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clean up, format code
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8c782c7d81
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@ -22,6 +22,7 @@ class D2CharStructureData {
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* @var
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* @var
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*/
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*/
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public $skills;
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public $skills;
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -34,6 +35,7 @@ class D2CharStructureData {
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5 => 'Druid',
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5 => 'Druid',
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6 => 'Assassin'
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6 => 'Assassin'
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -47,6 +49,7 @@ class D2CharStructureData {
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6 => 'Ladder',
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6 => 'Ladder',
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7 => ''
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7 => ''
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -68,6 +71,7 @@ class D2CharStructureData {
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14 => '',
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14 => '',
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15 => '',
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15 => '',
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -89,6 +93,7 @@ class D2CharStructureData {
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14 => '',
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14 => '',
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15 => '',
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15 => '',
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -110,6 +115,7 @@ class D2CharStructureData {
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14 => 'Patriarch / Matriarch ',
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14 => 'Patriarch / Matriarch ',
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15 => 'Patriarch / Matriarch ',
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15 => 'Patriarch / Matriarch ',
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -131,6 +137,7 @@ class D2CharStructureData {
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14 => 'Guardian',
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14 => 'Guardian',
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15 => 'Guardian',
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15 => 'Guardian',
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];
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];
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/**
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/**
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* @var int[]
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* @var int[]
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*/
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*/
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@ -169,6 +176,7 @@ class D2CharStructureData {
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633 => 81, // Waypoints
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633 => 81, // Waypoints
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714 => 51, // NPC Introductions
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714 => 51, // NPC Introductions
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -216,6 +224,7 @@ class D2CharStructureData {
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425 => 'Eve_Of_Destruction',
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425 => 'Eve_Of_Destruction',
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// read 425, pointer at 427, + 14 = 441 qNM offset
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// read 425, pointer at 427, + 14 = 441 qNM offset
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -263,6 +272,7 @@ class D2CharStructureData {
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521 => 'Eve_Of_Destruction',
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521 => 'Eve_Of_Destruction',
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// read 521, pointer at 523, + 14 = 537 qHell offset
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// read 521, pointer at 523, + 14 = 537 qHell offset
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -309,6 +319,7 @@ class D2CharStructureData {
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615 => 'Rite_Of_Passage',
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615 => 'Rite_Of_Passage',
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617 => 'Eve_Of_Destruction',
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617 => 'Eve_Of_Destruction',
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];
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];
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/**
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/**
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* @var string[]
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* @var string[]
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*/
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*/
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@ -319,20 +330,25 @@ class D2CharStructureData {
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92 => "v1.09 (both the standard game and the Expansion Set.)",
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92 => "v1.09 (both the standard game and the Expansion Set.)",
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96 => "v1.10+"
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96 => "v1.10+"
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];
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];
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/**
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/**
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* @var int
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* @var int
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*/
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*/
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public $wpOffsetsNorm = 643;
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public $wpOffsetsNorm = 643;
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/**
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/**
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* @var int
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* @var int
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*/
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*/
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public $wpOffsetsNM = 667;
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public $wpOffsetsNM = 667;
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/**
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/**
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* @var int
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* @var int
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*/
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*/
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public $wpOffsetsHell = 691;
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public $wpOffsetsHell = 691;
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/**
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/**
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* @var string[]
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* @var string[]
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* These are bit positions
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*/
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*/
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public $wpNames = [
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public $wpNames = [
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0 => 'Act 1 - Rogue_Encampment',
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0 => 'Act 1 - Rogue_Encampment',
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@ -375,14 +391,58 @@ class D2CharStructureData {
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37 => "Act 5 - The_Ancients_Way",
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37 => "Act 5 - The_Ancients_Way",
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38 => 'Act 5 - Worldstone_Keep_level_2'
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38 => 'Act 5 - Worldstone_Keep_level_2'
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];
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];
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public $wpNames_flipped = array(
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'Act_1_-_Rogue_Encampment' => 0,
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'Act_1_-_Cold_Plains' => 1,
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'Act_1_-_Stony_Field' => 2,
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'Act_1_-_Dark_Wood' => 3,
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'Act_1_-_Black_Marsh' => 4,
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'Act_1_-_Outer_Cloister' => 5,
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'Act_1_-_Jail_level_1' => 6,
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'Act_1_-_Inner_Cloister' => 7,
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'Act_1_-_Catacombs_level_2' => 8,
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'Act_2_-_Lut_Gholein' => 9,
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'Act_2_-_Sewers_level_2' => 10,
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'Act_2_-_Dry_Hills' => 11,
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'Act_2_-_Halls_of_the_Dead_level_2' => 12,
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'Act_2_-_Far_Oasis' => 13,
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'Act_2_-_Lost_City' => 14,
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'Act_2_-_Palace_Cellar_level_1' => 15,
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'Act_2_-_Arcane_Sanctuary' => 16,
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'Act_2_-_Canyon_of_the_Magi' => 17,
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'Act_3_-_Kurast_Docks' => 18,
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'Act_3_-_Spider_Forest' => 19,
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'Act_3_-_Great_Marsh' => 20,
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'Act_3_-_Flayer_Jungle' => 21,
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'Act_3_-_Lower_Kurast' => 22,
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'Act_3_-_Kurast_Bazaar' => 23,
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'Act_3_-_Upper_Kurast' => 24,
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'Act_3_-_Travincal' => 25,
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'Act_3_-_Durance_of_Hate_level_2' => 26,
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'Act_4_-_Pandemonium_Fortress' => 27,
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'Act_4_-_City_of_the_Damned' => 28,
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'Act_4_-_River_of_Flames' => 29,
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'Act_5_-_Harrogath' => 30,
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'Act_5_-_Frigid_Highlands' => 31,
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'Act_5_-_Arreat_Plateau' => 32,
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'Act_5_-_Crystalline_Passage' => 33,
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'Act_5_-_Halls_of_Pain' => 34,
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'Act_5_-_Glacial_Trail' => 35,
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'Act_5_-_Frozen_Tundra' => 36,
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'Act_5_-_The_Ancients_Way' => 37,
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'Act_5_-_Worldstone_Keep_level_2' => 38,
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);
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/**
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/**
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* @var int[]|string[]
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* @var int[]|string[]
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*/
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*/
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public $_qNorm;
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public $_qNorm;
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/**
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/**
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* @var int[]|string[]
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* @var int[]|string[]
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*/
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*/
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public $_qNM;
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public $_qNM;
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/**
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/**
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* @var int[]|string[]
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* @var int[]|string[]
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*/
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*/
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