mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-12-04 22:55:59 +00:00
58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <cstdint>
|
||
|
|
||
|
namespace diablo2 {
|
||
|
namespace structures {
|
||
|
struct unit;
|
||
|
|
||
|
struct game {
|
||
|
char pad_0000[24]; //0x0000
|
||
|
void* critical_section; //0x0018
|
||
|
void* memory_pool; //0x001C
|
||
|
char pad_0020[74]; //0x0020
|
||
|
int8_t game_type; //0x006A
|
||
|
char pad_006_b[2]; //0x006B
|
||
|
int8_t difficulty_level; //0x006D
|
||
|
char pad_006_e[2]; //0x006E
|
||
|
int32_t expansion; //0x0070
|
||
|
int32_t game_type2; //0x0074
|
||
|
int32_t item_format; //0x0078
|
||
|
int32_t init_seed; //0x007C
|
||
|
int32_t object_seed; //0x0080
|
||
|
int32_t init_seed2; //0x0084
|
||
|
void* last_client; //0x0088 structure of last player that entered the game
|
||
|
int32_t clients_count; //0x008C
|
||
|
int32_t unit_counts[6]; //0x0090
|
||
|
int32_t game_frame; //0x00A8
|
||
|
char pad_00_ac[12]; //0x00AC
|
||
|
void* timer_queue; //0x00B8
|
||
|
void* drlg_act[5]; //0x00BC
|
||
|
int32_t lo_seed; //0x00D0
|
||
|
int32_t hi_seed; //0x00D4
|
||
|
char pad_00d8[20]; //0x00D8
|
||
|
int32_t monster_seed; //0x00EC
|
||
|
void* monster_region[1024]; //0x00F0
|
||
|
void* object_controller; //0x10F0
|
||
|
void* quest_controller; //0x10F4
|
||
|
void* unit_nodes[10]; //0x10F8
|
||
|
unit* unit_list[5][128]; //0x1120
|
||
|
void* tile_list; //0x1B20
|
||
|
int32_t unique_flags[128]; //0x1B24
|
||
|
void* npc_control; //0x1D24
|
||
|
void* arena_control; //0x1D28
|
||
|
void* party_control; //0x1D2C
|
||
|
int8_t boss_flags[64]; //0x1D30
|
||
|
int32_t monster_mode_data[17]; //0x1D70
|
||
|
int32_t monster_mode_data_count; //0x1DB4
|
||
|
char pad_1db8[12]; //0x1DB8
|
||
|
int32_t sync_timer; //0x1DC4
|
||
|
char pad_1dc8[32]; //0x1DC8
|
||
|
int32_t uber_baal; //0x1DE8
|
||
|
int32_t uber_diablo; //0x1DEC
|
||
|
int32_t uber_mephisto; //0x1DF0
|
||
|
}; //Size: 0x1DF4
|
||
|
static_assert(sizeof(game) == 0x1DF4);
|
||
|
}
|
||
|
}
|