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https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
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122 lines
3.2 KiB
C
122 lines
3.2 KiB
C
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// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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#include <spdlog/details/log_msg_buffer.h>
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#include <spdlog/details/mpmc_blocking_q.h>
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#include <spdlog/details/os.h>
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#include <chrono>
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#include <memory>
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#include <thread>
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#include <vector>
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#include <functional>
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namespace spdlog {
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class async_logger;
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namespace details {
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using async_logger_ptr = std::shared_ptr<spdlog::async_logger>;
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enum class async_msg_type
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{
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log,
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flush,
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terminate
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};
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#include <spdlog/details/log_msg_buffer.h>
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// Async msg to move to/from the queue
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// Movable only. should never be copied
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struct async_msg : log_msg_buffer
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{
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async_msg_type msg_type{async_msg_type::log};
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async_logger_ptr worker_ptr;
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async_msg() = default;
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~async_msg() = default;
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// should only be moved in or out of the queue..
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async_msg(const async_msg &) = delete;
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// support for vs2013 move
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#if defined(_MSC_VER) && _MSC_VER <= 1800
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async_msg(async_msg &&other)
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: log_msg_buffer(std::move(other))
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, msg_type(other.msg_type)
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, worker_ptr(std::move(other.worker_ptr))
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{}
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async_msg &operator=(async_msg &&other)
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{
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*static_cast<log_msg_buffer *>(this) = std::move(other);
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msg_type = other.msg_type;
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worker_ptr = std::move(other.worker_ptr);
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return *this;
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}
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#else // (_MSC_VER) && _MSC_VER <= 1800
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async_msg(async_msg &&) = default;
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async_msg &operator=(async_msg &&) = default;
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#endif
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// construct from log_msg with given type
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async_msg(async_logger_ptr &&worker, async_msg_type the_type, const details::log_msg &m)
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: log_msg_buffer{m}
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, msg_type{the_type}
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, worker_ptr{std::move(worker)}
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{}
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async_msg(async_logger_ptr &&worker, async_msg_type the_type)
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: log_msg_buffer{}
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, msg_type{the_type}
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, worker_ptr{std::move(worker)}
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{}
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explicit async_msg(async_msg_type the_type)
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: async_msg{nullptr, the_type}
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{}
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};
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class SPDLOG_API thread_pool
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{
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public:
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using item_type = async_msg;
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using q_type = details::mpmc_blocking_queue<item_type>;
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thread_pool(size_t q_max_items, size_t threads_n, std::function<void()> on_thread_start);
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thread_pool(size_t q_max_items, size_t threads_n);
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// message all threads to terminate gracefully join them
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~thread_pool();
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thread_pool(const thread_pool &) = delete;
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thread_pool &operator=(thread_pool &&) = delete;
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void post_log(async_logger_ptr &&worker_ptr, const details::log_msg &msg, async_overflow_policy overflow_policy);
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void post_flush(async_logger_ptr &&worker_ptr, async_overflow_policy overflow_policy);
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size_t overrun_counter();
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size_t queue_size();
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private:
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q_type q_;
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std::vector<std::thread> threads_;
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void post_async_msg_(async_msg &&new_msg, async_overflow_policy overflow_policy);
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void worker_loop_();
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// process next message in the queue
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// return true if this thread should still be active (while no terminate msg
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// was received)
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bool process_next_msg_();
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};
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} // namespace details
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} // namespace spdlog
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#ifdef SPDLOG_HEADER_ONLY
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#include "thread_pool-inl.h"
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#endif
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