d2tools/src/D2Char.php

763 lines
28 KiB
PHP

<?php
require_once 'D2CharStructureData.php';
require_once 'D2Files.php';
require_once 'D2BitReader.php';
require_once 'D2Strings.php';
require_once 'D2Item.php';
require_once 'D2ByteReader.php';
require_once 'D2Functions.php';
/**
*
*/
class D2Char {
/**
* @var null|string char data output
*/
public $cData = null;
/**
* @var null|string char item data
*/
public $items = null;
/**
* @var D2ByteReader|null put $data into bytereader
*/
public $ByteReader = null;
/**
* @var null|string .d2s file path
*/
public $filePath = null;
/**
* @var D2CharStructureData char file structure data
*/
private $sData = null;
/**
* @var null|string char binary data from d2s
*/
private $bData = null;
/**
* @var false|resource file pointer
*/
private $fp = null;
/**
* @var false|string full d2s file loaded in $data
*/
private $data = null;
/**
* @var null
*/
private $ISC = null;
/**
* @var null
*/
private $skillData = null;
/**
* Saves the data to a file.
*
* This method updates the data with a new checksum and saves it to the specified file path.
*
* @return void
*/
public function save() {
$this->ByteReader->setData($this->data); // update bytereader data
$this->ByteReader->writeBytes(12, "00000000"); // clear old checksum
$this->data = $this->ByteReader->getData(); // update this data to what we get from bytereader after clearing checksum
$checksum = checksum(unpack('C*', $this->data)); // get new checksum
$this->ByteReader->setData($this->data); // update bytereader data
$this->ByteReader->writeBytes(12, $checksum); // write new checksum
$this->data = $this->ByteReader->getData(); // update this data
file_put_contents($this->filePath, $this->data); // write file
}
/**
* Initializes the class instance with the given file.
*
* @param string $file The file to be processed.
*/
public function __construct($file) {
$this->sData = new D2CharStructureData(); // Create a new instance of D2CharStructureData
$this->filePath = $_SESSION['savepath'] . $file; // Set the file path based on the session save path and the provided file
$this->fp = fopen($this->filePath, "r+b"); // Open the file in read/write binary mode
$data = file_get_contents($this->filePath); // Read the contents of the file
$this->ByteReader = new D2ByteReader($data); // Create a new instance of D2ByteReader with the file data
$this->data = $this->ByteReader->getData(); // Get the data from the ByteReader instance
// Fetch itemstatcost data from the database and store it in $this->ISC
$sql = "SELECT ID,Stat,CSvBits,ValShift FROM itemstatcost WHERE Saved=1";
$ISCData = PDO_FetchAll($sql);
foreach ($ISCData as $k => $v) {
$this->ISC[$v['ID']] = $v;
$this->_ISC[$v['Stat']] = $v;
}
// Read offsets from sData and store them in $this->bData
foreach ($this->sData->offsets as $k => $v) {
fseek($this->fp, $k); // Move the file pointer to the specified offset
$this->bData[$k] = fread($this->fp, $v); // Read data from the file at the current offset and store it in $this->bData
}
$classes = array_flip(['ama' => 0, 'sor' => 1, 'nec' => 2, 'pal' => 3, 'bar' => 4, 'dru' => 5, 'ass' => 6]);
$class = $classes[hexdec($this->ByteReader->readh(40, 1))]; // Determine the character class based on the byte read from the file
$sql = "SELECT sk.id,sk.Skill,sk.skilldesc,`str name`,strings.`String`,skilldesc.SkillPage,skilldesc.SkillRow,skilldesc.SkillColumn,skilldesc.ListRow,skilldesc.ListPool,skilldesc.IconCel
FROM skills as sk
LEFT JOIN skilldesc ON sk.skilldesc = skilldesc.skilldesc
LEFT JOIN strings on skilldesc.`str name` = strings.Key
WHERE sk.charclass = '$class'";
$sd = PDO_FetchAll($sql); // Fetch skill data from the database
foreach ($sd as $k => $v) {
$this->skillData[$k + 1] = $v;
}
return $this->parseChar(); // Call the parseChar() method and return its result
}
/**
* Parses the items in the data.
*
* This method extracts and processes the item data from the provided data.
*
* @return void
*/
public function parseItems() {
$i_TotalOffset = strpos($this->data, "JM"); // Find the offset of the "JM" marker in the data
fseek($this->fp, $i_TotalOffset + 2); // Move the file pointer to the next position after the "JM" marker
// get total # of items
$i_Total = unpack('S*', (fread($this->fp, 2)))[1]; // Read 2 bytes from the file and unpack them as an unsigned short (16-bit) value
// get offsets for each item from total, so if 50, run loop 50 times
// grab the offset of each item, each item starts with JM, skim JM (+2)
$i_Offsets = [];
for ($i = 0; $i <= $i_Total; $i++) {
$i_Offsets[] = strposX($this->data, "JM", $i + 2); // Find the offsets of the "JM" markers for each item
}
// foreach item offset, get item data byte length between the JMs
// k = item #, like 0,1,2,3, etc.
// v = actual offset of item
foreach ($i_Offsets as $k => $v) {
$itemOffsets[$v] = $i_Offsets[$k + 1] - $i_Offsets[$k]; // Calculate the length of each item's data by subtracting consecutive offsets in bytes
}
array_pop($itemOffsets); // Remove the last element from the itemOffsets array, not sure why
//now get items. For each itemOffsets, create new D2Item object that parses the bitstream
// readh(offset, numbytes), convert toBits, feed into D2Item
$_items = [];
foreach ($itemOffsets as $offset => $bytes) {
$this->items[] = new D2Item($this->ByteReader->toBits($this->ByteReader->readh($offset, $bytes))); // Create a new D2Item object and add it to the items array
}
}
/**
* @return array|null
*/
public function parseChar() {
$cData = null;
$cData['Identifier'] = bin2hex($this->bData[0]);
// 96 is v1.10+ - checks out
$cData['VersionID'] = ($this->sData->version[unpack('l', $this->bData[4])[1]]);
// 1.41 KB (1,447 bytes) - checks out
//$cData['Filesize'] = round(unpack('l', $this->bData[8])[1] / 1024, 2) . " KB";
$cData['Filesize'] = unpack('L', $this->bData[8])[1];
$cData['Checksum'] = bin2hex($this->bData[12]);
$cData['Activeweapon'] = unpack('L', $this->bData[16]);
$cData['CharacterName'] = str_replace("\0", "", $this->bData[20]);
$characterStatus = array_filter(str_split(strrev(strtobits($this->bData[36]))));
foreach ($characterStatus as $k => $v) {
$str .= $this->sData->characterStatus[$k] . " ";
}
$cData['CharacterStatus'] = trim($str);
$progression = hexdec(bin2hex($this->bData[37]));
$cData['CharacterProgression'] = $this->sData->characterProgressionClassic[$progression];
if ($cData['CharacterStatus'] == 'Hardcore Expansion') {
$cData['CharacterProgression'] = $this->sData->characterProgressionExpHC[$progression];
}
if (str_contains($cData['CharacterStatus'], "Expansion")) {
$cData['CharacterProgression'] = $this->sData->characterProgressionExp[$progression];
$cData['CharacterStatusExpansion'] = 1;
}
if (str_contains($cData['CharacterStatus'], "Hardcore")) {
$cData['CharacterProgression'] = $this->sData->characterProgressionClassicHC[$progression];
$cData['CharacterStatusHardcore'] = 1;
}
if (str_contains($cData['CharacterStatus'], "Died")) {
$cData['CharacterProgression'] = $this->sData->characterProgressionClassicHC[$progression];
$cData['CharacterStatusDied'] = 1;
}
$cData['CharacterClass'] = $this->sData->class[unpack('C', $this->bData[40])[1]];
$cData['CharacterLevel'] = unpack('C', $this->bData[43])[1];
$cData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('L', $this->bData[48])[0]);
$skills = (unpack('l16', $this->bData[56]));
// Hotkey assigned skills
foreach ($skills as $skill) {
$cData['Assignedskills'][] = ($this->sData->skills[$skill]);
$cData['Assignedskills'] = array_filter($cData['Assignedskills']);
}
$cData['LeftmousebuttonskillID'] = $this->sData->skills[unpack('L', $this->bData[120])[1]];
$cData['RightmousebuttonskillID'] = $this->sData->skills[unpack('L', $this->bData[124])[1]];
$cData['LeftswapmousebuttonskillID'] = $this->sData->skills[unpack('L', $this->bData[128])[1]];
$cData['RightswapmousebuttonskillID'] = $this->sData->skills[unpack('L', $this->bData[132])[1]];
// Char menu appearance not needed
// $cData['Charactermenuappearance'] = unpack('i', $this->bData[136]);
// todo: refactor to use D2BitstreamReader here
$x = str_split(strtobits($this->bData[168]), 8);
//$x[0][0] ? $diff = 'Normal' : ($x[1][0] ? $diff = 'Nitemare' : $diff = 'Hell');
$onDifficulty['Normal'] = $x[0][0];
$onDifficulty['NM'] = $x[1][0];
$onDifficulty['Hell'] = $x[2][0];
$cData['Difficulty'] = array_filter($onDifficulty); // $diff;
// Map ID. This value looks like a random number, but it corresponds with one of the longwords
// found in the character.map file, according to the difficulty being played. Not needed
//$cData['MapID'] = $this->bData[171];
$cData['MercenaryDead'] = unpack('i-', $this->bData[177])[1];
// This looks like a random ID for your mercenary.
// $cData['MercenaryID'] = unpack('H*', $this->bData[179]);
$cData['MercenaryNameID'] = unpack('S', $this->bData[183])[1];
$cData['MercenaryType'] = unpack('S', $this->bData[185])[1];
$cData['MercenaryExperience'] = unpack('l', $this->bData[187])[1];
$cData['Quests'][] = $this->getQuestData($file);
$cData['Waypoints'] = $this->getWaypointsData($file);
$cData['NPCIntroductions'] = $this->bData[714];
$cData['filePath'] = $this->filePath;
// returns an array of items,
// each item is an array of item details
$this->parseItems(); // parse items will populate $this->items
$cData['items'] = $this->items; // cData[items] will be $this->items
$this->cData = $cData;
// parse stats
$this->parseStats();
$this->cData['skills'] = $this->parseSkills();
unset($this->items);
//unset($this->bData);
unset($this->sData);
//unset($this->fp);
return $this->cData;
}
/**
* @return array
*/
public function parseSkills() {
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
$jm = strposX($this->data, 'JM', 1);
$skills = ($this->ByteReader->readc($if, ($jm - $if)));
$cData = []; // Initialize the result array
foreach ($skills as $k => $v) {
if ($this->skillData[$k]['String']) {
$cData['skills'][$k] = [
'id' => $this->skillData[$k]['Id'],
'skill' => $this->skillData[$k]['String'],
'points' => $v,
'page' => $this->skillData[$k]['SkillPage'],
'row' => $this->skillData[$k]['ListRow'],
'col' => $this->skillData[$k]['SkillColumn'],
'icon' => $this->skillData[$k]['IconCel'],
];
}
}
$cData['skills'] = array_values($cData['skills']); // Reset the array keys
return $cData;
}
/**
* Set all skills to a given number of points.
*
* @param int $points The number of points to set for all skills.
* @return void
*/
public function setAllSkills(int $points) {
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
$jm = strposX($this->data, 'JM', 1);
$len = $jm - $if;
for ($i = 0; $i < $len; $i++) {
$this->ByteReader->writeByte($if + $i, $points); // Set the skill points to the given value
}
$this->data = $this->ByteReader->getData(); // Update the character data
$this->save(); // Save the changes to the character file
}
/**
* Set the points for a specific skill.
*
* @param int $skill The skill ID.
* @param int $points The number of points to set for the skill.
* @return void
*/
public function setSkill(int $skill, int $points) {
$skill -= 1; // Adjust the skill ID to match the array index
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
$jm = strposX($this->data, 'JM', 1);
// Set the points for the specified skill
$this->ByteReader->writeByte($if + $skill, $points);
$this->data = $this->ByteReader->getData(); // Update the character data
$this->save(); // Save the changes to the character file
}
/**
* Parse the character stats.
*
* @return void
*/
public function parseStats() {
$gf = strposX($this->data, 'gf', 1) + 2; // Find 'gf' and skip it
$if = strposX($this->data, 'if', 1);
$len = $if - $gf;
$stats = new D2BitReader($this->ByteReader->toBits($this->ByteReader->readh($gf, $len)));
$bits = $stats->getBits();
$bytes = $this->ByteReader->toBytes($bits);
// var_dump($bits);
// // Split the bits into 8-bit pieces
// var_dump(str_split($bits, 8));
/*
* CSvBits for Example, how many bits they store
Stat ID CSvBits
strength 0 10
energy 1 10
dexterity 2 10
vitality 3 10
statpts 4 10
newskills 5 8
hitpoints 6 21
maxhp 7 21
mana 8 21
maxmana 9 21
stamina 10 21
maxstamina 11 21
level 12 7
experience 13 32
gold 14 25
goldbank 15 25
*/
$stats->rewind();
$ids = []; // Array to store the encountered stat IDs
// Iterate over the stats and collect their IDs
for ($i = 0; $i <= count($this->ISC); $i++) {
//var_dump("Offset Before Starting: " . $stats->getOffset());
$id = hexdec($this->ByteReader->toBytesR($stats->readb(9))); // read 9 bits for stat id
//var_dump("$id Stat Done: ". $stats->getOffset());
// if ISC saves the stat, meaning CSVBits is set, it means it saves that my bits for this stat
// then we can skip that many number of bits, so we can get the next stat id
if ($this->ISC[$id]['CSvBits'] !== NULL && $this->ISC[$id]['CSvBits'] !== '') {
$stats->skip($this->ISC[$id]['CSvBits']);
//var_dump("Offset After Skipping Bits for $id: ". $stats->getOffset());
}
$ids[$id] = $id; // Store the ID in the array
}
//ddump($ids);
$stats->rewind();
$values = []; // Array to store the parsed stat values
// Iterate over the collected stat IDs and retrieve their values
foreach ($ids as $id) {
$stats->skip(9);
// Skip the bits corresponding to the stat if needed
if ($this->ISC[$id]['CSvBits'] !== NULL && $this->ISC[$id]['CSvBits'] !== '') {
$val = $stats->readb($this->ISC[$id]['CSvBits']);
$stat = $this->ISC[$id]['Stat'];
$values[$stat] = hexdec($this->ByteReader->toBytesR($val));
}
}
//ddump($values);
// Perform additional calculations or conversions on specific stats
$values['hitpoints'] = (int) round($values['hitpoints'] >> 11);
$values['maxhp'] = (int) round($values['maxhp'] >> 11);
$values['mana'] = (int) round($values['mana'] >> 11);
$values['maxmana'] = (int) round($values['maxmana'] >> 11);
$values['stamina'] = (int) round($values['stamina'] >> 11);
$values['maxstamina'] = (int) round($values['maxstamina'] >> 11);
$this->cData['stats'] = $values; // Assign the parsed stats to the character data
}
/**
* Set character attributes.
*
* @param string $stat
* @param mixed $val
* @param mixed|null $val2
* @return false|void
*/
public function setChar(string $stat, mixed $val, mixed $val2 = null) {
switch ($stat) {
case 'CharacterName':
$pack = $this->ByteReader->bitsToHexString($this->ByteReader->toBits(pack('Z16', $val)));
$this->ByteReader->writeBytes(20, $pack);
$this->data = $this->ByteReader->getData();
$this->save();
// file is not being saved, and copied before being saved, hence the bug, fixed
$fileName = pathinfo($this->filePath, PATHINFO_FILENAME);
$originalFileNames = glob($_SESSION['savepath'] . $fileName . '*');
foreach ($originalFileNames as $originalFileName) {
$newFileName = $_SESSION['savepath'] . $val . '.' . pathinfo($originalFileName, PATHINFO_EXTENSION);
if ($originalFileName !== $newFileName) {
copy($originalFileName, $newFileName);
unlink($originalFileName);
}
}
break;
case "CharacterClass":
$classes = [
'Amazon' => 0,
'Sorceress' => 1,
'Necromancer' => 2,
'Paladin' => 3,
'Barbarian' => 4,
'Druid' => 5,
'Assassin' => 6
];
$this->ByteReader->writeByte(40, $classes[$val]);
break;
case "CharacterLevel":
if ($val > 99) {
$val = 99;
}
$this->ByteReader->writeByte(43, $val);
$this->setStat('level', $val);
$sql = "SELECT {$this->cData['CharacterClass']} FROM experience WHERE level = '$val'";
$res = PDO_FetchOne($sql);
$this->setStat('experience', $res);
break;
case 'CharacterStatus':
$status = strrev(strtobits($this->data[36]));
switch ($val) {
case 'Died':
$status[3] = $val2;
break;
case 'Hardcore':
$status[2] = $val2;
break;
case 'Expansion':
$status[5] = $val2;
break;
}
$byte = $this->ByteReader->bitsToHexString($status);
$this->ByteReader->writeByte(36, hexdec($byte));
break;
case 'CharacterProgression':
switch ($val) {
case 0:
$this->data[37] = pack('C', 3);
break;
case 1:
$this->data[37] = pack('C', 8);
break;
case 2:
$this->data[37] = pack('C', 13);
break;
case 3:
$this->data[37] = pack('C', 15);
break;
}
$this->save();
break;
case 'Difficulty':
switch ($val) {
case "Normal":
$this->data[168] = pack('C', 255); // 1000 0000 MSB = Difficulty
break;
case "NM":
$this->data[169] = pack('C', 255);
break;
case "Hell":
$this->data[170] = pack('C', 255);
break;
}
break;
case 'LeftmousebuttonskillID':
$this->ByteReader->writeBytes(120, dechex($val));
break;
case 'RightmousebuttonskillID':
$this->ByteReader->writeBytes(124, dechex($val));
break;
case 'LeftswapmousebuttonskillID':
$this->ByteReader->writeBytes(128, dechex($val));
break;
case 'RightswapmousebuttonskillID':
$this->ByteReader->writeBytes(132, dechex($val));
break;
}
$this->data = $this->ByteReader->getData();
$this->save();
}
/**
* Reset the file size of the D2S file.
*
* @return void
*/
public function resetFileSize() {
$filesize = strlen($this->data);
$this->fp = fopen($this->filePath, "r+b");
fseek($this->fp, 8);
fwrite($this->fp, pack('L', $filesize));
fclose($this->fp);
$this->fp = fopen($this->filePath, "r+b");
checksumFix($this->filePath);
fseek($this->fp, 8);
//ddump(unpack('L', fread($this->fp, 4))[1]);
}
/**
* Generate all stats and update the D2S file.
*
* @return false|string The updated data of the D2S file.
*/
public function generateAllStats() {
$stats = '';
for ($i = 0; $i < 16; $i++) {
$id = strrev(str_pad(decbin((int) $this->ISC[$i]['ID']), 9, '0', STR_PAD_LEFT));
$val = strrev(str_pad(decbin(20), (int) $this->ISC[$i]['CSvBits'], '0', STR_PAD_LEFT));
$stat = $id . $val;
$stats .= $stat;
}
$stats .= "000011111111100";
$gf = strposX($this->data, 'gf', 1) + 2; // find gf and skip it
$if = strposX($this->data, 'if', 1);
$len = $if - $gf;
$bytes = $this->ByteReader->toBytes($stats);
// Refresh the data
$data = $this->ByteReader->getData();
// Delete everything between GF and IF
$data = substr_replace($data, '', $gf, $len);
// Pack hex bytes into a binary string
$packedBytes = pack('H*', $bytes);
// Insert the new packed byte stat data between GF and IF
$data = substr_replace($data, $packedBytes, 767, 0);
$this->data = $data;
$this->save();
$this->resetFileSize();
$fileData = file_get_contents($this->filePath);
$this->ByteReader = new D2ByteReader($fileData);
$this->data = $this->ByteReader->getData();
return $this->data;
}
/**
* Set a specific stat in the D2S file.
*
* @param string $stat The stat to set.
* @param mixed $val The value to set for the stat.
* @return void
*/
public function setStat(string $stat, mixed $val) {
$gf = strposX($this->data, 'gf', 1) + 2; // find gf and skip it
$if = strposX($this->data, 'if', 1);
$len = $if - $gf;
$stats = new D2BitReader($this->ByteReader->toBits($this->ByteReader->readh($gf, $len)));
$bits = $stats->getBits();
$cleanbits = substr($bits, 0, -11);
$stats->setBits($cleanbits);
$bits = $stats->getBits();
$stats->rewind();
$_offsets = [];
for ($i = 0; $i <= strlen($bits); $i++) {
$id = hexdec($this->ByteReader->toBytesR($stats->readb(9)));
$_offsets[$id] = $stats->getOffset();
if ($this->ISC[$id]['CSvBits'] !== null && $this->ISC[$id]['CSvBits'] !== '') {
$stats->skip($this->ISC[$id]['CSvBits']);
}
}
$_offsets[0] = 9;
$offsets = null;
foreach ($_offsets as $k => $v) {
$_stat = $this->ISC[$k]['Stat'];
$_stats[$_stat] = $this->ISC[$k]['Stat'];
$csvbits[$_stat] = $this->ISC[$k]['CSvBits'];
if ($this->ISC[$k]['CSvBits'] !== null && $this->ISC[$k]['CSvBits'] !== '') {
$maxValues[$_stat] = pow(2, $this->ISC[$k]['CSvBits']) - 1;
}
$offsets[$_stat] = $v;
}
if ($stat == 'hitpoints' || $stat == 'maxhp' || $stat == 'mana' || $stat == 'maxmana' || $stat == 'stamina' || $stat == 'maxstamina') {
$val = (int) ($val << 8);
}
// << 8 multiplication, if the value is larger than what the stat can hold, set it to the max.
if ($val > $maxValues[$stat]) {
$val = $maxValues[$stat];
}
$bitsToWrite = strrev(str_pad(decbin(intval($val)), $csvbits[$_stats[$stat]], 0, STR_PAD_LEFT));
$statOffset = $offsets[$_stats[$stat]];
if (!array_key_exists($stat, $_stats)) {
$this->ByteReader->toBits($this->generateAllStats());
} else {
$newBits = $stats->writeBits($bits, $bitsToWrite, $statOffset) . "11111111100"; // 0x1FF padding
$stats->setBits($newBits);
$bytes = $this->ByteReader->toBytes($newBits);
$this->ByteReader->writeBytes($gf, $bytes);
$this->data = $this->ByteReader->getData();
$this->save();
}
}
/**
* Get the quest data from the specified file.
*
* @param string $file The file to read the quest data from.
* @return array The quest data.
*/
public function getQuestData($file) {
$questsNorm = null;
$questsNM = null;
$questsHell = null;
$quests = null;
// Read quests from qNorm
foreach ($this->sData->qNorm as $k => $v) {
fseek($this->fp, $k);
$questsNorm[$k] = fread($this->fp, 2);
}
// Read quests from qNM
foreach ($this->sData->qNM as $k => $v) {
fseek($this->fp, $k);
$questsNM[$k] = fread($this->fp, 2);
}
// Read quests from qHell
foreach ($this->sData->qHell as $k => $v) {
fseek($this->fp, $k);
$questsHell[$k] = fread($this->fp, 2);
}
// Process quests from qNorm
foreach ($questsNorm as $k => $v) {
$x = (str_split(strtobits($v), 8));
// if ($x[0][0]) {
$quests['Norm'][$this->sData->qNorm[$k]] = $x[0][0];
// }
}
// Process quests from qNM
foreach ($questsNM as $k => $v) {
$x = array_filter(str_split(strtobits($v), 8));
// if ($x[0][0]) {
$quests['NM'][$this->sData->qNM[$k]] = $x[0][0];
// }
}
// Process quests from qHell
foreach ($questsHell as $k => $v) {
$x = array_filter(str_split(strtobits($v), 8));
// if ($x[0][0]) {
$quests['Hell'][$this->sData->qHell[$k]] = $x[0][0];
// }
}
return $quests;
}
/**
* @param $file
* @return array
*/
public function getWaypointsData($file) {
$wp = [];
$offsets = [
'Norm' => $this->sData->wpOffsetsNorm,
'NM' => $this->sData->wpOffsetsNM,
'Hell' => $this->sData->wpOffsetsHell,
];
foreach ($offsets as $difficulty => $offset) {
fseek($this->fp, $offset);
$waypointData = '';
for ($i = 0; $i < 5; $i++) {
$a = strrev(strtobits(fread($this->fp, 1)));
$waypointData .= $a;
fseek($this->fp, $offset + $i + 1);
}
$wp[$difficulty] = str_split($waypointData);
}
foreach ($wp['Norm'] as $k => $v) {
// if ($v == 1) {
$waypoints['Norm'][$this->sData->wpNames[$k]] = $v;
// }
}
foreach ($wp['NM'] as $k => $v) {
// if ($v == 1) {
$waypoints['NM'][$this->sData->wpNames[$k]] = $v;
// }
}
foreach ($wp['Hell'] as $k => $v) {
// if ($v == 1) {
$waypoints['Hell'][$this->sData->wpNames[$k]] = $v;
// }
}
return $waypoints;
}
}