code *desc par1 param1 par2 param2 par3 param3 par4 param4 par5 param5 cpa1 cltparam1 cpa2 cltparam2 cpa3 cltparam3 cpa4 cltparam4 cpa5 cltparam5 hpa1 hitparam1 hpa2 hitparam2 hpa3 hitparam3 chp1 clthitpar1 chp2 clthitpar2 chp3 clthitpar3 dpa1 dmgparam1 dpa2 dmgparam2 lvl missile level edmn elemental damage min edmx elemental damage max edln elemental damage len edns "elemental damage min, 256ths" edxs "elemental damage max, 256ths" damn damage min damx damage max dmns "damage min, 256ths" dmxs "damage max, 256ths" rang range sl12 par1 + (lvl-1) * par2 sd12 ((110*lvl) * (par2-par1))/(100 * (lvl+6)) + par1 sl34 par3 + (lvl-1) * par4 sd34 ((110*lvl) * (par4-par3))/(100 * (lvl+6)) + par3 cl12 cpa1 + (lvl-1) * cpa2 cd12 ((110*lvl) * (cpa2-cpa1))/(100 * (lvl+6)) + cpa1 cl34 cpa3 + (lvl-1) * cpa4 cd34 ((110*lvl) * (cpa4-cpa3))/(100 * (lvl+6)) + cpa3 shl1 hpa1 + (lvl-1) * hpa2 shd1 ((110*lvl) * (hpa2-hpa1))/(100 * (lvl+6)) + hpa1 chl1 chp1 + (lvl-1) * chp2 chd1 ((110*lvl) * (chp2-chp1))/(100 * (lvl+6)) + chp1 dl12 dpa1 + (lvl-1) * dpa2 dd12 ((110*lvl) * (dpa2-dpa1))/(100 * (lvl+6)) + dpa1