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32 lines
637 B
C
32 lines
637 B
C
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#pragma once
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#include <cstdint>
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#include <d2tweaks/server/modules/server_module.h>
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//Display damage server side
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namespace diablo2 {
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namespace structures {
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struct inventory;
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struct game;
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struct unit;
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}
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}
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namespace d2_tweaks {
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namespace server {
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class server;
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namespace modules {
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class damage_display final : public server_module {
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public:
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void init() override;
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bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
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common::packet_header* packet) override;
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void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
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};
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}
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}
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}
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