2024-04-17 03:45:38 +00:00
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#pragma once
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#include <Windows.h>
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#include <fw/singleton.h>
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#include <vector>
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#include <string>
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namespace d2_tweaks {
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namespace ui {
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class menu;
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class ui_manager final : public singleton<ui_manager> {
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std::vector<menu*> m_menus;
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bool m_was_down_before_left = false;
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bool m_was_down_before_right = false;
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bool m_mouse_state_left = false;
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bool m_mouse_state_right = false;
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public:
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explicit ui_manager(token);
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void add_menu(menu* m);
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menu* get_menu(const std::string& name);
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void remove_menu(menu* m);
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void draw();
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private:
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static LRESULT __stdcall wnd_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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void process_inputs();
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bool process_left_mouse(bool up);
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bool process_right_mouse(bool up);
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2024-05-01 05:24:36 +00:00
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bool process_middle_mouse(bool up);
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bool process_mouse_wheel(bool up);
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2024-04-17 03:45:38 +00:00
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bool process_key_event(uint32_t key, bool up);
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};
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}
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}
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