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GDI healthbars working
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C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
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C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
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autosort_client.cpp
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autosort_client.cpp
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(1163,13): warning C4244: 'argument': conversion from 'time_t' to 'unsigned int', possible loss of data
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D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(1168,32): warning C4244: '=': conversion from 'ULONGLONG' to 'long', possible loss of data
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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@ -117,6 +117,20 @@ public:
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// Function to find the Diablo II window handle
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HWND FindDiabloIIWindow() {
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return FindWindow(NULL, "Diablo II");
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}
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// Function to draw a filled rectangle using GDI
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void DrawFilledRect(HWND hwnd, int left, int top, int right, int bottom, COLORREF color) {
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HDC hdc = GetDC(hwnd);
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HBRUSH hBrush = CreateSolidBrush(color);
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RECT rect = { left, top, right, bottom };
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FillRect(hdc, &rect, hBrush);
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DeleteObject(hBrush);
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ReleaseDC(hwnd, hdc);
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}
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@ -303,6 +317,56 @@ public:
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diablo2::ui_color_t::UI_COLOR_WHITE;
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diablo2::ui_color_t::UI_COLOR_WHITE;
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// print player health, mana, and stamina bars, lastexp, nextexp, and level
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// Get current HP, Mana, and Stamina along with their maximum values
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int statHP = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(6), NULL);
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int statMaxHP = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(7), NULL);
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int statMana = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(8), NULL);
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int statMaxMana = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(9), NULL);
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int statStamina = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(10), NULL);
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int statMaxStamina = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(11), NULL);
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// Calculate the percentages of current HP, Mana, and Stamina
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float healthPercentage = static_cast<float>(statHP) / static_cast<float>(statMaxHP);
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float manaPercentage = static_cast<float>(statMana) / static_cast<float>(statMaxMana);
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float staminaPercentage = static_cast<float>(statStamina) / static_cast<float>(statMaxStamina);
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// Define the dimensions for the bars
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int barWidth = 200; // Width of the bars
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int barHeight = 10; // Height of the bars
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// Define the coordinates for the bars
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int barX = 15; // Left coordinate of the bars
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int barY_HP = 600; // Top coordinate of the HP bar
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int barY_Mana = barY_HP + barHeight + 4; // Top coordinate of the Mana bar with separator
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int barY_Stamina = barY_Mana + barHeight + 4; // Top coordinate of the Stamina bar with separator
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// Calculate the filled widths of the bars
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int filledHPWidth = static_cast<int>(healthPercentage * barWidth);
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int filledManaWidth = static_cast<int>(manaPercentage * barWidth);
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int filledStaminaWidth = static_cast<int>(staminaPercentage * barWidth);
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HWND diabloIIWnd = FindDiabloIIWindow();
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// Draw the filled HP bar
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// diablo2::d2_gfx::draw_filled_rect(barX, barY_HP, barX + filledHPWidth, barY_HP + barHeight, 1, 7);
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DrawFilledRect(diabloIIWnd, barX, barY_HP, barX + filledHPWidth, barY_HP + barHeight, RGB(255, 0, 0)); // Red color for HP
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// Draw the filled Mana bar
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// diablo2::d2_gfx::draw_filled_rect(barX, barY_Mana, barX + filledManaWidth, barY_Mana + barHeight, 3, 7);
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DrawFilledRect(diabloIIWnd, barX, barY_Mana, barX + filledManaWidth, barY_Mana + barHeight, RGB(100, 100, 255)); // Blue color for Mana
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// Draw the filled Stamina bar
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// diablo2::d2_gfx::draw_filled_rect(barX, barY_Stamina, barX + filledStaminaWidth, barY_Stamina + barHeight, 9, 7);
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DrawFilledRect(diabloIIWnd, barX, barY_Stamina, barX + filledStaminaWidth, barY_Stamina + barHeight, RGB(255, 255, 0)); // Green color for Stamina
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int statLevel = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(12), NULL);
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int statLastExp = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(29), NULL);
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int statNextExp = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(30), NULL);
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@ -221,79 +221,35 @@ static void draw_damage_labels() {
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// Determine the color based on healthPercentage
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// Determine the color based on healthPercentage
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diablo2::ui_color_t textColor;
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diablo2::ui_color_t textColor;
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if (healthPercentage >= 0.67f) {
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textColor = diablo2::UI_COLOR_GREEN;
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}
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else if (healthPercentage <= 0.33f) {
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textColor = diablo2::UI_COLOR_RED;
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}
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else {
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textColor = diablo2::UI_COLOR_YELLOW;
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}
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int bMaxWidth = 100;
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textColor = healthPercentage >= 0.67f ? diablo2::UI_COLOR_GREEN : (healthPercentage <= 0.33f ? diablo2::UI_COLOR_RED : diablo2::UI_COLOR_YELLOW);
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// Calculate the width of the health bar based on the percentage (max width is 10 characters)
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uint32_t barWidth = static_cast<uint32_t>(healthPercentage * 10.0f);
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barWidth = (barWidth > bMaxWidth) ? bMaxWidth : barWidth; // Ensure barWidth doesn't exceed 10
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barWidth = (label->currentHp > 0 && barWidth == 0) ? 1 : barWidth; // Ensure at least one '#' if currentHp is not 0
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char barChar[1]; GetPrivateProfileStringA("Options", "char", "", barChar, sizeof(barChar), "./D2Tweaks.ini");
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LPWSTR barCharW = reinterpret_cast<LPWSTR>(barChar);
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// Construct the health bar string representation
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std::wstring barText;
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for (uint32_t i = 0; i < barWidth; ++i) {
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barText.append(barCharW); // Use '#' to represent filled portion of the bar
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}
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for (uint32_t i = barWidth; i < bMaxWidth; ++i) {
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barText.append(L""); // Use '-' to represent empty portion of the bar
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}
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// Construct the health fraction string
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// Construct the health fraction string
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std::wstring fractionStr = std::to_wstring(label->currentHp) + L"/" + std::to_wstring(label->maxHp);
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std::wstring fractionStr = std::to_wstring(label->currentHp) + L"/" + std::to_wstring(label->maxHp);
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// Combine the strings for health percentage and bar text
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// Combine the strings for health percentage and bar text
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std::wstring combinedText = std::to_wstring(static_cast<int>(healthPercentage * 100.0f)) + L"% [" + fractionStr + L"]";
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std::wstring combinedText = std::to_wstring(static_cast<int>(healthPercentage * 100.0f)) + L"% [" + fractionStr + L"]";
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const WCHAR* combinedTextPtr = combinedText.c_str();
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const WCHAR* combinedTextPtr = combinedText.c_str();
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// Calculate text position for the combined text
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// Calculate text position for the combined text
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uint32_t textX = mx;
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uint32_t textX = mx;
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uint32_t textY = my;
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uint32_t textY = my;
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// Draw the combined text (health percentage and bar text)
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// Draw the combined text (health percentage and bar text)
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedTcombinedTextext.c_str()), textX, textY, textColor, 0);
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedTcombinedTextext.c_str()), textX, textY, textColor, 0);
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//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + label->unit_width/2, textY - 12, 0, 0, textColor);
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//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + label->unit_width/2, textY - 12, 0, 0, textColor);
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//diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT16
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diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT16
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, textY - 12, textColor, 0);
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, textY - 12, textColor, 0);
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//diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT6
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diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT6
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
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//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
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HWND hWndDiabloII = findDiabloIIWindow();
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int _barHeight = GetPrivateProfileIntA("Options", "barHeight", 0, "./D2Tweaks.ini");
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int _barWidth = GetPrivateProfileIntA("Options", "barWidth", 0, "./D2Tweaks.ini");
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if (GetTickCount64() >= nEndTime) {
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nEndTime = GetTickCount64() + DURATION;
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}
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//drawHealthBar(hWndDiabloII, textX, textY, _barWidth, _barHeight, healthPercentage, RGB(255, 0, 0), RGB(0, 0, 0));
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//drawHealthBar(hWndDiabloII, textX, textY, _barWidth, _barHeight, healthPercentage, RGB(255, 0, 0), RGB(0, 0, 0));
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//onDraw(hWndDiabloII, textX, textY, _barWidth, _barHeight, healthPercentage, RGB(255, 0, 0), RGB(0, 0, 0));
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//onDraw(hWndDiabloII, textX, textY, _barWidth, _barHeight, healthPercentage, RGB(255, 0, 0), RGB(0, 0, 0));
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//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, 0, 3, textColor);
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//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, 0, 3, textColor);
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int _barHeight = GetPrivateProfileIntA("Options", "barHeight", 0, "./D2Tweaks.ini");
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diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
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diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
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diablo2::d2_gfx::draw_filled_rect(textX, textY, textX + healthPercentage * 60, textY + _barHeight, 9, 7);
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diablo2::d2_gfx::draw_filled_rect(textX, textY, textX + healthPercentage * 60, textY + _barHeight, 9, 7);
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const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f, static_cast<float>(label->unit_height) + 30.f, static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
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const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f, static_cast<float>(label->unit_height) + 30.f, static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
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my -= offset;
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my -= offset;
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@ -9,7 +9,7 @@
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#include <DllNotify.h>
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#include <DllNotify.h>
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#include <D2Template.h>
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#include <D2Template.h>
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bool m_stats_enabled = false;
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bool m_stats_enabled = true;
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d2_tweaks::client::modules::loot_filter_settings_toggle_menu::loot_filter_settings_toggle_menu(token) {
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d2_tweaks::client::modules::loot_filter_settings_toggle_menu::loot_filter_settings_toggle_menu(token) {
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m_show = false;
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m_show = false;
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