mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2025-10-14 00:44:22 -05:00
Initial commit
This commit is contained in:
14
include/diablo2/structures/data/bodylocs_line.h
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14
include/diablo2/structures/data/bodylocs_line.h
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@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct bodylocs_line {
|
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union {
|
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uint32_t code;
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char str[4];
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};
|
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};
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}
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}
|
14
include/diablo2/structures/data/elemtypes_line.h
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14
include/diablo2/structures/data/elemtypes_line.h
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#pragma once
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|
||||
#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct elemtypes_line {
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union {
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uint32_t code;
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char str[4];
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};
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};
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}
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}
|
14
include/diablo2/structures/data/hitclass_line.h
Normal file
14
include/diablo2/structures/data/hitclass_line.h
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#pragma once
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct hitclass_line {
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union {
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uint32_t code;
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char str[4];
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};
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};
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}
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}
|
45
include/diablo2/structures/data/item_types_line.h
Normal file
45
include/diablo2/structures/data/item_types_line.h
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#pragma once
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct item_types_line {
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char code[4]; //0x00
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int16_t equiv1; //0x04
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int16_t equiv2; //0x06
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int8_t repair; //0x08
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int8_t body; //0x09
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int8_t body_loc1; //0x0A
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int8_t body_loc2; //0x0B
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int16_t shoots; //0x0C
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int16_t quiver; //0x0E
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int8_t throwable; //0x10
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int8_t reload; //0x11
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int8_t re_equip; //0x12
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int8_t auto_stack; //0x13
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int8_t magic; //0x14
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int8_t rare; //0x15
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int8_t normal; //0x16
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int8_t charm; //0x17
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int8_t gem; //0x18
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int8_t beltable; //0x19
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int8_t max_sock1; //0x1A
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int8_t max_sock25; //0x1B
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int8_t max_sock40; //0x1C
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int8_t treasure_class; //0x1D
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int8_t rarity; //0x1E
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int8_t staff_mods; //0x1F
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int8_t cost_formula; //0x20
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int8_t item_class; //0x21
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int8_t store_page; //0x22
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int8_t var_inv_gfx; //0x23
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char inv_gfx1[32]; //0x24
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char inv_gfx2[32]; //0x44
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char inv_gfx3[32]; //0x64
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char inv_gfx4[32]; //0x84
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char inv_gfx5[32]; //0xA4
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char inv_gfx6[32]; //0xC4
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};
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}
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}
|
211
include/diablo2/structures/data/items_line.h
Normal file
211
include/diablo2/structures/data/items_line.h
Normal file
@@ -0,0 +1,211 @@
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#pragma once
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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//https://phrozen-library.fandom.com/wiki/Items_line
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struct items_line {
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char flippy_file[32]; //0x00
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char inv_file[32]; //0x20
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char unique_inv_file[32]; //0x40
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char setinv_file[32]; //0x60
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union {
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uint32_t number_code; //0x80
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char string_code[4]; //0x80
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};
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uint32_t norm_code; //0x84
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uint32_t uber_code; //0x88
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uint32_t ultra_code; //0x8C
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uint32_t alternate_gfx; //0x90
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void* spell; //0x94
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uint16_t state; //0x98
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uint16_t cstate1; //0x9A
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uint16_t cstate2; //0x9C
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uint16_t stat1; //0x9E
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uint16_t stat2; //0xA0
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uint16_t stat3; //0xA2
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uint32_t calc1; //0xA4
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uint32_t calc2; //0xA8
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uint32_t calc3; //0xAC
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uint32_t len; //0xB0
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uint16_t spell_desc; //0xB4
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uint16_t spell_desc_str; //0xB6
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uint32_t spell_desc_calc; //0xB8
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uint32_t better_gem; //0xBC
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uint32_t weapon_class; //0xC0
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uint32_t two_handed_weapon_class; //0xC4
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uint32_t transmog_type; //0xC8
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uint32_t min_ac; //0xCC
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uint32_t max_ac; //0xD0
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uint32_t gamble_cost; //0xD4
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uint32_t speed; //0xD8
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uint32_t bit_field1; //0xDC
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uint32_t cost; //0xE0
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uint32_t min_stack; //0xE4
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uint32_t max_stack; //0xE8
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uint32_t spawn_stack; //0xEC
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uint32_t gem_offset; //0xF0
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uint16_t name_str; //0xF4
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uint16_t version; //0xF6
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uint16_t auto_prefix; //0xF8
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uint16_t missile_type; //0xFA
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uint8_t rarity; //0xFC
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uint8_t level; //0xFD
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uint8_t min_damage; //0xFE
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uint8_t max_damage; //0xFF
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uint8_t min_misdamage; //0x100
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uint8_t max_misdamage; //0x101
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uint8_t two_hand_min_damage; //0x102
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uint8_t two_hand_max_damage; //0x103
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uint16_t range_adder; //0x104
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uint16_t str_bonus; //0x106
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uint16_t dex_bonus; //0x108
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uint16_t req_str; //0x10A
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uint16_t req_dex; //0x10C
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uint8_t absorbs; //0x10E
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uint8_t inv_width; //0x10F
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uint8_t inv_height; //0x110
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uint8_t block; //0x111
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uint8_t durability; //0x112
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uint8_t no_durability; //0x11
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uint8_t missile; //0x114
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uint8_t component; //0x115
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uint8_t right_arm; //0x116
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uint8_t left_arm; //0x117
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uint8_t torso; //0x118
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uint8_t legs; //0x119
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uint8_t right_spad; //0x11A
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uint8_t left_spad; //0x11B
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uint8_t two_handed; //0x11C
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uint8_t useable; //0x11D
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uint16_t type; //0x11E
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uint16_t type2; //0x120
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uint16_t subtype; //0x122
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uint16_t drop_sound; //0x124
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uint16_t use_sound; //0x126
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uint8_t drop_sfx_frame; //0x128
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uint8_t unique; //0x129
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uint8_t quest; //0x12A
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uint8_t quest_diff_check; //0x12B
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uint8_t transparent; //0x12C
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uint8_t trans_tbl; //0x12D
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uint8_t pad0_x12_e; //0x12E
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uint8_t light_radius; //0x12F
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uint8_t belt; //0x130
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||||
uint8_t auto_belt; //0x131
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uint8_t stackable; //0x132
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uint8_t spawnable; //0x133
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uint8_t spell_icon; //0x134
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uint8_t dur_warning; //0x135
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uint8_t quantity_warning; //0x136
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uint8_t has_inv; //0x137
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uint8_t gem_sockets; //0x138
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uint8_t transmogrify; //0x139
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uint8_t transmog_min; //0x13A
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uint8_t transmog_max; //0x13B
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uint8_t hit_class; //0x13C
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uint8_t one_or_two_handed; //0x13D
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uint8_t gem_apply_type; //0x13E
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uint8_t level_req; //0x13F
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uint8_t magic_lvl; //0x140
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uint8_t transform; //0x141
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uint8_t inv_trans; //0x142
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uint8_t compact_save; //0x143
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uint8_t skip_name; //0x144
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uint8_t nameable; //0x145
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uint8_t akara_min; //0x146
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uint8_t gheed_min; //0x147
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uint8_t charsi_min; //0x148
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uint8_t fara_min; //0x149
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uint8_t lysander_min; //0x14A
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uint8_t drognan_min; //0x14B
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uint8_t hralti_min; //0x14C
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uint8_t alkor_min; //0x14D
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uint8_t ormus_min; //0x14E
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uint8_t elzix_min; //0x14F
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uint8_t asheara_min; //0x150
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uint8_t cain_min; //0x151
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uint8_t halbu_min; //0x152
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uint8_t jamella_min; //0x153
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uint8_t malah_min; //0x154
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||||
uint8_t larzuk_min; //0x155
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uint8_t drehya_min; //0x156
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uint8_t akara_max; //0x157
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||||
uint8_t gheed_max; //0x158
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uint8_t charsi_max; //0x159
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uint8_t fara_max; //0x15A
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uint8_t lysander_max; //0x15B
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||||
uint8_t drognan_max; //0x15C
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||||
uint8_t hralti_max; //0x15D
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uint8_t alkor_max; //0x15E
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||||
uint8_t ormus_max; //0x15F
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||||
uint8_t elzix_max; //0x160
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||||
uint8_t asheara_max; //0x161
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||||
uint8_t cain_max; //0x162
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||||
uint8_t halbu_max; //0x163
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||||
uint8_t jamella_max; //0x164
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||||
uint8_t malah_max; //0x165
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||||
uint8_t larzuk_max; //0x166
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||||
uint8_t drehya_max; //0x167
|
||||
uint8_t akara_magic_min; //0x168
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||||
uint8_t gheed_magic_min; //0x169
|
||||
uint8_t charsi_magic_min; //0x16A
|
||||
uint8_t fara_magic_min; //0x16B
|
||||
uint8_t lysander_magic_min; //0x16C
|
||||
uint8_t drognan_magic_min; //0x16D
|
||||
uint8_t hralti_magic_min; //0x16E
|
||||
uint8_t alkor_magic_min; //0x16F
|
||||
uint8_t ormus_magic_min; //0x170
|
||||
uint8_t elzix_magic_min; //0x171
|
||||
uint8_t asheara_magic_min; //0x172
|
||||
uint8_t cain_magic_min; //0x173
|
||||
uint8_t halbu_magic_min; //0x174
|
||||
uint8_t jamella_magic_min; //0x175
|
||||
uint8_t malah_magic_min; //0x176
|
||||
uint8_t larzuk_magic_min; //0x177
|
||||
uint8_t drehya_magic_min; //0x178
|
||||
uint8_t akara_magic_max; //0x179
|
||||
uint8_t gheed_magic_max; //0x17A
|
||||
uint8_t charsi_magic_max; //0x17B
|
||||
uint8_t fara_magic_max; //0x17C
|
||||
uint8_t lysander_magic_max; //0x17D
|
||||
uint8_t drognan_magic_max; //0x17E
|
||||
uint8_t hralti_magic_max; //0x17F
|
||||
uint8_t alkor_magic_max; //0x180
|
||||
uint8_t ormus_magic_max; //0x181
|
||||
uint8_t elzix_magic_max; //0x182
|
||||
uint8_t asheara_magic_max; //0x183
|
||||
uint8_t cain_magic_max; //0x184
|
||||
uint8_t halbu_magic_max; //0x185
|
||||
uint8_t jamella_magic_max; //0x186
|
||||
uint8_t malah_magic_max; //0x187
|
||||
uint8_t larzuk_magic_max; //0x188
|
||||
uint8_t drehya_magic_max; //0x189
|
||||
uint8_t akara_magic_lvl; //0x18A
|
||||
uint8_t gheed_magic_lvl; //0x18B
|
||||
uint8_t charsi_magic_lvl; //0x18C
|
||||
uint8_t fara_magic_lvl; //0x18D
|
||||
uint8_t lysander_magic_lvl; //0x18E
|
||||
uint8_t drognan_magic_lvl; //0x18F
|
||||
uint8_t hralti_magic_lvl; //0x190
|
||||
uint8_t alkor_magic_lvl; //0x191
|
||||
uint8_t ormus_magic_lvl; //0x192
|
||||
uint8_t elzix_magic_lvl; //0x193
|
||||
uint8_t asheara_magic_lvl; //0x194
|
||||
uint8_t cain_magic_lvl; //0x195
|
||||
uint8_t halbu_magic_lvl; //0x196
|
||||
uint8_t jamella_magic_lvl; //0x197
|
||||
uint8_t malah_magic_lvl; //0x198
|
||||
uint8_t larzuk_magic_lvl; //0x199
|
||||
uint8_t drehya_magic_lvl; //0x19A
|
||||
uint8_t pad0_x19_b; //0x19B
|
||||
uint32_t nightmare_upgrade; //0x19C
|
||||
uint32_t hell_upgrade; //0x1A0
|
||||
uint8_t perm_store_item; //0x1A4
|
||||
uint8_t multi_buy; //0x1A5
|
||||
uint16_t pad0_x1_a6; //0x1A6
|
||||
};
|
||||
}
|
||||
}
|
14
include/diablo2/structures/data/monmode_line.h
Normal file
14
include/diablo2/structures/data/monmode_line.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct monmode_line {
|
||||
union {
|
||||
uint32_t code;
|
||||
char str[4];
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
234
include/diablo2/structures/data/monstats_line.h
Normal file
234
include/diablo2/structures/data/monstats_line.h
Normal file
@@ -0,0 +1,234 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct monstats_line {
|
||||
uint16_t id; //0x00
|
||||
uint16_t base_id; //0x02
|
||||
uint16_t next_in_class; //0x04
|
||||
uint16_t name_str; //0x06
|
||||
uint16_t desc_str; //0x08
|
||||
uint16_t unk0_x0_a; //0x0A
|
||||
uint32_t mon_stats_flags; //0x0C
|
||||
uint32_t code; //0x10
|
||||
uint16_t mon_sound; //0x14
|
||||
uint16_t u_mon_sound; //0x16
|
||||
uint16_t mon_stats_ex; //0x18
|
||||
uint16_t mon_prop; //0x1A
|
||||
uint16_t mon_type; //0x1C
|
||||
uint16_t ai; //0x1E
|
||||
uint16_t spawn; //0x20
|
||||
uint8_t spawn_x; //0x22
|
||||
uint8_t spawn_y; //0x23
|
||||
uint16_t spawn_mode; //0x24
|
||||
uint16_t minion1; //0x26
|
||||
uint16_t minion2; //0x28
|
||||
uint16_t unk0_x2_a; //0x2A
|
||||
uint8_t party_min; //0x2C
|
||||
uint8_t party_max; //0x2D
|
||||
uint8_t rarity; //0x2E
|
||||
uint8_t min_grp; //0x2F
|
||||
uint8_t max_grp; //0x30
|
||||
uint8_t sparse_populate; //0x31
|
||||
uint16_t velocity; //0x32
|
||||
uint16_t run; //0x34
|
||||
uint16_t unk0_x36; //0x36
|
||||
uint16_t unk0_x38; //0x38
|
||||
uint16_t miss_a1; //0x3A
|
||||
uint16_t miss_a2; //0x3C
|
||||
uint16_t miss_s1; //0x3E
|
||||
uint16_t miss_s2; //0x40
|
||||
uint16_t miss_s3; //0x42
|
||||
uint16_t miss_s4; //0x44
|
||||
uint16_t miss_c; //0x46
|
||||
uint16_t miss_sq; //0x48
|
||||
uint16_t unk0_x4_a; //0x4A
|
||||
uint8_t align; //0x4C
|
||||
uint8_t trans_lvl; //0x4D
|
||||
uint8_t threat; //0x4E
|
||||
uint8_t ai_del; //0x4F
|
||||
uint8_t ai_del_n; //0x50
|
||||
uint8_t ai_del_h; //0x51
|
||||
uint8_t ai_dist; //0x52
|
||||
uint8_t ai_dist_n; //0x53
|
||||
uint16_t ai_dist_h; //0x54
|
||||
uint16_t ai_p1; //0x56
|
||||
uint16_t ai_p1_n; //0x58
|
||||
uint16_t ai_p1_h; //0x5A
|
||||
uint16_t ai_p2; //0x5C
|
||||
uint16_t ai_p2_n; //0x5E
|
||||
uint16_t ai_p2_h; //0x60
|
||||
uint16_t ai_p3; //0x62
|
||||
uint16_t ai_p3_n; //0x64
|
||||
uint16_t ai_p3_h; //0x66
|
||||
uint16_t ai_p4; //0x68
|
||||
uint16_t ai_p4_n; //0x6A
|
||||
uint16_t ai_p4_h; //0x6C
|
||||
uint16_t ai_p5; //0x6E
|
||||
uint16_t ai_p5_n; //0x70
|
||||
uint16_t ai_p5_h; //0x72
|
||||
uint16_t ai_p6; //0x74
|
||||
uint16_t ai_p6_n; //0x76
|
||||
uint16_t ai_p6_h; //0x78
|
||||
uint16_t ai_p7; //0x7A
|
||||
uint16_t ai_p7_n; //0x7C
|
||||
uint16_t ai_p7_h; //0x7E
|
||||
uint16_t ai_p8; //0x80
|
||||
uint16_t ai_p8_n; //0x82
|
||||
uint16_t ai_p8_h; //0x84
|
||||
uint16_t treasure_class1; //0x86
|
||||
uint16_t treasure_class2; //0x88
|
||||
uint16_t treasure_class3; //0x8A
|
||||
uint16_t treasure_class4; //0x8C
|
||||
uint16_t treasure_class1_n; //0x8E
|
||||
uint16_t treasure_class2_n; //0x90
|
||||
uint16_t treasure_class3_n; //0x92
|
||||
uint16_t treasure_class4_n; //0x94
|
||||
uint16_t treasure_class1_h; //0x96
|
||||
uint16_t treasure_class2_h; //0x98
|
||||
uint16_t treasure_class3_h; //0x9A
|
||||
uint16_t treasure_class4_h; //0x9C
|
||||
uint8_t tc_quest_id; //0x9E
|
||||
uint8_t tc_quest_cp; //0x9F
|
||||
uint8_t drain; //0xA0
|
||||
uint8_t drain_n; //0xA1
|
||||
uint8_t drain_h; //0xA2
|
||||
uint8_t to_block; //0xA3
|
||||
uint8_t b_to_block_n; //0xA4
|
||||
uint8_t to_block_h; //0xA5
|
||||
uint16_t crit; //0xA6
|
||||
uint16_t skill_damage; //0xA8
|
||||
uint16_t level; //0xAA
|
||||
uint16_t level_n; //0xAC
|
||||
uint16_t level_h; //0xAE
|
||||
uint16_t min_hp; //0xB0
|
||||
uint16_t min_hp_n; //0xB2
|
||||
uint16_t min_hp_h; //0xB4
|
||||
uint16_t max_hp; //0xB6
|
||||
uint16_t max_hp_n; //0xB8
|
||||
uint16_t max_hp_h; //0xBA
|
||||
uint16_t ac; //0xBC
|
||||
uint16_t ac_n; //0xBE
|
||||
uint16_t ac_h; //0xC0
|
||||
uint16_t a1_th; //0xC2
|
||||
uint16_t a1_th_n; //0xC4
|
||||
uint16_t a1_th_h; //0xC6
|
||||
uint16_t a2_th; //0xC8
|
||||
uint16_t a2_th_n; //0xCA
|
||||
uint16_t a2_th_h; //0xCC
|
||||
uint16_t s1_th; //0xCE
|
||||
uint16_t s1_th_n; //0xD0
|
||||
uint16_t s1_th_h; //0xD2
|
||||
uint16_t exp; //0xD4
|
||||
uint16_t exp_n; //0xD6
|
||||
uint16_t exp_h; //0xD8
|
||||
uint16_t a1_min_d; //0xDA
|
||||
uint16_t a1_min_d_n; //0xDC
|
||||
uint16_t a1_min_d_h; //0xDE
|
||||
uint16_t a1_max_d; //0xE0
|
||||
uint16_t a1_max_d_n; //0xE2
|
||||
uint16_t a1_max_d_h; //0xE4
|
||||
uint16_t a2_min_d; //0xE6
|
||||
uint16_t a2_min_d_n; //0xE8
|
||||
uint16_t a2_min_d_h; //0xEA
|
||||
uint16_t a2_max_d; //0xEC
|
||||
uint16_t a2_max_d_n; //0xEE
|
||||
uint16_t a2_max_d_h; //0xF0
|
||||
uint16_t s1_min_d; //0xF2
|
||||
uint16_t s1_min_d_n; //0xF4
|
||||
uint16_t s1_min_d_h; //0xF6
|
||||
uint16_t s1_max_d; //0xF8
|
||||
uint16_t s1_max_d_n; //0xFA
|
||||
uint16_t s1_max_d_h; //0xFC
|
||||
uint8_t el1_mode; //0xFE
|
||||
uint8_t el2_mode; //0xFF
|
||||
uint8_t el3_mode; //0x100
|
||||
uint8_t el1_type; //0x101
|
||||
uint8_t el2_type; //0x102
|
||||
uint8_t el3_type; //0x103
|
||||
uint8_t el1_pct; //0x104
|
||||
uint8_t el1_pct_n; //0x105
|
||||
uint8_t el1_pct_h; //0x106
|
||||
uint8_t el2_pct; //0x107
|
||||
uint8_t el2_pct_n; //0x108
|
||||
uint8_t el2_pct_h; //0x109
|
||||
uint8_t el3_pct; //0x10A
|
||||
uint8_t el3_pct_n; //0x10B
|
||||
uint8_t el3_pct_h; //0x10C
|
||||
uint8_t unk0_x_10d; //0x10D
|
||||
uint16_t el1_min_d; //0x10E
|
||||
uint16_t el1_min_d_n; //0x110
|
||||
uint16_t el1_min_d_h; //0x112
|
||||
uint16_t el2_min_d; //0x114
|
||||
uint16_t el2_min_d_n; //0x116
|
||||
uint16_t el2_min_d_h; //0x118
|
||||
uint16_t el3_min_d; //0x11A
|
||||
uint16_t el3_min_d_n; //0x11C
|
||||
uint16_t el3_min_d_h; //0x11E
|
||||
uint16_t el1_max_d; //0x120
|
||||
uint16_t el1_max_d_n; //0x122
|
||||
uint16_t el1_max_d_h; //0x124
|
||||
uint16_t el2_max_d; //0x126
|
||||
uint16_t el2_max_d_n; //0x128
|
||||
uint16_t el2_max_d_h; //0x12A
|
||||
uint16_t el3_max_d; //0x12C
|
||||
uint16_t el3_max_d_n; //0x12E
|
||||
uint16_t el3_max_d_h; //0x130
|
||||
uint16_t el_1dur; //0x132
|
||||
uint16_t el_1dur_n; //0x134
|
||||
uint16_t el_1dur_h; //0x136
|
||||
uint16_t el_2dur; //0x138
|
||||
uint16_t el_2dur_n; //0x13A
|
||||
uint16_t el_2dur_h; //0x13C
|
||||
uint16_t el_3dur; //0x13E
|
||||
uint16_t el_3dur_n; //0x140
|
||||
uint16_t el_3dur_h; //0x142
|
||||
uint16_t res_dmg; //0x144
|
||||
uint16_t res_dmg_n; //0x146
|
||||
uint16_t res_dmg_h; //0x148
|
||||
uint16_t res_magic; //0x14A
|
||||
uint16_t res_magic_n; //0x14C
|
||||
uint16_t res_magic_h; //0x14E
|
||||
uint16_t res_fire; //0x150
|
||||
uint16_t res_fire_n; //0x152
|
||||
uint16_t res_fire_h; //0x154
|
||||
uint16_t res_light; //0x156
|
||||
uint16_t res_light_n; //0x158
|
||||
uint16_t res_light_h; //0x15A
|
||||
uint16_t res_cold; //0x15C
|
||||
uint16_t res_cold_n; //0x15E
|
||||
uint16_t res_cold_h; //0x160
|
||||
uint16_t res_poison; //0x162
|
||||
uint16_t res_poison_n; //0x164
|
||||
uint16_t res_poiosn_h; //0x166
|
||||
uint8_t cold_effect; //0x168
|
||||
uint8_t cold_effect_n; //0x169
|
||||
uint16_t cold_effect_h; //0x16A
|
||||
uint32_t send_skills; //0x16C
|
||||
uint16_t skill1; //0x170
|
||||
uint16_t skill2; //0x172
|
||||
uint16_t skill3; //0x174
|
||||
uint16_t skill4; //0x176
|
||||
uint16_t skill5; //0x178
|
||||
uint16_t skill6; //0x17A
|
||||
uint16_t skill7; //0x17C
|
||||
uint16_t skill8; //0x17E
|
||||
uint32_t unk0_x180[6]; //0x180
|
||||
uint8_t sk1_lvl; //0x198
|
||||
uint8_t sk2_lvl; //0x199
|
||||
uint8_t sk3_lvl; //0x19A
|
||||
uint8_t sk4_lvl; //0x19B
|
||||
uint8_t sk5_lvl; //0x19C
|
||||
uint8_t sk6_lvl; //0x19D
|
||||
uint8_t sk7_lvl; //0x19E
|
||||
uint8_t sk8_lvl; //0x19F
|
||||
uint32_t damage_regen; //0x1A0
|
||||
uint8_t spl_end_death; //0x1A4
|
||||
uint8_t spl_get_mode_chart; //0x1A5
|
||||
uint8_t spl_end_generic; //0x1A6
|
||||
uint8_t spl_client_end; //0x1A7
|
||||
};
|
||||
}
|
||||
}
|
14
include/diablo2/structures/data/playerclass_line.h
Normal file
14
include/diablo2/structures/data/playerclass_line.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct playerclass_line {
|
||||
union {
|
||||
uint32_t code;
|
||||
char str[4];
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
15
include/diablo2/structures/data/properties_line.h
Normal file
15
include/diablo2/structures/data/properties_line.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct properties_line {
|
||||
uint16_t prop;
|
||||
uint8_t set[8];
|
||||
uint16_t val[7];
|
||||
uint8_t func[8];
|
||||
uint16_t stat[7];
|
||||
};
|
||||
}
|
||||
}
|
14
include/diablo2/structures/data/storepage_line.h
Normal file
14
include/diablo2/structures/data/storepage_line.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct storepage_line {
|
||||
union {
|
||||
uint32_t code;
|
||||
char str[4];
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user