d2tools/CharEditor.php

135 lines
3.5 KiB
PHP

<?php
error_reporting(E_ERROR | E_PARSE);
set_time_limit(-1);
ini_set('max_input_time', '-1');
ini_set('max_execution_time', '0');
session_start();
ob_start();
echo "<pre>";
$filePath = "D:\Diablo II\MODS\ironman-dev\save\Barb.d2s";
$fp = fopen($filePath, "rb");
function strtobits(string $str): string {
$ret = "";
for ($i = 0; $i < strlen($str); ++$i) {
$ord = ord($str[$i]);
for ($bitnum = 7; $bitnum >= 0; --$bitnum) {
if ($ord & (1 << $bitnum)) {
$ret .= "1";
} else {
$ret .= "0";
}
}
}
return $ret;
}
foreach ($qNorm as $k => $v) {
fseek($fp, $k);
$questsNorm[$k] = fread($fp, 2);
}
foreach ($qNM as $k => $v) {
fseek($fp, $k);
$questsNM[$k] = fread($fp, 2);
}
foreach ($qHell as $k => $v) {
fseek($fp, $k);
$questsHell[$k] = fread($fp, 2);
}
foreach ($offsets as $k => $v) {
fseek($fp, $k);
$data[$k] = fread($fp, $v);
}
$charData['Identifier'] = bin2hex($data[0]);
$charData['VersionID'] = unpack('l', $data[4])[1]; // 96 is v1.10+ - check out
$charData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
// $charData['Checksum'] = bin2hex($data['12']);
// $charData['Activeweapon'] = unpack('l', $data['16']);
$charData['CharacterName'] = ($data[20]);
$charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
foreach ($charData['CharacterStatus'] as $k => $v) {
$str .= ($characterStatus[$k]) . " ";
}
$charData['CharacterStatus'] = $str;
// $charData['Characterprogression'] = bindec($data['37']);
$charData['CharacterClass'] = $class[unpack('C', $data[40])[1]];
$charData['CharacterLevel'] = unpack('C', $data[43])[1];
$charData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data[48])[0]);
// $charData['Assignedskills'] = (unpack('i16', $data['56']));
$charData['LeftmousebuttonskillID'] = $skills[unpack('i', $data[120])[1]];
$charData['RightmousebuttonskillID'] = $skills[unpack('i', $data[124])[1]];
$charData['LeftswapmousebuttonskillID'] = $skills[unpack('i', $data[128])[1]];
$charData['RightswapmousebuttonskillID'] = $skills[unpack('i', $data[132])[1]];
// $charData['Charactermenuappearance'] = unpack('i', $data[136]);
$x = str_split(strtobits($data[168]), 8);
$onDifficulty['Norm'] = $x[0][0];
$onDifficulty['NM'] = $x[1][0];
$onDifficulty['Hell'] = $x[2][0];
$charData['Difficulty'] = array_filter($onDifficulty);
//$charData['MapID'] = $data['171'];
//$charData['Mercenarydead'] = unpack('i', $data['177']);
//$charData['MercenaryID'] = $data['179'];
//$charData['MercenaryNameID'] = $data['183'];
//$charData['Mercenarytype'] = $data['185'];
//$charData['Mercenaryexperience'] = $data['187'];
foreach ($questsNorm as $k => $v) {
$x = array_filter(str_split(strtobits($v), 8));
if ($x[0][0]) {
$quests[] = ($qNorm[$k] . " => " . (($x[0][0])) . "<br>");
}
}
foreach ($questsNM as $k => $v) {
$x = array_filter(str_split(strtobits($v), 8));
if ($x[0][0]) {
$quests[] = ($qNM[$k] . " => " . (($x[0][0])) . "<br>");
}
}
foreach ($questsHell as $k => $v) {
$x = array_filter(str_split(strtobits($v), 8));
if ($x[0][0]) {
$quests[] = ($qHell[$k] . " => " . (($x[0][0])) . "<br>");
}
}
$charData['Quests'] = $quests;
$charData['Waypoints'] = $data[633];
$charData['NPCIntroductions'] = $data[714];
print_r($charData);
// $charData['Unknown'] = $data['44'];
// $charData['Unknown'] = $data['52'];
// $charData['Unknown'] = $data['175'];
// $charData['Unknown'] = $data['191'];