d2tweaks-rnd2k/include/d2tweaks/ui/controls/label.h

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2024-04-17 03:45:38 +00:00
#pragma once
#include <d2tweaks/ui/controls/control.h>
#include <vector>
#include <pugixml.hpp>
#include <diablo2/d2win.h>
namespace d2_tweaks {
namespace ui {
namespace controls {
class label : public control {
std::wstring m_text;
bool m_text_owned;
diablo2::ui_color_t m_color;
diablo2::ui_font_t m_font;
uint32_t m_res_count;
std::vector<respos> m_respos;
public:
explicit label(menu* menu, const std::wstring& text, int32_t x = 0, int32_t y = 0,
diablo2::ui_color_t color = diablo2::UI_COLOR_WHITE,
diablo2::ui_font_t font = diablo2::UI_FONT_16);
explicit label(menu* menu, const pugi::xml_node& node);
void set_text(const std::wstring& text) {
m_text = text;
}
const std::wstring& get_text() const {
return m_text;
}
diablo2::ui_color_t get_color() const {
return m_color;
}
void set_color(const diablo2::ui_color_t color) {
m_color = color;
}
diablo2::ui_font_t get_font() const {
return m_font;
}
void set_font(const diablo2::ui_font_t font) {
m_font = font;
}
void draw() override;
void draw(int32_t offsetX, int32_t offsetY) override;
void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) override;
};
}
}
}