v7.1

New level layouts and dungeons coming soon, with new superuniques, new items, new bosses, new monsters, etc. etc.

Stay tuned for v8, packed with twice as much goodness. Mod is growing exponentially.

There are still vendors who have different items you need for game, but they are 0 gold and gold is not the currency of the mod. It's souls and soul shards.

You can consume soul shards like potions and they increase the Souls Consumed stat in character stat sheet page

You can cube Souls with the Energy Sphere to capture the Soul. Collect souls and capture them, and use the captured Soul Energy to create even more powerful items.

Souls Vanquished is another stat, kill counter, you get portable Stash at 10k kills, so you can access your stash from anywhere, even outside the town from your inventory

Souls Consumed stat (when you drink Soul Shards) is a separate counter/stat. Depending on how many souls you've consumed, different recipes open up to you and different things happen in game, such as skill acquisition

Demons drop demon souls, regular monsters drop regular souls. Demon souls will morph you into the demon whose soul you have, if you put it on as amulet, and you get that demons' skills to cast as oskills

Regular monsters drop regular souls, which don't morph you into the demon, but grant you certain bonuses.

Both souls can be put on as amulets.

Soul Shards can be put on as rings, or drank as potions, to add to your Souls Consumed count.

Furthermore, every item in the game is useful.

All magic/rare/set/uni items you don't want, cube with Energy Sphere to collect their magic energy (diff items, based on diff ilvl and formula give diff points) All white items can be cubed with Energy Sphere to break down the item into simple item parts (diff items, based on lvl, base item, formula etc. give diff points)

Game drops smithing hammers, each hammer creates a diff base item type, everyone in the game, and each hammer requires X number of item parts you've collected.

Use the smithing hammers with the energy sphere to create base item type.

Then use Rare Shard, Set Stone, or Unique Particle to create the rare/set/unique version f that item. Costs 300 points to make rare, 500 to make set, adn 750 Magic energy points to create unique version of that item.

Almost nothing in the game goes to waste.

Arrow/Bolt/jewels, armor, charms, weapons, and almost everything has sockets on it. You can even put 1 socket in to rings and amulets.

Tons of new maps, you have to now find the Den of Evil, it's somewhere out there in the wilderness ?

ColorBeams

tons of new skills, 6 new golems for necro, can cast all together: Bone Golem, Ice Golem, Rock Golem, Lava Golem, Air Elemental, one more I can't remember.

Druid now has Summon Blood Wolf (like iron golem shares life with you, vampire wolf), Summon poison snake, rabid wild dogs, leopards, probably going to add some boars he can summon too

Necro now has Acid Rain, Poison Wildfire (from Game of Thrones) and Poison Wildfire nova) Green Flame missiles for skills, new skills. Sorc has new skills, poison orb, toxic gas blast, etc. etc. Druid has new skills.

need to finish up new skills on rest of the 4 classes.

Multi level dungeons everywhere, to explore, eventually will endup with hundreds of new levels in the game, various levels connected together in totally new act layouts

All the stuff I wrote is already done, act 1 multi level dungeons soon done, then start on act 2.

Oh, and there are over 90 new monsters in the game, brand new, from infinitum.

New Stuff

Summoner Stones

New Charms

Respec Potion

v7.0.0

Lot of new features, many not yet documented, play to discover.

Balance changes:

- 1. Monster skills readjusted
- 2. Monden 25% higher
- 3. Many monsters walk/run speed adjusted
- 4. Mycelium Growth now does poison damage
- 5. Slows Red & Blue mushrooms
- 6. 25% Slower experience.
- 

Gameplay changes:

- 1. The world is much darker, lighting is reduced everywhere, monsters don't have too much lighting.
- 2. Added torches, work as shields. Can get from Charsi for free. Torch Increase light radius. Trust me you'll need to wear torches and switch out with 'w' key.
- 3. TXT file cleanup.
- 4. Charstat balance.

Monster changes:

- 1. Adjusted various monsters skills and stats for balance

Items: -

- 1. Fire, Lightning, Cold, Poison, and Magic Resistance potions.    - 
- 2. Demon Souls: monster drop souls. Can be worn as amulets. Grant you monsters skills and abilities. Penalty is that some morph you into the monster and you can't use some of your active skills. Souls can be cubed with the Energy Sphere to capture souls. Captured souls can be extracted using soul shards and special items to turn them into legendary items.
- 3. Souls: work like souls, but will not morph you into demons. Only demon souls can sometimes morph you.
- 4. Soul Shards. Work like souls. Cannot be harvested for soul energy because they are shards of soul, not the whole entire soul. Can be worn as rings. Used to extract soul energy from Energy Sphere and create legendary items.
- 5. Soul Elixir: legendary item. Permanent +5 to stats in char screen
- 6. Soul Tome: legendary item. Permanent +1 to any skill in skill tabs
- 7. Right click to change gem extractors
- 8. *In addition to Runewords and Gemwords, now you can make Stonewords!*
```

```

Cube Recipes:

- 1. Souls + Energy Sphere = Capture Soul
- 2. Soul Shard + Energy Sphere + Ancient book = Soul Tome
- 3. Soul Shard + Energy Sphere + Any health/mana/rejuv pot = Soul Elixir
- 

Kill bonuses:

- Anytime you kill this many number of monsters, you will get bonuses:
```
     Kill Bonus 10    -    Minor Healing Potion
     Kill Bonus 25    -    Minor Healing Potion
     Kill Bonus 50    -    Minor Healing Potion
     Kill Bonus 50    -    Random Magic Weapon
     Kill Bonus 100    -    Random Magic Armor
     Kill Bonus 150    -    
     Kill Bonus 200    -    
     Kill Bonus 250    -    Random Magic Cap
     Kill Bonus 300    -    Random Magic Ring
     Kill Bonus 350    -    Random Magic Amulet
     Kill Bonus 400    -    Random Magic Ring
     Kill Bonus 450    -    Random Magic  Belt
     Kill Bonus 500    -    Demon Chest
     kill bonus 1000 -    Random Rare Weapon
     kill bonus 1000 -    Random Rare Armor
     kill bonus 1250    -    Random Rare Full Helm
     kill bonus 1500    -    Random Rare Belt
     kill bonus 1750    -    Random Chain Gloves
    kill bonus 2000    -    Random Rare Ring
     kill bonus 10000 -  Portable Remote Stash
```

6.0.4

6.0.3

6.0.2

6.0.1

v6.0.0

Note: new mod version will invalidate existing save files

5.0.2

5.0.1

5.0.0

Major Update!

New Items:

Cube a chest + key to open it and access items inside. The items demon chests will contain will be rebalanced as mod is playtested more.

Demon Chests

Demon Chest

3 kinds of demonic chests

Demon Keys

Demon Key

3,000 different Demon Keys!

Each key unlocks a chest, gives some random items according to chest quality, rare, set, unique, if you have the proper item level/char level.

Demon Chest Demon Key Demon Chest + Key

New cube recipes!

Balance Changes

Remote Stash

(Note: If this makes the game too easy upon play testing, it will be removed completely, as it may not fit the Ironman style of gameplay)

4.0.4

4.0.3

4.0.2

4.0.1

4.0.0

3.5.30

3.5.29

3.5.28

Renamed Orb of Forging to "Smithing Orb" to use with "Smithing Hammers"

3.5.27

3.5.26

3.5.25

Orb of Forbing can now break down magic, rare, set, and uniqute items for even more parts.

Salvaging items is a tricky business. You may destroy the item and not get any parts at all. Or you could get a lot of parts. Salvaging items is always a gamble.

2,000+ new cube recipes added for salvaging system.

For example: Salvaging Magic Item iLVL 20

Salvaging Unique Item iLVL 20

3.5.24

3.5.23

3.5.22

3.5.21

3.5.20

3.5.19

3.5.18

-Smithing Hammer sound changed to sword instead of potion.

3.5.17

3.5.16

Magic Harvester Update! (Important, read this!)

Harvester no longer harvests a set amount of Essense Points. Instead the number of EP is now based on the item level and a forumla.

Cost to create Magic, Set, Rare, Unique items:

Item descriptions for bags/harvesters updated, to shorten strings, so it doesn't crash on mouseover. Item descriptions changed to reflect new system of crafting.

3.5.14

3.5.13

3.5.12

3.5.11

3.5.10

3.5.9

3.5.8

Orb of Creation

Cube with low/hi/normal quality white items to break the item into parts. Cube with Smithing Scrolls to turn item parts into new items.

Orb of Creation Orb of Creation

Todo: Create Smithing Hammers. 1 hammer for each item base code.

3.5.7

Kill Bonuses! Survive the Hardcore Ironman mod as long as you can, and get bonses for staying alive!

Every 25 souls vanquished from now until 200, you will get one piece of magic equipment.

Balance Changes:

3.5.6

3.5.5

3.5.4

3.5.3

New Cube Recipes:

Bugs: D2tweaks.dll update, golder filter doesn't work.

Todo: Need balance playtesting.