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29 lines
611 B
C
29 lines
611 B
C
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#pragma once
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct unit;
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struct room//size=0x80
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{
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//ptRoom +48 0 = spawn new units (monster, objects e.tc), 1 = don't spawn any new units
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uint32_t seed1; //+00
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uint32_t seed2; //+04
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uint8_t uk8[0x1C]; //+08
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room* pt_near_rooms; //+24
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uint32_t nb_near_rooms; //+28
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unit* unit; //+2C
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uint8_t uk5[0x44]; //+30
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room* pt_next_room; //+74
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union {
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uint8_t flags; //+78
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struct {
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uint8_t is_generated : 1;
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uint8_t is_generated2 : 1;//???
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};
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};
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};
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}
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}
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