Description of Ai Parameters /* ================================================================ */ "Brute" Ai Yeti Thorn Hulk Baboon Demon This Ai always walks towards the player & engages in melee if the monster is in range but decides not to strike it will circle left or right ---------------------------------------------------------------------- P1 Pct chance to strike - set this to affect attack speed P2 Pct chance to do Attack2 - the more powerful one P3 - P4 - Missiles: None Skills: None /* ================================================================ */ "Conservative" Ai Evil Spider This Ai may not intially attack, though it will do so if it is struck It will flee if it is hurt beyond a certain threshold ---------------------------------------------------------------------- P1 Pct chance to strike - set this to affect attack speed P2 Pct chance to do Attack2 - the more powerful attack P3 Chance to decide to engage in to attack P4 Pct health to flee /* ================================================================ */ Corrupt Rogue ---------------------------------------------------------------------- P1 Not melee - pct chance of walking towards/circle enemy else delay P2 Melee - pct chance of doing attack else delay P3 Delay time P4 - Missiles: None Skills: None Spike Fiend ---------------------------------------------------------------------- P1 Not melee - distance where missile is considered P2 Missile considered - pct chance of attack else runaway P3 Missile considered - amt of extra missiles to fire P4 Not melee/melee - amt to move once wandering or runaway is done Missiles: Spike1, Spike2, Spike3, Spike4, Spike5 Skills: None Big Head ---------------------------------------------------------------------- P1 Pct health left before go into run and shoot mode P2 - P3 - P4 - Missiles: BigHead1, BigHead2, BigHead3, BigHead4, BigHead5 Skills: None Zombie ---------------------------------------------------------------------- P1 Distance before they realize person P2 If person not realize, the chance they'll walk randomly else delay P3 Pct chance to do Attack1 else Attack2 P4 - Missiles: None Skills: None Fallen ---------------------------------------------------------------------- P1 Pct that special anim will run all in group will attack P2 Pct Attack1 (forehand) will be run over Attack2 P3 Distance away from player that they are still in wandering mode P4 When melee distance from player - pct that I will attack Missiles: None Skills: None Fallen Shaman ---------------------------------------------------------------------- P1 If there are dead, pct chance I'll raise them P2 If I have a ranged enemy, pct chance I'll shoot P3 If I don't shoot or raise, pct chance I'll move P4 - Missiles: ShaFire1, ShaFire2, ShaFire3, ShaFire4, ShaFire5 Skills: None Andariel ---------------------------------------------------------------------- P1 Pct chance to shoot else attack P2 - P3 - P4 - Missiles: Andrial Skills: None Skeleton ---------------------------------------------------------------------- P1 If not attack distance, pct chance I'll walk to enemy else delay P2 If in attack distance, pct chance I'll swing else delay P3 Delay amt P4 If attacking, pct chance I'll do Attack1 else Attack2 Missiles: None Skills: None Pin Head ---------------------------------------------------------------------- P1 If attack distance, pct chance to attack P2 If attack distance, and I don't attack, the amount of frames I'll delay P3 If not attack distance, pct chance I'll walk to nearest player P4 If not attack distance, and I don't walk, the amount of frames I'll delay P5 If attacking, pct chance I'll do Smite Missiles: None Skills: Smite: Damage, (1 - 4) * SkillLvl Serpent Demon ---------------------------------------------------------------------- P1 If attack distance, pct chance to attack P2 If attacking, pct chance I'll do attack1 (tail poke) else attack2 (claw swipe) P3 If attack distance, and I don't attack, the amount of frames I'll delay P4 If not attack distance, pct chance I'll Zeal towards players else I'll just walk Missiles: None Skills: Zeal: Damage, (40 * (amount of time through run cycle)) / SkillLvl Scarab ---------------------------------------------------------------------- P1 If attack distance, pct chance to attack P2 If attacking, and not Jab skilling, pct chance I'll do attack1 (ax looking thing) else attack2 (leg poke) P3 If attack distance, and I don't attack, the amount of frames I'll delay P4 If attacking, pct chance I'll do Jab Skill else I'll do regular attack stuff Missiles: None Skills: Jab: DamageMin, 5 * SkillLevel; DamageMax, DamageMin + 15; ToHit, 15 + (SkillLevel * 5) Sand Raider ---------------------------------------------------------------------- P1 Pct health left so that I will start looking for other monsters to retreat to P2 If not in attack distance, pct chance I'll circle around P3 If attack distance, pct chance I'll attack P4 If attack distance, and I don't attack, number of frames I'll delay Missiles: None Skills: FireHit: FireDamMin, 5 * SkillLevel; FireDamMax, FireDamMin + 15; ToHit, 15 + (SkillLevel * 5) Sand Maggot ---------------------------------------------------------------------- P1 If not damaged (< 30%), and I'm underground, I'll come up when the player is in this distance P2 If damaged, player farther than 7 and, I don't lay an egg, pct chance I'll shoot else walk P3 Max Eggs to lay. P4 If attack distance, pct chance I'll attack else pause P5 Time I'm going to stay up or down minimum Missiles: GooSpit1, GooSpit2, GooSpit3, GooSpit4, GooSpit5 Skills: None Note: Maggots now lay eggs up to their max if they haven't decided to do anything else of interest. Sand Maggot Baby ---------------------------------------------------------------------- P1 If attack distance, pct chance I'll attack P2 If attack distance, and I don't attack, number of frames I'll delay P3 If not attack distance, pct chance I'll walk towards player P4 If not attack distance, and I don't walk towards, number of frames I'll delay Missiles: None Skills: None Sand Maggot Egg ---------------------------------------------------------------------- P1 Frames delay before spawning P2 Amount of maggots to spawn P3 - P4 - Missiles: None Skills: None Greater Mummy ---------------------------------------------------------------------- P1 If player is next to me or in gas range, pct chance I'll attack P2 If I don't swipe or gas, pct chance if there's dead I'll resurrect P3 If I don't swipe, gas, or res, pct chance if there's hurt I'll heal'em P4 If I don't swipe, gas, res, or heal, pct chance I'll try to shoot Missiles: UnHolyBolt1, UnHolyBolt2, UnHolyBolt3, UnHolyBolt4, Mummy1, Mummy2, Mummy3, Mummy4 Skills: Resurrect: none Heal: HealMin, 5 * SkillLevel; HealMax, HealMin + 15 Mummy ---------------------------------------------------------------------- P1 Distance before they realize person P2 If person not realize, the chance they'll walk randomly else delay P3 Pct chance to do Attack1 else Attack2 P4 -