d2tools/D2SaveFileStructure.php
2022-05-05 23:34:52 -06:00

138 lines
3.7 KiB
PHP

<?php
error_reporting(E_ERROR | E_PARSE);
set_time_limit(-1);
ini_set('max_input_time', '-1');
ini_set('max_execution_time', '0');
session_start();
ob_start();
require_once './D2SaveFileStructureData.php';
$filePath = "D:\Diablo II\MODS\ironman-dev\save\Sorc.d2s";
$fp = fopen($filePath, "rb");
$offsets = [
0 => 4, // Identifier
4 => 4, // Version ID
8 => 4, // File size
12 => 4, // Checksum
16 => 4, // Active weapon
20 => 16, // Character Name
36 => 1, // Character Status
37 => 1, // Character progression
38 => 2, // Unknown
40 => 1, // Character Class
41 => 2, // Unknown
43 => 1, // Character Level
44 => 4, // Unknown
48 => 4, // Last played
52 => 4, // Unknown
56 => 64, // Assigned skills
120 => 4, // Left mouse button skill ID
124 => 4, // Right mouse button skill ID
128 => 4, // Left swap mouse button skill ID
132 => 4, // Right swap mouse button skill ID
136 => 32, // Character menu appearance
168 => 3, // Difficulty
171 => 4, // Map ID
175 => 2, // Unknown
177 => 2, // Mercenary dead
179 => 4, // Mercenary ID
183 => 2, // Mercenary Name ID
185 => 2, // Mercenary type
187 => 4, // Mercenary experience
191 => 144, // Unknown
335 => 298, // Quests
633 => 81, // Waypoints
714 => 51, // NPC Introductions
];
foreach ($offsets as $k => $v){
fseek($fp, $k);
$data[$k] = fread($fp, $v);
}
function strtobits(string $str): string
{
$ret = "";
for ($i = 0; $i < strlen($str); ++ $i) {
$ord = ord($str[$i]);
for ($bitnum = 7; $bitnum >= 0; -- $bitnum) {
if ($ord & (1 << $bitnum)) {
$ret .= "1";
} else {
$ret .= "0";
}
}
}
return $ret;
}
$charData['Identifier'] = bin2hex($data['0']);
$charData['VersionID'] = unpack('l', $data['4'])[1]; // 96 is v1.10+ - check out
$charData['Filesize'] = round(unpack('l', $data['8'])[1]/1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
// $charData['Checksum'] = bin2hex($data['12']);
// $charData['Activeweapon'] = unpack('l', $data['16']);
$charData['CharacterName'] = ($data['20']);
$charData['CharacterStatus'] = array_filter(str_split(strtobits($data['36'])));
foreach ($charData['CharacterStatus'] as $k => $v){
$str .= ($characterStatus[$k]) . " ";
}
$charData['CharacterStatus'] = $str;
// $charData['Characterprogression'] = bindec($data['37']);
$charData['CharacterClass'] = $class[unpack('C',$data['40'])[1]];
$charData['CharacterLevel'] = unpack('C', $data['43'])[1];
$charData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data['48'])[0]);
// $charData['Assignedskills'] = (unpack('i16', $data['56']));
$charData['LeftmousebuttonskillID'] = $skills[unpack('i', $data['120'])[1]];
$charData['RightmousebuttonskillID'] = $skills[unpack('i', $data['124'])[1]];
$charData['LeftswapmousebuttonskillID'] = $skills[unpack('i', $data['128'])[1]];
$charData['RightswapmousebuttonskillID'] = $skills[unpack('i', $data['132'])[1]];
// $charData['Charactermenuappearance'] = unpack('i', $data['136']);
$charData['Difficulty'] = strtobits($data['168']);
// $charData['MapID'] = $data['171'];
//$charData['Mercenarydead'] = unpack('i', $data['177']);
//$charData['MercenaryID'] = $data['179'];
//$charData['MercenaryNameID'] = $data['183'];
//$charData['Mercenarytype'] = $data['185'];
//$charData['Mercenaryexperience'] = $data['187'];
$charData['Quests'] = $data['335'];
$charData['Waypoints'] = $data['633'];
$charData['NPCIntroductions'] = $data['714'];
echo "<pre>";
print_r($charData);
// $charData['Unknown'] = $data['44'];
// $charData['Unknown'] = $data['52'];
// $charData['Unknown'] = $data['175'];
// $charData['Unknown'] = $data['191'];