testing new item class

This commit is contained in:
Hash Borgir 2023-06-15 20:06:35 -06:00
parent a74628c063
commit e560650b4c

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@ -7,7 +7,7 @@ require_once 'D2Strings.php';
/**
*
*/
class D2Item {
class D2Item_BACKUP {
/**
* @var null
@ -74,6 +74,40 @@ class D2Item {
$itemCode .= chr(bindec(strrev($byte)));
}
$this->iData['code'] = trim($itemCode);
$sql = "SELECT * from armor WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
if (empty($res)) {
$sql = "SELECT * from misc WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
}
if (empty($res)) {
$sql = "SELECT * from weapons WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
}
// set txt data array
$this->iData['txt'] = ($res);
$sql = "
SELECT code, namestr
FROM armor
WHERE code = '{$this->iData['code']}'
UNION
SELECT code, namestr
FROM misc
WHERE code = '{$this->iData['code']}'
UNION
SELECT code, namestr
FROM weapons
WHERE code = '{$this->iData['code']}'
";
$res = PDO_FetchAssoc($sql);
$sql = "SELECT `String` FROM strings WHERE `Key`='{$res[$this->iData['code']]}'";
$res = PDO_FetchOne($sql);
$this->iData['basename'] = $res;
$this->iData['basename'] = preg_replace('/ÿc[0-9]/', '', $this->iData['basename']);
$b->seek(108);
$this->iData['gems_in'] = bindec($b->readr(3));
@ -267,7 +301,7 @@ class D2Item {
}
if ($this->iData['personalized']) {
$charName = ""; // Assuming $this->charName is already defined
$charName = "";
$charBits = $b->readr(7); // Read the first 7 bits
while ($charBits !== "0000000") { // Check for null termination
@ -276,49 +310,41 @@ class D2Item {
$charBits = $b->readr(7); // Read the next 7 bits
}
$b->skip(7); // Skip the null termination bits
}
$tome = $b->readr(5);
// Unknown (denoted as 'timestamp' in various places)
$b->skip(1);
// Now begins item specific data/stats
$sql = "SELECT code FROM armor WHERE code = ?";
$res = PDO_FetchOne($sql, [$this->iData['code']]);
// this is an armor
//Only exists if the item is an armor (i.e. the item code is found in Armor.txt)
// Defense of the armor. Subtract this value by 10 to get the true armor value (note: this -10 matches the "Save Add" column in ItemStatCost.txt for the armor stat).
if (!empty($res)) {
$defense = bindec($b->readr(11)) - 10;
$durability = bindec($b->readr(8));
}
}
$sql = "SELECT code FROM weapons WHERE code = ?";
$res = PDO_FetchOne($sql, [$this->iData['code']]);
// this is a weapon
// get durability
if (!empty($res)) {
$durability = bindec($b->readr(8));
}
}
// Only exists if the item's max durability is greater than zero
//The first 8 bits are the item's current durability. The last bit is unknown.
$b->skip(9);
$sql = "SELECT code FROM armor WHERE code = ?";
$res = PDO_FetchOne($sql, [$this->iData['code']]);
// weird behavior/bug
// if item is in a container, bodypart will be NULL
@ -407,41 +433,290 @@ class D2Item {
$sql = "SELECT * from armor WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
if (empty($res)) {
$sql = "SELECT * from misc WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
}
if (empty($res)) {
$sql = "SELECT * from weapons WHERE code = '{$this->iData['code']}'";
$res = PDO_FetchRow($sql);
}
// set txt data array
$this->iData['txt'] = ($res);
$sql = "
SELECT code, namestr
FROM armor
WHERE code = '{$this->iData['code']}'
UNION
SELECT code, namestr
FROM misc
WHERE code = '{$this->iData['code']}'
UNION
SELECT code, namestr
FROM weapons
WHERE code = '{$this->iData['code']}'
";
$res = PDO_FetchAssoc($sql);
$sql = "SELECT `String` FROM strings WHERE `Key`='{$res[$this->iData['code']]}'";
$res = PDO_FetchOne($sql);
$this->iData['basename'] = $res;
$this->iData['basename'] = preg_replace('/ÿc[0-9]/', '', $this->iData['basename']);
return $this->iData;
}
}
class D2Item {
private $bits = null; // Item bitstring
private $oldbits = null; // Old Item bits for comparison
private $charName; // Character Name
private $quality;
// Item Structure
public $JM;
public $UN1;
public $identified;
public $UN2;
public $socketed;
public $UN3;
public $picked_up;
public $UN4;
public $ear;
public $starting_item;
public $UN5;
public $simple;
public $eth;
public $UN6;
public $personalized;
public $UN7;
public $runeword;
public $UN8;
public $version;
public $UN9;
public $location;
public $equipped_location;
public $posx;
public $posy;
public $panel;
// for non ear items
public $code;
public $number_of_items_socketed_within_this_item;
// advanced item info
public $identifier;
public $ilvl;
public $rarity;
// now begins variable item data
// so they will not be made into properties here
// they will be added from the parseItem() function
public function __construct($bits, $charName = null) {
if ($bits == '')
return false;
$this->b = new D2BitReader($bits); // D2BitReader object
$this->oldbits = $bits;
$this->charName = $charName;
$this->parseItem();
}
public function parseItem() {
// Read and store the actual bits for each class member
$this->JM = $this->b->read(16);
$this->UN1 = $this->b->read(4);
$this->identified = $this->b->read(1);
$this->UN2 = $this->b->read(6);
$this->socketed = $this->b->read(1);
$this->UN3 = $this->b->read(1);
$this->picked_up = $this->b->read(1);
$this->UN4 = $this->b->read(2);
$this->ear = $this->b->read(1);
$this->starting_item = $this->b->read(1);
$this->UN5 = $this->b->read(3);
$this->compact = $this->b->read(1); //compact/simple item, only 112 bits
$this->eth = $this->b->read(1);
$this->UN6 = $this->b->read(1);
$this->personalized = $this->b->read(1);
$this->UN7 = $this->b->read(1);
$this->runeword = $this->b->read(1);
$this->UN8 = $this->b->read(5);
$this->version = $this->b->read(8);
$this->UN9 = $this->b->read(2);
$this->location = $this->b->read(3);
$this->equipped_location = $this->b->read(4);
$this->posx = $this->b->read(4);
$this->posy = $this->b->read(4);
$this->panel = $this->b->read(3);
// for non-ear items
$this->code = $this->b->read(32);
$code = '';
foreach (str_split($this->code, 8) as $byte) {
$code .= chr(bindec(strrev($byte)));
}
$this->itemcode = $code;
$this->number_of_items_socketed_within_this_item = $this->b->read(3);
//
// // if item is not compact, then read advanced data
// if ($this->compact == "0") {
// // advanced item info
// $this->identifier = $this->b->read(32);
// $this->ilvl = $this->b->read(7);
// $this->rarity = $this->b->read(4);
//
// // we just read quality, from 150, 151, 152, 153. We are now at 154.
// $this->gfx = $this->b->read(1);
// if ($this->gfx == "1") {
// $this->gfxid = $this->b->read(3);
// }
//
// $this->class_specific = $this->b->read(1);
// if ($this->class_specific == "1") {
// $this->class_specific_affix_id = $this->b->read(11);
// }
//
// // now we read the rarities
// $quality = bindec(strrev($this->rarity));
//
// switch ($quality) {
// case D2ItemQuality::LOW_QUALITY:
// $this->quality = "Low Quality";
// $this->low_quality_item_data = $this->b->read(3);
// $low_quality_item_data = bindec(strrev($this->low_quality_item_data));
// switch ($low_quality_item_data) {
// case 0:
// $this->iData['low_quality_item_data'] = "Crude";
// break;
// case 1:
// $this->iData['low_quality_item_data'] = "Cracked";
// break;
// case 2:
// $this->iData['low_quality_item_data'] = "Damaged";
// break;
// case 3:
// $this->iData['low_quality_item_data'] = "Low Quality";
// break;
// default:
// $this->iData['low_quality_item_data'] = "Unknown quality";
// break;
// }
//
// break;
// case D2ItemQuality::NORMAL:
// $this->quality = "Normal";
// break;
// case D2ItemQuality::HIGH_QUALITY:
// $this->quality = "High Quality";
// $this->high_quality_item_data = $this->b->read(3);
// break;
// case D2ItemQuality::MAGIC:
// $this->quality = "Magic";
// // read 11 bits, prefix.
// // if no prefix, then next 11 bits will be suffix
// $this->magic_prefix = $this->b->read(11);
// if (!bindec($this->magic_prefix)) {
// $this->magic_suffix = $this->b->read(11);
// }
//
// $prefix = bindec(strrev($this->magic_prefix));
// $suffix = bindec(strrev($this->magic_suffix));
//
// if (!empty(bindec($this->magic_prefix))) {
// $sql = "SELECT * FROM magicprefix WHERE ROWID='$prefix'";
// $res = PDO_FetchRow($sql);
// $this->iData['magic_prefix'] = $res;
// }
// if (!empty(bindec($this->magic_suffix))) {
// $sql = "SELECT * FROM magicsuffix WHERE ROWID='$suffix'";
// $res = PDO_FetchRow($sql);
// $this->iData['magic_suffix'] = $res;
// }
// break;
// case D2ItemQuality::SET:
// $this->quality = "Set";
// // Set items have a 12-bit field containing the ID of the set. (Not the set member, but the whole set.) The set member is identified by cross-referencing the item type with the set ID. Also note that set items have an extra field following the item-specific data.
// // Set identifier; i.e., all items which are part of the set will have the same value in this field.
// $this->setid = $this->b->read(12);
// $setid = bindec(strrev($this->setid));
//
// // first get set name
// $sql = "SELECT `set` from setitems WHERE ROWID=$setid";
// $set = PDO_FetchOne($sql);
// $this->iData["setname"] = $set;
//
// $sql = "SELECT * from setitems WHERE `set`=? AND item=?";
// $res = PDO_FetchRow($sql, [$set, $this->itemcode]);
//
// $this->iData["data"] = $res;
//
// break;
// case D2ItemQuality::RARE:
// $this->quality = "Rare";
// break;
// case D2ItemQuality::UNIQUE:
// $this->quality = "Unique";
// break;
// case D2ItemQuality::CRAFTED:
// $this->quality = "Crafted";
// break;
// default:
// $this->quality = "Unknown";
// break;
// }
//
//
//
//
//
//
//
//
//
//
//
// //
// }
var_dump("old: " . $this->oldbits);
var_dump("new: " . ($this->dumpValues()));
echo "<hr>";
}
public function dumpValues() {
$values = [];
// Push the values of each class member into the $values array
$values[] = $this->JM;
$values[] = $this->UN1;
$values[] = $this->identified;
$values[] = $this->UN2;
$values[] = $this->socketed;
$values[] = $this->UN3;
$values[] = $this->picked_up;
$values[] = $this->UN4;
$values[] = $this->ear;
$values[] = $this->starting_item;
$values[] = $this->UN5;
$values[] = $this->simple;
$values[] = $this->eth;
$values[] = $this->UN6;
$values[] = $this->personalized;
$values[] = $this->UN7;
$values[] = $this->runeword;
$values[] = $this->UN8;
$values[] = $this->version;
$values[] = $this->UN9;
$values[] = $this->location;
$values[] = $this->equipped_location;
$values[] = $this->posx;
$values[] = $this->posy;
$values[] = $this->panel;
$values[] = $this->code;
$values[] = $this->number_of_items_socketed_within_this_item;
// $values[] = $this->identifier;
// $values[] = $this->ilvl;
// $values[] = $this->rarity;
// $values[] = $this->gfx;
// $values[] = $this->gfxid;
// $values[] = $this->class_specific;
// $values[] = $this->class_specific_affix_id;
// $values[] = $this->low_quality_item_data;
// $values[] = $this->magic_prefix;
// $values[] = $this->magic_suffix;
// $values[] = $this->setid;
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// $values[] = "";
// Concatenate the values into a long string
$concatenatedValues = implode("", $values);
return $concatenatedValues;
}
}