mirror of
https://gitlab.com/hashborgir/d2tools.git
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613 lines
15 KiB
PHP
613 lines
15 KiB
PHP
<?php
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/*
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Copyright (C) 2021 Hash Borgir
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This file is part of D2Modder
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Redistribution and use in source and binary forms, with
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or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* This software must not be used for commercial purposes
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* without my consent. Any sales or commercial use are prohibited
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* without my express knowledge and consent.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY!
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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class D2ItemDesc {
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/*
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DescFunc: the function used for generating the description for this stat, this works like the descfuncs in SkillDesc.txt pretty much. See below for an explanation of individual functions, these are listed the way they would show up if DescVal is set to 1. This follows the syntax Char used in the old fileguide, but includes the functions he didn't cover.
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1 - +[value] [string1]
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2 - [value]% [string1]
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3 - [value] [string1]
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4 - +[value]% [string1]
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5 - [value*100/128]% [string1]
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6 - +[value] [string1] [string2]
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7 - [value]% [string1] [string2]
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8 - +[value]% [string1] [string2]
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9 - [value] [string1] [string2]
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10 - [value*100/128]% [string1] [string2]
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11 - Repairs 1 Durability In [100 / value] Seconds
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12 - +[value] [string1]
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13 - +[value] to [class] Skill Levels
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14 - +[value] to [skilltab] Skill Levels ([class] Only)
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15 - [chance]% to case [slvl] [skill] on [event]
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16 - Level [sLvl] [skill] Aura When Equipped
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17 - [value] [string1] (Increases near [time])
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18 - [value]% [string1] (Increases near [time])
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19 - this is used by stats that use Blizzard's sprintf implementation (if you don't know what that is, it won't be of interest to you eitherway I guess), look at how prismatic is setup, the string is the format that gets passed to their sprintf spinoff.
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20 - [value * -1]% [string1]
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21 - [value * -1] [string1]
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22 - [value]% [string1] [montype] (warning: this is bugged in vanilla and doesn't work properly, see CE forum)
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23 - [value]% [string1] [monster]
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24 - used for charges, we all know how that desc looks
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25 - not used by vanilla, present in the code but I didn't test it yet
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26 - not used by vanilla, present in the code but I didn't test it yet
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27 - +[value] to [skill] ([class] Only)
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28 - +[value] to [skill]
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DescVal: Controls whenever and if so in what way the stat value is shown,
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* 0 = doesn't show the value of the stat,
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* 1 = shows the value of the stat infront of the description,
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* 2 = shows the value of the stat after the description.
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DescStrPos: The string used for the description when the stat value is positive.
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DescStrNeg: The string used for the description when the stat value is negative.
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DescStr2: An additional string used by some DescFuncs, usually used as a suffix or for aditional info (such as per character level etc).
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*
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*
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*
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* DATA SAMPLE
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*
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*
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*
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array (size=174)
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'item_absorbcold' =>
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array (size=6)
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'Stat' => string 'item_absorbcold' (length=15)
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'ID' => string '149' (length=3)
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'descfunc' => string '1' (length=1)
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'descval' => string '1' (length=1)
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'descstrpos' => string 'ModStr5n' (length=8)
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'String' => string 'Cold Absorb' (length=11)
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'item_absorbcold_percent' =>
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array (size=6)
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'Stat' => string 'item_absorbcold_percent' (length=23)
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'ID' => string '148' (length=3)
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'descfunc' => string '2' (length=1)
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'descval' => string '2' (length=1)
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'descstrpos' => string 'ModStr5m' (length=8)
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'String' => string 'Cold Absorb' (length=11)
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'item_absorb_cold_perlevel' =>
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array (size=6)
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'Stat' => string 'item_absorb_cold_perlevel' (length=25)
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'ID' => string '234' (length=3)
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'descfunc' => string '6' (length=1)
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'descval' => string '1' (length=1)
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'descstrpos' => string 'ModStre9p' (length=9)
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'String' => string 'Absorbs Cold Damage' (length=19)
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'item_absorbfire' =>
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array (size=6)
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'Stat' => string 'item_absorbfire' (length=15)
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'ID' => string '143' (length=3)
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'descfunc' => string '1' (length=1)
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'descval' => string '1' (length=1)
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'descstrpos' => string 'ModStr5h' (length=8)
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'String' => string 'Fire Absorb' (length=11)
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*
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*
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*/
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public $str = '';
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// takes value, param.
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// value == Value to show on this stat
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//descfunc 14
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public $skilltabsDesc;
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public $skilltabsDescClean;
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public $skilltabs = [
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//ama
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'0' => 'StrSklTabItem3',
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'1' => 'StrSklTabItem2',
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'2' => 'StrSklTabItem1',
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// sor
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'3' => 'StrSklTabItem15',
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'4' => 'StrSklTabItem14',
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'5' => 'StrSklTabItem13',
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//nec
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'6' => 'StrSklTabItem8',
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'7' => 'StrSklTabItem7',
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'8' => 'StrSklTabItem9',
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//pal
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'9' => 'StrSklTabItem6',
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'10' => 'StrSklTabItem5',
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'11' => 'StrSklTabItem4',
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//bar
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'12' => 'StrSklTabItem11',
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'13' => 'StrSklTabItem12',
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'14' => 'StrSklTabItem10',
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//dru
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'15' => 'StrSklTabItem16',
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'16' => 'StrSklTabItem17',
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'17' => 'StrSklTabItem18',
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// ass
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'18' => 'StrSklTabItem19',
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'19' => 'StrSklTabItem20',
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'20' => 'StrSklTabItem21'
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];
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public $charClass = [
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"ama" => "Amazon",
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"sor" => "Sorceress",
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"nec" => "Necromancer",
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"pal" => "Paladin",
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"bar" => "Barbarian",
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"dru" => "Druid",
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"ass" => "Assassin"
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];
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public function getDesc($params = []) {
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if (empty($params))
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return false;
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$s1 = $params['string1'];
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$s2 = $params['string2'];
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$prop = $params['prop'];
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$par = $params['par'];
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$min = (int) $params['min'];
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$v = $min;
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$max = (int) $params['max'];
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if ($min == $max) {
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$max = '';
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}
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foreach ($this->skilltabs as $s) {
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$sql = "SELECT `String` FROM `strings` WHERE `Key`='$s'";
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$this->skilltabsDesc[] = PDO_FetchRow($sql);
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}
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foreach ($this->skilltabsDesc as $s) {
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$this->skilltabsDescClean[] = str_replace('+%d', '', $s);
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}
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//ddump($this->skilltabsDescClean);
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/*
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* Descval 1
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*
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*
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* $format = 'The %s contains %d monkeys';
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echo sprintf($format, $num, $location);
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*
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*
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*
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*/
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if ($params['descval'] == 1 || $params['descval'] == '') {
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if ($params['descfunc'] == 1) {
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if (!empty($max)) {
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$max = "-" . $max;
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}
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$this->str = "+$min$max $s1";
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}
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if ($params['descfunc'] == 2) {
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$this->str = "$v% $s1";
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}
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if ($params['descfunc'] == 3) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 4) {
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$this->str = "+$v% $s1";
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}
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if ($params['descfunc'] == 5) {
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$this->str = ($v * 100 / 128) . " $s1";
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}
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if ($params['descfunc'] == 6) {
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$this->str = "+$par $s1 $s2";
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}
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if ($params['descfunc'] == 7) {
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$this->str = "$v% $s1 $s2";
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}
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if ($params['descfunc'] == 8) {
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$this->str = "+$v% $s1 $s2";
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}
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if ($params['descfunc'] == 9) {
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$this->str = "$v $s1 $s2";
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}
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if ($params['descfunc'] == 10) {
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$this->str = ($v * 100 / 128) . " $s1 $s2";
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}
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if ($params['descfunc'] == 11) {
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$this->str = sprintf($s1, (100/$par));
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}
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if ($params['descfunc'] == 12) {
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$this->str = "+$v $s1";
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}
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if ($params['descfunc'] == 13) {
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$this->str = "+$min to {$this->charClass[$prop]} Skill Levels";
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}
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if ($params['descfunc'] == 14) {
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$sql = "SELECT class
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FROM `charstats`
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WHERE `StrSkillTab1`='{$this->skilltabs[$par]}' OR
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`StrSkillTab2`='{$this->skilltabs[$par]}' OR
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`StrSkillTab3`='{$this->skilltabs[$par]}'";
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$class = PDO_FetchOne($sql);
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$this->str = sprintf($s1, $min, $this->skilltabsDescClean[$par]['String']);
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}
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if ($params['descfunc'] == 15) {
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$sql = "SELECT skill FROM `skills` WHERE `Id`='$par'";
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$skill = PDO_FetchOne($sql);
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$this->str = sprintf($s1, $min, $params['max'], $skill);
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}
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if ($params['descfunc'] == 16) {
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$this->str = "Level $min-$max $par Aura When Equipped ";
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}
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if ($params['descfunc'] == 17) {
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$this->str = "$v $s1 (Increases near [time])";
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}
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if ($params['descfunc'] == 18) {
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$this->str = "$v% $s1 (Increases near [time])";
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}
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if ($params['descfunc'] == 19) {
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$this->str = "";
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}
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if ($params['descfunc'] == 20) {
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$this->str = ($v) . "% $s1";
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}
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if ($params['descfunc'] == 21) {
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$this->str = ($v * -1) . " $s1";
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}
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if ($params['descfunc'] == 22) {
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$this->str = "$v% $s1 [MonType]";
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}
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if ($params['descfunc'] == 23) {
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$this->str = "$v% $s1 [Monster]";
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}
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if ($params['descfunc'] == 24) {
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$string = str_replace("\\", "", $s1);
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$sql = "SELECT skill FROM `skills` WHERE `Id`='$par'";
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$skill = PDO_FetchOne($sql);
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$this->str = "+$min to Skill Charges Or Something";
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$this->str = sprintf("Level $max $skill " . $string, $min, $min);
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}
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if ($params['descfunc'] == 25) {
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$this->str = "";
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}
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if ($params['descfunc'] == 26) {
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$this->str = "";
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}
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if ($params['descfunc'] == 27) {
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$sql = "SELECT skill,charclass FROM `skills` WHERE `Id`='$par'";
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$res = PDO_FetchRow($sql);
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$this->str = "+$par to a Random Skill";
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}
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if ($params['descfunc'] == 28) {
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$sql = "SELECT `skill` FROM `skills` WHERE `skilldesc`='$par'";
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$skill = PDO_FetchOne($sql);
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$this->str = "+$min to $skill ";
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}
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}
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/*
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* Descval 0
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*
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*
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*
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*
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*
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*
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*
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*/ else if ($params['descval'] == 0) {
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if ($params['descfunc'] == 1) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 2) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 3) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 4) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 5) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 6) {
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$this->str = "$s1 $s2";
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}
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if ($params['descfunc'] == 7) {
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$this->str = "$s1 $s2";
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}
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if ($params['descfunc'] == 8) {
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$this->str = "$s1 $s2";
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}
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if ($params['descfunc'] == 9) {
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$this->str = "$s1 $s2";
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}
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if ($params['descfunc'] == 10) {
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$this->str = "$s1 $s2";
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}
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if ($params['descfunc'] == 11) {
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$this->str = "Repairs 1 Durability In X seconds";
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}
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if ($params['descfunc'] == 12) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 13) {
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$this->str = "to [class] Skill Levels";
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}
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if ($params['descfunc'] == 14) {
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$this->str = "to [skilltab] Skill Levels ([class] Only)";
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}
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if ($params['descfunc'] == 15) {
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$this->str = "[chance]to case [slvl] [skill] on [event]";
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}
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if ($params['descfunc'] == 16) {
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$this->str = "Level [sLvl] [skill] Aura When Equipped ";
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}
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if ($params['descfunc'] == 17) {
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$this->str = "$s1 (Increases near [time])";
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}
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if ($params['descfunc'] == 18) {
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$this->str = "$s1 (Increases near [time])";
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}
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if ($params['descfunc'] == 19) {
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$this->str = "";
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}
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if ($params['descfunc'] == 20) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 21) {
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$this->str = "$s1";
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}
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if ($params['descfunc'] == 22) {
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$this->str = "$s1 [MonType]";
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}
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if ($params['descfunc'] == 23) {
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$this->str = "$s1 [Monster]";
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}
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if ($params['descfunc'] == 24) {
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$this->str = "to Skill Charges Or Something";
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}
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if ($params['descfunc'] == 25) {
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$this->str = "";
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}
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if ($params['descfunc'] == 26) {
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$this->str = "";
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}
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if ($params['descfunc'] == 27) {
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$sql = "SELECT skill,charclass FROM `skills` WHERE `Id`='$par'";
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$res = PDO_FetchRow($sql);
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$this->str = "+$min to {$res['skill']} ({$this->charClass[$res['charclass']]} Only)";
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}
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if ($params['descfunc'] == 28) {
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$this->str = "to [skill] ";
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}
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}
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/*
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* Descval 0
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*
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*
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*
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*
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*
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*
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*/ else if ($params['descval'] == 2) {
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if ($params['descfunc'] == 1) {
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$this->str = "$s1 +$v";
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}
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if ($params['descfunc'] == 2) {
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$this->str = "$s1 $v%";
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}
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if ($params['descfunc'] == 3) {
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$this->str = "$s1 $v";
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}
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if ($params['descfunc'] == 4) {
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$this->str = "$s1 +$v%";
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}
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if ($params['descfunc'] == 5) {
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$this->str = "$s1" . ($v * 100 / 128);
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}
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if ($params['descfunc'] == 6) {
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$this->str = "$s1 $s2 +%v";
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}
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if ($params['descfunc'] == 7) {
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$this->str = "$s1 $s2 $v% ";
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}
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if ($params['descfunc'] == 8) {
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$this->str = "$s1 $s2 +$v% ";
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}
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if ($params['descfunc'] == 9) {
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$this->str = "$s1 $s2 $v";
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}
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if ($params['descfunc'] == 10) {
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|
$this->str = "$s1 $s2" . ($v * 100 / 128);
|
|
}
|
|
|
|
if ($params['descfunc'] == 11) {
|
|
$this->str = "Repairs 1 Durability In X seconds";
|
|
}
|
|
|
|
if ($params['descfunc'] == 12) {
|
|
$this->str = "$s1 +$v ";
|
|
}
|
|
|
|
if ($params['descfunc'] == 13) {
|
|
$this->str = "to [class] Skill Levels +$v";
|
|
}
|
|
|
|
if ($params['descfunc'] == 14) {
|
|
|
|
$sql = "SELECT class
|
|
FROM `charstats`
|
|
WHERE `StrSkillTab1`='{$this->skilltabs[$par]}' OR
|
|
`StrSkillTab2`='{$this->skilltabs[$par]}' OR
|
|
`StrSkillTab3`='{$this->skilltabs[$par]}'";
|
|
|
|
$class = PDO_FetchOne($sql);
|
|
|
|
$this->str = "{$this->skilltabsDescClean[$par]['String']} ($class Only) +$max";
|
|
}
|
|
if ($params['descfunc'] == 15) {
|
|
$this->str = "[chance]% to case [slvl] [skill] on [event]";
|
|
}
|
|
|
|
if ($params['descfunc'] == 16) {
|
|
$this->str = "Level [sLvl] [skill] Aura When Equipped ";
|
|
}
|
|
|
|
if ($params['descfunc'] == 17) {
|
|
$this->str = "s1 (Increases near [time]) $v $";
|
|
}
|
|
|
|
if ($params['descfunc'] == 18) {
|
|
$this->str = "$s1 (Increases near [time]) $v% ";
|
|
}
|
|
|
|
if ($params['descfunc'] == 19) {
|
|
$this->str = "";
|
|
}
|
|
|
|
if ($params['descfunc'] == 20) {
|
|
$this->str = "% $s1" . ($v * -1);
|
|
}
|
|
|
|
if ($params['descfunc'] == 21) {
|
|
$this->str = "$s1" . ($v * -1);
|
|
}
|
|
if ($params['descfunc'] == 22) {
|
|
$this->str = "$s1 [MonType] $v% ";
|
|
}
|
|
|
|
if ($params['descfunc'] == 23) {
|
|
$this->str = "s1 [Monster] $v% $";
|
|
}
|
|
|
|
if ($params['descfunc'] == 24) {
|
|
$this->str = "to Skill Charges Or Something +$v ";
|
|
}
|
|
|
|
if ($params['descfunc'] == 25) {
|
|
$this->str = "";
|
|
}
|
|
|
|
if ($params['descfunc'] == 26) {
|
|
$this->str = "";
|
|
}
|
|
|
|
if ($params['descfunc'] == 27) {
|
|
$sql = "SELECT skill,charclass FROM `skills` WHERE `Id`='$par'";
|
|
$res = PDO_FetchRow($sql);
|
|
$this->str = "+$min to {$res['skill']} ({$this->charClass[$res['charclass']]} Only)";
|
|
}
|
|
|
|
if ($params['descfunc'] == 28) {
|
|
$this->str = "+$v to [skill] ";
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return $this->str;
|
|
}
|
|
|
|
}
|