15F-98AE9B48DBAE}
EndProjectSection
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.ActiveCfg = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.Build.0 = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.ActiveCfg = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.Build.0 = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.ActiveCfg = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.Build.0 = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.ActiveCfg = Release|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.Build.0 = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.ActiveCfg = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.Build.0 = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.ActiveCfg = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.Build.0 = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.ActiveCfg = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.Build.0 = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.ActiveCfg = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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View File

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View File

@@ -0,0 +1,39 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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<ClInclude Include="..\..\src\HDE\table32.h">
<Filter>HDE</Filter>
</ClInclude>
<ClInclude Include="..\..\src\HDE\table64.h">
<Filter>HDE</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{9d24b740-be2e-4cfd-b9a4-340a50946ee9}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{76381bc7-2863-4cc5-aede-926ec2c506e4}</UniqueIdentifier>
</Filter>
<Filter Include="HDE">
<UniqueIdentifier>{56ddb326-6179-430d-ae19-e13bfd767bfa}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

343
vendor/minhook/build/VC9/MinHook.vcproj vendored Normal file
View File

@@ -0,0 +1,343 @@
<?xml version="1.0" encoding="shift_jis"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="MinHook"
ProjectGUID="{027FAC75-3FDB-4044-8DD0-BC297BD4C461}"
RootNamespace="MinHook"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x86.dll"
LinkIncremental="2"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x64.dll"
LinkIncremental="2"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x86.dll"
LinkIncremental="1"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ResourceOnlyDLL="true"
MergeSections=".CRT=.text"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)bin\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MINHOOK_EXPORTS"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).x64.dll"
LinkIncremental="1"
ModuleDefinitionFile="$(SolutionDir)..\..\dll_resources\MinHook.def"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ResourceOnlyDLL="true"
MergeSections=".CRT=.text"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\dll_resources\MinHook.def"
>
</File>
<File
RelativePath="..\..\dll_resources\MinHook.rc"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

39
vendor/minhook/build/VC9/MinHookVC9.sln vendored Normal file
View File

@@ -0,0 +1,39 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "libMinHook.vcproj", "{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MinHook", "MinHook.vcproj", "{027FAC75-3FDB-4044-8DD0-BC297BD4C461}"
ProjectSection(ProjectDependencies) = postProject
{F142A341-5EE0-442D-A15F-98AE9B48DBAE} = {F142A341-5EE0-442D-A15F-98AE9B48DBAE}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.ActiveCfg = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|Win32.Build.0 = Debug|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.ActiveCfg = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Debug|x64.Build.0 = Debug|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.ActiveCfg = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|Win32.Build.0 = Release|Win32
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.ActiveCfg = Release|x64
{F142A341-5EE0-442D-A15F-98AE9B48DBAE}.Release|x64.Build.0 = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.ActiveCfg = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|Win32.Build.0 = Debug|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.ActiveCfg = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Debug|x64.Build.0 = Debug|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.ActiveCfg = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|Win32.Build.0 = Release|Win32
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.ActiveCfg = Release|x64
{027FAC75-3FDB-4044-8DD0-BC297BD4C461}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,410 @@
<?xml version="1.0" encoding="shift_jis"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="libMinHook"
ProjectGUID="{F142A341-5EE0-442D-A15F-98AE9B48DBAE}"
RootNamespace="libMinHook"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;STRICT"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x86.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;STRICT"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;STRICT"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x86.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;STRICT"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).x64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\buffer.c"
>
</File>
<File
RelativePath="..\..\src\hook.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\trampoline.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\buffer.h"
>
</File>
<File
RelativePath="..\..\src\trampoline.h"
>
</File>
</Filter>
<Filter
Name="HDE"
>
<File
RelativePath="..\..\src\HDE\hde32.c"
>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\hde64.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\HDE\hde64.h"
>
</File>
<File
RelativePath="..\..\src\HDE\pstdint.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table32.h"
>
</File>
<File
RelativePath="..\..\src\HDE\table64.h"
>
</File>
</Filter>
<File
RelativePath="..\..\include\MinHook.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,39 @@
# MinHook - The Minimalistic API Hooking Library for x64/x86
# Copyright (C) 2009-2017 Tsuda Kageyu.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
set(MINHOOK_MAJOR_VERSION "@MINHOOK_MAJOR_VERSION@")
set(MINHOOK_MINOR_VERSION "@MINHOOK_MINOR_VERSION@")
set(MINHOOK_PATCH_VERSION "@MINHOOK_PATCH_VERSION@")
set(MINHOOK_VERSION "@MINHOOK_VERSION@")
@PACKAGE_INIT@
set(MINHOOK_FOUND ON)
set_and_check(MINHOOK_INCLUDE_DIRS "${PACKAGE_PREFIX_DIR}/include/")
set_and_check(MINHOOK_LIBRARY_DIRS "${PACKAGE_PREFIX_DIR}/lib")
include("${PACKAGE_PREFIX_DIR}/lib/minhook/minhook-targets.cmake")

View File

@@ -0,0 +1,14 @@
EXPORTS
MH_Initialize
MH_Uninitialize
hook
hookApi
hookApiEx
MH_RemoveHook
MH_EnableHook
MH_DisableHook
MH_QueueEnableHook
MH_QueueDisableHook
MH_ApplyQueued
MH_StatusToString

32
vendor/minhook/dll_resources/MinHook.rc vendored Normal file
View File

@@ -0,0 +1,32 @@
1 VERSIONINFO
FILEVERSION 1,3,3,0
PRODUCTVERSION 1,3,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Tsuda Kageyu"
VALUE "FileDescription", "MinHook - The Minimalistic API Hook Library for x64/x86"
VALUE "FileVersion", "1.3.3.0"
VALUE "InternalName", "MinHookD"
VALUE "LegalCopyright", "Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved."
VALUE "LegalTrademarks", "Tsuda Kageyu"
VALUE "ProductName", "MinHook DLL"
VALUE "ProductVersion", "1.3.3.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

186
vendor/minhook/include/MinHook.h vendored Normal file
View File

@@ -0,0 +1,186 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a Hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module get_name which contains the
// target function.
// pszTarget [in] A pointer to the target function get_name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module get_name which contains the
// target function.
// pszTarget [in] A pointer to the target function get_name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its get_name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif

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/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include "buffer.h"
// Size of each memory block. (= page size of VirtualAlloc)
#define MEMORY_BLOCK_SIZE 0x1000
// Max range for seeking a memory block. (= 1024MB)
#define MAX_MEMORY_RANGE 0x40000000
// Memory protection flags to check the executable address.
#define PAGE_EXECUTE_FLAGS \
(PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY)
// Memory slot.
typedef struct _MEMORY_SLOT
{
union
{
struct _MEMORY_SLOT *pNext;
UINT8 buffer[MEMORY_SLOT_SIZE];
};
} MEMORY_SLOT, *PMEMORY_SLOT;
// Memory block info. Placed at the head of each block.
typedef struct _MEMORY_BLOCK
{
struct _MEMORY_BLOCK *pNext;
PMEMORY_SLOT pFree; // First element of the free slot list.
UINT usedCount;
} MEMORY_BLOCK, *PMEMORY_BLOCK;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// First element of the memory block list.
PMEMORY_BLOCK g_pMemoryBlocks;
//-------------------------------------------------------------------------
VOID InitializeBuffer(VOID)
{
// Nothing to do for now.
}
//-------------------------------------------------------------------------
VOID UninitializeBuffer(VOID)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
g_pMemoryBlocks = NULL;
while (pBlock)
{
PMEMORY_BLOCK pNext = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
pBlock = pNext;
}
}
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindPrevFreeRegion(LPVOID pAddress, LPVOID pMinAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the previous allocation granularity multiply.
tryAddr -= dwAllocationGranularity;
while (tryAddr >= (ULONG_PTR)pMinAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
if ((ULONG_PTR)mbi.AllocationBase < dwAllocationGranularity)
break;
tryAddr = (ULONG_PTR)mbi.AllocationBase - dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
#if defined(_M_X64) || defined(__x86_64__)
static LPVOID FindNextFreeRegion(LPVOID pAddress, LPVOID pMaxAddr, DWORD dwAllocationGranularity)
{
ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
// Round down to the allocation granularity.
tryAddr -= tryAddr % dwAllocationGranularity;
// Start from the next allocation granularity multiply.
tryAddr += dwAllocationGranularity;
while (tryAddr <= (ULONG_PTR)pMaxAddr)
{
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
break;
if (mbi.State == MEM_FREE)
return (LPVOID)tryAddr;
tryAddr = (ULONG_PTR)mbi.BaseAddress + mbi.RegionSize;
// Round up to the next allocation granularity.
tryAddr += dwAllocationGranularity - 1;
tryAddr -= tryAddr % dwAllocationGranularity;
}
return NULL;
}
#endif
//-------------------------------------------------------------------------
static PMEMORY_BLOCK GetMemoryBlock(LPVOID pOrigin)
{
PMEMORY_BLOCK pBlock;
#if defined(_M_X64) || defined(__x86_64__)
ULONG_PTR minAddr;
ULONG_PTR maxAddr;
SYSTEM_INFO si;
GetSystemInfo(&si);
minAddr = (ULONG_PTR)si.lpMinimumApplicationAddress;
maxAddr = (ULONG_PTR)si.lpMaximumApplicationAddress;
// pOrigin ± 512MB
if ((ULONG_PTR)pOrigin > MAX_MEMORY_RANGE && minAddr < (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE)
minAddr = (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE;
if (maxAddr > (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE)
maxAddr = (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE;
// Make room for MEMORY_BLOCK_SIZE bytes.
maxAddr -= MEMORY_BLOCK_SIZE - 1;
#endif
// Look the registered blocks for a reachable one.
for (pBlock = g_pMemoryBlocks; pBlock != NULL; pBlock = pBlock->pNext)
{
#if defined(_M_X64) || defined(__x86_64__)
// Ignore the blocks too far.
if ((ULONG_PTR)pBlock < minAddr || (ULONG_PTR)pBlock >= maxAddr)
continue;
#endif
// The block has at least one unused slot.
if (pBlock->pFree != NULL)
return pBlock;
}
#if defined(_M_X64) || defined(__x86_64__)
// Alloc a new block above if not found.
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc >= minAddr)
{
pAlloc = FindPrevFreeRegion(pAlloc, (LPVOID)minAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
// Alloc a new block below if not found.
if (pBlock == NULL)
{
LPVOID pAlloc = pOrigin;
while ((ULONG_PTR)pAlloc <= maxAddr)
{
pAlloc = FindNextFreeRegion(pAlloc, (LPVOID)maxAddr, si.dwAllocationGranularity);
if (pAlloc == NULL)
break;
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (pBlock != NULL)
break;
}
}
#else
// In x86 mode, a memory block can be placed anywhere.
pBlock = (PMEMORY_BLOCK)VirtualAlloc(
NULL, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
#endif
if (pBlock != NULL)
{
// Build a linked list of all the slots.
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBlock + 1;
pBlock->pFree = NULL;
pBlock->usedCount = 0;
do
{
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pSlot++;
} while ((ULONG_PTR)pSlot - (ULONG_PTR)pBlock <= MEMORY_BLOCK_SIZE - MEMORY_SLOT_SIZE);
pBlock->pNext = g_pMemoryBlocks;
g_pMemoryBlocks = pBlock;
}
return pBlock;
}
//-------------------------------------------------------------------------
LPVOID AllocateBuffer(LPVOID pOrigin)
{
PMEMORY_SLOT pSlot;
PMEMORY_BLOCK pBlock = GetMemoryBlock(pOrigin);
if (pBlock == NULL)
return NULL;
// Remove an unused slot from the list.
pSlot = pBlock->pFree;
pBlock->pFree = pSlot->pNext;
pBlock->usedCount++;
#ifdef _DEBUG
// Fill the slot with INT3 for debugging.
memset(pSlot, 0xCC, sizeof(MEMORY_SLOT));
#endif
return pSlot;
}
//-------------------------------------------------------------------------
VOID FreeBuffer(LPVOID pBuffer)
{
PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
PMEMORY_BLOCK pPrev = NULL;
ULONG_PTR pTargetBlock = ((ULONG_PTR)pBuffer / MEMORY_BLOCK_SIZE) * MEMORY_BLOCK_SIZE;
while (pBlock != NULL)
{
if ((ULONG_PTR)pBlock == pTargetBlock)
{
PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBuffer;
#ifdef _DEBUG
// Clear the released slot for debugging.
memset(pSlot, 0x00, sizeof(*pSlot));
#endif
// Restore the released slot to the list.
pSlot->pNext = pBlock->pFree;
pBlock->pFree = pSlot;
pBlock->usedCount--;
// Free if unused.
if (pBlock->usedCount == 0)
{
if (pPrev)
pPrev->pNext = pBlock->pNext;
else
g_pMemoryBlocks = pBlock->pNext;
VirtualFree(pBlock, 0, MEM_RELEASE);
}
break;
}
pPrev = pBlock;
pBlock = pBlock->pNext;
}
}
//-------------------------------------------------------------------------
BOOL IsExecutableAddress(LPVOID pAddress)
{
MEMORY_BASIC_INFORMATION mi;
VirtualQuery(pAddress, &mi, sizeof(mi));
return (mi.State == MEM_COMMIT && (mi.Protect & PAGE_EXECUTE_FLAGS));
}

42
vendor/minhook/src/buffer.h vendored Normal file
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/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
// Size of each memory slot.
#if defined(_M_X64) || defined(__x86_64__)
#define MEMORY_SLOT_SIZE 64
#else
#define MEMORY_SLOT_SIZE 32
#endif
VOID InitializeBuffer(VOID);
VOID UninitializeBuffer(VOID);
LPVOID AllocateBuffer(LPVOID pOrigin);
VOID FreeBuffer(LPVOID pBuffer);
BOOL IsExecutableAddress(LPVOID pAddress);

326
vendor/minhook/src/hde/hde32.c vendored Normal file
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@@ -0,0 +1,326 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_IX86) || defined(__i386__)
#include "hde32.h"
#include "table32.h"
unsigned int hde32_disasm(const void *code, hde32s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde32_table, m_mod, m_reg, m_rm, disp_size = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde32s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde32s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde32_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde32_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde32_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde32_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde32_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde32_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde32_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4 && !(pref & PRE_67)) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (pref & PRE_66) {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
} else {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
}
}
if (cflags & C_IMM16) {
if (hs->flags & F_IMM32) {
hs->flags |= F_IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else if (hs->flags & F_IMM16) {
hs->flags |= F_2IMM16;
hs->disp.disp16 = *(uint16_t *)p;
} else {
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
}
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_IX86) || defined(__i386__)

105
vendor/minhook/src/hde/hde32.h vendored Normal file
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/*
* Hacker Disassembler Engine 32
* Copyright (c) 2006-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde32.h: C/C++ header file
*
*/
#ifndef _HDE32_H_
#define _HDE32_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_DISP8 0x00000020
#define F_DISP16 0x00000040
#define F_DISP32 0x00000080
#define F_RELATIVE 0x00000100
#define F_2IMM16 0x00000800
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_ANY 0x3f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde32s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde32_disasm(const void *code, hde32s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE32_H_ */

337
vendor/minhook/src/hde/hde64.c vendored Normal file
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@@ -0,0 +1,337 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#if defined(_M_X64) || defined(__x86_64__)
#include "hde64.h"
#include "table64.h"
unsigned int hde64_disasm(const void *code, hde64s *hs)
{
uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
uint8_t *ht = hde64_table, m_mod, m_reg, m_rm, disp_size = 0;
uint8_t op64 = 0;
// Avoid using memset to reduce the footprint.
#ifndef _MSC_VER
memset((LPBYTE)hs, 0, sizeof(hde64s));
#else
__stosb((LPBYTE)hs, 0, sizeof(hde64s));
#endif
for (x = 16; x; x--)
switch (c = *p++) {
case 0xf3:
hs->p_rep = c;
pref |= PRE_F3;
break;
case 0xf2:
hs->p_rep = c;
pref |= PRE_F2;
break;
case 0xf0:
hs->p_lock = c;
pref |= PRE_LOCK;
break;
case 0x26: case 0x2e: case 0x36:
case 0x3e: case 0x64: case 0x65:
hs->p_seg = c;
pref |= PRE_SEG;
break;
case 0x66:
hs->p_66 = c;
pref |= PRE_66;
break;
case 0x67:
hs->p_67 = c;
pref |= PRE_67;
break;
default:
goto pref_done;
}
pref_done:
hs->flags = (uint32_t)pref << 23;
if (!pref)
pref |= PRE_NONE;
if ((c & 0xf0) == 0x40) {
hs->flags |= F_PREFIX_REX;
if ((hs->rex_w = (c & 0xf) >> 3) && (*p & 0xf8) == 0xb8)
op64++;
hs->rex_r = (c & 7) >> 2;
hs->rex_x = (c & 3) >> 1;
hs->rex_b = c & 1;
if (((c = *p++) & 0xf0) == 0x40) {
opcode = c;
goto error_opcode;
}
}
if ((hs->opcode = c) == 0x0f) {
hs->opcode2 = c = *p++;
ht += DELTA_OPCODES;
} else if (c >= 0xa0 && c <= 0xa3) {
op64++;
if (pref & PRE_67)
pref |= PRE_66;
else
pref &= ~PRE_66;
}
opcode = c;
cflags = ht[ht[opcode / 4] + (opcode % 4)];
if (cflags == C_ERROR) {
error_opcode:
hs->flags |= F_ERROR | F_ERROR_OPCODE;
cflags = 0;
if ((opcode & -3) == 0x24)
cflags++;
}
x = 0;
if (cflags & C_GROUP) {
uint16_t t;
t = *(uint16_t *)(ht + (cflags & 0x7f));
cflags = (uint8_t)t;
x = (uint8_t)(t >> 8);
}
if (hs->opcode2) {
ht = hde64_table + DELTA_PREFIXES;
if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (cflags & C_MODRM) {
hs->flags |= F_MODRM;
hs->modrm = c = *p++;
hs->modrm_mod = m_mod = c >> 6;
hs->modrm_rm = m_rm = c & 7;
hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
if (x && ((x << m_reg) & 0x80))
hs->flags |= F_ERROR | F_ERROR_OPCODE;
if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
uint8_t t = opcode - 0xd9;
if (m_mod == 3) {
ht = hde64_table + DELTA_FPU_MODRM + t*8;
t = ht[m_reg] << m_rm;
} else {
ht = hde64_table + DELTA_FPU_REG;
t = ht[t] << m_reg;
}
if (t & 0x80)
hs->flags |= F_ERROR | F_ERROR_OPCODE;
}
if (pref & PRE_LOCK) {
if (m_mod == 3) {
hs->flags |= F_ERROR | F_ERROR_LOCK;
} else {
uint8_t *table_end, op = opcode;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_LOCK_OK;
table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
} else {
ht = hde64_table + DELTA_OP_LOCK_OK;
table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
op &= -2;
}
for (; ht != table_end; ht++)
if (*ht++ == op) {
if (!((*ht << m_reg) & 0x80))
goto no_lock_error;
else
break;
}
hs->flags |= F_ERROR | F_ERROR_LOCK;
no_lock_error:
;
}
}
if (hs->opcode2) {
switch (opcode) {
case 0x20: case 0x22:
m_mod = 3;
if (m_reg > 4 || m_reg == 1)
goto error_operand;
else
goto no_error_operand;
case 0x21: case 0x23:
m_mod = 3;
if (m_reg == 4 || m_reg == 5)
goto error_operand;
else
goto no_error_operand;
}
} else {
switch (opcode) {
case 0x8c:
if (m_reg > 5)
goto error_operand;
else
goto no_error_operand;
case 0x8e:
if (m_reg == 1 || m_reg > 5)
goto error_operand;
else
goto no_error_operand;
}
}
if (m_mod == 3) {
uint8_t *table_end;
if (hs->opcode2) {
ht = hde64_table + DELTA_OP2_ONLY_MEM;
table_end = ht + sizeof(hde64_table) - DELTA_OP2_ONLY_MEM;
} else {
ht = hde64_table + DELTA_OP_ONLY_MEM;
table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
}
for (; ht != table_end; ht += 2)
if (*ht++ == opcode) {
if (*ht++ & pref && !((*ht << m_reg) & 0x80))
goto error_operand;
else
break;
}
goto no_error_operand;
} else if (hs->opcode2) {
switch (opcode) {
case 0x50: case 0xd7: case 0xf7:
if (pref & (PRE_NONE | PRE_66))
goto error_operand;
break;
case 0xd6:
if (pref & (PRE_F2 | PRE_F3))
goto error_operand;
break;
case 0xc5:
goto error_operand;
}
goto no_error_operand;
} else
goto no_error_operand;
error_operand:
hs->flags |= F_ERROR | F_ERROR_OPERAND;
no_error_operand:
c = *p++;
if (m_reg <= 1) {
if (opcode == 0xf6)
cflags |= C_IMM8;
else if (opcode == 0xf7)
cflags |= C_IMM_P66;
}
switch (m_mod) {
case 0:
if (pref & PRE_67) {
if (m_rm == 6)
disp_size = 2;
} else
if (m_rm == 5)
disp_size = 4;
break;
case 1:
disp_size = 1;
break;
case 2:
disp_size = 2;
if (!(pref & PRE_67))
disp_size <<= 1;
}
if (m_mod != 3 && m_rm == 4) {
hs->flags |= F_SIB;
p++;
hs->sib = c;
hs->sib_scale = c >> 6;
hs->sib_index = (c & 0x3f) >> 3;
if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
disp_size = 4;
}
p--;
switch (disp_size) {
case 1:
hs->flags |= F_DISP8;
hs->disp.disp8 = *p;
break;
case 2:
hs->flags |= F_DISP16;
hs->disp.disp16 = *(uint16_t *)p;
break;
case 4:
hs->flags |= F_DISP32;
hs->disp.disp32 = *(uint32_t *)p;
}
p += disp_size;
} else if (pref & PRE_LOCK)
hs->flags |= F_ERROR | F_ERROR_LOCK;
if (cflags & C_IMM_P66) {
if (cflags & C_REL32) {
if (pref & PRE_66) {
hs->flags |= F_IMM16 | F_RELATIVE;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
goto disasm_done;
}
goto rel32_ok;
}
if (op64) {
hs->flags |= F_IMM64;
hs->imm.imm64 = *(uint64_t *)p;
p += 8;
} else if (!(pref & PRE_66)) {
hs->flags |= F_IMM32;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else
goto imm16_ok;
}
if (cflags & C_IMM16) {
imm16_ok:
hs->flags |= F_IMM16;
hs->imm.imm16 = *(uint16_t *)p;
p += 2;
}
if (cflags & C_IMM8) {
hs->flags |= F_IMM8;
hs->imm.imm8 = *p++;
}
if (cflags & C_REL32) {
rel32_ok:
hs->flags |= F_IMM32 | F_RELATIVE;
hs->imm.imm32 = *(uint32_t *)p;
p += 4;
} else if (cflags & C_REL8) {
hs->flags |= F_IMM8 | F_RELATIVE;
hs->imm.imm8 = *p++;
}
disasm_done:
if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
hs->flags |= F_ERROR | F_ERROR_LENGTH;
hs->len = 15;
}
return (unsigned int)hs->len;
}
#endif // defined(_M_X64) || defined(__x86_64__)

112
vendor/minhook/src/hde/hde64.h vendored Normal file
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@@ -0,0 +1,112 @@
/*
* Hacker Disassembler Engine 64
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
* hde64.h: C/C++ header file
*
*/
#ifndef _HDE64_H_
#define _HDE64_H_
/* stdint.h - C99 standard header
* http://en.wikipedia.org/wiki/stdint.h
*
* if your compiler doesn't contain "stdint.h" header (for
* example, Microsoft Visual C++), you can download file:
* http://www.azillionmonkeys.com/qed/pstdint.h
* and change next line to:
* #include "pstdint.h"
*/
#include "pstdint.h"
#define F_MODRM 0x00000001
#define F_SIB 0x00000002
#define F_IMM8 0x00000004
#define F_IMM16 0x00000008
#define F_IMM32 0x00000010
#define F_IMM64 0x00000020
#define F_DISP8 0x00000040
#define F_DISP16 0x00000080
#define F_DISP32 0x00000100
#define F_RELATIVE 0x00000200
#define F_ERROR 0x00001000
#define F_ERROR_OPCODE 0x00002000
#define F_ERROR_LENGTH 0x00004000
#define F_ERROR_LOCK 0x00008000
#define F_ERROR_OPERAND 0x00010000
#define F_PREFIX_REPNZ 0x01000000
#define F_PREFIX_REPX 0x02000000
#define F_PREFIX_REP 0x03000000
#define F_PREFIX_66 0x04000000
#define F_PREFIX_67 0x08000000
#define F_PREFIX_LOCK 0x10000000
#define F_PREFIX_SEG 0x20000000
#define F_PREFIX_REX 0x40000000
#define F_PREFIX_ANY 0x7f000000
#define PREFIX_SEGMENT_CS 0x2e
#define PREFIX_SEGMENT_SS 0x36
#define PREFIX_SEGMENT_DS 0x3e
#define PREFIX_SEGMENT_ES 0x26
#define PREFIX_SEGMENT_FS 0x64
#define PREFIX_SEGMENT_GS 0x65
#define PREFIX_LOCK 0xf0
#define PREFIX_REPNZ 0xf2
#define PREFIX_REPX 0xf3
#define PREFIX_OPERAND_SIZE 0x66
#define PREFIX_ADDRESS_SIZE 0x67
#pragma pack(push,1)
typedef struct {
uint8_t len;
uint8_t p_rep;
uint8_t p_lock;
uint8_t p_seg;
uint8_t p_66;
uint8_t p_67;
uint8_t rex;
uint8_t rex_w;
uint8_t rex_r;
uint8_t rex_x;
uint8_t rex_b;
uint8_t opcode;
uint8_t opcode2;
uint8_t modrm;
uint8_t modrm_mod;
uint8_t modrm_reg;
uint8_t modrm_rm;
uint8_t sib;
uint8_t sib_scale;
uint8_t sib_index;
uint8_t sib_base;
union {
uint8_t imm8;
uint16_t imm16;
uint32_t imm32;
uint64_t imm64;
} imm;
union {
uint8_t disp8;
uint16_t disp16;
uint32_t disp32;
} disp;
uint32_t flags;
} hde64s;
#pragma pack(pop)
#ifdef __cplusplus
extern "C" {
#endif
/* __cdecl */
unsigned int hde64_disasm(const void *code, hde64s *hs);
#ifdef __cplusplus
}
#endif
#endif /* _HDE64_H_ */

39
vendor/minhook/src/hde/pstdint.h vendored Normal file
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@@ -0,0 +1,39 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <windows.h>
// Integer types for HDE.
typedef INT8 int8_t;
typedef INT16 int16_t;
typedef INT32 int32_t;
typedef INT64 int64_t;
typedef UINT8 uint8_t;
typedef UINT16 uint16_t;
typedef UINT32 uint32_t;
typedef UINT64 uint64_t;

73
vendor/minhook/src/hde/table32.h vendored Normal file
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@@ -0,0 +1,73 @@
/*
* Hacker Disassembler Engine 32 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xf1
#define DELTA_FPU_MODRM 0xf8
#define DELTA_PREFIXES 0x130
#define DELTA_OP_LOCK_OK 0x1a1
#define DELTA_OP2_LOCK_OK 0x1b9
#define DELTA_OP_ONLY_MEM 0x1cb
#define DELTA_OP2_ONLY_MEM 0x1da
unsigned char hde32_table[] = {
0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,
0xa8,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xac,0xaa,0xb2,0xaa,0x9f,0x9f,
0x9f,0x9f,0xb5,0xa3,0xa3,0xa4,0xaa,0xaa,0xba,0xaa,0x96,0xaa,0xa8,0xaa,0xc3,
0xc3,0x96,0x96,0xb7,0xae,0xd6,0xbd,0xa3,0xc5,0xa3,0xa3,0x9f,0xc3,0x9c,0xaa,
0xaa,0xac,0xaa,0xbf,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0x90,
0x82,0x7d,0x97,0x59,0x59,0x59,0x59,0x59,0x7f,0x59,0x59,0x60,0x7d,0x7f,0x7f,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x9a,0x88,0x7d,
0x59,0x50,0x50,0x50,0x50,0x59,0x59,0x59,0x59,0x61,0x94,0x61,0x9e,0x59,0x59,
0x85,0x59,0x92,0xa3,0x60,0x60,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,
0x59,0x59,0x9f,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xcc,0x01,0xbc,0x03,0xf0,
0x10,0x10,0x10,0x10,0x50,0x50,0x50,0x50,0x14,0x20,0x20,0x20,0x20,0x01,0x01,
0x01,0x01,0xc4,0x02,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0xc0,0xc2,0x10,0x11,
0x02,0x03,0x11,0x03,0x03,0x04,0x00,0x00,0x14,0x00,0x02,0x00,0x00,0xc6,0xc8,
0x02,0x02,0x02,0x02,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xca,
0x01,0x01,0x01,0x00,0x06,0x00,0x04,0x00,0xc0,0xc2,0x01,0x01,0x03,0x01,0xff,
0xff,0x01,0x00,0x03,0xc4,0xc4,0xc6,0x03,0x01,0x01,0x01,0xff,0x03,0x03,0x03,
0xc8,0x40,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,
0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xff,0xff,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x7f,0x00,0x00,0xff,0x4a,0x4a,0x4a,0x4a,0x4b,0x52,0x4a,0x4a,0x4a,0x4a,0x4f,
0x4c,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x55,0x45,0x40,0x4a,0x4a,0x4a,
0x45,0x59,0x4d,0x46,0x4a,0x5d,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,
0x4a,0x4a,0x4a,0x4a,0x4a,0x61,0x63,0x67,0x4e,0x4a,0x4a,0x6b,0x6d,0x4a,0x4a,
0x45,0x6d,0x4a,0x4a,0x44,0x45,0x4a,0x4a,0x00,0x00,0x00,0x02,0x0d,0x06,0x06,
0x06,0x06,0x0e,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x00,0x06,0x06,0x02,0x06,
0x00,0x0a,0x0a,0x07,0x07,0x06,0x02,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x00,0x00,0x00,0x0e,0x05,0x06,0x06,0x06,0x01,0x06,0x00,0x00,0x08,
0x00,0x10,0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,
0x86,0x00,0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,
0xf8,0xbb,0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,
0xc4,0xff,0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,
0x13,0x09,0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,
0xb2,0xff,0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,
0xe7,0x08,0x00,0xf0,0x02,0x00
};

74
vendor/minhook/src/hde/table64.h vendored Normal file
View File

@@ -0,0 +1,74 @@
/*
* Hacker Disassembler Engine 64 C
* Copyright (c) 2008-2009, Vyacheslav Patkov.
* All rights reserved.
*
*/
#define C_NONE 0x00
#define C_MODRM 0x01
#define C_IMM8 0x02
#define C_IMM16 0x04
#define C_IMM_P66 0x10
#define C_REL8 0x20
#define C_REL32 0x40
#define C_GROUP 0x80
#define C_ERROR 0xff
#define PRE_ANY 0x00
#define PRE_NONE 0x01
#define PRE_F2 0x02
#define PRE_F3 0x04
#define PRE_66 0x08
#define PRE_67 0x10
#define PRE_LOCK 0x20
#define PRE_SEG 0x40
#define PRE_ALL 0xff
#define DELTA_OPCODES 0x4a
#define DELTA_FPU_REG 0xfd
#define DELTA_FPU_MODRM 0x104
#define DELTA_PREFIXES 0x13c
#define DELTA_OP_LOCK_OK 0x1ae
#define DELTA_OP2_LOCK_OK 0x1c6
#define DELTA_OP_ONLY_MEM 0x1d8
#define DELTA_OP2_ONLY_MEM 0x1e7
unsigned char hde64_table[] = {
0xa5,0xaa,0xa5,0xb8,0xa5,0xaa,0xa5,0xaa,0xa5,0xb8,0xa5,0xb8,0xa5,0xb8,0xa5,
0xb8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xac,0xc0,0xcc,0xc0,0xa1,0xa1,
0xa1,0xa1,0xb1,0xa5,0xa5,0xa6,0xc0,0xc0,0xd7,0xda,0xe0,0xc0,0xe4,0xc0,0xea,
0xea,0xe0,0xe0,0x98,0xc8,0xee,0xf1,0xa5,0xd3,0xa5,0xa5,0xa1,0xea,0x9e,0xc0,
0xc0,0xc2,0xc0,0xe6,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0xab,
0x8b,0x90,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x92,0x5b,0x5b,0x76,0x90,0x92,0x92,
0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x6a,0x73,0x90,
0x5b,0x52,0x52,0x52,0x52,0x5b,0x5b,0x5b,0x5b,0x77,0x7c,0x77,0x85,0x5b,0x5b,
0x70,0x5b,0x7a,0xaf,0x76,0x76,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,
0x5b,0x5b,0x86,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xd5,0x03,0xcc,0x01,0xbc,
0x03,0xf0,0x03,0x03,0x04,0x00,0x50,0x50,0x50,0x50,0xff,0x20,0x20,0x20,0x20,
0x01,0x01,0x01,0x01,0xc4,0x02,0x10,0xff,0xff,0xff,0x01,0x00,0x03,0x11,0xff,
0x03,0xc4,0xc6,0xc8,0x02,0x10,0x00,0xff,0xcc,0x01,0x01,0x01,0x00,0x00,0x00,
0x00,0x01,0x01,0x03,0x01,0xff,0xff,0xc0,0xc2,0x10,0x11,0x02,0x03,0x01,0x01,
0x01,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x10,
0x10,0x10,0x10,0x02,0x10,0x00,0x00,0xc6,0xc8,0x02,0x02,0x02,0x02,0x06,0x00,
0x04,0x00,0x02,0xff,0x00,0xc0,0xc2,0x01,0x01,0x03,0x03,0x03,0xca,0x40,0x00,
0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0xff,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0x00,0x00,
0xff,0x40,0x40,0x40,0x40,0x41,0x49,0x40,0x40,0x40,0x40,0x4c,0x42,0x40,0x40,
0x40,0x40,0x40,0x40,0x40,0x40,0x4f,0x44,0x53,0x40,0x40,0x40,0x44,0x57,0x43,
0x5c,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
0x40,0x40,0x64,0x66,0x6e,0x6b,0x40,0x40,0x6a,0x46,0x40,0x40,0x44,0x46,0x40,
0x40,0x5b,0x44,0x40,0x40,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x01,0x06,
0x06,0x02,0x06,0x06,0x00,0x06,0x00,0x0a,0x0a,0x00,0x00,0x00,0x02,0x07,0x07,
0x06,0x02,0x0d,0x06,0x06,0x06,0x0e,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
0x04,0x04,0x05,0x06,0x06,0x06,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,0x00,0x10,
0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,0x86,0x00,
0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,0xf8,0xbb,
0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,0xc4,0xff,
0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,0x13,0x09,
0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,0xb2,0xff,
0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,0xe7,0x08,
0x00,0xf0,0x02,0x00
};

889
vendor/minhook/src/hook.c vendored Normal file
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@@ -0,0 +1,889 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#include <tlhelp32.h>
#include <limits.h>
#include "../include/MinHook.h"
#include "buffer.h"
#include "trampoline.h"
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
// Initial capacity of the HOOK_ENTRY buffer.
#define INITIAL_HOOK_CAPACITY 32
// Initial capacity of the thread IDs buffer.
#define INITIAL_THREAD_CAPACITY 128
// Special hook position values.
#define INVALID_HOOK_POS UINT_MAX
#define ALL_HOOKS_POS UINT_MAX
// Freeze() action argument defines.
#define ACTION_DISABLE 0
#define ACTION_ENABLE 1
#define ACTION_APPLY_QUEUED 2
// Thread access rights for suspending/resuming threads.
#define THREAD_ACCESS \
(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION | THREAD_SET_CONTEXT)
// Hook information.
typedef struct _HOOK_ENTRY
{
LPVOID pTarget; // Address of the target function.
LPVOID pDetour; // Address of the detour or relay function.
LPVOID pTrampoline; // Address of the trampoline function.
UINT8 backup[8]; // Original prologue of the target function.
UINT8 patchAbove : 1; // Uses the hot patch area.
UINT8 isEnabled : 1; // Enabled.
UINT8 queueEnable : 1; // Queued for enabling/disabling when != isEnabled.
UINT nIP : 4; // Count of the instruction boundaries.
UINT8 oldIPs[8]; // Instruction boundaries of the target function.
UINT8 newIPs[8]; // Instruction boundaries of the trampoline function.
} HOOK_ENTRY, *PHOOK_ENTRY;
// Suspended threads for Freeze()/Unfreeze().
typedef struct _FROZEN_THREADS
{
LPDWORD pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} FROZEN_THREADS, *PFROZEN_THREADS;
//-------------------------------------------------------------------------
// Global Variables:
//-------------------------------------------------------------------------
// Spin lock flag for EnterSpinLock()/LeaveSpinLock().
volatile LONG g_isLocked = FALSE;
// Private heap handle. If not NULL, this library is initialized.
HANDLE g_hHeap = NULL;
// Hook entries.
struct
{
PHOOK_ENTRY pItems; // Data heap
UINT capacity; // Size of allocated data heap, items
UINT size; // Actual number of data items
} g_hooks;
//-------------------------------------------------------------------------
// Returns INVALID_HOOK_POS if not found.
static UINT FindHookEntry(LPVOID pTarget)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
{
if ((ULONG_PTR)pTarget == (ULONG_PTR)g_hooks.pItems[i].pTarget)
return i;
}
return INVALID_HOOK_POS;
}
//-------------------------------------------------------------------------
static PHOOK_ENTRY AddHookEntry()
{
if (g_hooks.pItems == NULL)
{
g_hooks.capacity = INITIAL_HOOK_CAPACITY;
g_hooks.pItems = (PHOOK_ENTRY)HeapAlloc(
g_hHeap, 0, g_hooks.capacity * sizeof(HOOK_ENTRY));
if (g_hooks.pItems == NULL)
return NULL;
}
else if (g_hooks.size >= g_hooks.capacity)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity * 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return NULL;
g_hooks.capacity *= 2;
g_hooks.pItems = p;
}
return &g_hooks.pItems[g_hooks.size++];
}
//-------------------------------------------------------------------------
static void DeleteHookEntry(UINT pos)
{
if (pos < g_hooks.size - 1)
g_hooks.pItems[pos] = g_hooks.pItems[g_hooks.size - 1];
g_hooks.size--;
if (g_hooks.capacity / 2 >= INITIAL_HOOK_CAPACITY && g_hooks.capacity / 2 >= g_hooks.size)
{
PHOOK_ENTRY p = (PHOOK_ENTRY)HeapReAlloc(
g_hHeap, 0, g_hooks.pItems, (g_hooks.capacity / 2) * sizeof(HOOK_ENTRY));
if (p == NULL)
return;
g_hooks.capacity /= 2;
g_hooks.pItems = p;
}
}
//-------------------------------------------------------------------------
static DWORD_PTR FindOldIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
if (pHook->patchAbove && ip == ((DWORD_PTR)pHook->pTarget - sizeof(JMP_REL)))
return (DWORD_PTR)pHook->pTarget;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i]))
return (DWORD_PTR)pHook->pTarget + pHook->oldIPs[i];
}
#if defined(_M_X64) || defined(__x86_64__)
// Check relay function.
if (ip == (DWORD_PTR)pHook->pDetour)
return (DWORD_PTR)pHook->pTarget;
#endif
return 0;
}
//-------------------------------------------------------------------------
static DWORD_PTR FindNewIP(PHOOK_ENTRY pHook, DWORD_PTR ip)
{
UINT i;
for (i = 0; i < pHook->nIP; ++i)
{
if (ip == ((DWORD_PTR)pHook->pTarget + pHook->oldIPs[i]))
return (DWORD_PTR)pHook->pTrampoline + pHook->newIPs[i];
}
return 0;
}
//-------------------------------------------------------------------------
static void ProcessThreadIPs(HANDLE hThread, UINT pos, UINT action)
{
// If the thread suspended in the overwritten area,
// move IP to the proper address.
CONTEXT c;
#if defined(_M_X64) || defined(__x86_64__)
DWORD64 *pIP = &c.Rip;
#else
DWORD *pIP = &c.Eip;
#endif
UINT count;
c.ContextFlags = CONTEXT_CONTROL;
if (!GetThreadContext(hThread, &c))
return;
if (pos == ALL_HOOKS_POS)
{
pos = 0;
count = g_hooks.size;
}
else
{
count = pos + 1;
}
for (; pos < count; ++pos)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
BOOL enable;
DWORD_PTR ip;
switch (action)
{
case ACTION_DISABLE:
enable = FALSE;
break;
case ACTION_ENABLE:
enable = TRUE;
break;
default: // ACTION_APPLY_QUEUED
enable = pHook->queueEnable;
break;
}
if (pHook->isEnabled == enable)
continue;
if (enable)
ip = FindNewIP(pHook, *pIP);
else
ip = FindOldIP(pHook, *pIP);
if (ip != 0)
{
*pIP = ip;
SetThreadContext(hThread, &c);
}
}
}
//-------------------------------------------------------------------------
static VOID EnumerateThreads(PFROZEN_THREADS pThreads)
{
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (hSnapshot != INVALID_HANDLE_VALUE)
{
THREADENTRY32 te;
te.dwSize = sizeof(THREADENTRY32);
if (Thread32First(hSnapshot, &te))
{
do
{
if (te.dwSize >= (FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(DWORD))
&& te.th32OwnerProcessID == GetCurrentProcessId()
&& te.th32ThreadID != GetCurrentThreadId())
{
if (pThreads->pItems == NULL)
{
pThreads->capacity = INITIAL_THREAD_CAPACITY;
pThreads->pItems
= (LPDWORD)HeapAlloc(g_hHeap, 0, pThreads->capacity * sizeof(DWORD));
if (pThreads->pItems == NULL)
break;
}
else if (pThreads->size >= pThreads->capacity)
{
LPDWORD p = (LPDWORD)HeapReAlloc(
g_hHeap, 0, pThreads->pItems, (pThreads->capacity * 2) * sizeof(DWORD));
if (p == NULL)
break;
pThreads->capacity *= 2;
pThreads->pItems = p;
}
pThreads->pItems[pThreads->size++] = te.th32ThreadID;
}
te.dwSize = sizeof(THREADENTRY32);
} while (Thread32Next(hSnapshot, &te));
}
CloseHandle(hSnapshot);
}
}
//-------------------------------------------------------------------------
static VOID Freeze(PFROZEN_THREADS pThreads, UINT pos, UINT action)
{
pThreads->pItems = NULL;
pThreads->capacity = 0;
pThreads->size = 0;
EnumerateThreads(pThreads);
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
SuspendThread(hThread);
ProcessThreadIPs(hThread, pos, action);
CloseHandle(hThread);
}
}
}
}
//-------------------------------------------------------------------------
static VOID Unfreeze(PFROZEN_THREADS pThreads)
{
if (pThreads->pItems != NULL)
{
UINT i;
for (i = 0; i < pThreads->size; ++i)
{
HANDLE hThread = OpenThread(THREAD_ACCESS, FALSE, pThreads->pItems[i]);
if (hThread != NULL)
{
ResumeThread(hThread);
CloseHandle(hThread);
}
}
HeapFree(g_hHeap, 0, pThreads->pItems);
}
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHookLL(UINT pos, BOOL enable)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[pos];
DWORD oldProtect;
SIZE_T patchSize = sizeof(JMP_REL);
LPBYTE pPatchTarget = (LPBYTE)pHook->pTarget;
if (pHook->patchAbove)
{
pPatchTarget -= sizeof(JMP_REL);
patchSize += sizeof(JMP_REL_SHORT);
}
if (!VirtualProtect(pPatchTarget, patchSize, PAGE_EXECUTE_READWRITE, &oldProtect))
return MH_ERROR_MEMORY_PROTECT;
if (enable)
{
PJMP_REL pJmp = (PJMP_REL)pPatchTarget;
pJmp->opcode = 0xE9;
pJmp->operand = (UINT32)((LPBYTE)pHook->pDetour - (pPatchTarget + sizeof(JMP_REL)));
if (pHook->patchAbove)
{
PJMP_REL_SHORT pShortJmp = (PJMP_REL_SHORT)pHook->pTarget;
pShortJmp->opcode = 0xEB;
pShortJmp->operand = (UINT8)(0 - (sizeof(JMP_REL_SHORT) + sizeof(JMP_REL)));
}
}
else
{
if (pHook->patchAbove)
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
else
memcpy(pPatchTarget, pHook->backup, sizeof(JMP_REL));
}
VirtualProtect(pPatchTarget, patchSize, oldProtect, &oldProtect);
// Just-in-case measure.
FlushInstructionCache(GetCurrentProcess(), pPatchTarget, patchSize);
pHook->isEnabled = enable;
pHook->queueEnable = enable;
return MH_OK;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableAllHooksLL(BOOL enable)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, enable ? ACTION_ENABLE : ACTION_DISABLE);
for (i = first; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != enable)
{
status = EnableHookLL(i, enable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
return status;
}
//-------------------------------------------------------------------------
static VOID EnterSpinLock(VOID)
{
SIZE_T spinCount = 0;
// Wait until the flag is FALSE.
while (InterlockedCompareExchange(&g_isLocked, TRUE, FALSE) != FALSE)
{
// No need to generate a memory barrier here, since InterlockedCompareExchange()
// generates a full memory barrier itself.
// Prevent the loop from being too busy.
if (spinCount < 32)
Sleep(0);
else
Sleep(1);
spinCount++;
}
}
//-------------------------------------------------------------------------
static VOID LeaveSpinLock(VOID)
{
// No need to generate a memory barrier here, since InterlockedExchange()
// generates a full memory barrier itself.
InterlockedExchange(&g_isLocked, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Initialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap == NULL)
{
g_hHeap = HeapCreate(0, 0, 0);
if (g_hHeap != NULL)
{
// Initialize the internal function buffer.
InitializeBuffer();
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_Uninitialize(VOID)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
status = EnableAllHooksLL(FALSE);
if (status == MH_OK)
{
// Free the internal function buffer.
// HeapFree is actually not required, but some tools detect a false
// memory leak without HeapFree.
UninitializeBuffer();
HeapFree(g_hHeap, 0, g_hooks.pItems);
HeapDestroy(g_hHeap);
g_hHeap = NULL;
g_hooks.pItems = NULL;
g_hooks.capacity = 0;
g_hooks.size = 0;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (IsExecutableAddress(pTarget) && IsExecutableAddress(pDetour))
{
UINT pos = FindHookEntry(pTarget);
if (pos == INVALID_HOOK_POS)
{
LPVOID pBuffer = AllocateBuffer(pTarget);
if (pBuffer != NULL)
{
TRAMPOLINE ct;
ct.pTarget = pTarget;
ct.pDetour = pDetour;
ct.pTrampoline = pBuffer;
if (CreateTrampolineFunction(&ct))
{
PHOOK_ENTRY pHook = AddHookEntry();
if (pHook != NULL)
{
pHook->pTarget = ct.pTarget;
#if defined(_M_X64) || defined(__x86_64__)
pHook->pDetour = ct.pRelay;
#else
pHook->pDetour = ct.pDetour;
#endif
pHook->pTrampoline = ct.pTrampoline;
pHook->patchAbove = ct.patchAbove;
pHook->isEnabled = FALSE;
pHook->queueEnable = FALSE;
pHook->nIP = ct.nIP;
memcpy(pHook->oldIPs, ct.oldIPs, ARRAYSIZE(ct.oldIPs));
memcpy(pHook->newIPs, ct.newIPs, ARRAYSIZE(ct.newIPs));
// Back up the target function.
if (ct.patchAbove)
{
memcpy(
pHook->backup,
(LPBYTE)pTarget - sizeof(JMP_REL),
sizeof(JMP_REL) + sizeof(JMP_REL_SHORT));
}
else
{
memcpy(pHook->backup, pTarget, sizeof(JMP_REL));
}
if (ppOriginal != NULL)
*ppOriginal = pHook->pTrampoline;
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_UNSUPPORTED_FUNCTION;
}
if (status != MH_OK)
{
FreeBuffer(pBuffer);
}
}
else
{
status = MH_ERROR_MEMORY_ALLOC;
}
}
else
{
status = MH_ERROR_ALREADY_CREATED;
}
}
else
{
status = MH_ERROR_NOT_EXECUTABLE;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled)
{
FROZEN_THREADS threads;
Freeze(&threads, pos, ACTION_DISABLE);
status = EnableHookLL(pos, FALSE);
Unfreeze(&threads);
}
if (status == MH_OK)
{
FreeBuffer(g_hooks.pItems[pos].pTrampoline);
DeleteHookEntry(pos);
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
static MH_STATUS EnableHook(LPVOID pTarget, BOOL enable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
status = EnableAllHooksLL(enable);
}
else
{
FROZEN_THREADS threads;
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
if (g_hooks.pItems[pos].isEnabled != enable)
{
Freeze(&threads, pos, ACTION_ENABLE);
status = EnableHookLL(pos, enable);
Unfreeze(&threads);
}
else
{
status = enable ? MH_ERROR_ENABLED : MH_ERROR_DISABLED;
}
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget)
{
return EnableHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget)
{
return EnableHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
static MH_STATUS QueueHook(LPVOID pTarget, BOOL queueEnable)
{
MH_STATUS status = MH_OK;
EnterSpinLock();
if (g_hHeap != NULL)
{
if (pTarget == MH_ALL_HOOKS)
{
UINT i;
for (i = 0; i < g_hooks.size; ++i)
g_hooks.pItems[i].queueEnable = queueEnable;
}
else
{
UINT pos = FindHookEntry(pTarget);
if (pos != INVALID_HOOK_POS)
{
g_hooks.pItems[pos].queueEnable = queueEnable;
}
else
{
status = MH_ERROR_NOT_CREATED;
}
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget)
{
return QueueHook(pTarget, TRUE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget)
{
return QueueHook(pTarget, FALSE);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_ApplyQueued(VOID)
{
MH_STATUS status = MH_OK;
UINT i, first = INVALID_HOOK_POS;
EnterSpinLock();
if (g_hHeap != NULL)
{
for (i = 0; i < g_hooks.size; ++i)
{
if (g_hooks.pItems[i].isEnabled != g_hooks.pItems[i].queueEnable)
{
first = i;
break;
}
}
if (first != INVALID_HOOK_POS)
{
FROZEN_THREADS threads;
Freeze(&threads, ALL_HOOKS_POS, ACTION_APPLY_QUEUED);
for (i = first; i < g_hooks.size; ++i)
{
PHOOK_ENTRY pHook = &g_hooks.pItems[i];
if (pHook->isEnabled != pHook->queueEnable)
{
status = EnableHookLL(i, pHook->queueEnable);
if (status != MH_OK)
break;
}
}
Unfreeze(&threads);
}
}
else
{
status = MH_ERROR_NOT_INITIALIZED;
}
LeaveSpinLock();
return status;
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour,
LPVOID *ppOriginal, LPVOID *ppTarget)
{
HMODULE hModule;
LPVOID pTarget;
hModule = GetModuleHandleW(pszModule);
if (hModule == NULL)
return MH_ERROR_MODULE_NOT_FOUND;
pTarget = (LPVOID)GetProcAddress(hModule, pszProcName);
if (pTarget == NULL)
return MH_ERROR_FUNCTION_NOT_FOUND;
if(ppTarget != NULL)
*ppTarget = pTarget;
return MH_CreateHook(pTarget, pDetour, ppOriginal);
}
//-------------------------------------------------------------------------
MH_STATUS WINAPI hookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal)
{
return MH_CreateHookApiEx(pszModule, pszProcName, pDetour, ppOriginal, NULL);
}
//-------------------------------------------------------------------------
const char * WINAPI MH_StatusToString(MH_STATUS status)
{
#define MH_ST2STR(x) \
case x: \
return #x;
switch (status) {
MH_ST2STR(MH_UNKNOWN)
MH_ST2STR(MH_OK)
MH_ST2STR(MH_ERROR_ALREADY_INITIALIZED)
MH_ST2STR(MH_ERROR_NOT_INITIALIZED)
MH_ST2STR(MH_ERROR_ALREADY_CREATED)
MH_ST2STR(MH_ERROR_NOT_CREATED)
MH_ST2STR(MH_ERROR_ENABLED)
MH_ST2STR(MH_ERROR_DISABLED)
MH_ST2STR(MH_ERROR_NOT_EXECUTABLE)
MH_ST2STR(MH_ERROR_UNSUPPORTED_FUNCTION)
MH_ST2STR(MH_ERROR_MEMORY_ALLOC)
MH_ST2STR(MH_ERROR_MEMORY_PROTECT)
MH_ST2STR(MH_ERROR_MODULE_NOT_FOUND)
MH_ST2STR(MH_ERROR_FUNCTION_NOT_FOUND)
}
#undef MH_ST2STR
return "(unknown)";
}

316
vendor/minhook/src/trampoline.c vendored Normal file
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@@ -0,0 +1,316 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <windows.h>
#ifndef ARRAYSIZE
#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
#endif
#if defined(_M_X64) || defined(__x86_64__)
#include "./hde/hde64.h"
typedef hde64s HDE;
#define HDE_DISASM(code, hs) hde64_disasm(code, hs)
#else
#include "./hde/hde32.h"
typedef hde32s HDE;
#define HDE_DISASM(code, hs) hde32_disasm(code, hs)
#endif
#include "trampoline.h"
#include "buffer.h"
// Maximum size of a trampoline function.
#if defined(_M_X64) || defined(__x86_64__)
#define TRAMPOLINE_MAX_SIZE (MEMORY_SLOT_SIZE - sizeof(JMP_ABS))
#else
#define TRAMPOLINE_MAX_SIZE MEMORY_SLOT_SIZE
#endif
//-------------------------------------------------------------------------
static BOOL IsCodePadding(LPBYTE pInst, UINT size)
{
UINT i;
if (pInst[0] != 0x00 && pInst[0] != 0x90 && pInst[0] != 0xCC)
return FALSE;
for (i = 1; i < size; ++i)
{
if (pInst[i] != pInst[0])
return FALSE;
}
return TRUE;
}
//-------------------------------------------------------------------------
BOOL CreateTrampolineFunction(PTRAMPOLINE ct)
{
#if defined(_M_X64) || defined(__x86_64__)
CALL_ABS call = {
0xFF, 0x15, 0x00000002, // FF15 00000002: CALL [RIP+8]
0xEB, 0x08, // EB 08: JMP +10
0x0000000000000000ULL // Absolute destination address
};
JMP_ABS jmp = {
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
JCC_ABS jcc = {
0x70, 0x0E, // 7* 0E: J** +16
0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
0x0000000000000000ULL // Absolute destination address
};
#else
CALL_REL call = {
0xE8, // E8 xxxxxxxx: CALL +5+xxxxxxxx
0x00000000 // Relative destination address
};
JMP_REL jmp = {
0xE9, // E9 xxxxxxxx: JMP +5+xxxxxxxx
0x00000000 // Relative destination address
};
JCC_REL jcc = {
0x0F, 0x80, // 0F8* xxxxxxxx: J** +6+xxxxxxxx
0x00000000 // Relative destination address
};
#endif
UINT8 oldPos = 0;
UINT8 newPos = 0;
ULONG_PTR jmpDest = 0; // Destination address of an internal jump.
BOOL finished = FALSE; // Is the function completed?
#if defined(_M_X64) || defined(__x86_64__)
UINT8 instBuf[16];
#endif
ct->patchAbove = FALSE;
ct->nIP = 0;
do
{
HDE hs;
UINT copySize;
LPVOID pCopySrc;
ULONG_PTR pOldInst = (ULONG_PTR)ct->pTarget + oldPos;
ULONG_PTR pNewInst = (ULONG_PTR)ct->pTrampoline + newPos;
copySize = HDE_DISASM((LPVOID)pOldInst, &hs);
if (hs.flags & F_ERROR)
return FALSE;
pCopySrc = (LPVOID)pOldInst;
if (oldPos >= sizeof(JMP_REL))
{
// The trampoline function is long enough.
// Complete the function with the jump to the target function.
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = pOldInst;
#else
jmp.operand = (UINT32)(pOldInst - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
finished = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
else if ((hs.modrm & 0xC7) == 0x05)
{
// Instructions using RIP relative addressing. (ModR/M = 00???101B)
// Modify the RIP relative address.
PUINT32 pRelAddr;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy(instBuf, (LPBYTE)pOldInst, copySize);
#else
__movsb(instBuf, (LPBYTE)pOldInst, copySize);
#endif
pCopySrc = instBuf;
// Relative address is stored at (instruction length - immediate value length - 4).
pRelAddr = (PUINT32)(instBuf + hs.len - ((hs.flags & 0x3C) >> 2) - 4);
*pRelAddr
= (UINT32)((pOldInst + hs.len + (INT32)hs.disp.disp32) - (pNewInst + hs.len));
// Complete the function if JMP (FF /4).
if (hs.opcode == 0xFF && hs.modrm_reg == 4)
finished = TRUE;
}
#endif
else if (hs.opcode == 0xE8)
{
// Direct relative CALL
ULONG_PTR dest = pOldInst + hs.len + (INT32)hs.imm.imm32;
#if defined(_M_X64) || defined(__x86_64__)
call.address = dest;
#else
call.operand = (UINT32)(dest - (pNewInst + sizeof(call)));
#endif
pCopySrc = &call;
copySize = sizeof(call);
}
else if ((hs.opcode & 0xFD) == 0xE9)
{
// Direct relative JMP (EB or E9)
ULONG_PTR dest = pOldInst + hs.len;
if (hs.opcode == 0xEB) // isShort jmp
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else
{
#if defined(_M_X64) || defined(__x86_64__)
jmp.address = dest;
#else
jmp.operand = (UINT32)(dest - (pNewInst + sizeof(jmp)));
#endif
pCopySrc = &jmp;
copySize = sizeof(jmp);
// Exit the function If it is not in the branch
finished = (pOldInst >= jmpDest);
}
}
else if ((hs.opcode & 0xF0) == 0x70
|| (hs.opcode & 0xFC) == 0xE0
|| (hs.opcode2 & 0xF0) == 0x80)
{
// Direct relative Jcc
ULONG_PTR dest = pOldInst + hs.len;
if ((hs.opcode & 0xF0) == 0x70 // Jcc
|| (hs.opcode & 0xFC) == 0xE0) // LOOPNZ/LOOPZ/LOOP/JECXZ
dest += (INT8)hs.imm.imm8;
else
dest += (INT32)hs.imm.imm32;
// Simply copy an internal jump.
if ((ULONG_PTR)ct->pTarget <= dest
&& dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
{
if (jmpDest < dest)
jmpDest = dest;
}
else if ((hs.opcode & 0xFC) == 0xE0)
{
// LOOPNZ/LOOPZ/LOOP/JCXZ/JECXZ to the outside are not supported.
return FALSE;
}
else
{
UINT8 cond = ((hs.opcode != 0x0F ? hs.opcode : hs.opcode2) & 0x0F);
#if defined(_M_X64) || defined(__x86_64__)
// Invert the condition in x64 mode to simplify the conditional jump logic.
jcc.opcode = 0x71 ^ cond;
jcc.address = dest;
#else
jcc.opcode1 = 0x80 | cond;
jcc.operand = (UINT32)(dest - (pNewInst + sizeof(jcc)));
#endif
pCopySrc = &jcc;
copySize = sizeof(jcc);
}
}
else if ((hs.opcode & 0xFE) == 0xC2)
{
// RET (C2 or C3)
// Complete the function if not in a branch.
finished = (pOldInst >= jmpDest);
}
// Can't alter the instruction length in a branch.
if (pOldInst < jmpDest && copySize != hs.len)
return FALSE;
// Trampoline function is too large.
if ((newPos + copySize) > TRAMPOLINE_MAX_SIZE)
return FALSE;
// Trampoline function has too many instructions.
if (ct->nIP >= ARRAYSIZE(ct->oldIPs))
return FALSE;
ct->oldIPs[ct->nIP] = oldPos;
ct->newIPs[ct->nIP] = newPos;
ct->nIP++;
// Avoid using memcpy to reduce the footprint.
#ifndef _MSC_VER
memcpy((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#else
__movsb((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
#endif
newPos += copySize;
oldPos += hs.len;
}
while (!finished);
// Is there enough place for a long jump?
if (oldPos < sizeof(JMP_REL)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL) - oldPos))
{
// Is there enough place for a short jump?
if (oldPos < sizeof(JMP_REL_SHORT)
&& !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL_SHORT) - oldPos))
{
return FALSE;
}
// Can we place the long jump above the function?
if (!IsExecutableAddress((LPBYTE)ct->pTarget - sizeof(JMP_REL)))
return FALSE;
if (!IsCodePadding((LPBYTE)ct->pTarget - sizeof(JMP_REL), sizeof(JMP_REL)))
return FALSE;
ct->patchAbove = TRUE;
}
#if defined(_M_X64) || defined(__x86_64__)
// Create a relay function.
jmp.address = (ULONG_PTR)ct->pDetour;
ct->pRelay = (LPBYTE)ct->pTrampoline + newPos;
memcpy(ct->pRelay, &jmp, sizeof(jmp));
#endif
return TRUE;
}

105
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/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#pragma pack(push, 1)
// Structs for writing x86/x64 instructions.
// 8-bit relative jump.
typedef struct _JMP_REL_SHORT
{
UINT8 opcode; // EB xx: JMP +2+xx
UINT8 operand;
} JMP_REL_SHORT, *PJMP_REL_SHORT;
// 32-bit direct relative jump/call.
typedef struct _JMP_REL
{
UINT8 opcode; // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
UINT32 operand; // Relative destination address
} JMP_REL, *PJMP_REL, CALL_REL;
// 64-bit indirect absolute jump.
typedef struct _JMP_ABS
{
UINT8 opcode0; // FF25 00000000: JMP [+6]
UINT8 opcode1;
UINT32 dummy;
UINT64 address; // Absolute destination address
} JMP_ABS, *PJMP_ABS;
// 64-bit indirect absolute call.
typedef struct _CALL_ABS
{
UINT8 opcode0; // FF15 00000002: CALL [+6]
UINT8 opcode1;
UINT32 dummy0;
UINT8 dummy1; // EB 08: JMP +10
UINT8 dummy2;
UINT64 address; // Absolute destination address
} CALL_ABS;
// 32-bit direct relative conditional jumps.
typedef struct _JCC_REL
{
UINT8 opcode0; // 0F8* xxxxxxxx: J** +6+xxxxxxxx
UINT8 opcode1;
UINT32 operand; // Relative destination address
} JCC_REL;
// 64bit indirect absolute conditional jumps that x64 lacks.
typedef struct _JCC_ABS
{
UINT8 opcode; // 7* 0E: J** +16
UINT8 dummy0;
UINT8 dummy1; // FF25 00000000: JMP [+6]
UINT8 dummy2;
UINT32 dummy3;
UINT64 address; // Absolute destination address
} JCC_ABS;
#pragma pack(pop)
typedef struct _TRAMPOLINE
{
LPVOID pTarget; // [In] Address of the target function.
LPVOID pDetour; // [In] Address of the detour function.
LPVOID pTrampoline; // [In] Buffer address for the trampoline and relay function.
#if defined(_M_X64) || defined(__x86_64__)
LPVOID pRelay; // [Out] Address of the relay function.
#endif
BOOL patchAbove; // [Out] Should use the hot patch area?
UINT nIP; // [Out] Number of the instruction boundaries.
UINT8 oldIPs[8]; // [Out] Instruction boundaries of the target function.
UINT8 newIPs[8]; // [Out] Instruction boundaries of the trampoline function.
} TRAMPOLINE, *PTRAMPOLINE;
BOOL CreateTrampolineFunction(PTRAMPOLINE ct);