d2tweaks-rnd2k/include/d2tweaks/ui/menu.h

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2024-04-17 03:45:38 +00:00
#pragma once
#include <vector>
#include <string>
#include <unordered_map>
namespace d2_tweaks {
namespace ui {
namespace controls {
class control;
}
struct respos {
uint32_t res_x;
uint32_t res_y;
uint32_t pos_x;
uint32_t pos_y;
};
class menu {
bool m_enabled = false;
bool m_visible = false;
std::string m_name;
int32_t m_x;
int32_t m_y;
int32_t m_width;
int32_t m_height;
uint32_t m_res_count;
std::vector<controls::control*> m_controls;
std::unordered_map<std::string, controls::control*> m_named_controls;
std::vector<respos> m_respos;
public:
virtual ~menu() = default;
menu();
const std::vector<controls::control*>& get_controls() const {
return m_controls;
}
const std::string& get_name() const {
return m_name;
}
virtual bool get_enabled() const {
return m_enabled;
}
virtual void set_enabled(bool value) {
m_enabled = value;
}
virtual bool get_visible() const {
return m_visible;
}
virtual void set_visible(bool value) {
m_visible = value;
}
bool load_xml(const char* path);
template<typename TControl = controls::control>
TControl* get_control(const std::string& name) {
const auto it = m_named_controls.find(name);
if (it == m_named_controls.end())
return nullptr;
return static_cast<TControl*>(it->second);
}
virtual void add_control(controls::control* control);
//virtual controls::control* get_control(const std::string& name);
virtual void remove_control(controls::control* control);
virtual void draw();
virtual bool left_mouse(bool up);
virtual bool right_mouse(bool up);
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virtual bool middle_mouse(bool up);
virtual bool mouse_wheel(bool up);
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virtual bool key_event(uint32_t key, bool up);
};
}
}