d2tweaks-rnd2k/include/d2tweaks/ui/controls/button.h

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2024-04-17 03:45:38 +00:00
#pragma once
#include <d2tweaks/ui/controls/control.h>
#include <d2tweaks/ui/rect.h>
#include <cstdint>
#include <functional>
#include <pugixml.hpp>
namespace diablo2 {
namespace structures {
struct cell_file;
}
}
namespace d2_tweaks {
namespace common {
class asset;
}
namespace ui {
namespace controls {
class image;
class button final : public control {
rect m_rect;
image* m_image;
int32_t m_frame_down;
int32_t m_frame_up;
int32_t m_click_sound;
bool m_is_down;
int32_t m_current_frame;
uint32_t m_res_count;
std::wstring m_popup;
std::function<void()> m_on_click;
std::vector<respos> m_respos;
public:
button(menu* menu, const rect& rect, const std::function<void()>& onClick,
common::asset* image, int32_t frameDown, int32_t frameUp, int32_t clickSound = -1);
explicit button(menu* menu, const pugi::xml_node& node);
virtual ~button();
void set_x(int32_t value) override;
int32_t get_x() const override {
return m_rect.get_x();
}
void set_y(int32_t value) override;
int32_t get_y() const override {
return m_rect.get_y();
}
std::wstring popup() const {
return m_popup;
}
void set_popup(const std::wstring& popup) {
m_popup = popup;
}
void set_current_frame(int32_t value) {
m_current_frame = value;
}
int32_t get_current_frame() {
return m_current_frame;
}
std::function<void()> get_on_click() const {
return m_on_click;
}
void set_on_click(const std::function<void()>& on_click) {
m_on_click = on_click;
}
void draw() override;
void draw(int32_t offsetX, int32_t offsetY) override;
void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) override;
};
}
}
}