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Processing custom strings for some properties, like skill-rand. https://d2mods.info/forum/kb/viewarticle?a=345. fixed
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@ -95,8 +95,6 @@ class D2ItemData {
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// val = Prop1,Prop2 etc.
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// for each propr, get all 7 stats in ISC
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// for now only get stat1, and for else, use dgrp
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// prop funcs
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/*
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* 1 - Applies a value to a stat, can use SetX parameter.
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@ -172,15 +170,17 @@ class D2ItemData {
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* getDesc should process string1, not file guide copy pasta
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*
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*/
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if ( (!empty($v['desc'])) ) {
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if ((!empty($v['desc']))) {
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require_once 'D2ItemDesc.php';
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$idesc = new D2ItemDesc();
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$props[$k]['string'][] = ($idesc->getDesc($params));
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if ($v['stat']['func1'] == '12'){
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$props[$k]['string'] = "+{$params['par']} to a Random Skill";
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}
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ddump($props[$k]['string']);
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// process all properties.txt func1 here, total 25 in comments above
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//process property func 12, random skill
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if ($v['stat']['func1'] == '12') {
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$props[$k]['string'][] = "+{$params['par']} to Random Skill";
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} else {
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$props[$k]['string'][] = ($idesc->getDesc($params));
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}
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}
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$counter++;
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}
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@ -259,4 +259,5 @@ class D2ItemData {
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$this->strings[$v['prop']] = $v;
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}
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}
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}
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