diff --git a/_pdo.php b/_pdo.php index 6321b6d..c232eb0 100755 --- a/_pdo.php +++ b/_pdo.php @@ -9,12 +9,14 @@ function PDO_Connect($dsn, $user="", $password="") global $PDO; $PDO = new PDO($dsn, $user, $password); $PDO->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_WARNING); + $PDO->setAttribute(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY, false); } function PDO_FetchOne($query, $params=null) { global $PDO; if (isset($params)) { - $stmt = $PDO->prepare($query); + $stmt = $PDO->prepare($query,array(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY => false)); + $stmt->execute($params); } else { $stmt = $PDO->query($query); @@ -30,7 +32,7 @@ function PDO_FetchRow($query, $params=null) { global $PDO; if (isset($params)) { - $stmt = $PDO->prepare($query); + $stmt = $PDO->prepare($query,array(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY => false)); $stmt->execute($params); } else { $stmt = $PDO->query($query); @@ -41,7 +43,7 @@ function PDO_FetchAll($query, $params=null) { global $PDO; if (isset($params)) { - $stmt = $PDO->prepare($query); + $stmt = $PDO->prepare($query,array(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY => false)); $stmt->execute($params); } else { $stmt = $PDO->query($query); @@ -52,7 +54,7 @@ function PDO_FetchAssoc($query, $params=null) { global $PDO; if (isset($params)) { - $stmt = $PDO->prepare($query); + $stmt = $PDO->prepare($query,array(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY => false)); $stmt->execute($params); } else { $stmt = $PDO->query($query); @@ -68,7 +70,7 @@ function PDO_Execute($query, $params=null) { global $PDO; if (isset($params)) { - $stmt = $PDO->prepare($query); + $stmt = $PDO->prepare($query,array(PDO::MYSQL_ATTR_USE_BUFFERED_QUERY => false)); $stmt->execute($params); return $stmt; } else { diff --git a/docs/Ironman/cubemain.html b/docs/Ironman/cubemain.html new file mode 100755 index 0000000..4b7b8d9 --- /dev/null +++ b/docs/Ironman/cubemain.html @@ -0,0 +1,156 @@ + + +
+ + + + + + + + + + + + + + + + + + + + + + +Auto generated with D2Modder by Hash Casper
+Recipe | +Input 1 | +Input 2 | +Input 3 | +Input 4 | +Input 5 | +Input 6 | +Input 7 | +Output 1 | +Output 2 | +Output 3 | +
---|---|---|---|---|---|---|---|---|---|---|
Staff of Kings + Viper amulet -> Horadric Staff | Shaft of the Horadric Staff | Top of the Horadric Staff | Horadric Staff | |||||||
Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail | Khalim's Flail | Khalim's Heart | Khalim's Eye | Khalim's Brain | Khalim's Will | |||||
1 Wirt's leg + 1 town portal book -> portal to cow lvl | hpot | Tome of Town Portal | Cow Portal | |||||||
3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion | hpot qty=3 | mpot qty=3 | gem2 | Full Rejuv Potion | ||||||
3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion | hpot qty=3 | mpot qty=3 | gem0 | Rejuv Potion | ||||||
3 small rejuvs -> one large | Rejuv Potion qty=3 | Full Rejuv Potion | ||||||||
1 perfect gem of each type + 1 amulet -> prismatic amulet | Amulet Magic | Perfect Amethyst | Perfect Topaz | Perfect Sapphire | Perfect Emerald | Perfect Ruby | Perfect Diamond | Amulet Magic | ||
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring | Ring Magic | Perfect Ruby | Exploding Potion | Ring Magic | ||||||
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring | Ring Magic | Perfect Sapphire | Thawing Potion | Ring Magic | ||||||
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring | Ring Magic | Perfect Topaz | Rejuv Potion | Ring Magic | ||||||
1 ring + 1 emerald + 1 antidote potions -> jade ring | Ring Magic | Perfect Emerald | Antidote Potion | Ring Magic | ||||||
1 axe + 1 dagger -> throwing axe | Axe | knif | Throwing Axe Normal | |||||||
1 spear + 1 arrow quiver -> javelins | spea | Arrows | Javelin Normal | |||||||
3 rings -> amulet | Ring Magic | Amulet Magic | ||||||||
3 amulets -> ring | Amulet Magic | Ring Magic | ||||||||
3 standard gems + 1 socketed weapon -> magic, socketable weapon | weap Sockets | gem2 qty=3 | usetype Magic | |||||||
3 flawless gems + 1 magic weapon -> socketed, magic weapon | weap Magic | gem3 qty=3 | usetype Magic | |||||||
1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes | shld Magic | gemz qty=2 | Spiked Club | usetype Magic | ||||||
4 health potion + 1 ruby + 1 magic sword -> sword of the leech | swor Magic | gemr | hpot qty=4 | usetype Magic | ||||||
1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm | Kris | gemd | staf | belt | Pole Magic | |||||
1 strangling gas potion + 1 health potion -> antidote potion | Strangling Gas Potion | hpot | Antidote Potion | |||||||
2 arrows -> bolts | Arrows qty=2 | Bolts | ||||||||
2 bolts -> arrows | Bolts qty=2 | Arrows | ||||||||
3 chipped amethysts -> flawed amethyst | Chipped Amethyst qty=3 | Flawed Amethyst | ||||||||
3 flawed amethysts -> standard amethyst | Flawed Amethyst qty=3 | Amethyst | ||||||||
3 standard amethysts -> flawless amethyst | Amethyst qty=3 | Flawless Amethyst | ||||||||
3 flawless amethysts -> perfect amethyst | Flawless Amethyst qty=3 | Perfect Amethyst | ||||||||
3 chipped rubies -> flawed ruby | Chipped Ruby qty=3 | Flawed Ruby | ||||||||
3 flawed rubies -> standard ruby | Flawed Ruby qty=3 | Ruby | ||||||||
3 standard rubies -> flawless ruby | Ruby qty=3 | Flawless Ruby | ||||||||
3 flawless rubies -> perfect ruby | Flawless Ruby qty=3 | Perfect Ruby | ||||||||
3 chipped sapphires -> flawed sapphire | Chipped Sapphire qty=3 | Flawed Sapphire | ||||||||
3 flawed sapphires -> standard sapphire | Flawed Sapphire qty=3 | Sapphire | ||||||||
3 standard sapphires -> flawless sapphire | Sapphire qty=3 | Flawless Sapphire | ||||||||
3 flawless sapphires -> perfect sapphire | Flawless Sapphire qty=3 | Perfect Sapphire | ||||||||
3 chipped topazes -> flawed topaz | Chipped Topaz qty=3 | Flawed Topaz | ||||||||
3 flawed topazes -> standard topaz | Flawed Topaz qty=3 | Topaz | ||||||||
3 standard topazes -> flawless topaz | Topaz qty=3 | Flawless Topaz | ||||||||
3 flawless topazes -> perfect topaz | Flawless Topaz qty=3 | Perfect Topaz | ||||||||
3 chipped emeralds -> flawed emerald | Chipped Emerald qty=3 | Flawed Emerald | ||||||||
3 flawed emeralds -> standard emerald | Flawed Emerald qty=3 | Emerald | ||||||||
3 standard emeralds -> flawless emerald | Emerald qty=3 | Flawless Emerald | ||||||||
3 flawless emeralds -> perfect emerald | Flawless Emerald qty=3 | Perfect Emerald | ||||||||
3 chipped diamonds -> flawed diamond | Chipped Diamond qty=3 | Flawed Diamond | ||||||||
3 flawed diamonds -> standard diamond | Flawed Diamond qty=3 | Diamond | ||||||||
3 standard diamonds -> flawless diamond | Diamond qty=3 | Flawless Diamond | ||||||||
3 flawless diamonds -> perfect diamond | Flawless Diamond qty=3 | Perfect Diamond | ||||||||
3 chipped skulls -> flawed skull | Chipped Skull qty=3 | Flawed Skull | ||||||||
3 flawed skulls -> standard skull | Flawed Skull qty=3 | Skull | ||||||||
3 standard skulls -> flawless skull | Skull qty=3 | Flawless Skull | ||||||||
3 flawless skulls -> perfect skull | Flawless Skull qty=3 | Perfect Skull | ||||||||
3 rune 01 -> rune 02 | El Rune qty=3 | Eld Rune | ||||||||
3 rune 02 -> rune 03 | Eld Rune qty=3 | Tir Rune | ||||||||
3 rune 03 -> rune 04 | Tir Rune qty=3 | Nef Rune | ||||||||
3 rune 04 -> rune 05 | Nef Rune qty=3 | Eth Rune | ||||||||
3 rune 05 -> rune 06 | Eth Rune qty=3 | Ith Rune | ||||||||
3 rune 06 -> rune 07 | Ith Rune qty=3 | Tal Rune | ||||||||
3 rune 07 -> rune 08 | Tal Rune qty=3 | Ral Rune | ||||||||
3 rune 08 -> rune 09 | Ral Rune qty=3 | Ort Rune | ||||||||
3 rune 09 -> rune 10 | Ort Rune qty=3 | Thul Rune | ||||||||
3 perfect gems + 1 magic item -> magic item | any Magic | gem4 qty=3 | usetype Magic | |||||||
6 perfect skulls + 1 rare item -> 1 low level rare item | any Rare | Perfect Skull qty=6 | usetype Rare | |||||||
1 perfect skull + 1 rare item + soj -> 1 high level rare item | any Rare | Perfect Skull | The Stone of Jordan | usetype Rare | ||||||
3 perfect skull + 1 rare item + stone of jordan-> add 1 socket to rare | any Rare | Perfect Skull qty=3 | The Stone of Jordan | useitem sock=1 | ||||||
magic full helm + jewel + rune 06 + perfect sapphire -> hitpower helm | Full Helm Magic | Jewel | Ith Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic chain boots + jewel + rune 08 + perfect sapphire -> hitpower boots | Chain Boots Magic | Jewel | Ral Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic chain gloves + jewel + rune 09 + perfect sapphire -> hitpower gloves | Chain Gloves Magic | Jewel | Ort Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic heavy belt + jewel + rune 07 + perfect sapphire -> hitpower belt | Heavy Belt Magic | Jewel | Tal Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic gothic shield + jewel + rune 05 + perfect sapphire -> hitpower shield | Gothic Shield Magic | Jewel | Eth Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic field plate + jewel + rune 04 + perfect sapphire -> hitpower body | Field Plate Magic | Jewel | Nef Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic amulet + jewel + rune 10 + perfect sapphire -> hitpower amulet | amul Magic | Jewel | Thul Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic ring + jewel + rune 11 + perfect sapphire -> hitpower ring | ring Magic | Jewel | Amn Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic blunt + jewel + rune 03 + perfect sapphire -> hitpower weapon | blun Magic | Jewel | Tir Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic helm + jewel + rune 08 + perfect ruby -> blood helm | Helm Magic | Jewel | Ral Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic light plated boots + jewel + rune 05 + perfect ruby -> blood boots | Light Plated Boots Magic | Jewel | Eth Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic heavy gloves + jewel + rune 04 + perfect ruby -> blood gloves | Heavy Gloves Magic | Jewel | Nef Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic belt + jewel + rune 07 + perfect ruby -> blood belt | Belt Magic | Jewel | Tal Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic spiked shield + jewel + rune 06 + perfect ruby -> blood shield | Spiked Shield Magic | Jewel | Ith Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic plate mail + jewel + rune 10 + perfect ruby -> blood body | Plate Mail Magic | Jewel | Thul Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic amulet + jewel + rune 11 + perfect ruby -> blood amulet | amul Magic | Jewel | Amn Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic ring + jewel + rune 12 + perfect ruby -> blood ring | ring Magic | Jewel | Sol Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic axe + jewel + rune 09 + perfect ruby -> blood weapon | Axe Magic | Jewel | Ort Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic mask + jewel + rune 04 + perfect amethyst -> caster helm | Mask Magic | Jewel | Nef Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic boots + jewel + rune 10 + perfect amethyst -> caster boots | Boots Magic | Jewel | Thul Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic leather gloves + jewel + rune 09 + perfect amethyst -> caster gloves | Leather Gloves Magic | Jewel | Ort Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic light belt + jewel + rune 06 + perfect amethyst -> caster belt | Light Belt Magic | Jewel | Ith Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic small shield + jewel + rune 05 + perfect amethyst -> caster shield | Small Shield Magic | Jewel | Eth Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic light plate + jewel + rune 07 + perfect amethyst -> caster body | Light Plate Magic | Jewel | Tal Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic amulet + jewel + rune 08 + perfect amethyst -> caster amulet | amul Magic | Jewel | Ral Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic ring + jewel + rune 11 + perfect amethyst -> caster ring | ring Magic | Jewel | Amn Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic rod + jewel + rune 03 + perfect amethyst -> caster weapon | rod Magic | Jewel | Tir Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic crown + jewel + rune 06 + perfect emerald -> safety helm | Crown Magic | Jewel | Ith Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic plate boots + jewel + rune 09 + perfect emerald -> safety boots | Greaves Magic | Jewel | Ort Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic gauntlets + jewel + rune 08 + perfect emerald -> safety gloves | Gauntlets Magic | Jewel | Ral Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic sash + jewel + rune 07 + perfect emerald -> safety belt | Sash Magic | Jewel | Tal Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic kite shield + jewel + rune 04 + perfect emerald -> safety shield | Kite Shield Magic | Jewel | Nef Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic breastplate + jewel + rune 05 + perfect emerald -> safety body | Breast Plate Magic | Jewel | Eth Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic amulet + jewel + rune 10 + perfect emerald -> safety amulet | amul Magic | Jewel | Thul Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic ring + jewel + rune 11 + perfect emerald -> safety ring | ring Magic | Jewel | Amn Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic spear + jewel + rune 12 + perfect emerald -> safety weapon | spea Magic | Jewel | Sol Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
3 rune 10 + 1 chipped topaz -> rune 11 | Thul Rune qty=3 | Chipped Topaz | Amn Rune | |||||||
3 rune 11 + 1 chipped amethyst -> rune 12 | Amn Rune qty=3 | Chipped Amethyst | Sol Rune | |||||||
3 rune 12 + 1 chipped sapphire -> rune 13 | Sol Rune qty=3 | Chipped Sapphire | Shae Rune | |||||||
3 rune 13 + 1 chipped ruby -> rune 14 | Shae Rune qty=3 | Chipped Ruby | Dol Rune | |||||||
3 rune 14 + 1 chipped emerald -> rune 15 | Dol Rune qty=3 | Chipped Emerald | Hel Rune | |||||||
3 rune 15 + 1 chipped diamond -> rune 16 | Hel Rune qty=3 | Chipped Diamond | Po Rune | |||||||
3 rune 16 + 1 flawed topaz -> rune 17 | Po Rune qty=3 | Flawed Topaz | Lum Rune | |||||||
3 rune 17 + 1 flawed amethyst -> rune 18 | Lum Rune qty=3 | Flawed Amethyst | Ko Rune | |||||||
3 rune 18 + 1 flawed sapphire -> rune 19 | Ko Rune qty=3 | Flawed Sapphire | Fal Rune | |||||||
3 rune 19 + 1 flawed ruby -> rune 20 | Fal Rune qty=3 | Flawed Ruby | Lem Rune | |||||||
3 rune 20 + 1 flawed emerald -> rune 21 | Lem Rune qty=3 | Flawed Emerald | Pul Rune | |||||||
2 rune 21 + 1 flawed diamond -> rune 22 | Pul Rune qty=2 | Flawed Diamond | Um Rune | |||||||
2 rune 22 + 1 standard topaz -> rune 23 | Um Rune qty=2 | Topaz | Mal Rune | |||||||
2 rune 23 + 1 standard amethyst -> rune 24 | Mal Rune qty=2 | Amethyst | Ist Rune | |||||||
2 rune 24 + 1 standard sapphire -> rune 25 | Ist Rune qty=2 | Sapphire | Gul Rune | |||||||
2 rune 25 + 1 standard ruby -> rune 26 | Gul Rune qty=2 | Ruby | Vex Rune | |||||||
2 rune 26 + 1 standard emerald -> rune 27 | Vex Rune qty=2 | Emerald | Ohm Rune | |||||||
2 rune 27 + 1 standard diamond -> rune 28 | Ohm Rune qty=2 | Diamond | Lo Rune | |||||||
2 rune 28 + 1 flawless topaz -> rune 29 | Lo Rune qty=2 | Flawless Topaz | Sur Rune | |||||||
2 rune 29 + 1 flawless amethyst -> rune 30 | Sur Rune qty=2 | Flawless Amethyst | Ber Rune | |||||||
2 rune 30 + 1 flawless sapphire -> rune 31 | Ber Rune qty=2 | Flawless Sapphire | Jo Rune | |||||||
2 rune 31 + 1 flawless ruby -> rune 32 | Jo Rune qty=2 | Flawless Ruby | Cham Rune | |||||||
2 rune 32 + 1 flawless emerald -> rune 33 | Cham Rune qty=2 | Flawless Emerald | Zod Rune | |||||||
r07 + r10 + 1 perfect topaz + normal torso -> socketed torso | tors Normal | Tal Rune | Thul Rune | Perfect Topaz | useitem +5% Enhanced Defense | |||||
r08 + r11 + 1 perfect amethyst + normal weapon -> socketed weapon | weap Normal | Ral Rune | Amn Rune | Perfect Amethyst | useitem +5% Enhanced Defense | |||||
r08 + r10 + 1 perfect sapphire + normal helm -> socketed helm | helm Normal | Ral Rune | Thul Rune | Perfect Sapphire | useitem +5% Enhanced Defense | |||||
r07 + r11 + 1 perfect ruby + normal shield -> socketed shield | shld Normal | Tal Rune | Amn Rune | Perfect Ruby | useitem +5% Enhanced Defense | |||||
r02 + 1 chipped gem + low weapon -> normal weapon | weap Low Quality | Eld Rune | gem0 | usetype Normal | ||||||
r01 + 1 chipped gem + low armor -> normal armor | armo Low Quality | El Rune | gem0 | usetype Normal | ||||||
r08 + r12 + perfect emerald + basic unique weapon -> exceptional unique weapon | weap Base item | Ral Rune | Sol Rune | Perfect Emerald | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r07 + r13 + perfect diamond + basic unique armor -> exceptional unique armor | armo Base item | Tal Rune | Shae Rune | Perfect Diamond | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r17 + r21 + perfect emerald + exceptional unique weapon -> elite unique weapon | weap Exceptional | Lum Rune | Pul Rune | Perfect Emerald | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r18 + r20 + perfect diamond + exceptional unique armor -> elite unique armor | armo Exceptional | Ko Rune | Lem Rune | Perfect Diamond | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r09 + r11 + perfect sapphire + basic rare weapon -> exceptional rare weapon | weap Base item | Ort Rune | Amn Rune | Perfect Sapphire | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r08 + r10 + perfect amethyst + basic rare armor -> exceptional rare armor | armo Base item | Ral Rune | Thul Rune | Perfect Amethyst | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r19 + r22 + perfect sapphire + exceptional rare weapon -> elite rare weapon | weap Exceptional | Fal Rune | Um Rune | Perfect Sapphire | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r18 + r21 + perfect amethyst + exceptional rare armor -> elite rare armor | armo Exceptional | Ko Rune | Pul Rune | Perfect Amethyst | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r09 + weapon -> repair | weap Not Ethereal | Ort Rune | useitem Repair durability | |||||||
r08 + armor -> repair | armo Not Ethereal | Ral Rune | useitem Repair durability | |||||||
r09 + weapon + chipped gem -> repair + recharge | weap Not Ethereal | Ort Rune | gem0 | useitem Repair durability | ||||||
r08 + armor + flawed gem -> repair + recharge | armo Not Ethereal | Ral Rune | gem1 | useitem Repair durability | ||||||
r15 + tsc + any socketed item -> unsocket (destroy gems) | any Sockets | Hel Rune | Scroll of Town Portal | useitem Unsocket Item(destroys gems) | ||||||
3 chipped gems + 1 magic weapon -> socketed, magic weapon | weap Magic | gem0 qty=3 | usetype Magic +5% Enhanced Defense | |||||||
gembag + pruby | Gem Bag | Perfect Ruby | usetype Transfers properties from input1 to output item. Perfect Rubies: 1 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby | usetype Transfers properties from input1 to output item. Flawless Rubies: 1 | |||||||
gembag + nruby | Gem Bag | Ruby | usetype Transfers properties from input1 to output item. Rubies: 1 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby | usetype Transfers properties from input1 to output item. Flawed Rubies: 1 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby | usetype Transfers properties from input1 to output item. Chipped Rubies: 1 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst | usetype Transfers properties from input1 to output item. Perfect Amethysts: 1 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst | usetype Transfers properties from input1 to output item. Flawless Amethysts: 1 | |||||||
gembag +namethyst | Gem Bag | Amethyst | usetype Transfers properties from input1 to output item. Amethysts: 1 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst | usetype Transfers properties from input1 to output item. Flawed Amethysts: 1 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst | usetype Transfers properties from input1 to output item. Chipped Amethysts: 1 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond | usetype Transfers properties from input1 to output item. Perfect Diamonds: 1 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond | usetype Transfers properties from input1 to output item. Flawless Diamonds: 1 | |||||||
gembag + ndiamond | Gem Bag | Diamond | usetype Transfers properties from input1 to output item. Diamonds: 1 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond | usetype Transfers properties from input1 to output item. Flawed Diamonds: 1 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond | usetype Transfers properties from input1 to output item. Chipped Diamonds: 1 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald | usetype Transfers properties from input1 to output item. Perfect Emeralds: 1 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald | usetype Transfers properties from input1 to output item. Flawless Emeralds: 1 | |||||||
gembag + nemerald | Gem Bag | Emerald | usetype Transfers properties from input1 to output item. Emeralds: 1 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald | usetype Transfers properties from input1 to output item. Flawed Emeralds: 1 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald | usetype Transfers properties from input1 to output item. Chipped Emeralds: 1 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire | usetype Transfers properties from input1 to output item. Perfect Sapphires: 1 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire | usetype Transfers properties from input1 to output item. Flawless Sapphires: 1 | |||||||
gembag + nsapphire | Gem Bag | Sapphire | usetype Transfers properties from input1 to output item. Sapphires: 1 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire | usetype Transfers properties from input1 to output item. Flawed Sapphires: 1 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire | usetype Transfers properties from input1 to output item. Chipped Sapphires: 1 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz | usetype Transfers properties from input1 to output item. Perfect Topazes: 1 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz | usetype Transfers properties from input1 to output item. Flawless Topazes: 1 | |||||||
gembag + ntopaz | Gem Bag | Topaz | usetype Transfers properties from input1 to output item. Topazes: 1 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz | usetype Transfers properties from input1 to output item. Flawed Topazes: 1 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz | usetype Transfers properties from input1 to output item. Chipped Topazes: 1 | |||||||
gembag + pskull | Gem Bag | Perfect Skull | usetype Transfers properties from input1 to output item. Perfect Skulls: 1 | |||||||
gembag + fskull | Gem Bag | Flawless Skull | usetype Transfers properties from input1 to output item. Flawless Skulls: 1 | |||||||
gembag + nskull | Gem Bag | Skull | usetype Transfers properties from input1 to output item. Skulls: 1 | |||||||
gembag + flskull | Gem Bag | Flawed Skull | usetype Transfers properties from input1 to output item. Flawed Skulls: 1 | |||||||
gembag + cskull | Gem Bag | Chipped Skull | usetype Transfers properties from input1 to output item. Chipped Skulls: 1 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor | usetype Transfers properties from input1 to output item. Perfect Rubies: -1 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor | usetype Transfers properties from input1 to output item. Flawless Rubies: -1 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor | usetype Transfers properties from input1 to output item. Rubies: -1 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor | usetype Transfers properties from input1 to output item. Flawed Rubies: -1 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor | usetype Transfers properties from input1 to output item. Chipped Rubies: -1 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor | usetype Transfers properties from input1 to output item. Perfect Amethysts: -1 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor | usetype Transfers properties from input1 to output item. Flawless Amethysts: -1 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor | usetype Transfers properties from input1 to output item. Amethysts: -1 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor | usetype Transfers properties from input1 to output item. Flawed Amethysts: -1 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor | usetype Transfers properties from input1 to output item. Chipped Amethysts: -1 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor | usetype Transfers properties from input1 to output item. Perfect Diamonds: -1 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor | usetype Transfers properties from input1 to output item. Flawless Diamonds: -1 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor | usetype Transfers properties from input1 to output item. Diamonds: -1 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor | usetype Transfers properties from input1 to output item. Flawed Diamonds: -1 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor | usetype Transfers properties from input1 to output item. Chipped Diamonds: -1 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor | usetype Transfers properties from input1 to output item. Perfect Emeralds: -1 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor | usetype Transfers properties from input1 to output item. Flawless Emeralds: -1 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor | usetype Transfers properties from input1 to output item. Emeralds: -1 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor | usetype Transfers properties from input1 to output item. Flawed Emeralds: -1 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor | usetype Transfers properties from input1 to output item. Chipped Emeralds: -1 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor | usetype Transfers properties from input1 to output item. Perfect Sapphires: -1 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor | usetype Transfers properties from input1 to output item. Flawless Sapphires: -1 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor | usetype Transfers properties from input1 to output item. Sapphires: -1 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor | usetype Transfers properties from input1 to output item. Flawed Sapphires: -1 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor | usetype Transfers properties from input1 to output item. Chipped Sapphires: -1 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor | usetype Transfers properties from input1 to output item. Perfect Topazes: -1 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor | usetype Transfers properties from input1 to output item. Flawless Topazes: -1 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor | usetype Transfers properties from input1 to output item. Topazes: -1 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor | usetype Transfers properties from input1 to output item. Flawed Topazes: -1 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor | usetype Transfers properties from input1 to output item. Chipped Topazes: -1 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor | usetype Transfers properties from input1 to output item. Perfect Skulls: -1 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor | usetype Transfers properties from input1 to output item. Flawless Skulls: -1 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor | usetype Transfers properties from input1 to output item. Skulls: -1 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor | usetype Transfers properties from input1 to output item. Flawed Skulls: -1 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor | usetype Transfers properties from input1 to output item. Chipped Skulls: -1 | |||||||
3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion | hpot qty=3 | mpot qty=3 | gem2 | Full Rejuv Potion | ||||||
3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion | hpot qty=3 | mpot qty=3 | gem0 | Rejuv Potion | ||||||
3 small rejuvs -> one large | Rejuv Potion qty=3 | Full Rejuv Potion | ||||||||
1 perfect gem of each type + 1 amulet -> prismatic amulet | Amulet Magic | Perfect Amethyst | Perfect Topaz | Perfect Sapphire | Perfect Emerald | Perfect Ruby | Perfect Diamond | Amulet Magic | ||
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring | Ring Magic | Perfect Ruby | Exploding Potion | Ring Magic | ||||||
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring | Ring Magic | Perfect Sapphire | Thawing Potion | Ring Magic | ||||||
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring | Ring Magic | Perfect Topaz | Rejuv Potion | Ring Magic | ||||||
1 ring + 1 emerald + 1 antidote potions -> jade ring | Ring Magic | Perfect Emerald | Antidote Potion | Ring Magic | ||||||
1 axe + 1 dagger -> throwing axe | Axe | knif | Throwing Axe Normal | |||||||
1 spear + 1 arrow quiver -> javelins | spea | Arrows | Javelin Normal | |||||||
3 rings -> amulet | Ring Magic | Ring Magic | ||||||||
3 amulets -> ring | Amulet Magic | Amulet Magic | ||||||||
3 standard gems + 1 socketed weapon -> magic, socketable weapon | weap Sockets | gem2 qty=3 | usetype Magic Chipped Skulls: -1 | |||||||
3 flawless gems + 1 magic weapon -> socketed, magic weapon | weap Magic | gem3 qty=3 | usetype Magic Chipped Skulls: -1 | |||||||
1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes | shld Magic | gemz qty=2 | Spiked Club | usetype Magic | ||||||
4 health potion + 1 ruby + 1 magic sword -> sword of the leech | swor Magic | gemr | hpot qty=4 | usetype Magic | ||||||
1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm | Kris | gemd | staf | belt | Pole Magic | |||||
1 strangling gas potion + 1 health potion -> antidote potion | Strangling Gas Potion | hpot | Antidote Potion | |||||||
2 arrows -> bolts | Arrows qty=2 | Bolts | ||||||||
2 bolts -> arrows | Bolts qty=2 | Arrows | ||||||||
3 chipped amethysts -> flawed amethyst | Chipped Amethyst qty=3 | Flawed Amethyst | ||||||||
3 flawed amethysts -> standard amethyst | Flawed Amethyst qty=3 | Amethyst | ||||||||
3 standard amethysts -> flawless amethyst | Amethyst qty=3 | Flawless Amethyst | ||||||||
3 flawless amethysts -> perfect amethyst | Flawless Amethyst qty=3 | Perfect Amethyst | ||||||||
3 chipped rubies -> flawed ruby | Chipped Ruby qty=3 | Flawed Ruby | ||||||||
3 flawed rubies -> standard ruby | Flawed Ruby qty=3 | Ruby | ||||||||
3 standard rubies -> flawless ruby | Ruby qty=3 | Flawless Ruby | ||||||||
3 flawless rubies -> perfect ruby | Flawless Ruby qty=3 | Perfect Ruby | ||||||||
3 chipped sapphires -> flawed sapphire | Chipped Sapphire qty=3 | Flawed Sapphire | ||||||||
3 flawed sapphires -> standard sapphire | Flawed Sapphire qty=3 | Sapphire | ||||||||
3 standard sapphires -> flawless sapphire | Sapphire qty=3 | Flawless Sapphire | ||||||||
3 flawless sapphires -> perfect sapphire | Flawless Sapphire qty=3 | Perfect Sapphire | ||||||||
3 chipped topazes -> flawed topaz | Chipped Topaz qty=3 | Flawed Topaz | ||||||||
3 flawed topazes -> standard topaz | Flawed Topaz qty=3 | Topaz | ||||||||
3 standard topazes -> flawless topaz | Topaz qty=3 | Flawless Topaz | ||||||||
3 flawless topazes -> perfect topaz | Flawless Topaz qty=3 | Perfect Topaz | ||||||||
3 chipped emeralds -> flawed emerald | Chipped Emerald qty=3 | Flawed Emerald | ||||||||
3 flawed emeralds -> standard emerald | Flawed Emerald qty=3 | Emerald | ||||||||
3 standard emeralds -> flawless emerald | Emerald qty=3 | Flawless Emerald | ||||||||
3 flawless emeralds -> perfect emerald | Flawless Emerald qty=3 | Perfect Emerald | ||||||||
3 chipped diamonds -> flawed diamond | Chipped Diamond qty=3 | Flawed Diamond | ||||||||
3 flawed diamonds -> standard diamond | Flawed Diamond qty=3 | Diamond | ||||||||
3 standard diamonds -> flawless diamond | Diamond qty=3 | Flawless Diamond | ||||||||
3 flawless diamonds -> perfect diamond | Flawless Diamond qty=3 | Perfect Diamond | ||||||||
3 chipped skulls -> flawed skull | Chipped Skull qty=3 | Flawed Skull | ||||||||
3 flawed skulls -> standard skull | Flawed Skull qty=3 | Skull | ||||||||
3 standard skulls -> flawless skull | Skull qty=3 | Flawless Skull | ||||||||
3 flawless skulls -> perfect skull | Flawless Skull qty=3 | Perfect Skull | ||||||||
3 rune 01 -> rune 02 | El Rune qty=3 | Eld Rune | ||||||||
3 rune 02 -> rune 03 | Eld Rune qty=3 | Tir Rune | ||||||||
3 rune 03 -> rune 04 | Tir Rune qty=3 | Nef Rune | ||||||||
3 rune 04 -> rune 05 | Nef Rune qty=3 | Eth Rune | ||||||||
3 rune 05 -> rune 06 | Eth Rune qty=3 | Ith Rune | ||||||||
3 rune 06 -> rune 07 | Ith Rune qty=3 | Tal Rune | ||||||||
3 rune 07 -> rune 08 | Tal Rune qty=3 | Ral Rune | ||||||||
3 rune 08 -> rune 09 | Ral Rune qty=3 | Ort Rune | ||||||||
3 rune 09 -> rune 10 | Ort Rune qty=3 | Thul Rune | ||||||||
3 perfect gems + 1 magic item -> magic item | any Magic | gem4 qty=3 | usetype Magic | |||||||
6 perfect skulls + 1 rare item -> 1 low level rare item | any Rare | Perfect Skull qty=6 | usetype Rare | |||||||
1 perfect skull + 1 rare item + soj -> 1 high level rare item | any Rare | Perfect Skull | The Stone of Jordan | usetype Rare | ||||||
3 perfect skull + 1 rare item + stone of jordan-> add 1 socket to rare | any Rare | Perfect Skull qty=3 | The Stone of Jordan | useitem sock=1 | ||||||
magic full helm + jewel + rune 06 + perfect sapphire -> hitpower helm | Full Helm Magic | Jewel | Ith Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic chain boots + jewel + rune 08 + perfect sapphire -> hitpower boots | Chain Boots Magic | Jewel | Ral Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic chain gloves + jewel + rune 09 + perfect sapphire -> hitpower gloves | Chain Gloves Magic | Jewel | Ort Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic heavy belt + jewel + rune 07 + perfect sapphire -> hitpower belt | Heavy Belt Magic | Jewel | Tal Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic gothic shield + jewel + rune 05 + perfect sapphire -> hitpower shield | Gothic Shield Magic | Jewel | Eth Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic field plate + jewel + rune 04 + perfect sapphire -> hitpower body | Field Plate Magic | Jewel | Nef Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic amulet + jewel + rune 10 + perfect sapphire -> hitpower amulet | amul Magic | Jewel | Thul Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic ring + jewel + rune 11 + perfect sapphire -> hitpower ring | ring Magic | Jewel | Amn Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic blunt + jewel + rune 03 + perfect sapphire -> hitpower weapon | blun Magic | Jewel | Tir Rune | Perfect Sapphire | usetype Crafted 5% Chance to cast level 4 Frost Nova when struck | |||||
magic helm + jewel + rune 08 + perfect ruby -> blood helm | Helm Magic | Jewel | Ral Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic light plated boots + jewel + rune 05 + perfect ruby -> blood boots | Light Plated Boots Magic | Jewel | Eth Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic heavy gloves + jewel + rune 04 + perfect ruby -> blood gloves | Heavy Gloves Magic | Jewel | Nef Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic belt + jewel + rune 07 + perfect ruby -> blood belt | Belt Magic | Jewel | Tal Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic spiked shield + jewel + rune 06 + perfect ruby -> blood shield | Spiked Shield Magic | Jewel | Ith Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic plate mail + jewel + rune 10 + perfect ruby -> blood body | Plate Mail Magic | Jewel | Thul Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic amulet + jewel + rune 11 + perfect ruby -> blood amulet | amul Magic | Jewel | Amn Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic ring + jewel + rune 12 + perfect ruby -> blood ring | ring Magic | Jewel | Sol Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic axe + jewel + rune 09 + perfect ruby -> blood weapon | Axe Magic | Jewel | Ort Rune | Perfect Ruby | usetype Crafted 1% Life stolen per hit | |||||
magic mask + jewel + rune 04 + perfect amethyst -> caster helm | Mask Magic | Jewel | Nef Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic boots + jewel + rune 10 + perfect amethyst -> caster boots | Boots Magic | Jewel | Thul Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic leather gloves + jewel + rune 09 + perfect amethyst -> caster gloves | Leather Gloves Magic | Jewel | Ort Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic light belt + jewel + rune 06 + perfect amethyst -> caster belt | Light Belt Magic | Jewel | Ith Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic small shield + jewel + rune 05 + perfect amethyst -> caster shield | Small Shield Magic | Jewel | Eth Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic light plate + jewel + rune 07 + perfect amethyst -> caster body | Light Plate Magic | Jewel | Tal Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic amulet + jewel + rune 08 + perfect amethyst -> caster amulet | amul Magic | Jewel | Ral Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic ring + jewel + rune 11 + perfect amethyst -> caster ring | ring Magic | Jewel | Amn Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic rod + jewel + rune 03 + perfect amethyst -> caster weapon | rod Magic | Jewel | Tir Rune | Perfect Amethyst | usetype Crafted Regenerate Mana 4% | |||||
magic crown + jewel + rune 06 + perfect emerald -> safety helm | Crown Magic | Jewel | Ith Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic plate boots + jewel + rune 09 + perfect emerald -> safety boots | Greaves Magic | Jewel | Ort Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic gauntlets + jewel + rune 08 + perfect emerald -> safety gloves | Gauntlets Magic | Jewel | Ral Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic sash + jewel + rune 07 + perfect emerald -> safety belt | Sash Magic | Jewel | Tal Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic kite shield + jewel + rune 04 + perfect emerald -> safety shield | Kite Shield Magic | Jewel | Nef Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic breastplate + jewel + rune 05 + perfect emerald -> safety body | Breast Plate Magic | Jewel | Eth Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic amulet + jewel + rune 10 + perfect emerald -> safety amulet | amul Magic | Jewel | Thul Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic ring + jewel + rune 11 + perfect emerald -> safety ring | ring Magic | Jewel | Amn Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
magic spear + jewel + rune 12 + perfect emerald -> safety weapon | spea Magic | Jewel | Sol Rune | Perfect Emerald | usetype Crafted Damage Reduced by 1 | |||||
3 rune 10 + 1 chipped topaz -> rune 11 | Thul Rune qty=3 | Amn Rune | ||||||||
3 rune 11 + 1 chipped amethyst -> rune 12 | Amn Rune qty=3 | Sol Rune | ||||||||
3 rune 12 + 1 chipped sapphire -> rune 13 | Sol Rune qty=3 | Shae Rune | ||||||||
3 rune 13 + 1 chipped ruby -> rune 14 | Shae Rune qty=3 | Dol Rune | ||||||||
3 rune 14 + 1 chipped emerald -> rune 15 | Dol Rune qty=3 | Hel Rune | ||||||||
3 rune 15 + 1 chipped diamond -> rune 16 | Hel Rune qty=3 | Po Rune | ||||||||
3 rune 16 + 1 flawed topaz -> rune 17 | Po Rune qty=3 | Lum Rune | ||||||||
3 rune 17 + 1 flawed amethyst -> rune 18 | Lum Rune qty=3 | Ko Rune | ||||||||
3 rune 18 + 1 flawed sapphire -> rune 19 | Ko Rune qty=3 | Fal Rune | ||||||||
3 rune 19 + 1 flawed ruby -> rune 20 | Fal Rune qty=3 | Lem Rune | ||||||||
3 rune 20 + 1 flawed emerald -> rune 21 | Lem Rune qty=3 | Pul Rune | ||||||||
2 rune 21 + 1 flawed diamond -> rune 22 | Pul Rune qty=2 | Um Rune | ||||||||
2 rune 22 + 1 standard topaz -> rune 23 | Um Rune qty=2 | Mal Rune | ||||||||
2 rune 23 + 1 standard amethyst -> rune 24 | Mal Rune qty=2 | Ist Rune | ||||||||
2 rune 24 + 1 standard sapphire -> rune 25 | Ist Rune qty=2 | Gul Rune | ||||||||
2 rune 25 + 1 standard ruby -> rune 26 | Gul Rune qty=2 | Vex Rune | ||||||||
2 rune 26 + 1 standard emerald -> rune 27 | Vex Rune qty=2 | Ohm Rune | ||||||||
2 rune 27 + 1 standard diamond -> rune 28 | Ohm Rune qty=2 | Lo Rune | ||||||||
2 rune 28 + 1 flawless topaz -> rune 29 | Lo Rune qty=2 | Sur Rune | ||||||||
2 rune 29 + 1 flawless amethyst -> rune 30 | Sur Rune qty=2 | Ber Rune | ||||||||
2 rune 30 + 1 flawless sapphire -> rune 31 | Ber Rune qty=2 | Jo Rune | ||||||||
2 rune 31 + 1 flawless ruby -> rune 32 | Jo Rune qty=2 | Cham Rune | ||||||||
2 rune 32 + 1 flawless emerald -> rune 33 | Cham Rune qty=2 | Zod Rune | ||||||||
r07 + r10 + 1 perfect topaz + normal torso -> socketed torso | tors Normal | Tal Rune | Thul Rune | Perfect Topaz | useitem +5% Enhanced Defense | |||||
r08 + r11 + 1 perfect amethyst + normal weapon -> socketed weapon | weap Normal | Ral Rune | Amn Rune | Perfect Amethyst | useitem +5% Enhanced Defense | |||||
r08 + r10 + 1 perfect sapphire + normal helm -> socketed helm | helm Normal | Ral Rune | Thul Rune | Perfect Sapphire | useitem +5% Enhanced Defense | |||||
r07 + r11 + 1 perfect ruby + normal shield -> socketed shield | shld Normal | Tal Rune | Amn Rune | Perfect Ruby | useitem +5% Enhanced Defense | |||||
r02 + 1 chipped gem + low weapon -> normal weapon | weap Low Quality | Eld Rune | gem0 | usetype Normal | ||||||
r01 + 1 chipped gem + low armor -> normal armor | armo Low Quality | El Rune | gem0 | usetype Normal | ||||||
r08 + r12 + perfect emerald + basic unique weapon -> exceptional unique weapon | weap Base item | Ral Rune | Sol Rune | Perfect Emerald | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r07 + r13 + perfect diamond + basic unique armor -> exceptional unique armor | armo Base item | Tal Rune | Shae Rune | Perfect Diamond | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r17 + r21 + perfect emerald + exceptional unique weapon -> elite unique weapon | weap Exceptional | Lum Rune | Pul Rune | Perfect Emerald | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r18 + r20 + perfect diamond + exceptional unique armor -> elite unique armor | armo Exceptional | Ko Rune | Lem Rune | Perfect Diamond | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r09 + r11 + perfect sapphire + basic rare weapon -> exceptional rare weapon | weap Base item | Ort Rune | Amn Rune | Perfect Sapphire | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r08 + r10 + perfect amethyst + basic rare armor -> exceptional rare armor | armo Base item | Ral Rune | Thul Rune | Perfect Amethyst | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r19 + r22 + perfect sapphire + exceptional rare weapon -> elite rare weapon | weap Exceptional | Fal Rune | Um Rune | Perfect Sapphire | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r18 + r21 + perfect amethyst + exceptional rare armor -> elite rare armor | armo Exceptional | Ko Rune | Pul Rune | Perfect Amethyst | useitem Transfers properties from input1 to output item. +5% Enhanced Defense | |||||
r09 + weapon -> repair | weap Not Ethereal | Ort Rune | useitem Repair durability | |||||||
r08 + armor -> repair | armo Not Ethereal | Ral Rune | useitem Repair durability | |||||||
r09 + weapon + chipped gem -> repair + recharge | weap Not Ethereal | Ort Rune | gem0 | useitem Repair durability | ||||||
r08 + armor + flawed gem -> repair + recharge | armo Not Ethereal | Ral Rune | gem1 | useitem Repair durability | ||||||
r15 + tsc + any socketed item -> unsocket (destroy gems) | any Sockets | Hel Rune | Scroll of Town Portal | useitem Unsocket Item(destroys gems) | ||||||
3 chipped gems + 1 magic weapon -> socketed, magic weapon | weap Magic | gem0 qty=3 | usetype Magic +5% Enhanced Defense | |||||||
Replenish Unique Arrows | Barbed Arrows | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Replenishing Quiver | Arrows Any Item | Amethyst | Tir Rune | Barbed Arrows Replenishes quantity Chance:100 | ||||||
Replenish Unique Arrows | Arrows of Piercing | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Quiver of Piercing | Arrows Any Item | Perfect Topaz | Thul Rune | Arrows of Piercing Replenishes quantity Chance:100 | ||||||
Replenish Unique Arrows | Arrows of Slaying | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Quiver of Slaying | Arrows Any Item | Perfect Sapphire | Fal Rune | Arrows of Slaying Replenishes quantity Chance:100 | ||||||
Replenish Unique Arrows | Barbed Bolts | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Replenishing Bolt Case | Bolts Any Item | Amethyst | Tir Rune | Barbed Bolts Replenishes quantity Chance:100 | ||||||
Replenish Unique Arrows | Bolts of Piercing | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Bolt Case of Piercing | Bolts Any Item | Perfect Topaz | Thul Rune | Bolts of Piercing Replenishes quantity Chance:100 | ||||||
Replenish Unique Bolts | Bolts of Slaying | hpot | useitem Repair durability Replenishes quantity Chance:100 | |||||||
Bolt Case of Slaying | Bolts Any Item | Perfect Sapphire | Fal Rune | Bolts of Slaying Replenishes quantity Chance:100 | ||||||
2 Socket Armor | armo Magic | Sol Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
3 Socket Armor | armo Magic | Shae Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
4 Socket Armor | armo Magic | Dol Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
2 Socket Weapon | weap Magic | Amn Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
3 Socket Weapon | weap Magic | Sol Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
4 Socket Weapon | weap Magic | Shae Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
5 Socket Weapon | weap Magic | Dol Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
6 Socket Weapon | weap Magic | Hel Rune | usetype Normal Replenishes quantity Chance:100 | |||||||
Lightning Damage Weapon | weap Any Item | Perfect Topaz | useitem +1-75 to Minimum Lightning Damage Chance:100 | |||||||
Fire Damage Weapon | weap Any Item | Perfect Ruby | useitem +30-50 to Minimum Fire Damage Chance:100 | |||||||
Cold Damage Weapons | weap Any Item | Perfect Sapphire | useitem +20-30 to Minimum Cold Damage Chance:100 | |||||||
Poison Damage Weapons | weap Any Item | Perfect Emerald | useitem +143 to Minimum Poison Damage Chance:100 | |||||||
Physical Damage Weapons | weap Any Item | Perfect Skull | useitem +5-15 to Minimum Damage Chance:100 | |||||||
Attack Rating Weapons | weap Any Item | Perfect Amethyst | useitem 5% bonus to Attack Rating Chance:100 | |||||||
Durability Weapons | weap Any Item | Perfect Diamond | useitem 5% bonus to Attack Rating Chance:100 | |||||||
Duel Leech Weapons | weap Any Item | Perfect Skull qty=3 | useitem 1% Life stolen per hit Chance:100 | |||||||
MF Armor | tors Any Item | Perfect Topaz | useitem 20% better chance of getting magic item Chance:100 | |||||||
Life Armor | tors Any Item | Perfect Ruby | useitem +35 to Life Chance:100 | |||||||
Mana Armor | tors Any Item | Perfect Sapphire | useitem +20 to Mana Chance:100 | |||||||
Dexterity Armor | tors Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Regen Armor | tors Any Item | Perfect Skull | useitem Replenish Life +1 Chance:100 | |||||||
Strength Armor | tors Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
Durability Armor | armo Any Item | Perfect Diamond | useitem +5 to Strength Chance:100 | |||||||
Defense Armor | armo Any Item | Perfect Diamond qty=3 | useitem +5% Enhanced Defense Chance:100 | |||||||
MF Armor | belt Any Item | Perfect Topaz | useitem 3% better chance of getting magic item Chance:100 | |||||||
Life Armor | belt Any Item | Perfect Ruby | useitem +5 to Life Chance:100 | |||||||
Mana Armor | belt Any Item | Perfect Sapphire | useitem +4 to Mana Chance:100 | |||||||
Dexterity Armor | belt Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Regen Armor | belt Any Item | Perfect Skull | useitem Replenish Life +1 Chance:100 | |||||||
Strength Armor | belt Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
Adds 1 Socket | weap Magic | Thul Rune | useitem +5 to Strength Chance:100 | |||||||
MF Armor | glov Any Item | Perfect Topaz | useitem 3% better chance of getting magic item Chance:100 | |||||||
Life Armor | glov Any Item | Perfect Ruby | useitem +5 to Life Chance:100 | |||||||
Mana Armor | glov Any Item | Perfect Sapphire | useitem +4 to Mana Chance:100 | |||||||
Dexterity Armor | glov Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Regen Armor | glov Any Item | Perfect Skull | useitem Replenish Life +1 Chance:100 | |||||||
Strength Armor | glov Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
MF Armor | boot Any Item | Perfect Topaz | useitem 3% better chance of getting magic item Chance:100 | |||||||
Life Armor | boot Any Item | Perfect Ruby | useitem +5 to Life Chance:100 | |||||||
Mana Armor | boot Any Item | Perfect Sapphire | useitem +4 to Mana Chance:100 | |||||||
Dexterity Armor | boot Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Regen Armor | boot Any Item | Perfect Skull | useitem Replenish Life +1 Chance:100 | |||||||
Strength Armor | boot Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
MF Armor | helm Any Item | Perfect Topaz | useitem 3% better chance of getting magic item Chance:100 | |||||||
Life Armor | helm Any Item | Perfect Ruby | useitem +5 to Life Chance:100 | |||||||
Mana Armor | helm Any Item | Perfect Sapphire | useitem +4 to Mana Chance:100 | |||||||
Dexterity Armor | helm Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Regen Armor | helm Any Item | Perfect Skull | useitem Replenish Life +1 Chance:100 | |||||||
Strength Armor | helm Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
Lightning Resist Shield | shld Any Item | Perfect Topaz | useitem Lightning Resist 12% Chance:100 | |||||||
Fire Resist Shield | shld Any Item | Perfect Ruby | useitem Fire Resist 12% Chance:100 | |||||||
Cold Resist Shield | shld Any Item | Perfect Sapphire | useitem Cold Resist 12% Chance:100 | |||||||
Poison Resist Shield | shld Any Item | Perfect Emerald | useitem Poison Resist 12% Chance:100 | |||||||
Attacker Takes DMG Shield | shld Any Item | Perfect Skull | useitem Attacker Takes Damage of 20 Chance:100 | |||||||
Increased % to Block Shield | shld Any Item | Perfect Amethyst | useitem 5% Increased Chance of Blocking Chance:100 | |||||||
All resist Shield | shld Any Item | Perfect Diamond qty=2 | useitem Fire Resist 10% Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Topaz qty=6 | useitem +1 to Assassin Skills Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Ruby qty=6 | useitem +1 to Barbarian Skill Levels Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Sapphire qty=6 | useitem +1 to Sorceress Skill Levels Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Emerald qty=6 | useitem +1 to Druid Skills Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Skull qty=6 | useitem +1 to Necromancer Skill Levels Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Amethyst qty=6 | useitem +1 to Amazon Skill Levels Chance:100 | |||||||
+1 Skills to Amulet | Amulet Any Item | Perfect Diamond qty=6 | useitem +1 to Paladin Skill Levels Chance:100 | |||||||
MF Ring | Ring Any Item | Perfect Topaz | useitem 3% better chance of getting magic item Chance:100 | |||||||
Life Ring | Ring Any Item | Perfect Ruby | useitem +5 to Life Chance:100 | |||||||
Mana Ring | Ring Any Item | Perfect Sapphire | useitem +8 to Mana Chance:100 | |||||||
Dexterity Ring | Ring Any Item | Perfect Emerald | useitem +5 to Dexterity Chance:100 | |||||||
Attacker Takes DMG Ring | Ring Any Item | Perfect Skull | useitem Attacker Takes Damage of 4 Chance:100 | |||||||
Strength Ring | Ring Any Item | Perfect Amethyst | useitem +5 to Strength Chance:100 | |||||||
All resist Ring | Ring Any Item | Perfect Diamond | useitem Fire Resist 3% Chance:100 | |||||||
3 Small charms = reroll charm | Small Charm Magic | Small Charm Magic | ||||||||
3 med charms = reroll charm | Large Charm Magic | Large Charm Magic | ||||||||
3 grand charms = reroll charm | Grand Charm Magic | Grand Charm Magic | ||||||||
3 magic jewels = reroll magic jewel | Jewel Magic | Jewel Magic | ||||||||
3 rare jewels = reroll rare jewel | Jewel Rare | Jewel Rare | ||||||||
3 rare rings -> rare ring | Ring Rare | Ring Rare | ||||||||
3 rare amulets = rare amulet | Amulet Rare | Amulet Rare | ||||||||
Light weapon | weap Any Item | Jewel Magic | El Rune | useitem +1 to Light Radius Chance:100 | ||||||
dmg undead weapon | weap Any Item | Jewel Magic | Eld Rune | useitem +100% Damage to Undead Chance:100 | ||||||
mana kill weapon | weap Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
knockback weapon | weap Any Item | Jewel Magic | Nef Rune | useitem Knockback Chance:100 | ||||||
damage ac% weapon | weap Any Item | Jewel Magic | Eth Rune | useitem 5% Target Defense Chance:100 | ||||||
max damage weapon | weap Any Item | Jewel Magic | Ith Rune | useitem 5% Target Defense Chance:100 | ||||||
elemental damage weapon | weap Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem +10-50 to Minimum Fire Damage Chance:100 | ||||
Lifeleech weapon | weap Any Item | Jewel Magic | Amn Rune | useitem 2% Life stolen per hit Chance:100 | ||||||
min damage weapon | weap Any Item | Jewel Magic | Sol Rune | useitem 2% Life stolen per hit Chance:100 | ||||||
normal damage weapon | weap Any Item | Ith Rune qty=2 | Sol Rune qty=2 | useitem +1-3 to Minimum Damage Chance:100 | ||||||
ias weapon | weap Any Item | Jewel Magic | Shae Rune qty=2 | useitem +10% Increased Attack Speed Chance:100 | ||||||
Hit causes monster flee weapon | weap Any Item | Jewel Magic | Dol Rune | useitem Hit Causes Monster To Flee11.71875 Chance:100 | ||||||
Lighter weapon | weap Any Item | Jewel Magic | Hel Rune | useitem Requirements -3% Chance:100 | ||||||
All attributes weapon | weap Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
dmg to demon weapon | weap Any Item | Jewel Magic | Pul Rune | useitem +100% Damage to Demons Chance:100 | ||||||
open wounds weapon | weap Any Item | Jewel Magic | Um Rune | useitem 15% Chance of Open Wounds Chance:100 | ||||||
no heal weapon | weap Any Item | Jewel Magic | Mal Rune | useitem Prevent Monster Heal Chance:100 | ||||||
MF Weapon | weap Any Item | Jewel Magic | Ist Rune | useitem 30% better chance of getting magic item Chance:100 | ||||||
Att% Weapon | weap Any Item | Jewel Magic | Gul Rune | useitem 20% bonus to Attack Rating Chance:100 | ||||||
Manaleech weapon | weap Any Item | Jewel Magic | Vex Rune | useitem 2% Mana stolen per hit Chance:100 | ||||||
duelleech weapon | weap Any Item | Amn Rune qty=2 | Vex Rune qty=2 | useitem 2% Mana stolen per hit Chance:100 | ||||||
dmg/lvl weapon | weap Any Item | Jewel Magic | Ohm Rune | useitem +20% Enhanced Maximum Damage (Based on Character Level) Chance:100 | ||||||
Deadly Strike weapon | weap Any Item | Jewel Magic | Lo Rune | useitem 8% Deadly Strike (Based on Character Level) Chance:100 | ||||||
hit blinds weapon | weap Any Item | Jewel Magic | Sur Rune | useitem Hit blinds target +2 Chance:100 | ||||||
Crushing blow weapon | weap Any Item | Jewel Magic | Ber Rune | useitem 6% Chance of Crushing Blow (Based on Character Level) Chance:100 | ||||||
ignore ac | weap Any Item | Jewel Magic | Jo Rune | useitem Ignore Target's Defense Chance:100 | ||||||
Freeze Target | weap Any Item | Jewel Magic | Cham Rune | useitem Freezes target +2 Chance:100 | ||||||
-10 Level requirements | weap Any Item | Jewel Magic | Zod Rune | useitem Freezes target +2 Chance:100 | ||||||
-10 Level requirements | armo Any Item | Jewel Magic | Zod Rune | useitem Freezes target +2 Chance:100 | ||||||
-10 Level requirements | shld Any Item | Jewel Magic | Zod Rune | useitem Freezes target +2 Chance:100 | ||||||
-10 Level requirements | Ring Any Item | Jewel Magic | Zod Rune | useitem Freezes target +2 Chance:100 | ||||||
-10 Level requirements | Amulet Any Item | Jewel Magic | Zod Rune | useitem Freezes target +2 Chance:100 | ||||||
light armors | armo Any Item | Jewel Magic | El Rune | useitem +1 to Light Radius Chance:100 | ||||||
stamina armor | tors Any Item | Jewel Magic | Eld Rune | useitem 15% Stamina Drain Chance:100 | ||||||
stamina armor | belt Any Item | Jewel Magic | Eld Rune | useitem 8% Stamina Drain Chance:100 | ||||||
stamina armor | boot Any Item | Jewel Magic | Eld Rune | useitem 8% Stamina Drain Chance:100 | ||||||
stamina armor | glov Any Item | Jewel Magic | Eld Rune | useitem 8% Stamina Drain Chance:100 | ||||||
stamina armor | helm Any Item | Jewel Magic | Eld Rune | useitem 8% Stamina Drain Chance:100 | ||||||
mana kill armor | tors Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
mana kill Belt | belt Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
mana kill boots | boot Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
mana kill gloves | glov Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
mana kill helm | helm Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
defense armor | tors Any Item | Jewel Magic | Nef Rune | useitem +25 Defense Chance:100 | ||||||
defense armor | belt Any Item | Jewel Magic | Nef Rune | useitem +8 Defense Chance:100 | ||||||
defense armor | boot Any Item | Jewel Magic | Nef Rune | useitem +8 Defense Chance:100 | ||||||
defense armor | glov Any Item | Jewel Magic | Nef Rune | useitem +8 Defense Chance:100 | ||||||
defense armor | helm Any Item | Jewel Magic | Nef Rune | useitem +8 Defense Chance:100 | ||||||
regen mana armor | tors Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 5% Chance:100 | ||||||
regen mana belt | boot Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 5% Chance:100 | ||||||
regen mana boots | belt Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 5% Chance:100 | ||||||
regen mana gloves | glov Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 5% Chance:100 | ||||||
regen mana hellm | helm Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 5% Chance:100 | ||||||
damage to mana armor | tors Any Item | Jewel Magic | Ith Rune | useitem 5% Damage Taken Goes To Mana Chance:100 | ||||||
dmg to mana belt | belt Any Item | Jewel Magic | Ith Rune | useitem 3% Damage Taken Goes To Mana Chance:100 | ||||||
dmg to mana boots | boot Any Item | Jewel Magic | Ith Rune | useitem 3% Damage Taken Goes To Mana Chance:100 | ||||||
resist all armor | tors Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 15% Chance:100 | ||||
resist all belt | belt Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 10% Chance:100 | ||||
resist all boot | boot Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 10% Chance:100 | ||||
resist all glove | glov Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 10% Chance:100 | ||||
resist all helm | helm Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 10% Chance:100 | ||||
regen armor | tors Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 14 Chance:100 | ||||||
regen belt | belt Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 10 Chance:100 | ||||||
regen boot | boot Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 10 Chance:100 | ||||||
regen glove | glov Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 10 Chance:100 | ||||||
regen helm | helm Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 10 Chance:100 | ||||||
red dmg armor | tors Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 2 Chance:100 | ||||||
red dmg belt | belt Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 1 Chance:100 | ||||||
red dmg boot | boot Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 1 Chance:100 | ||||||
red dmg glove | glov Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 1 Chance:100 | ||||||
red dmg helm | helm Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 1 Chance:100 | ||||||
fast hit recovery armor | tors Any Item | Jewel Magic | Shae Rune | useitem +10% Faster Hit Recovery Chance:100 | ||||||
fast hit recovery armor | belt Any Item | Jewel Magic | Shae Rune | useitem +5% Faster Hit Recovery Chance:100 | ||||||
fast hit recovery armor | boot Any Item | Jewel Magic | Shae Rune | useitem +5% Faster Hit Recovery Chance:100 | ||||||
fast hit recovery armor | glov Any Item | Jewel Magic | Shae Rune | useitem +5% Faster Hit Recovery Chance:100 | ||||||
fast hit recovery armor | helm Any Item | Jewel Magic | Shae Rune | useitem +5% Faster Hit Recovery Chance:100 | ||||||
reduce mag dmg armor | tors Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +3 Chance:100 | ||||||
reduce mag dmg armor | belt Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +1 Chance:100 | ||||||
reduce mag dmg armor | boot Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +1 Chance:100 | ||||||
reduce mag dmg armor | glov Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +1 Chance:100 | ||||||
reduce mag dmg armor | helm Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +1 Chance:100 | ||||||
-requirements armors | armo Any Item | Jewel Magic | Hel Rune | useitem Requirements -3% Chance:100 | ||||||
resist all armor | tors Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
resist all belt | belt Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
resist all boot | boot Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
resist all glove | glov Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
resist all helm | helm Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
enhanced defense Armor | armo Any Item | Jewel Magic | Pul Rune | useitem +20% Enhanced Defense Chance:100 | ||||||
+1% Added Experience | armo Any Item | Jewel Magic | Um Rune | useitem +1% to Experience Gained Chance:100 | ||||||
reduce magic dmg armor | tors Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 2 Chance:100 | ||||||
reduce magic dmg armor | glov Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 1 Chance:100 | ||||||
reduce magic dmg armor | belt Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 1 Chance:100 | ||||||
reduce magic dmg armor | boot Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 1 Chance:100 | ||||||
reduce magic dmg armor | helm Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 1 Chance:100 | ||||||
30% mf Armor | tors Any Item | Jewel Magic | Ist Rune | useitem 30% better chance of getting magic item Chance:100 | ||||||
30% mf Armor | belt Any Item | Jewel Magic | Ist Rune | useitem 15% better chance of getting magic item Chance:100 | ||||||
30% mf Armor | boot Any Item | Jewel Magic | Ist Rune | useitem 15% better chance of getting magic item Chance:100 | ||||||
30% mf Armor | glov Any Item | Jewel Magic | Ist Rune | useitem 15% better chance of getting magic item Chance:100 | ||||||
30% mf Armor | helm Any Item | Jewel Magic | Ist Rune | useitem 15% better chance of getting magic item Chance:100 | ||||||
res-all-max armor | armo Any Item | Gul Rune | Vex Rune | Ohm Rune | Lo Rune | useitem +5% to Maximum Fire Resist Chance:100 | ||||
5% mana Armor | tors Any Item | Jewel Magic | Sur Rune | useitem Increase Maximum Mana 5% Chance:100 | ||||||
4% mana Armor | belt Any Item | Jewel Magic | Sur Rune | useitem Increase Maximum Mana 4% Chance:100 | ||||||
4% mana Armor | boot Any Item | Jewel Magic | Sur Rune | useitem Increase Maximum Mana 4% Chance:100 | ||||||
4% mana Armor | glov Any Item | Jewel Magic | Sur Rune | useitem Increase Maximum Mana 4% Chance:100 | ||||||
4% mana Armor | helm Any Item | Jewel Magic | Sur Rune | useitem Increase Maximum Mana 4% Chance:100 | ||||||
5% dmg reduced armor | armo Any Item | Jewel Magic | Ber Rune | useitem Damage Reduced by 5% Chance:100 | ||||||
5% mana Armor | tors Any Item | Jewel Magic | Jo Rune | useitem Increase Maximum Life 5% Chance:100 | ||||||
4% mana Armor | belt Any Item | Jewel Magic | Jo Rune | useitem Increase Maximum Life 4% Chance:100 | ||||||
4% mana Armor | boot Any Item | Jewel Magic | Jo Rune | useitem Increase Maximum Life 4% Chance:100 | ||||||
4% mana Armor | glov Any Item | Jewel Magic | Jo Rune | useitem Increase Maximum Life 4% Chance:100 | ||||||
4% mana Armor | helm Any Item | Jewel Magic | Jo Rune | useitem Increase Maximum Life 4% Chance:100 | ||||||
Nofreeze armors | armo Any Item | Jewel Magic | Cham Rune | useitem Cannot Be Frozen Chance:100 | ||||||
light shield | shld Any Item | Jewel Magic | El Rune | useitem +1 to Light Radius Chance:100 | ||||||
Increased Block shields | shld Any Item | Jewel Magic | Eld Rune | useitem 5% Increased Chance of Blocking Chance:100 | ||||||
mana-kill Shield | shld Any Item | Jewel Magic | Tir Rune | useitem +1 to Mana after each Kill Chance:100 | ||||||
defense Shield | shld Any Item | Jewel Magic | Nef Rune | useitem +20 Defense Chance:100 | ||||||
mana regen Shield | shld Any Item | Jewel Magic | Eth Rune | useitem Regenerate Mana 10% Chance:100 | ||||||
all resist shield | shld Any Item | Tal Rune | Ral Rune | Ort Rune | Thul Rune | useitem Fire Resist 30% Chance:100 | ||||
thorns Shield | shld Any Item | Jewel Magic | Amn Rune | useitem Attacker Takes Damage of 20 Chance:100 | ||||||
reduce damage shield | shld Any Item | Jewel Magic | Sol Rune | useitem Damage Reduced by 10 Chance:100 | ||||||
faster block rate shield | shld Any Item | Jewel Magic | Shae Rune | useitem +10% Faster Block Rate Chance:100 | ||||||
regen life shield | shld Any Item | Jewel Magic | Dol Rune | useitem Replenish Life +7 Chance:100 | ||||||
-requirements shield | shld Any Item | Jewel Magic | Hel Rune | useitem Requirements -3% Chance:100 | ||||||
all attributes shields | shld Any Item | Po Rune | Lum Rune | Ko Rune | Fal Rune | useitem +5 to Strength Chance:100 | ||||
lower vendor prices shield | shld Any Item | Jewel Magic | Lem Rune qty=3 | useitem +5 to Strength Chance:100 | ||||||
defense shield | shld Any Item | Jewel Magic | Pul Rune | useitem +30% Enhanced Defense Chance:100 | ||||||
added experience shield | shld Any Item | Jewel Magic | Um Rune | useitem +1% to Experience Gained Chance:100 | ||||||
reduce magic shield | shld Any Item | Jewel Magic | Mal Rune | useitem Magic Damage Reduced by 10 Chance:100 | ||||||
mf shield | armo Any Item | Jewel Magic | Ist Rune | useitem 25% better chance of getting magic item Chance:100 | ||||||
res pois max shld | shld Any Item | Jewel Magic | Gul Rune | useitem +5% to Maximum Poison Resist Chance:100 | ||||||
res fire max shld | shld Any Item | Jewel Magic | Vex Rune | useitem +5% to Maximum Fire Resist Chance:100 | ||||||
res-cold max shld | shld Any Item | Jewel Magic | Ohm Rune | useitem +5% to Maximum Cold Resist Chance:100 | ||||||
res ltng max shld | shld Any Item | Jewel Magic | Lo Rune | useitem +5% to Maximum Lightning Resist Chance:100 | ||||||
res all max shld | shld Any Item | Gul Rune | Vex Rune | Ohm Rune | Lo Rune | useitem +5% to Maximum Fire Resist Chance:100 | ||||
Mana shield | shld Any Item | Jewel Magic | Sur Rune | useitem +50 to Mana Chance:100 | ||||||
dmg reduced shield | shld Any Item | Jewel Magic | Ber Rune | useitem Damage Reduced by 8% Chance:100 | ||||||
life shield | shld Any Item | Jewel Magic | Jo Rune | useitem +50 to Life Chance:100 | ||||||
no freeze shield | shld Any Item | Jewel Magic | Cham Rune | useitem Cannot Be Frozen Chance:100 | ||||||
res pois max shld | armo Any Item | Jewel Magic | Gul Rune | useitem +5% to Maximum Poison Resist Chance:100 | ||||||
res fire max shld | armo Any Item | Jewel Magic | Vex Rune | useitem +5% to Maximum Fire Resist Chance:100 | ||||||
res-cold max shld | armo Any Item | Jewel Magic | Ohm Rune | useitem +5% to Maximum Cold Resist Chance:100 | ||||||
res ltng max shld | armo Any Item | Jewel Magic | Lo Rune | useitem +5% to Maximum Lightning Resist Chance:100 | ||||||
crafted hp charm | Grand Charm Magic | Jewel Unique | Po Rune qty=3 | El Rune | usetype Crafted +20-40 to Life Chance:100 | |||||
crafted mana charm | Grand Charm Magic | Jewel Unique | Lum Rune qty=3 | El Rune | usetype Crafted +20-40 to Mana Chance:100 | |||||
crafted dex charm | Grand Charm Magic | Jewel Unique | Ko Rune qty=3 | El Rune | usetype Crafted +10-15 to Dexterity Chance:100 | |||||
crafted dex charm | Grand Charm Magic | Jewel Unique | Fal Rune qty=3 | El Rune | usetype Crafted +10-15 to Strength Chance:100 | |||||
crafted def charm | Grand Charm Magic | Jewel Unique | Pul Rune qty=2 | El Rune | usetype Crafted +50 Defense Chance:100 | |||||
crafted resist charm | Grand Charm Magic | Jewel Unique | Um Rune qty=2 | El Rune | usetype Crafted Fire Resist 15% Chance:100 | |||||
crafted mf charm | Grand Charm Magic | Jewel Unique | Ist Rune qty=2 | El Rune | usetype Crafted 20% better chance of getting magic item Chance:100 | |||||
crafted added xp charm | Grand Charm Magic | Jewel Unique | Ohm Rune qty=2 | El Rune | usetype Crafted +5% to Experience Gained Chance:100 | |||||
crafted mf charm | Grand Charm Magic | Jewel Unique | Zod Rune | El Rune | usetype Crafted +1 to All Skills Chance:100 | |||||
crafted barb amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Barbarian Skill Levels Chance:100 | ||||||
crafted sorc amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Sorceress Skill Levels Chance:100 | ||||||
crafted ama amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Amazon Skill Levels Chance:100 | ||||||
crafted necro amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Necromancer Skill Levels Chance:100 | ||||||
crafted pally amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Paladin Skill Levels Chance:100 | ||||||
crafted druid amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Druid Skills Chance:100 | ||||||
crafted assassin amulet | Amulet Unique | Jewel Unique | Mal Rune | usetype Crafted +1 to Assassin Skills Chance:100 | ||||||
crafted resist ring | Ring Unique | Jewel Unique | Um Rune | usetype Crafted Fire Resist 10% Chance:100 | ||||||
crafted xp ring | Ring Unique | Jewel Unique | Mal Rune | usetype Crafted +3% to Experience Gained Chance:100 | ||||||
crafted mf ring | Ring Unique | Jewel Unique | Ist Rune | usetype Crafted 20% better chance of getting magic item Chance:100 | ||||||
crafted att% ring | Ring Unique | Jewel Unique | Gul Rune | usetype Crafted 10% bonus to Attack Rating Chance:100 | ||||||
crafted d-l ring | Ring Unique | Jewel Unique | Vex Rune | usetype Crafted 6% Life stolen per hit Chance:100 | ||||||
crafted dmg% ring | Ring Unique | Jewel Unique | Ohm Rune | usetype Crafted 6% Mana stolen per hit Chance:100 | ||||||
crafted ias ring | Ring Unique | Jewel Unique | Lo Rune | usetype Crafted +15% Increased Attack Speed Chance:100 | ||||||
crafted hp ring | Ring Unique | Jewel Unique | Sur Rune | usetype Crafted Increase Maximum Life 15% Chance:100 | ||||||
crafted dmg reduced ring | Ring Unique | Jewel Unique | Ber Rune | usetype Crafted Damage Reduced by 7% Chance:100 | ||||||
crafted mana ring | Ring Unique | Jewel Unique | Jo Rune | usetype Crafted Increase Maximum Mana 15% Chance:100 | ||||||
crafted absorb ring | Ring Unique | Jewel Unique | Cham Rune | usetype Crafted Cold Absorb 10% Chance:100 | ||||||
chipped weapon | weap Any Item | Chipped Amethyst | useitem +20 to Attack Rating Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Sapphire | useitem +1-2 to Minimum Cold Damage Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Emerald | useitem +10 to Minimum Poison Damage Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Ruby | useitem +2-3 to Minimum Fire Damage Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Diamond | useitem +2-3 to Minimum Fire Damage Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Topaz | useitem +1-4 to Minimum Lightning Damage Chance:100 | |||||||
chipped weapon | weap Any Item | Chipped Skull | useitem +1-4 to Minimum Lightning Damage Chance:100 | |||||||
Flawed weapon | weap Any Item | Flawed Amethyst | useitem +30 to Attack Rating Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Sapphire | useitem +3-6 to Minimum Cold Damage Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Emerald | useitem +20 to Minimum Poison Damage Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Ruby | useitem +6-9 to Minimum Fire Damage Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Diamond | useitem +6-9 to Minimum Fire Damage Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Topaz | useitem +1-15 to Minimum Lightning Damage Chance:100 | |||||||
flawed weapon | weap Any Item | Flawed Skull | useitem +1-4 to Minimum Damage Chance:100 | |||||||
normal weapon | weap Any Item | Amethyst | useitem +50 to Attack Rating Chance:100 | |||||||
normal weapon | weap Any Item | Sapphire | useitem +6-12 to Minimum Cold Damage Chance:100 | |||||||
normal weapon | weap Any Item | Emerald | useitem +30 to Minimum Poison Damage Chance:100 | |||||||
normal weapon | weap Any Item | Ruby | useitem +12-20 to Minimum Fire Damage Chance:100 | |||||||
normal weapon | weap Any Item | Diamond | useitem +12-20 to Minimum Fire Damage Chance:100 | |||||||
normal weapon | weap Any Item | Topaz | useitem +1-30 to Minimum Lightning Damage Chance:100 | |||||||
normal weapon | weap Any Item | Skull | useitem +2-7 to Minimum Damage Chance:100 | |||||||
flawless weapon | weap Any Item | Flawless Amethyst | useitem +75 to Attack Rating Chance:100 | |||||||
flawless weapon | weap Any Item | Flawless Sapphire | useitem +12-20 to Minimum Cold Damage Chance:100 | |||||||
flawless weapon | weap Any Item | Flawless Emerald | useitem +60 to Minimum Poison Damage Chance:100 | |||||||
flawless weapon | weap Any Item | Flawless Ruby | useitem +18-35 to Minimum Fire Damage Chance:100 | |||||||
flawless weapon | weap Any Item | Flawless Diamond | useitem +18-35 to Minimum Fire Damage Chance:100 | |||||||
Flawless weapon | weap Any Item | Flawless Topaz | useitem +1-50 to Minimum Lightning Damage Chance:100 | |||||||
Flawless weapon | weap Any Item | Flawless Skull | useitem +3-11 to Minimum Damage Chance:100 | |||||||
crafted all skills amulet | Amulet Unique | Jewel Unique | Ohm Rune | Jo Rune | usetype Crafted +2 to All Skills Chance:100 | |||||
crafted level 10 amulet | Amulet Magic | Jewel Magic | El Rune | usetype Crafted +20-30 to Life Chance:100 | ||||||
crafted level 25 amulet | Amulet Magic | Jewel Magic | Amn Rune | usetype Crafted Level 9 Static Field (12/12 Charges) Chance:100 | ||||||
crafted level 35 amulet | Amulet Rare | Jewel Rare | Lum Rune | usetype Crafted +12% to Experience Gained Chance:100 | ||||||
crafted lvl 13 weapon | weap Rare | Jewel Magic | Chipped Diamond | usetype Crafted +12% to Experience Gained Chance:100 | ||||||
crafted lvl 20 weapon | weap Rare | Jewel Magic | Diamond | Ith Rune | usetype Crafted +12% to Experience Gained Chance:100 | |||||
crafted lvl 31 weapon | weap Rare | Jewel Magic | Flawless Diamond | Shae Rune | usetype Crafted +5-15 to Minimum Damage Chance:100 | |||||
crafted lvl 44 weapon | weap Rare | Jewel Rare | Fal Rune | Shae Rune | usetype Crafted +20% Increased Attack Speed Chance:100 | |||||
crafted lvl 57 weapon | weap Rare | Jewel Rare | Amn Rune | Vex Rune | usetype Crafted +20% Increased Attack Speed Chance:100 | |||||
crafted lvl 69 weapon | weap Rare | Jewel Unique | Ohm Rune | Sur Rune | usetype Crafted +1 to All Skills Chance:100 | |||||
crafted lvl 78 weapon | weap Rare | Jewel Unique | Ber Rune | Cham Rune | Zod Rune | usetype Crafted +1 to All Skills Chance:100 | ||||
crafted arrows | Arrows Normal | Thul Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 6 Static Field on striking Chance:100 | ||||||
crafted arrows | Arrows Normal | Sol Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 13 Frost Nova on striking Chance:100 | ||||||
crafted arrows | Arrows Normal | Dol Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 1 Amplify Damage on striking Chance:100 | ||||||
crafted arrows | Arrows Normal | Po Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 3 Corpse Explosion on striking Chance:100 | ||||||
crafted arrows | Arrows Normal | Ko Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 9 Decrepify on striking Chance:100 | ||||||
crafted arrows | Arrows Normal | Lem Rune | Jewel Rare | usetype Crafted 100% Chance to cast level 9 Lower Resist on striking Chance:100 | ||||||
crafted lvl 12 armor | tors Rare | Jewel Magic | Chipped Ruby | usetype Crafted +30% Enhanced Defense Chance:100 | ||||||
crafted lvl 19 armor | tors Rare | Jewel Magic | Ruby | usetype Crafted +40% Enhanced Defense Chance:100 | ||||||
crafted lvl 30 armor | tors Rare | Jewel Rare | Ral Rune | Thul Rune | usetype Crafted +50% Enhanced Defense Chance:100 | |||||
crafted lvl 43 armor | tors Rare | Jewel Rare | Dol Rune | Fal Rune | usetype Crafted +65% Enhanced Defense Chance:100 | |||||
crafted lvl 57 armor | tors Rare | Jewel Unique | Pul Rune | Ist Rune | usetype Crafted +80% Enhanced Defense Chance:100 | |||||
crafted lvl 69 armor | tors Rare | Jewel Unique | Lo Rune | Gul Rune | usetype Crafted +100% Enhanced Defense Chance:100 | |||||
crafted lvl 80 armor | tors Rare | Jewel Unique | Sur Rune | Jo Rune | usetype Crafted +125% Enhanced Defense Chance:100 | |||||
Adds 1 Socket | armo Crafted | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | weap Crafted | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Rare | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | armo Magic | Thul Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Magic | Thul Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | armo Rare | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Rare | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Crafted | Hel Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Set | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | armo Set | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | weap Set | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | shld Unique | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | armo Unique | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
Adds 1 Socket | weap Unique | Lem Rune | useitem Regenerate Mana 75% Chance:100 | |||||||
crafted lvl 10 gloves | glov Rare | Jewel Magic | Chipped Amethyst | usetype Crafted +10% Increased Attack Speed Chance:100 | ||||||
crafted lvl 20 gloves | glov Rare | Jewel Magic | Amethyst | usetype Crafted +20-30 to Life Chance:100 | ||||||
crafted lvl 30 gloves | glov Rare | Jewel Rare | Ith Rune | Hel Rune | usetype Crafted +20% Increased Attack Speed Chance:100 | |||||
crafted lvl 50 gloves | glov Rare | Jewel Unique | Lem Rune | Ist Rune | usetype Crafted 40% better chance of getting magic item Chance:100 | |||||
crafted lvl 70 gloves | glov Rare | Jewel Unique | Ber Rune | Jo Rune | usetype Crafted +1 to All Skills Chance:100 | |||||
crafted lvl 10 belts | belt | usetype Crafted +20-30 to Life Chance:100 | ||||||||
crafted lvl 20 belts | belt Rare | Jewel Magic | Emerald | usetype Crafted +40% Enhanced Defense Chance:100 | ||||||
crafted lvl 30 belts | belt Rare | Jewel Rare | Ral Rune | Po Rune | usetype Crafted Replenish Life +3 Chance:100 | |||||
crafted lvl 50 belts | belt Rare | Jewel Unique | Lum Rune | Ohm Rune | usetype Crafted Poison Length Reduced by 50% Chance:100 | |||||
crafted lvl 70 belts | belt Rare | Jewel Unique | Ist Rune | Cham Rune | usetype Crafted +1 to All Skills Chance:100 | |||||
crafted lvl 10 boots | boot Rare | Jewel Magic | Chipped Sapphire | usetype Crafted +20-30 to Mana Chance:100 | ||||||
crafted lvl 20 boots | boot Rare | Jewel Magic | Sapphire | usetype Crafted +25% Enhanced Defense Chance:100 | ||||||
crafted lvl 30 boots | boot Rare | Jewel Rare | Eth Rune | Sol Rune | usetype Crafted +20% Faster Hit Recovery Chance:100 | |||||
crafted lvl 50 boots | boot Rare | Jewel Unique | Ko Rune | Um Rune | usetype Crafted +5-10 Kick Damage Chance:100 | |||||
crafted lvl 70 boots | boot Rare | Jewel Unique | Lo Rune | Ber Rune | usetype Crafted +30% Faster Run/Walk Chance:100 | |||||
crafted lvl 10 helms | helm Rare | Jewel Magic | Chipped Topaz | usetype Crafted +1-3 to Mana after each Kill Chance:100 | ||||||
crafted lvl 20 helms | helm Rare | Jewel Magic | Topaz | usetype Crafted +1 to All Skills Chance:100 | ||||||
crafted lvl 30 helms | helm Rare | Jewel Rare | Tal Rune | Amn Rune | usetype Crafted +15% Faster Cast Rate Chance:100 | |||||
crafted lvl 50 helms | helm Rare | Jewel Unique | Lum Rune | Mal Rune | usetype Crafted +1 to All Skills Chance:100 | |||||
crafted lvl 70 helms | helm Rare | Jewel Unique | Ohm Rune | Cham Rune | usetype Crafted +2 to All Skills Chance:100 | |||||
crafted lvl 10 shields | shld Rare | Jewel Magic | Chipped Skull | usetype Crafted Attacker Takes Damage of 6 Chance:100 | ||||||
crafted lvl 20 shields | shld Rare | Jewel Magic | Skull | usetype Crafted +20% Faster Hit Recovery Chance:100 | ||||||
crafted lvl 30 shields | shld Rare | Jewel Rare | Thul Rune | Dol Rune | usetype Crafted +50% Enhanced Defense Chance:100 | |||||
crafted lvl 50 shields | shld Rare | Jewel Unique | Hel Rune | Pul Rune | usetype Crafted +65% Enhanced Defense Chance:100 | |||||
crafted lvl 70 shields | shld Rare | Jewel Unique | Vex Rune | Sur Rune | usetype Crafted +2 to All Skills Chance:100 | |||||
repair eth item | weap Any Item | Jewel Unique | Pul Rune | useitem Repair durability | ||||||
repair eth item | armo Any Item | Jewel Unique | Pul Rune | useitem Repair durability | ||||||
repair eth item | shld Any Item | Jewel Unique | Pul Rune | useitem Repair durability | ||||||
forces item ethereal | weap Any Item | Jewel Unique | Ohm Rune | usetype Ethereal | ||||||
forces item ethereal | armo Any Item | Jewel Unique | Ohm Rune | usetype Ethereal | ||||||
forces item ethereal | shld Any Item | Jewel Unique | Ohm Rune | usetype Ethereal | ||||||
Runebag + r1 | Rune Bag | El Rune | usetype Transfers properties from input1 to output item. El Runes: 1 | |||||||
Runebag + r2 | Rune Bag | Eld Rune | usetype Transfers properties from input1 to output item. Eld Runes: 1 | |||||||
Runebag + r3 | Rune Bag | Tir Rune | usetype Transfers properties from input1 to output item. Tir Runes: 1 | |||||||
Runebag + r4 | Rune Bag | Nef Rune | usetype Transfers properties from input1 to output item. Nef Runes: 1 | |||||||
Runebag + r5 | Rune Bag | Eth Rune | usetype Transfers properties from input1 to output item. Eth Runes: 1 | |||||||
Runebag + r6 | Rune Bag | Ith Rune | usetype Transfers properties from input1 to output item. Ith Runes: 1 | |||||||
Runebag + r7 | Rune Bag | Tal Rune | usetype Transfers properties from input1 to output item. Tal Runes: 1 | |||||||
Runebag + r8 | Rune Bag | Ral Rune | usetype Transfers properties from input1 to output item. Ral Runes: 1 | |||||||
Runebag + r9 | Rune Bag | Ort Rune | usetype Transfers properties from input1 to output item. Ort Runes: 1 | |||||||
Runebag + r10 | Rune Bag | Thul Rune | usetype Transfers properties from input1 to output item. Thul Runes: 1 | |||||||
Runebag + r11 | Rune Bag | Amn Rune | usetype Transfers properties from input1 to output item. Amn Runes: 1 | |||||||
Runebag + r12 | Rune Bag | Sol Rune | usetype Transfers properties from input1 to output item. Sol Runes: 1 | |||||||
Runebag + r13 | Rune Bag | Shae Rune | usetype Transfers properties from input1 to output item. Shael Runes: 1 | |||||||
Runebag + r14 | Rune Bag | Dol Rune | usetype Transfers properties from input1 to output item. Dol Runes: 1 | |||||||
Runebag + r15 | Rune Bag | Hel Rune | usetype Transfers properties from input1 to output item. Hel Runes: 1 | |||||||
Runebag + r16 | Rune Bag | Po Rune | usetype Transfers properties from input1 to output item. Io Runes: 1 | |||||||
Runebag + r17 | Rune Bag | Lum Rune | usetype Transfers properties from input1 to output item. Lum Runes: 1 | |||||||
Runebag + r18 | Rune Bag | Ko Rune | usetype Transfers properties from input1 to output item. Ko Runes: 1 | |||||||
Runebag + r19 | Rune Bag | Fal Rune | usetype Transfers properties from input1 to output item. Fal Runes: 1 | |||||||
Runebag + r20 | Rune Bag | Lem Rune | usetype Transfers properties from input1 to output item. Lem Runes: 1 | |||||||
Runebag + r21 | Rune Bag | Pul Rune | usetype Transfers properties from input1 to output item. Pul Runes: 1 | |||||||
Runebag + r22 | Rune Bag | Um Rune | usetype Transfers properties from input1 to output item. Um Runes: 1 | |||||||
Runebag + r23 | Rune Bag | Mal Rune | usetype Transfers properties from input1 to output item. Mal Runes: 1 | |||||||
Runebag + r24 | Rune Bag | Ist Rune | usetype Transfers properties from input1 to output item. Ist Runes: 1 | |||||||
Runebag + r25 | Rune Bag | Gul Rune | usetype Transfers properties from input1 to output item. Gul Runes: 1 | |||||||
Runebag + r26 | Rune Bag | Vex Rune | usetype Transfers properties from input1 to output item. Vex Runes: 1 | |||||||
Runebag + r27 | Rune Bag | Ohm Rune | usetype Transfers properties from input1 to output item. Ohm Runes: 1 | |||||||
Runebag + r28 | Rune Bag | Lo Rune | usetype Transfers properties from input1 to output item. Lo Runes: 1 | |||||||
Runebag + r29 | Rune Bag | Sur Rune | usetype Transfers properties from input1 to output item. Sur Runes: 1 | |||||||
Runebag + r30 | Rune Bag | Ber Rune | usetype Transfers properties from input1 to output item. Ber Runes: 1 | |||||||
Runebag + r31 | Rune Bag | Jo Rune | usetype Transfers properties from input1 to output item. Jah Runes: 1 | |||||||
Runebag + r32 | Rune Bag | Cham Rune | usetype Transfers properties from input1 to output item. Cham Runes: 1 | |||||||
Runebag + r33 | Rune Bag | Zod Rune | usetype Transfers properties from input1 to output item. Zod Runes: 1 | |||||||
Runebag + Extractor r1 | Rune Bag | Rune Extractor - El | usetype Transfers properties from input1 to output item. El Runes: -1 | |||||||
Runebag + Extractor r2 | Rune Bag | Rune Extractor - Eld | usetype Transfers properties from input1 to output item. Eld Runes: -1 | |||||||
Runebag + Extractor r3 | Rune Bag | Rune Extractor - Tir | usetype Transfers properties from input1 to output item. Tir Runes: -1 | |||||||
Runebag + Extractor r4 | Rune Bag | Rune Extractor - Nef | usetype Transfers properties from input1 to output item. Nef Runes: -1 | |||||||
Runebag + Extractor r5 | Rune Bag | Rune Extractor - Eth | usetype Transfers properties from input1 to output item. Eth Runes: -1 | |||||||
Runebag + Extractor r6 | Rune Bag | Rune Extractor - Ith | usetype Transfers properties from input1 to output item. Ith Runes: -1 | |||||||
Runebag + Extractor r7 | Rune Bag | Rune Extractor - Tal | usetype Transfers properties from input1 to output item. Tal Runes: -1 | |||||||
Runebag + Extractor r8 | Rune Bag | Rune Extractor - Ral | usetype Transfers properties from input1 to output item. Ral Runes: -1 | |||||||
Runebag + Extractor r9 | Rune Bag | Rune Extractor - Ort | usetype Transfers properties from input1 to output item. Ort Runes: -1 | |||||||
Runebag + Extractor r10 | Rune Bag | Rune Extractor - Thul | usetype Transfers properties from input1 to output item. Thul Runes: -1 | |||||||
Runebag + Extractor r11 | Rune Bag | Rune Extractor - Amn | usetype Transfers properties from input1 to output item. Amn Runes: -1 | |||||||
Runebag + Extractor r12 | Rune Bag | Rune Extractor - Sol | usetype Transfers properties from input1 to output item. Sol Runes: -1 | |||||||
Runebag + Extractor r13 | Rune Bag | Rune Extractor - Shael | usetype Transfers properties from input1 to output item. Shael Runes: -1 | |||||||
Runebag + Extractor r14 | Rune Bag | Rune Extractor - Dol | usetype Transfers properties from input1 to output item. Dol Runes: -1 | |||||||
Runebag + Extractor r15 | Rune Bag | Rune Extractor - Hel | usetype Transfers properties from input1 to output item. Hel Runes: -1 | |||||||
Runebag + Extractor r16 | Rune Bag | Rune Extractor - Io | usetype Transfers properties from input1 to output item. Io Runes: -1 | |||||||
Runebag + Extractor r17 | Rune Bag | Rune Extractor - Lum | usetype Transfers properties from input1 to output item. Lum Runes: -1 | |||||||
Runebag + Extractor r18 | Rune Bag | Rune Extractor - Ko | usetype Transfers properties from input1 to output item. Ko Runes: -1 | |||||||
Runebag + Extractor r19 | Rune Bag | Rune Extractor - Fal | usetype Transfers properties from input1 to output item. Fal Runes: -1 | |||||||
Runebag + Extractor r20 | Rune Bag | Rune Extractor - Lem | usetype Transfers properties from input1 to output item. Lem Runes: -1 | |||||||
Runebag + Extractor r21 | Rune Bag | Rune Extractor - Pul | usetype Transfers properties from input1 to output item. Pul Runes: -1 | |||||||
Runebag + Extractor r22 | Rune Bag | Rune Extractor - Um | usetype Transfers properties from input1 to output item. Um Runes: -1 | |||||||
Runebag + Extractor r23 | Rune Bag | Rune Extractor - Mal | usetype Transfers properties from input1 to output item. Mal Runes: -1 | |||||||
Runebag + Extractor r24 | Rune Bag | Rune Extractor - Ist | usetype Transfers properties from input1 to output item. Ist Runes: -1 | |||||||
Runebag + Extractor r25 | Rune Bag | Rune Extractor - Gul | usetype Transfers properties from input1 to output item. Gul Runes: -1 | |||||||
Runebag + Extractor r26 | Rune Bag | Rune Extractor - Vex | usetype Transfers properties from input1 to output item. Vex Runes: -1 | |||||||
Runebag + Extractor r27 | Rune Bag | Rune Extractor - Ohm | usetype Transfers properties from input1 to output item. Ohm Runes: -1 | |||||||
Runebag + Extractor r28 | Rune Bag | Rune Extractor - Lo | usetype Transfers properties from input1 to output item. Lo Runes: -1 | |||||||
Runebag + Extractor r29 | Rune Bag | Rune Extractor - Sur | usetype Transfers properties from input1 to output item. Sur Runes: -1 | |||||||
Runebag + Extractor r30 | Rune Bag | Rune Extractor - Ber | usetype Transfers properties from input1 to output item. Ber Runes: -1 | |||||||
Runebag + Extractor r31 | Rune Bag | Rune Extractor - Jah | usetype Transfers properties from input1 to output item. Jah Runes: -1 | |||||||
Runebag + Extractor r32 | Rune Bag | Rune Extractor - Cham | usetype Transfers properties from input1 to output item. Cham Runes: -1 | |||||||
Runebag + Extractor r33 | Rune Bag | Rune Extractor - Zod | usetype Transfers properties from input1 to output item. Zod Runes: -1 | |||||||
Magic Harvester Mag | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | Ring Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | Ring Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | Ring Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | Ring Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | Amulet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | Amulet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | Amulet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | Amulet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | Jewel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | Jewel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | Jewel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | Jewel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | Elemental Bolts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | Elemental Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | Elemental Bolts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | Elemental Bolts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | Elemental Arrows Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | Elemental Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | Elemental Arrows Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | Elemental Arrows Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Uni | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Mag2 | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare2 | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set2 | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni2 | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag3 | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare3 | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 72 | |||||||
Magic Harvester Set3 | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Uni3 | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 216 | |||||||
Magic Harvester Mag4 | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare4 | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Set4 | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Magic Harvester Uni4 | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Mag5 | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare5 | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Set5 | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 240 | |||||||
Magic Harvester Uni5 | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 360 | |||||||
Magic Harvester Mag6 | Energy Sphere | char Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare6 | Energy Sphere | char Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Set6 | Energy Sphere | char Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 288 | |||||||
Magic Harvester Uni6 | Energy Sphere | char Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 432 | |||||||
Magic Harvester Mag | Energy Sphere | Cap Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Skull Cap Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Full Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Great Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Crown Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Mask Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Quilted Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Leather Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Hard Leather Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Studded Leather Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Ring Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Scale Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Chain Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Breast Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Splint Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Plate Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Field Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Full Plate Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Ancient Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Light Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Buckler Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Small Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Large Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Kite Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Tower Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Leather Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Heavy Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Chain Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Light Gauntlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Gauntlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Heavy Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Chain Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Light Plated Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Greaves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Sash Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Light Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Heavy Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Plated Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Bone Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Bone Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Spiked Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | War Hat Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Sallet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Casque Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Basinet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Winged helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Grand Crown Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Death Mask Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Ghost Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Serpentskin Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Demonhide Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Trellised Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Linked Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Tigulated Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Mesh Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Cuirass Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Russet Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Templar Coat Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Sharktooth Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Embossed Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Chaos Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Ornate Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Mage Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Defender Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Round Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Scutum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Dragon Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Pavise Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Ancient Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Demonhide Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Sharkskin Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Heavy Bracers Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Gauntlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | War Gaunlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Demonhide Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Sharkskin Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Mesh Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | War Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Demonhide Sash Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Sharkskin Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Mesh Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | War Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Grim Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Grim Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Barbed Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | dr1 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | dr2 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | dr3 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | dr4 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | dr5 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Jawbone Cap Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Fanged Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Horned Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Assault Helmet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Avenger Guard Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Targe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Rondache Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Heraldic Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Aerin Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Crown Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | ne1 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | ne2 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | ne3 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | ne4 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | ne5 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Circlet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Coronet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Tiara Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Diadem Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Shako Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Hydraskull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Armet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Giant Conch Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Spired Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Corona Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Demonhead Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Dusk Shroud Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Wyrmhide Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Scarab Husk Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Wire Fleece Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Diamond Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Loricated Mail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Boneweave Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Great Hauberk Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Balrog Skin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Hellforge Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Kraken Shell Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Lacquered Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Shadow Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Sacred Armor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Archon Plate Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Heater Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Luna Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Hyperion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Monarch Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Aegis Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Ward Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Bramble Mitts Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Vampirebone Gloves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Vambraces Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Crusader Gauntlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Ogre Gauntlets Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Wyrmhide Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Scarabshell Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Boneweave Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Mirrored Boots Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Myrmidon Greaves Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Spiderweb Sash Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Vampirefang Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Mithril Coil Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Troll Belt Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Colossus Girdle Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Bone Visage Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Troll Nest Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Blade Barrier Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Alpha Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Griffon Headdress Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Hunter's Guise Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Sacred Feathers Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Totemic Mask Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Jawbone Visor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Lion Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Rage Mask Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Savage Helmet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Slayer Guard Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Akaran Targe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Akaran Rondache Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Protector Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Gilded Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Royal Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Mummified Trophy Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Fetish Trophy Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Sexton Trophy Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Cantor Trophy Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Hierophant Trophy Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Blood Spirit Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Sun Spirit Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Earth Spirit Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Sky Spirit Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Dream Spirit Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Carnage Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Fury Visor Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Destroyer Helm Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Conqueror Crown Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Guardian Crown Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Sacred Targe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Sacred Rondache Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Kurast Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Zakarum Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Vortex Shield Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Minion Skull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Hellspawn Skull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Overseer Skull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Succubus Skull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Bloodlord Skull Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Hand Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Double Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Military Pick Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | War Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Large Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Broad Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Great Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Giant Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Yew Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Bone Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Grim Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Club Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Grand Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | War Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Spiked Club Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Mace Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Morning Star Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Flail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | War Hammer Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Maul Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Great Maul Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Short Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Scimitar Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Sabre Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Falchion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Crystal Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Broad Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Long Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | War Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Two-Handed Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Claymore Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Giant Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Bastard Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Flamberge Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Great Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Dagger Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Dirk Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Kris Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Throwing Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Throwing Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Balanced Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Balanced Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Pilum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Short Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Glaive Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Throwing Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Trident Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Brandistock Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Spetum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Bardiche Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Voulge Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Scythe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Poleaxe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Halberd Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | War Scythe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Short Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Long Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Gnarled Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | War Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Short Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Hunter's Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Mag | Energy Sphere | Long Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Composite Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Short Battle Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Long Battle Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Short War Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Long War Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Light Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Heavy Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Repeating Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Rancid Gas Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Oil Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Choking Gas Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Exploding Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Strangling Gas Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Fulminating Potion Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Decoy Gidbinn Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | The Gidbinn Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Wirt's Leg Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Horadric Malus Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Hell Forge Hammer Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Horadric Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Shaft of the Horadric Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Hatchet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Cleaver Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Twin Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Crowbill Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Naga Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Military Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Bearded Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Tabar Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Ancient Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Burnt Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Petrified Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Tomb Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Grave Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Cudgel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Rune Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Holy Water Sprinkler Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Divine Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Barbed Club Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Flanged Mace Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Jagged Star Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Knout Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Hammer Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | War Club Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Martel de Fer Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Gladius Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Cutlass Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Shamshir Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Tulwar Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Dimensional Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Rune Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Ancient Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Espandon Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Dacian Falx Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Tusk Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Zweihander Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Executioner Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Poignard Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Rondel Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Cinquedeas Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Stilleto Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Dart Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Francisca Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | War Dart Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Hurlbat Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | War Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Great Pilum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Simbilan Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Spiculum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Harpoon Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | War Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Fuscina Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | War Fork Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Yari Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Lance Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Lochaber Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Bill Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Scythe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Partizan Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Bec-de-Corbin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Grim Scythe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Jo Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Quarterstaff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Cedar Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Rune Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Edge Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Razor Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Cedar Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Double Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Short Siege Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Large Siege Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Rune Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Gothic Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Arbalest Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Siege Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Ballista Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Chu-Ko-Nu Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Khalim's Flail Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Khalim's Will Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Katar Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | Wrist Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | Hatchet Hands Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | Cestus Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | Claws Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Blade Talons Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Scissors Katar Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Quhab Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Wrist Spike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Fascia Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Hand Scythe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Greater Claws Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Greater Talons Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Scissors Quhab Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Suwayyah Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Wrist Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | War Fist Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Battle Cestus Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Feral Claws Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Runic Talons Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Scissors Suwayyah Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Tomahawk Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Small Crescent Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Ettin Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | War Spike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Beserker Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Feral Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Silver-edged Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Decapitator Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Champion Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Glorious Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Polished Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Ghost Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Lich Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Unearthed Wand Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 25 | |||||||
Magic Harvester Mag | Energy Sphere | Truncheon Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Mighty Scepter Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Seraph Rod Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Caduceus Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Tyrant Club Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Reinforced Mace Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Devil Star Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Scourge Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Legendary Mallet Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Ogre Maul Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Thunder Maul Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Falcata Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Ataghan Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Elegant Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Hydra Edge Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Phase Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Conquest Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Cryptic Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Mythical Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Legend Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Highland Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Balrog Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Champion Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Colossus Sword Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Colossus Blade Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Bone Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Mithril Point Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Fanged Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Legend Spike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Flying Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Flying Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Winged Knife Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Winged Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Hyperion Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Stygian Pilum Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Balrog Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Ghost Glaive Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Winged Harpoon Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Hyperion Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Stygian Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Mancatcher Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Ghost Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | War Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Ogre Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Colossus Voulge Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Thresher Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Cryptic Axe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Great Poleaxe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Giant Thresher Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Walking Stick Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Stalagmite Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Elder Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Shillelagh Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Archon Staff Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Spider Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Blade Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Shadow Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Mag | Energy Sphere | Great Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Diamond Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Mag | Energy Sphere | Crusader Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Ward Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Hydra Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Pellet Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Mag | Energy Sphere | Gorgon Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Colossus Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Demon Crossbow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | ob1 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Mag | Energy Sphere | ob2 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Mag | Energy Sphere | ob3 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Mag | Energy Sphere | ob4 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Mag | Energy Sphere | ob5 Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Stag Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Reflex Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Maiden Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Mag | Energy Sphere | Maiden Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Mag | Energy Sphere | Maiden Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Mag | Energy Sphere | Glowing Orb Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Mag | Energy Sphere | Crystalline Globe Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Cloudy Sphere Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Sparkling Ball Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Swirling Crystal Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Ashwood Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Mag | Energy Sphere | Ceremonial Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Mag | Energy Sphere | Ceremonial Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag | Energy Sphere | Ceremonial Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Ceremonial Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Mag | Energy Sphere | Heavenly Stone Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Eldritch Orb Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Mag | Energy Sphere | Demon Heart Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Mag | Energy Sphere | Vortex Orb Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Dimensional Shard Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Mag | Energy Sphere | Matriarchal Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Mag | Energy Sphere | Grand Matron Bow Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Matriarchal Spear Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Mag | Energy Sphere | Matriarchal Pike Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Mag | Energy Sphere | Matriarchal Javelin Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Cap Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Skull Cap Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Full Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Great Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Crown Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Mask Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Quilted Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Leather Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Hard Leather Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Studded Leather Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Ring Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Scale Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Chain Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Breast Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Splint Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Plate Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Field Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Full Plate Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Ancient Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Light Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Buckler Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Small Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Large Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Kite Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Tower Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Leather Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Heavy Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Chain Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Light Gauntlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Gauntlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Heavy Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Chain Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Light Plated Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Greaves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Sash Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Light Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Heavy Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Plated Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Bone Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Bone Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Spiked Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | War Hat Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Sallet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Casque Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Basinet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Winged helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Grand Crown Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Death Mask Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Ghost Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Serpentskin Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Demonhide Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Trellised Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Linked Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Tigulated Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Mesh Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Cuirass Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Russet Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Templar Coat Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Sharktooth Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Embossed Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Chaos Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Ornate Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Mage Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Defender Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Round Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Scutum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Dragon Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Pavise Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Ancient Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Demonhide Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Sharkskin Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Heavy Bracers Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Gauntlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | War Gaunlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Demonhide Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Sharkskin Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Mesh Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | War Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Demonhide Sash Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Sharkskin Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Mesh Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | War Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Grim Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Grim Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Barbed Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | dr1 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | dr2 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | dr3 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | dr4 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | dr5 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Jawbone Cap Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Fanged Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Horned Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Assault Helmet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Avenger Guard Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Targe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Rondache Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Heraldic Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Aerin Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Crown Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | ne1 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | ne2 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | ne3 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | ne4 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | ne5 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Circlet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Coronet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Tiara Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Diadem Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Shako Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Hydraskull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Armet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Giant Conch Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Spired Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Corona Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Demonhead Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Dusk Shroud Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Wyrmhide Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Scarab Husk Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Wire Fleece Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Diamond Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Loricated Mail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Boneweave Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Great Hauberk Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Balrog Skin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Hellforge Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Kraken Shell Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Lacquered Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Shadow Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Sacred Armor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Archon Plate Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Heater Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Luna Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Hyperion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Monarch Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Aegis Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Ward Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Bramble Mitts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Vampirebone Gloves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Vambraces Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Crusader Gauntlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Ogre Gauntlets Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Wyrmhide Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Scarabshell Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Boneweave Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Mirrored Boots Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Myrmidon Greaves Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Spiderweb Sash Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Vampirefang Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Mithril Coil Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Troll Belt Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Colossus Girdle Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Bone Visage Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Troll Nest Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Blade Barrier Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Alpha Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Griffon Headdress Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Hunter's Guise Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Sacred Feathers Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Totemic Mask Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Jawbone Visor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Lion Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Rage Mask Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Savage Helmet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Slayer Guard Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Akaran Targe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Akaran Rondache Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Protector Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Gilded Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Royal Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Mummified Trophy Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Fetish Trophy Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Sexton Trophy Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Cantor Trophy Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Hierophant Trophy Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Blood Spirit Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Sun Spirit Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Earth Spirit Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Sky Spirit Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Dream Spirit Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Carnage Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Fury Visor Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Destroyer Helm Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Conqueror Crown Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Guardian Crown Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Sacred Targe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Sacred Rondache Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Kurast Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Zakarum Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Vortex Shield Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Minion Skull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Hellspawn Skull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Overseer Skull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Succubus Skull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Bloodlord Skull Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Hand Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Double Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Military Pick Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | War Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Large Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Broad Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Great Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Giant Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Yew Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Bone Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Grim Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Club Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Grand Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | War Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Spiked Club Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Mace Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Morning Star Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Flail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | War Hammer Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Maul Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Great Maul Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Short Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Scimitar Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Sabre Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Falchion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Crystal Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Broad Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Long Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | War Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Two-Handed Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Claymore Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Giant Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Bastard Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Flamberge Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Great Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Dagger Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Dirk Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Kris Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Throwing Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Throwing Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Balanced Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Balanced Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Pilum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Short Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Glaive Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Throwing Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Trident Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Brandistock Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Spetum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Bardiche Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Voulge Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Scythe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Poleaxe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Halberd Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | War Scythe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Short Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Long Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Gnarled Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | War Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Short Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Hunter's Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Rare | Energy Sphere | Long Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Composite Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Short Battle Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Long Battle Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Short War Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Long War Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Light Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Heavy Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Repeating Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Rancid Gas Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Oil Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Choking Gas Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Exploding Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Strangling Gas Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Fulminating Potion Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Decoy Gidbinn Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | The Gidbinn Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Wirt's Leg Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Horadric Malus Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Hell Forge Hammer Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Horadric Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Shaft of the Horadric Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Hatchet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Cleaver Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Twin Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Crowbill Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Naga Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Military Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Bearded Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Tabar Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Ancient Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Burnt Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Petrified Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Tomb Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Grave Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Cudgel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Rune Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Holy Water Sprinkler Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Divine Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Barbed Club Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Flanged Mace Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Jagged Star Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Knout Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Hammer Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | War Club Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Martel de Fer Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Gladius Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Cutlass Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Shamshir Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Tulwar Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Dimensional Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Rune Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Ancient Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Espandon Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Dacian Falx Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Tusk Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Zweihander Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Executioner Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Poignard Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Rondel Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Cinquedeas Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Stilleto Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Dart Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Francisca Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | War Dart Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Hurlbat Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | War Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Great Pilum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Simbilan Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Spiculum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Harpoon Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | War Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Fuscina Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | War Fork Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Yari Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Lance Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Lochaber Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Bill Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Scythe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Partizan Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Bec-de-Corbin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Grim Scythe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Jo Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Quarterstaff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Cedar Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Rune Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Edge Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Razor Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Cedar Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Double Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Short Siege Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Large Siege Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Rune Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Gothic Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Arbalest Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Siege Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Ballista Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Chu-Ko-Nu Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Khalim's Flail Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Khalim's Will Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Katar Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | Wrist Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | Hatchet Hands Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | Cestus Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | Claws Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Blade Talons Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Scissors Katar Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Quhab Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Wrist Spike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Fascia Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Hand Scythe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Greater Claws Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Greater Talons Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Scissors Quhab Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Suwayyah Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Wrist Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | War Fist Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Battle Cestus Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Feral Claws Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Runic Talons Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Scissors Suwayyah Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Tomahawk Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Small Crescent Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Ettin Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | War Spike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Beserker Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Feral Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Silver-edged Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Decapitator Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Champion Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Glorious Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Polished Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Ghost Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Lich Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Unearthed Wand Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 25 | |||||||
Magic Harvester Rare | Energy Sphere | Truncheon Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Mighty Scepter Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Seraph Rod Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Caduceus Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Tyrant Club Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Reinforced Mace Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Devil Star Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Scourge Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Legendary Mallet Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Ogre Maul Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Thunder Maul Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Falcata Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Ataghan Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Elegant Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Hydra Edge Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Phase Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Conquest Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Cryptic Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Mythical Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Legend Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Highland Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Balrog Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Champion Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Colossus Sword Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Colossus Blade Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Bone Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Mithril Point Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Fanged Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Legend Spike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Flying Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Flying Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Winged Knife Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Winged Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Hyperion Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Stygian Pilum Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Balrog Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Ghost Glaive Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Winged Harpoon Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Hyperion Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Stygian Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Mancatcher Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Ghost Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | War Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Ogre Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Colossus Voulge Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Thresher Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Cryptic Axe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Great Poleaxe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Giant Thresher Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Walking Stick Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Stalagmite Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Elder Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Shillelagh Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Archon Staff Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Spider Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Blade Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Shadow Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Rare | Energy Sphere | Great Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Diamond Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Rare | Energy Sphere | Crusader Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Ward Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Hydra Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Pellet Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Rare | Energy Sphere | Gorgon Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Colossus Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Demon Crossbow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | ob1 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Rare | Energy Sphere | ob2 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare | Energy Sphere | ob3 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare | Energy Sphere | ob4 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare | Energy Sphere | ob5 Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Stag Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Reflex Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Maiden Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare | Energy Sphere | Maiden Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Rare | Energy Sphere | Maiden Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Rare | Energy Sphere | Glowing Orb Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Rare | Energy Sphere | Crystalline Globe Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Cloudy Sphere Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Sparkling Ball Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Swirling Crystal Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Ashwood Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Rare | Energy Sphere | Ceremonial Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Rare | Energy Sphere | Ceremonial Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Rare | Energy Sphere | Ceremonial Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Ceremonial Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Rare | Energy Sphere | Heavenly Stone Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Eldritch Orb Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Rare | Energy Sphere | Demon Heart Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Rare | Energy Sphere | Vortex Orb Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Dimensional Shard Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Rare | Energy Sphere | Matriarchal Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Rare | Energy Sphere | Grand Matron Bow Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Matriarchal Spear Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Rare | Energy Sphere | Matriarchal Pike Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Rare | Energy Sphere | Matriarchal Javelin Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Cap Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Skull Cap Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Full Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Great Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Crown Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Mask Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Quilted Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Leather Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Hard Leather Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Studded Leather Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Ring Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Scale Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Chain Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Breast Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Splint Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Plate Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Field Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Full Plate Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Ancient Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Light Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Buckler Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Small Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Large Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Kite Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Tower Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Leather Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Heavy Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Chain Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Light Gauntlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Gauntlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Heavy Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Chain Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Light Plated Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Greaves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Sash Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Light Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Heavy Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Plated Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Bone Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Bone Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Spiked Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | War Hat Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Sallet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Casque Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Basinet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Winged helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Grand Crown Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Death Mask Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Ghost Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Serpentskin Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Demonhide Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Trellised Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Linked Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Tigulated Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Mesh Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Cuirass Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Russet Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Templar Coat Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Sharktooth Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Embossed Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Chaos Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Ornate Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Mage Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Defender Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Round Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Scutum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Dragon Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Pavise Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Ancient Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Demonhide Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Sharkskin Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Heavy Bracers Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Battle Gauntlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | War Gaunlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Demonhide Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Sharkskin Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Mesh Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Battle Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | War Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Demonhide Sash Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Sharkskin Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Mesh Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Battle Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | War Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Grim Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Grim Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Barbed Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | dr1 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | dr2 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | dr3 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | dr4 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | dr5 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Jawbone Cap Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Fanged Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Horned Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Assault Helmet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Avenger Guard Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Targe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Rondache Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Heraldic Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Aerin Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Crown Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | ne1 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | ne2 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | ne3 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | ne4 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | ne5 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Circlet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Coronet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Tiara Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Diadem Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Shako Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Hydraskull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Armet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Giant Conch Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Spired Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Corona Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Demonhead Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Dusk Shroud Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Wyrmhide Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Scarab Husk Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Wire Fleece Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Diamond Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Loricated Mail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Boneweave Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Great Hauberk Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Balrog Skin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Hellforge Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Kraken Shell Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Lacquered Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Shadow Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Sacred Armor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Archon Plate Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Heater Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Luna Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Hyperion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Monarch Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Aegis Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Ward Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Bramble Mitts Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Vampirebone Gloves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Vambraces Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Crusader Gauntlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Ogre Gauntlets Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Wyrmhide Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Scarabshell Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Boneweave Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Mirrored Boots Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Myrmidon Greaves Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Spiderweb Sash Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Vampirefang Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Mithril Coil Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Troll Belt Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Colossus Girdle Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Bone Visage Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Troll Nest Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Blade Barrier Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Alpha Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Griffon Headdress Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Hunter's Guise Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Sacred Feathers Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Totemic Mask Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Jawbone Visor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Lion Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Rage Mask Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Savage Helmet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Slayer Guard Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Akaran Targe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Akaran Rondache Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Protector Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Gilded Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Royal Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Mummified Trophy Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Fetish Trophy Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Sexton Trophy Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Cantor Trophy Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Hierophant Trophy Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Blood Spirit Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Sun Spirit Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Earth Spirit Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Sky Spirit Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Dream Spirit Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Carnage Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Fury Visor Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Destroyer Helm Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Conqueror Crown Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Guardian Crown Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Sacred Targe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Sacred Rondache Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Kurast Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Zakarum Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Vortex Shield Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Minion Skull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Hellspawn Skull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Overseer Skull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Succubus Skull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Bloodlord Skull Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Hand Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Double Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Military Pick Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | War Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Large Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Broad Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Battle Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Great Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Giant Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Yew Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Bone Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Grim Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Club Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Grand Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | War Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Spiked Club Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Mace Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Morning Star Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Flail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | War Hammer Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Maul Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Great Maul Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Short Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Scimitar Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Sabre Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Falchion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Crystal Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Broad Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Long Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | War Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Two-Handed Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Claymore Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Giant Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Bastard Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Flamberge Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Great Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Dagger Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Dirk Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Kris Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Throwing Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Throwing Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Balanced Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Balanced Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Pilum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Short Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Glaive Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Throwing Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Trident Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Brandistock Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Spetum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Bardiche Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Voulge Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Scythe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Poleaxe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Halberd Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | War Scythe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Short Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Long Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Gnarled Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Battle Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | War Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Short Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Hunter's Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Set | Energy Sphere | Long Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Composite Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Short Battle Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Long Battle Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Short War Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Long War Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Light Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Heavy Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Repeating Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Rancid Gas Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Oil Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Choking Gas Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Exploding Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Strangling Gas Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Fulminating Potion Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Decoy Gidbinn Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | The Gidbinn Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Wirt's Leg Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Horadric Malus Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Hell Forge Hammer Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Horadric Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Shaft of the Horadric Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Hatchet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Cleaver Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Twin Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Crowbill Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Naga Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Military Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Bearded Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Tabar Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Ancient Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Burnt Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Petrified Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Tomb Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Grave Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Cudgel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Rune Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Holy Water Sprinkler Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Divine Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Barbed Club Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Flanged Mace Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Jagged Star Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Knout Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Battle Hammer Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | War Club Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Martel de Fer Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Gladius Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Cutlass Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Shamshir Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Tulwar Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Dimensional Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Battle Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Rune Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Ancient Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Espandon Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Dacian Falx Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Tusk Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Zweihander Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Executioner Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Poignard Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Rondel Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Cinquedeas Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Stilleto Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Battle Dart Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Francisca Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | War Dart Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Hurlbat Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | War Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Great Pilum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Simbilan Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Spiculum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Harpoon Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | War Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Fuscina Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | War Fork Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Yari Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Lance Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Lochaber Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Bill Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Battle Scythe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Partizan Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Bec-de-Corbin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Grim Scythe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Jo Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Quarterstaff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Cedar Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Rune Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Edge Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Razor Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Cedar Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Double Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Short Siege Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Large Siege Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Rune Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Gothic Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Arbalest Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Siege Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Ballista Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Chu-Ko-Nu Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Khalim's Flail Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Khalim's Will Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Katar Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | Wrist Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | Hatchet Hands Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | Cestus Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | Claws Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Blade Talons Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Scissors Katar Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Quhab Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Wrist Spike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Fascia Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Hand Scythe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Greater Claws Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Greater Talons Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Scissors Quhab Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Suwayyah Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Wrist Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | War Fist Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Battle Cestus Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Feral Claws Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Runic Talons Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Scissors Suwayyah Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Tomahawk Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Small Crescent Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Ettin Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | War Spike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Beserker Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Feral Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Silver-edged Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Decapitator Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Champion Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Glorious Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Polished Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Ghost Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Lich Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Unearthed Wand Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 25 | |||||||
Magic Harvester Set | Energy Sphere | Truncheon Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Mighty Scepter Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Seraph Rod Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Caduceus Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Tyrant Club Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Reinforced Mace Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Devil Star Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Scourge Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Legendary Mallet Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Ogre Maul Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Thunder Maul Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Falcata Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Ataghan Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Elegant Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Hydra Edge Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Phase Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Conquest Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Cryptic Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Mythical Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Legend Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Highland Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Balrog Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Champion Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Colossus Sword Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Colossus Blade Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Bone Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Mithril Point Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Fanged Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Legend Spike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Flying Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Flying Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Winged Knife Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Winged Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Hyperion Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Stygian Pilum Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Balrog Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Ghost Glaive Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Winged Harpoon Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Hyperion Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Stygian Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Mancatcher Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Ghost Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | War Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Ogre Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Colossus Voulge Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Thresher Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Cryptic Axe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Great Poleaxe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Giant Thresher Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Walking Stick Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Stalagmite Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Elder Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Shillelagh Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Archon Staff Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Spider Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Blade Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Shadow Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Set | Energy Sphere | Great Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Diamond Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Set | Energy Sphere | Crusader Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Ward Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Hydra Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Pellet Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Set | Energy Sphere | Gorgon Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Colossus Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Demon Crossbow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | ob1 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Set | Energy Sphere | ob2 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Set | Energy Sphere | ob3 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Set | Energy Sphere | ob4 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Set | Energy Sphere | ob5 Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Stag Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Reflex Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Maiden Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Set | Energy Sphere | Maiden Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Set | Energy Sphere | Maiden Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Set | Energy Sphere | Glowing Orb Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Set | Energy Sphere | Crystalline Globe Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Cloudy Sphere Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Sparkling Ball Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Swirling Crystal Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Ashwood Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Set | Energy Sphere | Ceremonial Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Set | Energy Sphere | Ceremonial Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Set | Energy Sphere | Ceremonial Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Ceremonial Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Set | Energy Sphere | Heavenly Stone Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Eldritch Orb Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Set | Energy Sphere | Demon Heart Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Set | Energy Sphere | Vortex Orb Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Dimensional Shard Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Set | Energy Sphere | Matriarchal Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set | Energy Sphere | Grand Matron Bow Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Matriarchal Spear Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Set | Energy Sphere | Matriarchal Pike Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Set | Energy Sphere | Matriarchal Javelin Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Cap Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Skull Cap Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Full Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Great Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Crown Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Mask Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Quilted Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Leather Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Hard Leather Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Studded Leather Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Ring Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Scale Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Chain Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Breast Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Splint Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Plate Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Field Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Full Plate Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Ancient Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Light Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Buckler Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Small Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Large Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Kite Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Tower Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Leather Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Heavy Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Chain Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Light Gauntlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Gauntlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Heavy Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Chain Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Light Plated Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Greaves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Sash Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Light Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Heavy Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Plated Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Bone Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Bone Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Spiked Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | War Hat Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Sallet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Casque Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Basinet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Winged helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Grand Crown Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Death Mask Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Ghost Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Serpentskin Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Demonhide Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Trellised Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Linked Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Tigulated Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Mesh Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Cuirass Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Russet Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Templar Coat Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Sharktooth Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Embossed Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Chaos Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Ornate Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Mage Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Defender Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Round Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Scutum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Dragon Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Pavise Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Ancient Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Demonhide Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Sharkskin Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Heavy Bracers Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Gauntlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | War Gaunlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Demonhide Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Sharkskin Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Mesh Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | War Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Demonhide Sash Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Sharkskin Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Mesh Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | War Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Grim Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Grim Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Barbed Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | dr1 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | dr2 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | dr3 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | dr4 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | dr5 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Jawbone Cap Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Fanged Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Horned Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Assault Helmet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Avenger Guard Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Targe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Rondache Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Heraldic Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Aerin Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Crown Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | ne1 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | ne2 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | ne3 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | ne4 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | ne5 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Circlet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Coronet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Tiara Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Diadem Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Shako Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Hydraskull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Armet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Giant Conch Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Spired Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Corona Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Demonhead Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Dusk Shroud Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Wyrmhide Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Scarab Husk Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Wire Fleece Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Diamond Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Loricated Mail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Boneweave Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Great Hauberk Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Balrog Skin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Hellforge Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Kraken Shell Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Lacquered Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Shadow Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Sacred Armor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Archon Plate Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Heater Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Luna Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Hyperion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Monarch Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Aegis Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Ward Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Bramble Mitts Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Vampirebone Gloves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Vambraces Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Crusader Gauntlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Ogre Gauntlets Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Wyrmhide Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Scarabshell Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Boneweave Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Mirrored Boots Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Myrmidon Greaves Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Spiderweb Sash Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Vampirefang Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Mithril Coil Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Troll Belt Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Colossus Girdle Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Bone Visage Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Troll Nest Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Blade Barrier Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Alpha Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Griffon Headdress Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Hunter's Guise Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Sacred Feathers Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Totemic Mask Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Jawbone Visor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Lion Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Rage Mask Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Savage Helmet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Slayer Guard Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Akaran Targe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Akaran Rondache Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Protector Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Gilded Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Royal Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Mummified Trophy Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Fetish Trophy Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Sexton Trophy Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Cantor Trophy Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Hierophant Trophy Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Blood Spirit Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Sun Spirit Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Earth Spirit Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Sky Spirit Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Dream Spirit Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Carnage Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Fury Visor Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Destroyer Helm Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Conqueror Crown Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Guardian Crown Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Sacred Targe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Sacred Rondache Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Kurast Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Zakarum Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Vortex Shield Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Minion Skull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Hellspawn Skull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Overseer Skull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Succubus Skull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Bloodlord Skull Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Hand Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Double Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Military Pick Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | War Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Large Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Broad Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Great Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Giant Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Yew Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Bone Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Grim Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Club Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Grand Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | War Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Spiked Club Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Mace Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Morning Star Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Flail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | War Hammer Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Maul Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Great Maul Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Short Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Scimitar Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Sabre Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Falchion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Crystal Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Broad Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Long Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | War Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Two-Handed Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Claymore Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Giant Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Bastard Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Flamberge Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Great Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Dagger Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Dirk Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Kris Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Throwing Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Throwing Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Balanced Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Balanced Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Pilum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Short Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Glaive Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Throwing Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Trident Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Brandistock Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Spetum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Bardiche Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Voulge Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Scythe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Poleaxe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Halberd Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | War Scythe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Short Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Long Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Gnarled Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | War Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Short Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Hunter's Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 4 | |||||||
Magic Harvester Unique | Energy Sphere | Long Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Composite Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Short Battle Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Long Battle Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Short War Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Long War Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Light Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Heavy Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Repeating Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Rancid Gas Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Oil Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Choking Gas Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Exploding Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Strangling Gas Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Fulminating Potion Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Decoy Gidbinn Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | The Gidbinn Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Wirt's Leg Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Horadric Malus Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Hell Forge Hammer Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Horadric Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Shaft of the Horadric Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Hatchet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Cleaver Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Twin Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Crowbill Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Naga Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Military Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Bearded Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Tabar Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Ancient Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Burnt Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Petrified Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Tomb Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Grave Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Cudgel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Rune Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Holy Water Sprinkler Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Divine Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Barbed Club Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Flanged Mace Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Jagged Star Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Knout Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Hammer Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | War Club Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Martel de Fer Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Gladius Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Cutlass Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Shamshir Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Tulwar Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Dimensional Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Rune Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Ancient Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Espandon Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Dacian Falx Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Tusk Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Zweihander Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Executioner Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Poignard Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Rondel Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Cinquedeas Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Stilleto Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Dart Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Francisca Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | War Dart Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Hurlbat Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | War Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Great Pilum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Simbilan Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Spiculum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Harpoon Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | War Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Fuscina Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | War Fork Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Yari Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Lance Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Lochaber Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Bill Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Scythe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Partizan Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Bec-de-Corbin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Grim Scythe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Jo Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Quarterstaff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Cedar Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Rune Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Edge Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Razor Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Cedar Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Double Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Short Siege Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Large Siege Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Rune Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Gothic Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Arbalest Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Siege Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Ballista Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Chu-Ko-Nu Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Khalim's Flail Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Khalim's Will Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Katar Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | Wrist Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | Hatchet Hands Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | Cestus Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | Claws Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Blade Talons Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Scissors Katar Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Quhab Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Wrist Spike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Fascia Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Hand Scythe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Greater Claws Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Greater Talons Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Scissors Quhab Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Suwayyah Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Wrist Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | War Fist Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Battle Cestus Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Feral Claws Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Runic Talons Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Scissors Suwayyah Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Tomahawk Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Small Crescent Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Ettin Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | War Spike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Beserker Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Feral Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Silver-edged Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Decapitator Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Champion Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Glorious Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Polished Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Ghost Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Lich Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Unearthed Wand Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 25 | |||||||
Magic Harvester Unique | Energy Sphere | Truncheon Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Mighty Scepter Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Seraph Rod Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Caduceus Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Tyrant Club Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Reinforced Mace Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Devil Star Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Scourge Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Legendary Mallet Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Ogre Maul Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Thunder Maul Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Falcata Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Ataghan Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Elegant Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Hydra Edge Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Phase Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Conquest Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Cryptic Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Mythical Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Legend Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Highland Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Balrog Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Champion Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Colossus Sword Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Colossus Blade Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Bone Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Mithril Point Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Fanged Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Legend Spike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Flying Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Flying Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Winged Knife Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Winged Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Hyperion Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Stygian Pilum Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Balrog Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Ghost Glaive Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Winged Harpoon Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Hyperion Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Stygian Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Mancatcher Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Ghost Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | War Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Ogre Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Colossus Voulge Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Thresher Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Cryptic Axe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Great Poleaxe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Giant Thresher Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Walking Stick Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Stalagmite Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Elder Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Shillelagh Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Archon Staff Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Spider Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Blade Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Shadow Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Magic Harvester Unique | Energy Sphere | Great Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Diamond Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 21 | |||||||
Magic Harvester Unique | Energy Sphere | Crusader Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Ward Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Hydra Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Pellet Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 17 | |||||||
Magic Harvester Unique | Energy Sphere | Gorgon Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Colossus Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Demon Crossbow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | ob1 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Harvester Unique | Energy Sphere | ob2 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Unique | Energy Sphere | ob3 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Unique | Energy Sphere | ob4 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Unique | Energy Sphere | ob5 Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Stag Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Reflex Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Maiden Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Unique | Energy Sphere | Maiden Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 10 | |||||||
Magic Harvester Unique | Energy Sphere | Maiden Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 9 | |||||||
Magic Harvester Unique | Energy Sphere | Glowing Orb Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Harvester Unique | Energy Sphere | Crystalline Globe Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Cloudy Sphere Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Sparkling Ball Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Swirling Crystal Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Ashwood Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 13 | |||||||
Magic Harvester Unique | Energy Sphere | Ceremonial Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 15 | |||||||
Magic Harvester Unique | Energy Sphere | Ceremonial Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Unique | Energy Sphere | Ceremonial Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Ceremonial Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 12 | |||||||
Magic Harvester Unique | Energy Sphere | Heavenly Stone Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Eldritch Orb Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 20 | |||||||
Magic Harvester Unique | Energy Sphere | Demon Heart Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 22 | |||||||
Magic Harvester Unique | Energy Sphere | Vortex Orb Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Dimensional Shard Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 24 | |||||||
Magic Harvester Unique | Energy Sphere | Matriarchal Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Unique | Energy Sphere | Grand Matron Bow Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Matriarchal Spear Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 18 | |||||||
Magic Harvester Unique | Energy Sphere | Matriarchal Pike Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 23 | |||||||
Magic Harvester Unique | Energy Sphere | Matriarchal Javelin Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 19 | |||||||
Rare Cap/hat - cap Extractor | Energy Sphere | Cap | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Skull Cap - skp Extractor | Energy Sphere | Skull Cap | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Helm - hlm Extractor | Energy Sphere | Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Full Helm - fhl Extractor | Energy Sphere | Full Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Helm - ghm Extractor | Energy Sphere | Great Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crown - crn Extractor | Energy Sphere | Crown | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mask - msk Extractor | Energy Sphere | Mask | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Quilted Armor - qui Extractor | Energy Sphere | Quilted Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Leather Armor - lea Extractor | Energy Sphere | Leather Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hard Leather Armor - hla Extractor | Energy Sphere | Hard Leather Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Studded Leather - stu Extractor | Energy Sphere | Studded Leather | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ring Mail - rng Extractor | Energy Sphere | Ring Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scale Mail - scl Extractor | Energy Sphere | Scale Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Chain Mail - chn Extractor | Energy Sphere | Chain Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Breast Plate - brs Extractor | Energy Sphere | Breast Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Splint Mail - spl Extractor | Energy Sphere | Splint Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Plate Mail - plt Extractor | Energy Sphere | Plate Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Field Plate - fld Extractor | Energy Sphere | Field Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Plate - gth Extractor | Energy Sphere | Gothic Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Full Plate Mail - ful Extractor | Energy Sphere | Full Plate Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ancient Armor - aar Extractor | Energy Sphere | Ancient Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Light Plate - ltp Extractor | Energy Sphere | Light Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Buckler - buc Extractor | Energy Sphere | Buckler | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Small Shield - sml Extractor | Energy Sphere | Small Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Large Shield - lrg Extractor | Energy Sphere | Large Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Kite Shield - kit Extractor | Energy Sphere | Kite Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tower Shield - tow Extractor | Energy Sphere | Tower Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Shield - gts Extractor | Energy Sphere | Gothic Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gloves(L) - lgl Extractor | Energy Sphere | Leather Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavy Gloves - vgl Extractor | Energy Sphere | Heavy Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bracers(M) - mgl Extractor | Energy Sphere | Chain Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Light Gauntlets - tgl Extractor | Energy Sphere | Light Gauntlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gaunlets(H) - hgl Extractor | Energy Sphere | Gauntlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Leather Boots - lbt Extractor | Energy Sphere | Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavy Boots - vbt Extractor | Energy Sphere | Heavy Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Chain Boots - mbt Extractor | Energy Sphere | Chain Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Light Plate Boots - tbt Extractor | Energy Sphere | Light Plated Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Plate Boots - hbt Extractor | Energy Sphere | Greaves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sash(L) - lbl Extractor | Energy Sphere | Sash | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Light Belt - vbl Extractor | Energy Sphere | Light Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Belt(M) - mbl Extractor | Energy Sphere | Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavy Belt - tbl Extractor | Energy Sphere | Heavy Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Girdle(H) - hbl Extractor | Energy Sphere | Plated Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bone Helm - bhm Extractor | Energy Sphere | Bone Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bone Shield - bsh Extractor | Energy Sphere | Bone Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spiked Shield - spk Extractor | Energy Sphere | Spiked Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Hat - xap Extractor | Energy Sphere | War Hat | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sallet - xkp Extractor | Energy Sphere | Sallet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Casque - xlm Extractor | Energy Sphere | Casque | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Basinet - xhl Extractor | Energy Sphere | Basinet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Winged Helm - xhm Extractor | Energy Sphere | Winged helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grand Crown - xrn Extractor | Energy Sphere | Grand Crown | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Death Mask - xsk Extractor | Energy Sphere | Death Mask | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ghost Armor - xui Extractor | Energy Sphere | Ghost Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Serpentskin Armor - xea Extractor | Energy Sphere | Serpentskin Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demonhide Armor - xla Extractor | Energy Sphere | Demonhide Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Trellised Armor - xtu Extractor | Energy Sphere | Trellised Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Linked Mail - xng Extractor | Energy Sphere | Linked Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tigulated Mail - xcl Extractor | Energy Sphere | Tigulated Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mesh Armor - xhn Extractor | Energy Sphere | Mesh Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cuirass - xrs Extractor | Energy Sphere | Cuirass | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Russet Armor - xpl Extractor | Energy Sphere | Russet Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Templar Coat - xlt Extractor | Energy Sphere | Templar Coat | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sharktooth Armor - xld Extractor | Energy Sphere | Sharktooth Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Embossed Plate - xth Extractor | Energy Sphere | Embossed Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Chaos Armor - xul Extractor | Energy Sphere | Chaos Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ornate Armor - xar Extractor | Energy Sphere | Ornate Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mage Plate - xtp Extractor | Energy Sphere | Mage Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Defender - xuc Extractor | Energy Sphere | Defender | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Round Shield - xml Extractor | Energy Sphere | Round Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scutum - xrg Extractor | Energy Sphere | Scutum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dragon Shield - xit Extractor | Energy Sphere | Dragon Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Pavise - xow Extractor | Energy Sphere | Pavise | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ancient Shield - xts Extractor | Energy Sphere | Ancient Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demonhide Gloves - xlg Extractor | Energy Sphere | Demonhide Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sharkskin Gloves - xvg Extractor | Energy Sphere | Sharkskin Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavy Bracers - xmg Extractor | Energy Sphere | Heavy Bracers | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Gauntlets - xtg Extractor | Energy Sphere | Battle Gauntlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Gauntlets - xhg Extractor | Energy Sphere | War Gaunlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demonhide Boots - xlb Extractor | Energy Sphere | Demonhide Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sharkskin Boots - xvb Extractor | Energy Sphere | Sharkskin Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mesh Boots - xmb Extractor | Energy Sphere | Mesh Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Boots - xtb Extractor | Energy Sphere | Battle Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Boots - xhb Extractor | Energy Sphere | War Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demonhide Sash - zlb Extractor | Energy Sphere | Demonhide Sash | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sharkskin Belt - zvb Extractor | Energy Sphere | Sharkskin Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mesh Belt - zmb Extractor | Energy Sphere | Mesh Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Belt - ztb Extractor | Energy Sphere | Battle Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Belt - zhb Extractor | Energy Sphere | War Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grim Helm - xh9 Extractor | Energy Sphere | Grim Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grim Shield - xsh Extractor | Energy Sphere | Grim Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Barbed Shield - xpk Extractor | Energy Sphere | Barbed Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wolf Head - dr1 Extractor | Energy Sphere | dr1 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hawk Helm - dr2 Extractor | Energy Sphere | dr2 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Antlers - dr3 Extractor | Energy Sphere | dr3 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Falcon Mask - dr4 Extractor | Energy Sphere | dr4 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spirit Mask - dr5 Extractor | Energy Sphere | dr5 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Jawbone Cap - ba1 Extractor | Energy Sphere | Jawbone Cap | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fanged Helm - ba2 Extractor | Energy Sphere | Fanged Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Horned Helm - ba3 Extractor | Energy Sphere | Horned Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Assault Helmet - ba4 Extractor | Energy Sphere | Assault Helmet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Avenger Guard - ba5 Extractor | Energy Sphere | Avenger Guard | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Targe - pa1 Extractor | Energy Sphere | Targe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rondache - pa2 Extractor | Energy Sphere | Rondache | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heraldic Shield - pa3 Extractor | Energy Sphere | Heraldic Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Aerin Shield - pa4 Extractor | Energy Sphere | Aerin Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crown Shield - pa5 Extractor | Energy Sphere | Crown Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Preserved Head - ne1 Extractor | Energy Sphere | ne1 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Zombie Head - ne2 Extractor | Energy Sphere | ne2 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Unraveller Head - ne3 Extractor | Energy Sphere | ne3 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gargoyle Head - ne4 Extractor | Energy Sphere | ne4 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demon Head - ne5 Extractor | Energy Sphere | ne5 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Circlet - ci0 Extractor | Energy Sphere | Circlet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Coronet - ci1 Extractor | Energy Sphere | Coronet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tiara - ci2 Extractor | Energy Sphere | Tiara | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Diadem - ci3 Extractor | Energy Sphere | Diadem | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Shako - uap Extractor | Energy Sphere | Shako | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hydraskull - ukp Extractor | Energy Sphere | Hydraskull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Armet - ulm Extractor | Energy Sphere | Armet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Giant Conch - uhl Extractor | Energy Sphere | Giant Conch | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spired Helm - uhm Extractor | Energy Sphere | Spired Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Corona - urn Extractor | Energy Sphere | Corona | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demonhead - usk Extractor | Energy Sphere | Demonhead | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dusk Shroud - uui Extractor | Energy Sphere | Dusk Shroud | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wyrmhide - uea Extractor | Energy Sphere | Wyrmhide | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scarab Husk - ula Extractor | Energy Sphere | Scarab Husk | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wire Fleece - utu Extractor | Energy Sphere | Wire Fleece | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Diamond Mail - ung Extractor | Energy Sphere | Diamond Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Loricated Mail - ucl Extractor | Energy Sphere | Loricated Mail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Boneweave - uhn Extractor | Energy Sphere | Boneweave | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Hauberk - urs Extractor | Energy Sphere | Great Hauberk | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balrog Skin - upl Extractor | Energy Sphere | Balrog Skin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hellforged Plate - ult Extractor | Energy Sphere | Hellforge Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Kraken Shell - uld Extractor | Energy Sphere | Kraken Shell | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Lacquered Plate - uth Extractor | Energy Sphere | Lacquered Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Shadow Plate - uul Extractor | Energy Sphere | Shadow Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sacred Armor - uar Extractor | Energy Sphere | Sacred Armor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Archon Plate - utp Extractor | Energy Sphere | Archon Plate | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heater - uuc Extractor | Energy Sphere | Heater | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Luna - uml Extractor | Energy Sphere | Luna | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hyperion - urg Extractor | Energy Sphere | Hyperion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Monarch - uit Extractor | Energy Sphere | Monarch | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Aegis - uow Extractor | Energy Sphere | Aegis | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ward - uts Extractor | Energy Sphere | Ward | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bramble Mitts - ulg Extractor | Energy Sphere | Bramble Mitts | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Vampirebone Gloves - uvg Extractor | Energy Sphere | Vampirebone Gloves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Vambraces - umg Extractor | Energy Sphere | Vambraces | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crusader Gauntlets - utg Extractor | Energy Sphere | Crusader Gauntlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ogre Gauntlets - uhg Extractor | Energy Sphere | Ogre Gauntlets | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wyrmhide Boots - ulb Extractor | Energy Sphere | Wyrmhide Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scarabshell Boots - uvb Extractor | Energy Sphere | Scarabshell Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Boneweave Boots - umb Extractor | Energy Sphere | Boneweave Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mirrored Boots - utb Extractor | Energy Sphere | Mirrored Boots | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Myrmidon Greaves - uhb Extractor | Energy Sphere | Myrmidon Greaves | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spiderweb Sash - ulc Extractor | Energy Sphere | Spiderweb Sash | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Vampirefang Belt - uvc Extractor | Energy Sphere | Vampirefang Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mithril Coil - umc Extractor | Energy Sphere | Mithril Coil | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Troll Belt - utc Extractor | Energy Sphere | Troll Belt | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Colossus Girdle - uhc Extractor | Energy Sphere | Colossus Girdle | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bone Visage - uh9 Extractor | Energy Sphere | Bone Visage | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Troll Nest - ush Extractor | Energy Sphere | Troll Nest | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Blade Barrier - upk Extractor | Energy Sphere | Blade Barrier | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Alpha Helm - dr6 Extractor | Energy Sphere | Alpha Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Griffon Headress - dr7 Extractor | Energy Sphere | Griffon Headdress | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hunter's Guise - dr8 Extractor | Energy Sphere | Hunter's Guise | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sacred Feathers - dr9 Extractor | Energy Sphere | Sacred Feathers | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Totemic Mask - dra Extractor | Energy Sphere | Totemic Mask | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Jawbone Visor - ba6 Extractor | Energy Sphere | Jawbone Visor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Lion Helm - ba7 Extractor | Energy Sphere | Lion Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rage Mask - ba8 Extractor | Energy Sphere | Rage Mask | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Savage Helmet - ba9 Extractor | Energy Sphere | Savage Helmet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Slayer Guard - baa Extractor | Energy Sphere | Slayer Guard | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Akaran Targe - pa6 Extractor | Energy Sphere | Akaran Targe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Akaran Rondache - pa7 Extractor | Energy Sphere | Akaran Rondache | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Protector Shield - pa8 Extractor | Energy Sphere | Protector Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Guilded Shield - pa9 Extractor | Energy Sphere | Gilded Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Royal Shield - paa Extractor | Energy Sphere | Royal Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mummified Trophy - ne6 Extractor | Energy Sphere | Mummified Trophy | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fetish Trophy - ne7 Extractor | Energy Sphere | Fetish Trophy | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sexton Trophy - ne8 Extractor | Energy Sphere | Sexton Trophy | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cantor Trophy - ne9 Extractor | Energy Sphere | Cantor Trophy | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heirophant Trophy - nea Extractor | Energy Sphere | Hierophant Trophy | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Blood Spirt - drb Extractor | Energy Sphere | Blood Spirit | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sun Spirit - drc Extractor | Energy Sphere | Sun Spirit | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Earth Spirit - drd Extractor | Energy Sphere | Earth Spirit | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sky Spirit - dre Extractor | Energy Sphere | Sky Spirit | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dream Spirit - drf Extractor | Energy Sphere | Dream Spirit | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Carnage Helm - bab Extractor | Energy Sphere | Carnage Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fury Visor - bac Extractor | Energy Sphere | Fury Visor | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Destroyer Helm - bad Extractor | Energy Sphere | Destroyer Helm | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Conquerer Crown - bae Extractor | Energy Sphere | Conqueror Crown | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Guardian Crown - baf Extractor | Energy Sphere | Guardian Crown | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sacred Targe - pab Extractor | Energy Sphere | Sacred Targe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sacred Rondache - pac Extractor | Energy Sphere | Sacred Rondache | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ancient Shield - pad Extractor | Energy Sphere | Kurast Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Zakarum Shield - pae Extractor | Energy Sphere | Zakarum Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Vortex Shield - paf Extractor | Energy Sphere | Vortex Shield | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Minion Skull - neb Extractor | Energy Sphere | Minion Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hellspawn Skull - neg Extractor | Energy Sphere | Hellspawn Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Overseer Skull - ned Extractor | Energy Sphere | Overseer Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Succubae Skull - nee Extractor | Energy Sphere | Succubus Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bloodlord Skull - nef Extractor | Energy Sphere | Bloodlord Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hand Axe - Extractor | Energy Sphere | Hand Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Axe - Extractor | Energy Sphere | Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Double Axe - Extractor | Energy Sphere | Double Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Military Pick - Extractor | Energy Sphere | Military Pick | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Axe - Extractor | Energy Sphere | War Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Large Axe - Extractor | Energy Sphere | Large Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Broad Axe - Extractor | Energy Sphere | Broad Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Axe - Extractor | Energy Sphere | Battle Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Axe - Extractor | Energy Sphere | Great Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Giant Axe - Extractor | Energy Sphere | Giant Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wand - Extractor | Energy Sphere | Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Yew Wand - Extractor | Energy Sphere | Yew Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bone Wand - Extractor | Energy Sphere | Bone Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grim Wand - Extractor | Energy Sphere | Grim Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Club - Extractor | Energy Sphere | Club | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scepter - Extractor | Energy Sphere | Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grand Scepter - Extractor | Energy Sphere | Grand Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Scepter - Extractor | Energy Sphere | War Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spiked Club - Extractor | Energy Sphere | Spiked Club | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mace - Extractor | Energy Sphere | Mace | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Morning Star - Extractor | Energy Sphere | Morning Star | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Flail - Extractor | Energy Sphere | Flail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Hammer - Extractor | Energy Sphere | War Hammer | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Maul - Extractor | Energy Sphere | Maul | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Maul - Extractor | Energy Sphere | Great Maul | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Sword - Extractor | Energy Sphere | Short Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scimitar - Extractor | Energy Sphere | Scimitar | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Saber - Extractor | Energy Sphere | Sabre | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Falchion - Extractor | Energy Sphere | Falchion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crystal Sword - Extractor | Energy Sphere | Crystal Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Broad Sword - Extractor | Energy Sphere | Broad Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long Sword - Extractor | Energy Sphere | Long Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Sword - Extractor | Energy Sphere | War Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Two-Handed Sword - Extractor | Energy Sphere | Two-Handed Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Claymore - Extractor | Energy Sphere | Claymore | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Giant Sword - Extractor | Energy Sphere | Giant Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bastard Sword - Extractor | Energy Sphere | Bastard Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Flamberge - Extractor | Energy Sphere | Flamberge | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Sword - Extractor | Energy Sphere | Great Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dagger - Extractor | Energy Sphere | Dagger | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dirk - Extractor | Energy Sphere | Dirk | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Kriss - Extractor | Energy Sphere | Kris | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Blade - Extractor | Energy Sphere | Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Throwing Knife - Extractor | Energy Sphere | Throwing Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Throwing Axe - Extractor | Energy Sphere | Throwing Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balanced Knife - Extractor | Energy Sphere | Balanced Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balanced Axe - Extractor | Energy Sphere | Balanced Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Javelin - Extractor | Energy Sphere | Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Pilum - Extractor | Energy Sphere | Pilum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Spear - Extractor | Energy Sphere | Short Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Glaive - Extractor | Energy Sphere | Glaive | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Throwing Spear - Extractor | Energy Sphere | Throwing Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spear - Extractor | Energy Sphere | Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Trident - Extractor | Energy Sphere | Trident | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Brandistock - Extractor | Energy Sphere | Brandistock | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spetum - Extractor | Energy Sphere | Spetum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Pike - Extractor | Energy Sphere | Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bardiche - Extractor | Energy Sphere | Bardiche | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Voulge - Extractor | Energy Sphere | Voulge | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scythe - Extractor | Energy Sphere | Scythe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Poleaxe - Extractor | Energy Sphere | Poleaxe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Halberd - Extractor | Energy Sphere | Halberd | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Scythe - Extractor | Energy Sphere | War Scythe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Staff - Extractor | Energy Sphere | Short Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long Staff - Extractor | Energy Sphere | Long Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gnarled Staff - Extractor | Energy Sphere | Gnarled Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Staff - Extractor | Energy Sphere | Battle Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Staff - Extractor | Energy Sphere | War Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Bow - Extractor | Energy Sphere | Short Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hunter's Bow - Extractor | Energy Sphere | Hunter's Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long Bow - Extractor | Energy Sphere | Long Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Composite Bow - Extractor | Energy Sphere | Composite Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Battle Bow - Extractor | Energy Sphere | Short Battle Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long Battle Bow - Extractor | Energy Sphere | Long Battle Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short War Bow - Extractor | Energy Sphere | Short War Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long War Bow - Extractor | Energy Sphere | Long War Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Light Crossbow - Extractor | Energy Sphere | Light Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crossbow - Extractor | Energy Sphere | Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavy Crossbow - Extractor | Energy Sphere | Heavy Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Repeating Crossbow - Extractor | Energy Sphere | Repeating Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rancid Gas Potion - Extractor | Energy Sphere | Rancid Gas Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Oil Potion - Extractor | Energy Sphere | Oil Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Choking Gas Potion - Extractor | Energy Sphere | Choking Gas Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Exploding Potion - Extractor | Energy Sphere | Exploding Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Strangling Gas Potion - Extractor | Energy Sphere | Strangling Gas Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fulminating Potion - Extractor | Energy Sphere | Fulminating Potion | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare decoy dagger - Extractor | Energy Sphere | Decoy Gidbinn | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gidbinn - Extractor | Energy Sphere | The Gidbinn | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wirt's Leg - Extractor | Energy Sphere | Wirt's Leg | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Horadric Malus - Extractor | Energy Sphere | Horadric Malus | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hellforge Hammer - Extractor | Energy Sphere | Hell Forge Hammer | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Horadric Staff - Extractor | Energy Sphere | Horadric Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Staff of the Kings - Extractor | Energy Sphere | Shaft of the Horadric Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hatchet - Extractor | Energy Sphere | Hatchet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cleaver - Extractor | Energy Sphere | Cleaver | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Twin Axe - Extractor | Energy Sphere | Twin Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crowbill - Extractor | Energy Sphere | Crowbill | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Naga - Extractor | Energy Sphere | Naga | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Military Axe - Extractor | Energy Sphere | Military Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bearded Axe - Extractor | Energy Sphere | Bearded Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tabar - Extractor | Energy Sphere | Tabar | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Axe - Extractor | Energy Sphere | Gothic Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ancient Axe - Extractor | Energy Sphere | Ancient Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Burnt Wand - Extractor | Energy Sphere | Burnt Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Petrified Wand - Extractor | Energy Sphere | Petrified Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tomb Wand - Extractor | Energy Sphere | Tomb Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grave Wand - Extractor | Energy Sphere | Grave Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cudgel - Extractor | Energy Sphere | Cudgel | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rune Scepter - Extractor | Energy Sphere | Rune Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Holy Water Sprinkler - Extractor | Energy Sphere | Holy Water Sprinkler | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Divine Scepter - Extractor | Energy Sphere | Divine Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Barbed Club - Extractor | Energy Sphere | Barbed Club | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Flanged Mace - Extractor | Energy Sphere | Flanged Mace | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Jagged Star - Extractor | Energy Sphere | Jagged Star | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Knout - Extractor | Energy Sphere | Knout | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Hammer - Extractor | Energy Sphere | Battle Hammer | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Club - Extractor | Energy Sphere | War Club | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Martel de Fer - Extractor | Energy Sphere | Martel de Fer | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gladius - Extractor | Energy Sphere | Gladius | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cutlass - Extractor | Energy Sphere | Cutlass | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Shamshir - Extractor | Energy Sphere | Shamshir | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tulwar - Extractor | Energy Sphere | Tulwar | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dimensional Blade - Extractor | Energy Sphere | Dimensional Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Sword - Extractor | Energy Sphere | Battle Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rune Sword - Extractor | Energy Sphere | Rune Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ancient Sword - Extractor | Energy Sphere | Ancient Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Espadon - Extractor | Energy Sphere | Espandon | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dacian Falx - Extractor | Energy Sphere | Dacian Falx | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tusk Sword - Extractor | Energy Sphere | Tusk Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Sword - Extractor | Energy Sphere | Gothic Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Zweihander - Extractor | Energy Sphere | Zweihander | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Executioner Sword - Extractor | Energy Sphere | Executioner Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Poignard - Extractor | Energy Sphere | Poignard | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rondel - Extractor | Energy Sphere | Rondel | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cinquedeas - Extractor | Energy Sphere | Cinquedeas | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Stilleto - Extractor | Energy Sphere | Stilleto | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Dart - Extractor | Energy Sphere | Battle Dart | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Francisca - Extractor | Energy Sphere | Francisca | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Dart - Extractor | Energy Sphere | War Dart | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hurlbat - Extractor | Energy Sphere | Hurlbat | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Javelin - Extractor | Energy Sphere | War Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Pilum - Extractor | Energy Sphere | Great Pilum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Simbilan - Extractor | Energy Sphere | Simbilan | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spiculum - Extractor | Energy Sphere | Spiculum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Harpoon - Extractor | Energy Sphere | Harpoon | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Spear - Extractor | Energy Sphere | War Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fuscina - Extractor | Energy Sphere | Fuscina | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Fork - Extractor | Energy Sphere | War Fork | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Yari - Extractor | Energy Sphere | Yari | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Lance - Extractor | Energy Sphere | Lance | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Lochaber Axe - Extractor | Energy Sphere | Lochaber Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bill - Extractor | Energy Sphere | Bill | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Scythe - Extractor | Energy Sphere | Battle Scythe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Partizan - Extractor | Energy Sphere | Partizan | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bec-de-Corbin - Extractor | Energy Sphere | Bec-de-Corbin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grim Scythe - Extractor | Energy Sphere | Grim Scythe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Jo Staff - Extractor | Energy Sphere | Jo Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Quarterstaff - Extractor | Energy Sphere | Quarterstaff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cedar Staff - Extractor | Energy Sphere | Cedar Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Staff - Extractor | Energy Sphere | Gothic Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rune Staff - Extractor | Energy Sphere | Rune Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Edge Bow - Extractor | Energy Sphere | Edge Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Razor Bow - Extractor | Energy Sphere | Razor Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cedar Bow - Extractor | Energy Sphere | Cedar Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Double Bow - Extractor | Energy Sphere | Double Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Short Siege Bow - Extractor | Energy Sphere | Short Siege Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Long Siege Bow - Extractor | Energy Sphere | Large Siege Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Rune Bow - Extractor | Energy Sphere | Rune Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gothic Bow - Extractor | Energy Sphere | Gothic Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Arbalest - Extractor | Energy Sphere | Arbalest | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Siege Crossbow - Extractor | Energy Sphere | Siege Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balista - Extractor | Energy Sphere | Ballista | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Chu-Ko-Nu - Extractor | Energy Sphere | Chu-Ko-Nu | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare KhalimFlail - Extractor | Energy Sphere | Khalim's Flail | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare SuperKhalimFlail - Extractor | Energy Sphere | Khalim's Will | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Expansion - Extractor | Energy Sphere | Katar | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Katar - Extractor | Energy Sphere | Wrist Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wrist Blade - Extractor | Energy Sphere | Hatchet Hands | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hatchet Hands - Extractor | Energy Sphere | Cestus | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cestus - Extractor | Energy Sphere | Claws | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Claws - Extractor | Energy Sphere | Blade Talons | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Blade Talons - Extractor | Energy Sphere | Scissors Katar | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scissors Katar - Extractor | Energy Sphere | Quhab | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Quhab - Extractor | Energy Sphere | Wrist Spike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wrist Spike - Extractor | Energy Sphere | Fascia | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fascia - Extractor | Energy Sphere | Hand Scythe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hand Scythe - Extractor | Energy Sphere | Greater Claws | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Greater Claws - Extractor | Energy Sphere | Greater Talons | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Greater Talons - Extractor | Energy Sphere | Scissors Quhab | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scissors Quhab - Extractor | Energy Sphere | Suwayyah | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Suwayyah - Extractor | Energy Sphere | Wrist Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Wrist Sword - Extractor | Energy Sphere | War Fist | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Fist - Extractor | Energy Sphere | Battle Cestus | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Battle Cestus - Extractor | Energy Sphere | Feral Claws | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Feral Claws - Extractor | Energy Sphere | Runic Talons | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Runic Talons - Extractor | Energy Sphere | Scissors Suwayyah | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scissors Suwayyah - Extractor | Energy Sphere | Tomahawk | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tomahawk - Extractor | Energy Sphere | Small Crescent | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Small Crescent - Extractor | Energy Sphere | Ettin Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ettin Axe - Extractor | Energy Sphere | War Spike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Spike - Extractor | Energy Sphere | Beserker Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Berserker Axe - Extractor | Energy Sphere | Feral Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Feral Axe - Extractor | Energy Sphere | Silver-edged Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Silver Edged Axe - Extractor | Energy Sphere | Decapitator | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Decapitator - Extractor | Energy Sphere | Champion Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Champion Axe - Extractor | Energy Sphere | Glorious Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Glorious Axe - Extractor | Energy Sphere | Polished Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Polished Wand - Extractor | Energy Sphere | Ghost Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ghost Wand - Extractor | Energy Sphere | Lich Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Lich Wand - Extractor | Energy Sphere | Unearthed Wand | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Unearthed Wand - Extractor | Energy Sphere | Truncheon | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Truncheon - Extractor | Energy Sphere | Mighty Scepter | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mighty Scepter - Extractor | Energy Sphere | Seraph Rod | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Seraph Rod - Extractor | Energy Sphere | Caduceus | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Caduceus - Extractor | Energy Sphere | Tyrant Club | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Tyrant Club - Extractor | Energy Sphere | Reinforced Mace | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Reinforced Mace - Extractor | Energy Sphere | Devil Star | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Devil Star - Extractor | Energy Sphere | Scourge | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Scourge - Extractor | Energy Sphere | Legendary Mallet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Legendary Mallet - Extractor | Energy Sphere | Ogre Maul | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ogre Maul - Extractor | Energy Sphere | Thunder Maul | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Thunder Maul - Extractor | Energy Sphere | Falcata | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Falcata - Extractor | Energy Sphere | Ataghan | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ataghan - Extractor | Energy Sphere | Elegant Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Elegant Blade - Extractor | Energy Sphere | Hydra Edge | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hydra Edge - Extractor | Energy Sphere | Phase Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Phase Blade - Extractor | Energy Sphere | Conquest Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Conquest Sword - Extractor | Energy Sphere | Cryptic Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cryptic Sword - Extractor | Energy Sphere | Mythical Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mythical Sword - Extractor | Energy Sphere | Legend Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Legend Sword - Extractor | Energy Sphere | Highland Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Highland Blade - Extractor | Energy Sphere | Balrog Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balrog Blade - Extractor | Energy Sphere | Champion Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Champion Sword - Extractor | Energy Sphere | Colossus Sword | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Colossal Sword - Extractor | Energy Sphere | Colossus Blade | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Colossus Blade - Extractor | Energy Sphere | Bone Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Bone Knife - Extractor | Energy Sphere | Mithril Point | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mithral Point - Extractor | Energy Sphere | Fanged Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Fanged Knife - Extractor | Energy Sphere | Legend Spike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Legend Spike - Extractor | Energy Sphere | Flying Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Flying Knife - Extractor | Energy Sphere | Flying Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Flying Axe - Extractor | Energy Sphere | Winged Knife | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Winged Knife - Extractor | Energy Sphere | Winged Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Winged Axe - Extractor | Energy Sphere | Hyperion Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hyperion Javelin - Extractor | Energy Sphere | Stygian Pilum | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Stygian Pilum - Extractor | Energy Sphere | Balrog Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Balrog Spear - Extractor | Energy Sphere | Ghost Glaive | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ghost Glaive - Extractor | Energy Sphere | Winged Harpoon | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Winged Harpoon - Extractor | Energy Sphere | Hyperion Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hyperion Spear - Extractor | Energy Sphere | Stygian Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Stygian Pike - Extractor | Energy Sphere | Mancatcher | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Mancatcher - Extractor | Energy Sphere | Ghost Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ghost Spear - Extractor | Energy Sphere | War Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare War Pike - Extractor | Energy Sphere | Ogre Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ogre Axe - Extractor | Energy Sphere | Colossus Voulge | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Colossus Voulge - Extractor | Energy Sphere | Thresher | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Thresher - Extractor | Energy Sphere | Cryptic Axe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cryptic Axe - Extractor | Energy Sphere | Great Poleaxe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Poleaxe - Extractor | Energy Sphere | Giant Thresher | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Giant Thresher - Extractor | Energy Sphere | Walking Stick | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Walking Stick - Extractor | Energy Sphere | Stalagmite | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Stalagmite - Extractor | Energy Sphere | Elder Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Elder Staff - Extractor | Energy Sphere | Shillelagh | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Shillelah - Extractor | Energy Sphere | Archon Staff | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Archon Staff - Extractor | Energy Sphere | Spider Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Spider Bow - Extractor | Energy Sphere | Blade Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Blade Bow - Extractor | Energy Sphere | Shadow Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Shadow Bow - Extractor | Energy Sphere | Great Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Great Bow - Extractor | Energy Sphere | Diamond Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Diamond Bow - Extractor | Energy Sphere | Crusader Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crusader Bow - Extractor | Energy Sphere | Ward Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ward Bow - Extractor | Energy Sphere | Hydra Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Hydra Bow - Extractor | Energy Sphere | Pellet Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Pellet Bow - Extractor | Energy Sphere | Gorgon Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Gorgon Crossbow - Extractor | Energy Sphere | Colossus Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Colossus Crossbow - Extractor | Energy Sphere | Demon Crossbow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demon Crossbow - Extractor | Energy Sphere | ob1 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Eagle Orb - Extractor | Energy Sphere | ob2 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sacred Globe - Extractor | Energy Sphere | ob3 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Smoked Sphere - Extractor | Energy Sphere | ob4 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Clasped Orb - Extractor | Energy Sphere | ob5 | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dragon Stone - Extractor | Energy Sphere | Stag Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Stag Bow - Extractor | Energy Sphere | Reflex Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Reflex Bow - Extractor | Energy Sphere | Maiden Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Maiden Spear - Extractor | Energy Sphere | Maiden Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Maiden Pike - Extractor | Energy Sphere | Maiden Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Maiden Javelin - Extractor | Energy Sphere | Glowing Orb | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Glowing Orb - Extractor | Energy Sphere | Crystalline Globe | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Crystalline Globe - Extractor | Energy Sphere | Cloudy Sphere | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Cloudy Sphere - Extractor | Energy Sphere | Sparkling Ball | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Sparkling Ball - Extractor | Energy Sphere | Swirling Crystal | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Swirling Crystal - Extractor | Energy Sphere | Ashwood Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ashwood Bow - Extractor | Energy Sphere | Ceremonial Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ceremonial Bow - Extractor | Energy Sphere | Ceremonial Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ceremonial Spear - Extractor | Energy Sphere | Ceremonial Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ceremonial Pike - Extractor | Energy Sphere | Ceremonial Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Ceremonial Javelin - Extractor | Energy Sphere | Heavenly Stone | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Heavenly Stone - Extractor | Energy Sphere | Eldritch Orb | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Eldritch Orb - Extractor | Energy Sphere | Demon Heart | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Demon Heart - Extractor | Energy Sphere | Vortex Orb | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Vortex Orb - Extractor | Energy Sphere | Dimensional Shard | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Dimensional Shard - Extractor | Energy Sphere | Matriarchal Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Matriarchal Bow - Extractor | Energy Sphere | Grand Matron Bow | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Grand Matron Bow - Extractor | Energy Sphere | Matriarchal Spear | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Matriarchal Spear - Extractor | Energy Sphere | Matriarchal Pike | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Matriarchal Pike - Extractor | Energy Sphere | Matriarchal Javelin | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare MatriarchalJavelin - Extractor | Energy Sphere | Bloodlord Skull | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Set Essence Extractor - 2ax | Energy Sphere | Double Axe | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 6cs | Energy Sphere | Elder Staff | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 6lb | Energy Sphere | Shadow Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 6rx | Energy Sphere | Demon Crossbow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 72a | Energy Sphere | Ettin Axe | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7b7 | Energy Sphere | Champion Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7ba | Energy Sphere | Silver-edged Axe | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7bk | Energy Sphere | Winged Knife | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7cl | Energy Sphere | Truncheon | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7cr | Energy Sphere | Phase Blade | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7dg | Energy Sphere | Bone Knife | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7fl | Energy Sphere | Scourge | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7ga | Energy Sphere | Champion Axe | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7gd | Energy Sphere | Colossus Blade | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7gs | Energy Sphere | Balrog Blade | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7ls | Energy Sphere | Cryptic Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7m7 | Energy Sphere | Ogre Maul | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7ma | Energy Sphere | Reinforced Mace | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7mt | Energy Sphere | Devil Star | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7o7 | Energy Sphere | Ogre Axe | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7qr | Energy Sphere | Scissors Suwayyah | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7qs | Energy Sphere | Seraph Rod | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7s7 | Energy Sphere | Balrog Spear | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7s8 | Energy Sphere | Thresher | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7sc | Energy Sphere | Mighty Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7sm | Energy Sphere | Ataghan | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7tr | Energy Sphere | Stygian Pike | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7tw | Energy Sphere | Runic Talons | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7wc | Energy Sphere | Giant Thresher | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7wd | Energy Sphere | Mythical Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7wh | Energy Sphere | Legendary Mallet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 7ws | Energy Sphere | Caduceus | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 8bs | Energy Sphere | Gothic Staff | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 8l8 | Energy Sphere | Large Siege Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 8ss | Energy Sphere | Jo Staff | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9ax | Energy Sphere | Cleaver | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9b9 | Energy Sphere | Gothic Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9bs | Energy Sphere | Battle Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9bw | Energy Sphere | Tomb Wand | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9cm | Energy Sphere | Dacian Falx | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9cr | Energy Sphere | Dimensional Blade | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9dg | Energy Sphere | Poignard | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9fc | Energy Sphere | Tulwar | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9gd | Energy Sphere | Executioner Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9ls | Energy Sphere | Rune Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9m9 | Energy Sphere | War Club | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9ma | Energy Sphere | Flanged Mace | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9mt | Energy Sphere | Jagged Star | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9pa | Energy Sphere | Partizan | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9qr | Energy Sphere | Scissors Quhab | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9sc | Energy Sphere | Rune Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9ts | Energy Sphere | Harpoon | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9vo | Energy Sphere | Bill | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9wa | Energy Sphere | Naga | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9ws | Energy Sphere | Divine Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - 9yw | Energy Sphere | Petrified Wand | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - aar | Energy Sphere | Ancient Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - am1 | Energy Sphere | Stag Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - am7 | Energy Sphere | Ceremonial Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - amc | Energy Sphere | Grand Matron Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - amf | Energy Sphere | Matriarchal Javelin | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - amu | Energy Sphere | Amulet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - axf | Energy Sphere | Hatchet Hands | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ba4 | Energy Sphere | Assault Helmet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ba5 | Energy Sphere | Avenger Guard | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ba9 | Energy Sphere | Savage Helmet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - baf | Energy Sphere | Guardian Crown | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - bhm | Energy Sphere | Bone Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - brs | Energy Sphere | Breast Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - bsd | Energy Sphere | Broad Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - bsh | Energy Sphere | Bone Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - bst | Energy Sphere | Battle Staff | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - buc | Energy Sphere | Buckler | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - bwn | Energy Sphere | Bone Wand | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - cap | Energy Sphere | Cap | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - chn | Energy Sphere | Chain Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ci0 | Energy Sphere | Circlet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ci1 | Energy Sphere | Coronet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ci2 | Energy Sphere | Tiara | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ci3 | Energy Sphere | Diadem | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - crn | Energy Sphere | Crown | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - dr3 | Energy Sphere | dr3 | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - dr6 | Energy Sphere | Alpha Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - dr8 | Energy Sphere | Hunter's Guise | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - dre | Energy Sphere | Sky Spirit | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - fhl | Energy Sphere | Full Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - fld | Energy Sphere | Field Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ful | Energy Sphere | Full Plate Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ghm | Energy Sphere | Great Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - gsc | Energy Sphere | Grand Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - gth | Energy Sphere | Gothic Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - gts | Energy Sphere | Gothic Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - gwn | Energy Sphere | Grim Wand | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - hbl | Energy Sphere | Plated Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - hbt | Energy Sphere | Greaves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - hgl | Energy Sphere | Gauntlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - hla | Energy Sphere | Hard Leather Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - hlm | Energy Sphere | Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - kit | Energy Sphere | Kite Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lbb | Energy Sphere | Long Battle Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lbl | Energy Sphere | Sash | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lbt | Energy Sphere | Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lea | Energy Sphere | Leather Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lgl | Energy Sphere | Leather Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lrg | Energy Sphere | Large Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - lsd | Energy Sphere | Long Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ltp | Energy Sphere | Light Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - mau | Energy Sphere | Maul | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - mbl | Energy Sphere | Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - mbt | Energy Sphere | Chain Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - mgl | Energy Sphere | Chain Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - mpi | Energy Sphere | Military Pick | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - msk | Energy Sphere | Mask | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ne2 | Energy Sphere | ne2 | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ne8 | Energy Sphere | Sexton Trophy | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ne9 | Energy Sphere | Cantor Trophy | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - nef | Energy Sphere | Bloodlord Skull | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ob2 | Energy Sphere | ob2 | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ob8 | Energy Sphere | Cloudy Sphere | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - oba | Energy Sphere | Swirling Crystal | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - obc | Energy Sphere | Eldritch Orb | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - pa3 | Energy Sphere | Heraldic Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - pa8 | Energy Sphere | Protector Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - pae | Energy Sphere | Zakarum Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - paf | Energy Sphere | Vortex Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - pik | Energy Sphere | Pike | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - plt | Energy Sphere | Plate Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - qui | Energy Sphere | Quilted Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - rin | Energy Sphere | Ring | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - rng | Energy Sphere | Ring Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - sbr | Energy Sphere | Sabre | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - scl | Energy Sphere | Scale Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - scp | Energy Sphere | Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - skp | Energy Sphere | Skull Cap | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - sml | Energy Sphere | Small Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - spk | Energy Sphere | Spiked Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - spl | Energy Sphere | Splint Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - stu | Energy Sphere | Studded Leather | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - swb | Energy Sphere | Short War Bow | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - tbl | Energy Sphere | Heavy Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - tbt | Energy Sphere | Light Plated Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - tgl | Energy Sphere | Light Gauntlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - tow | Energy Sphere | Tower Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uap | Energy Sphere | Shako | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uar | Energy Sphere | Sacred Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ucl | Energy Sphere | Loricated Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uea | Energy Sphere | Wyrmhide | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uh9 | Energy Sphere | Bone Visage | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhb | Energy Sphere | Myrmidon Greaves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhc | Energy Sphere | Colossus Girdle | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhg | Energy Sphere | Ogre Gauntlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhl | Energy Sphere | Giant Conch | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhm | Energy Sphere | Spired Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uhn | Energy Sphere | Boneweave | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uit | Energy Sphere | Monarch | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ukp | Energy Sphere | Hydraskull | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ula | Energy Sphere | Scarab Husk | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ulb | Energy Sphere | Wyrmhide Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ulc | Energy Sphere | Spiderweb Sash | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uld | Energy Sphere | Kraken Shell | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ulg | Energy Sphere | Bramble Mitts | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ulm | Energy Sphere | Armet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ult | Energy Sphere | Hellforge Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - umb | Energy Sphere | Boneweave Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - umc | Energy Sphere | Mithril Coil | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - umg | Energy Sphere | Vambraces | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uml | Energy Sphere | Luna | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ung | Energy Sphere | Diamond Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uow | Energy Sphere | Aegis | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - upk | Energy Sphere | Blade Barrier | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - upl | Energy Sphere | Balrog Skin | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - urg | Energy Sphere | Hyperion | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - urn | Energy Sphere | Corona | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - urs | Energy Sphere | Great Hauberk | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ush | Energy Sphere | Troll Nest | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - usk | Energy Sphere | Demonhead | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - utb | Energy Sphere | Mirrored Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - utc | Energy Sphere | Troll Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - utg | Energy Sphere | Crusader Gauntlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uth | Energy Sphere | Lacquered Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - utp | Energy Sphere | Archon Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uts | Energy Sphere | Ward | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - utu | Energy Sphere | Wire Fleece | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uuc | Energy Sphere | Heater | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uui | Energy Sphere | Dusk Shroud | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uul | Energy Sphere | Shadow Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uvb | Energy Sphere | Scarabshell Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uvc | Energy Sphere | Vampirefang Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - uvg | Energy Sphere | Vampirebone Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - vbl | Energy Sphere | Light Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - vbt | Energy Sphere | Heavy Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - vgl | Energy Sphere | Heavy Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - wsd | Energy Sphere | War Sword | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - wsp | Energy Sphere | War Scepter | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - wst | Energy Sphere | War Staff | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xap | Energy Sphere | War Hat | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xar | Energy Sphere | Ornate Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xcl | Energy Sphere | Tigulated Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xea | Energy Sphere | Serpentskin Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xh9 | Energy Sphere | Grim Helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xhb | Energy Sphere | War Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xhg | Energy Sphere | War Gaunlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xhl | Energy Sphere | Basinet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xhm | Energy Sphere | Winged helm | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xhn | Energy Sphere | Mesh Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xit | Energy Sphere | Dragon Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xkp | Energy Sphere | Sallet | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xla | Energy Sphere | Demonhide Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xlb | Energy Sphere | Demonhide Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xld | Energy Sphere | Sharktooth Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xlg | Energy Sphere | Demonhide Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xlm | Energy Sphere | Casque | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xlt | Energy Sphere | Templar Coat | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xmb | Energy Sphere | Mesh Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xmg | Energy Sphere | Heavy Bracers | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xml | Energy Sphere | Round Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xng | Energy Sphere | Linked Mail | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xow | Energy Sphere | Pavise | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xpl | Energy Sphere | Russet Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xrg | Energy Sphere | Scutum | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xrn | Energy Sphere | Grand Crown | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xrs | Energy Sphere | Cuirass | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xsh | Energy Sphere | Grim Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xsk | Energy Sphere | Death Mask | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xtb | Energy Sphere | Battle Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xtg | Energy Sphere | Battle Gauntlets | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xth | Energy Sphere | Embossed Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xtp | Energy Sphere | Mage Plate | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xts | Energy Sphere | Ancient Shield | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xtu | Energy Sphere | Trellised Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xuc | Energy Sphere | Defender | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xui | Energy Sphere | Ghost Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xul | Energy Sphere | Chaos Armor | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xvb | Energy Sphere | Sharkskin Boots | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - xvg | Energy Sphere | Sharkskin Gloves | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - zhb | Energy Sphere | War Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - zlb | Energy Sphere | Demonhide Sash | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - zmb | Energy Sphere | Mesh Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - ztb | Energy Sphere | Battle Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Set Essence Extractor - zvb | Energy Sphere | Sharkskin Belt | Set Stone Cube with the Magic Harvester to create a Set version of the item Essense Required: 500 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -500 | ||||||
Unique Essence Extractor - 2ax | Energy Sphere | Double Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 2hs | Energy Sphere | Two-Handed Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6bs | Energy Sphere | Shillelagh | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6cb | Energy Sphere | Great Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6cs | Energy Sphere | Elder Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6hb | Energy Sphere | Blade Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6hx | Energy Sphere | Colossus Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6l7 | Energy Sphere | Crusader Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6lb | Energy Sphere | Shadow Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6ls | Energy Sphere | Stalagmite | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6lw | Energy Sphere | Hydra Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6lx | Energy Sphere | Pellet Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6mx | Energy Sphere | Gorgon Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6rx | Energy Sphere | Demon Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6s7 | Energy Sphere | Diamond Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6sb | Energy Sphere | Spider Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6ss | Energy Sphere | Walking Stick | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6sw | Energy Sphere | Ward Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 6ws | Energy Sphere | Archon Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 72a | Energy Sphere | Ettin Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 72h | Energy Sphere | Legend Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ar | Energy Sphere | Suwayyah | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ax | Energy Sphere | Small Crescent | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7b7 | Energy Sphere | Champion Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7b8 | Energy Sphere | Winged Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ba | Energy Sphere | Silver-edged Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7bk | Energy Sphere | Winged Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7bl | Energy Sphere | Legend Spike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7br | Energy Sphere | Mancatcher | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7bs | Energy Sphere | Conquest Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7bt | Energy Sphere | Decapitator | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7bw | Energy Sphere | Lich Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7cl | Energy Sphere | Truncheon | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7cm | Energy Sphere | Highland Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7cr | Energy Sphere | Phase Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7cs | Energy Sphere | Battle Cestus | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7dg | Energy Sphere | Bone Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7di | Energy Sphere | Mithril Point | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7fb | Energy Sphere | Colossus Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7fc | Energy Sphere | Hydra Edge | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7fl | Energy Sphere | Scourge | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ga | Energy Sphere | Champion Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gd | Energy Sphere | Colossus Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gi | Energy Sphere | Glorious Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gl | Energy Sphere | Ghost Glaive | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gm | Energy Sphere | Thunder Maul | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gs | Energy Sphere | Balrog Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7gw | Energy Sphere | Unearthed Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7h7 | Energy Sphere | Great Poleaxe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ha | Energy Sphere | Tomahawk | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ja | Energy Sphere | Hyperion Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7kr | Energy Sphere | Fanged Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7la | Energy Sphere | Feral Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ls | Energy Sphere | Cryptic Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7lw | Energy Sphere | Feral Claws | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7m7 | Energy Sphere | Ogre Maul | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ma | Energy Sphere | Reinforced Mace | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7mp | Energy Sphere | War Spike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7mt | Energy Sphere | Devil Star | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7o7 | Energy Sphere | Ogre Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7p7 | Energy Sphere | War Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7pa | Energy Sphere | Cryptic Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7pi | Energy Sphere | Stygian Pilum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7qr | Energy Sphere | Scissors Suwayyah | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7qs | Energy Sphere | Seraph Rod | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7s7 | Energy Sphere | Balrog Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7s8 | Energy Sphere | Thresher | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7sb | Energy Sphere | Elegant Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7sc | Energy Sphere | Mighty Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7sm | Energy Sphere | Ataghan | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7sp | Energy Sphere | Tyrant Club | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7sr | Energy Sphere | Hyperion Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ss | Energy Sphere | Falcata | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7st | Energy Sphere | Ghost Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ta | Energy Sphere | Flying Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7tk | Energy Sphere | Flying Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7tr | Energy Sphere | Stygian Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ts | Energy Sphere | Winged Harpoon | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7tw | Energy Sphere | Runic Talons | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7vo | Energy Sphere | Colossus Voulge | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wa | Energy Sphere | Beserker Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wb | Energy Sphere | Wrist Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wc | Energy Sphere | Giant Thresher | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wd | Energy Sphere | Mythical Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wh | Energy Sphere | Legendary Mallet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7wn | Energy Sphere | Polished Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7ws | Energy Sphere | Caduceus | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7xf | Energy Sphere | War Fist | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 7yw | Energy Sphere | Ghost Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8bs | Energy Sphere | Gothic Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8cb | Energy Sphere | Double Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8cs | Energy Sphere | Cedar Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8hb | Energy Sphere | Razor Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8hx | Energy Sphere | Ballista | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8l8 | Energy Sphere | Large Siege Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8lb | Energy Sphere | Cedar Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8ls | Energy Sphere | Quarterstaff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8lw | Energy Sphere | Gothic Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8lx | Energy Sphere | Arbalest | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8mx | Energy Sphere | Siege Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8rx | Energy Sphere | Chu-Ko-Nu | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8s8 | Energy Sphere | Short Siege Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8sb | Energy Sphere | Edge Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8ss | Energy Sphere | Jo Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8sw | Energy Sphere | Rune Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 8ws | Energy Sphere | Rune Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 92a | Energy Sphere | Twin Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 92h | Energy Sphere | Espandon | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ar | Energy Sphere | Quhab | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ax | Energy Sphere | Cleaver | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9b7 | Energy Sphere | Lochaber Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9b8 | Energy Sphere | Hurlbat | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9b9 | Energy Sphere | Gothic Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ba | Energy Sphere | Bearded Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9bk | Energy Sphere | War Dart | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9bl | Energy Sphere | Stilleto | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9br | Energy Sphere | War Fork | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9bs | Energy Sphere | Battle Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9bt | Energy Sphere | Tabar | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9bw | Energy Sphere | Tomb Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9cl | Energy Sphere | Cudgel | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9cm | Energy Sphere | Dacian Falx | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9cr | Energy Sphere | Dimensional Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9cs | Energy Sphere | Hand Scythe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9dg | Energy Sphere | Poignard | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9di | Energy Sphere | Rondel | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9fb | Energy Sphere | Zweihander | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9fc | Energy Sphere | Tulwar | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9fl | Energy Sphere | Knout | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ga | Energy Sphere | Gothic Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gd | Energy Sphere | Executioner Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gi | Energy Sphere | Ancient Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gl | Energy Sphere | Spiculum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gm | Energy Sphere | Martel de Fer | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gs | Energy Sphere | Tusk Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9gw | Energy Sphere | Grave Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9h9 | Energy Sphere | Bec-de-Corbin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ha | Energy Sphere | Hatchet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ja | Energy Sphere | War Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9kr | Energy Sphere | Cinquedeas | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9la | Energy Sphere | Military Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ls | Energy Sphere | Rune Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9lw | Energy Sphere | Greater Claws | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9m9 | Energy Sphere | War Club | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ma | Energy Sphere | Flanged Mace | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9mp | Energy Sphere | Crowbill | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9mt | Energy Sphere | Jagged Star | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9p9 | Energy Sphere | Lance | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9pa | Energy Sphere | Partizan | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9pi | Energy Sphere | Great Pilum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9qr | Energy Sphere | Scissors Quhab | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9qs | Energy Sphere | Holy Water Sprinkler | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9s8 | Energy Sphere | Battle Scythe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9s9 | Energy Sphere | Simbilan | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9sb | Energy Sphere | Shamshir | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9sc | Energy Sphere | Rune Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9sm | Energy Sphere | Cutlass | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9sp | Energy Sphere | Barbed Club | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9sr | Energy Sphere | War Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ss | Energy Sphere | Gladius | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9st | Energy Sphere | Yari | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ta | Energy Sphere | Francisca | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9tk | Energy Sphere | Battle Dart | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9tr | Energy Sphere | Fuscina | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ts | Energy Sphere | Harpoon | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9tw | Energy Sphere | Greater Talons | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9vo | Energy Sphere | Bill | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wa | Energy Sphere | Naga | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wb | Energy Sphere | Wrist Spike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wc | Energy Sphere | Grim Scythe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wd | Energy Sphere | Ancient Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wh | Energy Sphere | Battle Hammer | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9wn | Energy Sphere | Burnt Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9ws | Energy Sphere | Divine Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9xf | Energy Sphere | Fascia | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - 9yw | Energy Sphere | Petrified Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - aar | Energy Sphere | Ancient Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am1 | Energy Sphere | Stag Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am2 | Energy Sphere | Reflex Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am3 | Energy Sphere | Maiden Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am4 | Energy Sphere | Maiden Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am5 | Energy Sphere | Maiden Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am6 | Energy Sphere | Ashwood Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am7 | Energy Sphere | Ceremonial Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am8 | Energy Sphere | Ceremonial Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - am9 | Energy Sphere | Ceremonial Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ama | Energy Sphere | Ceremonial Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - amb | Energy Sphere | Matriarchal Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - amc | Energy Sphere | Grand Matron Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - amd | Energy Sphere | Matriarchal Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ame | Energy Sphere | Matriarchal Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - amf | Energy Sphere | Matriarchal Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - amu | Energy Sphere | Amulet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - axe | Energy Sphere | Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - axf | Energy Sphere | Hatchet Hands | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba1 | Energy Sphere | Jawbone Cap | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba2 | Energy Sphere | Fanged Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba3 | Energy Sphere | Horned Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba4 | Energy Sphere | Assault Helmet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba5 | Energy Sphere | Avenger Guard | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba6 | Energy Sphere | Jawbone Visor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba7 | Energy Sphere | Lion Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba8 | Energy Sphere | Rage Mask | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ba9 | Energy Sphere | Savage Helmet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - baa | Energy Sphere | Slayer Guard | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bab | Energy Sphere | Carnage Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bac | Energy Sphere | Fury Visor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bad | Energy Sphere | Destroyer Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bae | Energy Sphere | Conqueror Crown | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - baf | Energy Sphere | Guardian Crown | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bal | Energy Sphere | Balanced Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bar | Energy Sphere | Bardiche | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bax | Energy Sphere | Broad Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bhm | Energy Sphere | Bone Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bkf | Energy Sphere | Balanced Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bld | Energy Sphere | Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - brn | Energy Sphere | Brandistock | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - brs | Energy Sphere | Breast Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bsd | Energy Sphere | Broad Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bsh | Energy Sphere | Bone Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bst | Energy Sphere | Battle Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bsw | Energy Sphere | Bastard Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - btl | Energy Sphere | Blade Talons | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - btx | Energy Sphere | Battle Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - buc | Energy Sphere | Buckler | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - bwn | Energy Sphere | Bone Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cap | Energy Sphere | Cap | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cbw | Energy Sphere | Composite Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ces | Energy Sphere | Cestus | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - chn | Energy Sphere | Chain Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ci0 | Energy Sphere | Circlet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ci1 | Energy Sphere | Coronet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ci2 | Energy Sphere | Tiara | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ci3 | Energy Sphere | Diadem | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - clb | Energy Sphere | Club | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - clm | Energy Sphere | Claymore | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - clw | Energy Sphere | Claws | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cm1 | Energy Sphere | Small Charm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cm2 | Energy Sphere | Large Charm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cm3 | Energy Sphere | Grand Charm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - crn | Energy Sphere | Crown | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - crs | Energy Sphere | Crystal Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - cst | Energy Sphere | Gnarled Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dgr | Energy Sphere | Dagger | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dir | Energy Sphere | Dirk | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr1 | Energy Sphere | dr1 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr2 | Energy Sphere | dr2 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr3 | Energy Sphere | dr3 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr4 | Energy Sphere | dr4 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr5 | Energy Sphere | dr5 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr6 | Energy Sphere | Alpha Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr7 | Energy Sphere | Griffon Headdress | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr8 | Energy Sphere | Hunter's Guise | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dr9 | Energy Sphere | Sacred Feathers | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dra | Energy Sphere | Totemic Mask | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - drb | Energy Sphere | Blood Spirit | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - drc | Energy Sphere | Sun Spirit | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - drd | Energy Sphere | Earth Spirit | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - dre | Energy Sphere | Sky Spirit | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - drf | Energy Sphere | Dream Spirit | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - fhl | Energy Sphere | Full Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - fla | Energy Sphere | Flail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - flb | Energy Sphere | Flamberge | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - flc | Energy Sphere | Falchion | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - fld | Energy Sphere | Field Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ful | Energy Sphere | Full Plate Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gax | Energy Sphere | Great Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ghm | Energy Sphere | Great Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gis | Energy Sphere | Giant Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gix | Energy Sphere | Giant Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - glv | Energy Sphere | Glaive | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gma | Energy Sphere | Great Maul | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gsc | Energy Sphere | Grand Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gsd | Energy Sphere | Great Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gth | Energy Sphere | Gothic Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gts | Energy Sphere | Gothic Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - gwn | Energy Sphere | Grim Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hal | Energy Sphere | Halberd | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hax | Energy Sphere | Hand Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hbl | Energy Sphere | Plated Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hbt | Energy Sphere | Greaves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hbw | Energy Sphere | Hunter's Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hfh | Energy Sphere | Hell Forge Hammer | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hgl | Energy Sphere | Gauntlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hla | Energy Sphere | Hard Leather Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hlm | Energy Sphere | Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hst | Energy Sphere | Horadric Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - hxb | Energy Sphere | Heavy Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - jav | Energy Sphere | Javelin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - jew | Energy Sphere | Jewel | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - kit | Energy Sphere | Kite Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - kri | Energy Sphere | Kris | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ktr | Energy Sphere | Katar | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lax | Energy Sphere | Large Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lbb | Energy Sphere | Long Battle Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lbl | Energy Sphere | Sash | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lbt | Energy Sphere | Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lbw | Energy Sphere | Long Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lea | Energy Sphere | Leather Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lgl | Energy Sphere | Leather Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lrg | Energy Sphere | Large Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lsd | Energy Sphere | Long Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lst | Energy Sphere | Long Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ltp | Energy Sphere | Light Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lwb | Energy Sphere | Long War Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - lxb | Energy Sphere | Light Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mac | Energy Sphere | Mace | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mau | Energy Sphere | Maul | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mbl | Energy Sphere | Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mbt | Energy Sphere | Chain Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mgl | Energy Sphere | Chain Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mpi | Energy Sphere | Military Pick | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - msf | Energy Sphere | Shaft of the Horadric Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - msk | Energy Sphere | Mask | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mst | Energy Sphere | Morning Star | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - mxb | Energy Sphere | Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne1 | Energy Sphere | ne1 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne2 | Energy Sphere | ne2 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne3 | Energy Sphere | ne3 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne4 | Energy Sphere | ne4 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne5 | Energy Sphere | ne5 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne6 | Energy Sphere | Mummified Trophy | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne7 | Energy Sphere | Fetish Trophy | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne8 | Energy Sphere | Sexton Trophy | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ne9 | Energy Sphere | Cantor Trophy | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - nea | Energy Sphere | Hierophant Trophy | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - neb | Energy Sphere | Minion Skull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ned | Energy Sphere | Overseer Skull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - nee | Energy Sphere | Succubus Skull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - nef | Energy Sphere | Bloodlord Skull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - neg | Energy Sphere | Hellspawn Skull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob1 | Energy Sphere | ob1 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob2 | Energy Sphere | ob2 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob3 | Energy Sphere | ob3 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob4 | Energy Sphere | ob4 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob5 | Energy Sphere | ob5 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob6 | Energy Sphere | Glowing Orb | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob7 | Energy Sphere | Crystalline Globe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob8 | Energy Sphere | Cloudy Sphere | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ob9 | Energy Sphere | Sparkling Ball | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - oba | Energy Sphere | Swirling Crystal | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - obb | Energy Sphere | Heavenly Stone | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - obc | Energy Sphere | Eldritch Orb | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - obd | Energy Sphere | Demon Heart | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - obe | Energy Sphere | Vortex Orb | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - obf | Energy Sphere | Dimensional Shard | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa1 | Energy Sphere | Targe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa2 | Energy Sphere | Rondache | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa3 | Energy Sphere | Heraldic Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa4 | Energy Sphere | Aerin Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa5 | Energy Sphere | Crown Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa6 | Energy Sphere | Akaran Targe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa7 | Energy Sphere | Akaran Rondache | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa8 | Energy Sphere | Protector Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pa9 | Energy Sphere | Gilded Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - paa | Energy Sphere | Royal Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pab | Energy Sphere | Sacred Targe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pac | Energy Sphere | Sacred Rondache | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pad | Energy Sphere | Kurast Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pae | Energy Sphere | Zakarum Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - paf | Energy Sphere | Vortex Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pax | Energy Sphere | Poleaxe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pik | Energy Sphere | Pike | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - pil | Energy Sphere | Pilum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - plt | Energy Sphere | Plate Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - qf1 | Energy Sphere | Khalim's Flail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - qf2 | Energy Sphere | Khalim's Will | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - qui | Energy Sphere | Quilted Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - rin | Energy Sphere | Ring | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - rng | Energy Sphere | Ring Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - rxb | Energy Sphere | Repeating Crossbow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - sbb | Energy Sphere | Short Battle Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - sbr | Energy Sphere | Sabre | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - sbw | Energy Sphere | Short Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - scl | Energy Sphere | Scale Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - scm | Energy Sphere | Scimitar | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - scp | Energy Sphere | Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - scy | Energy Sphere | Scythe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - skp | Energy Sphere | Skull Cap | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - skr | Energy Sphere | Scissors Katar | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - sml | Energy Sphere | Small Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - spc | Energy Sphere | Spiked Club | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - spk | Energy Sphere | Spiked Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - spl | Energy Sphere | Splint Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - spr | Energy Sphere | Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - spt | Energy Sphere | Spetum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ssd | Energy Sphere | Short Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ssp | Energy Sphere | Short Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - sst | Energy Sphere | Short Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - stu | Energy Sphere | Studded Leather | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - swb | Energy Sphere | Short War Bow | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tax | Energy Sphere | Throwing Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tbl | Energy Sphere | Heavy Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tbt | Energy Sphere | Light Plated Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tgl | Energy Sphere | Light Gauntlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tkf | Energy Sphere | Throwing Knife | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tow | Energy Sphere | Tower Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tri | Energy Sphere | Trident | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - tsp | Energy Sphere | Throwing Spear | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uap | Energy Sphere | Shako | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uar | Energy Sphere | Sacred Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ucl | Energy Sphere | Loricated Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uea | Energy Sphere | Wyrmhide | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uh9 | Energy Sphere | Bone Visage | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhb | Energy Sphere | Myrmidon Greaves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhc | Energy Sphere | Colossus Girdle | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhg | Energy Sphere | Ogre Gauntlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhl | Energy Sphere | Giant Conch | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhm | Energy Sphere | Spired Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uhn | Energy Sphere | Boneweave | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uit | Energy Sphere | Monarch | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ukp | Energy Sphere | Hydraskull | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ula | Energy Sphere | Scarab Husk | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ulb | Energy Sphere | Wyrmhide Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ulc | Energy Sphere | Spiderweb Sash | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uld | Energy Sphere | Kraken Shell | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ulg | Energy Sphere | Bramble Mitts | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ulm | Energy Sphere | Armet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ult | Energy Sphere | Hellforge Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - umb | Energy Sphere | Boneweave Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - umc | Energy Sphere | Mithril Coil | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - umg | Energy Sphere | Vambraces | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uml | Energy Sphere | Luna | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ung | Energy Sphere | Diamond Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uow | Energy Sphere | Aegis | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - upk | Energy Sphere | Blade Barrier | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - upl | Energy Sphere | Balrog Skin | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - urg | Energy Sphere | Hyperion | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - urn | Energy Sphere | Corona | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - urs | Energy Sphere | Great Hauberk | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ush | Energy Sphere | Troll Nest | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - usk | Energy Sphere | Demonhead | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - utb | Energy Sphere | Mirrored Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - utc | Energy Sphere | Troll Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - utg | Energy Sphere | Crusader Gauntlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uth | Energy Sphere | Lacquered Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - utp | Energy Sphere | Archon Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uts | Energy Sphere | Ward | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - utu | Energy Sphere | Wire Fleece | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uuc | Energy Sphere | Heater | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uui | Energy Sphere | Dusk Shroud | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uul | Energy Sphere | Shadow Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uvb | Energy Sphere | Scarabshell Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uvc | Energy Sphere | Vampirefang Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - uvg | Energy Sphere | Vampirebone Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - vbl | Energy Sphere | Light Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - vbt | Energy Sphere | Heavy Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - vgl | Energy Sphere | Heavy Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - vip | Energy Sphere | Top of the Horadric Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - vou | Energy Sphere | Voulge | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wax | Energy Sphere | War Axe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - whm | Energy Sphere | War Hammer | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wnd | Energy Sphere | Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wrb | Energy Sphere | Wrist Blade | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wsc | Energy Sphere | War Scythe | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wsd | Energy Sphere | War Sword | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wsp | Energy Sphere | War Scepter | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - wst | Energy Sphere | War Staff | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xap | Energy Sphere | War Hat | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xar | Energy Sphere | Ornate Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xcl | Energy Sphere | Tigulated Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xea | Energy Sphere | Serpentskin Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xh9 | Energy Sphere | Grim Helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xhb | Energy Sphere | War Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xhg | Energy Sphere | War Gaunlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xhl | Energy Sphere | Basinet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xhm | Energy Sphere | Winged helm | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xhn | Energy Sphere | Mesh Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xit | Energy Sphere | Dragon Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xkp | Energy Sphere | Sallet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xla | Energy Sphere | Demonhide Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xlb | Energy Sphere | Demonhide Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xld | Energy Sphere | Sharktooth Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xlg | Energy Sphere | Demonhide Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xlm | Energy Sphere | Casque | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xlt | Energy Sphere | Templar Coat | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xmb | Energy Sphere | Mesh Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xmg | Energy Sphere | Heavy Bracers | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xml | Energy Sphere | Round Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xng | Energy Sphere | Linked Mail | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xow | Energy Sphere | Pavise | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xpk | Energy Sphere | Barbed Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xpl | Energy Sphere | Russet Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xrg | Energy Sphere | Scutum | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xrn | Energy Sphere | Grand Crown | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xrs | Energy Sphere | Cuirass | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xsh | Energy Sphere | Grim Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xsk | Energy Sphere | Death Mask | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xtb | Energy Sphere | Battle Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xtg | Energy Sphere | Battle Gauntlets | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xth | Energy Sphere | Embossed Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xtp | Energy Sphere | Mage Plate | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xts | Energy Sphere | Ancient Shield | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xtu | Energy Sphere | Trellised Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xuc | Energy Sphere | Defender | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xui | Energy Sphere | Ghost Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xul | Energy Sphere | Chaos Armor | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xvb | Energy Sphere | Sharkskin Boots | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - xvg | Energy Sphere | Sharkskin Gloves | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ywn | Energy Sphere | Yew Wand | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - z01 | Energy Sphere | z01 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - z02 | Energy Sphere | z02 | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - zhb | Energy Sphere | War Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - zlb | Energy Sphere | Demonhide Sash | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - zmb | Energy Sphere | Mesh Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - ztb | Energy Sphere | Battle Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique Essence Extractor - zvb | Energy Sphere | Sharkskin Belt | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Rare ring Extractor | Energy Sphere | Ring | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare amulet Extractor | Energy Sphere | Amulet | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Arrow aqv Extractor | Energy Sphere | Arrows | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare bolts cqv Extractor | Energy Sphere | Bolts | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Rare Jewel Extractor | Energy Sphere | Jewel | Rare Shard Cube with the Magic Harvester to create a rare version of the item Essence Required: 300 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -300 | ||||||
Unique Jewel Extractor | Energy Sphere | Jewel | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique ring Extractor | Energy Sphere | Ring | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
Unique amulet Extractor | Energy Sphere | Amulet | Unique Particle Cube with the Magic Harvester to create a Unique version of the item Essence Required: 750 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: -750 | ||||||
gembag + pruby | Gem Bag | Perfect Ruby qty=2 | usetype Transfers properties from input1 to output item. Perfect Rubies: 2 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby qty=2 | usetype Transfers properties from input1 to output item. Flawless Rubies: 2 | |||||||
gembag + nruby | Gem Bag | Ruby qty=2 | usetype Transfers properties from input1 to output item. Rubies: 2 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby qty=2 | usetype Transfers properties from input1 to output item. Flawed Rubies: 2 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby qty=2 | usetype Transfers properties from input1 to output item. Chipped Rubies: 2 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst qty=2 | usetype Transfers properties from input1 to output item. Perfect Amethysts: 2 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst qty=2 | usetype Transfers properties from input1 to output item. Flawless Amethysts: 2 | |||||||
gembag +namethyst | Gem Bag | Amethyst qty=2 | usetype Transfers properties from input1 to output item. Amethysts: 2 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst qty=2 | usetype Transfers properties from input1 to output item. Flawed Amethysts: 2 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst qty=2 | usetype Transfers properties from input1 to output item. Chipped Amethysts: 2 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond qty=2 | usetype Transfers properties from input1 to output item. Perfect Diamonds: 2 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond qty=2 | usetype Transfers properties from input1 to output item. Flawless Diamonds: 2 | |||||||
gembag + ndiamond | Gem Bag | Diamond qty=2 | usetype Transfers properties from input1 to output item. Diamonds: 2 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond qty=2 | usetype Transfers properties from input1 to output item. Flawed Diamonds: 2 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond qty=2 | usetype Transfers properties from input1 to output item. Chipped Diamonds: 2 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald qty=2 | usetype Transfers properties from input1 to output item. Perfect Emeralds: 2 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald qty=2 | usetype Transfers properties from input1 to output item. Flawless Emeralds: 2 | |||||||
gembag + nemerald | Gem Bag | Emerald qty=2 | usetype Transfers properties from input1 to output item. Emeralds: 2 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald qty=2 | usetype Transfers properties from input1 to output item. Flawed Emeralds: 2 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald qty=2 | usetype Transfers properties from input1 to output item. Chipped Emeralds: 2 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire qty=2 | usetype Transfers properties from input1 to output item. Perfect Sapphires: 2 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire qty=2 | usetype Transfers properties from input1 to output item. Flawless Sapphires: 2 | |||||||
gembag + nsapphire | Gem Bag | Sapphire qty=2 | usetype Transfers properties from input1 to output item. Sapphires: 2 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire qty=2 | usetype Transfers properties from input1 to output item. Flawed Sapphires: 2 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire qty=2 | usetype Transfers properties from input1 to output item. Chipped Sapphires: 2 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz qty=2 | usetype Transfers properties from input1 to output item. Perfect Topazes: 2 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz qty=2 | usetype Transfers properties from input1 to output item. Flawless Topazes: 2 | |||||||
gembag + ntopaz | Gem Bag | Topaz qty=2 | usetype Transfers properties from input1 to output item. Topazes: 2 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz qty=2 | usetype Transfers properties from input1 to output item. Flawed Topazes: 2 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz qty=2 | usetype Transfers properties from input1 to output item. Chipped Topazes: 2 | |||||||
gembag + pskull | Gem Bag | Perfect Skull qty=2 | usetype Transfers properties from input1 to output item. Perfect Skulls: 2 | |||||||
gembag + fskull | Gem Bag | Flawless Skull qty=2 | usetype Transfers properties from input1 to output item. Flawless Skulls: 2 | |||||||
gembag + nskull | Gem Bag | Skull qty=2 | usetype Transfers properties from input1 to output item. Skulls: 2 | |||||||
gembag + flskull | Gem Bag | Flawed Skull qty=2 | usetype Transfers properties from input1 to output item. Flawed Skulls: 2 | |||||||
gembag + cskull | Gem Bag | Chipped Skull qty=2 | usetype Transfers properties from input1 to output item. Chipped Skulls: 2 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Rubies: -2 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Rubies: -2 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor qty=2 | usetype Transfers properties from input1 to output item. Rubies: -2 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Rubies: -2 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Rubies: -2 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Amethysts: -2 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Amethysts: -2 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor qty=2 | usetype Transfers properties from input1 to output item. Amethysts: -2 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Amethysts: -2 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Amethysts: -2 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Diamonds: -2 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Diamonds: -2 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor qty=2 | usetype Transfers properties from input1 to output item. Diamonds: -2 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Diamonds: -2 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Diamonds: -2 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Emeralds: -2 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Emeralds: -2 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor qty=2 | usetype Transfers properties from input1 to output item. Emeralds: -2 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Emeralds: -2 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Emeralds: -2 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Sapphires: -2 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Sapphires: -2 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor qty=2 | usetype Transfers properties from input1 to output item. Sapphires: -2 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Sapphires: -2 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Sapphires: -2 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Topazes: -2 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Topazes: -2 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor qty=2 | usetype Transfers properties from input1 to output item. Topazes: -2 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Topazes: -2 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Topazes: -2 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor qty=2 | usetype Transfers properties from input1 to output item. Perfect Skulls: -2 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawless Skulls: -2 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor qty=2 | usetype Transfers properties from input1 to output item. Skulls: -2 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor qty=2 | usetype Transfers properties from input1 to output item. Flawed Skulls: -2 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor qty=2 | usetype Transfers properties from input1 to output item. Chipped Skulls: -2 | |||||||
gembag + pruby | Gem Bag | Perfect Ruby qty=3 | usetype Transfers properties from input1 to output item. Perfect Rubies: 3 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby qty=3 | usetype Transfers properties from input1 to output item. Flawless Rubies: 3 | |||||||
gembag + nruby | Gem Bag | Ruby qty=3 | usetype Transfers properties from input1 to output item. Rubies: 3 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby qty=3 | usetype Transfers properties from input1 to output item. Flawed Rubies: 3 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby qty=3 | usetype Transfers properties from input1 to output item. Chipped Rubies: 3 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst qty=3 | usetype Transfers properties from input1 to output item. Perfect Amethysts: 3 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst qty=3 | usetype Transfers properties from input1 to output item. Flawless Amethysts: 3 | |||||||
gembag +namethyst | Gem Bag | Amethyst qty=3 | usetype Transfers properties from input1 to output item. Amethysts: 3 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst qty=3 | usetype Transfers properties from input1 to output item. Flawed Amethysts: 3 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst qty=3 | usetype Transfers properties from input1 to output item. Chipped Amethysts: 3 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond qty=3 | usetype Transfers properties from input1 to output item. Perfect Diamonds: 3 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond qty=3 | usetype Transfers properties from input1 to output item. Flawless Diamonds: 3 | |||||||
gembag + ndiamond | Gem Bag | Diamond qty=3 | usetype Transfers properties from input1 to output item. Diamonds: 3 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond qty=3 | usetype Transfers properties from input1 to output item. Flawed Diamonds: 3 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond qty=3 | usetype Transfers properties from input1 to output item. Chipped Diamonds: 3 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald qty=3 | usetype Transfers properties from input1 to output item. Perfect Emeralds: 3 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald qty=3 | usetype Transfers properties from input1 to output item. Flawless Emeralds: 3 | |||||||
gembag + nemerald | Gem Bag | Emerald qty=3 | usetype Transfers properties from input1 to output item. Emeralds: 3 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald qty=3 | usetype Transfers properties from input1 to output item. Flawed Emeralds: 3 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald qty=3 | usetype Transfers properties from input1 to output item. Chipped Emeralds: 3 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire qty=3 | usetype Transfers properties from input1 to output item. Perfect Sapphires: 3 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire qty=3 | usetype Transfers properties from input1 to output item. Flawless Sapphires: 3 | |||||||
gembag + nsapphire | Gem Bag | Sapphire qty=3 | usetype Transfers properties from input1 to output item. Sapphires: 3 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire qty=3 | usetype Transfers properties from input1 to output item. Flawed Sapphires: 3 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire qty=3 | usetype Transfers properties from input1 to output item. Chipped Sapphires: 3 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz qty=3 | usetype Transfers properties from input1 to output item. Perfect Topazes: 3 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz qty=3 | usetype Transfers properties from input1 to output item. Flawless Topazes: 3 | |||||||
gembag + ntopaz | Gem Bag | Topaz qty=3 | usetype Transfers properties from input1 to output item. Topazes: 3 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz qty=3 | usetype Transfers properties from input1 to output item. Flawed Topazes: 3 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz qty=3 | usetype Transfers properties from input1 to output item. Chipped Topazes: 3 | |||||||
gembag + pskull | Gem Bag | Perfect Skull qty=3 | usetype Transfers properties from input1 to output item. Perfect Skulls: 3 | |||||||
gembag + fskull | Gem Bag | Flawless Skull qty=3 | usetype Transfers properties from input1 to output item. Flawless Skulls: 3 | |||||||
gembag + nskull | Gem Bag | Skull qty=3 | usetype Transfers properties from input1 to output item. Skulls: 3 | |||||||
gembag + flskull | Gem Bag | Flawed Skull qty=3 | usetype Transfers properties from input1 to output item. Flawed Skulls: 3 | |||||||
gembag + cskull | Gem Bag | Chipped Skull qty=3 | usetype Transfers properties from input1 to output item. Chipped Skulls: 3 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Rubies: -3 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Rubies: -3 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor qty=3 | usetype Transfers properties from input1 to output item. Rubies: -3 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Rubies: -3 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Rubies: -3 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Amethysts: -3 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Amethysts: -3 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor qty=3 | usetype Transfers properties from input1 to output item. Amethysts: -3 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Amethysts: -3 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Amethysts: -3 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Diamonds: -3 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Diamonds: -3 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor qty=3 | usetype Transfers properties from input1 to output item. Diamonds: -3 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Diamonds: -3 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Diamonds: -3 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Emeralds: -3 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Emeralds: -3 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor qty=3 | usetype Transfers properties from input1 to output item. Emeralds: -3 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Emeralds: -3 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Emeralds: -3 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Sapphires: -3 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Sapphires: -3 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor qty=3 | usetype Transfers properties from input1 to output item. Sapphires: -3 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Sapphires: -3 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Sapphires: -3 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Topazes: -3 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Topazes: -3 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor qty=3 | usetype Transfers properties from input1 to output item. Topazes: -3 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Topazes: -3 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Topazes: -3 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor qty=3 | usetype Transfers properties from input1 to output item. Perfect Skulls: -3 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawless Skulls: -3 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor qty=3 | usetype Transfers properties from input1 to output item. Skulls: -3 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor qty=3 | usetype Transfers properties from input1 to output item. Flawed Skulls: -3 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor qty=3 | usetype Transfers properties from input1 to output item. Chipped Skulls: -3 | |||||||
gembag + pruby | Gem Bag | Perfect Ruby qty=4 | usetype Transfers properties from input1 to output item. Perfect Rubies: 4 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby qty=4 | usetype Transfers properties from input1 to output item. Flawless Rubies: 4 | |||||||
gembag + nruby | Gem Bag | Ruby qty=4 | usetype Transfers properties from input1 to output item. Rubies: 4 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby qty=4 | usetype Transfers properties from input1 to output item. Flawed Rubies: 4 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby qty=4 | usetype Transfers properties from input1 to output item. Chipped Rubies: 4 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst qty=4 | usetype Transfers properties from input1 to output item. Perfect Amethysts: 4 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst qty=4 | usetype Transfers properties from input1 to output item. Flawless Amethysts: 4 | |||||||
gembag +namethyst | Gem Bag | Amethyst qty=4 | usetype Transfers properties from input1 to output item. Amethysts: 4 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst qty=4 | usetype Transfers properties from input1 to output item. Flawed Amethysts: 4 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst qty=4 | usetype Transfers properties from input1 to output item. Chipped Amethysts: 4 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond qty=4 | usetype Transfers properties from input1 to output item. Perfect Diamonds: 4 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond qty=4 | usetype Transfers properties from input1 to output item. Flawless Diamonds: 4 | |||||||
gembag + ndiamond | Gem Bag | Diamond qty=4 | usetype Transfers properties from input1 to output item. Diamonds: 4 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond qty=4 | usetype Transfers properties from input1 to output item. Flawed Diamonds: 4 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond qty=4 | usetype Transfers properties from input1 to output item. Chipped Diamonds: 4 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald qty=4 | usetype Transfers properties from input1 to output item. Perfect Emeralds: 4 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald qty=4 | usetype Transfers properties from input1 to output item. Flawless Emeralds: 4 | |||||||
gembag + nemerald | Gem Bag | Emerald qty=4 | usetype Transfers properties from input1 to output item. Emeralds: 4 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald qty=4 | usetype Transfers properties from input1 to output item. Flawed Emeralds: 4 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald qty=4 | usetype Transfers properties from input1 to output item. Chipped Emeralds: 4 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire qty=4 | usetype Transfers properties from input1 to output item. Perfect Sapphires: 4 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire qty=4 | usetype Transfers properties from input1 to output item. Flawless Sapphires: 4 | |||||||
gembag + nsapphire | Gem Bag | Sapphire qty=4 | usetype Transfers properties from input1 to output item. Sapphires: 4 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire qty=4 | usetype Transfers properties from input1 to output item. Flawed Sapphires: 4 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire qty=4 | usetype Transfers properties from input1 to output item. Chipped Sapphires: 4 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz qty=4 | usetype Transfers properties from input1 to output item. Perfect Topazes: 4 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz qty=4 | usetype Transfers properties from input1 to output item. Flawless Topazes: 4 | |||||||
gembag + ntopaz | Gem Bag | Topaz qty=4 | usetype Transfers properties from input1 to output item. Topazes: 4 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz qty=4 | usetype Transfers properties from input1 to output item. Flawed Topazes: 4 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz qty=4 | usetype Transfers properties from input1 to output item. Chipped Topazes: 4 | |||||||
gembag + pskull | Gem Bag | Perfect Skull qty=4 | usetype Transfers properties from input1 to output item. Perfect Skulls: 4 | |||||||
gembag + fskull | Gem Bag | Flawless Skull qty=4 | usetype Transfers properties from input1 to output item. Flawless Skulls: 4 | |||||||
gembag + nskull | Gem Bag | Skull qty=4 | usetype Transfers properties from input1 to output item. Skulls: 4 | |||||||
gembag + flskull | Gem Bag | Flawed Skull qty=4 | usetype Transfers properties from input1 to output item. Flawed Skulls: 4 | |||||||
gembag + cskull | Gem Bag | Chipped Skull qty=4 | usetype Transfers properties from input1 to output item. Chipped Skulls: 4 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Rubies: -4 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Rubies: -4 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor qty=4 | usetype Transfers properties from input1 to output item. Rubies: -4 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Rubies: -4 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Rubies: -4 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Amethysts: -4 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Amethysts: -4 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor qty=4 | usetype Transfers properties from input1 to output item. Amethysts: -4 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Amethysts: -4 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Amethysts: -4 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Diamonds: -4 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Diamonds: -4 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor qty=4 | usetype Transfers properties from input1 to output item. Diamonds: -4 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Diamonds: -4 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Diamonds: -4 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Emeralds: -4 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Emeralds: -4 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor qty=4 | usetype Transfers properties from input1 to output item. Emeralds: -4 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Emeralds: -4 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Emeralds: -4 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Sapphires: -4 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Sapphires: -4 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor qty=4 | usetype Transfers properties from input1 to output item. Sapphires: -4 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Sapphires: -4 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Sapphires: -4 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Topazes: -4 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Topazes: -4 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor qty=4 | usetype Transfers properties from input1 to output item. Topazes: -4 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Topazes: -4 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Topazes: -4 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor qty=4 | usetype Transfers properties from input1 to output item. Perfect Skulls: -4 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawless Skulls: -4 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor qty=4 | usetype Transfers properties from input1 to output item. Skulls: -4 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor qty=4 | usetype Transfers properties from input1 to output item. Flawed Skulls: -4 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor qty=4 | usetype Transfers properties from input1 to output item. Chipped Skulls: -4 | |||||||
gembag + pruby | Gem Bag | Perfect Ruby qty=5 | usetype Transfers properties from input1 to output item. Perfect Rubies: 5 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby qty=5 | usetype Transfers properties from input1 to output item. Flawless Rubies: 5 | |||||||
gembag + nruby | Gem Bag | Ruby qty=5 | usetype Transfers properties from input1 to output item. Rubies: 5 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby qty=5 | usetype Transfers properties from input1 to output item. Flawed Rubies: 5 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby qty=5 | usetype Transfers properties from input1 to output item. Chipped Rubies: 5 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst qty=5 | usetype Transfers properties from input1 to output item. Perfect Amethysts: 5 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst qty=5 | usetype Transfers properties from input1 to output item. Flawless Amethysts: 5 | |||||||
gembag +namethyst | Gem Bag | Amethyst qty=5 | usetype Transfers properties from input1 to output item. Amethysts: 5 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst qty=5 | usetype Transfers properties from input1 to output item. Flawed Amethysts: 5 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst qty=5 | usetype Transfers properties from input1 to output item. Chipped Amethysts: 5 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond qty=5 | usetype Transfers properties from input1 to output item. Perfect Diamonds: 5 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond qty=5 | usetype Transfers properties from input1 to output item. Flawless Diamonds: 5 | |||||||
gembag + ndiamond | Gem Bag | Diamond qty=5 | usetype Transfers properties from input1 to output item. Diamonds: 5 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond qty=5 | usetype Transfers properties from input1 to output item. Flawed Diamonds: 5 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond qty=5 | usetype Transfers properties from input1 to output item. Chipped Diamonds: 5 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald qty=5 | usetype Transfers properties from input1 to output item. Perfect Emeralds: 5 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald qty=5 | usetype Transfers properties from input1 to output item. Flawless Emeralds: 5 | |||||||
gembag + nemerald | Gem Bag | Emerald qty=5 | usetype Transfers properties from input1 to output item. Emeralds: 5 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald qty=5 | usetype Transfers properties from input1 to output item. Flawed Emeralds: 5 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald qty=5 | usetype Transfers properties from input1 to output item. Chipped Emeralds: 5 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire qty=5 | usetype Transfers properties from input1 to output item. Perfect Sapphires: 5 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire qty=5 | usetype Transfers properties from input1 to output item. Flawless Sapphires: 5 | |||||||
gembag + nsapphire | Gem Bag | Sapphire qty=5 | usetype Transfers properties from input1 to output item. Sapphires: 5 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire qty=5 | usetype Transfers properties from input1 to output item. Flawed Sapphires: 5 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire qty=5 | usetype Transfers properties from input1 to output item. Chipped Sapphires: 5 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz qty=5 | usetype Transfers properties from input1 to output item. Perfect Topazes: 5 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz qty=5 | usetype Transfers properties from input1 to output item. Flawless Topazes: 5 | |||||||
gembag + ntopaz | Gem Bag | Topaz qty=5 | usetype Transfers properties from input1 to output item. Topazes: 5 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz qty=5 | usetype Transfers properties from input1 to output item. Flawed Topazes: 5 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz qty=5 | usetype Transfers properties from input1 to output item. Chipped Topazes: 5 | |||||||
gembag + pskull | Gem Bag | Perfect Skull qty=5 | usetype Transfers properties from input1 to output item. Perfect Skulls: 5 | |||||||
gembag + fskull | Gem Bag | Flawless Skull qty=5 | usetype Transfers properties from input1 to output item. Flawless Skulls: 5 | |||||||
gembag + nskull | Gem Bag | Skull qty=5 | usetype Transfers properties from input1 to output item. Skulls: 5 | |||||||
gembag + flskull | Gem Bag | Flawed Skull qty=5 | usetype Transfers properties from input1 to output item. Flawed Skulls: 5 | |||||||
gembag + cskull | Gem Bag | Chipped Skull qty=5 | usetype Transfers properties from input1 to output item. Chipped Skulls: 5 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Rubies: -5 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Rubies: -5 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor qty=5 | usetype Transfers properties from input1 to output item. Rubies: -5 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Rubies: -5 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Rubies: -5 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Amethysts: -5 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Amethysts: -5 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor qty=5 | usetype Transfers properties from input1 to output item. Amethysts: -5 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Amethysts: -5 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Amethysts: -5 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Diamonds: -5 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Diamonds: -5 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor qty=5 | usetype Transfers properties from input1 to output item. Diamonds: -5 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Diamonds: -5 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Diamonds: -5 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Emeralds: -5 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Emeralds: -5 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor qty=5 | usetype Transfers properties from input1 to output item. Emeralds: -5 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Emeralds: -5 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Emeralds: -5 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Sapphires: -5 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Sapphires: -5 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor qty=5 | usetype Transfers properties from input1 to output item. Sapphires: -5 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Sapphires: -5 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Sapphires: -5 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Topazes: -5 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Topazes: -5 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor qty=5 | usetype Transfers properties from input1 to output item. Topazes: -5 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Topazes: -5 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Topazes: -5 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor qty=5 | usetype Transfers properties from input1 to output item. Perfect Skulls: -5 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawless Skulls: -5 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor qty=5 | usetype Transfers properties from input1 to output item. Skulls: -5 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor qty=5 | usetype Transfers properties from input1 to output item. Flawed Skulls: -5 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor qty=5 | usetype Transfers properties from input1 to output item. Chipped Skulls: -5 | |||||||
gembag + pruby | Gem Bag | Perfect Ruby qty=6 | usetype Transfers properties from input1 to output item. Perfect Rubies: 6 | |||||||
gembag + fruby | Gem Bag | Flawless Ruby qty=6 | usetype Transfers properties from input1 to output item. Flawless Rubies: 6 | |||||||
gembag + nruby | Gem Bag | Ruby qty=6 | usetype Transfers properties from input1 to output item. Rubies: 6 | |||||||
gembag + flruby | Gem Bag | Flawed Ruby qty=6 | usetype Transfers properties from input1 to output item. Flawed Rubies: 6 | |||||||
gembag + cruby | Gem Bag | Chipped Ruby qty=6 | usetype Transfers properties from input1 to output item. Chipped Rubies: 6 | |||||||
gembag +pamethyst | Gem Bag | Perfect Amethyst qty=6 | usetype Transfers properties from input1 to output item. Perfect Amethysts: 6 | |||||||
gembag +famethyst | Gem Bag | Flawless Amethyst qty=6 | usetype Transfers properties from input1 to output item. Flawless Amethysts: 6 | |||||||
gembag +namethyst | Gem Bag | Amethyst qty=6 | usetype Transfers properties from input1 to output item. Amethysts: 6 | |||||||
gembag +flamethyst | Gem Bag | Flawed Amethyst qty=6 | usetype Transfers properties from input1 to output item. Flawed Amethysts: 6 | |||||||
gembag +camethyst | Gem Bag | Chipped Amethyst qty=6 | usetype Transfers properties from input1 to output item. Chipped Amethysts: 6 | |||||||
gembag + pdiamond | Gem Bag | Perfect Diamond qty=6 | usetype Transfers properties from input1 to output item. Perfect Diamonds: 6 | |||||||
gembag + fdiamond | Gem Bag | Flawless Diamond qty=6 | usetype Transfers properties from input1 to output item. Flawless Diamonds: 6 | |||||||
gembag + ndiamond | Gem Bag | Diamond qty=6 | usetype Transfers properties from input1 to output item. Diamonds: 6 | |||||||
gembag + fldiamond | Gem Bag | Flawed Diamond qty=6 | usetype Transfers properties from input1 to output item. Flawed Diamonds: 6 | |||||||
gembag + cdiamond | Gem Bag | Chipped Diamond qty=6 | usetype Transfers properties from input1 to output item. Chipped Diamonds: 6 | |||||||
gembag + pemerald | Gem Bag | Perfect Emerald qty=6 | usetype Transfers properties from input1 to output item. Perfect Emeralds: 6 | |||||||
gembag + femerald | Gem Bag | Flawless Emerald qty=6 | usetype Transfers properties from input1 to output item. Flawless Emeralds: 6 | |||||||
gembag + nemerald | Gem Bag | Emerald qty=6 | usetype Transfers properties from input1 to output item. Emeralds: 6 | |||||||
gembag + flemerald | Gem Bag | Flawed Emerald qty=6 | usetype Transfers properties from input1 to output item. Flawed Emeralds: 6 | |||||||
gembag + cemerald | Gem Bag | Chipped Emerald qty=6 | usetype Transfers properties from input1 to output item. Chipped Emeralds: 6 | |||||||
gembag + psapphire | Gem Bag | Perfect Sapphire qty=6 | usetype Transfers properties from input1 to output item. Perfect Sapphires: 6 | |||||||
gembag + fsapphire | Gem Bag | Flawless Sapphire qty=6 | usetype Transfers properties from input1 to output item. Flawless Sapphires: 6 | |||||||
gembag + nsapphire | Gem Bag | Sapphire qty=6 | usetype Transfers properties from input1 to output item. Sapphires: 6 | |||||||
gembag + flsapphire | Gem Bag | Flawed Sapphire qty=6 | usetype Transfers properties from input1 to output item. Flawed Sapphires: 6 | |||||||
gembag + csapphire | Gem Bag | Chipped Sapphire qty=6 | usetype Transfers properties from input1 to output item. Chipped Sapphires: 6 | |||||||
gembag + ptopaz | Gem Bag | Perfect Topaz qty=6 | usetype Transfers properties from input1 to output item. Perfect Topazes: 6 | |||||||
gembag +ftopaz | Gem Bag | Flawless Topaz qty=6 | usetype Transfers properties from input1 to output item. Flawless Topazes: 6 | |||||||
gembag + ntopaz | Gem Bag | Topaz qty=6 | usetype Transfers properties from input1 to output item. Topazes: 6 | |||||||
gembag + fltopaz | Gem Bag | Flawed Topaz qty=6 | usetype Transfers properties from input1 to output item. Flawed Topazes: 6 | |||||||
gembag + ctopaz | Gem Bag | Chipped Topaz qty=6 | usetype Transfers properties from input1 to output item. Chipped Topazes: 6 | |||||||
gembag + pskull | Gem Bag | Perfect Skull qty=6 | usetype Transfers properties from input1 to output item. Perfect Skulls: 6 | |||||||
gembag + fskull | Gem Bag | Flawless Skull qty=6 | usetype Transfers properties from input1 to output item. Flawless Skulls: 6 | |||||||
gembag + nskull | Gem Bag | Skull qty=6 | usetype Transfers properties from input1 to output item. Skulls: 6 | |||||||
gembag + flskull | Gem Bag | Flawed Skull qty=6 | usetype Transfers properties from input1 to output item. Flawed Skulls: 6 | |||||||
gembag + cskull | Gem Bag | Chipped Skull qty=6 | usetype Transfers properties from input1 to output item. Chipped Skulls: 6 | |||||||
gembag + Pruby extractor | Gem Bag | Perfect Ruby Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Rubies: -6 | |||||||
gembag + Fruby extractor | Gem Bag | Flawless Ruby Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Rubies: -6 | |||||||
gembag + Nruby extractor | Gem Bag | Ruby Extractor qty=6 | usetype Transfers properties from input1 to output item. Rubies: -6 | |||||||
gembag + FLruby extractor | Gem Bag | Flawed Ruby Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Rubies: -6 | |||||||
gembag + Cruby extractor | Gem Bag | Chipped Ruby Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Rubies: -6 | |||||||
gembag + Pamethyst Extractor | Gem Bag | Perfect Amethyst Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Amethysts: -6 | |||||||
gembag + Famethyst Extractor | Gem Bag | Flawless Amethyst Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Amethysts: -6 | |||||||
gembag + Namethyst Extractor | Gem Bag | Amethyst Extractor qty=6 | usetype Transfers properties from input1 to output item. Amethysts: -6 | |||||||
gembag + FLamethyst Extractor | Gem Bag | Flawed Amethyst Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Amethysts: -6 | |||||||
gembag + Camethyst Extractor | Gem Bag | Chipped Amethyst Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Amethysts: -6 | |||||||
gembag + Pdiamond Extractor | Gem Bag | Perfect Diamond Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Diamonds: -6 | |||||||
gembag + Fdiamond Extractor | Gem Bag | Flawless Diamond Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Diamonds: -6 | |||||||
gembag + Ndiamond Extractor | Gem Bag | Diamond Extractor qty=6 | usetype Transfers properties from input1 to output item. Diamonds: -6 | |||||||
gembag + FLdiamond Extractor | Gem Bag | Flawed Diamond Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Diamonds: -6 | |||||||
gembag + Cdiamond Extractor | Gem Bag | Chipped Diamond Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Diamonds: -6 | |||||||
gembag + Pemerald Extractor | Gem Bag | Perfect Emerald Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Emeralds: -6 | |||||||
gembag + Femerald Extractor | Gem Bag | Flawless Emerald Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Emeralds: -6 | |||||||
gembag + Nemerald Extractor | Gem Bag | Emerald Extractor qty=6 | usetype Transfers properties from input1 to output item. Emeralds: -6 | |||||||
gembag + FLemerald Extractor | Gem Bag | Flawed Emerald Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Emeralds: -6 | |||||||
gembag + Cemerald Extractor | Gem Bag | Chipped Emerald Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Emeralds: -6 | |||||||
gembag + Psapphire Extractor | Gem Bag | Perfect Sapphire Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Sapphires: -6 | |||||||
gembag + Fsapphire Extractor | Gem Bag | Flawless Sapphire Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Sapphires: -6 | |||||||
gembag + Nsapphire Extractor | Gem Bag | Sapphire Extractor qty=6 | usetype Transfers properties from input1 to output item. Sapphires: -6 | |||||||
gembag + FLsapphire Extractor | Gem Bag | Flawed Sapphire Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Sapphires: -6 | |||||||
gembag + Csapphire Extractor | Gem Bag | Chipped Sapphire Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Sapphires: -6 | |||||||
gembag + Ptopaz Extractor | Gem Bag | Perfect Topaz Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Topazes: -6 | |||||||
gembag + Ftopaz Extractor | Gem Bag | Flawless Topaz Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Topazes: -6 | |||||||
gembag + Ntopaz Extractor | Gem Bag | Topaz Extractor qty=6 | usetype Transfers properties from input1 to output item. Topazes: -6 | |||||||
gembag + FLtopaz Extractor | Gem Bag | Flawed Topaz Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Topazes: -6 | |||||||
gembag + Ctopaz Extractor | Gem Bag | Chipped Topaz Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Topazes: -6 | |||||||
gembag + Pskull Extractor | Gem Bag | Perfect Skull Extractor qty=6 | usetype Transfers properties from input1 to output item. Perfect Skulls: -6 | |||||||
gembag + Fskull Extractor | Gem Bag | Flawless Skull Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawless Skulls: -6 | |||||||
gembag + Nskull Extractor | Gem Bag | Skull Extractor qty=6 | usetype Transfers properties from input1 to output item. Skulls: -6 | |||||||
gembag + FLskull Extractor | Gem Bag | Flawed Skull Extractor qty=6 | usetype Transfers properties from input1 to output item. Flawed Skulls: -6 | |||||||
gembag + Cskull Extractor | Gem Bag | Chipped Skull Extractor qty=6 | usetype Transfers properties from input1 to output item. Chipped Skulls: -6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cap Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Skull Cap Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Full Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crown Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mask Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Quilted Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Leather Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hard Leather Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Studded Leather Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ring Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scale Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Chain Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Breast Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Splint Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Plate Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Field Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Full Plate Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ancient Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Light Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Buckler Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Small Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Large Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Kite Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tower Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Leather Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavy Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Chain Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Light Gauntlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gauntlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavy Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Chain Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Light Plated Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Greaves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sash Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Light Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavy Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Plated Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bone Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bone Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spiked Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Hat Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sallet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Casque Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Basinet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Winged helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grand Crown Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Death Mask Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ghost Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Serpentskin Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demonhide Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Trellised Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Linked Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tigulated Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mesh Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cuirass Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Russet Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Templar Coat Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sharktooth Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Embossed Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Chaos Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ornate Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mage Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Defender Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Round Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scutum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dragon Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Pavise Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ancient Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demonhide Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sharkskin Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavy Bracers Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Gauntlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Gaunlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demonhide Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sharkskin Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mesh Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demonhide Sash Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sharkskin Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mesh Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grim Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grim Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Barbed Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | dr1 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | dr2 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | dr3 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | dr4 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | dr5 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Jawbone Cap Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fanged Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Horned Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Assault Helmet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Avenger Guard Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Targe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rondache Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heraldic Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Aerin Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crown Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ne1 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ne2 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ne3 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ne4 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ne5 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Circlet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Coronet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tiara Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Diadem Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shako Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hydraskull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Armet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Giant Conch Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spired Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Corona Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demonhead Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dusk Shroud Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wyrmhide Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scarab Husk Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wire Fleece Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Diamond Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Loricated Mail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Boneweave Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Hauberk Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Balrog Skin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hellforge Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Kraken Shell Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Lacquered Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shadow Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sacred Armor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Archon Plate Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heater Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Luna Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hyperion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Monarch Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Aegis Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ward Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bramble Mitts Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Vampirebone Gloves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Vambraces Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crusader Gauntlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ogre Gauntlets Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wyrmhide Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scarabshell Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Boneweave Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mirrored Boots Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Myrmidon Greaves Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spiderweb Sash Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Vampirefang Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mithril Coil Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Troll Belt Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Colossus Girdle Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bone Visage Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Troll Nest Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Blade Barrier Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Alpha Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Griffon Headdress Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hunter's Guise Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sacred Feathers Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Totemic Mask Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Jawbone Visor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Lion Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rage Mask Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Savage Helmet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Slayer Guard Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Akaran Targe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Akaran Rondache Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Protector Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gilded Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Royal Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mummified Trophy Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fetish Trophy Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sexton Trophy Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cantor Trophy Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hierophant Trophy Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Blood Spirit Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sun Spirit Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Earth Spirit Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sky Spirit Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dream Spirit Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Carnage Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fury Visor Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Destroyer Helm Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Conqueror Crown Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Guardian Crown Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sacred Targe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sacred Rondache Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Kurast Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Zakarum Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Vortex Shield Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Minion Skull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hellspawn Skull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Overseer Skull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Succubus Skull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bloodlord Skull Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hand Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Double Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Military Pick Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Large Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Broad Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Giant Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Yew Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bone Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grim Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Club Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grand Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spiked Club Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mace Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Morning Star Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Flail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Hammer Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Maul Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Maul Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scimitar Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sabre Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Falchion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crystal Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Broad Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Long Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Two-Handed Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Claymore Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Giant Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bastard Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Flamberge Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dagger Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dirk Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Kris Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Throwing Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Throwing Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Balanced Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Balanced Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Pilum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Glaive Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Throwing Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Trident Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Brandistock Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spetum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bardiche Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Voulge Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scythe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Poleaxe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Halberd Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Scythe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Long Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gnarled Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hunter's Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Long Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 4 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Composite Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Battle Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Long Battle Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short War Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Long War Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Light Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavy Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Repeating Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rancid Gas Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Oil Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Choking Gas Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Exploding Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Strangling Gas Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fulminating Potion Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Decoy Gidbinn Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | The Gidbinn Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wirt's Leg Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Horadric Malus Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hell Forge Hammer Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Horadric Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shaft of the Horadric Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hatchet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cleaver Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Twin Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crowbill Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Naga Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Military Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bearded Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tabar Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ancient Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Burnt Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Petrified Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tomb Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grave Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cudgel Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rune Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Holy Water Sprinkler Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Divine Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Barbed Club Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Flanged Mace Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Jagged Star Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Knout Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Hammer Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Club Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Martel de Fer Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gladius Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cutlass Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shamshir Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tulwar Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dimensional Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rune Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ancient Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Espandon Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dacian Falx Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tusk Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Zweihander Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Executioner Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Poignard Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rondel Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cinquedeas Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Stilleto Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Dart Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Francisca Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Dart Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hurlbat Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Pilum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Simbilan Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spiculum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Harpoon Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fuscina Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Fork Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Yari Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Lance Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Lochaber Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bill Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Scythe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Partizan Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bec-de-Corbin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grim Scythe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Jo Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Quarterstaff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cedar Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rune Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Edge Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Razor Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cedar Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Double Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Short Siege Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Large Siege Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Rune Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gothic Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Arbalest Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Siege Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ballista Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Chu-Ko-Nu Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Khalim's Flail Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Khalim's Will Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Katar Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wrist Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hatchet Hands Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cestus Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Claws Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Blade Talons Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scissors Katar Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Quhab Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wrist Spike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fascia Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hand Scythe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Greater Claws Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Greater Talons Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scissors Quhab Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Suwayyah Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Wrist Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Fist Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Battle Cestus Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Feral Claws Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Runic Talons Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scissors Suwayyah Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tomahawk Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Small Crescent Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ettin Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Spike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Beserker Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Feral Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Silver-edged Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Decapitator Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Champion Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Glorious Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Polished Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ghost Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Lich Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Unearthed Wand Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Truncheon Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 25 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mighty Scepter Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Seraph Rod Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Caduceus Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Tyrant Club Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Reinforced Mace Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Devil Star Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Scourge Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Legendary Mallet Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ogre Maul Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Thunder Maul Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Falcata Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ataghan Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Elegant Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hydra Edge Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Phase Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Conquest Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cryptic Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mythical Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Legend Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Highland Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Balrog Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Champion Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Colossus Sword Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Colossus Blade Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Bone Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mithril Point Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Fanged Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Legend Spike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Flying Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Flying Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Winged Knife Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Winged Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hyperion Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Stygian Pilum Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Balrog Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ghost Glaive Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Winged Harpoon Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hyperion Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Stygian Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Mancatcher Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ghost Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | War Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ogre Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Colossus Voulge Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Thresher Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cryptic Axe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Poleaxe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Giant Thresher Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Walking Stick Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Stalagmite Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Elder Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shillelagh Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Archon Staff Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Spider Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Blade Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Shadow Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Great Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Diamond Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crusader Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ward Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Hydra Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Pellet Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Gorgon Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 17 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Colossus Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demon Crossbow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ob1 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ob2 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 3 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ob3 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 5 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ob4 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Low | Energy Sphere | ob5 Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 7 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Stag Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Reflex Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Maiden Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Maiden Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Maiden Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Glowing Orb Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Crystalline Globe Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 11 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Cloudy Sphere Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Sparkling Ball Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Swirling Crystal Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ashwood Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ceremonial Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 13 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ceremonial Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ceremonial Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Ceremonial Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Heavenly Stone Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Eldritch Orb Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Demon Heart Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Vortex Orb Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Dimensional Shard Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Matriarchal Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Grand Matron Bow Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Matriarchal Spear Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Matriarchal Pike Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Low | Energy Sphere | Matriarchal Javelin Low Quality | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 23 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cap Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 19 | |||||||
Item Forger Parts Collector High | Energy Sphere | Skull Cap Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Full Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crown Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mask Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Quilted Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Leather Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hard Leather Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Studded Leather Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ring Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scale Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Chain Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Breast Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Splint Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Plate Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Field Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Full Plate Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ancient Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Light Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Buckler Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Small Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Large Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Kite Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tower Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Leather Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavy Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Chain Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Light Gauntlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gauntlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavy Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Chain Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Light Plated Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Greaves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sash Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Light Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavy Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Plated Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bone Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bone Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spiked Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Hat Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sallet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Casque Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Basinet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Winged helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grand Crown Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Death Mask Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ghost Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Serpentskin Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demonhide Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Trellised Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Linked Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tigulated Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mesh Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cuirass Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Russet Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Templar Coat Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sharktooth Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Embossed Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Chaos Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ornate Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mage Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Defender Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Round Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scutum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dragon Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Pavise Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ancient Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demonhide Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sharkskin Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavy Bracers Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Gauntlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Gaunlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demonhide Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sharkskin Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mesh Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demonhide Sash Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sharkskin Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mesh Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grim Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grim Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Barbed Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | dr1 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | dr2 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | dr3 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | dr4 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | dr5 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Jawbone Cap Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fanged Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Horned Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Assault Helmet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Avenger Guard Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Targe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rondache Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heraldic Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Aerin Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crown Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | ne1 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | ne2 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | ne3 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | ne4 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | ne5 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Circlet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Coronet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tiara Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Diadem Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shako Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hydraskull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Armet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Giant Conch Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spired Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Corona Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demonhead Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dusk Shroud Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wyrmhide Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scarab Husk Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wire Fleece Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Diamond Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Loricated Mail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Boneweave Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Hauberk Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Balrog Skin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hellforge Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Kraken Shell Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Lacquered Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shadow Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sacred Armor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Archon Plate Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heater Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Luna Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hyperion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Monarch Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Aegis Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ward Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bramble Mitts Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Vampirebone Gloves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Vambraces Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crusader Gauntlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ogre Gauntlets Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wyrmhide Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scarabshell Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Boneweave Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mirrored Boots Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Myrmidon Greaves Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spiderweb Sash Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Vampirefang Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mithril Coil Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Troll Belt Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Colossus Girdle Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bone Visage Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Troll Nest Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Blade Barrier Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Alpha Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Griffon Headdress Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hunter's Guise Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sacred Feathers Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Totemic Mask Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Jawbone Visor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Lion Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rage Mask Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Savage Helmet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Slayer Guard Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Akaran Targe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Akaran Rondache Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Protector Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gilded Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Royal Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mummified Trophy Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fetish Trophy Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sexton Trophy Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cantor Trophy Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hierophant Trophy Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Blood Spirit Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sun Spirit Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Earth Spirit Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sky Spirit Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dream Spirit Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Carnage Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fury Visor Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Destroyer Helm Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Conqueror Crown Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Guardian Crown Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sacred Targe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sacred Rondache Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Kurast Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Zakarum Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Vortex Shield Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Minion Skull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hellspawn Skull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Overseer Skull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Succubus Skull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bloodlord Skull Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hand Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Double Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Military Pick Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Large Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Broad Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Giant Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Yew Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bone Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grim Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Club Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grand Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spiked Club Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mace Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Morning Star Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Flail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Hammer Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Maul Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Maul Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scimitar Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sabre Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Falchion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crystal Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Broad Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Long Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Two-Handed Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Claymore Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Giant Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bastard Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Flamberge Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dagger Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dirk Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Kris Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Throwing Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Throwing Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Balanced Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Balanced Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Pilum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Glaive Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Throwing Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Trident Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Brandistock Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spetum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bardiche Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Voulge Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scythe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Poleaxe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Halberd Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Scythe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Long Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gnarled Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hunter's Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Long Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector High | Energy Sphere | Composite Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Battle Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Long Battle Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short War Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Long War Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Light Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavy Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Repeating Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rancid Gas Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Oil Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Choking Gas Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Exploding Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Strangling Gas Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fulminating Potion Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Decoy Gidbinn Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | The Gidbinn Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wirt's Leg Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Horadric Malus Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hell Forge Hammer Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Horadric Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shaft of the Horadric Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hatchet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cleaver Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Twin Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crowbill Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Naga Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Military Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bearded Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tabar Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ancient Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Burnt Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Petrified Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tomb Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grave Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cudgel Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rune Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Holy Water Sprinkler Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Divine Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Barbed Club Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Flanged Mace Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Jagged Star Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Knout Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Hammer Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Club Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Martel de Fer Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gladius Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cutlass Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shamshir Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tulwar Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dimensional Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rune Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ancient Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Espandon Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dacian Falx Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tusk Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Zweihander Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Executioner Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Poignard Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rondel Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cinquedeas Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Stilleto Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Dart Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Francisca Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Dart Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hurlbat Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Pilum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Simbilan Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spiculum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Harpoon Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fuscina Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Fork Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Yari Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Lance Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Lochaber Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bill Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Scythe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Partizan Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bec-de-Corbin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grim Scythe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Jo Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Quarterstaff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cedar Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rune Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Edge Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Razor Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cedar Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Double Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Short Siege Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Large Siege Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Rune Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gothic Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Arbalest Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Siege Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ballista Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Chu-Ko-Nu Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Khalim's Flail Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Khalim's Will Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Katar Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wrist Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hatchet Hands Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cestus Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | Claws Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Blade Talons Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scissors Katar Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Quhab Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wrist Spike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fascia Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hand Scythe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Greater Claws Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Greater Talons Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scissors Quhab Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Suwayyah Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Wrist Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Fist Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Battle Cestus Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Feral Claws Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Runic Talons Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scissors Suwayyah Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tomahawk Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Small Crescent Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ettin Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Spike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Beserker Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Feral Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Silver-edged Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Decapitator Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Champion Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Glorious Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Polished Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ghost Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Lich Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Unearthed Wand Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Truncheon Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 75 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mighty Scepter Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Seraph Rod Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Caduceus Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Tyrant Club Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Reinforced Mace Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Devil Star Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Scourge Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Legendary Mallet Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ogre Maul Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Thunder Maul Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Falcata Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ataghan Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Elegant Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hydra Edge Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Phase Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Conquest Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cryptic Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mythical Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Legend Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Highland Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Balrog Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Champion Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Colossus Sword Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Colossus Blade Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Bone Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mithril Point Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Fanged Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Legend Spike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Flying Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Flying Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Winged Knife Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Winged Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hyperion Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Stygian Pilum Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Balrog Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ghost Glaive Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Winged Harpoon Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hyperion Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Stygian Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Mancatcher Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ghost Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | War Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ogre Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Colossus Voulge Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Thresher Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cryptic Axe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Poleaxe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Giant Thresher Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Walking Stick Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Stalagmite Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Elder Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shillelagh Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Archon Staff Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Spider Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Blade Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Shadow Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Great Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector High | Energy Sphere | Diamond Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crusader Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 63 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ward Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Hydra Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Pellet Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Gorgon Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 51 | |||||||
Item Forger Parts Collector High | Energy Sphere | Colossus Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demon Crossbow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | ob1 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | ob2 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 9 | |||||||
Item Forger Parts Collector High | Energy Sphere | ob3 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 15 | |||||||
Item Forger Parts Collector High | Energy Sphere | ob4 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector High | Energy Sphere | ob5 Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 21 | |||||||
Item Forger Parts Collector High | Energy Sphere | Stag Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Reflex Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Maiden Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Maiden Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector High | Energy Sphere | Maiden Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector High | Energy Sphere | Glowing Orb Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 27 | |||||||
Item Forger Parts Collector High | Energy Sphere | Crystalline Globe Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 33 | |||||||
Item Forger Parts Collector High | Energy Sphere | Cloudy Sphere Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Sparkling Ball Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Swirling Crystal Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ashwood Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ceremonial Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 39 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ceremonial Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 45 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ceremonial Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector High | Energy Sphere | Ceremonial Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Heavenly Stone Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector High | Energy Sphere | Eldritch Orb Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Demon Heart Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 60 | |||||||
Item Forger Parts Collector High | Energy Sphere | Vortex Orb Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 66 | |||||||
Item Forger Parts Collector High | Energy Sphere | Dimensional Shard Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Matriarchal Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 72 | |||||||
Item Forger Parts Collector High | Energy Sphere | Grand Matron Bow Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector High | Energy Sphere | Matriarchal Spear Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector High | Energy Sphere | Matriarchal Pike Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 54 | |||||||
Item Forger Parts Collector High | Energy Sphere | Matriarchal Javelin Superior | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 69 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cap Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 57 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Skull Cap Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Full Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crown Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mask Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Quilted Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Leather Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hard Leather Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Studded Leather Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ring Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scale Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Chain Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Breast Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Splint Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Plate Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Field Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Full Plate Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ancient Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Light Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Buckler Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Small Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Large Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Kite Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tower Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Leather Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavy Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Chain Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Light Gauntlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gauntlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavy Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Chain Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Light Plated Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Greaves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sash Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Light Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavy Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Plated Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bone Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bone Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spiked Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Hat Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sallet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Casque Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Basinet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Winged helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grand Crown Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Death Mask Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ghost Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Serpentskin Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demonhide Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Trellised Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Linked Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tigulated Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mesh Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cuirass Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Russet Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Templar Coat Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sharktooth Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Embossed Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Chaos Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ornate Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mage Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Defender Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Round Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scutum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dragon Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Pavise Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ancient Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demonhide Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sharkskin Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavy Bracers Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Gauntlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Gaunlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demonhide Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sharkskin Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mesh Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demonhide Sash Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sharkskin Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mesh Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grim Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grim Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Barbed Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | dr1 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | dr2 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | dr3 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | dr4 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | dr5 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Jawbone Cap Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fanged Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Horned Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Assault Helmet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Avenger Guard Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Targe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rondache Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heraldic Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Aerin Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crown Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ne1 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ne2 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ne3 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ne4 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ne5 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Circlet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Coronet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tiara Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Diadem Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shako Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hydraskull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Armet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Giant Conch Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spired Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Corona Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demonhead Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dusk Shroud Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wyrmhide Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scarab Husk Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wire Fleece Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Diamond Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Loricated Mail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Boneweave Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Hauberk Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Balrog Skin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hellforge Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Kraken Shell Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Lacquered Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shadow Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sacred Armor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Archon Plate Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heater Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Luna Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hyperion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Monarch Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Aegis Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ward Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bramble Mitts Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Vampirebone Gloves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Vambraces Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crusader Gauntlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ogre Gauntlets Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wyrmhide Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scarabshell Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Boneweave Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mirrored Boots Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Myrmidon Greaves Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spiderweb Sash Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Vampirefang Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mithril Coil Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Troll Belt Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Colossus Girdle Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bone Visage Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Troll Nest Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Blade Barrier Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Alpha Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Griffon Headdress Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hunter's Guise Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sacred Feathers Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Totemic Mask Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Jawbone Visor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Lion Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rage Mask Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Savage Helmet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Slayer Guard Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Akaran Targe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Akaran Rondache Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Protector Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gilded Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Royal Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mummified Trophy Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fetish Trophy Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sexton Trophy Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cantor Trophy Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hierophant Trophy Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Blood Spirit Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sun Spirit Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Earth Spirit Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sky Spirit Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dream Spirit Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Carnage Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fury Visor Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Destroyer Helm Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Conqueror Crown Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Guardian Crown Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sacred Targe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sacred Rondache Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Kurast Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Zakarum Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Vortex Shield Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Minion Skull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hellspawn Skull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Overseer Skull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Succubus Skull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bloodlord Skull Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hand Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Double Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Military Pick Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Large Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Broad Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Giant Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Yew Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bone Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grim Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Club Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grand Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spiked Club Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mace Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Morning Star Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Flail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Hammer Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Maul Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Maul Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scimitar Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sabre Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Falchion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crystal Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Broad Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Long Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Two-Handed Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Claymore Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Giant Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bastard Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Flamberge Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dagger Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dirk Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Kris Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Throwing Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Throwing Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Balanced Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Balanced Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Pilum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Glaive Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Throwing Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Trident Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Brandistock Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spetum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bardiche Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Voulge Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scythe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Poleaxe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Halberd Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Scythe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Long Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gnarled Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hunter's Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Long Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 8 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Composite Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Battle Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Long Battle Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short War Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Long War Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Light Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavy Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Repeating Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rancid Gas Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Oil Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Choking Gas Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Exploding Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Strangling Gas Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fulminating Potion Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Decoy Gidbinn Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | The Gidbinn Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wirt's Leg Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Horadric Malus Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hell Forge Hammer Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Horadric Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shaft of the Horadric Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hatchet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cleaver Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Twin Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crowbill Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Naga Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Military Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bearded Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tabar Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ancient Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Burnt Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Petrified Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tomb Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grave Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cudgel Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rune Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Holy Water Sprinkler Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Divine Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Barbed Club Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Flanged Mace Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Jagged Star Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Knout Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Hammer Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Club Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Martel de Fer Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gladius Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cutlass Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shamshir Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tulwar Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dimensional Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rune Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ancient Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Espandon Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dacian Falx Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tusk Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Zweihander Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Executioner Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Poignard Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rondel Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cinquedeas Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Stilleto Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Dart Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Francisca Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Dart Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hurlbat Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Pilum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Simbilan Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spiculum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Harpoon Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fuscina Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Fork Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Yari Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Lance Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Lochaber Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bill Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Scythe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Partizan Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bec-de-Corbin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grim Scythe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Jo Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Quarterstaff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cedar Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rune Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Edge Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Razor Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cedar Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Double Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Short Siege Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Large Siege Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Rune Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gothic Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Arbalest Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Siege Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ballista Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Chu-Ko-Nu Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Khalim's Flail Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Khalim's Will Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Katar Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wrist Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hatchet Hands Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cestus Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Claws Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Blade Talons Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scissors Katar Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Quhab Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wrist Spike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fascia Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hand Scythe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Greater Claws Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Greater Talons Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scissors Quhab Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Suwayyah Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Wrist Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Fist Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Battle Cestus Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Feral Claws Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Runic Talons Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scissors Suwayyah Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tomahawk Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Small Crescent Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ettin Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Spike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Beserker Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Feral Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Silver-edged Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Decapitator Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Champion Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Glorious Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Polished Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ghost Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Lich Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Unearthed Wand Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Truncheon Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 50 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mighty Scepter Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Seraph Rod Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Caduceus Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Tyrant Club Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Reinforced Mace Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Devil Star Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Scourge Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Legendary Mallet Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ogre Maul Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Thunder Maul Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Falcata Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ataghan Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Elegant Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hydra Edge Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Phase Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Conquest Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cryptic Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mythical Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Legend Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Highland Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Balrog Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Champion Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Colossus Sword Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Colossus Blade Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Bone Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mithril Point Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Fanged Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Legend Spike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Flying Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Flying Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Winged Knife Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Winged Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hyperion Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Stygian Pilum Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Balrog Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ghost Glaive Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Winged Harpoon Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hyperion Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Stygian Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Mancatcher Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ghost Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | War Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ogre Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Colossus Voulge Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Thresher Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cryptic Axe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Poleaxe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Giant Thresher Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Walking Stick Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Stalagmite Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Elder Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shillelagh Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Archon Staff Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Spider Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Blade Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Shadow Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Great Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 38 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Diamond Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crusader Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 42 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ward Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Hydra Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Pellet Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Gorgon Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 34 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Colossus Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demon Crossbow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ob1 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ob2 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 6 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ob3 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 10 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ob4 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 12 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | ob5 Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 14 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Stag Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Reflex Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Maiden Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Maiden Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 16 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Maiden Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 20 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Glowing Orb Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 18 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Crystalline Globe Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 22 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Cloudy Sphere Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Sparkling Ball Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Swirling Crystal Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ashwood Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ceremonial Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 26 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ceremonial Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 30 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ceremonial Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 28 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Ceremonial Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Heavenly Stone Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 24 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Eldritch Orb Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Demon Heart Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 40 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Vortex Orb Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 44 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Dimensional Shard Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Matriarchal Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 48 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Grand Matron Bow Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 32 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Matriarchal Spear Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Matriarchal Pike Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 36 | |||||||
Item Forger Parts Collector Normal | Energy Sphere | Matriarchal Javelin Normal | usetype Transfers properties from input1 to output item. Item Parts Salvaged: 46 | |||||||
Smithing Hammer Short Sword | Energy Sphere | Create Short Sword Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Short Bow | Energy Sphere | Create Short Bow Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Quilted Armor | Energy Sphere | Create Quilted Armor Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Rancid Gas Potion | Energy Sphere | Create Rancid Gas Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Cap/hat | Energy Sphere | Create Cap/hat Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Choking Gas Potion | Energy Sphere | Create Choking Gas Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Exploding Potion | Energy Sphere | Create Exploding Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Strangling Gas Potion | Energy Sphere | Create Strangling Gas Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Fulminating Potion | Energy Sphere | Create Fulminating Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Short Staff | Energy Sphere | Create Short Staff Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Javelin | Energy Sphere | Create Javelin Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Buckler | Energy Sphere | Create Buckler Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Eagle Orb | Energy Sphere | Create Eagle Orb Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Katar | Energy Sphere | Create Katar Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Club | Energy Sphere | Create Club Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Oil Potion | Energy Sphere | Create Oil Potion Item Parts Required: 15 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -15 | |||||||
Smithing Hammer Throwing Knife | Energy Sphere | Create Throwing Knife Item Parts Required: 17 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -17 | |||||||
Smithing Hammer Wand | Energy Sphere | Create Wand Item Parts Required: 17 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -17 | |||||||
Smithing Hammer Gloves(L) | Energy Sphere | Create Gloves(L) Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Hand Axe | Energy Sphere | Create Hand Axe Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Leather Boots | Energy Sphere | Create Leather Boots Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Scepter | Energy Sphere | Create Scepter Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Leather Armor | Energy Sphere | Create Leather Armor Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Sash(L) | Energy Sphere | Create Sash(L) Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Dagger | Energy Sphere | Create Dagger Item Parts Required: 18 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -18 | |||||||
Smithing Hammer Spiked Club | Energy Sphere | Create Spiked Club Item Parts Required: 20 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -20 | |||||||
Smithing Hammer Jawbone Cap | Energy Sphere | Create Jawbone Cap Item Parts Required: 20 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -20 | |||||||
Smithing Hammer Targe | Energy Sphere | Create Targe Item Parts Required: 20 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -20 | |||||||
Smithing Hammer Wolf Head | Energy Sphere | Create Wolf Head Item Parts Required: 20 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -20 | |||||||
Smithing Hammer Preserved Head | Energy Sphere | Create Preserved Head Item Parts Required: 20 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -20 | |||||||
Smithing Hammer Hunter's Bow | Energy Sphere | Create Hunter's Bow Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Spear | Energy Sphere | Create Spear Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Small Shield | Energy Sphere | Create Small Shield Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Skull Cap | Energy Sphere | Create Skull Cap Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Hard Leather Armor | Energy Sphere | Create Hard Leather Armor Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Bardiche | Energy Sphere | Create Bardiche Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Scimitar | Energy Sphere | Create Scimitar Item Parts Required: 21 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -21 | |||||||
Smithing Hammer Light Crossbow | Energy Sphere | Create Light Crossbow Item Parts Required: 22 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -22 | |||||||
Smithing Hammer Large Axe | Energy Sphere | Create Large Axe Item Parts Required: 22 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -22 | |||||||
Smithing Hammer Throwing Axe | Energy Sphere | Create Throwing Axe Item Parts Required: 24 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -24 | |||||||
Smithing Hammer Heavy Boots | Energy Sphere | Create Heavy Boots Item Parts Required: 24 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -24 | |||||||
Smithing Hammer Axe | Energy Sphere | Create Axe Item Parts Required: 24 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -24 | |||||||
Smithing Hammer Light Belt | Energy Sphere | Create Light Belt Item Parts Required: 24 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -24 | |||||||
Smithing Hammer Heavy Gloves | Energy Sphere | Create Heavy Gloves Item Parts Required: 24 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -24 | |||||||
Smithing Hammer Mace | Energy Sphere | Create Mace Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Rondache | Energy Sphere | Create Rondache Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Studded Leather | Energy Sphere | Create Studded Leather Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Long Staff | Energy Sphere | Create Long Staff Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Sacred Globe | Energy Sphere | Create Sacred Globe Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Zombie Head | Energy Sphere | Create Zombie Head Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Long Bow | Energy Sphere | Create Long Bow Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Hawk Helm | Energy Sphere | Create Hawk Helm Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Saber | Energy Sphere | Create Saber Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Fanged Helm | Energy Sphere | Create Fanged Helm Item Parts Required: 25 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -25 | |||||||
Smithing Hammer Trident | Energy Sphere | Create Trident Item Parts Required: 26 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -26 | |||||||
Smithing Hammer Dirk | Energy Sphere | Create Dirk Item Parts Required: 26 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -26 | |||||||
Smithing Hammer Wrist Blade | Energy Sphere | Create Wrist Blade Item Parts Required: 26 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -26 | |||||||
Smithing Hammer Pilum | Energy Sphere | Create Pilum Item Parts Required: 28 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -28 | |||||||
Smithing Hammer Two-Handed Sword | Energy Sphere | Create Two-Handed Sword Item Parts Required: 28 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -28 | |||||||
Smithing Hammer Spiked Shield | Energy Sphere | Create Spiked Shield Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Ring Mail | Energy Sphere | Create Ring Mail Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Voulge | Energy Sphere | Create Voulge Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Large Shield | Energy Sphere | Create Large Shield Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Crystal Sword | Energy Sphere | Create Crystal Sword Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Falchion | Energy Sphere | Create Falchion Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Helm | Energy Sphere | Create Helm Item Parts Required: 29 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -29 | |||||||
Smithing Hammer Hatchet Hands | Energy Sphere | Create Hatchet Hands Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Bracers(M) | Energy Sphere | Create Bracers(M) Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Belt(M) | Energy Sphere | Create Belt(M) Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Composite Bow | Energy Sphere | Create Composite Bow Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Chain Boots | Energy Sphere | Create Chain Boots Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Smoked Sphere | Energy Sphere | Create Smoked Sphere Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Gnarled Staff | Energy Sphere | Create Gnarled Staff Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Yew Wand | Energy Sphere | Create Yew Wand Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Broad Axe | Energy Sphere | Create Broad Axe Item Parts Required: 31 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -31 | |||||||
Smithing Hammer Double Axe | Energy Sphere | Create Double Axe Item Parts Required: 32 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -32 | |||||||
Smithing Hammer Balanced Knife | Energy Sphere | Create Balanced Knife Item Parts Required: 32 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -32 | |||||||
Smithing Hammer Morning Star | Energy Sphere | Create Morning Star Item Parts Required: 32 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -32 | |||||||
Smithing Hammer Scale Mail | Energy Sphere | Create Scale Mail Item Parts Required: 32 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -32 | |||||||
Smithing Hammer Short Spear | Energy Sphere | Create Short Spear Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Grand Scepter | Energy Sphere | Create Grand Scepter Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Scythe | Energy Sphere | Create Scythe Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Full Helm | Energy Sphere | Create Full Helm Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Cestus | Energy Sphere | Create Cestus Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Kite Shield | Energy Sphere | Create Kite Shield Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Broad Sword | Energy Sphere | Create Broad Sword Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Crossbow | Energy Sphere | Create Crossbow Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Chain Mail | Energy Sphere | Create Chain Mail Item Parts Required: 35 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -35 | |||||||
Smithing Hammer Heraldic Shield | Energy Sphere | Create Heraldic Shield Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Balanced Axe | Energy Sphere | Create Balanced Axe Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Unraveller Head | Energy Sphere | Create Unraveller Head Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Brandistock | Energy Sphere | Create Brandistock Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Antlers | Energy Sphere | Create Antlers Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Horned Helm | Energy Sphere | Create Horned Helm Item Parts Required: 36 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -36 | |||||||
Smithing Hammer Kriss | Energy Sphere | Create Kriss Item Parts Required: 37 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -37 | |||||||
Smithing Hammer Claymore | Energy Sphere | Create Claymore Item Parts Required: 37 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -37 | |||||||
Smithing Hammer Battle Staff | Energy Sphere | Create Battle Staff Item Parts Required: 37 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -37 | |||||||
Smithing Hammer Clasped Orb | Energy Sphere | Create Clasped Orb Item Parts Required: 37 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -37 | |||||||
Smithing Hammer Battle Axe | Energy Sphere | Create Battle Axe Item Parts Required: 37 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -37 | |||||||
Smithing Hammer Stag Bow | Energy Sphere | Create Stag Bow Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Breast Plate | Energy Sphere | Create Breast Plate Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Short Battle Bow | Energy Sphere | Create Short Battle Bow Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Claws | Energy Sphere | Create Claws Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Maiden Spear | Energy Sphere | Create Maiden Spear Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Bone Wand | Energy Sphere | Create Bone Wand Item Parts Required: 39 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -39 | |||||||
Smithing Hammer Mask | Energy Sphere | Create Mask Item Parts Required: 40 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -40 | |||||||
Smithing Hammer Military Pick | Energy Sphere | Create Military Pick Item Parts Required: 40 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -40 | |||||||
Smithing Hammer Bone Shield | Energy Sphere | Create Bone Shield Item Parts Required: 40 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -40 | |||||||
Smithing Hammer Flail | Energy Sphere | Create Flail Item Parts Required: 40 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -40 | |||||||
Smithing Hammer Spetum | Energy Sphere | Create Spetum Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Falcon Mask | Energy Sphere | Create Falcon Mask Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Heavy Belt | Energy Sphere | Create Heavy Belt Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Light Plate Boots | Energy Sphere | Create Light Plate Boots Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Long Sword | Energy Sphere | Create Long Sword Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Assault Helmet | Energy Sphere | Create Assault Helmet Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Light Gauntlets | Energy Sphere | Create Light Gauntlets Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Aerin Shield | Energy Sphere | Create Aerin Shield Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Splint Mail | Energy Sphere | Create Splint Mail Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Gargoyle Head | Energy Sphere | Create Gargoyle Head Item Parts Required: 42 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -42 | |||||||
Smithing Hammer Blade Talons | Energy Sphere | Create Blade Talons Item Parts Required: 43 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -43 | |||||||
Smithing Hammer Poleaxe | Energy Sphere | Create Poleaxe Item Parts Required: 43 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -43 | |||||||
Smithing Hammer War Scepter | Energy Sphere | Create War Scepter Item Parts Required: 43 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -43 | |||||||
Smithing Hammer Maul | Energy Sphere | Create Maul Item Parts Required: 43 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -43 | |||||||
Smithing Hammer Giant Sword | Energy Sphere | Create Giant Sword Item Parts Required: 43 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -43 | |||||||
Smithing Hammer Bone Helm | Energy Sphere | Create Bone Helm Item Parts Required: 44 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -44 | |||||||
Smithing Hammer Tower Shield | Energy Sphere | Create Tower Shield Item Parts Required: 44 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -44 | |||||||
Smithing Hammer Great Helm | Energy Sphere | Create Great Helm Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Glaive | Energy Sphere | Create Glaive Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Blade | Energy Sphere | Create Blade Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Great Axe | Energy Sphere | Create Great Axe Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Maiden Javelin | Energy Sphere | Create Maiden Javelin Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Long Battle Bow | Energy Sphere | Create Long Battle Bow Item Parts Required: 46 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -46 | |||||||
Smithing Hammer Plate Mail | Energy Sphere | Create Plate Mail Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Heavy Crossbow | Energy Sphere | Create Heavy Crossbow Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer War Staff | Energy Sphere | Create War Staff Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Dragon Stone | Energy Sphere | Create Dragon Stone Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Spirit Mask | Energy Sphere | Create Spirit Mask Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Avenger Guard | Energy Sphere | Create Avenger Guard Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Crown Shield | Energy Sphere | Create Crown Shield Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Scissors Katar | Energy Sphere | Create Scissors Katar Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Demon Head | Energy Sphere | Create Demon Head Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Circlet | Energy Sphere | Create Circlet Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Bastard Sword | Energy Sphere | Create Bastard Sword Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer Pike | Energy Sphere | Create Pike Item Parts Required: 47 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -47 | |||||||
Smithing Hammer War Axe | Energy Sphere | Create War Axe Item Parts Required: 48 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -48 | |||||||
Smithing Hammer War Hammer | Energy Sphere | Create War Hammer Item Parts Required: 48 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -48 | |||||||
Smithing Hammer Grim Wand | Energy Sphere | Create Grim Wand Item Parts Required: 50 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -50 | |||||||
Smithing Hammer Reflex Bow | Energy Sphere | Create Reflex Bow Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Short War Bow | Energy Sphere | Create Short War Bow Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Maiden Pike | Energy Sphere | Create Maiden Pike Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Plate Boots | Energy Sphere | Create Plate Boots Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Gaunlets(H) | Energy Sphere | Create Gaunlets(H) Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Girdle(H) | Energy Sphere | Create Girdle(H) Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Giant Axe | Energy Sphere | Create Giant Axe Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Flamberge | Energy Sphere | Create Flamberge Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer War Sword | Energy Sphere | Create War Sword Item Parts Required: 51 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -51 | |||||||
Smithing Hammer Field Plate | Energy Sphere | Create Field Plate Item Parts Required: 53 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -53 | |||||||
Smithing Hammer Quhab | Energy Sphere | Create Quhab Item Parts Required: 53 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -53 | |||||||
Smithing Hammer Halberd | Energy Sphere | Create Halberd Item Parts Required: 54 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -54 | |||||||
Smithing Hammer Throwing Spear | Energy Sphere | Create Throwing Spear Item Parts Required: 54 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -54 | |||||||
Smithing Hammer Crown | Energy Sphere | Create Crown Item Parts Required: 54 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -54 | |||||||
Smithing Hammer Gladius | Energy Sphere | Create Gladius Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer War Javelin | Energy Sphere | Create War Javelin Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer Jo Staff | Energy Sphere | Create Jo Staff Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer Cudgel | Energy Sphere | Create Cudgel Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer Gothic Shield | Energy Sphere | Create Gothic Shield Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer Edge Bow | Energy Sphere | Create Edge Bow Item Parts Required: 55 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -55 | |||||||
Smithing Hammer Long War Bow | Energy Sphere | Create Long War Bow Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Burnt Wand | Energy Sphere | Create Burnt Wand Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Poignard | Energy Sphere | Create Poignard Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Hatchet | Energy Sphere | Create Hatchet Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Rune Scepter | Energy Sphere | Create Rune Scepter Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Battle Dart | Energy Sphere | Create Battle Dart Item Parts Required: 57 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -57 | |||||||
Smithing Hammer Great Maul | Energy Sphere | Create Great Maul Item Parts Required: 58 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -58 | |||||||
Smithing Hammer Barbed Club | Energy Sphere | Create Barbed Club Item Parts Required: 58 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -58 | |||||||
Smithing Hammer Glowing Orb | Energy Sphere | Create Glowing Orb Item Parts Required: 58 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -58 | |||||||
Smithing Hammer Wrist Spike | Energy Sphere | Create Wrist Spike Item Parts Required: 58 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -58 | |||||||
Smithing Hammer Gothic Plate | Energy Sphere | Create Gothic Plate Item Parts Required: 58 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -58 | |||||||
Smithing Hammer War Spear | Energy Sphere | Create War Spear Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Mummified Trophy | Energy Sphere | Create Mummified Trophy Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Demonhide Gloves | Energy Sphere | Create Demonhide Gloves Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Great Sword | Energy Sphere | Create Great Sword Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Razor Bow | Energy Sphere | Create Razor Bow Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Repeating Crossbow | Energy Sphere | Create Repeating Crossbow Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Lochaber Axe | Energy Sphere | Create Lochaber Axe Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Jawbone Visor | Energy Sphere | Create Jawbone Visor Item Parts Required: 59 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -59 | |||||||
Smithing Hammer Ghost Armor | Energy Sphere | Create Ghost Armor Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer War Hat | Energy Sphere | Create War Hat Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Arbalest | Energy Sphere | Create Arbalest Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer War Scythe | Energy Sphere | Create War Scythe Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Military Axe | Energy Sphere | Create Military Axe Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Cleaver | Energy Sphere | Create Cleaver Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Francisca | Energy Sphere | Create Francisca Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Defender | Energy Sphere | Create Defender Item Parts Required: 61 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -61 | |||||||
Smithing Hammer Akaran Targe | Energy Sphere | Create Akaran Targe Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Alpha Helm | Energy Sphere | Create Alpha Helm Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Partizan | Energy Sphere | Create Partizan Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Shamshir | Energy Sphere | Create Shamshir Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Quarterstaff | Energy Sphere | Create Quarterstaff Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Cedar Bow | Energy Sphere | Create Cedar Bow Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Ceremonial Javelin | Energy Sphere | Create Ceremonial Javelin Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Flanged Mace | Energy Sphere | Create Flanged Mace Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Light Plate | Energy Sphere | Create Light Plate Item Parts Required: 62 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -62 | |||||||
Smithing Hammer Rondel | Energy Sphere | Create Rondel Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Fascia | Energy Sphere | Create Fascia Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Demonhide Sash | Energy Sphere | Create Demonhide Sash Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Demonhide Boots | Energy Sphere | Create Demonhide Boots Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Fuscina | Energy Sphere | Create Fuscina Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Serpentskin Armor | Energy Sphere | Create Serpentskin Armor Item Parts Required: 64 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -64 | |||||||
Smithing Hammer Demonhide Armor | Energy Sphere | Create Demonhide Armor Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Bill | Energy Sphere | Create Bill Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Crystalline Globe | Energy Sphere | Create Crystalline Globe Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Tulwar | Energy Sphere | Create Tulwar Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Round Shield | Energy Sphere | Create Round Shield Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Espadon | Energy Sphere | Create Espadon Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Dimensional Blade | Energy Sphere | Create Dimensional Blade Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Great Pilum | Energy Sphere | Create Great Pilum Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Full Plate Mail | Energy Sphere | Create Full Plate Mail Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Sallet | Energy Sphere | Create Sallet Item Parts Required: 65 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -65 | |||||||
Smithing Hammer Cedar Staff | Energy Sphere | Create Cedar Staff Item Parts Required: 66 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -66 | |||||||
Smithing Hammer Lion Helm | Energy Sphere | Create Lion Helm Item Parts Required: 66 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -66 | |||||||
Smithing Hammer Petrified Wand | Energy Sphere | Create Petrified Wand Item Parts Required: 66 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -66 | |||||||
Smithing Hammer Bearded Axe | Energy Sphere | Create Bearded Axe Item Parts Required: 66 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -66 | |||||||
Smithing Hammer Twin Axe | Energy Sphere | Create Twin Axe Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Sharkskin Gloves | Energy Sphere | Create Sharkskin Gloves Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer War Dart | Energy Sphere | Create War Dart Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Ashwood Bow | Energy Sphere | Create Ashwood Bow Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Jagged Star | Energy Sphere | Create Jagged Star Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Double Bow | Energy Sphere | Create Double Bow Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Fetish Trophy | Energy Sphere | Create Fetish Trophy Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Sharkskin Boots | Energy Sphere | Create Sharkskin Boots Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Sharkskin Belt | Energy Sphere | Create Sharkskin Belt Item Parts Required: 68 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -68 | |||||||
Smithing Hammer Griffon Headress | Energy Sphere | Create Griffon Headress Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Simbilan | Energy Sphere | Create Simbilan Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Akaran Rondache | Energy Sphere | Create Akaran Rondache Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Siege Crossbow | Energy Sphere | Create Siege Crossbow Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Battle Sword | Energy Sphere | Create Battle Sword Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Trellised Armor | Energy Sphere | Create Trellised Armor Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Holy Water Sprinkler | Energy Sphere | Create Holy Water Sprinkler Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Battle Scythe | Energy Sphere | Create Battle Scythe Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Ancient Armor | Energy Sphere | Create Ancient Armor Item Parts Required: 69 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -69 | |||||||
Smithing Hammer Hurlbat | Energy Sphere | Create Hurlbat Item Parts Required: 70 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -70 | |||||||
Smithing Hammer Hand Scythe | Energy Sphere | Create Hand Scythe Item Parts Required: 70 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -70 | |||||||
Smithing Hammer War Fork | Energy Sphere | Create War Fork Item Parts Required: 70 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -70 | |||||||
Smithing Hammer Cloudy Sphere | Energy Sphere | Create Cloudy Sphere Item Parts Required: 70 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -70 | |||||||
Smithing Hammer Gothic Staff | Energy Sphere | Create Gothic Staff Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Casque | Energy Sphere | Create Casque Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Scutum | Energy Sphere | Create Scutum Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Tabar | Energy Sphere | Create Tabar Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Dacian Falx | Energy Sphere | Create Dacian Falx Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Cinquedeas | Energy Sphere | Create Cinquedeas Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Barbed Shield | Energy Sphere | Create Barbed Shield Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Linked Mail | Energy Sphere | Create Linked Mail Item Parts Required: 72 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -72 | |||||||
Smithing Hammer Ceremonial Spear | Energy Sphere | Create Ceremonial Spear Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Tomb Wand | Energy Sphere | Create Tomb Wand Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Mesh Belt | Energy Sphere | Create Mesh Belt Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Knout | Energy Sphere | Create Knout Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Crowbill | Energy Sphere | Create Crowbill Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Mesh Boots | Energy Sphere | Create Mesh Boots Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Short Siege Bow | Energy Sphere | Create Short Siege Bow Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Cutlass | Energy Sphere | Create Cutlass Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Tigulated Mail | Energy Sphere | Create Tigulated Mail Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Heavy Bracers | Energy Sphere | Create Heavy Bracers Item Parts Required: 73 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -73 | |||||||
Smithing Hammer Yari | Energy Sphere | Create Yari Item Parts Required: 75 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -75 | |||||||
Smithing Hammer Rune Sword | Energy Sphere | Create Rune Sword Item Parts Required: 75 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -75 | |||||||
Smithing Hammer Rage Mask | Energy Sphere | Create Rage Mask Item Parts Required: 75 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -75 | |||||||
Smithing Hammer Dragon Shield | Energy Sphere | Create Dragon Shield Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Sexton Trophy | Energy Sphere | Create Sexton Trophy Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Greater Claws | Energy Sphere | Create Greater Claws Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Basinet | Energy Sphere | Create Basinet Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Divine Scepter | Energy Sphere | Create Divine Scepter Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer War Club | Energy Sphere | Create War Club Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Mesh Armor | Energy Sphere | Create Mesh Armor Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Tusk Sword | Energy Sphere | Create Tusk Sword Item Parts Required: 76 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -76 | |||||||
Smithing Hammer Spiculum | Energy Sphere | Create Spiculum Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Long Siege Bow | Energy Sphere | Create Long Siege Bow Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Stilleto | Energy Sphere | Create Stilleto Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Protector Shield | Energy Sphere | Create Protector Shield Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Hunter's Guise | Energy Sphere | Create Hunter's Guise Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Gothic Axe | Energy Sphere | Create Gothic Axe Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Sparkling Ball | Energy Sphere | Create Sparkling Ball Item Parts Required: 77 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -77 | |||||||
Smithing Hammer Rune Staff | Energy Sphere | Create Rune Staff Item Parts Required: 79 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -79 | |||||||
Smithing Hammer Balista | Energy Sphere | Create Balista Item Parts Required: 79 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -79 | |||||||
Smithing Hammer Ceremonial Bow | Energy Sphere | Create Ceremonial Bow Item Parts Required: 79 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -79 | |||||||
Smithing Hammer Lance | Energy Sphere | Create Lance Item Parts Required: 79 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -79 | |||||||
Smithing Hammer Cuirass | Energy Sphere | Create Cuirass Item Parts Required: 79 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -79 | |||||||
Smithing Hammer Battle Hammer | Energy Sphere | Create Battle Hammer Item Parts Required: 80 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -80 | |||||||
Smithing Hammer Death Mask | Energy Sphere | Create Death Mask Item Parts Required: 80 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -80 | |||||||
Smithing Hammer Gothic Sword | Energy Sphere | Create Gothic Sword Item Parts Required: 80 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -80 | |||||||
Smithing Hammer Naga | Energy Sphere | Create Naga Item Parts Required: 80 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -80 | |||||||
Smithing Hammer Grim Shield | Energy Sphere | Create Grim Shield Item Parts Required: 80 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -80 | |||||||
Smithing Hammer Grave Wand | Energy Sphere | Create Grave Wand Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Rune Bow | Energy Sphere | Create Rune Bow Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Battle Gauntlets | Energy Sphere | Create Battle Gauntlets Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Russet Armor | Energy Sphere | Create Russet Armor Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Battle Boots | Energy Sphere | Create Battle Boots Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Battle Belt | Energy Sphere | Create Battle Belt Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Ancient Sword | Energy Sphere | Create Ancient Sword Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Zweihander | Energy Sphere | Create Zweihander Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Cantor Trophy | Energy Sphere | Create Cantor Trophy Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Savage Helmet | Energy Sphere | Create Savage Helmet Item Parts Required: 81 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -81 | |||||||
Smithing Hammer Grim Helm | Energy Sphere | Create Grim Helm Item Parts Required: 83 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -83 | |||||||
Smithing Hammer Sacred Feathers | Energy Sphere | Create Sacred Feathers Item Parts Required: 83 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -83 | |||||||
Smithing Hammer Swirling Crystal | Energy Sphere | Create Swirling Crystal Item Parts Required: 83 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -83 | |||||||
Smithing Hammer Greater Talons | Energy Sphere | Create Greater Talons Item Parts Required: 83 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -83 | |||||||
Smithing Hammer Pavise | Energy Sphere | Create Pavise Item Parts Required: 83 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -83 | |||||||
Smithing Hammer Guilded Shield | Energy Sphere | Create Guilded Shield Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Winged Helm | Energy Sphere | Create Winged Helm Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Ancient Axe | Energy Sphere | Create Ancient Axe Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Ceremonial Pike | Energy Sphere | Create Ceremonial Pike Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Harpoon | Energy Sphere | Create Harpoon Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Bec-de-Corbin | Energy Sphere | Create Bec-de-Corbin Item Parts Required: 84 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -84 | |||||||
Smithing Hammer Gothic Bow | Energy Sphere | Create Gothic Bow Item Parts Required: 86 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -86 | |||||||
Smithing Hammer Templar Coat | Energy Sphere | Create Templar Coat Item Parts Required: 86 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -86 | |||||||
Smithing Hammer Truncheon | Energy Sphere | Create Truncheon Item Parts Required: 86 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -86 | |||||||
Smithing Hammer Coronet | Energy Sphere | Create Coronet Item Parts Required: 86 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -86 | |||||||
Smithing Hammer Matriarchal Bow | Energy Sphere | Create Matriarchal Bow Item Parts Required: 87 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -87 | |||||||
Smithing Hammer Martel de Fer | Energy Sphere | Create Martel de Fer Item Parts Required: 87 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -87 | |||||||
Smithing Hammer War Boots | Energy Sphere | Create War Boots Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer War Gauntlets | Energy Sphere | Create War Gauntlets Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Giant Conch | Energy Sphere | Create Giant Conch Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Scissors Quhab | Energy Sphere | Create Scissors Quhab Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Slayer Guard | Energy Sphere | Create Slayer Guard Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer War Belt | Energy Sphere | Create War Belt Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Executioner Sword | Energy Sphere | Create Executioner Sword Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Heirophant Trophy | Energy Sphere | Create Heirophant Trophy Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Chu-Ko-Nu | Energy Sphere | Create Chu-Ko-Nu Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Tomahawk | Energy Sphere | Create Tomahawk Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Hyperion Javelin | Energy Sphere | Create Hyperion Javelin Item Parts Required: 88 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -88 | |||||||
Smithing Hammer Royal Shield | Energy Sphere | Create Royal Shield Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Polished Wand | Energy Sphere | Create Polished Wand Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Grand Crown | Energy Sphere | Create Grand Crown Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Grim Scythe | Energy Sphere | Create Grim Scythe Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Spider Bow | Energy Sphere | Create Spider Bow Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Totemic Mask | Energy Sphere | Create Totemic Mask Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Sharktooth Armor | Energy Sphere | Create Sharktooth Armor Item Parts Required: 90 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -90 | |||||||
Smithing Hammer Ancient Shield | Energy Sphere | Create Ancient Shield Item Parts Required: 91 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -91 | |||||||
Smithing Hammer Flying Axe | Energy Sphere | Create Flying Axe Item Parts Required: 91 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -91 | |||||||
Smithing Hammer Falcata | Energy Sphere | Create Falcata Item Parts Required: 91 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -91 | |||||||
Smithing Hammer Pellet Bow | Energy Sphere | Create Pellet Bow Item Parts Required: 92 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -92 | |||||||
Smithing Hammer Bramble Mitts | Energy Sphere | Create Bramble Mitts Item Parts Required: 92 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -92 | |||||||
Smithing Hammer Tyrant Club | Energy Sphere | Create Tyrant Club Item Parts Required: 92 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -92 | |||||||
Smithing Hammer Feral Axe | Energy Sphere | Create Feral Axe Item Parts Required: 92 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -92 | |||||||
Smithing Hammer Heater | Energy Sphere | Create Heater Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Shako | Energy Sphere | Create Shako Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Walking Stick | Energy Sphere | Create Walking Stick Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Embossed Plate | Energy Sphere | Create Embossed Plate Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Hyperion Spear | Energy Sphere | Create Hyperion Spear Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Bone Knife | Energy Sphere | Create Bone Knife Item Parts Required: 94 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -94 | |||||||
Smithing Hammer Heavenly Stone | Energy Sphere | Create Heavenly Stone Item Parts Required: 95 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -95 | |||||||
Smithing Hammer Legend Sword | Energy Sphere | Create Legend Sword Item Parts Required: 95 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -95 | |||||||
Smithing Hammer Minion Skull | Energy Sphere | Create Minion Skull Item Parts Required: 95 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -95 | |||||||
Smithing Hammer Suwayyah | Energy Sphere | Create Suwayyah Item Parts Required: 95 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -95 | |||||||
Smithing Hammer Mage Plate | Energy Sphere | Create Mage Plate Item Parts Required: 97 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -97 | |||||||
Smithing Hammer Blade Bow | Energy Sphere | Create Blade Bow Item Parts Required: 97 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -97 | |||||||
Smithing Hammer Carnage Helm | Energy Sphere | Create Carnage Helm Item Parts Required: 97 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -97 | |||||||
Smithing Hammer Wyrmhide Boots | Energy Sphere | Create Wyrmhide Boots Item Parts Required: 97 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -97 | |||||||
Smithing Hammer Ogre Axe | Energy Sphere | Create Ogre Axe Item Parts Required: 97 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -97 | |||||||
Smithing Hammer Matriarchal Spear | Energy Sphere | Create Matriarchal Spear Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Chaos Armor | Energy Sphere | Create Chaos Armor Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Ataghan | Energy Sphere | Create Ataghan Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Spiderweb Sash | Energy Sphere | Create Spiderweb Sash Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Small Crescent | Energy Sphere | Create Small Crescent Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Luna | Energy Sphere | Create Luna Item Parts Required: 98 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -98 | |||||||
Smithing Hammer Mighty Scepter | Energy Sphere | Create Mighty Scepter Item Parts Required: 99 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -99 | |||||||
Smithing Hammer Wrist Sword | Energy Sphere | Create Wrist Sword Item Parts Required: 99 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -99 | |||||||
Smithing Hammer Boneweave | Energy Sphere | Create Boneweave Item Parts Required: 99 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -99 | |||||||
Smithing Hammer Stygian Pilum | Energy Sphere | Create Stygian Pilum Item Parts Required: 99 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -99 | |||||||
Smithing Hammer Blood Spirt | Energy Sphere | Create Blood Spirt Item Parts Required: 99 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -99 | |||||||
Smithing Hammer Elegant Blade | Energy Sphere | Create Elegant Blade Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Vampirebone Gloves | Energy Sphere | Create Vampirebone Gloves Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Reinforced Mace | Energy Sphere | Create Reinforced Mace Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Sacred Targe | Energy Sphere | Create Sacred Targe Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Shadow Bow | Energy Sphere | Create Shadow Bow Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Hydraskull | Energy Sphere | Create Hydraskull Item Parts Required: 101 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -101 | |||||||
Smithing Hammer Ornate Armor | Energy Sphere | Create Ornate Armor Item Parts Required: 102 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -102 | |||||||
Smithing Hammer Flying Knife | Energy Sphere | Create Flying Knife Item Parts Required: 102 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -102 | |||||||
Smithing Hammer Hyperion | Energy Sphere | Create Hyperion Item Parts Required: 102 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -102 | |||||||
Smithing Hammer Colossus Voulge | Energy Sphere | Create Colossus Voulge Item Parts Required: 102 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -102 | |||||||
Smithing Hammer Silver Edged Axe | Energy Sphere | Create Silver Edged Axe Item Parts Required: 103 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -103 | |||||||
Smithing Hammer Ghost Wand | Energy Sphere | Create Ghost Wand Item Parts Required: 103 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -103 | |||||||
Smithing Hammer Dusk Shroud | Energy Sphere | Create Dusk Shroud Item Parts Required: 103 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -103 | |||||||
Smithing Hammer MatriarchalJavelin | Energy Sphere | Create MatriarchalJavelin Item Parts Required: 103 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -103 | |||||||
Smithing Hammer Stalagmite | Energy Sphere | Create Stalagmite Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Overseer Skull | Energy Sphere | Create Overseer Skull Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Highland Blade | Energy Sphere | Create Highland Blade Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Stygian Pike | Energy Sphere | Create Stygian Pike Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Scarabshell Boots | Energy Sphere | Create Scarabshell Boots Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Fury Visor | Energy Sphere | Create Fury Visor Item Parts Required: 105 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -105 | |||||||
Smithing Hammer Eldritch Orb | Energy Sphere | Create Eldritch Orb Item Parts Required: 106 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -106 | |||||||
Smithing Hammer Wyrmhide | Energy Sphere | Create Wyrmhide Item Parts Required: 106 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -106 | |||||||
Smithing Hammer Hellspawn Skull | Energy Sphere | Create Hellspawn Skull Item Parts Required: 106 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -106 | |||||||
Smithing Hammer Gorgon Crossbow | Energy Sphere | Create Gorgon Crossbow Item Parts Required: 106 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -106 | |||||||
Smithing Hammer War Fist | Energy Sphere | Create War Fist Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Vampirefang Belt | Energy Sphere | Create Vampirefang Belt Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Scarab Husk | Energy Sphere | Create Scarab Husk Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Great Bow | Energy Sphere | Create Great Bow Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Armet | Energy Sphere | Create Armet Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Blade Barrier | Energy Sphere | Create Blade Barrier Item Parts Required: 108 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -108 | |||||||
Smithing Hammer Hydra Edge | Energy Sphere | Create Hydra Edge Item Parts Required: 109 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -109 | |||||||
Smithing Hammer Ogre Maul | Energy Sphere | Create Ogre Maul Item Parts Required: 109 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -109 | |||||||
Smithing Hammer Vambraces | Energy Sphere | Create Vambraces Item Parts Required: 109 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -109 | |||||||
Smithing Hammer Sun Spirit | Energy Sphere | Create Sun Spirit Item Parts Required: 109 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -109 | |||||||
Smithing Hammer Tiara | Energy Sphere | Create Tiara Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Mithral Point | Energy Sphere | Create Mithral Point Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Sacred Rondache | Energy Sphere | Create Sacred Rondache Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Wire Fleece | Energy Sphere | Create Wire Fleece Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Ettin Axe | Energy Sphere | Create Ettin Axe Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Devil Star | Energy Sphere | Create Devil Star Item Parts Required: 110 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -110 | |||||||
Smithing Hammer Balrog Blade | Energy Sphere | Create Balrog Blade Item Parts Required: 112 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -112 | |||||||
Smithing Hammer Thresher | Energy Sphere | Create Thresher Item Parts Required: 112 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -112 | |||||||
Smithing Hammer Balrog Spear | Energy Sphere | Create Balrog Spear Item Parts Required: 112 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -112 | |||||||
Smithing Hammer Boneweave Boots | Energy Sphere | Create Boneweave Boots Item Parts Required: 113 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -113 | |||||||
Smithing Hammer Monarch | Energy Sphere | Create Monarch Item Parts Required: 113 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -113 | |||||||
Smithing Hammer Diamond Mail | Energy Sphere | Create Diamond Mail Item Parts Required: 113 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -113 | |||||||
Smithing Hammer Diamond Bow | Energy Sphere | Create Diamond Bow Item Parts Required: 113 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -113 | |||||||
Smithing Hammer Destroyer Helm | Energy Sphere | Create Destroyer Helm Item Parts Required: 114 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -114 | |||||||
Smithing Hammer Loricated Mail | Energy Sphere | Create Loricated Mail Item Parts Required: 114 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -114 | |||||||
Smithing Hammer Battle Cestus | Energy Sphere | Create Battle Cestus Item Parts Required: 114 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -114 | |||||||
Smithing Hammer Decapitator | Energy Sphere | Create Decapitator Item Parts Required: 114 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -114 | |||||||
Smithing Hammer Phase Blade | Energy Sphere | Create Phase Blade Item Parts Required: 114 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -114 | |||||||
Smithing Hammer Elder Staff | Energy Sphere | Create Elder Staff Item Parts Required: 116 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -116 | |||||||
Smithing Hammer Mancatcher | Energy Sphere | Create Mancatcher Item Parts Required: 116 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -116 | |||||||
Smithing Hammer Ancient Shield | Energy Sphere | Create Ancient Shield Item Parts Required: 116 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -116 | |||||||
Smithing Hammer Demonhead | Energy Sphere | Create Demonhead Item Parts Required: 116 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -116 | |||||||
Smithing Hammer Demon Heart | Energy Sphere | Create Demon Heart Item Parts Required: 117 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -117 | |||||||
Smithing Hammer Great Hauberk | Energy Sphere | Create Great Hauberk Item Parts Required: 117 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -117 | |||||||
Smithing Hammer Mithril Coil | Energy Sphere | Create Mithril Coil Item Parts Required: 117 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -117 | |||||||
Smithing Hammer Colossus Crossbow | Energy Sphere | Create Colossus Crossbow Item Parts Required: 117 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -117 | |||||||
Smithing Hammer Lich Wand | Energy Sphere | Create Lich Wand Item Parts Required: 117 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -117 | |||||||
Smithing Hammer Troll Nest | Energy Sphere | Create Troll Nest Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Earth Spirit | Energy Sphere | Create Earth Spirit Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Balrog Skin | Energy Sphere | Create Balrog Skin Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Crusader Gauntlets | Energy Sphere | Create Crusader Gauntlets Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Seraph Rod | Energy Sphere | Create Seraph Rod Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Scourge | Energy Sphere | Create Scourge Item Parts Required: 119 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -119 | |||||||
Smithing Hammer Winged Knife | Energy Sphere | Create Winged Knife Item Parts Required: 120 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -120 | |||||||
Smithing Hammer Champion Sword | Energy Sphere | Create Champion Sword Item Parts Required: 120 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -120 | |||||||
Smithing Hammer Crusader Bow | Energy Sphere | Create Crusader Bow Item Parts Required: 120 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -120 | |||||||
Smithing Hammer Feral Claws | Energy Sphere | Create Feral Claws Item Parts Required: 121 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -121 | |||||||
Smithing Hammer Grand Matron Bow | Energy Sphere | Create Grand Matron Bow Item Parts Required: 121 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -121 | |||||||
Smithing Hammer Hellforged Plate | Energy Sphere | Create Hellforged Plate Item Parts Required: 121 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -121 | |||||||
Smithing Hammer Conquest Sword | Energy Sphere | Create Conquest Sword Item Parts Required: 121 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -121 | |||||||
Smithing Hammer Spired Helm | Energy Sphere | Create Spired Helm Item Parts Required: 123 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -123 | |||||||
Smithing Hammer Ghost Glaive | Energy Sphere | Create Ghost Glaive Item Parts Required: 123 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -123 | |||||||
Smithing Hammer Aegis | Energy Sphere | Create Aegis Item Parts Required: 123 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -123 | |||||||
Smithing Hammer War Spike | Energy Sphere | Create War Spike Item Parts Required: 123 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -123 | |||||||
Smithing Hammer Cryptic Axe | Energy Sphere | Create Cryptic Axe Item Parts Required: 123 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -123 | |||||||
Smithing Hammer Winged Axe | Energy Sphere | Create Winged Axe Item Parts Required: 124 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -124 | |||||||
Smithing Hammer Ward Bow | Energy Sphere | Create Ward Bow Item Parts Required: 124 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -124 | |||||||
Smithing Hammer Conquerer Crown | Energy Sphere | Create Conquerer Crown Item Parts Required: 124 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -124 | |||||||
Smithing Hammer Colossal Sword | Energy Sphere | Create Colossal Sword Item Parts Required: 124 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -124 | |||||||
Smithing Hammer Runic Talons | Energy Sphere | Create Runic Talons Item Parts Required: 125 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -125 | |||||||
Smithing Hammer Mirrored Boots | Energy Sphere | Create Mirrored Boots Item Parts Required: 125 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -125 | |||||||
Smithing Hammer Matriarchal Pike | Energy Sphere | Create Matriarchal Pike Item Parts Required: 125 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -125 | |||||||
Smithing Hammer Kraken Shell | Energy Sphere | Create Kraken Shell Item Parts Required: 125 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -125 | |||||||
Smithing Hammer Succubae Skull | Energy Sphere | Create Succubae Skull Item Parts Required: 125 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -125 | |||||||
Smithing Hammer Lacquered Plate | Energy Sphere | Create Lacquered Plate Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Cryptic Sword | Energy Sphere | Create Cryptic Sword Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Legendary Mallet | Energy Sphere | Create Legendary Mallet Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Troll Belt | Energy Sphere | Create Troll Belt Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Zakarum Shield | Energy Sphere | Create Zakarum Shield Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Champion Axe | Energy Sphere | Create Champion Axe Item Parts Required: 127 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -127 | |||||||
Smithing Hammer Fanged Knife | Energy Sphere | Create Fanged Knife Item Parts Required: 128 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -128 | |||||||
Smithing Hammer Ghost Spear | Energy Sphere | Create Ghost Spear Item Parts Required: 128 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -128 | |||||||
Smithing Hammer Shillelah | Energy Sphere | Create Shillelah Item Parts Required: 128 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -128 | |||||||
Smithing Hammer Sky Spirit | Energy Sphere | Create Sky Spirit Item Parts Required: 128 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -128 | |||||||
Smithing Hammer Shadow Plate | Energy Sphere | Create Shadow Plate Item Parts Required: 128 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -128 | |||||||
Smithing Hammer Bone Visage | Energy Sphere | Create Bone Visage Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Demon Crossbow | Energy Sphere | Create Demon Crossbow Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Vortex Orb | Energy Sphere | Create Vortex Orb Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Great Poleaxe | Energy Sphere | Create Great Poleaxe Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Ward | Energy Sphere | Create Ward Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Archon Plate | Energy Sphere | Create Archon Plate Item Parts Required: 130 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -130 | |||||||
Smithing Hammer Caduceus | Energy Sphere | Create Caduceus Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Dimensional Shard | Energy Sphere | Create Dimensional Shard Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Winged Harpoon | Energy Sphere | Create Winged Harpoon Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Legend Spike | Energy Sphere | Create Legend Spike Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Corona | Energy Sphere | Create Corona Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer War Pike | Energy Sphere | Create War Pike Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Thunder Maul | Energy Sphere | Create Thunder Maul Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Glorious Axe | Energy Sphere | Create Glorious Axe Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Hydra Bow | Energy Sphere | Create Hydra Bow Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Myrmidon Greaves | Energy Sphere | Create Myrmidon Greaves Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Colossus Girdle | Energy Sphere | Create Colossus Girdle Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Berserker Axe | Energy Sphere | Create Berserker Axe Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Ogre Gauntlets | Energy Sphere | Create Ogre Gauntlets Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Colossus Blade | Energy Sphere | Create Colossus Blade Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Sacred Armor | Energy Sphere | Create Sacred Armor Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Dream Spirit | Energy Sphere | Create Dream Spirit Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Scissors Suwayyah | Energy Sphere | Create Scissors Suwayyah Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Archon Staff | Energy Sphere | Create Archon Staff Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Guardian Crown | Energy Sphere | Create Guardian Crown Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Mythical Sword | Energy Sphere | Create Mythical Sword Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Bloodlord Skull | Energy Sphere | Create Bloodlord Skull Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Diadem | Energy Sphere | Create Diadem Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Vortex Shield | Energy Sphere | Create Vortex Shield Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Giant Thresher | Energy Sphere | Create Giant Thresher Item Parts Required: 131 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -131 | |||||||
Smithing Hammer Unearthed Wand | Energy Sphere | Create Unearthed Wand Item Parts Required: 132 | usetype Transfers properties from input1 to output item. Item Parts Salvaged: -132 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 1 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows qty=2 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows qty=3 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows qty=4 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows qty=5 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows qty=6 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Arrow Extractor | Energy Sphere | Bolts | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 1 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts qty=2 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts qty=3 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts qty=4 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts qty=5 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts qty=6 | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 1 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Arrow Extractor | Energy Sphere | Arrows Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Arrow Extractor | Energy Sphere | Bolts | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 1 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 3 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 11 | |||||||
Magic Bolt Extractor | Energy Sphere | Bolts Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 14 | |||||||
Magic Harvester Mag2 | Energy Sphere | any Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 2 | |||||||
Magic Harvester Rare2 | Energy Sphere | any Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 16 | |||||||
Magic Harvester Set2 | Energy Sphere | any Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 32 | |||||||
Magic Harvester Uni2 | Energy Sphere | any Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Mag3 | Energy Sphere | any Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 5 | |||||||
Magic Harvester Rare3 | Energy Sphere | any Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 40 | |||||||
Magic Harvester Set3 | Energy Sphere | any Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 80 | |||||||
Magic Harvester Uni3 | Energy Sphere | any Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 120 | |||||||
Magic Harvester Mag4 | Energy Sphere | any Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 6 | |||||||
Magic Harvester Rare4 | Energy Sphere | any Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 48 | |||||||
Magic Harvester Set4 | Energy Sphere | any Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 96 | |||||||
Magic Harvester Uni4 | Energy Sphere | any Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 144 | |||||||
Magic Harvester Mag5 | Energy Sphere | any Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 7 | |||||||
Magic Harvester Rare5 | Energy Sphere | any Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 56 | |||||||
Magic Harvester Set5 | Energy Sphere | any Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 112 | |||||||
Magic Harvester Uni5 | Energy Sphere | any Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 168 | |||||||
Magic Harvester Mag6 | Energy Sphere | any Magic | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 8 | |||||||
Magic Harvester Rare6 | Energy Sphere | any Rare | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 64 | |||||||
Magic Harvester Set6 | Energy Sphere | any Set | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 128 | |||||||
Magic Harvester Uni6 | Energy Sphere | any Unique | usetype Transfers properties from input1 to output item. Magic Essense Harvested: 192 | |||||||
Rancid Gas Potion + weap | mele | Rancid Gas Potion | useitem +8 to Minimum Poison Damage Chance:100 | |||||||
Oil Potion + weap | mele | Oil Potion | useitem +8 to Minimum Fire Damage Chance:100 | |||||||
Choking Gas Potion + weap | mele | Choking Gas Potion | useitem +4 to Minimum Poison Damage Chance:100 | |||||||
Exploding Potion + weap | mele | Exploding Potion | useitem +4 to Minimum Fire Damage Chance:100 | |||||||
Strangling Gas Potion + weap | mele | Strangling Gas Potion | useitem +2 to Minimum Poison Damage Chance:100 | |||||||
Fulminating Potion + weap | mele | Fulminating Potion | useitem +2 to Minimum Fire Damage Chance:100 | |||||||
Rancid Gas Potion + armo | armo | Rancid Gas Potion | useitem Poison Resist 8% Chance:100 | |||||||
Oil Potion + armo | armo | Oil Potion | useitem Fire Resist 8% Chance:100 | |||||||
Choking Gas Potion + armo | armo | Choking Gas Potion | useitem Poison Resist 4% Chance:100 | |||||||
Exploding Potion + armo | armo | Exploding Potion | useitem Fire Resist 4% Chance:100 | |||||||
Strangling Gas Potion + armo | armo | Strangling Gas Potion | useitem Poison Resist 2% Chance:100 | |||||||
Fulminating Potion + armo | armo | Fulminating Potion | useitem Fire Resist 2% Chance:100 | |||||||
Reroll 3x hammers | xfor qty=3 | xfor | ||||||||
potion | Rejuv Potion qty=3 | Full Rejuv Potion | ||||||||
potion | Minor Healing Potion qty=3 | Light Healing Potion | ||||||||
potion | Light Healing Potion qty=3 | Healing Potion | ||||||||
potion | Healing Potion qty=3 | Greater Healing Potion | ||||||||
potion | Greater Healing Potion qty=3 | Super Healing Potion | ||||||||
potion | Minor Healing Potion qty=3 | Light Healing Potion qty=2 | Healing Potion | |||||||
potion | Light Healing Potion qty=3 | Healing Potion qty=2 | Greater Healing Potion | |||||||
potion | Healing Potion qty=3 | Greater Healing Potion qty=2 | Super Healing Potion | |||||||
potion | Minor Mana Potion qty=3 | Light Mana Potion | ||||||||
potion | Light Mana Potion qty=3 | Mana Potion | ||||||||
potion | Mana Potion qty=3 | Greater Mana Potion | ||||||||
potion | Greater Mana Potion qty=3 | Super Mana Potion | ||||||||
potion | Minor Mana Potion qty=3 | Light Mana Potion qty=2 | Mana Potion | |||||||
potion | Light Mana Potion qty=3 | Mana Potion qty=2 | Greater Mana Potion | |||||||
potion | Mana Potion qty=3 | Greater Mana Potion qty=2 | Super Mana Potion | |||||||
potion | Minor Healing Potion qty=9 | Healing Potion | ||||||||
potion | Light Healing Potion qty=9 | Greater Healing Potion | ||||||||
potion | Healing Potion qty=9 | Super Healing Potion | ||||||||
potion | Minor Mana Potion qty=9 | Mana Potion | ||||||||
potion | Light Mana Potion qty=9 | Greater Mana Potion | ||||||||
potion | Mana Potion qty=9 | Super Mana Potion | ||||||||
potion | Super Healing Potion | Super Mana Potion | Rejuv Potion | |||||||
potion | Super Healing Potion | Super Mana Potion | Full Rejuv Potion | |||||||
ammo | Arrows qty=2 | Bolts | ||||||||
ammo | Bolts qty=2 | Arrows | ||||||||
ammo | Elemental Arrows qty=2 | Elemental Bolts | ||||||||
ammo | Elemental Bolts qty=2 | Elemental Arrows | ||||||||
Demon Chest Random Rare | dkr1 | da1 | armo Rare | |||||||
Demon Chest Random Rare | dkr2 | da1 | weap Rare | |||||||
Demon Chest Random Rare | dkr3 | da1 | Amulet Rare | |||||||
Demon Chest Random Rare | dkr4 | da1 | Ring Rare | |||||||
Demon Chest Random Rare | dkr5 | da1 | Jewel Rare | |||||||
Demon Chest Random Set | dkr1 | db1 | armo Set | |||||||
Demon Chest Random Set | dkr2 | db1 | weap Set | |||||||
Demon Chest Random Set | dkr3 | db1 | Amulet Set | |||||||
Demon Chest Random Set | dkr4 | db1 | Ring Set | |||||||
Demon Chest Random Set | dkr5 | db1 | Jewel Set | |||||||
Demon Chest Random Unique | dkr1 | Demon Chest | armo Unique | |||||||
Demon Chest Random Unique | dkr2 | Demon Chest | weap Unique | |||||||
Demon Chest Random Unique | dkr3 | Demon Chest | Amulet Unique | |||||||
Demon Chest Random Unique | dkr4 | Demon Chest | Ring Unique | |||||||
Demon Chest Random Unique | dkr5 | Demon Chest | Jewel Unique | |||||||
Rough Fluorite Stone | Rough Fluorite Stone qty=3 | Faded Fluorite Stone | ||||||||
Faded Fluorite Stone | Faded Fluorite Stone qty=3 | Blemished Fluorite Stone | ||||||||
Blemished Fluorite Stone | Blemished Fluorite Stone qty=3 | Cleaned Fluorite Stone | ||||||||
Cleaned Fluorite Stone | Cleaned Fluorite Stone qty=3 | Triangle Fluorite Stone | ||||||||
Triangle Fluorite Stone | Triangle Fluorite Stone qty=3 | Trangle Cut Fluorite Stone | ||||||||
Trangle Cut Fluorite Stone | Trangle Cut Fluorite Stone qty=3 | Square Fluorite Stone | ||||||||
Square Fluorite Stone | Square Fluorite Stone qty=3 | Square Cut Fluorite Stone | ||||||||
Square Cut Fluorite Stone | Square Cut Fluorite Stone qty=3 | Regular Fluorite Stone | ||||||||
Regular Fluorite Stone | Regular Fluorite Stone qty=3 | Regular Cut Fluorite Stone | ||||||||
Regular Cut Fluorite Stone | Regular Cut Fluorite Stone qty=3 | Star Fluorite Stone | ||||||||
Star Fluorite Stone | Star Fluorite Stone qty=3 | Star Cut Fluorite Stone | ||||||||
Star Cut Fluorite Stone | Star Cut Fluorite Stone qty=3 | Imperial Fluorite Stone | ||||||||
Imperial Fluorite Stone | Imperial Fluorite Stone qty=3 | Imperial Cut Fluorite Stone | ||||||||
Imperial Cut Fluorite Stone | Imperial Cut Fluorite Stone qty=3 | Royal Fluorite Stone | ||||||||
Royal Fluorite Stone | Royal Fluorite Stone qty=3 | Royal Cut Fluorite Stone | ||||||||
Royal Cut Fluorite Stone | Royal Cut Fluorite Stone qty=3 | Spectacular Fluorite Stone | ||||||||
Spectacular Fluorite Stone | Spectacular Fluorite Stone qty=3 | Legendary Fluorite Stone | ||||||||
Legendary Fluorite Stone | Legendary Fluorite Stone qty=3 | Legendary Cut Fluorite Stone | ||||||||
Rough Jade Stone | Rough Jade Stone qty=3 | Faded Jade Stone | ||||||||
Faded Jade Stone | Faded Jade Stone qty=3 | Blemished Jade Stone | ||||||||
Blemished Jade Stone | Blemished Jade Stone qty=3 | Cleaned Jade Stone | ||||||||
Cleaned Jade Stone | Cleaned Jade Stone qty=3 | Triangle Jade Stone | ||||||||
Triangle Jade Stone | Triangle Jade Stone qty=3 | Trangle Cut Jade Stone | ||||||||
Trangle Cut Jade Stone | Trangle Cut Jade Stone qty=3 | Square Jade Stone | ||||||||
Square Jade Stone | Square Jade Stone qty=3 | Square Cut Jade Stone | ||||||||
Square Cut Jade Stone | Square Cut Jade Stone qty=3 | Regular Jade Stone | ||||||||
Regular Jade Stone | Regular Jade Stone qty=3 | Regular Cut Jade Stone | ||||||||
Regular Cut Jade Stone | Regular Cut Jade Stone qty=3 | Star Jade Stone | ||||||||
Star Jade Stone | Star Jade Stone qty=3 | Star Cut Jade Stone | ||||||||
Star Cut Jade Stone | Star Cut Jade Stone qty=3 | Imperial Jade Stone | ||||||||
Imperial Jade Stone | Imperial Jade Stone qty=3 | Imperial Cut Jade Stone | ||||||||
Imperial Cut Jade Stone | Imperial Cut Jade Stone qty=3 | Royal Jade Stone | ||||||||
Royal Jade Stone | Royal Jade Stone qty=3 | Royal Cut Jade Stone | ||||||||
Royal Cut Jade Stone | Royal Cut Jade Stone qty=3 | Spectacular Jade Stone | ||||||||
Spectacular Jade Stone | Spectacular Jade Stone qty=3 | Legendary Jade Stone | ||||||||
Legendary Jade Stone | Legendary Jade Stone qty=3 | Legendary Cut Jade Stone | ||||||||
Rough Argonite Stone | Rough Argonite Stone qty=3 | Faded Argonite Stone | ||||||||
Faded Argonite Stone | Faded Argonite Stone qty=3 | Blemished Argonite Stone | ||||||||
Blemished Argonite Stone | Blemished Argonite Stone qty=3 | Cleaned Argonite Stone | ||||||||
Cleaned Argonite Stone | Cleaned Argonite Stone qty=3 | Triangle Argonite Stone | ||||||||
Triangle Argonite Stone | Triangle Argonite Stone qty=3 | Trangle Cut Argonite Stone | ||||||||
Trangle Cut Argonite Stone | Trangle Cut Argonite Stone qty=3 | Square Argonite Stone | ||||||||
Square Argonite Stone | Square Argonite Stone qty=3 | Square Cut Argonite Stone | ||||||||
Square Cut Argonite Stone | Square Cut Argonite Stone qty=3 | Regular Argonite Stone | ||||||||
Regular Argonite Stone | Regular Argonite Stone qty=3 | Regular Cut Argonite Stone | ||||||||
Regular Cut Argonite Stone | Regular Cut Argonite Stone qty=3 | Star Argonite Stone | ||||||||
Star Argonite Stone | Star Argonite Stone qty=3 | Star Cut Argonite Stone | ||||||||
Star Cut Argonite Stone | Star Cut Argonite Stone qty=3 | Imperial Argonite Stone | ||||||||
Imperial Argonite Stone | Imperial Argonite Stone qty=3 | Imperial Cut Argonite Stone | ||||||||
Imperial Cut Argonite Stone | Imperial Cut Argonite Stone qty=3 | Royal Argonite Stone | ||||||||
Royal Argonite Stone | Royal Argonite Stone qty=3 | Royal Cut Argonite Stone | ||||||||
Royal Cut Argonite Stone | Royal Cut Argonite Stone qty=3 | Spectacular Argonite Stone | ||||||||
Spectacular Argonite Stone | Spectacular Argonite Stone qty=3 | Legendary Argonite Stone | ||||||||
Legendary Argonite Stone | Legendary Argonite Stone qty=3 | Legendary Cut Argonite Stone | ||||||||
Rough Azurite Stone | Rough Azurite Stone qty=3 | Faded Azurite Stone | ||||||||
Faded Azurite Stone | Faded Azurite Stone qty=3 | Blemished Azurite Stone | ||||||||
Blemished Azurite Stone | Blemished Azurite Stone qty=3 | Cleaned Azurite Stone | ||||||||
Cleaned Azurite Stone | Cleaned Azurite Stone qty=3 | Triangle Azurite Stone | ||||||||
Triangle Azurite Stone | Triangle Azurite Stone qty=3 | Trangle Cut Azurite Stone | ||||||||
Trangle Cut Azurite Stone | Trangle Cut Azurite Stone qty=3 | Square Azurite Stone | ||||||||
Square Azurite Stone | Square Azurite Stone qty=3 | Square Cut Azurite Stone | ||||||||
Square Cut Azurite Stone | Square Cut Azurite Stone qty=3 | Regular Azurite Stone | ||||||||
Regular Azurite Stone | Regular Azurite Stone qty=3 | Regular Cut Azurite Stone | ||||||||
Regular Cut Azurite Stone | Regular Cut Azurite Stone qty=3 | Star Azurite Stone | ||||||||
Star Azurite Stone | Star Azurite Stone qty=3 | Star Cut Azurite Stone | ||||||||
Star Cut Azurite Stone | Star Cut Azurite Stone qty=3 | Imperial Azurite Stone | ||||||||
Imperial Azurite Stone | Imperial Azurite Stone qty=3 | Imperial Cut Azurite Stone | ||||||||
Imperial Cut Azurite Stone | Imperial Cut Azurite Stone qty=3 | Royal Azurite Stone | ||||||||
Royal Azurite Stone | Royal Azurite Stone qty=3 | Royal Cut Azurite Stone | ||||||||
Royal Cut Azurite Stone | Royal Cut Azurite Stone qty=3 | Spectacular Azurite Stone | ||||||||
Spectacular Azurite Stone | Spectacular Azurite Stone qty=3 | Legendary Azurite Stone | ||||||||
Legendary Azurite Stone | Legendary Azurite Stone qty=3 | Legendary Cut Azurite Stone | ||||||||
Rough Sulpher Stone | Rough Sulpher Stone qty=3 | Faded Sulpher Stone | ||||||||
Faded Sulpher Stone | Faded Sulpher Stone qty=3 | Blemished Sulpher Stone | ||||||||
Blemished Sulpher Stone | Blemished Sulpher Stone qty=3 | Cleaned Sulpher Stone | ||||||||
Cleaned Sulpher Stone | Cleaned Sulpher Stone qty=3 | Triangle Sulpher Stone | ||||||||
Triangle Sulpher Stone | Triangle Sulpher Stone qty=3 | Trangle Cut Sulpher Stone | ||||||||
Trangle Cut Sulpher Stone | Trangle Cut Sulpher Stone qty=3 | Square Sulpher Stone | ||||||||
Square Sulpher Stone | Square Sulpher Stone qty=3 | Square Cut Sulpher Stone | ||||||||
Square Cut Sulpher Stone | Square Cut Sulpher Stone qty=3 | Regular Sulpher Stone | ||||||||
Regular Sulpher Stone | Regular Sulpher Stone qty=3 | Regular Cut Sulpher Stone | ||||||||
Regular Cut Sulpher Stone | Regular Cut Sulpher Stone qty=3 | Star Sulpher Stone | ||||||||
Star Sulpher Stone | Star Sulpher Stone qty=3 | Star Cut Sulpher Stone | ||||||||
Star Cut Sulpher Stone | Star Cut Sulpher Stone qty=3 | Imperial Sulpher Stone | ||||||||
Imperial Sulpher Stone | Imperial Sulpher Stone qty=3 | Imperial Cut Sulpher Stone | ||||||||
Imperial Cut Sulpher Stone | Imperial Cut Sulpher Stone qty=3 | Royal Sulpher Stone | ||||||||
Royal Sulpher Stone | Royal Sulpher Stone qty=3 | Royal Cut Sulpher Stone | ||||||||
Royal Cut Sulpher Stone | Royal Cut Sulpher Stone qty=3 | Spectacular Sulpher Stone | ||||||||
Spectacular Sulpher Stone | Spectacular Sulpher Stone qty=3 | Legendary Sulpher Stone | ||||||||
Legendary Sulpher Stone | Legendary Sulpher Stone qty=3 | Legendary Cut Sulpher Stone | ||||||||
Rough Quartz Stone | Rough Quartz Stone qty=3 | Faded Quartz Stone | ||||||||
Faded Quartz Stone | Faded Quartz Stone qty=3 | Blemished Quartz Stone | ||||||||
Blemished Quartz Stone | Blemished Quartz Stone qty=3 | Cleaned Quartz Stone | ||||||||
Cleaned Quartz Stone | Cleaned Quartz Stone qty=3 | Triangle Quartz Stone | ||||||||
Triangle Quartz Stone | Triangle Quartz Stone qty=3 | Trangle Cut Quartz Stone | ||||||||
Trangle Cut Quartz Stone | Trangle Cut Quartz Stone qty=3 | Square Quartz Stone | ||||||||
Square Quartz Stone | Square Quartz Stone qty=3 | Square Cut Quartz Stone | ||||||||
Square Cut Quartz Stone | Square Cut Quartz Stone qty=3 | Regular Quartz Stone | ||||||||
Regular Quartz Stone | Regular Quartz Stone qty=3 | Regular Cut Quartz Stone | ||||||||
Regular Cut Quartz Stone | Regular Cut Quartz Stone qty=3 | Star Quartz Stone | ||||||||
Star Quartz Stone | Star Quartz Stone qty=3 | Star Cut Quartz Stone | ||||||||
Star Cut Quartz Stone | Star Cut Quartz Stone qty=3 | Imperial Quartz Stone | ||||||||
Imperial Quartz Stone | Imperial Quartz Stone qty=3 | Imperial Cut Quartz Stone | ||||||||
Imperial Cut Quartz Stone | Imperial Cut Quartz Stone qty=3 | Royal Quartz Stone | ||||||||
Royal Quartz Stone | Royal Quartz Stone qty=3 | Royal Cut Quartz Stone | ||||||||
Royal Cut Quartz Stone | Royal Cut Quartz Stone qty=3 | Spectacular Quartz Stone | ||||||||
Spectacular Quartz Stone | Spectacular Quartz Stone qty=3 | Legendary Quartz Stone | ||||||||
Legendary Quartz Stone | Legendary Quartz Stone qty=3 | Legendary Cut Quartz Stone | ||||||||
Rough Tiger Eye Stone | Rough Tiger Eye Stone qty=3 | Faded Tiger Eye Stone | ||||||||
Faded Tiger Eye Stone | Faded Tiger Eye Stone qty=3 | Blemished Tiger Eye Stone | ||||||||
Blemished Tiger Eye Stone | Blemished Tiger Eye Stone qty=3 | Cleaned Tiger Eye Stone | ||||||||
Cleaned Tiger Eye Stone | Cleaned Tiger Eye Stone qty=3 | Triangle Tiger Eye Stone | ||||||||
Triangle Tiger Eye Stone | Triangle Tiger Eye Stone qty=3 | Trangle Cut Tiger Eye Stone | ||||||||
Trangle Cut Tiger Eye Stone | Trangle Cut Tiger Eye Stone qty=3 | Square Tiger Eye Stone | ||||||||
Square Tiger Eye Stone | Square Tiger Eye Stone qty=3 | Square Cut Tiger Eye Stone | ||||||||
Square Cut Tiger Eye Stone | Square Cut Tiger Eye Stone qty=3 | Regular Tiger Eye Stone | ||||||||
Regular Tiger Eye Stone | Regular Tiger Eye Stone qty=3 | Regular Cut Tiger Eye Stone | ||||||||
Regular Cut Tiger Eye Stone | Regular Cut Tiger Eye Stone qty=3 | Star Tiger Eye Stone | ||||||||
Star Tiger Eye Stone | Star Tiger Eye Stone qty=3 | Star Cut Tiger Eye Stone | ||||||||
Star Cut Tiger Eye Stone | Star Cut Tiger Eye Stone qty=3 | Imperial Tiger Eye Stone | ||||||||
Imperial Tiger Eye Stone | Imperial Tiger Eye Stone qty=3 | Imperial Cut Tiger Eye Stone | ||||||||
Imperial Cut Tiger Eye Stone | Imperial Cut Tiger Eye Stone qty=3 | Royal Tiger Eye Stone | ||||||||
Royal Tiger Eye Stone | Royal Tiger Eye Stone qty=3 | Royal Cut Tiger Eye Stone | ||||||||
Royal Cut Tiger Eye Stone | Royal Cut Tiger Eye Stone qty=3 | Spectacular Tiger Eye Stone | ||||||||
Spectacular Tiger Eye Stone | Spectacular Tiger Eye Stone qty=3 | Legendary Tiger Eye Stone | ||||||||
Legendary Tiger Eye Stone | Legendary Tiger Eye Stone qty=3 | Legendary Cut Tiger Eye Stone | ||||||||
Soul Harvester | Energy Sphere | soul | usetype Transfers properties from input1 to output item. Captured Demon Souls: 1 | |||||||
Soul Harvester | Energy Sphere | soul qty=2 | usetype Transfers properties from input1 to output item. Captured Demon Souls: 2 | |||||||
Soul Harvester | Energy Sphere | soul qty=3 | usetype Transfers properties from input1 to output item. Captured Demon Souls: 3 | |||||||
Soul Harvester | Energy Sphere | soul qty=4 | usetype Transfers properties from input1 to output item. Captured Demon Souls: 4 | |||||||
Soul Harvester | Energy Sphere | soul qty=5 | usetype Transfers properties from input1 to output item. Captured Demon Souls: 5 | |||||||
Soul Harvester | Energy Sphere | soul qty=6 | usetype Transfers properties from input1 to output item. Captured Demon Souls: 6 |
` elements.\n\nbody {\n margin: 0; // 1\n font-family: $font-family-base;\n font-size: $font-size-base;\n font-weight: $font-weight-base;\n line-height: $line-height-base;\n color: $body-color;\n text-align: left; // 3\n background-color: $body-bg; // 2\n}\n\n// Suppress the focus outline on elements that cannot be accessed via keyboard.\n// This prevents an unwanted focus outline from appearing around elements that\n// might still respond to pointer events.\n//\n// Credit: https://github.com/suitcss/base\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\n\n// Content grouping\n//\n// 1. Add the correct box sizing in Firefox.\n// 2. Show the overflow in Edge and IE.\n\nhr {\n box-sizing: content-box; // 1\n height: 0; // 1\n overflow: visible; // 2\n}\n\n\n//\n// Typography\n//\n\n// Remove top margins from headings\n//\n// By default, ``-` | ` alignment by inheriting from the ``, or the\n // closest parent with a set `text-align`.\n text-align: inherit;\n}\n\n\n//\n// Forms\n//\n\nlabel {\n // Allow labels to use `margin` for spacing.\n display: inline-block;\n margin-bottom: $label-margin-bottom;\n}\n\n// Remove the default `border-radius` that macOS Chrome adds.\n//\n// Details at https://github.com/twbs/bootstrap/issues/24093\nbutton {\n border-radius: 0;\n}\n\n// Work around a Firefox/IE bug where the transparent `button` background\n// results in a loss of the default `button` focus styles.\n//\n// Credit: https://github.com/suitcss/base/\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0; // Remove the margin in Firefox and Safari\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible; // Show the overflow in Edge\n}\n\nbutton,\nselect {\n text-transform: none; // Remove the inheritance of text transform in Firefox\n}\n\n// 1. Prevent a WebKit bug where (2) destroys native `audio` and `video`\n// controls in Android 4.\n// 2. Correct the inability to style clickable types in iOS and Safari.\nbutton,\nhtml [type=\"button\"], // 1\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button; // 2\n}\n\n// Remove inner border and padding from Firefox, but don't restore the outline like Normalize.\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box; // 1. Add the correct box sizing in IE 10-\n padding: 0; // 2. Remove the padding in IE 10-\n}\n\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n // Remove the default appearance of temporal inputs to avoid a Mobile Safari\n // bug where setting a custom line-height prevents text from being vertically\n // centered within the input.\n // See https://bugs.webkit.org/show_bug.cgi?id=139848\n // and https://github.com/twbs/bootstrap/issues/11266\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto; // Remove the default vertical scrollbar in IE.\n // Textareas should really only resize vertically so they don't break their (horizontal) containers.\n resize: vertical;\n}\n\nfieldset {\n // Browsers set a default `min-width: min-content;` on fieldsets,\n // unlike e.g. ` `s, which have `min-width: 0;` by default.\n // So we reset that to ensure fieldsets behave more like a standard block element.\n // See https://github.com/twbs/bootstrap/issues/12359\n // and https://html.spec.whatwg.org/multipage/#the-fieldset-and-legend-elements\n min-width: 0;\n // Reset the default outline behavior of fieldsets so they don't affect page layout.\n padding: 0;\n margin: 0;\n border: 0;\n}\n\n// 1. Correct the text wrapping in Edge and IE.\n// 2. Correct the color inheritance from `fieldset` elements in IE.\nlegend {\n display: block;\n width: 100%;\n max-width: 100%; // 1\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit; // 2\n white-space: normal; // 1\n}\n\nprogress {\n vertical-align: baseline; // Add the correct vertical alignment in Chrome, Firefox, and Opera.\n}\n\n// Correct the cursor style of increment and decrement buttons in Chrome.\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n // This overrides the extra rounded corners on search inputs in iOS so that our\n // `.form-control` class can properly style them. Note that this cannot simply\n // be added to `.form-control` as it's not specific enough. For details, see\n // https://github.com/twbs/bootstrap/issues/11586.\n outline-offset: -2px; // 2. Correct the outline style in Safari.\n -webkit-appearance: none;\n}\n\n//\n// Remove the inner padding and cancel buttons in Chrome and Safari on macOS.\n//\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n//\n// 1. Correct the inability to style clickable types in iOS and Safari.\n// 2. Change font properties to `inherit` in Safari.\n//\n\n::-webkit-file-upload-button {\n font: inherit; // 2\n -webkit-appearance: button; // 1\n}\n\n//\n// Correct element displays\n//\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item; // Add the correct display in all browsers\n cursor: pointer;\n}\n\ntemplate {\n display: none; // Add the correct display in IE\n}\n\n// Always hide an element with the `hidden` HTML attribute (from PureCSS).\n// Needed for proper display in IE 10-.\n[hidden] {\n display: none !important;\n}\n","// Variables\n//\n// Variables should follow the `$component-state-property-size` formula for\n// consistent naming. Ex: $nav-link-disabled-color and $modal-content-box-shadow-xs.\n\n\n//\n// Color system\n//\n\n$white: #fff !default;\n$gray-100: #f8f9fa !default;\n$gray-200: #e9ecef !default;\n$gray-300: #dee2e6 !default;\n$gray-400: #ced4da !default;\n$gray-500: #adb5bd !default;\n$gray-600: #6c757d !default;\n$gray-700: #495057 !default;\n$gray-800: #343a40 !default;\n$gray-900: #212529 !default;\n$black: #000 !default;\n\n$grays: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$grays: map-merge(\n (\n \"100\": $gray-100,\n \"200\": $gray-200,\n \"300\": $gray-300,\n \"400\": $gray-400,\n \"500\": $gray-500,\n \"600\": $gray-600,\n \"700\": $gray-700,\n \"800\": $gray-800,\n \"900\": $gray-900\n ),\n $grays\n);\n\n\n$blue: #007bff !default;\n$indigo: #6610f2 !default;\n$purple: #6f42c1 !default;\n$pink: #e83e8c !default;\n$red: #dc3545 !default;\n$orange: #fd7e14 !default;\n$yellow: #ffc107 !default;\n$green: #28a745 !default;\n$teal: #20c997 !default;\n$cyan: #17a2b8 !default;\n\n$colors: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$colors: map-merge(\n (\n \"blue\": $blue,\n \"indigo\": $indigo,\n \"purple\": $purple,\n \"pink\": $pink,\n \"red\": $red,\n \"orange\": $orange,\n \"yellow\": $yellow,\n \"green\": $green,\n \"teal\": $teal,\n \"cyan\": $cyan,\n \"white\": $white,\n \"gray\": $gray-600,\n \"gray-dark\": $gray-800\n ),\n $colors\n);\n\n$primary: $blue !default;\n$secondary: $gray-600 !default;\n$success: $green !default;\n$info: $cyan !default;\n$warning: $yellow !default;\n$danger: $red !default;\n$light: $gray-100 !default;\n$dark: $gray-800 !default;\n\n$theme-colors: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$theme-colors: map-merge(\n (\n \"primary\": $primary,\n \"secondary\": $secondary,\n \"success\": $success,\n \"info\": $info,\n \"warning\": $warning,\n \"danger\": $danger,\n \"light\": $light,\n \"dark\": $dark\n ),\n $theme-colors\n);\n\n// Set a specific jump point for requesting color jumps\n$theme-color-interval: 8% !default;\n\n// The yiq lightness value that determines when the lightness of color changes from \"dark\" to \"light\". Acceptable values are between 0 and 255.\n$yiq-contrasted-threshold: 150 !default;\n\n// Customize the light and dark text colors for use in our YIQ color contrast function.\n$yiq-text-dark: $gray-900 !default;\n$yiq-text-light: $white !default;\n\n// Options\n//\n// Quickly modify global styling by enabling or disabling optional features.\n\n$enable-caret: true !default;\n$enable-rounded: true !default;\n$enable-shadows: false !default;\n$enable-gradients: false !default;\n$enable-transitions: true !default;\n$enable-hover-media-query: false !default; // Deprecated, no longer affects any compiled CSS\n$enable-grid-classes: true !default;\n$enable-print-styles: true !default;\n\n\n// Spacing\n//\n// Control the default styling of most Bootstrap elements by modifying these\n// variables. Mostly focused on spacing.\n// You can add more entries to the $spacers map, should you need more variation.\n\n$spacer: 1rem !default;\n$spacers: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$spacers: map-merge(\n (\n 0: 0,\n 1: ($spacer * .25),\n 2: ($spacer * .5),\n 3: $spacer,\n 4: ($spacer * 1.5),\n 5: ($spacer * 3)\n ),\n $spacers\n);\n\n// This variable affects the `.h-*` and `.w-*` classes.\n$sizes: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$sizes: map-merge(\n (\n 25: 25%,\n 50: 50%,\n 75: 75%,\n 100: 100%,\n auto: auto\n ),\n $sizes\n);\n\n// Body\n//\n// Settings for the `` element.\n\n$body-bg: $white !default;\n$body-color: $gray-900 !default;\n\n// Links\n//\n// Style anchor elements.\n\n$link-color: theme-color(\"primary\") !default;\n$link-decoration: none !default;\n$link-hover-color: darken($link-color, 15%) !default;\n$link-hover-decoration: underline !default;\n\n// Paragraphs\n//\n// Style p element.\n\n$paragraph-margin-bottom: 1rem !default;\n\n\n// Grid breakpoints\n//\n// Define the minimum dimensions at which your layout will change,\n// adapting to different screen sizes, for use in media queries.\n\n$grid-breakpoints: (\n xs: 0,\n sm: 576px,\n md: 768px,\n lg: 992px,\n xl: 1200px\n) !default;\n\n@include _assert-ascending($grid-breakpoints, \"$grid-breakpoints\");\n@include _assert-starts-at-zero($grid-breakpoints);\n\n\n// Grid containers\n//\n// Define the maximum width of `.container` for different screen sizes.\n\n$container-max-widths: (\n sm: 540px,\n md: 720px,\n lg: 960px,\n xl: 1140px\n) !default;\n\n@include _assert-ascending($container-max-widths, \"$container-max-widths\");\n\n\n// Grid columns\n//\n// Set the number of columns and specify the width of the gutters.\n\n$grid-columns: 12 !default;\n$grid-gutter-width: 30px !default;\n\n// Components\n//\n// Define common padding and border radius sizes and more.\n\n$line-height-lg: 1.5 !default;\n$line-height-sm: 1.5 !default;\n\n$border-width: 1px !default;\n$border-color: $gray-300 !default;\n\n$border-radius: .25rem !default;\n$border-radius-lg: .3rem !default;\n$border-radius-sm: .2rem !default;\n\n$box-shadow-sm: 0 .125rem .25rem rgba($black, .075) !default;\n$box-shadow: 0 .5rem 1rem rgba($black, .15) !default;\n$box-shadow-lg: 0 1rem 3rem rgba($black, .175) !default;\n\n$component-active-color: $white !default;\n$component-active-bg: theme-color(\"primary\") !default;\n\n$caret-width: .3em !default;\n\n$transition-base: all .2s ease-in-out !default;\n$transition-fade: opacity .15s linear !default;\n$transition-collapse: height .35s ease !default;\n\n\n// Fonts\n//\n// Font, line-height, and color for body text, headings, and more.\n\n// stylelint-disable value-keyword-case\n$font-family-sans-serif: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\" !default;\n$font-family-monospace: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace !default;\n$font-family-base: $font-family-sans-serif !default;\n// stylelint-enable value-keyword-case\n\n$font-size-base: 1rem !default; // Assumes the browser default, typically `16px`\n$font-size-lg: ($font-size-base * 1.25) !default;\n$font-size-sm: ($font-size-base * .875) !default;\n\n$font-weight-light: 300 !default;\n$font-weight-normal: 400 !default;\n$font-weight-bold: 700 !default;\n\n$font-weight-base: $font-weight-normal !default;\n$line-height-base: 1.5 !default;\n\n$h1-font-size: $font-size-base * 2.5 !default;\n$h2-font-size: $font-size-base * 2 !default;\n$h3-font-size: $font-size-base * 1.75 !default;\n$h4-font-size: $font-size-base * 1.5 !default;\n$h5-font-size: $font-size-base * 1.25 !default;\n$h6-font-size: $font-size-base !default;\n\n$headings-margin-bottom: ($spacer / 2) !default;\n$headings-font-family: inherit !default;\n$headings-font-weight: 500 !default;\n$headings-line-height: 1.2 !default;\n$headings-color: inherit !default;\n\n$display1-size: 6rem !default;\n$display2-size: 5.5rem !default;\n$display3-size: 4.5rem !default;\n$display4-size: 3.5rem !default;\n\n$display1-weight: 300 !default;\n$display2-weight: 300 !default;\n$display3-weight: 300 !default;\n$display4-weight: 300 !default;\n$display-line-height: $headings-line-height !default;\n\n$lead-font-size: ($font-size-base * 1.25) !default;\n$lead-font-weight: 300 !default;\n\n$small-font-size: 80% !default;\n\n$text-muted: $gray-600 !default;\n\n$blockquote-small-color: $gray-600 !default;\n$blockquote-font-size: ($font-size-base * 1.25) !default;\n\n$hr-border-color: rgba($black, .1) !default;\n$hr-border-width: $border-width !default;\n\n$mark-padding: .2em !default;\n\n$dt-font-weight: $font-weight-bold !default;\n\n$kbd-box-shadow: inset 0 -.1rem 0 rgba($black, .25) !default;\n$nested-kbd-font-weight: $font-weight-bold !default;\n\n$list-inline-padding: .5rem !default;\n\n$mark-bg: #fcf8e3 !default;\n\n$hr-margin-y: $spacer !default;\n\n\n// Tables\n//\n// Customizes the `.table` component with basic values, each used across all table variations.\n\n$table-cell-padding: .75rem !default;\n$table-cell-padding-sm: .3rem !default;\n\n$table-bg: transparent !default;\n$table-accent-bg: rgba($black, .05) !default;\n$table-hover-bg: rgba($black, .075) !default;\n$table-active-bg: $table-hover-bg !default;\n\n$table-border-width: $border-width !default;\n$table-border-color: $gray-300 !default;\n\n$table-head-bg: $gray-200 !default;\n$table-head-color: $gray-700 !default;\n\n$table-dark-bg: $gray-900 !default;\n$table-dark-accent-bg: rgba($white, .05) !default;\n$table-dark-hover-bg: rgba($white, .075) !default;\n$table-dark-border-color: lighten($gray-900, 7.5%) !default;\n$table-dark-color: $body-bg !default;\n\n$table-striped-order: odd !default;\n\n$table-caption-color: $text-muted !default;\n\n// Buttons + Forms\n//\n// Shared variables that are reassigned to `$input-` and `$btn-` specific variables.\n\n$input-btn-padding-y: .375rem !default;\n$input-btn-padding-x: .75rem !default;\n$input-btn-line-height: $line-height-base !default;\n\n$input-btn-focus-width: .2rem !default;\n$input-btn-focus-color: rgba($component-active-bg, .25) !default;\n$input-btn-focus-box-shadow: 0 0 0 $input-btn-focus-width $input-btn-focus-color !default;\n\n$input-btn-padding-y-sm: .25rem !default;\n$input-btn-padding-x-sm: .5rem !default;\n$input-btn-line-height-sm: $line-height-sm !default;\n\n$input-btn-padding-y-lg: .5rem !default;\n$input-btn-padding-x-lg: 1rem !default;\n$input-btn-line-height-lg: $line-height-lg !default;\n\n$input-btn-border-width: $border-width !default;\n\n\n// Buttons\n//\n// For each of Bootstrap's buttons, define text, background, and border color.\n\n$btn-padding-y: $input-btn-padding-y !default;\n$btn-padding-x: $input-btn-padding-x !default;\n$btn-line-height: $input-btn-line-height !default;\n\n$btn-padding-y-sm: $input-btn-padding-y-sm !default;\n$btn-padding-x-sm: $input-btn-padding-x-sm !default;\n$btn-line-height-sm: $input-btn-line-height-sm !default;\n\n$btn-padding-y-lg: $input-btn-padding-y-lg !default;\n$btn-padding-x-lg: $input-btn-padding-x-lg !default;\n$btn-line-height-lg: $input-btn-line-height-lg !default;\n\n$btn-border-width: $input-btn-border-width !default;\n\n$btn-font-weight: $font-weight-normal !default;\n$btn-box-shadow: inset 0 1px 0 rgba($white, .15), 0 1px 1px rgba($black, .075) !default;\n$btn-focus-width: $input-btn-focus-width !default;\n$btn-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$btn-disabled-opacity: .65 !default;\n$btn-active-box-shadow: inset 0 3px 5px rgba($black, .125) !default;\n\n$btn-link-disabled-color: $gray-600 !default;\n\n$btn-block-spacing-y: .5rem !default;\n\n// Allows for customizing button radius independently from global border radius\n$btn-border-radius: $border-radius !default;\n$btn-border-radius-lg: $border-radius-lg !default;\n$btn-border-radius-sm: $border-radius-sm !default;\n\n$btn-transition: color .15s ease-in-out, background-color .15s ease-in-out, border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n\n// Forms\n\n$label-margin-bottom: .5rem !default;\n\n$input-padding-y: $input-btn-padding-y !default;\n$input-padding-x: $input-btn-padding-x !default;\n$input-line-height: $input-btn-line-height !default;\n\n$input-padding-y-sm: $input-btn-padding-y-sm !default;\n$input-padding-x-sm: $input-btn-padding-x-sm !default;\n$input-line-height-sm: $input-btn-line-height-sm !default;\n\n$input-padding-y-lg: $input-btn-padding-y-lg !default;\n$input-padding-x-lg: $input-btn-padding-x-lg !default;\n$input-line-height-lg: $input-btn-line-height-lg !default;\n\n$input-bg: $white !default;\n$input-disabled-bg: $gray-200 !default;\n\n$input-color: $gray-700 !default;\n$input-border-color: $gray-400 !default;\n$input-border-width: $input-btn-border-width !default;\n$input-box-shadow: inset 0 1px 1px rgba($black, .075) !default;\n\n$input-border-radius: $border-radius !default;\n$input-border-radius-lg: $border-radius-lg !default;\n$input-border-radius-sm: $border-radius-sm !default;\n\n$input-focus-bg: $input-bg !default;\n$input-focus-border-color: lighten($component-active-bg, 25%) !default;\n$input-focus-color: $input-color !default;\n$input-focus-width: $input-btn-focus-width !default;\n$input-focus-box-shadow: $input-btn-focus-box-shadow !default;\n\n$input-placeholder-color: $gray-600 !default;\n$input-plaintext-color: $body-color !default;\n\n$input-height-border: $input-border-width * 2 !default;\n\n$input-height-inner: ($font-size-base * $input-btn-line-height) + ($input-btn-padding-y * 2) !default;\n$input-height: calc(#{$input-height-inner} + #{$input-height-border}) !default;\n\n$input-height-inner-sm: ($font-size-sm * $input-btn-line-height-sm) + ($input-btn-padding-y-sm * 2) !default;\n$input-height-sm: calc(#{$input-height-inner-sm} + #{$input-height-border}) !default;\n\n$input-height-inner-lg: ($font-size-lg * $input-btn-line-height-lg) + ($input-btn-padding-y-lg * 2) !default;\n$input-height-lg: calc(#{$input-height-inner-lg} + #{$input-height-border}) !default;\n\n$input-transition: border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n$form-text-margin-top: .25rem !default;\n\n$form-check-input-gutter: 1.25rem !default;\n$form-check-input-margin-y: .3rem !default;\n$form-check-input-margin-x: .25rem !default;\n\n$form-check-inline-margin-x: .75rem !default;\n$form-check-inline-input-margin-x: .3125rem !default;\n\n$form-group-margin-bottom: 1rem !default;\n\n$input-group-addon-color: $input-color !default;\n$input-group-addon-bg: $gray-200 !default;\n$input-group-addon-border-color: $input-border-color !default;\n\n$custom-forms-transition: background-color .15s ease-in-out, border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n$custom-control-gutter: 1.5rem !default;\n$custom-control-spacer-x: 1rem !default;\n\n$custom-control-indicator-size: 1rem !default;\n$custom-control-indicator-bg: $gray-300 !default;\n$custom-control-indicator-bg-size: 50% 50% !default;\n$custom-control-indicator-box-shadow: inset 0 .25rem .25rem rgba($black, .1) !default;\n\n$custom-control-indicator-disabled-bg: $gray-200 !default;\n$custom-control-label-disabled-color: $gray-600 !default;\n\n$custom-control-indicator-checked-color: $component-active-color !default;\n$custom-control-indicator-checked-bg: $component-active-bg !default;\n$custom-control-indicator-checked-disabled-bg: rgba(theme-color(\"primary\"), .5) !default;\n$custom-control-indicator-checked-box-shadow: none !default;\n\n$custom-control-indicator-focus-box-shadow: 0 0 0 1px $body-bg, $input-btn-focus-box-shadow !default;\n\n$custom-control-indicator-active-color: $component-active-color !default;\n$custom-control-indicator-active-bg: lighten($component-active-bg, 35%) !default;\n$custom-control-indicator-active-box-shadow: none !default;\n\n$custom-checkbox-indicator-border-radius: $border-radius !default;\n$custom-checkbox-indicator-icon-checked: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3E%3Cpath fill='#{$custom-control-indicator-checked-color}' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$custom-checkbox-indicator-indeterminate-bg: $component-active-bg !default;\n$custom-checkbox-indicator-indeterminate-color: $custom-control-indicator-checked-color !default;\n$custom-checkbox-indicator-icon-indeterminate: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 4'%3E%3Cpath stroke='#{$custom-checkbox-indicator-indeterminate-color}' d='M0 2h4'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$custom-checkbox-indicator-indeterminate-box-shadow: none !default;\n\n$custom-radio-indicator-border-radius: 50% !default;\n$custom-radio-indicator-icon-checked: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='-4 -4 8 8'%3E%3Ccircle r='3' fill='#{$custom-control-indicator-checked-color}'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$custom-select-padding-y: .375rem !default;\n$custom-select-padding-x: .75rem !default;\n$custom-select-height: $input-height !default;\n$custom-select-indicator-padding: 1rem !default; // Extra padding to account for the presence of the background-image based indicator\n$custom-select-line-height: $input-btn-line-height !default;\n$custom-select-color: $input-color !default;\n$custom-select-disabled-color: $gray-600 !default;\n$custom-select-bg: $input-bg !default;\n$custom-select-disabled-bg: $gray-200 !default;\n$custom-select-bg-size: 8px 10px !default; // In pixels because image dimensions\n$custom-select-indicator-color: $gray-800 !default;\n$custom-select-indicator: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3E%3Cpath fill='#{$custom-select-indicator-color}' d='M2 0L0 2h4zm0 5L0 3h4z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$custom-select-border-width: $input-btn-border-width !default;\n$custom-select-border-color: $input-border-color !default;\n$custom-select-border-radius: $border-radius !default;\n$custom-select-box-shadow: inset 0 1px 2px rgba($black, .075) !default;\n\n$custom-select-focus-border-color: $input-focus-border-color !default;\n$custom-select-focus-width: $input-btn-focus-width !default;\n$custom-select-focus-box-shadow: 0 0 0 $custom-select-focus-width rgba($custom-select-focus-border-color, .5) !default;\n\n$custom-select-font-size-sm: 75% !default;\n$custom-select-height-sm: $input-height-sm !default;\n\n$custom-select-font-size-lg: 125% !default;\n$custom-select-height-lg: $input-height-lg !default;\n\n$custom-range-track-width: 100% !default;\n$custom-range-track-height: .5rem !default;\n$custom-range-track-cursor: pointer !default;\n$custom-range-track-bg: $gray-300 !default;\n$custom-range-track-border-radius: 1rem !default;\n$custom-range-track-box-shadow: inset 0 .25rem .25rem rgba($black, .1) !default;\n\n$custom-range-thumb-width: 1rem !default;\n$custom-range-thumb-height: $custom-range-thumb-width !default;\n$custom-range-thumb-bg: $component-active-bg !default;\n$custom-range-thumb-border: 0 !default;\n$custom-range-thumb-border-radius: 1rem !default;\n$custom-range-thumb-box-shadow: 0 .1rem .25rem rgba($black, .1) !default;\n$custom-range-thumb-focus-box-shadow: 0 0 0 1px $body-bg, $input-btn-focus-box-shadow !default;\n$custom-range-thumb-focus-box-shadow-width: $input-btn-focus-width !default; // For focus box shadow issue in IE/Edge\n$custom-range-thumb-active-bg: lighten($component-active-bg, 35%) !default;\n\n$custom-file-height: $input-height !default;\n$custom-file-height-inner: $input-height-inner !default;\n$custom-file-focus-border-color: $input-focus-border-color !default;\n$custom-file-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$custom-file-disabled-bg: $input-disabled-bg !default;\n\n$custom-file-padding-y: $input-btn-padding-y !default;\n$custom-file-padding-x: $input-btn-padding-x !default;\n$custom-file-line-height: $input-btn-line-height !default;\n$custom-file-color: $input-color !default;\n$custom-file-bg: $input-bg !default;\n$custom-file-border-width: $input-btn-border-width !default;\n$custom-file-border-color: $input-border-color !default;\n$custom-file-border-radius: $input-border-radius !default;\n$custom-file-box-shadow: $input-box-shadow !default;\n$custom-file-button-color: $custom-file-color !default;\n$custom-file-button-bg: $input-group-addon-bg !default;\n$custom-file-text: (\n en: \"Browse\"\n) !default;\n\n\n// Form validation\n$form-feedback-margin-top: $form-text-margin-top !default;\n$form-feedback-font-size: $small-font-size !default;\n$form-feedback-valid-color: theme-color(\"success\") !default;\n$form-feedback-invalid-color: theme-color(\"danger\") !default;\n\n\n// Dropdowns\n//\n// Dropdown menu container and contents.\n\n$dropdown-min-width: 10rem !default;\n$dropdown-padding-y: .5rem !default;\n$dropdown-spacer: .125rem !default;\n$dropdown-bg: $white !default;\n$dropdown-border-color: rgba($black, .15) !default;\n$dropdown-border-radius: $border-radius !default;\n$dropdown-border-width: $border-width !default;\n$dropdown-divider-bg: $gray-200 !default;\n$dropdown-box-shadow: 0 .5rem 1rem rgba($black, .175) !default;\n\n$dropdown-link-color: $gray-900 !default;\n$dropdown-link-hover-color: darken($gray-900, 5%) !default;\n$dropdown-link-hover-bg: $gray-100 !default;\n\n$dropdown-link-active-color: $component-active-color !default;\n$dropdown-link-active-bg: $component-active-bg !default;\n\n$dropdown-link-disabled-color: $gray-600 !default;\n\n$dropdown-item-padding-y: .25rem !default;\n$dropdown-item-padding-x: 1.5rem !default;\n\n$dropdown-header-color: $gray-600 !default;\n\n\n// Z-index master list\n//\n// Warning: Avoid customizing these values. They're used for a bird's eye view\n// of components dependent on the z-axis and are designed to all work together.\n\n$zindex-dropdown: 1000 !default;\n$zindex-sticky: 1020 !default;\n$zindex-fixed: 1030 !default;\n$zindex-modal-backdrop: 1040 !default;\n$zindex-modal: 1050 !default;\n$zindex-popover: 1060 !default;\n$zindex-tooltip: 1070 !default;\n\n// Navs\n\n$nav-link-padding-y: .5rem !default;\n$nav-link-padding-x: 1rem !default;\n$nav-link-disabled-color: $gray-600 !default;\n\n$nav-tabs-border-color: $gray-300 !default;\n$nav-tabs-border-width: $border-width !default;\n$nav-tabs-border-radius: $border-radius !default;\n$nav-tabs-link-hover-border-color: $gray-200 $gray-200 $nav-tabs-border-color !default;\n$nav-tabs-link-active-color: $gray-700 !default;\n$nav-tabs-link-active-bg: $body-bg !default;\n$nav-tabs-link-active-border-color: $gray-300 $gray-300 $nav-tabs-link-active-bg !default;\n\n$nav-pills-border-radius: $border-radius !default;\n$nav-pills-link-active-color: $component-active-color !default;\n$nav-pills-link-active-bg: $component-active-bg !default;\n\n$nav-divider-color: $gray-200 !default;\n$nav-divider-margin-y: ($spacer / 2) !default;\n\n// Navbar\n\n$navbar-padding-y: ($spacer / 2) !default;\n$navbar-padding-x: $spacer !default;\n\n$navbar-nav-link-padding-x: .5rem !default;\n\n$navbar-brand-font-size: $font-size-lg !default;\n// Compute the navbar-brand padding-y so the navbar-brand will have the same height as navbar-text and nav-link\n$nav-link-height: ($font-size-base * $line-height-base + $nav-link-padding-y * 2) !default;\n$navbar-brand-height: $navbar-brand-font-size * $line-height-base !default;\n$navbar-brand-padding-y: ($nav-link-height - $navbar-brand-height) / 2 !default;\n\n$navbar-toggler-padding-y: .25rem !default;\n$navbar-toggler-padding-x: .75rem !default;\n$navbar-toggler-font-size: $font-size-lg !default;\n$navbar-toggler-border-radius: $btn-border-radius !default;\n\n$navbar-dark-color: rgba($white, .5) !default;\n$navbar-dark-hover-color: rgba($white, .75) !default;\n$navbar-dark-active-color: $white !default;\n$navbar-dark-disabled-color: rgba($white, .25) !default;\n$navbar-dark-toggler-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='#{$navbar-dark-color}' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$navbar-dark-toggler-border-color: rgba($white, .1) !default;\n\n$navbar-light-color: rgba($black, .5) !default;\n$navbar-light-hover-color: rgba($black, .7) !default;\n$navbar-light-active-color: rgba($black, .9) !default;\n$navbar-light-disabled-color: rgba($black, .3) !default;\n$navbar-light-toggler-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='#{$navbar-light-color}' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$navbar-light-toggler-border-color: rgba($black, .1) !default;\n\n// Pagination\n\n$pagination-padding-y: .5rem !default;\n$pagination-padding-x: .75rem !default;\n$pagination-padding-y-sm: .25rem !default;\n$pagination-padding-x-sm: .5rem !default;\n$pagination-padding-y-lg: .75rem !default;\n$pagination-padding-x-lg: 1.5rem !default;\n$pagination-line-height: 1.25 !default;\n\n$pagination-color: $link-color !default;\n$pagination-bg: $white !default;\n$pagination-border-width: $border-width !default;\n$pagination-border-color: $gray-300 !default;\n\n$pagination-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$pagination-focus-outline: 0 !default;\n\n$pagination-hover-color: $link-hover-color !default;\n$pagination-hover-bg: $gray-200 !default;\n$pagination-hover-border-color: $gray-300 !default;\n\n$pagination-active-color: $component-active-color !default;\n$pagination-active-bg: $component-active-bg !default;\n$pagination-active-border-color: $pagination-active-bg !default;\n\n$pagination-disabled-color: $gray-600 !default;\n$pagination-disabled-bg: $white !default;\n$pagination-disabled-border-color: $gray-300 !default;\n\n\n// Jumbotron\n\n$jumbotron-padding: 2rem !default;\n$jumbotron-bg: $gray-200 !default;\n\n\n// Cards\n\n$card-spacer-y: .75rem !default;\n$card-spacer-x: 1.25rem !default;\n$card-border-width: $border-width !default;\n$card-border-radius: $border-radius !default;\n$card-border-color: rgba($black, .125) !default;\n$card-inner-border-radius: calc(#{$card-border-radius} - #{$card-border-width}) !default;\n$card-cap-bg: rgba($black, .03) !default;\n$card-bg: $white !default;\n\n$card-img-overlay-padding: 1.25rem !default;\n\n$card-group-margin: ($grid-gutter-width / 2) !default;\n$card-deck-margin: $card-group-margin !default;\n\n$card-columns-count: 3 !default;\n$card-columns-gap: 1.25rem !default;\n$card-columns-margin: $card-spacer-y !default;\n\n\n// Tooltips\n\n$tooltip-font-size: $font-size-sm !default;\n$tooltip-max-width: 200px !default;\n$tooltip-color: $white !default;\n$tooltip-bg: $black !default;\n$tooltip-border-radius: $border-radius !default;\n$tooltip-opacity: .9 !default;\n$tooltip-padding-y: .25rem !default;\n$tooltip-padding-x: .5rem !default;\n$tooltip-margin: 0 !default;\n\n$tooltip-arrow-width: .8rem !default;\n$tooltip-arrow-height: .4rem !default;\n$tooltip-arrow-color: $tooltip-bg !default;\n\n\n// Popovers\n\n$popover-font-size: $font-size-sm !default;\n$popover-bg: $white !default;\n$popover-max-width: 276px !default;\n$popover-border-width: $border-width !default;\n$popover-border-color: rgba($black, .2) !default;\n$popover-border-radius: $border-radius-lg !default;\n$popover-box-shadow: 0 .25rem .5rem rgba($black, .2) !default;\n\n$popover-header-bg: darken($popover-bg, 3%) !default;\n$popover-header-color: $headings-color !default;\n$popover-header-padding-y: .5rem !default;\n$popover-header-padding-x: .75rem !default;\n\n$popover-body-color: $body-color !default;\n$popover-body-padding-y: $popover-header-padding-y !default;\n$popover-body-padding-x: $popover-header-padding-x !default;\n\n$popover-arrow-width: 1rem !default;\n$popover-arrow-height: .5rem !default;\n$popover-arrow-color: $popover-bg !default;\n\n$popover-arrow-outer-color: fade-in($popover-border-color, .05) !default;\n\n\n// Badges\n\n$badge-font-size: 75% !default;\n$badge-font-weight: $font-weight-bold !default;\n$badge-padding-y: .25em !default;\n$badge-padding-x: .4em !default;\n$badge-border-radius: $border-radius !default;\n\n$badge-pill-padding-x: .6em !default;\n// Use a higher than normal value to ensure completely rounded edges when\n// customizing padding or font-size on labels.\n$badge-pill-border-radius: 10rem !default;\n\n\n// Modals\n\n// Padding applied to the modal body\n$modal-inner-padding: 1rem !default;\n\n$modal-dialog-margin: .5rem !default;\n$modal-dialog-margin-y-sm-up: 1.75rem !default;\n\n$modal-title-line-height: $line-height-base !default;\n\n$modal-content-bg: $white !default;\n$modal-content-border-color: rgba($black, .2) !default;\n$modal-content-border-width: $border-width !default;\n$modal-content-border-radius: $border-radius-lg !default;\n$modal-content-box-shadow-xs: 0 .25rem .5rem rgba($black, .5) !default;\n$modal-content-box-shadow-sm-up: 0 .5rem 1rem rgba($black, .5) !default;\n\n$modal-backdrop-bg: $black !default;\n$modal-backdrop-opacity: .5 !default;\n$modal-header-border-color: $gray-200 !default;\n$modal-footer-border-color: $modal-header-border-color !default;\n$modal-header-border-width: $modal-content-border-width !default;\n$modal-footer-border-width: $modal-header-border-width !default;\n$modal-header-padding: 1rem !default;\n\n$modal-lg: 800px !default;\n$modal-md: 500px !default;\n$modal-sm: 300px !default;\n\n$modal-transition: transform .3s ease-out !default;\n\n\n// Alerts\n//\n// Define alert colors, border radius, and padding.\n\n$alert-padding-y: .75rem !default;\n$alert-padding-x: 1.25rem !default;\n$alert-margin-bottom: 1rem !default;\n$alert-border-radius: $border-radius !default;\n$alert-link-font-weight: $font-weight-bold !default;\n$alert-border-width: $border-width !default;\n\n$alert-bg-level: -10 !default;\n$alert-border-level: -9 !default;\n$alert-color-level: 6 !default;\n\n\n// Progress bars\n\n$progress-height: 1rem !default;\n$progress-font-size: ($font-size-base * .75) !default;\n$progress-bg: $gray-200 !default;\n$progress-border-radius: $border-radius !default;\n$progress-box-shadow: inset 0 .1rem .1rem rgba($black, .1) !default;\n$progress-bar-color: $white !default;\n$progress-bar-bg: theme-color(\"primary\") !default;\n$progress-bar-animation-timing: 1s linear infinite !default;\n$progress-bar-transition: width .6s ease !default;\n\n// List group\n\n$list-group-bg: $white !default;\n$list-group-border-color: rgba($black, .125) !default;\n$list-group-border-width: $border-width !default;\n$list-group-border-radius: $border-radius !default;\n\n$list-group-item-padding-y: .75rem !default;\n$list-group-item-padding-x: 1.25rem !default;\n\n$list-group-hover-bg: $gray-100 !default;\n$list-group-active-color: $component-active-color !default;\n$list-group-active-bg: $component-active-bg !default;\n$list-group-active-border-color: $list-group-active-bg !default;\n\n$list-group-disabled-color: $gray-600 !default;\n$list-group-disabled-bg: $list-group-bg !default;\n\n$list-group-action-color: $gray-700 !default;\n$list-group-action-hover-color: $list-group-action-color !default;\n\n$list-group-action-active-color: $body-color !default;\n$list-group-action-active-bg: $gray-200 !default;\n\n\n// Image thumbnails\n\n$thumbnail-padding: .25rem !default;\n$thumbnail-bg: $body-bg !default;\n$thumbnail-border-width: $border-width !default;\n$thumbnail-border-color: $gray-300 !default;\n$thumbnail-border-radius: $border-radius !default;\n$thumbnail-box-shadow: 0 1px 2px rgba($black, .075) !default;\n\n\n// Figures\n\n$figure-caption-font-size: 90% !default;\n$figure-caption-color: $gray-600 !default;\n\n\n// Breadcrumbs\n\n$breadcrumb-padding-y: .75rem !default;\n$breadcrumb-padding-x: 1rem !default;\n$breadcrumb-item-padding: .5rem !default;\n\n$breadcrumb-margin-bottom: 1rem !default;\n\n$breadcrumb-bg: $gray-200 !default;\n$breadcrumb-divider-color: $gray-600 !default;\n$breadcrumb-active-color: $gray-600 !default;\n$breadcrumb-divider: quote(\"/\") !default;\n\n$breadcrumb-border-radius: $border-radius !default;\n\n\n// Carousel\n\n$carousel-control-color: $white !default;\n$carousel-control-width: 15% !default;\n$carousel-control-opacity: .5 !default;\n\n$carousel-indicator-width: 30px !default;\n$carousel-indicator-height: 3px !default;\n$carousel-indicator-spacer: 3px !default;\n$carousel-indicator-active-bg: $white !default;\n\n$carousel-caption-width: 70% !default;\n$carousel-caption-color: $white !default;\n\n$carousel-control-icon-width: 20px !default;\n\n$carousel-control-prev-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='#{$carousel-control-color}' viewBox='0 0 8 8'%3E%3Cpath d='M5.25 0l-4 4 4 4 1.5-1.5-2.5-2.5 2.5-2.5-1.5-1.5z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$carousel-control-next-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='#{$carousel-control-color}' viewBox='0 0 8 8'%3E%3Cpath d='M2.75 0l-1.5 1.5 2.5 2.5-2.5 2.5 1.5 1.5 4-4-4-4z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$carousel-transition: transform .6s ease !default; // Define transform transition first if using multiple transitions (e.g., `transform 2s ease, opacity .5s ease-out`)\n\n\n// Close\n\n$close-font-size: $font-size-base * 1.5 !default;\n$close-font-weight: $font-weight-bold !default;\n$close-color: $black !default;\n$close-text-shadow: 0 1px 0 $white !default;\n\n// Code\n\n$code-font-size: 87.5% !default;\n$code-color: $pink !default;\n\n$kbd-padding-y: .2rem !default;\n$kbd-padding-x: .4rem !default;\n$kbd-font-size: $code-font-size !default;\n$kbd-color: $white !default;\n$kbd-bg: $gray-900 !default;\n\n$pre-color: $gray-900 !default;\n$pre-scrollable-max-height: 340px !default;\n\n\n// Printing\n$print-page-size: a3 !default;\n$print-body-min-width: map-get($grid-breakpoints, \"lg\") !default;\n","/*!\n * Bootstrap Reboot v4.1.3 (https://getbootstrap.com/)\n * Copyright 2011-2018 The Bootstrap Authors\n * Copyright 2011-2018 Twitter, Inc.\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * Forked from Normalize.css, licensed MIT (https://github.com/necolas/normalize.css/blob/master/LICENSE.md)\n */\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\nhtml {\n font-family: sans-serif;\n line-height: 1.15;\n -webkit-text-size-adjust: 100%;\n -ms-text-size-adjust: 100%;\n -ms-overflow-style: scrollbar;\n -webkit-tap-highlight-color: rgba(0, 0, 0, 0);\n}\n\n@-ms-viewport {\n width: device-width;\n}\n\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\n display: block;\n}\n\nbody {\n margin: 0;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-size: 1rem;\n font-weight: 400;\n line-height: 1.5;\n color: #212529;\n text-align: left;\n background-color: #fff;\n}\n\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\nhr {\n box-sizing: content-box;\n height: 0;\n overflow: visible;\n}\n\nh1, h2, h3, h4, h5, h6 {\n margin-top: 0;\n margin-bottom: 0.5rem;\n}\n\np {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nabbr[title],\nabbr[data-original-title] {\n text-decoration: underline;\n text-decoration: underline dotted;\n cursor: help;\n border-bottom: 0;\n}\n\naddress {\n margin-bottom: 1rem;\n font-style: normal;\n line-height: inherit;\n}\n\nol,\nul,\ndl {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nol ol,\nul ul,\nol ul,\nul ol {\n margin-bottom: 0;\n}\n\ndt {\n font-weight: 700;\n}\n\ndd {\n margin-bottom: .5rem;\n margin-left: 0;\n}\n\nblockquote {\n margin: 0 0 1rem;\n}\n\ndfn {\n font-style: italic;\n}\n\nb,\nstrong {\n font-weight: bolder;\n}\n\nsmall {\n font-size: 80%;\n}\n\nsub,\nsup {\n position: relative;\n font-size: 75%;\n line-height: 0;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -.25em;\n}\n\nsup {\n top: -.5em;\n}\n\na {\n color: #007bff;\n text-decoration: none;\n background-color: transparent;\n -webkit-text-decoration-skip: objects;\n}\n\na:hover {\n color: #0056b3;\n text-decoration: underline;\n}\n\na:not([href]):not([tabindex]) {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):hover, a:not([href]):not([tabindex]):focus {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):focus {\n outline: 0;\n}\n\npre,\ncode,\nkbd,\nsamp {\n font-family: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n font-size: 1em;\n}\n\npre {\n margin-top: 0;\n margin-bottom: 1rem;\n overflow: auto;\n -ms-overflow-style: scrollbar;\n}\n\nfigure {\n margin: 0 0 1rem;\n}\n\nimg {\n vertical-align: middle;\n border-style: none;\n}\n\nsvg {\n overflow: hidden;\n vertical-align: middle;\n}\n\ntable {\n border-collapse: collapse;\n}\n\ncaption {\n padding-top: 0.75rem;\n padding-bottom: 0.75rem;\n color: #6c757d;\n text-align: left;\n caption-side: bottom;\n}\n\nth {\n text-align: inherit;\n}\n\nlabel {\n display: inline-block;\n margin-bottom: 0.5rem;\n}\n\nbutton {\n border-radius: 0;\n}\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0;\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible;\n}\n\nbutton,\nselect {\n text-transform: none;\n}\n\nbutton,\nhtml [type=\"button\"],\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button;\n}\n\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box;\n padding: 0;\n}\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto;\n resize: vertical;\n}\n\nfieldset {\n min-width: 0;\n padding: 0;\n margin: 0;\n border: 0;\n}\n\nlegend {\n display: block;\n width: 100%;\n max-width: 100%;\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit;\n white-space: normal;\n}\n\nprogress {\n vertical-align: baseline;\n}\n\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n outline-offset: -2px;\n -webkit-appearance: none;\n}\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n::-webkit-file-upload-button {\n font: inherit;\n -webkit-appearance: button;\n}\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item;\n cursor: pointer;\n}\n\ntemplate {\n display: none;\n}\n\n[hidden] {\n display: none !important;\n}\n\n/*# sourceMappingURL=bootstrap-reboot.css.map */","// Hover mixin and `$enable-hover-media-query` are deprecated.\n//\n// Originally added during our alphas and maintained during betas, this mixin was\n// designed to prevent `:hover` stickiness on iOS-an issue where hover styles\n// would persist after initial touch.\n//\n// For backward compatibility, we've kept these mixins and updated them to\n// always return their regular pseudo-classes instead of a shimmed media query.\n//\n// Issue: https://github.com/twbs/bootstrap/issues/25195\n\n@mixin hover {\n &:hover { @content; }\n}\n\n@mixin hover-focus {\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin plain-hover-focus {\n &,\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin hover-focus-active {\n &:hover,\n &:focus,\n &:active {\n @content;\n }\n}\n"]}
\ No newline at end of file
diff --git a/docs/Ironman/res/bootstrap-reboot.min.css b/docs/Ironman/res/bootstrap-reboot.min.css
new file mode 100755
index 0000000..402715d
--- /dev/null
+++ b/docs/Ironman/res/bootstrap-reboot.min.css
@@ -0,0 +1,8 @@
+/*!
+ * Bootstrap Reboot v4.1.3 (https://getbootstrap.com/)
+ * Copyright 2011-2018 The Bootstrap Authors
+ * Copyright 2011-2018 Twitter, Inc.
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * Forked from Normalize.css, licensed MIT (https://github.com/necolas/normalize.css/blob/master/LICENSE.md)
+ */*,::after,::before{box-sizing:border-box}html{font-family:sans-serif;line-height:1.15;-webkit-text-size-adjust:100%;-ms-text-size-adjust:100%;-ms-overflow-style:scrollbar;-webkit-tap-highlight-color:transparent}@-ms-viewport{width:device-width}article,aside,figcaption,figure,footer,header,hgroup,main,nav,section{display:block}body{margin:0;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,"Helvetica Neue",Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol","Noto Color Emoji";font-size:1rem;font-weight:400;line-height:1.5;color:#212529;text-align:left;background-color:#fff}[tabindex="-1"]:focus{outline:0!important}hr{box-sizing:content-box;height:0;overflow:visible}h1,h2,h3,h4,h5,h6{margin-top:0;margin-bottom:.5rem}p{margin-top:0;margin-bottom:1rem}abbr[data-original-title],abbr[title]{text-decoration:underline;-webkit-text-decoration:underline dotted;text-decoration:underline dotted;cursor:help;border-bottom:0}address{margin-bottom:1rem;font-style:normal;line-height:inherit}dl,ol,ul{margin-top:0;margin-bottom:1rem}ol ol,ol ul,ul ol,ul ul{margin-bottom:0}dt{font-weight:700}dd{margin-bottom:.5rem;margin-left:0}blockquote{margin:0 0 1rem}dfn{font-style:italic}b,strong{font-weight:bolder}small{font-size:80%}sub,sup{position:relative;font-size:75%;line-height:0;vertical-align:baseline}sub{bottom:-.25em}sup{top:-.5em}a{color:#007bff;text-decoration:none;background-color:transparent;-webkit-text-decoration-skip:objects}a:hover{color:#0056b3;text-decoration:underline}a:not([href]):not([tabindex]){color:inherit;text-decoration:none}a:not([href]):not([tabindex]):focus,a:not([href]):not([tabindex]):hover{color:inherit;text-decoration:none}a:not([href]):not([tabindex]):focus{outline:0}code,kbd,pre,samp{font-family:SFMono-Regular,Menlo,Monaco,Consolas,"Liberation Mono","Courier New",monospace;font-size:1em}pre{margin-top:0;margin-bottom:1rem;overflow:auto;-ms-overflow-style:scrollbar}figure{margin:0 0 1rem}img{vertical-align:middle;border-style:none}svg{overflow:hidden;vertical-align:middle}table{border-collapse:collapse}caption{padding-top:.75rem;padding-bottom:.75rem;color:#6c757d;text-align:left;caption-side:bottom}th{text-align:inherit}label{display:inline-block;margin-bottom:.5rem}button{border-radius:0}button:focus{outline:1px dotted;outline:5px auto -webkit-focus-ring-color}button,input,optgroup,select,textarea{margin:0;font-family:inherit;font-size:inherit;line-height:inherit}button,input{overflow:visible}button,select{text-transform:none}[type=reset],[type=submit],button,html [type=button]{-webkit-appearance:button}[type=button]::-moz-focus-inner,[type=reset]::-moz-focus-inner,[type=submit]::-moz-focus-inner,button::-moz-focus-inner{padding:0;border-style:none}input[type=checkbox],input[type=radio]{box-sizing:border-box;padding:0}input[type=date],input[type=datetime-local],input[type=month],input[type=time]{-webkit-appearance:listbox}textarea{overflow:auto;resize:vertical}fieldset{min-width:0;padding:0;margin:0;border:0}legend{display:block;width:100%;max-width:100%;padding:0;margin-bottom:.5rem;font-size:1.5rem;line-height:inherit;color:inherit;white-space:normal}progress{vertical-align:baseline}[type=number]::-webkit-inner-spin-button,[type=number]::-webkit-outer-spin-button{height:auto}[type=search]{outline-offset:-2px;-webkit-appearance:none}[type=search]::-webkit-search-cancel-button,[type=search]::-webkit-search-decoration{-webkit-appearance:none}::-webkit-file-upload-button{font:inherit;-webkit-appearance:button}output{display:inline-block}summary{display:list-item;cursor:pointer}template{display:none}[hidden]{display:none!important}
+/*# sourceMappingURL=bootstrap-reboot.min.css.map */
\ No newline at end of file
diff --git a/docs/Ironman/res/bootstrap-reboot.min.css.map b/docs/Ironman/res/bootstrap-reboot.min.css.map
new file mode 100755
index 0000000..2d7932c
--- /dev/null
+++ b/docs/Ironman/res/bootstrap-reboot.min.css.map
@@ -0,0 +1 @@
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Change from `box-sizing: content-box` so that `width` is not affected by `padding` or `border`.\n// 2. Change the default font family in all browsers.\n// 3. Correct the line height in all browsers.\n// 4. Prevent adjustments of font size after orientation changes in IE on Windows Phone and in iOS.\n// 5. Setting @viewport causes scrollbars to overlap content in IE11 and Edge, so\n// we force a non-overlapping, non-auto-hiding scrollbar to counteract.\n// 6. Change the default tap highlight to be completely transparent in iOS.\n\n*,\n*::before,\n*::after {\n box-sizing: border-box; // 1\n}\n\nhtml {\n font-family: sans-serif; // 2\n line-height: 1.15; // 3\n -webkit-text-size-adjust: 100%; // 4\n -ms-text-size-adjust: 100%; // 4\n -ms-overflow-style: scrollbar; // 5\n -webkit-tap-highlight-color: rgba($black, 0); // 6\n}\n\n// IE10+ doesn't honor `` in some cases.\n@at-root {\n @-ms-viewport {\n width: device-width;\n }\n}\n\n// stylelint-disable selector-list-comma-newline-after\n// Shim for \"new\" HTML5 structural elements to display correctly (IE10, older browsers)\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\n display: block;\n}\n// stylelint-enable selector-list-comma-newline-after\n\n// Body\n//\n// 1. Remove the margin in all browsers.\n// 2. As a best practice, apply a default `background-color`.\n// 3. Set an explicit initial text-align value so that we can later use the\n// the `inherit` value on things like ` ` elements.\n\nbody {\n margin: 0; // 1\n font-family: $font-family-base;\n font-size: $font-size-base;\n font-weight: $font-weight-base;\n line-height: $line-height-base;\n color: $body-color;\n text-align: left; // 3\n background-color: $body-bg; // 2\n}\n\n// Suppress the focus outline on elements that cannot be accessed via keyboard.\n// This prevents an unwanted focus outline from appearing around elements that\n// might still respond to pointer events.\n//\n// Credit: https://github.com/suitcss/base\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\n\n// Content grouping\n//\n// 1. Add the correct box sizing in Firefox.\n// 2. Show the overflow in Edge and IE.\n\nhr {\n box-sizing: content-box; // 1\n height: 0; // 1\n overflow: visible; // 2\n}\n\n\n//\n// Typography\n//\n\n// Remove top margins from headings\n//\n// By default, ` | `-` | ` alignment by inheriting from the ``, or the\n // closest parent with a set `text-align`.\n text-align: inherit;\n}\n\n\n//\n// Forms\n//\n\nlabel {\n // Allow labels to use `margin` for spacing.\n display: inline-block;\n margin-bottom: $label-margin-bottom;\n}\n\n// Remove the default `border-radius` that macOS Chrome adds.\n//\n// Details at https://github.com/twbs/bootstrap/issues/24093\nbutton {\n border-radius: 0;\n}\n\n// Work around a Firefox/IE bug where the transparent `button` background\n// results in a loss of the default `button` focus styles.\n//\n// Credit: https://github.com/suitcss/base/\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0; // Remove the margin in Firefox and Safari\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible; // Show the overflow in Edge\n}\n\nbutton,\nselect {\n text-transform: none; // Remove the inheritance of text transform in Firefox\n}\n\n// 1. Prevent a WebKit bug where (2) destroys native `audio` and `video`\n// controls in Android 4.\n// 2. Correct the inability to style clickable types in iOS and Safari.\nbutton,\nhtml [type=\"button\"], // 1\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button; // 2\n}\n\n// Remove inner border and padding from Firefox, but don't restore the outline like Normalize.\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box; // 1. Add the correct box sizing in IE 10-\n padding: 0; // 2. Remove the padding in IE 10-\n}\n\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n // Remove the default appearance of temporal inputs to avoid a Mobile Safari\n // bug where setting a custom line-height prevents text from being vertically\n // centered within the input.\n // See https://bugs.webkit.org/show_bug.cgi?id=139848\n // and https://github.com/twbs/bootstrap/issues/11266\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto; // Remove the default vertical scrollbar in IE.\n // Textareas should really only resize vertically so they don't break their (horizontal) containers.\n resize: vertical;\n}\n\nfieldset {\n // Browsers set a default `min-width: min-content;` on fieldsets,\n // unlike e.g. ` `s, which have `min-width: 0;` by default.\n // So we reset that to ensure fieldsets behave more like a standard block element.\n // See https://github.com/twbs/bootstrap/issues/12359\n // and https://html.spec.whatwg.org/multipage/#the-fieldset-and-legend-elements\n min-width: 0;\n // Reset the default outline behavior of fieldsets so they don't affect page layout.\n padding: 0;\n margin: 0;\n border: 0;\n}\n\n// 1. Correct the text wrapping in Edge and IE.\n// 2. Correct the color inheritance from `fieldset` elements in IE.\nlegend {\n display: block;\n width: 100%;\n max-width: 100%; // 1\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit; // 2\n white-space: normal; // 1\n}\n\nprogress {\n vertical-align: baseline; // Add the correct vertical alignment in Chrome, Firefox, and Opera.\n}\n\n// Correct the cursor style of increment and decrement buttons in Chrome.\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n // This overrides the extra rounded corners on search inputs in iOS so that our\n // `.form-control` class can properly style them. Note that this cannot simply\n // be added to `.form-control` as it's not specific enough. For details, see\n // https://github.com/twbs/bootstrap/issues/11586.\n outline-offset: -2px; // 2. Correct the outline style in Safari.\n -webkit-appearance: none;\n}\n\n//\n// Remove the inner padding and cancel buttons in Chrome and Safari on macOS.\n//\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n//\n// 1. Correct the inability to style clickable types in iOS and Safari.\n// 2. Change font properties to `inherit` in Safari.\n//\n\n::-webkit-file-upload-button {\n font: inherit; // 2\n -webkit-appearance: button; // 1\n}\n\n//\n// Correct element displays\n//\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item; // Add the correct display in all browsers\n cursor: pointer;\n}\n\ntemplate {\n display: none; // Add the correct display in IE\n}\n\n// Always hide an element with the `hidden` HTML attribute (from PureCSS).\n// Needed for proper display in IE 10-.\n[hidden] {\n display: none !important;\n}\n","/*!\n * Bootstrap Reboot v4.1.3 (https://getbootstrap.com/)\n * Copyright 2011-2018 The Bootstrap Authors\n * Copyright 2011-2018 Twitter, Inc.\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * Forked from Normalize.css, licensed MIT (https://github.com/necolas/normalize.css/blob/master/LICENSE.md)\n */\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\nhtml {\n font-family: sans-serif;\n line-height: 1.15;\n -webkit-text-size-adjust: 100%;\n -ms-text-size-adjust: 100%;\n -ms-overflow-style: scrollbar;\n -webkit-tap-highlight-color: rgba(0, 0, 0, 0);\n}\n\n@-ms-viewport {\n width: device-width;\n}\n\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\n display: block;\n}\n\nbody {\n margin: 0;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-size: 1rem;\n font-weight: 400;\n line-height: 1.5;\n color: #212529;\n text-align: left;\n background-color: #fff;\n}\n\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\nhr {\n box-sizing: content-box;\n height: 0;\n overflow: visible;\n}\n\nh1, h2, h3, h4, h5, h6 {\n margin-top: 0;\n margin-bottom: 0.5rem;\n}\n\np {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nabbr[title],\nabbr[data-original-title] {\n text-decoration: underline;\n -webkit-text-decoration: underline dotted;\n text-decoration: underline dotted;\n cursor: help;\n border-bottom: 0;\n}\n\naddress {\n margin-bottom: 1rem;\n font-style: normal;\n line-height: inherit;\n}\n\nol,\nul,\ndl {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nol ol,\nul ul,\nol ul,\nul ol {\n margin-bottom: 0;\n}\n\ndt {\n font-weight: 700;\n}\n\ndd {\n margin-bottom: .5rem;\n margin-left: 0;\n}\n\nblockquote {\n margin: 0 0 1rem;\n}\n\ndfn {\n font-style: italic;\n}\n\nb,\nstrong {\n font-weight: bolder;\n}\n\nsmall {\n font-size: 80%;\n}\n\nsub,\nsup {\n position: relative;\n font-size: 75%;\n line-height: 0;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -.25em;\n}\n\nsup {\n top: -.5em;\n}\n\na {\n color: #007bff;\n text-decoration: none;\n background-color: transparent;\n -webkit-text-decoration-skip: objects;\n}\n\na:hover {\n color: #0056b3;\n text-decoration: underline;\n}\n\na:not([href]):not([tabindex]) {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):hover, a:not([href]):not([tabindex]):focus {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):focus {\n outline: 0;\n}\n\npre,\ncode,\nkbd,\nsamp {\n font-family: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n font-size: 1em;\n}\n\npre {\n margin-top: 0;\n margin-bottom: 1rem;\n overflow: auto;\n -ms-overflow-style: scrollbar;\n}\n\nfigure {\n margin: 0 0 1rem;\n}\n\nimg {\n vertical-align: middle;\n border-style: none;\n}\n\nsvg {\n overflow: hidden;\n vertical-align: middle;\n}\n\ntable {\n border-collapse: collapse;\n}\n\ncaption {\n padding-top: 0.75rem;\n padding-bottom: 0.75rem;\n color: #6c757d;\n text-align: left;\n caption-side: bottom;\n}\n\nth {\n text-align: inherit;\n}\n\nlabel {\n display: inline-block;\n margin-bottom: 0.5rem;\n}\n\nbutton {\n border-radius: 0;\n}\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0;\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible;\n}\n\nbutton,\nselect {\n text-transform: none;\n}\n\nbutton,\nhtml [type=\"button\"],\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button;\n}\n\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box;\n padding: 0;\n}\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto;\n resize: vertical;\n}\n\nfieldset {\n min-width: 0;\n padding: 0;\n margin: 0;\n border: 0;\n}\n\nlegend {\n display: block;\n width: 100%;\n max-width: 100%;\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit;\n white-space: normal;\n}\n\nprogress {\n vertical-align: baseline;\n}\n\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n outline-offset: -2px;\n -webkit-appearance: none;\n}\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n::-webkit-file-upload-button {\n font: inherit;\n -webkit-appearance: button;\n}\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item;\n cursor: pointer;\n}\n\ntemplate {\n display: none;\n}\n\n[hidden] {\n display: none !important;\n}\n/*# sourceMappingURL=bootstrap-reboot.css.map */","/*!\n * Bootstrap Reboot v4.1.3 (https://getbootstrap.com/)\n * Copyright 2011-2018 The Bootstrap Authors\n * Copyright 2011-2018 Twitter, Inc.\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * Forked from Normalize.css, licensed MIT (https://github.com/necolas/normalize.css/blob/master/LICENSE.md)\n */\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\nhtml {\n font-family: sans-serif;\n line-height: 1.15;\n -webkit-text-size-adjust: 100%;\n -ms-text-size-adjust: 100%;\n -ms-overflow-style: scrollbar;\n -webkit-tap-highlight-color: rgba(0, 0, 0, 0);\n}\n\n@-ms-viewport {\n width: device-width;\n}\n\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\n display: block;\n}\n\nbody {\n margin: 0;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-size: 1rem;\n font-weight: 400;\n line-height: 1.5;\n color: #212529;\n text-align: left;\n background-color: #fff;\n}\n\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\nhr {\n box-sizing: content-box;\n height: 0;\n overflow: visible;\n}\n\nh1, h2, h3, h4, h5, h6 {\n margin-top: 0;\n margin-bottom: 0.5rem;\n}\n\np {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nabbr[title],\nabbr[data-original-title] {\n text-decoration: underline;\n text-decoration: underline dotted;\n cursor: help;\n border-bottom: 0;\n}\n\naddress {\n margin-bottom: 1rem;\n font-style: normal;\n line-height: inherit;\n}\n\nol,\nul,\ndl {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nol ol,\nul ul,\nol ul,\nul ol {\n margin-bottom: 0;\n}\n\ndt {\n font-weight: 700;\n}\n\ndd {\n margin-bottom: .5rem;\n margin-left: 0;\n}\n\nblockquote {\n margin: 0 0 1rem;\n}\n\ndfn {\n font-style: italic;\n}\n\nb,\nstrong {\n font-weight: bolder;\n}\n\nsmall {\n font-size: 80%;\n}\n\nsub,\nsup {\n position: relative;\n font-size: 75%;\n line-height: 0;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -.25em;\n}\n\nsup {\n top: -.5em;\n}\n\na {\n color: #007bff;\n text-decoration: none;\n background-color: transparent;\n -webkit-text-decoration-skip: objects;\n}\n\na:hover {\n color: #0056b3;\n text-decoration: underline;\n}\n\na:not([href]):not([tabindex]) {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):hover, a:not([href]):not([tabindex]):focus {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):focus {\n outline: 0;\n}\n\npre,\ncode,\nkbd,\nsamp {\n font-family: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n font-size: 1em;\n}\n\npre {\n margin-top: 0;\n margin-bottom: 1rem;\n overflow: auto;\n -ms-overflow-style: scrollbar;\n}\n\nfigure {\n margin: 0 0 1rem;\n}\n\nimg {\n vertical-align: middle;\n border-style: none;\n}\n\nsvg {\n overflow: hidden;\n vertical-align: middle;\n}\n\ntable {\n border-collapse: collapse;\n}\n\ncaption {\n padding-top: 0.75rem;\n padding-bottom: 0.75rem;\n color: #6c757d;\n text-align: left;\n caption-side: bottom;\n}\n\nth {\n text-align: inherit;\n}\n\nlabel {\n display: inline-block;\n margin-bottom: 0.5rem;\n}\n\nbutton {\n border-radius: 0;\n}\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0;\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible;\n}\n\nbutton,\nselect {\n text-transform: none;\n}\n\nbutton,\nhtml [type=\"button\"],\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button;\n}\n\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box;\n padding: 0;\n}\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto;\n resize: vertical;\n}\n\nfieldset {\n min-width: 0;\n padding: 0;\n margin: 0;\n border: 0;\n}\n\nlegend {\n display: block;\n width: 100%;\n max-width: 100%;\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit;\n white-space: normal;\n}\n\nprogress {\n vertical-align: baseline;\n}\n\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n outline-offset: -2px;\n -webkit-appearance: none;\n}\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n::-webkit-file-upload-button {\n font: inherit;\n -webkit-appearance: button;\n}\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item;\n cursor: pointer;\n}\n\ntemplate {\n display: none;\n}\n\n[hidden] {\n display: none !important;\n}\n\n/*# sourceMappingURL=bootstrap-reboot.css.map */","// Hover mixin and `$enable-hover-media-query` are deprecated.\n//\n// Originally added during our alphas and maintained during betas, this mixin was\n// designed to prevent `:hover` stickiness on iOS-an issue where hover styles\n// would persist after initial touch.\n//\n// For backward compatibility, we've kept these mixins and updated them to\n// always return their regular pseudo-classes instead of a shimmed media query.\n//\n// Issue: https://github.com/twbs/bootstrap/issues/25195\n\n@mixin hover {\n &:hover { @content; }\n}\n\n@mixin hover-focus {\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin plain-hover-focus {\n &,\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin hover-focus-active {\n &:hover,\n &:focus,\n &:active {\n @content;\n }\n}\n"]}
\ No newline at end of file
diff --git a/docs/Ironman/res/bootstrap.bundle.js b/docs/Ironman/res/bootstrap.bundle.js
new file mode 100755
index 0000000..e8b832d
--- /dev/null
+++ b/docs/Ironman/res/bootstrap.bundle.js
@@ -0,0 +1,6461 @@
+/*!
+ * Bootstrap v4.1.3 (https://getbootstrap.com/)
+ * Copyright 2011-2018 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ */
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('jquery')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'jquery'], factory) :
+ (factory((global.bootstrap = {}),global.jQuery));
+}(this, (function (exports,$) { 'use strict';
+
+ $ = $ && $.hasOwnProperty('default') ? $['default'] : $;
+
+ function _defineProperties(target, props) {
+ for (var i = 0; i < props.length; i++) {
+ var descriptor = props[i];
+ descriptor.enumerable = descriptor.enumerable || false;
+ descriptor.configurable = true;
+ if ("value" in descriptor) descriptor.writable = true;
+ Object.defineProperty(target, descriptor.key, descriptor);
+ }
+ }
+
+ function _createClass(Constructor, protoProps, staticProps) {
+ if (protoProps) _defineProperties(Constructor.prototype, protoProps);
+ if (staticProps) _defineProperties(Constructor, staticProps);
+ return Constructor;
+ }
+
+ function _defineProperty(obj, key, value) {
+ if (key in obj) {
+ Object.defineProperty(obj, key, {
+ value: value,
+ enumerable: true,
+ configurable: true,
+ writable: true
+ });
+ } else {
+ obj[key] = value;
+ }
+
+ return obj;
+ }
+
+ function _objectSpread(target) {
+ for (var i = 1; i < arguments.length; i++) {
+ var source = arguments[i] != null ? arguments[i] : {};
+ var ownKeys = Object.keys(source);
+
+ if (typeof Object.getOwnPropertySymbols === 'function') {
+ ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {
+ return Object.getOwnPropertyDescriptor(source, sym).enumerable;
+ }));
+ }
+
+ ownKeys.forEach(function (key) {
+ _defineProperty(target, key, source[key]);
+ });
+ }
+
+ return target;
+ }
+
+ function _inheritsLoose(subClass, superClass) {
+ subClass.prototype = Object.create(superClass.prototype);
+ subClass.prototype.constructor = subClass;
+ subClass.__proto__ = superClass;
+ }
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): util.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Util = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Private TransitionEnd Helpers
+ * ------------------------------------------------------------------------
+ */
+ var TRANSITION_END = 'transitionend';
+ var MAX_UID = 1000000;
+ var MILLISECONDS_MULTIPLIER = 1000; // Shoutout AngusCroll (https://goo.gl/pxwQGp)
+
+ function toType(obj) {
+ return {}.toString.call(obj).match(/\s([a-z]+)/i)[1].toLowerCase();
+ }
+
+ function getSpecialTransitionEndEvent() {
+ return {
+ bindType: TRANSITION_END,
+ delegateType: TRANSITION_END,
+ handle: function handle(event) {
+ if ($$$1(event.target).is(this)) {
+ return event.handleObj.handler.apply(this, arguments); // eslint-disable-line prefer-rest-params
+ }
+
+ return undefined; // eslint-disable-line no-undefined
+ }
+ };
+ }
+
+ function transitionEndEmulator(duration) {
+ var _this = this;
+
+ var called = false;
+ $$$1(this).one(Util.TRANSITION_END, function () {
+ called = true;
+ });
+ setTimeout(function () {
+ if (!called) {
+ Util.triggerTransitionEnd(_this);
+ }
+ }, duration);
+ return this;
+ }
+
+ function setTransitionEndSupport() {
+ $$$1.fn.emulateTransitionEnd = transitionEndEmulator;
+ $$$1.event.special[Util.TRANSITION_END] = getSpecialTransitionEndEvent();
+ }
+ /**
+ * --------------------------------------------------------------------------
+ * Public Util Api
+ * --------------------------------------------------------------------------
+ */
+
+
+ var Util = {
+ TRANSITION_END: 'bsTransitionEnd',
+ getUID: function getUID(prefix) {
+ do {
+ // eslint-disable-next-line no-bitwise
+ prefix += ~~(Math.random() * MAX_UID); // "~~" acts like a faster Math.floor() here
+ } while (document.getElementById(prefix));
+
+ return prefix;
+ },
+ getSelectorFromElement: function getSelectorFromElement(element) {
+ var selector = element.getAttribute('data-target');
+
+ if (!selector || selector === '#') {
+ selector = element.getAttribute('href') || '';
+ }
+
+ try {
+ return document.querySelector(selector) ? selector : null;
+ } catch (err) {
+ return null;
+ }
+ },
+ getTransitionDurationFromElement: function getTransitionDurationFromElement(element) {
+ if (!element) {
+ return 0;
+ } // Get transition-duration of the element
+
+
+ var transitionDuration = $$$1(element).css('transition-duration');
+ var floatTransitionDuration = parseFloat(transitionDuration); // Return 0 if element or transition duration is not found
+
+ if (!floatTransitionDuration) {
+ return 0;
+ } // If multiple durations are defined, take the first
+
+
+ transitionDuration = transitionDuration.split(',')[0];
+ return parseFloat(transitionDuration) * MILLISECONDS_MULTIPLIER;
+ },
+ reflow: function reflow(element) {
+ return element.offsetHeight;
+ },
+ triggerTransitionEnd: function triggerTransitionEnd(element) {
+ $$$1(element).trigger(TRANSITION_END);
+ },
+ // TODO: Remove in v5
+ supportsTransitionEnd: function supportsTransitionEnd() {
+ return Boolean(TRANSITION_END);
+ },
+ isElement: function isElement(obj) {
+ return (obj[0] || obj).nodeType;
+ },
+ typeCheckConfig: function typeCheckConfig(componentName, config, configTypes) {
+ for (var property in configTypes) {
+ if (Object.prototype.hasOwnProperty.call(configTypes, property)) {
+ var expectedTypes = configTypes[property];
+ var value = config[property];
+ var valueType = value && Util.isElement(value) ? 'element' : toType(value);
+
+ if (!new RegExp(expectedTypes).test(valueType)) {
+ throw new Error(componentName.toUpperCase() + ": " + ("Option \"" + property + "\" provided type \"" + valueType + "\" ") + ("but expected type \"" + expectedTypes + "\"."));
+ }
+ }
+ }
+ }
+ };
+ setTransitionEndSupport();
+ return Util;
+ }($);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): alert.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Alert = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'alert';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.alert';
+ var EVENT_KEY = "." + DATA_KEY;
+ var DATA_API_KEY = '.data-api';
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var Selector = {
+ DISMISS: '[data-dismiss="alert"]'
+ };
+ var Event = {
+ CLOSE: "close" + EVENT_KEY,
+ CLOSED: "closed" + EVENT_KEY,
+ CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY
+ };
+ var ClassName = {
+ ALERT: 'alert',
+ FADE: 'fade',
+ SHOW: 'show'
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Alert =
+ /*#__PURE__*/
+ function () {
+ function Alert(element) {
+ this._element = element;
+ } // Getters
+
+
+ var _proto = Alert.prototype;
+
+ // Public
+ _proto.close = function close(element) {
+ var rootElement = this._element;
+
+ if (element) {
+ rootElement = this._getRootElement(element);
+ }
+
+ var customEvent = this._triggerCloseEvent(rootElement);
+
+ if (customEvent.isDefaultPrevented()) {
+ return;
+ }
+
+ this._removeElement(rootElement);
+ };
+
+ _proto.dispose = function dispose() {
+ $$$1.removeData(this._element, DATA_KEY);
+ this._element = null;
+ }; // Private
+
+
+ _proto._getRootElement = function _getRootElement(element) {
+ var selector = Util.getSelectorFromElement(element);
+ var parent = false;
+
+ if (selector) {
+ parent = document.querySelector(selector);
+ }
+
+ if (!parent) {
+ parent = $$$1(element).closest("." + ClassName.ALERT)[0];
+ }
+
+ return parent;
+ };
+
+ _proto._triggerCloseEvent = function _triggerCloseEvent(element) {
+ var closeEvent = $$$1.Event(Event.CLOSE);
+ $$$1(element).trigger(closeEvent);
+ return closeEvent;
+ };
+
+ _proto._removeElement = function _removeElement(element) {
+ var _this = this;
+
+ $$$1(element).removeClass(ClassName.SHOW);
+
+ if (!$$$1(element).hasClass(ClassName.FADE)) {
+ this._destroyElement(element);
+
+ return;
+ }
+
+ var transitionDuration = Util.getTransitionDurationFromElement(element);
+ $$$1(element).one(Util.TRANSITION_END, function (event) {
+ return _this._destroyElement(element, event);
+ }).emulateTransitionEnd(transitionDuration);
+ };
+
+ _proto._destroyElement = function _destroyElement(element) {
+ $$$1(element).detach().trigger(Event.CLOSED).remove();
+ }; // Static
+
+
+ Alert._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var $element = $$$1(this);
+ var data = $element.data(DATA_KEY);
+
+ if (!data) {
+ data = new Alert(this);
+ $element.data(DATA_KEY, data);
+ }
+
+ if (config === 'close') {
+ data[config](this);
+ }
+ });
+ };
+
+ Alert._handleDismiss = function _handleDismiss(alertInstance) {
+ return function (event) {
+ if (event) {
+ event.preventDefault();
+ }
+
+ alertInstance.close(this);
+ };
+ };
+
+ _createClass(Alert, null, [{
+ key: "VERSION",
+ get: function get() {
+ return VERSION;
+ }
+ }]);
+
+ return Alert;
+ }();
+ /**
+ * ------------------------------------------------------------------------
+ * Data Api implementation
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1(document).on(Event.CLICK_DATA_API, Selector.DISMISS, Alert._handleDismiss(new Alert()));
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+ $$$1.fn[NAME] = Alert._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Alert;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Alert._jQueryInterface;
+ };
+
+ return Alert;
+ }($);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): button.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Button = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'button';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.button';
+ var EVENT_KEY = "." + DATA_KEY;
+ var DATA_API_KEY = '.data-api';
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var ClassName = {
+ ACTIVE: 'active',
+ BUTTON: 'btn',
+ FOCUS: 'focus'
+ };
+ var Selector = {
+ DATA_TOGGLE_CARROT: '[data-toggle^="button"]',
+ DATA_TOGGLE: '[data-toggle="buttons"]',
+ INPUT: 'input',
+ ACTIVE: '.active',
+ BUTTON: '.btn'
+ };
+ var Event = {
+ CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY,
+ FOCUS_BLUR_DATA_API: "focus" + EVENT_KEY + DATA_API_KEY + " " + ("blur" + EVENT_KEY + DATA_API_KEY)
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Button =
+ /*#__PURE__*/
+ function () {
+ function Button(element) {
+ this._element = element;
+ } // Getters
+
+
+ var _proto = Button.prototype;
+
+ // Public
+ _proto.toggle = function toggle() {
+ var triggerChangeEvent = true;
+ var addAriaPressed = true;
+ var rootElement = $$$1(this._element).closest(Selector.DATA_TOGGLE)[0];
+
+ if (rootElement) {
+ var input = this._element.querySelector(Selector.INPUT);
+
+ if (input) {
+ if (input.type === 'radio') {
+ if (input.checked && this._element.classList.contains(ClassName.ACTIVE)) {
+ triggerChangeEvent = false;
+ } else {
+ var activeElement = rootElement.querySelector(Selector.ACTIVE);
+
+ if (activeElement) {
+ $$$1(activeElement).removeClass(ClassName.ACTIVE);
+ }
+ }
+ }
+
+ if (triggerChangeEvent) {
+ if (input.hasAttribute('disabled') || rootElement.hasAttribute('disabled') || input.classList.contains('disabled') || rootElement.classList.contains('disabled')) {
+ return;
+ }
+
+ input.checked = !this._element.classList.contains(ClassName.ACTIVE);
+ $$$1(input).trigger('change');
+ }
+
+ input.focus();
+ addAriaPressed = false;
+ }
+ }
+
+ if (addAriaPressed) {
+ this._element.setAttribute('aria-pressed', !this._element.classList.contains(ClassName.ACTIVE));
+ }
+
+ if (triggerChangeEvent) {
+ $$$1(this._element).toggleClass(ClassName.ACTIVE);
+ }
+ };
+
+ _proto.dispose = function dispose() {
+ $$$1.removeData(this._element, DATA_KEY);
+ this._element = null;
+ }; // Static
+
+
+ Button._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var data = $$$1(this).data(DATA_KEY);
+
+ if (!data) {
+ data = new Button(this);
+ $$$1(this).data(DATA_KEY, data);
+ }
+
+ if (config === 'toggle') {
+ data[config]();
+ }
+ });
+ };
+
+ _createClass(Button, null, [{
+ key: "VERSION",
+ get: function get() {
+ return VERSION;
+ }
+ }]);
+
+ return Button;
+ }();
+ /**
+ * ------------------------------------------------------------------------
+ * Data Api implementation
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1(document).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE_CARROT, function (event) {
+ event.preventDefault();
+ var button = event.target;
+
+ if (!$$$1(button).hasClass(ClassName.BUTTON)) {
+ button = $$$1(button).closest(Selector.BUTTON);
+ }
+
+ Button._jQueryInterface.call($$$1(button), 'toggle');
+ }).on(Event.FOCUS_BLUR_DATA_API, Selector.DATA_TOGGLE_CARROT, function (event) {
+ var button = $$$1(event.target).closest(Selector.BUTTON)[0];
+ $$$1(button).toggleClass(ClassName.FOCUS, /^focus(in)?$/.test(event.type));
+ });
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+ $$$1.fn[NAME] = Button._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Button;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Button._jQueryInterface;
+ };
+
+ return Button;
+ }($);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): carousel.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Carousel = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'carousel';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.carousel';
+ var EVENT_KEY = "." + DATA_KEY;
+ var DATA_API_KEY = '.data-api';
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var ARROW_LEFT_KEYCODE = 37; // KeyboardEvent.which value for left arrow key
+
+ var ARROW_RIGHT_KEYCODE = 39; // KeyboardEvent.which value for right arrow key
+
+ var TOUCHEVENT_COMPAT_WAIT = 500; // Time for mouse compat events to fire after touch
+
+ var Default = {
+ interval: 5000,
+ keyboard: true,
+ slide: false,
+ pause: 'hover',
+ wrap: true
+ };
+ var DefaultType = {
+ interval: '(number|boolean)',
+ keyboard: 'boolean',
+ slide: '(boolean|string)',
+ pause: '(string|boolean)',
+ wrap: 'boolean'
+ };
+ var Direction = {
+ NEXT: 'next',
+ PREV: 'prev',
+ LEFT: 'left',
+ RIGHT: 'right'
+ };
+ var Event = {
+ SLIDE: "slide" + EVENT_KEY,
+ SLID: "slid" + EVENT_KEY,
+ KEYDOWN: "keydown" + EVENT_KEY,
+ MOUSEENTER: "mouseenter" + EVENT_KEY,
+ MOUSELEAVE: "mouseleave" + EVENT_KEY,
+ TOUCHEND: "touchend" + EVENT_KEY,
+ LOAD_DATA_API: "load" + EVENT_KEY + DATA_API_KEY,
+ CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY
+ };
+ var ClassName = {
+ CAROUSEL: 'carousel',
+ ACTIVE: 'active',
+ SLIDE: 'slide',
+ RIGHT: 'carousel-item-right',
+ LEFT: 'carousel-item-left',
+ NEXT: 'carousel-item-next',
+ PREV: 'carousel-item-prev',
+ ITEM: 'carousel-item'
+ };
+ var Selector = {
+ ACTIVE: '.active',
+ ACTIVE_ITEM: '.active.carousel-item',
+ ITEM: '.carousel-item',
+ NEXT_PREV: '.carousel-item-next, .carousel-item-prev',
+ INDICATORS: '.carousel-indicators',
+ DATA_SLIDE: '[data-slide], [data-slide-to]',
+ DATA_RIDE: '[data-ride="carousel"]'
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Carousel =
+ /*#__PURE__*/
+ function () {
+ function Carousel(element, config) {
+ this._items = null;
+ this._interval = null;
+ this._activeElement = null;
+ this._isPaused = false;
+ this._isSliding = false;
+ this.touchTimeout = null;
+ this._config = this._getConfig(config);
+ this._element = $$$1(element)[0];
+ this._indicatorsElement = this._element.querySelector(Selector.INDICATORS);
+
+ this._addEventListeners();
+ } // Getters
+
+
+ var _proto = Carousel.prototype;
+
+ // Public
+ _proto.next = function next() {
+ if (!this._isSliding) {
+ this._slide(Direction.NEXT);
+ }
+ };
+
+ _proto.nextWhenVisible = function nextWhenVisible() {
+ // Don't call next when the page isn't visible
+ // or the carousel or its parent isn't visible
+ if (!document.hidden && $$$1(this._element).is(':visible') && $$$1(this._element).css('visibility') !== 'hidden') {
+ this.next();
+ }
+ };
+
+ _proto.prev = function prev() {
+ if (!this._isSliding) {
+ this._slide(Direction.PREV);
+ }
+ };
+
+ _proto.pause = function pause(event) {
+ if (!event) {
+ this._isPaused = true;
+ }
+
+ if (this._element.querySelector(Selector.NEXT_PREV)) {
+ Util.triggerTransitionEnd(this._element);
+ this.cycle(true);
+ }
+
+ clearInterval(this._interval);
+ this._interval = null;
+ };
+
+ _proto.cycle = function cycle(event) {
+ if (!event) {
+ this._isPaused = false;
+ }
+
+ if (this._interval) {
+ clearInterval(this._interval);
+ this._interval = null;
+ }
+
+ if (this._config.interval && !this._isPaused) {
+ this._interval = setInterval((document.visibilityState ? this.nextWhenVisible : this.next).bind(this), this._config.interval);
+ }
+ };
+
+ _proto.to = function to(index) {
+ var _this = this;
+
+ this._activeElement = this._element.querySelector(Selector.ACTIVE_ITEM);
+
+ var activeIndex = this._getItemIndex(this._activeElement);
+
+ if (index > this._items.length - 1 || index < 0) {
+ return;
+ }
+
+ if (this._isSliding) {
+ $$$1(this._element).one(Event.SLID, function () {
+ return _this.to(index);
+ });
+ return;
+ }
+
+ if (activeIndex === index) {
+ this.pause();
+ this.cycle();
+ return;
+ }
+
+ var direction = index > activeIndex ? Direction.NEXT : Direction.PREV;
+
+ this._slide(direction, this._items[index]);
+ };
+
+ _proto.dispose = function dispose() {
+ $$$1(this._element).off(EVENT_KEY);
+ $$$1.removeData(this._element, DATA_KEY);
+ this._items = null;
+ this._config = null;
+ this._element = null;
+ this._interval = null;
+ this._isPaused = null;
+ this._isSliding = null;
+ this._activeElement = null;
+ this._indicatorsElement = null;
+ }; // Private
+
+
+ _proto._getConfig = function _getConfig(config) {
+ config = _objectSpread({}, Default, config);
+ Util.typeCheckConfig(NAME, config, DefaultType);
+ return config;
+ };
+
+ _proto._addEventListeners = function _addEventListeners() {
+ var _this2 = this;
+
+ if (this._config.keyboard) {
+ $$$1(this._element).on(Event.KEYDOWN, function (event) {
+ return _this2._keydown(event);
+ });
+ }
+
+ if (this._config.pause === 'hover') {
+ $$$1(this._element).on(Event.MOUSEENTER, function (event) {
+ return _this2.pause(event);
+ }).on(Event.MOUSELEAVE, function (event) {
+ return _this2.cycle(event);
+ });
+
+ if ('ontouchstart' in document.documentElement) {
+ // If it's a touch-enabled device, mouseenter/leave are fired as
+ // part of the mouse compatibility events on first tap - the carousel
+ // would stop cycling until user tapped out of it;
+ // here, we listen for touchend, explicitly pause the carousel
+ // (as if it's the second time we tap on it, mouseenter compat event
+ // is NOT fired) and after a timeout (to allow for mouse compatibility
+ // events to fire) we explicitly restart cycling
+ $$$1(this._element).on(Event.TOUCHEND, function () {
+ _this2.pause();
+
+ if (_this2.touchTimeout) {
+ clearTimeout(_this2.touchTimeout);
+ }
+
+ _this2.touchTimeout = setTimeout(function (event) {
+ return _this2.cycle(event);
+ }, TOUCHEVENT_COMPAT_WAIT + _this2._config.interval);
+ });
+ }
+ }
+ };
+
+ _proto._keydown = function _keydown(event) {
+ if (/input|textarea/i.test(event.target.tagName)) {
+ return;
+ }
+
+ switch (event.which) {
+ case ARROW_LEFT_KEYCODE:
+ event.preventDefault();
+ this.prev();
+ break;
+
+ case ARROW_RIGHT_KEYCODE:
+ event.preventDefault();
+ this.next();
+ break;
+
+ default:
+ }
+ };
+
+ _proto._getItemIndex = function _getItemIndex(element) {
+ this._items = element && element.parentNode ? [].slice.call(element.parentNode.querySelectorAll(Selector.ITEM)) : [];
+ return this._items.indexOf(element);
+ };
+
+ _proto._getItemByDirection = function _getItemByDirection(direction, activeElement) {
+ var isNextDirection = direction === Direction.NEXT;
+ var isPrevDirection = direction === Direction.PREV;
+
+ var activeIndex = this._getItemIndex(activeElement);
+
+ var lastItemIndex = this._items.length - 1;
+ var isGoingToWrap = isPrevDirection && activeIndex === 0 || isNextDirection && activeIndex === lastItemIndex;
+
+ if (isGoingToWrap && !this._config.wrap) {
+ return activeElement;
+ }
+
+ var delta = direction === Direction.PREV ? -1 : 1;
+ var itemIndex = (activeIndex + delta) % this._items.length;
+ return itemIndex === -1 ? this._items[this._items.length - 1] : this._items[itemIndex];
+ };
+
+ _proto._triggerSlideEvent = function _triggerSlideEvent(relatedTarget, eventDirectionName) {
+ var targetIndex = this._getItemIndex(relatedTarget);
+
+ var fromIndex = this._getItemIndex(this._element.querySelector(Selector.ACTIVE_ITEM));
+
+ var slideEvent = $$$1.Event(Event.SLIDE, {
+ relatedTarget: relatedTarget,
+ direction: eventDirectionName,
+ from: fromIndex,
+ to: targetIndex
+ });
+ $$$1(this._element).trigger(slideEvent);
+ return slideEvent;
+ };
+
+ _proto._setActiveIndicatorElement = function _setActiveIndicatorElement(element) {
+ if (this._indicatorsElement) {
+ var indicators = [].slice.call(this._indicatorsElement.querySelectorAll(Selector.ACTIVE));
+ $$$1(indicators).removeClass(ClassName.ACTIVE);
+
+ var nextIndicator = this._indicatorsElement.children[this._getItemIndex(element)];
+
+ if (nextIndicator) {
+ $$$1(nextIndicator).addClass(ClassName.ACTIVE);
+ }
+ }
+ };
+
+ _proto._slide = function _slide(direction, element) {
+ var _this3 = this;
+
+ var activeElement = this._element.querySelector(Selector.ACTIVE_ITEM);
+
+ var activeElementIndex = this._getItemIndex(activeElement);
+
+ var nextElement = element || activeElement && this._getItemByDirection(direction, activeElement);
+
+ var nextElementIndex = this._getItemIndex(nextElement);
+
+ var isCycling = Boolean(this._interval);
+ var directionalClassName;
+ var orderClassName;
+ var eventDirectionName;
+
+ if (direction === Direction.NEXT) {
+ directionalClassName = ClassName.LEFT;
+ orderClassName = ClassName.NEXT;
+ eventDirectionName = Direction.LEFT;
+ } else {
+ directionalClassName = ClassName.RIGHT;
+ orderClassName = ClassName.PREV;
+ eventDirectionName = Direction.RIGHT;
+ }
+
+ if (nextElement && $$$1(nextElement).hasClass(ClassName.ACTIVE)) {
+ this._isSliding = false;
+ return;
+ }
+
+ var slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName);
+
+ if (slideEvent.isDefaultPrevented()) {
+ return;
+ }
+
+ if (!activeElement || !nextElement) {
+ // Some weirdness is happening, so we bail
+ return;
+ }
+
+ this._isSliding = true;
+
+ if (isCycling) {
+ this.pause();
+ }
+
+ this._setActiveIndicatorElement(nextElement);
+
+ var slidEvent = $$$1.Event(Event.SLID, {
+ relatedTarget: nextElement,
+ direction: eventDirectionName,
+ from: activeElementIndex,
+ to: nextElementIndex
+ });
+
+ if ($$$1(this._element).hasClass(ClassName.SLIDE)) {
+ $$$1(nextElement).addClass(orderClassName);
+ Util.reflow(nextElement);
+ $$$1(activeElement).addClass(directionalClassName);
+ $$$1(nextElement).addClass(directionalClassName);
+ var transitionDuration = Util.getTransitionDurationFromElement(activeElement);
+ $$$1(activeElement).one(Util.TRANSITION_END, function () {
+ $$$1(nextElement).removeClass(directionalClassName + " " + orderClassName).addClass(ClassName.ACTIVE);
+ $$$1(activeElement).removeClass(ClassName.ACTIVE + " " + orderClassName + " " + directionalClassName);
+ _this3._isSliding = false;
+ setTimeout(function () {
+ return $$$1(_this3._element).trigger(slidEvent);
+ }, 0);
+ }).emulateTransitionEnd(transitionDuration);
+ } else {
+ $$$1(activeElement).removeClass(ClassName.ACTIVE);
+ $$$1(nextElement).addClass(ClassName.ACTIVE);
+ this._isSliding = false;
+ $$$1(this._element).trigger(slidEvent);
+ }
+
+ if (isCycling) {
+ this.cycle();
+ }
+ }; // Static
+
+
+ Carousel._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var data = $$$1(this).data(DATA_KEY);
+
+ var _config = _objectSpread({}, Default, $$$1(this).data());
+
+ if (typeof config === 'object') {
+ _config = _objectSpread({}, _config, config);
+ }
+
+ var action = typeof config === 'string' ? config : _config.slide;
+
+ if (!data) {
+ data = new Carousel(this, _config);
+ $$$1(this).data(DATA_KEY, data);
+ }
+
+ if (typeof config === 'number') {
+ data.to(config);
+ } else if (typeof action === 'string') {
+ if (typeof data[action] === 'undefined') {
+ throw new TypeError("No method named \"" + action + "\"");
+ }
+
+ data[action]();
+ } else if (_config.interval) {
+ data.pause();
+ data.cycle();
+ }
+ });
+ };
+
+ Carousel._dataApiClickHandler = function _dataApiClickHandler(event) {
+ var selector = Util.getSelectorFromElement(this);
+
+ if (!selector) {
+ return;
+ }
+
+ var target = $$$1(selector)[0];
+
+ if (!target || !$$$1(target).hasClass(ClassName.CAROUSEL)) {
+ return;
+ }
+
+ var config = _objectSpread({}, $$$1(target).data(), $$$1(this).data());
+
+ var slideIndex = this.getAttribute('data-slide-to');
+
+ if (slideIndex) {
+ config.interval = false;
+ }
+
+ Carousel._jQueryInterface.call($$$1(target), config);
+
+ if (slideIndex) {
+ $$$1(target).data(DATA_KEY).to(slideIndex);
+ }
+
+ event.preventDefault();
+ };
+
+ _createClass(Carousel, null, [{
+ key: "VERSION",
+ get: function get() {
+ return VERSION;
+ }
+ }, {
+ key: "Default",
+ get: function get() {
+ return Default;
+ }
+ }]);
+
+ return Carousel;
+ }();
+ /**
+ * ------------------------------------------------------------------------
+ * Data Api implementation
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1(document).on(Event.CLICK_DATA_API, Selector.DATA_SLIDE, Carousel._dataApiClickHandler);
+ $$$1(window).on(Event.LOAD_DATA_API, function () {
+ var carousels = [].slice.call(document.querySelectorAll(Selector.DATA_RIDE));
+
+ for (var i = 0, len = carousels.length; i < len; i++) {
+ var $carousel = $$$1(carousels[i]);
+
+ Carousel._jQueryInterface.call($carousel, $carousel.data());
+ }
+ });
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+ $$$1.fn[NAME] = Carousel._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Carousel;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Carousel._jQueryInterface;
+ };
+
+ return Carousel;
+ }($);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): collapse.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Collapse = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'collapse';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.collapse';
+ var EVENT_KEY = "." + DATA_KEY;
+ var DATA_API_KEY = '.data-api';
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var Default = {
+ toggle: true,
+ parent: ''
+ };
+ var DefaultType = {
+ toggle: 'boolean',
+ parent: '(string|element)'
+ };
+ var Event = {
+ SHOW: "show" + EVENT_KEY,
+ SHOWN: "shown" + EVENT_KEY,
+ HIDE: "hide" + EVENT_KEY,
+ HIDDEN: "hidden" + EVENT_KEY,
+ CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY
+ };
+ var ClassName = {
+ SHOW: 'show',
+ COLLAPSE: 'collapse',
+ COLLAPSING: 'collapsing',
+ COLLAPSED: 'collapsed'
+ };
+ var Dimension = {
+ WIDTH: 'width',
+ HEIGHT: 'height'
+ };
+ var Selector = {
+ ACTIVES: '.show, .collapsing',
+ DATA_TOGGLE: '[data-toggle="collapse"]'
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Collapse =
+ /*#__PURE__*/
+ function () {
+ function Collapse(element, config) {
+ this._isTransitioning = false;
+ this._element = element;
+ this._config = this._getConfig(config);
+ this._triggerArray = $$$1.makeArray(document.querySelectorAll("[data-toggle=\"collapse\"][href=\"#" + element.id + "\"]," + ("[data-toggle=\"collapse\"][data-target=\"#" + element.id + "\"]")));
+ var toggleList = [].slice.call(document.querySelectorAll(Selector.DATA_TOGGLE));
+
+ for (var i = 0, len = toggleList.length; i < len; i++) {
+ var elem = toggleList[i];
+ var selector = Util.getSelectorFromElement(elem);
+ var filterElement = [].slice.call(document.querySelectorAll(selector)).filter(function (foundElem) {
+ return foundElem === element;
+ });
+
+ if (selector !== null && filterElement.length > 0) {
+ this._selector = selector;
+
+ this._triggerArray.push(elem);
+ }
+ }
+
+ this._parent = this._config.parent ? this._getParent() : null;
+
+ if (!this._config.parent) {
+ this._addAriaAndCollapsedClass(this._element, this._triggerArray);
+ }
+
+ if (this._config.toggle) {
+ this.toggle();
+ }
+ } // Getters
+
+
+ var _proto = Collapse.prototype;
+
+ // Public
+ _proto.toggle = function toggle() {
+ if ($$$1(this._element).hasClass(ClassName.SHOW)) {
+ this.hide();
+ } else {
+ this.show();
+ }
+ };
+
+ _proto.show = function show() {
+ var _this = this;
+
+ if (this._isTransitioning || $$$1(this._element).hasClass(ClassName.SHOW)) {
+ return;
+ }
+
+ var actives;
+ var activesData;
+
+ if (this._parent) {
+ actives = [].slice.call(this._parent.querySelectorAll(Selector.ACTIVES)).filter(function (elem) {
+ return elem.getAttribute('data-parent') === _this._config.parent;
+ });
+
+ if (actives.length === 0) {
+ actives = null;
+ }
+ }
+
+ if (actives) {
+ activesData = $$$1(actives).not(this._selector).data(DATA_KEY);
+
+ if (activesData && activesData._isTransitioning) {
+ return;
+ }
+ }
+
+ var startEvent = $$$1.Event(Event.SHOW);
+ $$$1(this._element).trigger(startEvent);
+
+ if (startEvent.isDefaultPrevented()) {
+ return;
+ }
+
+ if (actives) {
+ Collapse._jQueryInterface.call($$$1(actives).not(this._selector), 'hide');
+
+ if (!activesData) {
+ $$$1(actives).data(DATA_KEY, null);
+ }
+ }
+
+ var dimension = this._getDimension();
+
+ $$$1(this._element).removeClass(ClassName.COLLAPSE).addClass(ClassName.COLLAPSING);
+ this._element.style[dimension] = 0;
+
+ if (this._triggerArray.length) {
+ $$$1(this._triggerArray).removeClass(ClassName.COLLAPSED).attr('aria-expanded', true);
+ }
+
+ this.setTransitioning(true);
+
+ var complete = function complete() {
+ $$$1(_this._element).removeClass(ClassName.COLLAPSING).addClass(ClassName.COLLAPSE).addClass(ClassName.SHOW);
+ _this._element.style[dimension] = '';
+
+ _this.setTransitioning(false);
+
+ $$$1(_this._element).trigger(Event.SHOWN);
+ };
+
+ var capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1);
+ var scrollSize = "scroll" + capitalizedDimension;
+ var transitionDuration = Util.getTransitionDurationFromElement(this._element);
+ $$$1(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);
+ this._element.style[dimension] = this._element[scrollSize] + "px";
+ };
+
+ _proto.hide = function hide() {
+ var _this2 = this;
+
+ if (this._isTransitioning || !$$$1(this._element).hasClass(ClassName.SHOW)) {
+ return;
+ }
+
+ var startEvent = $$$1.Event(Event.HIDE);
+ $$$1(this._element).trigger(startEvent);
+
+ if (startEvent.isDefaultPrevented()) {
+ return;
+ }
+
+ var dimension = this._getDimension();
+
+ this._element.style[dimension] = this._element.getBoundingClientRect()[dimension] + "px";
+ Util.reflow(this._element);
+ $$$1(this._element).addClass(ClassName.COLLAPSING).removeClass(ClassName.COLLAPSE).removeClass(ClassName.SHOW);
+ var triggerArrayLength = this._triggerArray.length;
+
+ if (triggerArrayLength > 0) {
+ for (var i = 0; i < triggerArrayLength; i++) {
+ var trigger = this._triggerArray[i];
+ var selector = Util.getSelectorFromElement(trigger);
+
+ if (selector !== null) {
+ var $elem = $$$1([].slice.call(document.querySelectorAll(selector)));
+
+ if (!$elem.hasClass(ClassName.SHOW)) {
+ $$$1(trigger).addClass(ClassName.COLLAPSED).attr('aria-expanded', false);
+ }
+ }
+ }
+ }
+
+ this.setTransitioning(true);
+
+ var complete = function complete() {
+ _this2.setTransitioning(false);
+
+ $$$1(_this2._element).removeClass(ClassName.COLLAPSING).addClass(ClassName.COLLAPSE).trigger(Event.HIDDEN);
+ };
+
+ this._element.style[dimension] = '';
+ var transitionDuration = Util.getTransitionDurationFromElement(this._element);
+ $$$1(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);
+ };
+
+ _proto.setTransitioning = function setTransitioning(isTransitioning) {
+ this._isTransitioning = isTransitioning;
+ };
+
+ _proto.dispose = function dispose() {
+ $$$1.removeData(this._element, DATA_KEY);
+ this._config = null;
+ this._parent = null;
+ this._element = null;
+ this._triggerArray = null;
+ this._isTransitioning = null;
+ }; // Private
+
+
+ _proto._getConfig = function _getConfig(config) {
+ config = _objectSpread({}, Default, config);
+ config.toggle = Boolean(config.toggle); // Coerce string values
+
+ Util.typeCheckConfig(NAME, config, DefaultType);
+ return config;
+ };
+
+ _proto._getDimension = function _getDimension() {
+ var hasWidth = $$$1(this._element).hasClass(Dimension.WIDTH);
+ return hasWidth ? Dimension.WIDTH : Dimension.HEIGHT;
+ };
+
+ _proto._getParent = function _getParent() {
+ var _this3 = this;
+
+ var parent = null;
+
+ if (Util.isElement(this._config.parent)) {
+ parent = this._config.parent; // It's a jQuery object
+
+ if (typeof this._config.parent.jquery !== 'undefined') {
+ parent = this._config.parent[0];
+ }
+ } else {
+ parent = document.querySelector(this._config.parent);
+ }
+
+ var selector = "[data-toggle=\"collapse\"][data-parent=\"" + this._config.parent + "\"]";
+ var children = [].slice.call(parent.querySelectorAll(selector));
+ $$$1(children).each(function (i, element) {
+ _this3._addAriaAndCollapsedClass(Collapse._getTargetFromElement(element), [element]);
+ });
+ return parent;
+ };
+
+ _proto._addAriaAndCollapsedClass = function _addAriaAndCollapsedClass(element, triggerArray) {
+ if (element) {
+ var isOpen = $$$1(element).hasClass(ClassName.SHOW);
+
+ if (triggerArray.length) {
+ $$$1(triggerArray).toggleClass(ClassName.COLLAPSED, !isOpen).attr('aria-expanded', isOpen);
+ }
+ }
+ }; // Static
+
+
+ Collapse._getTargetFromElement = function _getTargetFromElement(element) {
+ var selector = Util.getSelectorFromElement(element);
+ return selector ? document.querySelector(selector) : null;
+ };
+
+ Collapse._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var $this = $$$1(this);
+ var data = $this.data(DATA_KEY);
+
+ var _config = _objectSpread({}, Default, $this.data(), typeof config === 'object' && config ? config : {});
+
+ if (!data && _config.toggle && /show|hide/.test(config)) {
+ _config.toggle = false;
+ }
+
+ if (!data) {
+ data = new Collapse(this, _config);
+ $this.data(DATA_KEY, data);
+ }
+
+ if (typeof config === 'string') {
+ if (typeof data[config] === 'undefined') {
+ throw new TypeError("No method named \"" + config + "\"");
+ }
+
+ data[config]();
+ }
+ });
+ };
+
+ _createClass(Collapse, null, [{
+ key: "VERSION",
+ get: function get() {
+ return VERSION;
+ }
+ }, {
+ key: "Default",
+ get: function get() {
+ return Default;
+ }
+ }]);
+
+ return Collapse;
+ }();
+ /**
+ * ------------------------------------------------------------------------
+ * Data Api implementation
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1(document).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) {
+ // preventDefault only for elements (which change the URL) not inside the collapsible element
+ if (event.currentTarget.tagName === 'A') {
+ event.preventDefault();
+ }
+
+ var $trigger = $$$1(this);
+ var selector = Util.getSelectorFromElement(this);
+ var selectors = [].slice.call(document.querySelectorAll(selector));
+ $$$1(selectors).each(function () {
+ var $target = $$$1(this);
+ var data = $target.data(DATA_KEY);
+ var config = data ? 'toggle' : $trigger.data();
+
+ Collapse._jQueryInterface.call($target, config);
+ });
+ });
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+ $$$1.fn[NAME] = Collapse._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Collapse;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Collapse._jQueryInterface;
+ };
+
+ return Collapse;
+ }($);
+
+ /**!
+ * @fileOverview Kickass library to create and place poppers near their reference elements.
+ * @version 1.14.3
+ * @license
+ * Copyright (c) 2016 Federico Zivolo and contributors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+ var isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined';
+
+ var longerTimeoutBrowsers = ['Edge', 'Trident', 'Firefox'];
+ var timeoutDuration = 0;
+ for (var i = 0; i < longerTimeoutBrowsers.length; i += 1) {
+ if (isBrowser && navigator.userAgent.indexOf(longerTimeoutBrowsers[i]) >= 0) {
+ timeoutDuration = 1;
+ break;
+ }
+ }
+
+ function microtaskDebounce(fn) {
+ var called = false;
+ return function () {
+ if (called) {
+ return;
+ }
+ called = true;
+ window.Promise.resolve().then(function () {
+ called = false;
+ fn();
+ });
+ };
+ }
+
+ function taskDebounce(fn) {
+ var scheduled = false;
+ return function () {
+ if (!scheduled) {
+ scheduled = true;
+ setTimeout(function () {
+ scheduled = false;
+ fn();
+ }, timeoutDuration);
+ }
+ };
+ }
+
+ var supportsMicroTasks = isBrowser && window.Promise;
+
+ /**
+ * Create a debounced version of a method, that's asynchronously deferred
+ * but called in the minimum time possible.
+ *
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Function} fn
+ * @returns {Function}
+ */
+ var debounce = supportsMicroTasks ? microtaskDebounce : taskDebounce;
+
+ /**
+ * Check if the given variable is a function
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Any} functionToCheck - variable to check
+ * @returns {Boolean} answer to: is a function?
+ */
+ function isFunction(functionToCheck) {
+ var getType = {};
+ return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';
+ }
+
+ /**
+ * Get CSS computed property of the given element
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Eement} element
+ * @argument {String} property
+ */
+ function getStyleComputedProperty(element, property) {
+ if (element.nodeType !== 1) {
+ return [];
+ }
+ // NOTE: 1 DOM access here
+ var css = getComputedStyle(element, null);
+ return property ? css[property] : css;
+ }
+
+ /**
+ * Returns the parentNode or the host of the element
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @returns {Element} parent
+ */
+ function getParentNode(element) {
+ if (element.nodeName === 'HTML') {
+ return element;
+ }
+ return element.parentNode || element.host;
+ }
+
+ /**
+ * Returns the scrolling parent of the given element
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @returns {Element} scroll parent
+ */
+ function getScrollParent(element) {
+ // Return body, `getScroll` will take care to get the correct `scrollTop` from it
+ if (!element) {
+ return document.body;
+ }
+
+ switch (element.nodeName) {
+ case 'HTML':
+ case 'BODY':
+ return element.ownerDocument.body;
+ case '#document':
+ return element.body;
+ }
+
+ // Firefox want us to check `-x` and `-y` variations as well
+
+ var _getStyleComputedProp = getStyleComputedProperty(element),
+ overflow = _getStyleComputedProp.overflow,
+ overflowX = _getStyleComputedProp.overflowX,
+ overflowY = _getStyleComputedProp.overflowY;
+
+ if (/(auto|scroll|overlay)/.test(overflow + overflowY + overflowX)) {
+ return element;
+ }
+
+ return getScrollParent(getParentNode(element));
+ }
+
+ var isIE11 = isBrowser && !!(window.MSInputMethodContext && document.documentMode);
+ var isIE10 = isBrowser && /MSIE 10/.test(navigator.userAgent);
+
+ /**
+ * Determines if the browser is Internet Explorer
+ * @method
+ * @memberof Popper.Utils
+ * @param {Number} version to check
+ * @returns {Boolean} isIE
+ */
+ function isIE(version) {
+ if (version === 11) {
+ return isIE11;
+ }
+ if (version === 10) {
+ return isIE10;
+ }
+ return isIE11 || isIE10;
+ }
+
+ /**
+ * Returns the offset parent of the given element
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @returns {Element} offset parent
+ */
+ function getOffsetParent(element) {
+ if (!element) {
+ return document.documentElement;
+ }
+
+ var noOffsetParent = isIE(10) ? document.body : null;
+
+ // NOTE: 1 DOM access here
+ var offsetParent = element.offsetParent;
+ // Skip hidden elements which don't have an offsetParent
+ while (offsetParent === noOffsetParent && element.nextElementSibling) {
+ offsetParent = (element = element.nextElementSibling).offsetParent;
+ }
+
+ var nodeName = offsetParent && offsetParent.nodeName;
+
+ if (!nodeName || nodeName === 'BODY' || nodeName === 'HTML') {
+ return element ? element.ownerDocument.documentElement : document.documentElement;
+ }
+
+ // .offsetParent will return the closest TD or TABLE in case
+ // no offsetParent is present, I hate this job...
+ if (['TD', 'TABLE'].indexOf(offsetParent.nodeName) !== -1 && getStyleComputedProperty(offsetParent, 'position') === 'static') {
+ return getOffsetParent(offsetParent);
+ }
+
+ return offsetParent;
+ }
+
+ function isOffsetContainer(element) {
+ var nodeName = element.nodeName;
+
+ if (nodeName === 'BODY') {
+ return false;
+ }
+ return nodeName === 'HTML' || getOffsetParent(element.firstElementChild) === element;
+ }
+
+ /**
+ * Finds the root node (document, shadowDOM root) of the given element
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} node
+ * @returns {Element} root node
+ */
+ function getRoot(node) {
+ if (node.parentNode !== null) {
+ return getRoot(node.parentNode);
+ }
+
+ return node;
+ }
+
+ /**
+ * Finds the offset parent common to the two provided nodes
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element1
+ * @argument {Element} element2
+ * @returns {Element} common offset parent
+ */
+ function findCommonOffsetParent(element1, element2) {
+ // This check is needed to avoid errors in case one of the elements isn't defined for any reason
+ if (!element1 || !element1.nodeType || !element2 || !element2.nodeType) {
+ return document.documentElement;
+ }
+
+ // Here we make sure to give as "start" the element that comes first in the DOM
+ var order = element1.compareDocumentPosition(element2) & Node.DOCUMENT_POSITION_FOLLOWING;
+ var start = order ? element1 : element2;
+ var end = order ? element2 : element1;
+
+ // Get common ancestor container
+ var range = document.createRange();
+ range.setStart(start, 0);
+ range.setEnd(end, 0);
+ var commonAncestorContainer = range.commonAncestorContainer;
+
+ // Both nodes are inside #document
+
+ if (element1 !== commonAncestorContainer && element2 !== commonAncestorContainer || start.contains(end)) {
+ if (isOffsetContainer(commonAncestorContainer)) {
+ return commonAncestorContainer;
+ }
+
+ return getOffsetParent(commonAncestorContainer);
+ }
+
+ // one of the nodes is inside shadowDOM, find which one
+ var element1root = getRoot(element1);
+ if (element1root.host) {
+ return findCommonOffsetParent(element1root.host, element2);
+ } else {
+ return findCommonOffsetParent(element1, getRoot(element2).host);
+ }
+ }
+
+ /**
+ * Gets the scroll value of the given element in the given side (top and left)
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @argument {String} side `top` or `left`
+ * @returns {number} amount of scrolled pixels
+ */
+ function getScroll(element) {
+ var side = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'top';
+
+ var upperSide = side === 'top' ? 'scrollTop' : 'scrollLeft';
+ var nodeName = element.nodeName;
+
+ if (nodeName === 'BODY' || nodeName === 'HTML') {
+ var html = element.ownerDocument.documentElement;
+ var scrollingElement = element.ownerDocument.scrollingElement || html;
+ return scrollingElement[upperSide];
+ }
+
+ return element[upperSide];
+ }
+
+ /*
+ * Sum or subtract the element scroll values (left and top) from a given rect object
+ * @method
+ * @memberof Popper.Utils
+ * @param {Object} rect - Rect object you want to change
+ * @param {HTMLElement} element - The element from the function reads the scroll values
+ * @param {Boolean} subtract - set to true if you want to subtract the scroll values
+ * @return {Object} rect - The modifier rect object
+ */
+ function includeScroll(rect, element) {
+ var subtract = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
+
+ var scrollTop = getScroll(element, 'top');
+ var scrollLeft = getScroll(element, 'left');
+ var modifier = subtract ? -1 : 1;
+ rect.top += scrollTop * modifier;
+ rect.bottom += scrollTop * modifier;
+ rect.left += scrollLeft * modifier;
+ rect.right += scrollLeft * modifier;
+ return rect;
+ }
+
+ /*
+ * Helper to detect borders of a given element
+ * @method
+ * @memberof Popper.Utils
+ * @param {CSSStyleDeclaration} styles
+ * Result of `getStyleComputedProperty` on the given element
+ * @param {String} axis - `x` or `y`
+ * @return {number} borders - The borders size of the given axis
+ */
+
+ function getBordersSize(styles, axis) {
+ var sideA = axis === 'x' ? 'Left' : 'Top';
+ var sideB = sideA === 'Left' ? 'Right' : 'Bottom';
+
+ return parseFloat(styles['border' + sideA + 'Width'], 10) + parseFloat(styles['border' + sideB + 'Width'], 10);
+ }
+
+ function getSize(axis, body, html, computedStyle) {
+ return Math.max(body['offset' + axis], body['scroll' + axis], html['client' + axis], html['offset' + axis], html['scroll' + axis], isIE(10) ? html['offset' + axis] + computedStyle['margin' + (axis === 'Height' ? 'Top' : 'Left')] + computedStyle['margin' + (axis === 'Height' ? 'Bottom' : 'Right')] : 0);
+ }
+
+ function getWindowSizes() {
+ var body = document.body;
+ var html = document.documentElement;
+ var computedStyle = isIE(10) && getComputedStyle(html);
+
+ return {
+ height: getSize('Height', body, html, computedStyle),
+ width: getSize('Width', body, html, computedStyle)
+ };
+ }
+
+ var classCallCheck = function (instance, Constructor) {
+ if (!(instance instanceof Constructor)) {
+ throw new TypeError("Cannot call a class as a function");
+ }
+ };
+
+ var createClass = function () {
+ function defineProperties(target, props) {
+ for (var i = 0; i < props.length; i++) {
+ var descriptor = props[i];
+ descriptor.enumerable = descriptor.enumerable || false;
+ descriptor.configurable = true;
+ if ("value" in descriptor) descriptor.writable = true;
+ Object.defineProperty(target, descriptor.key, descriptor);
+ }
+ }
+
+ return function (Constructor, protoProps, staticProps) {
+ if (protoProps) defineProperties(Constructor.prototype, protoProps);
+ if (staticProps) defineProperties(Constructor, staticProps);
+ return Constructor;
+ };
+ }();
+
+
+
+
+
+ var defineProperty = function (obj, key, value) {
+ if (key in obj) {
+ Object.defineProperty(obj, key, {
+ value: value,
+ enumerable: true,
+ configurable: true,
+ writable: true
+ });
+ } else {
+ obj[key] = value;
+ }
+
+ return obj;
+ };
+
+ var _extends = Object.assign || function (target) {
+ for (var i = 1; i < arguments.length; i++) {
+ var source = arguments[i];
+
+ for (var key in source) {
+ if (Object.prototype.hasOwnProperty.call(source, key)) {
+ target[key] = source[key];
+ }
+ }
+ }
+
+ return target;
+ };
+
+ /**
+ * Given element offsets, generate an output similar to getBoundingClientRect
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Object} offsets
+ * @returns {Object} ClientRect like output
+ */
+ function getClientRect(offsets) {
+ return _extends({}, offsets, {
+ right: offsets.left + offsets.width,
+ bottom: offsets.top + offsets.height
+ });
+ }
+
+ /**
+ * Get bounding client rect of given element
+ * @method
+ * @memberof Popper.Utils
+ * @param {HTMLElement} element
+ * @return {Object} client rect
+ */
+ function getBoundingClientRect(element) {
+ var rect = {};
+
+ // IE10 10 FIX: Please, don't ask, the element isn't
+ // considered in DOM in some circumstances...
+ // This isn't reproducible in IE10 compatibility mode of IE11
+ try {
+ if (isIE(10)) {
+ rect = element.getBoundingClientRect();
+ var scrollTop = getScroll(element, 'top');
+ var scrollLeft = getScroll(element, 'left');
+ rect.top += scrollTop;
+ rect.left += scrollLeft;
+ rect.bottom += scrollTop;
+ rect.right += scrollLeft;
+ } else {
+ rect = element.getBoundingClientRect();
+ }
+ } catch (e) {}
+
+ var result = {
+ left: rect.left,
+ top: rect.top,
+ width: rect.right - rect.left,
+ height: rect.bottom - rect.top
+ };
+
+ // subtract scrollbar size from sizes
+ var sizes = element.nodeName === 'HTML' ? getWindowSizes() : {};
+ var width = sizes.width || element.clientWidth || result.right - result.left;
+ var height = sizes.height || element.clientHeight || result.bottom - result.top;
+
+ var horizScrollbar = element.offsetWidth - width;
+ var vertScrollbar = element.offsetHeight - height;
+
+ // if an hypothetical scrollbar is detected, we must be sure it's not a `border`
+ // we make this check conditional for performance reasons
+ if (horizScrollbar || vertScrollbar) {
+ var styles = getStyleComputedProperty(element);
+ horizScrollbar -= getBordersSize(styles, 'x');
+ vertScrollbar -= getBordersSize(styles, 'y');
+
+ result.width -= horizScrollbar;
+ result.height -= vertScrollbar;
+ }
+
+ return getClientRect(result);
+ }
+
+ function getOffsetRectRelativeToArbitraryNode(children, parent) {
+ var fixedPosition = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
+
+ var isIE10 = isIE(10);
+ var isHTML = parent.nodeName === 'HTML';
+ var childrenRect = getBoundingClientRect(children);
+ var parentRect = getBoundingClientRect(parent);
+ var scrollParent = getScrollParent(children);
+
+ var styles = getStyleComputedProperty(parent);
+ var borderTopWidth = parseFloat(styles.borderTopWidth, 10);
+ var borderLeftWidth = parseFloat(styles.borderLeftWidth, 10);
+
+ // In cases where the parent is fixed, we must ignore negative scroll in offset calc
+ if (fixedPosition && parent.nodeName === 'HTML') {
+ parentRect.top = Math.max(parentRect.top, 0);
+ parentRect.left = Math.max(parentRect.left, 0);
+ }
+ var offsets = getClientRect({
+ top: childrenRect.top - parentRect.top - borderTopWidth,
+ left: childrenRect.left - parentRect.left - borderLeftWidth,
+ width: childrenRect.width,
+ height: childrenRect.height
+ });
+ offsets.marginTop = 0;
+ offsets.marginLeft = 0;
+
+ // Subtract margins of documentElement in case it's being used as parent
+ // we do this only on HTML because it's the only element that behaves
+ // differently when margins are applied to it. The margins are included in
+ // the box of the documentElement, in the other cases not.
+ if (!isIE10 && isHTML) {
+ var marginTop = parseFloat(styles.marginTop, 10);
+ var marginLeft = parseFloat(styles.marginLeft, 10);
+
+ offsets.top -= borderTopWidth - marginTop;
+ offsets.bottom -= borderTopWidth - marginTop;
+ offsets.left -= borderLeftWidth - marginLeft;
+ offsets.right -= borderLeftWidth - marginLeft;
+
+ // Attach marginTop and marginLeft because in some circumstances we may need them
+ offsets.marginTop = marginTop;
+ offsets.marginLeft = marginLeft;
+ }
+
+ if (isIE10 && !fixedPosition ? parent.contains(scrollParent) : parent === scrollParent && scrollParent.nodeName !== 'BODY') {
+ offsets = includeScroll(offsets, parent);
+ }
+
+ return offsets;
+ }
+
+ function getViewportOffsetRectRelativeToArtbitraryNode(element) {
+ var excludeScroll = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
+
+ var html = element.ownerDocument.documentElement;
+ var relativeOffset = getOffsetRectRelativeToArbitraryNode(element, html);
+ var width = Math.max(html.clientWidth, window.innerWidth || 0);
+ var height = Math.max(html.clientHeight, window.innerHeight || 0);
+
+ var scrollTop = !excludeScroll ? getScroll(html) : 0;
+ var scrollLeft = !excludeScroll ? getScroll(html, 'left') : 0;
+
+ var offset = {
+ top: scrollTop - relativeOffset.top + relativeOffset.marginTop,
+ left: scrollLeft - relativeOffset.left + relativeOffset.marginLeft,
+ width: width,
+ height: height
+ };
+
+ return getClientRect(offset);
+ }
+
+ /**
+ * Check if the given element is fixed or is inside a fixed parent
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @argument {Element} customContainer
+ * @returns {Boolean} answer to "isFixed?"
+ */
+ function isFixed(element) {
+ var nodeName = element.nodeName;
+ if (nodeName === 'BODY' || nodeName === 'HTML') {
+ return false;
+ }
+ if (getStyleComputedProperty(element, 'position') === 'fixed') {
+ return true;
+ }
+ return isFixed(getParentNode(element));
+ }
+
+ /**
+ * Finds the first parent of an element that has a transformed property defined
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @returns {Element} first transformed parent or documentElement
+ */
+
+ function getFixedPositionOffsetParent(element) {
+ // This check is needed to avoid errors in case one of the elements isn't defined for any reason
+ if (!element || !element.parentElement || isIE()) {
+ return document.documentElement;
+ }
+ var el = element.parentElement;
+ while (el && getStyleComputedProperty(el, 'transform') === 'none') {
+ el = el.parentElement;
+ }
+ return el || document.documentElement;
+ }
+
+ /**
+ * Computed the boundaries limits and return them
+ * @method
+ * @memberof Popper.Utils
+ * @param {HTMLElement} popper
+ * @param {HTMLElement} reference
+ * @param {number} padding
+ * @param {HTMLElement} boundariesElement - Element used to define the boundaries
+ * @param {Boolean} fixedPosition - Is in fixed position mode
+ * @returns {Object} Coordinates of the boundaries
+ */
+ function getBoundaries(popper, reference, padding, boundariesElement) {
+ var fixedPosition = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;
+
+ // NOTE: 1 DOM access here
+
+ var boundaries = { top: 0, left: 0 };
+ var offsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, reference);
+
+ // Handle viewport case
+ if (boundariesElement === 'viewport') {
+ boundaries = getViewportOffsetRectRelativeToArtbitraryNode(offsetParent, fixedPosition);
+ } else {
+ // Handle other cases based on DOM element used as boundaries
+ var boundariesNode = void 0;
+ if (boundariesElement === 'scrollParent') {
+ boundariesNode = getScrollParent(getParentNode(reference));
+ if (boundariesNode.nodeName === 'BODY') {
+ boundariesNode = popper.ownerDocument.documentElement;
+ }
+ } else if (boundariesElement === 'window') {
+ boundariesNode = popper.ownerDocument.documentElement;
+ } else {
+ boundariesNode = boundariesElement;
+ }
+
+ var offsets = getOffsetRectRelativeToArbitraryNode(boundariesNode, offsetParent, fixedPosition);
+
+ // In case of HTML, we need a different computation
+ if (boundariesNode.nodeName === 'HTML' && !isFixed(offsetParent)) {
+ var _getWindowSizes = getWindowSizes(),
+ height = _getWindowSizes.height,
+ width = _getWindowSizes.width;
+
+ boundaries.top += offsets.top - offsets.marginTop;
+ boundaries.bottom = height + offsets.top;
+ boundaries.left += offsets.left - offsets.marginLeft;
+ boundaries.right = width + offsets.left;
+ } else {
+ // for all the other DOM elements, this one is good
+ boundaries = offsets;
+ }
+ }
+
+ // Add paddings
+ boundaries.left += padding;
+ boundaries.top += padding;
+ boundaries.right -= padding;
+ boundaries.bottom -= padding;
+
+ return boundaries;
+ }
+
+ function getArea(_ref) {
+ var width = _ref.width,
+ height = _ref.height;
+
+ return width * height;
+ }
+
+ /**
+ * Utility used to transform the `auto` placement to the placement with more
+ * available space.
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Object} data - The data object generated by update method
+ * @argument {Object} options - Modifiers configuration and options
+ * @returns {Object} The data object, properly modified
+ */
+ function computeAutoPlacement(placement, refRect, popper, reference, boundariesElement) {
+ var padding = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;
+
+ if (placement.indexOf('auto') === -1) {
+ return placement;
+ }
+
+ var boundaries = getBoundaries(popper, reference, padding, boundariesElement);
+
+ var rects = {
+ top: {
+ width: boundaries.width,
+ height: refRect.top - boundaries.top
+ },
+ right: {
+ width: boundaries.right - refRect.right,
+ height: boundaries.height
+ },
+ bottom: {
+ width: boundaries.width,
+ height: boundaries.bottom - refRect.bottom
+ },
+ left: {
+ width: refRect.left - boundaries.left,
+ height: boundaries.height
+ }
+ };
+
+ var sortedAreas = Object.keys(rects).map(function (key) {
+ return _extends({
+ key: key
+ }, rects[key], {
+ area: getArea(rects[key])
+ });
+ }).sort(function (a, b) {
+ return b.area - a.area;
+ });
+
+ var filteredAreas = sortedAreas.filter(function (_ref2) {
+ var width = _ref2.width,
+ height = _ref2.height;
+ return width >= popper.clientWidth && height >= popper.clientHeight;
+ });
+
+ var computedPlacement = filteredAreas.length > 0 ? filteredAreas[0].key : sortedAreas[0].key;
+
+ var variation = placement.split('-')[1];
+
+ return computedPlacement + (variation ? '-' + variation : '');
+ }
+
+ /**
+ * Get offsets to the reference element
+ * @method
+ * @memberof Popper.Utils
+ * @param {Object} state
+ * @param {Element} popper - the popper element
+ * @param {Element} reference - the reference element (the popper will be relative to this)
+ * @param {Element} fixedPosition - is in fixed position mode
+ * @returns {Object} An object containing the offsets which will be applied to the popper
+ */
+ function getReferenceOffsets(state, popper, reference) {
+ var fixedPosition = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
+
+ var commonOffsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, reference);
+ return getOffsetRectRelativeToArbitraryNode(reference, commonOffsetParent, fixedPosition);
+ }
+
+ /**
+ * Get the outer sizes of the given element (offset size + margins)
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Element} element
+ * @returns {Object} object containing width and height properties
+ */
+ function getOuterSizes(element) {
+ var styles = getComputedStyle(element);
+ var x = parseFloat(styles.marginTop) + parseFloat(styles.marginBottom);
+ var y = parseFloat(styles.marginLeft) + parseFloat(styles.marginRight);
+ var result = {
+ width: element.offsetWidth + y,
+ height: element.offsetHeight + x
+ };
+ return result;
+ }
+
+ /**
+ * Get the opposite placement of the given one
+ * @method
+ * @memberof Popper.Utils
+ * @argument {String} placement
+ * @returns {String} flipped placement
+ */
+ function getOppositePlacement(placement) {
+ var hash = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' };
+ return placement.replace(/left|right|bottom|top/g, function (matched) {
+ return hash[matched];
+ });
+ }
+
+ /**
+ * Get offsets to the popper
+ * @method
+ * @memberof Popper.Utils
+ * @param {Object} position - CSS position the Popper will get applied
+ * @param {HTMLElement} popper - the popper element
+ * @param {Object} referenceOffsets - the reference offsets (the popper will be relative to this)
+ * @param {String} placement - one of the valid placement options
+ * @returns {Object} popperOffsets - An object containing the offsets which will be applied to the popper
+ */
+ function getPopperOffsets(popper, referenceOffsets, placement) {
+ placement = placement.split('-')[0];
+
+ // Get popper node sizes
+ var popperRect = getOuterSizes(popper);
+
+ // Add position, width and height to our offsets object
+ var popperOffsets = {
+ width: popperRect.width,
+ height: popperRect.height
+ };
+
+ // depending by the popper placement we have to compute its offsets slightly differently
+ var isHoriz = ['right', 'left'].indexOf(placement) !== -1;
+ var mainSide = isHoriz ? 'top' : 'left';
+ var secondarySide = isHoriz ? 'left' : 'top';
+ var measurement = isHoriz ? 'height' : 'width';
+ var secondaryMeasurement = !isHoriz ? 'height' : 'width';
+
+ popperOffsets[mainSide] = referenceOffsets[mainSide] + referenceOffsets[measurement] / 2 - popperRect[measurement] / 2;
+ if (placement === secondarySide) {
+ popperOffsets[secondarySide] = referenceOffsets[secondarySide] - popperRect[secondaryMeasurement];
+ } else {
+ popperOffsets[secondarySide] = referenceOffsets[getOppositePlacement(secondarySide)];
+ }
+
+ return popperOffsets;
+ }
+
+ /**
+ * Mimics the `find` method of Array
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Array} arr
+ * @argument prop
+ * @argument value
+ * @returns index or -1
+ */
+ function find(arr, check) {
+ // use native find if supported
+ if (Array.prototype.find) {
+ return arr.find(check);
+ }
+
+ // use `filter` to obtain the same behavior of `find`
+ return arr.filter(check)[0];
+ }
+
+ /**
+ * Return the index of the matching object
+ * @method
+ * @memberof Popper.Utils
+ * @argument {Array} arr
+ * @argument prop
+ * @argument value
+ * @returns index or -1
+ */
+ function findIndex(arr, prop, value) {
+ // use native findIndex if supported
+ if (Array.prototype.findIndex) {
+ return arr.findIndex(function (cur) {
+ return cur[prop] === value;
+ });
+ }
+
+ // use `find` + `indexOf` if `findIndex` isn't supported
+ var match = find(arr, function (obj) {
+ return obj[prop] === value;
+ });
+ return arr.indexOf(match);
+ }
+
+ /**
+ * Loop trough the list of modifiers and run them in order,
+ * each of them will then edit the data object.
+ * @method
+ * @memberof Popper.Utils
+ * @param {dataObject} data
+ * @param {Array} modifiers
+ * @param {String} ends - Optional modifier name used as stopper
+ * @returns {dataObject}
+ */
+ function runModifiers(modifiers, data, ends) {
+ var modifiersToRun = ends === undefined ? modifiers : modifiers.slice(0, findIndex(modifiers, 'name', ends));
+
+ modifiersToRun.forEach(function (modifier) {
+ if (modifier['function']) {
+ // eslint-disable-line dot-notation
+ console.warn('`modifier.function` is deprecated, use `modifier.fn`!');
+ }
+ var fn = modifier['function'] || modifier.fn; // eslint-disable-line dot-notation
+ if (modifier.enabled && isFunction(fn)) {
+ // Add properties to offsets to make them a complete clientRect object
+ // we do this before each modifier to make sure the previous one doesn't
+ // mess with these values
+ data.offsets.popper = getClientRect(data.offsets.popper);
+ data.offsets.reference = getClientRect(data.offsets.reference);
+
+ data = fn(data, modifier);
+ }
+ });
+
+ return data;
+ }
+
+ /**
+ * Updates the position of the popper, computing the new offsets and applying
+ * the new style. ',trigger:"hover focus",title:"",delay:0,html:!(An={AUTO:"auto",TOP:"top",RIGHT:"right",BOTTOM:"bottom",LEFT:"left"}),selector:!(Dn={animation:"boolean",template:"string",title:"(string|element|function)",trigger:"string",delay:"(number|object)",html:"boolean",selector:"(string|boolean)",placement:"(string|function)",offset:"(number|string)",container:"(string|element|boolean)",fallbackPlacement:"(string|array)",boundary:"(string|element)"}),placement:"top",offset:0,container:!1,fallbackPlacement:"flip",boundary:"scrollParent"},Nn="out",kn={HIDE:"hide"+wn,HIDDEN:"hidden"+wn,SHOW:(On="show")+wn,SHOWN:"shown"+wn,INSERTED:"inserted"+wn,CLICK:"click"+wn,FOCUSIN:"focusin"+wn,FOCUSOUT:"focusout"+wn,MOUSEENTER:"mouseenter"+wn,MOUSELEAVE:"mouseleave"+wn},xn="fade",Pn="show",Ln=".tooltip-inner",jn=".arrow",Hn="hover",Mn="focus",Fn="click",Wn="manual",Rn=function(){function i(e,t){if("undefined"==typeof Ct)throw new TypeError("Bootstrap tooltips require Popper.js 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t=this,n=this.getTipElement(),i=yn.Event(this.constructor.Event.HIDE),r=function(){t._hoverState!==On&&n.parentNode&&n.parentNode.removeChild(n),t._cleanTipClass(),t.element.removeAttribute("aria-describedby"),yn(t.element).trigger(t.constructor.Event.HIDDEN),null!==t._popper&&t._popper.destroy(),e&&e()};if(yn(this.element).trigger(i),!i.isDefaultPrevented()){if(yn(n).removeClass(Pn),"ontouchstart"in document.documentElement&&yn(document.body).children().off("mouseover",null,yn.noop),this._activeTrigger[Fn]=!1,this._activeTrigger[Mn]=!1,this._activeTrigger[Hn]=!1,yn(this.tip).hasClass(xn)){var o=we.getTransitionDurationFromElement(n);yn(n).one(we.TRANSITION_END,r).emulateTransitionEnd(o)}else r();this._hoverState=""}},e.update=function(){null!==this._popper&&this._popper.scheduleUpdate()},e.isWithContent=function(){return Boolean(this.getTitle())},e.addAttachmentClass=function(e){yn(this.getTipElement()).addClass(Tn+"-"+e)},e.getTipElement=function(){return 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this.constructor(e.currentTarget,this._getDelegateConfig()),yn(e.currentTarget).data(n,t)),e&&(t._activeTrigger["focusin"===e.type?Mn:Hn]=!0),yn(t.getTipElement()).hasClass(Pn)||t._hoverState===On?t._hoverState=On:(clearTimeout(t._timeout),t._hoverState=On,t.config.delay&&t.config.delay.show?t._timeout=setTimeout(function(){t._hoverState===On&&t.show()},t.config.delay.show):t.show())},e._leave=function(e,t){var n=this.constructor.DATA_KEY;(t=t||yn(e.currentTarget).data(n))||(t=new this.constructor(e.currentTarget,this._getDelegateConfig()),yn(e.currentTarget).data(n,t)),e&&(t._activeTrigger["focusout"===e.type?Mn:Hn]=!1),t._isWithActiveTrigger()||(clearTimeout(t._timeout),t._hoverState=Nn,t.config.delay&&t.config.delay.hide?t._timeout=setTimeout(function(){t._hoverState===Nn&&t.hide()},t.config.delay.hide):t.hide())},e._isWithActiveTrigger=function(){for(var e in this._activeTrigger)if(this._activeTrigger[e])return!0;return!1},e._getConfig=function(e){return"number"==typeof(e=l({},this.constructor.Default,yn(this.element).data(),"object"==typeof e&&e?e:{})).delay&&(e.delay={show:e.delay,hide:e.delay}),"number"==typeof e.title&&(e.title=e.title.toString()),"number"==typeof e.content&&(e.content=e.content.toString()),we.typeCheckConfig(En,e,this.constructor.DefaultType),e},e._getDelegateConfig=function(){var e={};if(this.config)for(var t in this.config)this.constructor.Default[t]!==this.config[t]&&(e[t]=this.config[t]);return e},e._cleanTipClass=function(){var e=yn(this.getTipElement()),t=e.attr("class").match(Sn);null!==t&&t.length&&e.removeClass(t.join(""))},e._handlePopperPlacementChange=function(e){var t=e.instance;this.tip=t.popper,this._cleanTipClass(),this.addAttachmentClass(this._getAttachment(e.placement))},e._fixTransition=function(){var e=this.getTipElement(),t=this.config.animation;null===e.getAttribute("x-placement")&&(yn(e).removeClass(xn),this.config.animation=!1,this.hide(),this.show(),this.config.animation=t)},i._jQueryInterface=function(n){return this.each(function(){var e=yn(this).data(bn),t="object"==typeof n&&n;if((e||!/dispose|hide/.test(n))&&(e||(e=new i(this,t),yn(this).data(bn,e)),"string"==typeof n)){if("undefined"==typeof e[n])throw new TypeError('No method named "'+n+'"');e[n]()}})},s(i,null,[{key:"VERSION",get:function(){return"4.1.3"}},{key:"Default",get:function(){return In}},{key:"NAME",get:function(){return En}},{key:"DATA_KEY",get:function(){return bn}},{key:"Event",get:function(){return kn}},{key:"EVENT_KEY",get:function(){return wn}},{key:"DefaultType",get:function(){return Dn}}]),i}(),yn.fn[En]=Rn._jQueryInterface,yn.fn[En].Constructor=Rn,yn.fn[En].noConflict=function(){return yn.fn[En]=Cn,Rn._jQueryInterface},Rn),Qi=(Bn="popover",Kn="."+(qn="bs.popover"),Qn=(Un=t).fn[Bn],Yn="bs-popover",Vn=new RegExp("(^|\\s)"+Yn+"\\S+","g"),zn=l({},Ki.Default,{placement:"right",trigger:"click",content:"",template:'+ * Prefer `scheduleUpdate` over `update` because of performance reasons. + * @method + * @memberof Popper + */ + function update() { + // if popper is destroyed, don't perform any further update + if (this.state.isDestroyed) { + return; + } + + var data = { + instance: this, + styles: {}, + arrowStyles: {}, + attributes: {}, + flipped: false, + offsets: {} + }; + + // compute reference element offsets + data.offsets.reference = getReferenceOffsets(this.state, this.popper, this.reference, this.options.positionFixed); + + // compute auto placement, store placement inside the data object, + // modifiers will be able to edit `placement` if needed + // and refer to originalPlacement to know the original value + data.placement = computeAutoPlacement(this.options.placement, data.offsets.reference, this.popper, this.reference, this.options.modifiers.flip.boundariesElement, this.options.modifiers.flip.padding); + + // store the computed placement inside `originalPlacement` + data.originalPlacement = data.placement; + + data.positionFixed = this.options.positionFixed; + + // compute the popper offsets + data.offsets.popper = getPopperOffsets(this.popper, data.offsets.reference, data.placement); + + data.offsets.popper.position = this.options.positionFixed ? 'fixed' : 'absolute'; + + // run the modifiers + data = runModifiers(this.modifiers, data); + + // the first `update` will call `onCreate` callback + // the other ones will call `onUpdate` callback + if (!this.state.isCreated) { + this.state.isCreated = true; + this.options.onCreate(data); + } else { + this.options.onUpdate(data); + } + } + + /** + * Helper used to know if the given modifier is enabled. + * @method + * @memberof Popper.Utils + * @returns {Boolean} + */ + function isModifierEnabled(modifiers, modifierName) { + return modifiers.some(function (_ref) { + var name = _ref.name, + enabled = _ref.enabled; + return enabled && name === modifierName; + }); + } + + /** + * Get the prefixed supported property name + * @method + * @memberof Popper.Utils + * @argument {String} property (camelCase) + * @returns {String} prefixed property (camelCase or PascalCase, depending on the vendor prefix) + */ + function getSupportedPropertyName(property) { + var prefixes = [false, 'ms', 'Webkit', 'Moz', 'O']; + var upperProp = property.charAt(0).toUpperCase() + property.slice(1); + + for (var i = 0; i < prefixes.length; i++) { + var prefix = prefixes[i]; + var toCheck = prefix ? '' + prefix + upperProp : property; + if (typeof document.body.style[toCheck] !== 'undefined') { + return toCheck; + } + } + return null; + } + + /** + * Destroy the popper + * @method + * @memberof Popper + */ + function destroy() { + this.state.isDestroyed = true; + + // touch DOM only if `applyStyle` modifier is enabled + if (isModifierEnabled(this.modifiers, 'applyStyle')) { + this.popper.removeAttribute('x-placement'); + this.popper.style.position = ''; + this.popper.style.top = ''; + this.popper.style.left = ''; + this.popper.style.right = ''; + this.popper.style.bottom = ''; + this.popper.style.willChange = ''; + this.popper.style[getSupportedPropertyName('transform')] = ''; + } + + this.disableEventListeners(); + + // remove the popper if user explicity asked for the deletion on destroy + // do not use `remove` because IE11 doesn't support it + if (this.options.removeOnDestroy) { + this.popper.parentNode.removeChild(this.popper); + } + return this; + } + + /** + * Get the window associated with the element + * @argument {Element} element + * @returns {Window} + */ + function getWindow(element) { + var ownerDocument = element.ownerDocument; + return ownerDocument ? ownerDocument.defaultView : window; + } + + function attachToScrollParents(scrollParent, event, callback, scrollParents) { + var isBody = scrollParent.nodeName === 'BODY'; + var target = isBody ? scrollParent.ownerDocument.defaultView : scrollParent; + target.addEventListener(event, callback, { passive: true }); + + if (!isBody) { + attachToScrollParents(getScrollParent(target.parentNode), event, callback, scrollParents); + } + scrollParents.push(target); + } + + /** + * Setup needed event listeners used to update the popper position + * @method + * @memberof Popper.Utils + * @private + */ + function setupEventListeners(reference, options, state, updateBound) { + // Resize event listener on window + state.updateBound = updateBound; + getWindow(reference).addEventListener('resize', state.updateBound, { passive: true }); + + // Scroll event listener on scroll parents + var scrollElement = getScrollParent(reference); + attachToScrollParents(scrollElement, 'scroll', state.updateBound, state.scrollParents); + state.scrollElement = scrollElement; + state.eventsEnabled = true; + + return state; + } + + /** + * It will add resize/scroll events and start recalculating + * position of the popper element when they are triggered. + * @method + * @memberof Popper + */ + function enableEventListeners() { + if (!this.state.eventsEnabled) { + this.state = setupEventListeners(this.reference, this.options, this.state, this.scheduleUpdate); + } + } + + /** + * Remove event listeners used to update the popper position + * @method + * @memberof Popper.Utils + * @private + */ + function removeEventListeners(reference, state) { + // Remove resize event listener on window + getWindow(reference).removeEventListener('resize', state.updateBound); + + // Remove scroll event listener on scroll parents + state.scrollParents.forEach(function (target) { + target.removeEventListener('scroll', state.updateBound); + }); + + // Reset state + state.updateBound = null; + state.scrollParents = []; + state.scrollElement = null; + state.eventsEnabled = false; + return state; + } + + /** + * It will remove resize/scroll events and won't recalculate popper position + * when they are triggered. It also won't trigger onUpdate callback anymore, + * unless you call `update` method manually. + * @method + * @memberof Popper + */ + function disableEventListeners() { + if (this.state.eventsEnabled) { + cancelAnimationFrame(this.scheduleUpdate); + this.state = removeEventListeners(this.reference, this.state); + } + } + + /** + * Tells if a given input is a number + * @method + * @memberof Popper.Utils + * @param {*} input to check + * @return {Boolean} + */ + function isNumeric(n) { + return n !== '' && !isNaN(parseFloat(n)) && isFinite(n); + } + + /** + * Set the style to the given popper + * @method + * @memberof Popper.Utils + * @argument {Element} element - Element to apply the style to + * @argument {Object} styles + * Object with a list of properties and values which will be applied to the element + */ + function setStyles(element, styles) { + Object.keys(styles).forEach(function (prop) { + var unit = ''; + // add unit if the value is numeric and is one of the following + if (['width', 'height', 'top', 'right', 'bottom', 'left'].indexOf(prop) !== -1 && isNumeric(styles[prop])) { + unit = 'px'; + } + element.style[prop] = styles[prop] + unit; + }); + } + + /** + * Set the attributes to the given popper + * @method + * @memberof Popper.Utils + * @argument {Element} element - Element to apply the attributes to + * @argument {Object} styles + * Object with a list of properties and values which will be applied to the element + */ + function setAttributes(element, attributes) { + Object.keys(attributes).forEach(function (prop) { + var value = attributes[prop]; + if (value !== false) { + element.setAttribute(prop, attributes[prop]); + } else { + element.removeAttribute(prop); + } + }); + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by `update` method + * @argument {Object} data.styles - List of style properties - values to apply to popper element + * @argument {Object} data.attributes - List of attribute properties - values to apply to popper element + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The same data object + */ + function applyStyle(data) { + // any property present in `data.styles` will be applied to the popper, + // in this way we can make the 3rd party modifiers add custom styles to it + // Be aware, modifiers could override the properties defined in the previous + // lines of this modifier! + setStyles(data.instance.popper, data.styles); + + // any property present in `data.attributes` will be applied to the popper, + // they will be set as HTML attributes of the element + setAttributes(data.instance.popper, data.attributes); + + // if arrowElement is defined and arrowStyles has some properties + if (data.arrowElement && Object.keys(data.arrowStyles).length) { + setStyles(data.arrowElement, data.arrowStyles); + } + + return data; + } + + /** + * Set the x-placement attribute before everything else because it could be used + * to add margins to the popper margins needs to be calculated to get the + * correct popper offsets. + * @method + * @memberof Popper.modifiers + * @param {HTMLElement} reference - The reference element used to position the popper + * @param {HTMLElement} popper - The HTML element used as popper + * @param {Object} options - Popper.js options + */ + function applyStyleOnLoad(reference, popper, options, modifierOptions, state) { + // compute reference element offsets + var referenceOffsets = getReferenceOffsets(state, popper, reference, options.positionFixed); + + // compute auto placement, store placement inside the data object, + // modifiers will be able to edit `placement` if needed + // and refer to originalPlacement to know the original value + var placement = computeAutoPlacement(options.placement, referenceOffsets, popper, reference, options.modifiers.flip.boundariesElement, options.modifiers.flip.padding); + + popper.setAttribute('x-placement', placement); + + // Apply `position` to popper before anything else because + // without the position applied we can't guarantee correct computations + setStyles(popper, { position: options.positionFixed ? 'fixed' : 'absolute' }); + + return options; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by `update` method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function computeStyle(data, options) { + var x = options.x, + y = options.y; + var popper = data.offsets.popper; + + // Remove this legacy support in Popper.js v2 + + var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) { + return modifier.name === 'applyStyle'; + }).gpuAcceleration; + if (legacyGpuAccelerationOption !== undefined) { + console.warn('WARNING: `gpuAcceleration` option moved to `computeStyle` modifier and will not be supported in future versions of Popper.js!'); + } + var gpuAcceleration = legacyGpuAccelerationOption !== undefined ? legacyGpuAccelerationOption : options.gpuAcceleration; + + var offsetParent = getOffsetParent(data.instance.popper); + var offsetParentRect = getBoundingClientRect(offsetParent); + + // Styles + var styles = { + position: popper.position + }; + + // Avoid blurry text by using full pixel integers. + // For pixel-perfect positioning, top/bottom prefers rounded + // values, while left/right prefers floored values. + var offsets = { + left: Math.floor(popper.left), + top: Math.round(popper.top), + bottom: Math.round(popper.bottom), + right: Math.floor(popper.right) + }; + + var sideA = x === 'bottom' ? 'top' : 'bottom'; + var sideB = y === 'right' ? 'left' : 'right'; + + // if gpuAcceleration is set to `true` and transform is supported, + // we use `translate3d` to apply the position to the popper we + // automatically use the supported prefixed version if needed + var prefixedProperty = getSupportedPropertyName('transform'); + + // now, let's make a step back and look at this code closely (wtf?) + // If the content of the popper grows once it's been positioned, it + // may happen that the popper gets misplaced because of the new content + // overflowing its reference element + // To avoid this problem, we provide two options (x and y), which allow + // the consumer to define the offset origin. + // If we position a popper on top of a reference element, we can set + // `x` to `top` to make the popper grow towards its top instead of + // its bottom. + var left = void 0, + top = void 0; + if (sideA === 'bottom') { + top = -offsetParentRect.height + offsets.bottom; + } else { + top = offsets.top; + } + if (sideB === 'right') { + left = -offsetParentRect.width + offsets.right; + } else { + left = offsets.left; + } + if (gpuAcceleration && prefixedProperty) { + styles[prefixedProperty] = 'translate3d(' + left + 'px, ' + top + 'px, 0)'; + styles[sideA] = 0; + styles[sideB] = 0; + styles.willChange = 'transform'; + } else { + // othwerise, we use the standard `top`, `left`, `bottom` and `right` properties + var invertTop = sideA === 'bottom' ? -1 : 1; + var invertLeft = sideB === 'right' ? -1 : 1; + styles[sideA] = top * invertTop; + styles[sideB] = left * invertLeft; + styles.willChange = sideA + ', ' + sideB; + } + + // Attributes + var attributes = { + 'x-placement': data.placement + }; + + // Update `data` attributes, styles and arrowStyles + data.attributes = _extends({}, attributes, data.attributes); + data.styles = _extends({}, styles, data.styles); + data.arrowStyles = _extends({}, data.offsets.arrow, data.arrowStyles); + + return data; + } + + /** + * Helper used to know if the given modifier depends from another one. + * It checks if the needed modifier is listed and enabled. + * @method + * @memberof Popper.Utils + * @param {Array} modifiers - list of modifiers + * @param {String} requestingName - name of requesting modifier + * @param {String} requestedName - name of requested modifier + * @returns {Boolean} + */ + function isModifierRequired(modifiers, requestingName, requestedName) { + var requesting = find(modifiers, function (_ref) { + var name = _ref.name; + return name === requestingName; + }); + + var isRequired = !!requesting && modifiers.some(function (modifier) { + return modifier.name === requestedName && modifier.enabled && modifier.order < requesting.order; + }); + + if (!isRequired) { + var _requesting = '`' + requestingName + '`'; + var requested = '`' + requestedName + '`'; + console.warn(requested + ' modifier is required by ' + _requesting + ' modifier in order to work, be sure to include it before ' + _requesting + '!'); + } + return isRequired; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by update method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function arrow(data, options) { + var _data$offsets$arrow; + + // arrow depends on keepTogether in order to work + if (!isModifierRequired(data.instance.modifiers, 'arrow', 'keepTogether')) { + return data; + } + + var arrowElement = options.element; + + // if arrowElement is a string, suppose it's a CSS selector + if (typeof arrowElement === 'string') { + arrowElement = data.instance.popper.querySelector(arrowElement); + + // if arrowElement is not found, don't run the modifier + if (!arrowElement) { + return data; + } + } else { + // if the arrowElement isn't a query selector we must check that the + // provided DOM node is child of its popper node + if (!data.instance.popper.contains(arrowElement)) { + console.warn('WARNING: `arrow.element` must be child of its popper element!'); + return data; + } + } + + var placement = data.placement.split('-')[0]; + var _data$offsets = data.offsets, + popper = _data$offsets.popper, + reference = _data$offsets.reference; + + var isVertical = ['left', 'right'].indexOf(placement) !== -1; + + var len = isVertical ? 'height' : 'width'; + var sideCapitalized = isVertical ? 'Top' : 'Left'; + var side = sideCapitalized.toLowerCase(); + var altSide = isVertical ? 'left' : 'top'; + var opSide = isVertical ? 'bottom' : 'right'; + var arrowElementSize = getOuterSizes(arrowElement)[len]; + + // + // extends keepTogether behavior making sure the popper and its + // reference have enough pixels in conjuction + // + + // top/left side + if (reference[opSide] - arrowElementSize < popper[side]) { + data.offsets.popper[side] -= popper[side] - (reference[opSide] - arrowElementSize); + } + // bottom/right side + if (reference[side] + arrowElementSize > popper[opSide]) { + data.offsets.popper[side] += reference[side] + arrowElementSize - popper[opSide]; + } + data.offsets.popper = getClientRect(data.offsets.popper); + + // compute center of the popper + var center = reference[side] + reference[len] / 2 - arrowElementSize / 2; + + // Compute the sideValue using the updated popper offsets + // take popper margin in account because we don't have this info available + var css = getStyleComputedProperty(data.instance.popper); + var popperMarginSide = parseFloat(css['margin' + sideCapitalized], 10); + var popperBorderSide = parseFloat(css['border' + sideCapitalized + 'Width'], 10); + var sideValue = center - data.offsets.popper[side] - popperMarginSide - popperBorderSide; + + // prevent arrowElement from being placed not contiguously to its popper + sideValue = Math.max(Math.min(popper[len] - arrowElementSize, sideValue), 0); + + data.arrowElement = arrowElement; + data.offsets.arrow = (_data$offsets$arrow = {}, defineProperty(_data$offsets$arrow, side, Math.round(sideValue)), defineProperty(_data$offsets$arrow, altSide, ''), _data$offsets$arrow); + + return data; + } + + /** + * Get the opposite placement variation of the given one + * @method + * @memberof Popper.Utils + * @argument {String} placement variation + * @returns {String} flipped placement variation + */ + function getOppositeVariation(variation) { + if (variation === 'end') { + return 'start'; + } else if (variation === 'start') { + return 'end'; + } + return variation; + } + + /** + * List of accepted placements to use as values of the `placement` option. + * Valid placements are: + * - `auto` + * - `top` + * - `right` + * - `bottom` + * - `left` + * + * Each placement can have a variation from this list: + * - `-start` + * - `-end` + * + * Variations are interpreted easily if you think of them as the left to right + * written languages. Horizontally (`top` and `bottom`), `start` is left and `end` + * is right. + * Vertically (`left` and `right`), `start` is top and `end` is bottom. + * + * Some valid examples are: + * - `top-end` (on top of reference, right aligned) + * - `right-start` (on right of reference, top aligned) + * - `bottom` (on bottom, centered) + * - `auto-right` (on the side with more space available, alignment depends by placement) + * + * @static + * @type {Array} + * @enum {String} + * @readonly + * @method placements + * @memberof Popper + */ + var placements = ['auto-start', 'auto', 'auto-end', 'top-start', 'top', 'top-end', 'right-start', 'right', 'right-end', 'bottom-end', 'bottom', 'bottom-start', 'left-end', 'left', 'left-start']; + + // Get rid of `auto` `auto-start` and `auto-end` + var validPlacements = placements.slice(3); + + /** + * Given an initial placement, returns all the subsequent placements + * clockwise (or counter-clockwise). + * + * @method + * @memberof Popper.Utils + * @argument {String} placement - A valid placement (it accepts variations) + * @argument {Boolean} counter - Set to true to walk the placements counterclockwise + * @returns {Array} placements including their variations + */ + function clockwise(placement) { + var counter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; + + var index = validPlacements.indexOf(placement); + var arr = validPlacements.slice(index + 1).concat(validPlacements.slice(0, index)); + return counter ? arr.reverse() : arr; + } + + var BEHAVIORS = { + FLIP: 'flip', + CLOCKWISE: 'clockwise', + COUNTERCLOCKWISE: 'counterclockwise' + }; + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by update method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function flip(data, options) { + // if `inner` modifier is enabled, we can't use the `flip` modifier + if (isModifierEnabled(data.instance.modifiers, 'inner')) { + return data; + } + + if (data.flipped && data.placement === data.originalPlacement) { + // seems like flip is trying to loop, probably there's not enough space on any of the flippable sides + return data; + } + + var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, options.boundariesElement, data.positionFixed); + + var placement = data.placement.split('-')[0]; + var placementOpposite = getOppositePlacement(placement); + var variation = data.placement.split('-')[1] || ''; + + var flipOrder = []; + + switch (options.behavior) { + case BEHAVIORS.FLIP: + flipOrder = [placement, placementOpposite]; + break; + case BEHAVIORS.CLOCKWISE: + flipOrder = clockwise(placement); + break; + case BEHAVIORS.COUNTERCLOCKWISE: + flipOrder = clockwise(placement, true); + break; + default: + flipOrder = options.behavior; + } + + flipOrder.forEach(function (step, index) { + if (placement !== step || flipOrder.length === index + 1) { + return data; + } + + placement = data.placement.split('-')[0]; + placementOpposite = getOppositePlacement(placement); + + var popperOffsets = data.offsets.popper; + var refOffsets = data.offsets.reference; + + // using floor because the reference offsets may contain decimals we are not going to consider here + var floor = Math.floor; + var overlapsRef = placement === 'left' && floor(popperOffsets.right) > floor(refOffsets.left) || placement === 'right' && floor(popperOffsets.left) < floor(refOffsets.right) || placement === 'top' && floor(popperOffsets.bottom) > floor(refOffsets.top) || placement === 'bottom' && floor(popperOffsets.top) < floor(refOffsets.bottom); + + var overflowsLeft = floor(popperOffsets.left) < floor(boundaries.left); + var overflowsRight = floor(popperOffsets.right) > floor(boundaries.right); + var overflowsTop = floor(popperOffsets.top) < floor(boundaries.top); + var overflowsBottom = floor(popperOffsets.bottom) > floor(boundaries.bottom); + + var overflowsBoundaries = placement === 'left' && overflowsLeft || placement === 'right' && overflowsRight || placement === 'top' && overflowsTop || placement === 'bottom' && overflowsBottom; + + // flip the variation if required + var isVertical = ['top', 'bottom'].indexOf(placement) !== -1; + var flippedVariation = !!options.flipVariations && (isVertical && variation === 'start' && overflowsLeft || isVertical && variation === 'end' && overflowsRight || !isVertical && variation === 'start' && overflowsTop || !isVertical && variation === 'end' && overflowsBottom); + + if (overlapsRef || overflowsBoundaries || flippedVariation) { + // this boolean to detect any flip loop + data.flipped = true; + + if (overlapsRef || overflowsBoundaries) { + placement = flipOrder[index + 1]; + } + + if (flippedVariation) { + variation = getOppositeVariation(variation); + } + + data.placement = placement + (variation ? '-' + variation : ''); + + // this object contains `position`, we want to preserve it along with + // any additional property we may add in the future + data.offsets.popper = _extends({}, data.offsets.popper, getPopperOffsets(data.instance.popper, data.offsets.reference, data.placement)); + + data = runModifiers(data.instance.modifiers, data, 'flip'); + } + }); + return data; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by update method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function keepTogether(data) { + var _data$offsets = data.offsets, + popper = _data$offsets.popper, + reference = _data$offsets.reference; + + var placement = data.placement.split('-')[0]; + var floor = Math.floor; + var isVertical = ['top', 'bottom'].indexOf(placement) !== -1; + var side = isVertical ? 'right' : 'bottom'; + var opSide = isVertical ? 'left' : 'top'; + var measurement = isVertical ? 'width' : 'height'; + + if (popper[side] < floor(reference[opSide])) { + data.offsets.popper[opSide] = floor(reference[opSide]) - popper[measurement]; + } + if (popper[opSide] > floor(reference[side])) { + data.offsets.popper[opSide] = floor(reference[side]); + } + + return data; + } + + /** + * Converts a string containing value + unit into a px value number + * @function + * @memberof {modifiers~offset} + * @private + * @argument {String} str - Value + unit string + * @argument {String} measurement - `height` or `width` + * @argument {Object} popperOffsets + * @argument {Object} referenceOffsets + * @returns {Number|String} + * Value in pixels, or original string if no values were extracted + */ + function toValue(str, measurement, popperOffsets, referenceOffsets) { + // separate value from unit + var split = str.match(/((?:\-|\+)?\d*\.?\d*)(.*)/); + var value = +split[1]; + var unit = split[2]; + + // If it's not a number it's an operator, I guess + if (!value) { + return str; + } + + if (unit.indexOf('%') === 0) { + var element = void 0; + switch (unit) { + case '%p': + element = popperOffsets; + break; + case '%': + case '%r': + default: + element = referenceOffsets; + } + + var rect = getClientRect(element); + return rect[measurement] / 100 * value; + } else if (unit === 'vh' || unit === 'vw') { + // if is a vh or vw, we calculate the size based on the viewport + var size = void 0; + if (unit === 'vh') { + size = Math.max(document.documentElement.clientHeight, window.innerHeight || 0); + } else { + size = Math.max(document.documentElement.clientWidth, window.innerWidth || 0); + } + return size / 100 * value; + } else { + // if is an explicit pixel unit, we get rid of the unit and keep the value + // if is an implicit unit, it's px, and we return just the value + return value; + } + } + + /** + * Parse an `offset` string to extrapolate `x` and `y` numeric offsets. + * @function + * @memberof {modifiers~offset} + * @private + * @argument {String} offset + * @argument {Object} popperOffsets + * @argument {Object} referenceOffsets + * @argument {String} basePlacement + * @returns {Array} a two cells array with x and y offsets in numbers + */ + function parseOffset(offset, popperOffsets, referenceOffsets, basePlacement) { + var offsets = [0, 0]; + + // Use height if placement is left or right and index is 0 otherwise use width + // in this way the first offset will use an axis and the second one + // will use the other one + var useHeight = ['right', 'left'].indexOf(basePlacement) !== -1; + + // Split the offset string to obtain a list of values and operands + // The regex addresses values with the plus or minus sign in front (+10, -20, etc) + var fragments = offset.split(/(\+|\-)/).map(function (frag) { + return frag.trim(); + }); + + // Detect if the offset string contains a pair of values or a single one + // they could be separated by comma or space + var divider = fragments.indexOf(find(fragments, function (frag) { + return frag.search(/,|\s/) !== -1; + })); + + if (fragments[divider] && fragments[divider].indexOf(',') === -1) { + console.warn('Offsets separated by white space(s) are deprecated, use a comma (,) instead.'); + } + + // If divider is found, we divide the list of values and operands to divide + // them by ofset X and Y. + var splitRegex = /\s*,\s*|\s+/; + var ops = divider !== -1 ? [fragments.slice(0, divider).concat([fragments[divider].split(splitRegex)[0]]), [fragments[divider].split(splitRegex)[1]].concat(fragments.slice(divider + 1))] : [fragments]; + + // Convert the values with units to absolute pixels to allow our computations + ops = ops.map(function (op, index) { + // Most of the units rely on the orientation of the popper + var measurement = (index === 1 ? !useHeight : useHeight) ? 'height' : 'width'; + var mergeWithPrevious = false; + return op + // This aggregates any `+` or `-` sign that aren't considered operators + // e.g.: 10 + +5 => [10, +, +5] + .reduce(function (a, b) { + if (a[a.length - 1] === '' && ['+', '-'].indexOf(b) !== -1) { + a[a.length - 1] = b; + mergeWithPrevious = true; + return a; + } else if (mergeWithPrevious) { + a[a.length - 1] += b; + mergeWithPrevious = false; + return a; + } else { + return a.concat(b); + } + }, []) + // Here we convert the string values into number values (in px) + .map(function (str) { + return toValue(str, measurement, popperOffsets, referenceOffsets); + }); + }); + + // Loop trough the offsets arrays and execute the operations + ops.forEach(function (op, index) { + op.forEach(function (frag, index2) { + if (isNumeric(frag)) { + offsets[index] += frag * (op[index2 - 1] === '-' ? -1 : 1); + } + }); + }); + return offsets; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by update method + * @argument {Object} options - Modifiers configuration and options + * @argument {Number|String} options.offset=0 + * The offset value as described in the modifier description + * @returns {Object} The data object, properly modified + */ + function offset(data, _ref) { + var offset = _ref.offset; + var placement = data.placement, + _data$offsets = data.offsets, + popper = _data$offsets.popper, + reference = _data$offsets.reference; + + var basePlacement = placement.split('-')[0]; + + var offsets = void 0; + if (isNumeric(+offset)) { + offsets = [+offset, 0]; + } else { + offsets = parseOffset(offset, popper, reference, basePlacement); + } + + if (basePlacement === 'left') { + popper.top += offsets[0]; + popper.left -= offsets[1]; + } else if (basePlacement === 'right') { + popper.top += offsets[0]; + popper.left += offsets[1]; + } else if (basePlacement === 'top') { + popper.left += offsets[0]; + popper.top -= offsets[1]; + } else if (basePlacement === 'bottom') { + popper.left += offsets[0]; + popper.top += offsets[1]; + } + + data.popper = popper; + return data; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by `update` method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function preventOverflow(data, options) { + var boundariesElement = options.boundariesElement || getOffsetParent(data.instance.popper); + + // If offsetParent is the reference element, we really want to + // go one step up and use the next offsetParent as reference to + // avoid to make this modifier completely useless and look like broken + if (data.instance.reference === boundariesElement) { + boundariesElement = getOffsetParent(boundariesElement); + } + + // NOTE: DOM access here + // resets the popper's position so that the document size can be calculated excluding + // the size of the popper element itself + var transformProp = getSupportedPropertyName('transform'); + var popperStyles = data.instance.popper.style; // assignment to help minification + var top = popperStyles.top, + left = popperStyles.left, + transform = popperStyles[transformProp]; + + popperStyles.top = ''; + popperStyles.left = ''; + popperStyles[transformProp] = ''; + + var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, boundariesElement, data.positionFixed); + + // NOTE: DOM access here + // restores the original style properties after the offsets have been computed + popperStyles.top = top; + popperStyles.left = left; + popperStyles[transformProp] = transform; + + options.boundaries = boundaries; + + var order = options.priority; + var popper = data.offsets.popper; + + var check = { + primary: function primary(placement) { + var value = popper[placement]; + if (popper[placement] < boundaries[placement] && !options.escapeWithReference) { + value = Math.max(popper[placement], boundaries[placement]); + } + return defineProperty({}, placement, value); + }, + secondary: function secondary(placement) { + var mainSide = placement === 'right' ? 'left' : 'top'; + var value = popper[mainSide]; + if (popper[placement] > boundaries[placement] && !options.escapeWithReference) { + value = Math.min(popper[mainSide], boundaries[placement] - (placement === 'right' ? popper.width : popper.height)); + } + return defineProperty({}, mainSide, value); + } + }; + + order.forEach(function (placement) { + var side = ['left', 'top'].indexOf(placement) !== -1 ? 'primary' : 'secondary'; + popper = _extends({}, popper, check[side](placement)); + }); + + data.offsets.popper = popper; + + return data; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by `update` method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function shift(data) { + var placement = data.placement; + var basePlacement = placement.split('-')[0]; + var shiftvariation = placement.split('-')[1]; + + // if shift shiftvariation is specified, run the modifier + if (shiftvariation) { + var _data$offsets = data.offsets, + reference = _data$offsets.reference, + popper = _data$offsets.popper; + + var isVertical = ['bottom', 'top'].indexOf(basePlacement) !== -1; + var side = isVertical ? 'left' : 'top'; + var measurement = isVertical ? 'width' : 'height'; + + var shiftOffsets = { + start: defineProperty({}, side, reference[side]), + end: defineProperty({}, side, reference[side] + reference[measurement] - popper[measurement]) + }; + + data.offsets.popper = _extends({}, popper, shiftOffsets[shiftvariation]); + } + + return data; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by update method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function hide(data) { + if (!isModifierRequired(data.instance.modifiers, 'hide', 'preventOverflow')) { + return data; + } + + var refRect = data.offsets.reference; + var bound = find(data.instance.modifiers, function (modifier) { + return modifier.name === 'preventOverflow'; + }).boundaries; + + if (refRect.bottom < bound.top || refRect.left > bound.right || refRect.top > bound.bottom || refRect.right < bound.left) { + // Avoid unnecessary DOM access if visibility hasn't changed + if (data.hide === true) { + return data; + } + + data.hide = true; + data.attributes['x-out-of-boundaries'] = ''; + } else { + // Avoid unnecessary DOM access if visibility hasn't changed + if (data.hide === false) { + return data; + } + + data.hide = false; + data.attributes['x-out-of-boundaries'] = false; + } + + return data; + } + + /** + * @function + * @memberof Modifiers + * @argument {Object} data - The data object generated by `update` method + * @argument {Object} options - Modifiers configuration and options + * @returns {Object} The data object, properly modified + */ + function inner(data) { + var placement = data.placement; + var basePlacement = placement.split('-')[0]; + var _data$offsets = data.offsets, + popper = _data$offsets.popper, + reference = _data$offsets.reference; + + var isHoriz = ['left', 'right'].indexOf(basePlacement) !== -1; + + var subtractLength = ['top', 'left'].indexOf(basePlacement) === -1; + + popper[isHoriz ? 'left' : 'top'] = reference[basePlacement] - (subtractLength ? popper[isHoriz ? 'width' : 'height'] : 0); + + data.placement = getOppositePlacement(placement); + data.offsets.popper = getClientRect(popper); + + return data; + } + + /** + * Modifier function, each modifier can have a function of this type assigned + * to its `fn` property. + * These functions will be called on each update, this means that you must + * make sure they are performant enough to avoid performance bottlenecks. + * + * @function ModifierFn + * @argument {dataObject} data - The data object generated by `update` method + * @argument {Object} options - Modifiers configuration and options + * @returns {dataObject} The data object, properly modified + */ + + /** + * Modifiers are plugins used to alter the behavior of your poppers. + * Popper.js uses a set of 9 modifiers to provide all the basic functionalities + * needed by the library. + * + * Usually you don't want to override the `order`, `fn` and `onLoad` props. + * All the other properties are configurations that could be tweaked. + * @namespace modifiers + */ + var modifiers = { + /** + * Modifier used to shift the popper on the start or end of its reference + * element. + * It will read the variation of the `placement` property. + * It can be one either `-end` or `-start`. + * @memberof modifiers + * @inner + */ + shift: { + /** @prop {number} order=100 - Index used to define the order of execution */ + order: 100, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: shift + }, + + /** + * The `offset` modifier can shift your popper on both its axis. + * + * It accepts the following units: + * - `px` or unitless, interpreted as pixels + * - `%` or `%r`, percentage relative to the length of the reference element + * - `%p`, percentage relative to the length of the popper element + * - `vw`, CSS viewport width unit + * - `vh`, CSS viewport height unit + * + * For length is intended the main axis relative to the placement of the popper. + * This means that if the placement is `top` or `bottom`, the length will be the + * `width`. In case of `left` or `right`, it will be the height. + * + * You can provide a single value (as `Number` or `String`), or a pair of values + * as `String` divided by a comma or one (or more) white spaces. + * The latter is a deprecated method because it leads to confusion and will be + * removed in v2. + * Additionally, it accepts additions and subtractions between different units. + * Note that multiplications and divisions aren't supported. + * + * Valid examples are: + * ``` + * 10 + * '10%' + * '10, 10' + * '10%, 10' + * '10 + 10%' + * '10 - 5vh + 3%' + * '-10px + 5vh, 5px - 6%' + * ``` + * > **NB**: If you desire to apply offsets to your poppers in a way that may make them overlap + * > with their reference element, unfortunately, you will have to disable the `flip` modifier. + * > More on this [reading this issue](https://github.com/FezVrasta/popper.js/issues/373) + * + * @memberof modifiers + * @inner + */ + offset: { + /** @prop {number} order=200 - Index used to define the order of execution */ + order: 200, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: offset, + /** @prop {Number|String} offset=0 + * The offset value as described in the modifier description + */ + offset: 0 + }, + + /** + * Modifier used to prevent the popper from being positioned outside the boundary. + * + * An scenario exists where the reference itself is not within the boundaries. + * We can say it has "escaped the boundaries" — or just "escaped". + * In this case we need to decide whether the popper should either: + * + * - detach from the reference and remain "trapped" in the boundaries, or + * - if it should ignore the boundary and "escape with its reference" + * + * When `escapeWithReference` is set to`true` and reference is completely + * outside its boundaries, the popper will overflow (or completely leave) + * the boundaries in order to remain attached to the edge of the reference. + * + * @memberof modifiers + * @inner + */ + preventOverflow: { + /** @prop {number} order=300 - Index used to define the order of execution */ + order: 300, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: preventOverflow, + /** + * @prop {Array} [priority=['left','right','top','bottom']] + * Popper will try to prevent overflow following these priorities by default, + * then, it could overflow on the left and on top of the `boundariesElement` + */ + priority: ['left', 'right', 'top', 'bottom'], + /** + * @prop {number} padding=5 + * Amount of pixel used to define a minimum distance between the boundaries + * and the popper this makes sure the popper has always a little padding + * between the edges of its container + */ + padding: 5, + /** + * @prop {String|HTMLElement} boundariesElement='scrollParent' + * Boundaries used by the modifier, can be `scrollParent`, `window`, + * `viewport` or any DOM element. + */ + boundariesElement: 'scrollParent' + }, + + /** + * Modifier used to make sure the reference and its popper stay near eachothers + * without leaving any gap between the two. Expecially useful when the arrow is + * enabled and you want to assure it to point to its reference element. + * It cares only about the first axis, you can still have poppers with margin + * between the popper and its reference element. + * @memberof modifiers + * @inner + */ + keepTogether: { + /** @prop {number} order=400 - Index used to define the order of execution */ + order: 400, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: keepTogether + }, + + /** + * This modifier is used to move the `arrowElement` of the popper to make + * sure it is positioned between the reference element and its popper element. + * It will read the outer size of the `arrowElement` node to detect how many + * pixels of conjuction are needed. + * + * It has no effect if no `arrowElement` is provided. + * @memberof modifiers + * @inner + */ + arrow: { + /** @prop {number} order=500 - Index used to define the order of execution */ + order: 500, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: arrow, + /** @prop {String|HTMLElement} element='[x-arrow]' - Selector or node used as arrow */ + element: '[x-arrow]' + }, + + /** + * Modifier used to flip the popper's placement when it starts to overlap its + * reference element. + * + * Requires the `preventOverflow` modifier before it in order to work. + * + * **NOTE:** this modifier will interrupt the current update cycle and will + * restart it if it detects the need to flip the placement. + * @memberof modifiers + * @inner + */ + flip: { + /** @prop {number} order=600 - Index used to define the order of execution */ + order: 600, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: flip, + /** + * @prop {String|Array} behavior='flip' + * The behavior used to change the popper's placement. It can be one of + * `flip`, `clockwise`, `counterclockwise` or an array with a list of valid + * placements (with optional variations). + */ + behavior: 'flip', + /** + * @prop {number} padding=5 + * The popper will flip if it hits the edges of the `boundariesElement` + */ + padding: 5, + /** + * @prop {String|HTMLElement} boundariesElement='viewport' + * The element which will define the boundaries of the popper position, + * the popper will never be placed outside of the defined boundaries + * (except if keepTogether is enabled) + */ + boundariesElement: 'viewport' + }, + + /** + * Modifier used to make the popper flow toward the inner of the reference element. + * By default, when this modifier is disabled, the popper will be placed outside + * the reference element. + * @memberof modifiers + * @inner + */ + inner: { + /** @prop {number} order=700 - Index used to define the order of execution */ + order: 700, + /** @prop {Boolean} enabled=false - Whether the modifier is enabled or not */ + enabled: false, + /** @prop {ModifierFn} */ + fn: inner + }, + + /** + * Modifier used to hide the popper when its reference element is outside of the + * popper boundaries. It will set a `x-out-of-boundaries` attribute which can + * be used to hide with a CSS selector the popper when its reference is + * out of boundaries. + * + * Requires the `preventOverflow` modifier before it in order to work. + * @memberof modifiers + * @inner + */ + hide: { + /** @prop {number} order=800 - Index used to define the order of execution */ + order: 800, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: hide + }, + + /** + * Computes the style that will be applied to the popper element to gets + * properly positioned. + * + * Note that this modifier will not touch the DOM, it just prepares the styles + * so that `applyStyle` modifier can apply it. This separation is useful + * in case you need to replace `applyStyle` with a custom implementation. + * + * This modifier has `850` as `order` value to maintain backward compatibility + * with previous versions of Popper.js. Expect the modifiers ordering method + * to change in future major versions of the library. + * + * @memberof modifiers + * @inner + */ + computeStyle: { + /** @prop {number} order=850 - Index used to define the order of execution */ + order: 850, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: computeStyle, + /** + * @prop {Boolean} gpuAcceleration=true + * If true, it uses the CSS 3d transformation to position the popper. + * Otherwise, it will use the `top` and `left` properties. + */ + gpuAcceleration: true, + /** + * @prop {string} [x='bottom'] + * Where to anchor the X axis (`bottom` or `top`). AKA X offset origin. + * Change this if your popper should grow in a direction different from `bottom` + */ + x: 'bottom', + /** + * @prop {string} [x='left'] + * Where to anchor the Y axis (`left` or `right`). AKA Y offset origin. + * Change this if your popper should grow in a direction different from `right` + */ + y: 'right' + }, + + /** + * Applies the computed styles to the popper element. + * + * All the DOM manipulations are limited to this modifier. This is useful in case + * you want to integrate Popper.js inside a framework or view library and you + * want to delegate all the DOM manipulations to it. + * + * Note that if you disable this modifier, you must make sure the popper element + * has its position set to `absolute` before Popper.js can do its work! + * + * Just disable this modifier and define you own to achieve the desired effect. + * + * @memberof modifiers + * @inner + */ + applyStyle: { + /** @prop {number} order=900 - Index used to define the order of execution */ + order: 900, + /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ + enabled: true, + /** @prop {ModifierFn} */ + fn: applyStyle, + /** @prop {Function} */ + onLoad: applyStyleOnLoad, + /** + * @deprecated since version 1.10.0, the property moved to `computeStyle` modifier + * @prop {Boolean} gpuAcceleration=true + * If true, it uses the CSS 3d transformation to position the popper. + * Otherwise, it will use the `top` and `left` properties. + */ + gpuAcceleration: undefined + } + }; + + /** + * The `dataObject` is an object containing all the informations used by Popper.js + * this object get passed to modifiers and to the `onCreate` and `onUpdate` callbacks. + * @name dataObject + * @property {Object} data.instance The Popper.js instance + * @property {String} data.placement Placement applied to popper + * @property {String} data.originalPlacement Placement originally defined on init + * @property {Boolean} data.flipped True if popper has been flipped by flip modifier + * @property {Boolean} data.hide True if the reference element is out of boundaries, useful to know when to hide the popper. + * @property {HTMLElement} data.arrowElement Node used as arrow by arrow modifier + * @property {Object} data.styles Any CSS property defined here will be applied to the popper, it expects the JavaScript nomenclature (eg. `marginBottom`) + * @property {Object} data.arrowStyles Any CSS property defined here will be applied to the popper arrow, it expects the JavaScript nomenclature (eg. `marginBottom`) + * @property {Object} data.boundaries Offsets of the popper boundaries + * @property {Object} data.offsets The measurements of popper, reference and arrow elements. + * @property {Object} data.offsets.popper `top`, `left`, `width`, `height` values + * @property {Object} data.offsets.reference `top`, `left`, `width`, `height` values + * @property {Object} data.offsets.arrow] `top` and `left` offsets, only one of them will be different from 0 + */ + + /** + * Default options provided to Popper.js constructor. + * These can be overriden using the `options` argument of Popper.js. + * To override an option, simply pass as 3rd argument an object with the same + * structure of this object, example: + * ``` + * new Popper(ref, pop, { + * modifiers: { + * preventOverflow: { enabled: false } + * } + * }) + * ``` + * @type {Object} + * @static + * @memberof Popper + */ + var Defaults = { + /** + * Popper's placement + * @prop {Popper.placements} placement='bottom' + */ + placement: 'bottom', + + /** + * Set this to true if you want popper to position it self in 'fixed' mode + * @prop {Boolean} positionFixed=false + */ + positionFixed: false, + + /** + * Whether events (resize, scroll) are initially enabled + * @prop {Boolean} eventsEnabled=true + */ + eventsEnabled: true, + + /** + * Set to true if you want to automatically remove the popper when + * you call the `destroy` method. + * @prop {Boolean} removeOnDestroy=false + */ + removeOnDestroy: false, + + /** + * Callback called when the popper is created. + * By default, is set to no-op. + * Access Popper.js instance with `data.instance`. + * @prop {onCreate} + */ + onCreate: function onCreate() {}, + + /** + * Callback called when the popper is updated, this callback is not called + * on the initialization/creation of the popper, but only on subsequent + * updates. + * By default, is set to no-op. + * Access Popper.js instance with `data.instance`. + * @prop {onUpdate} + */ + onUpdate: function onUpdate() {}, + + /** + * List of modifiers used to modify the offsets before they are applied to the popper. + * They provide most of the functionalities of Popper.js + * @prop {modifiers} + */ + modifiers: modifiers + }; + + /** + * @callback onCreate + * @param {dataObject} data + */ + + /** + * @callback onUpdate + * @param {dataObject} data + */ + + // Utils + // Methods + var Popper = function () { + /** + * Create a new Popper.js instance + * @class Popper + * @param {HTMLElement|referenceObject} reference - The reference element used to position the popper + * @param {HTMLElement} popper - The HTML element used as popper. + * @param {Object} options - Your custom options to override the ones defined in [Defaults](#defaults) + * @return {Object} instance - The generated Popper.js instance + */ + function Popper(reference, popper) { + var _this = this; + + var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; + classCallCheck(this, Popper); + + this.scheduleUpdate = function () { + return requestAnimationFrame(_this.update); + }; + + // make update() debounced, so that it only runs at most once-per-tick + this.update = debounce(this.update.bind(this)); + + // with {} we create a new object with the options inside it + this.options = _extends({}, Popper.Defaults, options); + + // init state + this.state = { + isDestroyed: false, + isCreated: false, + scrollParents: [] + }; + + // get reference and popper elements (allow jQuery wrappers) + this.reference = reference && reference.jquery ? reference[0] : reference; + this.popper = popper && popper.jquery ? popper[0] : popper; + + // Deep merge modifiers options + this.options.modifiers = {}; + Object.keys(_extends({}, Popper.Defaults.modifiers, options.modifiers)).forEach(function (name) { + _this.options.modifiers[name] = _extends({}, Popper.Defaults.modifiers[name] || {}, options.modifiers ? options.modifiers[name] : {}); + }); + + // Refactoring modifiers' list (Object => Array) + this.modifiers = Object.keys(this.options.modifiers).map(function (name) { + return _extends({ + name: name + }, _this.options.modifiers[name]); + }) + // sort the modifiers by order + .sort(function (a, b) { + return a.order - b.order; + }); + + // modifiers have the ability to execute arbitrary code when Popper.js get inited + // such code is executed in the same order of its modifier + // they could add new properties to their options configuration + // BE AWARE: don't add options to `options.modifiers.name` but to `modifierOptions`! + this.modifiers.forEach(function (modifierOptions) { + if (modifierOptions.enabled && isFunction(modifierOptions.onLoad)) { + modifierOptions.onLoad(_this.reference, _this.popper, _this.options, modifierOptions, _this.state); + } + }); + + // fire the first update to position the popper in the right place + this.update(); + + var eventsEnabled = this.options.eventsEnabled; + if (eventsEnabled) { + // setup event listeners, they will take care of update the position in specific situations + this.enableEventListeners(); + } + + this.state.eventsEnabled = eventsEnabled; + } + + // We can't use class properties because they don't get listed in the + // class prototype and break stuff like Sinon stubs + + + createClass(Popper, [{ + key: 'update', + value: function update$$1() { + return update.call(this); + } + }, { + key: 'destroy', + value: function destroy$$1() { + return destroy.call(this); + } + }, { + key: 'enableEventListeners', + value: function enableEventListeners$$1() { + return enableEventListeners.call(this); + } + }, { + key: 'disableEventListeners', + value: function disableEventListeners$$1() { + return disableEventListeners.call(this); + } + + /** + * Schedule an update, it will run on the next UI update available + * @method scheduleUpdate + * @memberof Popper + */ + + + /** + * Collection of utilities useful when writing custom modifiers. + * Starting from version 1.7, this method is available only if you + * include `popper-utils.js` before `popper.js`. + * + * **DEPRECATION**: This way to access PopperUtils is deprecated + * and will be removed in v2! Use the PopperUtils module directly instead. + * Due to the high instability of the methods contained in Utils, we can't + * guarantee them to follow semver. Use them at your own risk! + * @static + * @private + * @type {Object} + * @deprecated since version 1.8 + * @member Utils + * @memberof Popper + */ + + }]); + return Popper; + }(); + + /** + * The `referenceObject` is an object that provides an interface compatible with Popper.js + * and lets you use it as replacement of a real DOM node. + * You can use this method to position a popper relatively to a set of coordinates + * in case you don't have a DOM node to use as reference. + * + * ``` + * new Popper(referenceObject, popperNode); + * ``` + * + * NB: This feature isn't supported in Internet Explorer 10 + * @name referenceObject + * @property {Function} data.getBoundingClientRect + * A function that returns a set of coordinates compatible with the native `getBoundingClientRect` method. + * @property {number} data.clientWidth + * An ES6 getter that will return the width of the virtual reference element. + * @property {number} data.clientHeight + * An ES6 getter that will return the height of the virtual reference element. + */ + + + Popper.Utils = (typeof window !== 'undefined' ? window : global).PopperUtils; + Popper.placements = placements; + Popper.Defaults = Defaults; + + /** + * -------------------------------------------------------------------------- + * Bootstrap (v4.1.3): dropdown.js + * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) + * -------------------------------------------------------------------------- + */ + + var Dropdown = function ($$$1) { + /** + * ------------------------------------------------------------------------ + * Constants + * ------------------------------------------------------------------------ + */ + var NAME = 'dropdown'; + var VERSION = '4.1.3'; + var DATA_KEY = 'bs.dropdown'; + var EVENT_KEY = "." + DATA_KEY; + var DATA_API_KEY = '.data-api'; + var JQUERY_NO_CONFLICT = $$$1.fn[NAME]; + var ESCAPE_KEYCODE = 27; // KeyboardEvent.which value for Escape (Esc) key + + var SPACE_KEYCODE = 32; // KeyboardEvent.which value for space key + + var TAB_KEYCODE = 9; // KeyboardEvent.which value for tab key + + var ARROW_UP_KEYCODE = 38; // KeyboardEvent.which value for up arrow key + + var ARROW_DOWN_KEYCODE = 40; // KeyboardEvent.which value for down arrow key + + var RIGHT_MOUSE_BUTTON_WHICH = 3; // MouseEvent.which value for the right button (assuming a right-handed mouse) + + var REGEXP_KEYDOWN = new RegExp(ARROW_UP_KEYCODE + "|" + ARROW_DOWN_KEYCODE + "|" + ESCAPE_KEYCODE); + var Event = { + HIDE: "hide" + EVENT_KEY, + HIDDEN: "hidden" + EVENT_KEY, + SHOW: "show" + EVENT_KEY, + SHOWN: "shown" + EVENT_KEY, + CLICK: "click" + EVENT_KEY, + CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY, + KEYDOWN_DATA_API: "keydown" + EVENT_KEY + DATA_API_KEY, + KEYUP_DATA_API: "keyup" + EVENT_KEY + DATA_API_KEY + }; + var ClassName = { + DISABLED: 'disabled', + SHOW: 'show', + DROPUP: 'dropup', + DROPRIGHT: 'dropright', + DROPLEFT: 'dropleft', + MENURIGHT: 'dropdown-menu-right', + MENULEFT: 'dropdown-menu-left', + POSITION_STATIC: 'position-static' + }; + var Selector = { + DATA_TOGGLE: '[data-toggle="dropdown"]', + FORM_CHILD: '.dropdown form', + MENU: '.dropdown-menu', + NAVBAR_NAV: '.navbar-nav', + VISIBLE_ITEMS: '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)' + }; + var AttachmentMap = { + TOP: 'top-start', + TOPEND: 'top-end', + BOTTOM: 'bottom-start', + BOTTOMEND: 'bottom-end', + RIGHT: 'right-start', + RIGHTEND: 'right-end', + LEFT: 'left-start', + LEFTEND: 'left-end' + }; + var Default = { + offset: 0, + flip: true, + boundary: 'scrollParent', + reference: 'toggle', + display: 'dynamic' + }; + var DefaultType = { + offset: '(number|string|function)', + flip: 'boolean', + boundary: '(string|element)', + reference: '(string|element)', + display: 'string' + /** + * ------------------------------------------------------------------------ + * Class Definition + * ------------------------------------------------------------------------ + */ + + }; + + var Dropdown = + /*#__PURE__*/ + function () { + function Dropdown(element, config) { + this._element = element; + this._popper = null; + this._config = this._getConfig(config); + this._menu = this._getMenuElement(); + this._inNavbar = this._detectNavbar(); + + this._addEventListeners(); + } // Getters + + + var _proto = Dropdown.prototype; + + // Public + _proto.toggle = function toggle() { + if (this._element.disabled || $$$1(this._element).hasClass(ClassName.DISABLED)) { + return; + } + + var parent = Dropdown._getParentFromElement(this._element); + + var isActive = $$$1(this._menu).hasClass(ClassName.SHOW); + + Dropdown._clearMenus(); + + if (isActive) { + return; + } + + var relatedTarget = { + relatedTarget: this._element + }; + var showEvent = $$$1.Event(Event.SHOW, relatedTarget); + $$$1(parent).trigger(showEvent); + + if (showEvent.isDefaultPrevented()) { + return; + } // Disable totally Popper.js for Dropdown in Navbar + + + if (!this._inNavbar) { + /** + * Check for Popper dependency + * Popper - https://popper.js.org + */ + if (typeof Popper === 'undefined') { + throw new TypeError('Bootstrap dropdown require Popper.js (https://popper.js.org)'); + } + + var referenceElement = this._element; + + if (this._config.reference === 'parent') { + referenceElement = parent; + } else if (Util.isElement(this._config.reference)) { + referenceElement = this._config.reference; // Check if it's jQuery element + + if (typeof this._config.reference.jquery !== 'undefined') { + referenceElement = this._config.reference[0]; + } + } // If boundary is not `scrollParent`, then set position to `static` + // to allow the menu to "escape" the scroll parent's boundaries + // https://github.com/twbs/bootstrap/issues/24251 + + + if (this._config.boundary !== 'scrollParent') { + $$$1(parent).addClass(ClassName.POSITION_STATIC); + } + + this._popper = new Popper(referenceElement, this._menu, this._getPopperConfig()); + } // If this is a touch-enabled device we add extra + // empty mouseover listeners to the body's immediate children; + // only needed because of broken event delegation on iOS + // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html + + + if ('ontouchstart' in document.documentElement && $$$1(parent).closest(Selector.NAVBAR_NAV).length === 0) { + $$$1(document.body).children().on('mouseover', null, $$$1.noop); + } + + this._element.focus(); + + this._element.setAttribute('aria-expanded', true); + + $$$1(this._menu).toggleClass(ClassName.SHOW); + $$$1(parent).toggleClass(ClassName.SHOW).trigger($$$1.Event(Event.SHOWN, relatedTarget)); + }; + + _proto.dispose = function dispose() { + $$$1.removeData(this._element, DATA_KEY); + $$$1(this._element).off(EVENT_KEY); + this._element = null; + this._menu = null; + + if (this._popper !== null) { + this._popper.destroy(); + + this._popper = null; + } + }; + + _proto.update = function update() { + this._inNavbar = this._detectNavbar(); + + if (this._popper !== null) { + this._popper.scheduleUpdate(); + } + }; // Private + + + _proto._addEventListeners = function _addEventListeners() { + var _this = this; + + $$$1(this._element).on(Event.CLICK, function (event) { + event.preventDefault(); + event.stopPropagation(); + + _this.toggle(); + }); + }; + + _proto._getConfig = function _getConfig(config) { + config = _objectSpread({}, this.constructor.Default, $$$1(this._element).data(), config); + Util.typeCheckConfig(NAME, config, this.constructor.DefaultType); + return config; + }; + + _proto._getMenuElement = function _getMenuElement() { + if (!this._menu) { + var parent = Dropdown._getParentFromElement(this._element); + + if (parent) { + this._menu = parent.querySelector(Selector.MENU); + } + } + + return this._menu; + }; + + _proto._getPlacement = function _getPlacement() { + var $parentDropdown = $$$1(this._element.parentNode); + var placement = AttachmentMap.BOTTOM; // Handle dropup + + if ($parentDropdown.hasClass(ClassName.DROPUP)) { + placement = AttachmentMap.TOP; + + if ($$$1(this._menu).hasClass(ClassName.MENURIGHT)) { + placement = AttachmentMap.TOPEND; + } + } else if ($parentDropdown.hasClass(ClassName.DROPRIGHT)) { + placement = AttachmentMap.RIGHT; + } else if ($parentDropdown.hasClass(ClassName.DROPLEFT)) { + placement = AttachmentMap.LEFT; + } else if ($$$1(this._menu).hasClass(ClassName.MENURIGHT)) { + placement = AttachmentMap.BOTTOMEND; + } + + return placement; + }; + + _proto._detectNavbar = function _detectNavbar() { + return $$$1(this._element).closest('.navbar').length > 0; + }; + + _proto._getPopperConfig = function _getPopperConfig() { + var _this2 = this; + + var offsetConf = {}; + + if (typeof this._config.offset === 'function') { + offsetConf.fn = function (data) { + data.offsets = _objectSpread({}, data.offsets, _this2._config.offset(data.offsets) || {}); + return data; + }; + } else { + offsetConf.offset = this._config.offset; + } + + var popperConfig = { + placement: this._getPlacement(), + modifiers: { + offset: offsetConf, + flip: { + enabled: this._config.flip + }, + preventOverflow: { + boundariesElement: this._config.boundary + } + } // Disable Popper.js if we have a static display + + }; + + if (this._config.display === 'static') { + popperConfig.modifiers.applyStyle = { + enabled: false + }; + } + + return popperConfig; + }; // Static + + + Dropdown._jQueryInterface = function _jQueryInterface(config) { + return this.each(function () { + var data = $$$1(this).data(DATA_KEY); + + var _config = typeof config === 'object' ? config : null; + + if (!data) { + data = new Dropdown(this, _config); + $$$1(this).data(DATA_KEY, data); + } + + if (typeof config === 'string') { + if (typeof data[config] === 'undefined') { + throw new TypeError("No method named \"" + config + "\""); + } + + data[config](); + } + }); + }; + + Dropdown._clearMenus = function _clearMenus(event) { + if (event && (event.which === RIGHT_MOUSE_BUTTON_WHICH || event.type === 'keyup' && event.which !== TAB_KEYCODE)) { + return; + } + + var toggles = [].slice.call(document.querySelectorAll(Selector.DATA_TOGGLE)); + + for (var i = 0, len = toggles.length; i < len; i++) { + var parent = Dropdown._getParentFromElement(toggles[i]); + + var context = $$$1(toggles[i]).data(DATA_KEY); + var relatedTarget = { + relatedTarget: toggles[i] + }; + + if (event && event.type === 'click') { + relatedTarget.clickEvent = event; + } + + if (!context) { + continue; + } + + var dropdownMenu = context._menu; + + if (!$$$1(parent).hasClass(ClassName.SHOW)) { + continue; + } + + if (event && (event.type === 'click' && /input|textarea/i.test(event.target.tagName) || event.type === 'keyup' && event.which === TAB_KEYCODE) && $$$1.contains(parent, event.target)) { + continue; + } + + var hideEvent = $$$1.Event(Event.HIDE, relatedTarget); + $$$1(parent).trigger(hideEvent); + + if (hideEvent.isDefaultPrevented()) { + continue; + } // If this is a touch-enabled device we remove the extra + // empty mouseover listeners we added for iOS support + + + if ('ontouchstart' in document.documentElement) { + $$$1(document.body).children().off('mouseover', null, $$$1.noop); + } + + toggles[i].setAttribute('aria-expanded', 'false'); + $$$1(dropdownMenu).removeClass(ClassName.SHOW); + $$$1(parent).removeClass(ClassName.SHOW).trigger($$$1.Event(Event.HIDDEN, relatedTarget)); + } + }; + + Dropdown._getParentFromElement = function _getParentFromElement(element) { + var parent; + var selector = Util.getSelectorFromElement(element); + + if (selector) { + parent = document.querySelector(selector); + } + + return parent || element.parentNode; + }; // eslint-disable-next-line complexity + + + Dropdown._dataApiKeydownHandler = function _dataApiKeydownHandler(event) { + // If not input/textarea: + // - And not a key in REGEXP_KEYDOWN => not a dropdown command + // If input/textarea: + // - If space key => not a dropdown command + // - If key is other than escape + // - If key is not up or down => not a dropdown command + // - If trigger inside the menu => not a dropdown command + if (/input|textarea/i.test(event.target.tagName) ? event.which === SPACE_KEYCODE || event.which !== ESCAPE_KEYCODE && (event.which !== ARROW_DOWN_KEYCODE && event.which !== ARROW_UP_KEYCODE || $$$1(event.target).closest(Selector.MENU).length) : !REGEXP_KEYDOWN.test(event.which)) { + return; + } + + event.preventDefault(); + event.stopPropagation(); + + if (this.disabled || $$$1(this).hasClass(ClassName.DISABLED)) { + return; + } + + var parent = Dropdown._getParentFromElement(this); + + var isActive = $$$1(parent).hasClass(ClassName.SHOW); + + if (!isActive && (event.which !== ESCAPE_KEYCODE || event.which !== SPACE_KEYCODE) || isActive && (event.which === ESCAPE_KEYCODE || event.which === SPACE_KEYCODE)) { + if (event.which === ESCAPE_KEYCODE) { + var toggle = parent.querySelector(Selector.DATA_TOGGLE); + $$$1(toggle).trigger('focus'); + } + + $$$1(this).trigger('click'); + return; + } + + var items = [].slice.call(parent.querySelectorAll(Selector.VISIBLE_ITEMS)); + + if (items.length === 0) { + return; + } + + var index = items.indexOf(event.target); + + if (event.which === ARROW_UP_KEYCODE && index > 0) { + // Up + index--; + } + + if (event.which === ARROW_DOWN_KEYCODE && index < items.length - 1) { + // Down + index++; + } + + if (index < 0) { + index = 0; + } + + items[index].focus(); + }; + + _createClass(Dropdown, null, [{ + key: "VERSION", + get: function get() { + return VERSION; + } + }, { + key: "Default", + get: function get() { + return Default; + } + }, { + key: "DefaultType", + get: function get() { + return DefaultType; + } + }]); + + return Dropdown; + }(); + /** + * ------------------------------------------------------------------------ + * Data Api implementation + * ------------------------------------------------------------------------ + */ + + + $$$1(document).on(Event.KEYDOWN_DATA_API, Selector.DATA_TOGGLE, Dropdown._dataApiKeydownHandler).on(Event.KEYDOWN_DATA_API, Selector.MENU, Dropdown._dataApiKeydownHandler).on(Event.CLICK_DATA_API + " " + Event.KEYUP_DATA_API, Dropdown._clearMenus).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) { + event.preventDefault(); + event.stopPropagation(); + + Dropdown._jQueryInterface.call($$$1(this), 'toggle'); + }).on(Event.CLICK_DATA_API, Selector.FORM_CHILD, function (e) { + e.stopPropagation(); + }); + /** + * ------------------------------------------------------------------------ + * jQuery + * ------------------------------------------------------------------------ + */ + + $$$1.fn[NAME] = Dropdown._jQueryInterface; + $$$1.fn[NAME].Constructor = Dropdown; + + $$$1.fn[NAME].noConflict = function () { + $$$1.fn[NAME] = JQUERY_NO_CONFLICT; + return Dropdown._jQueryInterface; + }; + + return Dropdown; + }($, Popper); + + /** + * -------------------------------------------------------------------------- + * Bootstrap (v4.1.3): modal.js + * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) + * -------------------------------------------------------------------------- + */ + + var Modal = function ($$$1) { + /** + * ------------------------------------------------------------------------ + * Constants + * ------------------------------------------------------------------------ + */ + var NAME = 'modal'; + var VERSION = '4.1.3'; + var DATA_KEY = 'bs.modal'; + var EVENT_KEY = "." + DATA_KEY; + var DATA_API_KEY = '.data-api'; + var JQUERY_NO_CONFLICT = $$$1.fn[NAME]; + var ESCAPE_KEYCODE = 27; // KeyboardEvent.which value for Escape (Esc) key + + var Default = { + backdrop: true, + keyboard: true, + focus: true, + show: true + }; + var DefaultType = { + backdrop: '(boolean|string)', + keyboard: 'boolean', + focus: 'boolean', + show: 'boolean' + }; + var Event = { + HIDE: "hide" + EVENT_KEY, + HIDDEN: "hidden" + EVENT_KEY, + SHOW: "show" + EVENT_KEY, + SHOWN: "shown" + EVENT_KEY, + FOCUSIN: "focusin" + EVENT_KEY, + RESIZE: "resize" + EVENT_KEY, + CLICK_DISMISS: "click.dismiss" + EVENT_KEY, + KEYDOWN_DISMISS: "keydown.dismiss" + EVENT_KEY, + MOUSEUP_DISMISS: "mouseup.dismiss" + EVENT_KEY, + MOUSEDOWN_DISMISS: "mousedown.dismiss" + EVENT_KEY, + CLICK_DATA_API: "click" + EVENT_KEY + DATA_API_KEY + }; + var ClassName = { + SCROLLBAR_MEASURER: 'modal-scrollbar-measure', + BACKDROP: 'modal-backdrop', + OPEN: 'modal-open', + FADE: 'fade', + SHOW: 'show' + }; + var Selector = { + DIALOG: '.modal-dialog', + DATA_TOGGLE: '[data-toggle="modal"]', + DATA_DISMISS: '[data-dismiss="modal"]', + FIXED_CONTENT: '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top', + STICKY_CONTENT: '.sticky-top' + /** + * ------------------------------------------------------------------------ + * Class Definition + * ------------------------------------------------------------------------ + */ + + }; + + var Modal = + /*#__PURE__*/ + function () { + function Modal(element, config) { + this._config = this._getConfig(config); + this._element = element; + this._dialog = element.querySelector(Selector.DIALOG); + this._backdrop = null; + this._isShown = false; + this._isBodyOverflowing = false; + this._ignoreBackdropClick = false; + this._scrollbarWidth = 0; + } // Getters + + + var _proto = Modal.prototype; + + // Public + _proto.toggle = function toggle(relatedTarget) { + return this._isShown ? this.hide() : this.show(relatedTarget); + }; + + _proto.show = function show(relatedTarget) { + var _this = this; + + if (this._isTransitioning || this._isShown) { + return; + } + + if ($$$1(this._element).hasClass(ClassName.FADE)) { + this._isTransitioning = true; + } + + var showEvent = $$$1.Event(Event.SHOW, { + relatedTarget: relatedTarget + }); + $$$1(this._element).trigger(showEvent); + + if (this._isShown || showEvent.isDefaultPrevented()) { + return; + } + + this._isShown = true; + + this._checkScrollbar(); + + this._setScrollbar(); + + this._adjustDialog(); + + $$$1(document.body).addClass(ClassName.OPEN); + + this._setEscapeEvent(); + + this._setResizeEvent(); + + $$$1(this._element).on(Event.CLICK_DISMISS, Selector.DATA_DISMISS, function (event) { + return _this.hide(event); + }); + $$$1(this._dialog).on(Event.MOUSEDOWN_DISMISS, function () { + $$$1(_this._element).one(Event.MOUSEUP_DISMISS, function (event) { + if ($$$1(event.target).is(_this._element)) { + _this._ignoreBackdropClick = true; + } + }); + }); + + this._showBackdrop(function () { + return _this._showElement(relatedTarget); + }); + }; + + _proto.hide = function hide(event) { + var _this2 = this; + + if (event) { + event.preventDefault(); + } + + if (this._isTransitioning || !this._isShown) { + return; + } + + var hideEvent = $$$1.Event(Event.HIDE); + $$$1(this._element).trigger(hideEvent); + + if (!this._isShown || hideEvent.isDefaultPrevented()) { + return; + } + + this._isShown = false; + var transition = $$$1(this._element).hasClass(ClassName.FADE); + + if (transition) { + this._isTransitioning = true; + } + + this._setEscapeEvent(); + + this._setResizeEvent(); + + $$$1(document).off(Event.FOCUSIN); + $$$1(this._element).removeClass(ClassName.SHOW); + $$$1(this._element).off(Event.CLICK_DISMISS); + $$$1(this._dialog).off(Event.MOUSEDOWN_DISMISS); + + if (transition) { + var transitionDuration = Util.getTransitionDurationFromElement(this._element); + $$$1(this._element).one(Util.TRANSITION_END, function (event) { + return _this2._hideModal(event); + }).emulateTransitionEnd(transitionDuration); + } else { + this._hideModal(); + } + }; + + _proto.dispose = function dispose() { + $$$1.removeData(this._element, DATA_KEY); + $$$1(window, document, this._element, this._backdrop).off(EVENT_KEY); + this._config = null; + this._element = null; + this._dialog = null; + this._backdrop = null; + this._isShown = null; + this._isBodyOverflowing = null; + this._ignoreBackdropClick = null; + this._scrollbarWidth = null; + }; + + _proto.handleUpdate = function handleUpdate() { + this._adjustDialog(); + }; // Private + + + _proto._getConfig = function _getConfig(config) { + config = _objectSpread({}, Default, config); + Util.typeCheckConfig(NAME, config, DefaultType); + return config; + }; + + _proto._showElement = function _showElement(relatedTarget) { + var _this3 = this; + + var transition = $$$1(this._element).hasClass(ClassName.FADE); + + if (!this._element.parentNode || this._element.parentNode.nodeType !== Node.ELEMENT_NODE) { + // Don't move modal's DOM position + document.body.appendChild(this._element); + } + + this._element.style.display = 'block'; + + this._element.removeAttribute('aria-hidden'); + + this._element.scrollTop = 0; + + if (transition) { + Util.reflow(this._element); + } + + $$$1(this._element).addClass(ClassName.SHOW); + + if (this._config.focus) { + this._enforceFocus(); + } + + var shownEvent = $$$1.Event(Event.SHOWN, { + relatedTarget: relatedTarget + }); + + var transitionComplete = function transitionComplete() { + if (_this3._config.focus) { + _this3._element.focus(); + } + + _this3._isTransitioning = false; + $$$1(_this3._element).trigger(shownEvent); + }; + + if (transition) { + var transitionDuration = Util.getTransitionDurationFromElement(this._element); + $$$1(this._dialog).one(Util.TRANSITION_END, transitionComplete).emulateTransitionEnd(transitionDuration); + } else { + transitionComplete(); + } + }; + + _proto._enforceFocus = function _enforceFocus() { + var _this4 = this; + + $$$1(document).off(Event.FOCUSIN) // Guard against infinite focus loop + .on(Event.FOCUSIN, function (event) { + if (document !== event.target && _this4._element !== event.target && $$$1(_this4._element).has(event.target).length === 0) { + _this4._element.focus(); + } + }); + }; + + _proto._setEscapeEvent = function _setEscapeEvent() { + var _this5 = this; + + if (this._isShown && this._config.keyboard) { + $$$1(this._element).on(Event.KEYDOWN_DISMISS, function (event) { + if (event.which === ESCAPE_KEYCODE) { + event.preventDefault(); + + _this5.hide(); + } + }); + } else if (!this._isShown) { + $$$1(this._element).off(Event.KEYDOWN_DISMISS); + } + }; + + _proto._setResizeEvent = function _setResizeEvent() { + var _this6 = this; + + if (this._isShown) { + $$$1(window).on(Event.RESIZE, function (event) { + return _this6.handleUpdate(event); + }); + } else { + $$$1(window).off(Event.RESIZE); + } + }; + + _proto._hideModal = function _hideModal() { + var _this7 = this; + + this._element.style.display = 'none'; + + this._element.setAttribute('aria-hidden', true); + + this._isTransitioning = false; + + this._showBackdrop(function () { + $$$1(document.body).removeClass(ClassName.OPEN); + + _this7._resetAdjustments(); + + _this7._resetScrollbar(); + + $$$1(_this7._element).trigger(Event.HIDDEN); + }); + }; + + _proto._removeBackdrop = function _removeBackdrop() { + if (this._backdrop) { + $$$1(this._backdrop).remove(); + this._backdrop = null; + } + }; + + _proto._showBackdrop = function _showBackdrop(callback) { + var _this8 = this; + + var animate = $$$1(this._element).hasClass(ClassName.FADE) ? ClassName.FADE : ''; + + if (this._isShown && this._config.backdrop) { + this._backdrop = document.createElement('div'); + this._backdrop.className = ClassName.BACKDROP; + + if (animate) { + this._backdrop.classList.add(animate); + } + + $$$1(this._backdrop).appendTo(document.body); + $$$1(this._element).on(Event.CLICK_DISMISS, function (event) { + if (_this8._ignoreBackdropClick) { + _this8._ignoreBackdropClick = false; + return; + } + + if (event.target !== event.currentTarget) { + return; + } + + if (_this8._config.backdrop === 'static') { + _this8._element.focus(); + } else { + _this8.hide(); + } + }); + + if (animate) { + Util.reflow(this._backdrop); + } + + $$$1(this._backdrop).addClass(ClassName.SHOW); + + if (!callback) { + return; + } + + if (!animate) { + callback(); + return; + } + + var backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop); + $$$1(this._backdrop).one(Util.TRANSITION_END, callback).emulateTransitionEnd(backdropTransitionDuration); + } else if (!this._isShown && this._backdrop) { + $$$1(this._backdrop).removeClass(ClassName.SHOW); + + var callbackRemove = function callbackRemove() { + _this8._removeBackdrop(); + + if (callback) { + callback(); + } + }; + + if ($$$1(this._element).hasClass(ClassName.FADE)) { + var _backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop); + + $$$1(this._backdrop).one(Util.TRANSITION_END, callbackRemove).emulateTransitionEnd(_backdropTransitionDuration); + } else { + callbackRemove(); + } + } else if (callback) { + callback(); + } + }; // ---------------------------------------------------------------------- + // the following methods are used to handle overflowing modals + // todo (fat): these should probably be refactored out of modal.js + // ---------------------------------------------------------------------- + + + _proto._adjustDialog = function _adjustDialog() { + var isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight; + + if (!this._isBodyOverflowing && isModalOverflowing) { + this._element.style.paddingLeft = this._scrollbarWidth + "px"; + } + + if (this._isBodyOverflowing && !isModalOverflowing) { + this._element.style.paddingRight = this._scrollbarWidth + "px"; + } + }; + + _proto._resetAdjustments = function _resetAdjustments() { + this._element.style.paddingLeft = ''; + this._element.style.paddingRight = ''; + }; + + _proto._checkScrollbar = function _checkScrollbar() { + var rect = document.body.getBoundingClientRect(); + this._isBodyOverflowing = rect.left + rect.right < window.innerWidth; + this._scrollbarWidth = this._getScrollbarWidth(); + }; + + _proto._setScrollbar = function _setScrollbar() { + var _this9 = this; + + if (this._isBodyOverflowing) { + // Note: DOMNode.style.paddingRight returns the actual value or '' if not set + // while $(DOMNode).css('padding-right') returns the calculated value or 0 if not set + var fixedContent = [].slice.call(document.querySelectorAll(Selector.FIXED_CONTENT)); + var stickyContent = [].slice.call(document.querySelectorAll(Selector.STICKY_CONTENT)); // Adjust fixed content padding + + $$$1(fixedContent).each(function (index, element) { + var actualPadding = element.style.paddingRight; + var calculatedPadding = $$$1(element).css('padding-right'); + $$$1(element).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + _this9._scrollbarWidth + "px"); + }); // Adjust sticky content margin + + $$$1(stickyContent).each(function (index, element) { + var actualMargin = element.style.marginRight; + var calculatedMargin = $$$1(element).css('margin-right'); + $$$1(element).data('margin-right', actualMargin).css('margin-right', parseFloat(calculatedMargin) - _this9._scrollbarWidth + "px"); + }); // Adjust body padding + + var actualPadding = document.body.style.paddingRight; + var calculatedPadding = $$$1(document.body).css('padding-right'); + $$$1(document.body).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + this._scrollbarWidth + "px"); + } + }; + + _proto._resetScrollbar = function _resetScrollbar() { + // Restore fixed content padding + var fixedContent = [].slice.call(document.querySelectorAll(Selector.FIXED_CONTENT)); + $$$1(fixedContent).each(function (index, element) { + var padding = $$$1(element).data('padding-right'); + $$$1(element).removeData('padding-right'); + element.style.paddingRight = padding ? padding : ''; + }); // Restore sticky content + + var elements = [].slice.call(document.querySelectorAll("" + Selector.STICKY_CONTENT)); + $$$1(elements).each(function (index, element) { + var margin = $$$1(element).data('margin-right'); + + if (typeof margin !== 'undefined') { + $$$1(element).css('margin-right', margin).removeData('margin-right'); + } + }); // Restore body padding + + var padding = $$$1(document.body).data('padding-right'); + $$$1(document.body).removeData('padding-right'); + document.body.style.paddingRight = padding ? padding : ''; + }; + + _proto._getScrollbarWidth = function _getScrollbarWidth() { + // thx d.walsh + var scrollDiv = document.createElement('div'); + scrollDiv.className = ClassName.SCROLLBAR_MEASURER; + document.body.appendChild(scrollDiv); + var scrollbarWidth = scrollDiv.getBoundingClientRect().width - scrollDiv.clientWidth; + document.body.removeChild(scrollDiv); + return scrollbarWidth; + }; // Static + + + Modal._jQueryInterface = function _jQueryInterface(config, relatedTarget) { + return this.each(function () { + var data = $$$1(this).data(DATA_KEY); + + var _config = _objectSpread({}, Default, $$$1(this).data(), typeof config === 'object' && config ? config : {}); + + if (!data) { + data = new Modal(this, _config); + $$$1(this).data(DATA_KEY, data); + } + + if (typeof config === 'string') { + if (typeof data[config] === 'undefined') { + throw new TypeError("No method named \"" + config + "\""); + } + + data[config](relatedTarget); + } else if (_config.show) { + data.show(relatedTarget); + } + }); + }; + + _createClass(Modal, null, [{ + key: "VERSION", + get: function get() { + return VERSION; + } + }, { + key: "Default", + get: function get() { + return Default; + } + }]); + + return Modal; + }(); + /** + * ------------------------------------------------------------------------ + * Data Api implementation + * ------------------------------------------------------------------------ + */ + + + $$$1(document).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) { + var _this10 = this; + + var target; + var selector = Util.getSelectorFromElement(this); + + if (selector) { + target = document.querySelector(selector); + } + + var config = $$$1(target).data(DATA_KEY) ? 'toggle' : _objectSpread({}, $$$1(target).data(), $$$1(this).data()); + + if (this.tagName === 'A' || this.tagName === 'AREA') { + event.preventDefault(); + } + + var $target = $$$1(target).one(Event.SHOW, function (showEvent) { + if (showEvent.isDefaultPrevented()) { + // Only register focus restorer if modal will actually get shown + return; + } + + $target.one(Event.HIDDEN, function () { + if ($$$1(_this10).is(':visible')) { + _this10.focus(); + } + }); + }); + + Modal._jQueryInterface.call($$$1(target), config, this); + }); + /** + * ------------------------------------------------------------------------ + * jQuery + * ------------------------------------------------------------------------ + */ + + $$$1.fn[NAME] = Modal._jQueryInterface; + $$$1.fn[NAME].Constructor = Modal; + + $$$1.fn[NAME].noConflict = function () { + $$$1.fn[NAME] = JQUERY_NO_CONFLICT; + return Modal._jQueryInterface; + }; + + return Modal; + }($); + + /** + * -------------------------------------------------------------------------- + * Bootstrap (v4.1.3): tooltip.js + * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) + * -------------------------------------------------------------------------- + */ + + var Tooltip = function ($$$1) { + /** + * ------------------------------------------------------------------------ + * Constants + * ------------------------------------------------------------------------ + */ + var NAME = 'tooltip'; + var VERSION = '4.1.3'; + var DATA_KEY = 'bs.tooltip'; + var EVENT_KEY = "." + DATA_KEY; + var JQUERY_NO_CONFLICT = $$$1.fn[NAME]; + var CLASS_PREFIX = 'bs-tooltip'; + var BSCLS_PREFIX_REGEX = new RegExp("(^|\\s)" + CLASS_PREFIX + "\\S+", 'g'); + var DefaultType = { + animation: 'boolean', + template: 'string', + title: '(string|element|function)', + trigger: 'string', + delay: '(number|object)', + html: 'boolean', + selector: '(string|boolean)', + placement: '(string|function)', + offset: '(number|string)', + container: '(string|element|boolean)', + fallbackPlacement: '(string|array)', + boundary: '(string|element)' + }; + var AttachmentMap = { + AUTO: 'auto', + TOP: 'top', + RIGHT: 'right', + BOTTOM: 'bottom', + LEFT: 'left' + }; + var Default = { + animation: true, + template: ' ' + '' + ' ',
+ trigger: 'hover focus',
+ title: '',
+ delay: 0,
+ html: false,
+ selector: false,
+ placement: 'top',
+ offset: 0,
+ container: false,
+ fallbackPlacement: 'flip',
+ boundary: 'scrollParent'
+ };
+ var HoverState = {
+ SHOW: 'show',
+ OUT: 'out'
+ };
+ var Event = {
+ HIDE: "hide" + EVENT_KEY,
+ HIDDEN: "hidden" + EVENT_KEY,
+ SHOW: "show" + EVENT_KEY,
+ SHOWN: "shown" + EVENT_KEY,
+ INSERTED: "inserted" + EVENT_KEY,
+ CLICK: "click" + EVENT_KEY,
+ FOCUSIN: "focusin" + EVENT_KEY,
+ FOCUSOUT: "focusout" + EVENT_KEY,
+ MOUSEENTER: "mouseenter" + EVENT_KEY,
+ MOUSELEAVE: "mouseleave" + EVENT_KEY
+ };
+ var ClassName = {
+ FADE: 'fade',
+ SHOW: 'show'
+ };
+ var Selector = {
+ TOOLTIP: '.tooltip',
+ TOOLTIP_INNER: '.tooltip-inner',
+ ARROW: '.arrow'
+ };
+ var Trigger = {
+ HOVER: 'hover',
+ FOCUS: 'focus',
+ CLICK: 'click',
+ MANUAL: 'manual'
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Tooltip =
+ /*#__PURE__*/
+ function () {
+ function Tooltip(element, config) {
+ /**
+ * Check for Popper dependency
+ * Popper - https://popper.js.org
+ */
+ if (typeof Popper === 'undefined') {
+ throw new TypeError('Bootstrap tooltips require Popper.js (https://popper.js.org)');
+ } // private
+
+
+ this._isEnabled = true;
+ this._timeout = 0;
+ this._hoverState = '';
+ this._activeTrigger = {};
+ this._popper = null; // Protected
+
+ this.element = element;
+ this.config = this._getConfig(config);
+ this.tip = null;
+
+ this._setListeners();
+ } // Getters
+
+
+ var _proto = Tooltip.prototype;
+
+ // Public
+ _proto.enable = function enable() {
+ this._isEnabled = true;
+ };
+
+ _proto.disable = function disable() {
+ this._isEnabled = false;
+ };
+
+ _proto.toggleEnabled = function toggleEnabled() {
+ this._isEnabled = !this._isEnabled;
+ };
+
+ _proto.toggle = function toggle(event) {
+ if (!this._isEnabled) {
+ return;
+ }
+
+ if (event) {
+ var dataKey = this.constructor.DATA_KEY;
+ var context = $$$1(event.currentTarget).data(dataKey);
+
+ if (!context) {
+ context = new this.constructor(event.currentTarget, this._getDelegateConfig());
+ $$$1(event.currentTarget).data(dataKey, context);
+ }
+
+ context._activeTrigger.click = !context._activeTrigger.click;
+
+ if (context._isWithActiveTrigger()) {
+ context._enter(null, context);
+ } else {
+ context._leave(null, context);
+ }
+ } else {
+ if ($$$1(this.getTipElement()).hasClass(ClassName.SHOW)) {
+ this._leave(null, this);
+
+ return;
+ }
+
+ this._enter(null, this);
+ }
+ };
+
+ _proto.dispose = function dispose() {
+ clearTimeout(this._timeout);
+ $$$1.removeData(this.element, this.constructor.DATA_KEY);
+ $$$1(this.element).off(this.constructor.EVENT_KEY);
+ $$$1(this.element).closest('.modal').off('hide.bs.modal');
+
+ if (this.tip) {
+ $$$1(this.tip).remove();
+ }
+
+ this._isEnabled = null;
+ this._timeout = null;
+ this._hoverState = null;
+ this._activeTrigger = null;
+
+ if (this._popper !== null) {
+ this._popper.destroy();
+ }
+
+ this._popper = null;
+ this.element = null;
+ this.config = null;
+ this.tip = null;
+ };
+
+ _proto.show = function show() {
+ var _this = this;
+
+ if ($$$1(this.element).css('display') === 'none') {
+ throw new Error('Please use show on visible elements');
+ }
+
+ var showEvent = $$$1.Event(this.constructor.Event.SHOW);
+
+ if (this.isWithContent() && this._isEnabled) {
+ $$$1(this.element).trigger(showEvent);
+ var isInTheDom = $$$1.contains(this.element.ownerDocument.documentElement, this.element);
+
+ if (showEvent.isDefaultPrevented() || !isInTheDom) {
+ return;
+ }
+
+ var tip = this.getTipElement();
+ var tipId = Util.getUID(this.constructor.NAME);
+ tip.setAttribute('id', tipId);
+ this.element.setAttribute('aria-describedby', tipId);
+ this.setContent();
+
+ if (this.config.animation) {
+ $$$1(tip).addClass(ClassName.FADE);
+ }
+
+ var placement = typeof this.config.placement === 'function' ? this.config.placement.call(this, tip, this.element) : this.config.placement;
+
+ var attachment = this._getAttachment(placement);
+
+ this.addAttachmentClass(attachment);
+ var container = this.config.container === false ? document.body : $$$1(document).find(this.config.container);
+ $$$1(tip).data(this.constructor.DATA_KEY, this);
+
+ if (!$$$1.contains(this.element.ownerDocument.documentElement, this.tip)) {
+ $$$1(tip).appendTo(container);
+ }
+
+ $$$1(this.element).trigger(this.constructor.Event.INSERTED);
+ this._popper = new Popper(this.element, tip, {
+ placement: attachment,
+ modifiers: {
+ offset: {
+ offset: this.config.offset
+ },
+ flip: {
+ behavior: this.config.fallbackPlacement
+ },
+ arrow: {
+ element: Selector.ARROW
+ },
+ preventOverflow: {
+ boundariesElement: this.config.boundary
+ }
+ },
+ onCreate: function onCreate(data) {
+ if (data.originalPlacement !== data.placement) {
+ _this._handlePopperPlacementChange(data);
+ }
+ },
+ onUpdate: function onUpdate(data) {
+ _this._handlePopperPlacementChange(data);
+ }
+ });
+ $$$1(tip).addClass(ClassName.SHOW); // If this is a touch-enabled device we add extra
+ // empty mouseover listeners to the body's immediate children;
+ // only needed because of broken event delegation on iOS
+ // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html
+
+ if ('ontouchstart' in document.documentElement) {
+ $$$1(document.body).children().on('mouseover', null, $$$1.noop);
+ }
+
+ var complete = function complete() {
+ if (_this.config.animation) {
+ _this._fixTransition();
+ }
+
+ var prevHoverState = _this._hoverState;
+ _this._hoverState = null;
+ $$$1(_this.element).trigger(_this.constructor.Event.SHOWN);
+
+ if (prevHoverState === HoverState.OUT) {
+ _this._leave(null, _this);
+ }
+ };
+
+ if ($$$1(this.tip).hasClass(ClassName.FADE)) {
+ var transitionDuration = Util.getTransitionDurationFromElement(this.tip);
+ $$$1(this.tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);
+ } else {
+ complete();
+ }
+ }
+ };
+
+ _proto.hide = function hide(callback) {
+ var _this2 = this;
+
+ var tip = this.getTipElement();
+ var hideEvent = $$$1.Event(this.constructor.Event.HIDE);
+
+ var complete = function complete() {
+ if (_this2._hoverState !== HoverState.SHOW && tip.parentNode) {
+ tip.parentNode.removeChild(tip);
+ }
+
+ _this2._cleanTipClass();
+
+ _this2.element.removeAttribute('aria-describedby');
+
+ $$$1(_this2.element).trigger(_this2.constructor.Event.HIDDEN);
+
+ if (_this2._popper !== null) {
+ _this2._popper.destroy();
+ }
+
+ if (callback) {
+ callback();
+ }
+ };
+
+ $$$1(this.element).trigger(hideEvent);
+
+ if (hideEvent.isDefaultPrevented()) {
+ return;
+ }
+
+ $$$1(tip).removeClass(ClassName.SHOW); // If this is a touch-enabled device we remove the extra
+ // empty mouseover listeners we added for iOS support
+
+ if ('ontouchstart' in document.documentElement) {
+ $$$1(document.body).children().off('mouseover', null, $$$1.noop);
+ }
+
+ this._activeTrigger[Trigger.CLICK] = false;
+ this._activeTrigger[Trigger.FOCUS] = false;
+ this._activeTrigger[Trigger.HOVER] = false;
+
+ if ($$$1(this.tip).hasClass(ClassName.FADE)) {
+ var transitionDuration = Util.getTransitionDurationFromElement(tip);
+ $$$1(tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);
+ } else {
+ complete();
+ }
+
+ this._hoverState = '';
+ };
+
+ _proto.update = function update() {
+ if (this._popper !== null) {
+ this._popper.scheduleUpdate();
+ }
+ }; // Protected
+
+
+ _proto.isWithContent = function isWithContent() {
+ return Boolean(this.getTitle());
+ };
+
+ _proto.addAttachmentClass = function addAttachmentClass(attachment) {
+ $$$1(this.getTipElement()).addClass(CLASS_PREFIX + "-" + attachment);
+ };
+
+ _proto.getTipElement = function getTipElement() {
+ this.tip = this.tip || $$$1(this.config.template)[0];
+ return this.tip;
+ };
+
+ _proto.setContent = function setContent() {
+ var tip = this.getTipElement();
+ this.setElementContent($$$1(tip.querySelectorAll(Selector.TOOLTIP_INNER)), this.getTitle());
+ $$$1(tip).removeClass(ClassName.FADE + " " + ClassName.SHOW);
+ };
+
+ _proto.setElementContent = function setElementContent($element, content) {
+ var html = this.config.html;
+
+ if (typeof content === 'object' && (content.nodeType || content.jquery)) {
+ // Content is a DOM node or a jQuery
+ if (html) {
+ if (!$$$1(content).parent().is($element)) {
+ $element.empty().append(content);
+ }
+ } else {
+ $element.text($$$1(content).text());
+ }
+ } else {
+ $element[html ? 'html' : 'text'](content);
+ }
+ };
+
+ _proto.getTitle = function getTitle() {
+ var title = this.element.getAttribute('data-original-title');
+
+ if (!title) {
+ title = typeof this.config.title === 'function' ? this.config.title.call(this.element) : this.config.title;
+ }
+
+ return title;
+ }; // Private
+
+
+ _proto._getAttachment = function _getAttachment(placement) {
+ return AttachmentMap[placement.toUpperCase()];
+ };
+
+ _proto._setListeners = function _setListeners() {
+ var _this3 = this;
+
+ var triggers = this.config.trigger.split(' ');
+ triggers.forEach(function (trigger) {
+ if (trigger === 'click') {
+ $$$1(_this3.element).on(_this3.constructor.Event.CLICK, _this3.config.selector, function (event) {
+ return _this3.toggle(event);
+ });
+ } else if (trigger !== Trigger.MANUAL) {
+ var eventIn = trigger === Trigger.HOVER ? _this3.constructor.Event.MOUSEENTER : _this3.constructor.Event.FOCUSIN;
+ var eventOut = trigger === Trigger.HOVER ? _this3.constructor.Event.MOUSELEAVE : _this3.constructor.Event.FOCUSOUT;
+ $$$1(_this3.element).on(eventIn, _this3.config.selector, function (event) {
+ return _this3._enter(event);
+ }).on(eventOut, _this3.config.selector, function (event) {
+ return _this3._leave(event);
+ });
+ }
+
+ $$$1(_this3.element).closest('.modal').on('hide.bs.modal', function () {
+ return _this3.hide();
+ });
+ });
+
+ if (this.config.selector) {
+ this.config = _objectSpread({}, this.config, {
+ trigger: 'manual',
+ selector: ''
+ });
+ } else {
+ this._fixTitle();
+ }
+ };
+
+ _proto._fixTitle = function _fixTitle() {
+ var titleType = typeof this.element.getAttribute('data-original-title');
+
+ if (this.element.getAttribute('title') || titleType !== 'string') {
+ this.element.setAttribute('data-original-title', this.element.getAttribute('title') || '');
+ this.element.setAttribute('title', '');
+ }
+ };
+
+ _proto._enter = function _enter(event, context) {
+ var dataKey = this.constructor.DATA_KEY;
+ context = context || $$$1(event.currentTarget).data(dataKey);
+
+ if (!context) {
+ context = new this.constructor(event.currentTarget, this._getDelegateConfig());
+ $$$1(event.currentTarget).data(dataKey, context);
+ }
+
+ if (event) {
+ context._activeTrigger[event.type === 'focusin' ? Trigger.FOCUS : Trigger.HOVER] = true;
+ }
+
+ if ($$$1(context.getTipElement()).hasClass(ClassName.SHOW) || context._hoverState === HoverState.SHOW) {
+ context._hoverState = HoverState.SHOW;
+ return;
+ }
+
+ clearTimeout(context._timeout);
+ context._hoverState = HoverState.SHOW;
+
+ if (!context.config.delay || !context.config.delay.show) {
+ context.show();
+ return;
+ }
+
+ context._timeout = setTimeout(function () {
+ if (context._hoverState === HoverState.SHOW) {
+ context.show();
+ }
+ }, context.config.delay.show);
+ };
+
+ _proto._leave = function _leave(event, context) {
+ var dataKey = this.constructor.DATA_KEY;
+ context = context || $$$1(event.currentTarget).data(dataKey);
+
+ if (!context) {
+ context = new this.constructor(event.currentTarget, this._getDelegateConfig());
+ $$$1(event.currentTarget).data(dataKey, context);
+ }
+
+ if (event) {
+ context._activeTrigger[event.type === 'focusout' ? Trigger.FOCUS : Trigger.HOVER] = false;
+ }
+
+ if (context._isWithActiveTrigger()) {
+ return;
+ }
+
+ clearTimeout(context._timeout);
+ context._hoverState = HoverState.OUT;
+
+ if (!context.config.delay || !context.config.delay.hide) {
+ context.hide();
+ return;
+ }
+
+ context._timeout = setTimeout(function () {
+ if (context._hoverState === HoverState.OUT) {
+ context.hide();
+ }
+ }, context.config.delay.hide);
+ };
+
+ _proto._isWithActiveTrigger = function _isWithActiveTrigger() {
+ for (var trigger in this._activeTrigger) {
+ if (this._activeTrigger[trigger]) {
+ return true;
+ }
+ }
+
+ return false;
+ };
+
+ _proto._getConfig = function _getConfig(config) {
+ config = _objectSpread({}, this.constructor.Default, $$$1(this.element).data(), typeof config === 'object' && config ? config : {});
+
+ if (typeof config.delay === 'number') {
+ config.delay = {
+ show: config.delay,
+ hide: config.delay
+ };
+ }
+
+ if (typeof config.title === 'number') {
+ config.title = config.title.toString();
+ }
+
+ if (typeof config.content === 'number') {
+ config.content = config.content.toString();
+ }
+
+ Util.typeCheckConfig(NAME, config, this.constructor.DefaultType);
+ return config;
+ };
+
+ _proto._getDelegateConfig = function _getDelegateConfig() {
+ var config = {};
+
+ if (this.config) {
+ for (var key in this.config) {
+ if (this.constructor.Default[key] !== this.config[key]) {
+ config[key] = this.config[key];
+ }
+ }
+ }
+
+ return config;
+ };
+
+ _proto._cleanTipClass = function _cleanTipClass() {
+ var $tip = $$$1(this.getTipElement());
+ var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX);
+
+ if (tabClass !== null && tabClass.length) {
+ $tip.removeClass(tabClass.join(''));
+ }
+ };
+
+ _proto._handlePopperPlacementChange = function _handlePopperPlacementChange(popperData) {
+ var popperInstance = popperData.instance;
+ this.tip = popperInstance.popper;
+
+ this._cleanTipClass();
+
+ this.addAttachmentClass(this._getAttachment(popperData.placement));
+ };
+
+ _proto._fixTransition = function _fixTransition() {
+ var tip = this.getTipElement();
+ var initConfigAnimation = this.config.animation;
+
+ if (tip.getAttribute('x-placement') !== null) {
+ return;
+ }
+
+ $$$1(tip).removeClass(ClassName.FADE);
+ this.config.animation = false;
+ this.hide();
+ this.show();
+ this.config.animation = initConfigAnimation;
+ }; // Static
+
+
+ Tooltip._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var data = $$$1(this).data(DATA_KEY);
+
+ var _config = typeof config === 'object' && config;
+
+ if (!data && /dispose|hide/.test(config)) {
+ return;
+ }
+
+ if (!data) {
+ data = new Tooltip(this, _config);
+ $$$1(this).data(DATA_KEY, data);
+ }
+
+ if (typeof config === 'string') {
+ if (typeof data[config] === 'undefined') {
+ throw new TypeError("No method named \"" + config + "\"");
+ }
+
+ data[config]();
+ }
+ });
+ };
+
+ _createClass(Tooltip, null, [{
+ key: "VERSION",
+ get: function get() {
+ return VERSION;
+ }
+ }, {
+ key: "Default",
+ get: function get() {
+ return Default;
+ }
+ }, {
+ key: "NAME",
+ get: function get() {
+ return NAME;
+ }
+ }, {
+ key: "DATA_KEY",
+ get: function get() {
+ return DATA_KEY;
+ }
+ }, {
+ key: "Event",
+ get: function get() {
+ return Event;
+ }
+ }, {
+ key: "EVENT_KEY",
+ get: function get() {
+ return EVENT_KEY;
+ }
+ }, {
+ key: "DefaultType",
+ get: function get() {
+ return DefaultType;
+ }
+ }]);
+
+ return Tooltip;
+ }();
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1.fn[NAME] = Tooltip._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Tooltip;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Tooltip._jQueryInterface;
+ };
+
+ return Tooltip;
+ }($, Popper);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): popover.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var Popover = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'popover';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.popover';
+ var EVENT_KEY = "." + DATA_KEY;
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var CLASS_PREFIX = 'bs-popover';
+ var BSCLS_PREFIX_REGEX = new RegExp("(^|\\s)" + CLASS_PREFIX + "\\S+", 'g');
+
+ var Default = _objectSpread({}, Tooltip.Default, {
+ placement: 'right',
+ trigger: 'click',
+ content: '',
+ template: '' + '' + '' + ' '
+ });
+
+ var DefaultType = _objectSpread({}, Tooltip.DefaultType, {
+ content: '(string|element|function)'
+ });
+
+ var ClassName = {
+ FADE: 'fade',
+ SHOW: 'show'
+ };
+ var Selector = {
+ TITLE: '.popover-header',
+ CONTENT: '.popover-body'
+ };
+ var Event = {
+ HIDE: "hide" + EVENT_KEY,
+ HIDDEN: "hidden" + EVENT_KEY,
+ SHOW: "show" + EVENT_KEY,
+ SHOWN: "shown" + EVENT_KEY,
+ INSERTED: "inserted" + EVENT_KEY,
+ CLICK: "click" + EVENT_KEY,
+ FOCUSIN: "focusin" + EVENT_KEY,
+ FOCUSOUT: "focusout" + EVENT_KEY,
+ MOUSEENTER: "mouseenter" + EVENT_KEY,
+ MOUSELEAVE: "mouseleave" + EVENT_KEY
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var Popover =
+ /*#__PURE__*/
+ function (_Tooltip) {
+ _inheritsLoose(Popover, _Tooltip);
+
+ function Popover() {
+ return _Tooltip.apply(this, arguments) || this;
+ }
+
+ var _proto = Popover.prototype;
+
+ // Overrides
+ _proto.isWithContent = function isWithContent() {
+ return this.getTitle() || this._getContent();
+ };
+
+ _proto.addAttachmentClass = function addAttachmentClass(attachment) {
+ $$$1(this.getTipElement()).addClass(CLASS_PREFIX + "-" + attachment);
+ };
+
+ _proto.getTipElement = function getTipElement() {
+ this.tip = this.tip || $$$1(this.config.template)[0];
+ return this.tip;
+ };
+
+ _proto.setContent = function setContent() {
+ var $tip = $$$1(this.getTipElement()); // We use append for html objects to maintain js events
+
+ this.setElementContent($tip.find(Selector.TITLE), this.getTitle());
+
+ var content = this._getContent();
+
+ if (typeof content === 'function') {
+ content = content.call(this.element);
+ }
+
+ this.setElementContent($tip.find(Selector.CONTENT), content);
+ $tip.removeClass(ClassName.FADE + " " + ClassName.SHOW);
+ }; // Private
+
+
+ _proto._getContent = function _getContent() {
+ return this.element.getAttribute('data-content') || this.config.content;
+ };
+
+ _proto._cleanTipClass = function _cleanTipClass() {
+ var $tip = $$$1(this.getTipElement());
+ var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX);
+
+ if (tabClass !== null && tabClass.length > 0) {
+ $tip.removeClass(tabClass.join(''));
+ }
+ }; // Static
+
+
+ Popover._jQueryInterface = function _jQueryInterface(config) {
+ return this.each(function () {
+ var data = $$$1(this).data(DATA_KEY);
+
+ var _config = typeof config === 'object' ? config : null;
+
+ if (!data && /destroy|hide/.test(config)) {
+ return;
+ }
+
+ if (!data) {
+ data = new Popover(this, _config);
+ $$$1(this).data(DATA_KEY, data);
+ }
+
+ if (typeof config === 'string') {
+ if (typeof data[config] === 'undefined') {
+ throw new TypeError("No method named \"" + config + "\"");
+ }
+
+ data[config]();
+ }
+ });
+ };
+
+ _createClass(Popover, null, [{
+ key: "VERSION",
+ // Getters
+ get: function get() {
+ return VERSION;
+ }
+ }, {
+ key: "Default",
+ get: function get() {
+ return Default;
+ }
+ }, {
+ key: "NAME",
+ get: function get() {
+ return NAME;
+ }
+ }, {
+ key: "DATA_KEY",
+ get: function get() {
+ return DATA_KEY;
+ }
+ }, {
+ key: "Event",
+ get: function get() {
+ return Event;
+ }
+ }, {
+ key: "EVENT_KEY",
+ get: function get() {
+ return EVENT_KEY;
+ }
+ }, {
+ key: "DefaultType",
+ get: function get() {
+ return DefaultType;
+ }
+ }]);
+
+ return Popover;
+ }(Tooltip);
+ /**
+ * ------------------------------------------------------------------------
+ * jQuery
+ * ------------------------------------------------------------------------
+ */
+
+
+ $$$1.fn[NAME] = Popover._jQueryInterface;
+ $$$1.fn[NAME].Constructor = Popover;
+
+ $$$1.fn[NAME].noConflict = function () {
+ $$$1.fn[NAME] = JQUERY_NO_CONFLICT;
+ return Popover._jQueryInterface;
+ };
+
+ return Popover;
+ }($);
+
+ /**
+ * --------------------------------------------------------------------------
+ * Bootstrap (v4.1.3): scrollspy.js
+ * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
+ * --------------------------------------------------------------------------
+ */
+
+ var ScrollSpy = function ($$$1) {
+ /**
+ * ------------------------------------------------------------------------
+ * Constants
+ * ------------------------------------------------------------------------
+ */
+ var NAME = 'scrollspy';
+ var VERSION = '4.1.3';
+ var DATA_KEY = 'bs.scrollspy';
+ var EVENT_KEY = "." + DATA_KEY;
+ var DATA_API_KEY = '.data-api';
+ var JQUERY_NO_CONFLICT = $$$1.fn[NAME];
+ var Default = {
+ offset: 10,
+ method: 'auto',
+ target: ''
+ };
+ var DefaultType = {
+ offset: 'number',
+ method: 'string',
+ target: '(string|element)'
+ };
+ var Event = {
+ ACTIVATE: "activate" + EVENT_KEY,
+ SCROLL: "scroll" + EVENT_KEY,
+ LOAD_DATA_API: "load" + EVENT_KEY + DATA_API_KEY
+ };
+ var ClassName = {
+ DROPDOWN_ITEM: 'dropdown-item',
+ DROPDOWN_MENU: 'dropdown-menu',
+ ACTIVE: 'active'
+ };
+ var Selector = {
+ DATA_SPY: '[data-spy="scroll"]',
+ ACTIVE: '.active',
+ NAV_LIST_GROUP: '.nav, .list-group',
+ NAV_LINKS: '.nav-link',
+ NAV_ITEMS: '.nav-item',
+ LIST_ITEMS: '.list-group-item',
+ DROPDOWN: '.dropdown',
+ DROPDOWN_ITEMS: '.dropdown-item',
+ DROPDOWN_TOGGLE: '.dropdown-toggle'
+ };
+ var OffsetMethod = {
+ OFFSET: 'offset',
+ POSITION: 'position'
+ /**
+ * ------------------------------------------------------------------------
+ * Class Definition
+ * ------------------------------------------------------------------------
+ */
+
+ };
+
+ var ScrollSpy =
+ /*#__PURE__*/
+ function () {
+ function ScrollSpy(element, config) {
+ var _this = this;
+
+ this._element = element;
+ this._scrollElement = element.tagName === 'BODY' ? window : element;
+ this._config = this._getConfig(config);
+ this._selector = this._config.target + " " + Selector.NAV_LINKS + "," + (this._config.target + " " + Selector.LIST_ITEMS + ",") + (this._config.target + " " + Selector.DROPDOWN_ITEMS);
+ this._offsets = [];
+ this._targets = [];
+ this._activeTarget = null;
+ this._scrollHeight = 0;
+ $$$1(this._scrollElement).on(Event.SCROLL, function (event) {
+ return _this._process(event);
+ });
+ this.refresh();
+
+ this._process();
+ } // Getters
+
+
+ var _proto = ScrollSpy.prototype;
+
+ // Public
+ _proto.refresh = function refresh() {
+ var _this2 = this;
+
+ var autoMethod = this._scrollElement === this._scrollElement.window ? OffsetMethod.OFFSET : OffsetMethod.POSITION;
+ var offsetMethod = this._config.method === 'auto' ? autoMethod : this._config.method;
+ var offsetBase = offsetMethod === OffsetMethod.POSITION ? this._getScrollTop() : 0;
+ this._offsets = [];
+ this._targets = [];
+ this._scrollHeight = this._getScrollHeight();
+ var targets = [].slice.call(document.querySelectorAll(this._selector));
+ targets.map(function (element) {
+ var target;
+ var targetSelector = Util.getSelectorFromElement(element);
+
+ if (targetSelector) {
+ target = document.querySelector(targetSelector);
+ }
+
+ if (target) {
+ var targetBCR = target.getBoundingClientRect();
+
+ if (targetBCR.width || targetBCR.height) {
+ // TODO (fat): remove sketch reliance on jQuery position/offset
+ return [$$$1(target)[offsetMethod]().top + offsetBase, targetSelector];
+ }
+ }
+
+ return null;
+ }).filter(function (item) {
+ return item;
+ }).sort(function (a, b) {
+ return a[0] - b[0];
+ }).forEach(function (item) {
+ _this2._offsets.push(item[0]);
+
+ _this2._targets.push(item[1]);
+ });
+ };
+
+ _proto.dispose = function dispose() {
+ $$$1.removeData(this._element, DATA_KEY);
+ $$$1(this._scrollElement).off(EVENT_KEY);
+ this._element = null;
+ this._scrollElement = null;
+ this._config = null;
+ this._selector = null;
+ this._offsets = null;
+ this._targets = null;
+ this._activeTarget = null;
+ this._scrollHeight = null;
+ }; // Private
+
+
+ _proto._getConfig = function _getConfig(config) {
+ config = _objectSpread({}, Default, typeof config === 'object' && config ? config : {});
+
+ if (typeof config.target !== 'string') {
+ var id = $$$1(config.target).attr('id');
+
+ if (!id) {
+ id = Util.getUID(NAME);
+ $$$1(config.target).attr('id', id);
+ }
+
+ config.target = "#" + id;
+ }
+
+ Util.typeCheckConfig(NAME, config, DefaultType);
+ return config;
+ };
+
+ _proto._getScrollTop = function _getScrollTop() {
+ return this._scrollElement === window ? this._scrollElement.pageYOffset : this._scrollElement.scrollTop;
+ };
+
+ _proto._getScrollHeight = function _getScrollHeight() {
+ return this._scrollElement.scrollHeight || Math.max(document.body.scrollHeight, document.documentElement.scrollHeight);
+ };
+
+ _proto._getOffsetHeight = function _getOffsetHeight() {
+ return this._scrollElement === window ? window.innerHeight : this._scrollElement.getBoundingClientRect().height;
+ };
+
+ _proto._process = function _process() {
+ var scrollTop = this._getScrollTop() + this._config.offset;
+
+ var scrollHeight = this._getScrollHeight();
+
+ var maxScroll = this._config.offset + scrollHeight - this._getOffsetHeight();
+
+ if (this._scrollHeight !== scrollHeight) {
+ this.refresh();
+ }
+
+ if (scrollTop >= maxScroll) {
+ var target = this._targets[this._targets.length - 1];
+
+ if (this._activeTarget !== target) {
+ this._activate(target);
+ }
+
+ return;
+ }
+
+ if (this._activeTarget && scrollTop < this._offsets[0] && this._offsets[0] > 0) {
+ this._activeTarget = null;
+
+ this._clear();
+
+ return;
+ }
+
+ var offsetLength = this._offsets.length;
+
+ for (var i = offsetLength; i--;) {
+ var isActiveTarget = this._activeTarget !== this._targets[i] && scrollTop >= this._offsets[i] && (typeof this._offsets[i + 1] === 'undefined' || scrollTop < this._offsets[i + 1]);
+
+ if (isActiveTarget) {
+ this._activate(this._targets[i]);
+ }
+ }
+ };
+
+ _proto._activate = function _activate(target) {
+ this._activeTarget = target;
+
+ this._clear();
+
+ var queries = this._selector.split(','); // eslint-disable-next-line arrow-body-style
+
+
+ queries = queries.map(function (selector) {
+ return selector + "[data-target=\"" + target + "\"]," + (selector + "[href=\"" + target + "\"]");
+ });
+ var $link = $$$1([].slice.call(document.querySelectorAll(queries.join(','))));
+
+ if ($link.hasClass(ClassName.DROPDOWN_ITEM)) {
+ $link.closest(Selector.DROPDOWN).find(Selector.DROPDOWN_TOGGLE).addClass(ClassName.ACTIVE);
+ $link.addClass(ClassName.ACTIVE);
+ } else {
+ // Set triggered link as active
+ $link.addClass(ClassName.ACTIVE); // Set triggered links parents as active
+ // With both
'}),Gn=l({},Ki.DefaultType,{content:"(string|element|function)"}),Jn="fade",Xn=".popover-header",$n=".popover-body",ei={HIDE:"hide"+Kn,HIDDEN:"hidden"+Kn,SHOW:(Zn="show")+Kn,SHOWN:"shown"+Kn,INSERTED:"inserted"+Kn,CLICK:"click"+Kn,FOCUSIN:"focusin"+Kn,FOCUSOUT:"focusout"+Kn,MOUSEENTER:"mouseenter"+Kn,MOUSELEAVE:"mouseleave"+Kn},ti=function(e){var t,n;function i(){return e.apply(this,arguments)||this}n=e,(t=i).prototype=Object.create(n.prototype),(t.prototype.constructor=t).__proto__=n;var r=i.prototype;return r.isWithContent=function(){return this.getTitle()||this._getContent()},r.addAttachmentClass=function(e){Un(this.getTipElement()).addClass(Yn+"-"+e)},r.getTipElement=function(){return this.tip=this.tip||Un(this.config.template)[0],this.tip},r.setContent=function(){var e=Un(this.getTipElement());this.setElementContent(e.find(Xn),this.getTitle());var t=this._getContent();"function"==typeof t&&(t=t.call(this.element)),this.setElementContent(e.find($n),t),e.removeClass(Jn+" "+Zn)},r._getContent=function(){return this.element.getAttribute("data-content")||this.config.content},r._cleanTipClass=function(){var e=Un(this.getTipElement()),t=e.attr("class").match(Vn);null!==t&&0 \n * Prefer `scheduleUpdate` over `update` because of performance reasons.\n * @method\n * @memberof Popper\n */\nfunction update() {\n // if popper is destroyed, don't perform any further update\n if (this.state.isDestroyed) {\n return;\n }\n\n var data = {\n instance: this,\n styles: {},\n arrowStyles: {},\n attributes: {},\n flipped: false,\n offsets: {}\n };\n\n // compute reference element offsets\n data.offsets.reference = getReferenceOffsets(this.state, this.popper, this.reference, this.options.positionFixed);\n\n // compute auto placement, store placement inside the data object,\n // modifiers will be able to edit `placement` if needed\n // and refer to originalPlacement to know the original value\n data.placement = computeAutoPlacement(this.options.placement, data.offsets.reference, this.popper, this.reference, this.options.modifiers.flip.boundariesElement, this.options.modifiers.flip.padding);\n\n // store the computed placement inside `originalPlacement`\n data.originalPlacement = data.placement;\n\n data.positionFixed = this.options.positionFixed;\n\n // compute the popper offsets\n data.offsets.popper = getPopperOffsets(this.popper, data.offsets.reference, data.placement);\n\n data.offsets.popper.position = this.options.positionFixed ? 'fixed' : 'absolute';\n\n // run the modifiers\n data = runModifiers(this.modifiers, data);\n\n // the first `update` will call `onCreate` callback\n // the other ones will call `onUpdate` callback\n if (!this.state.isCreated) {\n this.state.isCreated = true;\n this.options.onCreate(data);\n } else {\n this.options.onUpdate(data);\n }\n}\n\n/**\n * Helper used to know if the given modifier is enabled.\n * @method\n * @memberof Popper.Utils\n * @returns {Boolean}\n */\nfunction isModifierEnabled(modifiers, modifierName) {\n return modifiers.some(function (_ref) {\n var name = _ref.name,\n enabled = _ref.enabled;\n return enabled && name === modifierName;\n });\n}\n\n/**\n * Get the prefixed supported property name\n * @method\n * @memberof Popper.Utils\n * @argument {String} property (camelCase)\n * @returns {String} prefixed property (camelCase or PascalCase, depending on the vendor prefix)\n */\nfunction getSupportedPropertyName(property) {\n var prefixes = [false, 'ms', 'Webkit', 'Moz', 'O'];\n var upperProp = property.charAt(0).toUpperCase() + property.slice(1);\n\n for (var i = 0; i < prefixes.length; i++) {\n var prefix = prefixes[i];\n var toCheck = prefix ? '' + prefix + upperProp : property;\n if (typeof document.body.style[toCheck] !== 'undefined') {\n return toCheck;\n }\n }\n return null;\n}\n\n/**\n * Destroy the popper\n * @method\n * @memberof Popper\n */\nfunction destroy() {\n this.state.isDestroyed = true;\n\n // touch DOM only if `applyStyle` modifier is enabled\n if (isModifierEnabled(this.modifiers, 'applyStyle')) {\n this.popper.removeAttribute('x-placement');\n this.popper.style.position = '';\n this.popper.style.top = '';\n this.popper.style.left = '';\n this.popper.style.right = '';\n this.popper.style.bottom = '';\n this.popper.style.willChange = '';\n this.popper.style[getSupportedPropertyName('transform')] = '';\n }\n\n this.disableEventListeners();\n\n // remove the popper if user explicity asked for the deletion on destroy\n // do not use `remove` because IE11 doesn't support it\n if (this.options.removeOnDestroy) {\n this.popper.parentNode.removeChild(this.popper);\n }\n return this;\n}\n\n/**\n * Get the window associated with the element\n * @argument {Element} element\n * @returns {Window}\n */\nfunction getWindow(element) {\n var ownerDocument = element.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView : window;\n}\n\nfunction attachToScrollParents(scrollParent, event, callback, scrollParents) {\n var isBody = scrollParent.nodeName === 'BODY';\n var target = isBody ? scrollParent.ownerDocument.defaultView : scrollParent;\n target.addEventListener(event, callback, { passive: true });\n\n if (!isBody) {\n attachToScrollParents(getScrollParent(target.parentNode), event, callback, scrollParents);\n }\n scrollParents.push(target);\n}\n\n/**\n * Setup needed event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\nfunction setupEventListeners(reference, options, state, updateBound) {\n // Resize event listener on window\n state.updateBound = updateBound;\n getWindow(reference).addEventListener('resize', state.updateBound, { passive: true });\n\n // Scroll event listener on scroll parents\n var scrollElement = getScrollParent(reference);\n attachToScrollParents(scrollElement, 'scroll', state.updateBound, state.scrollParents);\n state.scrollElement = scrollElement;\n state.eventsEnabled = true;\n\n return state;\n}\n\n/**\n * It will add resize/scroll events and start recalculating\n * position of the popper element when they are triggered.\n * @method\n * @memberof Popper\n */\nfunction enableEventListeners() {\n if (!this.state.eventsEnabled) {\n this.state = setupEventListeners(this.reference, this.options, this.state, this.scheduleUpdate);\n }\n}\n\n/**\n * Remove event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\nfunction removeEventListeners(reference, state) {\n // Remove resize event listener on window\n getWindow(reference).removeEventListener('resize', state.updateBound);\n\n // Remove scroll event listener on scroll parents\n state.scrollParents.forEach(function (target) {\n target.removeEventListener('scroll', state.updateBound);\n });\n\n // Reset state\n state.updateBound = null;\n state.scrollParents = [];\n state.scrollElement = null;\n state.eventsEnabled = false;\n return state;\n}\n\n/**\n * It will remove resize/scroll events and won't recalculate popper position\n * when they are triggered. It also won't trigger onUpdate callback anymore,\n * unless you call `update` method manually.\n * @method\n * @memberof Popper\n */\nfunction disableEventListeners() {\n if (this.state.eventsEnabled) {\n cancelAnimationFrame(this.scheduleUpdate);\n this.state = removeEventListeners(this.reference, this.state);\n }\n}\n\n/**\n * Tells if a given input is a number\n * @method\n * @memberof Popper.Utils\n * @param {*} input to check\n * @return {Boolean}\n */\nfunction isNumeric(n) {\n return n !== '' && !isNaN(parseFloat(n)) && isFinite(n);\n}\n\n/**\n * Set the style to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the style to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\nfunction setStyles(element, styles) {\n Object.keys(styles).forEach(function (prop) {\n var unit = '';\n // add unit if the value is numeric and is one of the following\n if (['width', 'height', 'top', 'right', 'bottom', 'left'].indexOf(prop) !== -1 && isNumeric(styles[prop])) {\n unit = 'px';\n }\n element.style[prop] = styles[prop] + unit;\n });\n}\n\n/**\n * Set the attributes to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the attributes to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\nfunction setAttributes(element, attributes) {\n Object.keys(attributes).forEach(function (prop) {\n var value = attributes[prop];\n if (value !== false) {\n element.setAttribute(prop, attributes[prop]);\n } else {\n element.removeAttribute(prop);\n }\n });\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} data.styles - List of style properties - values to apply to popper element\n * @argument {Object} data.attributes - List of attribute properties - values to apply to popper element\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The same data object\n */\nfunction applyStyle(data) {\n // any property present in `data.styles` will be applied to the popper,\n // in this way we can make the 3rd party modifiers add custom styles to it\n // Be aware, modifiers could override the properties defined in the previous\n // lines of this modifier!\n setStyles(data.instance.popper, data.styles);\n\n // any property present in `data.attributes` will be applied to the popper,\n // they will be set as HTML attributes of the element\n setAttributes(data.instance.popper, data.attributes);\n\n // if arrowElement is defined and arrowStyles has some properties\n if (data.arrowElement && Object.keys(data.arrowStyles).length) {\n setStyles(data.arrowElement, data.arrowStyles);\n }\n\n return data;\n}\n\n/**\n * Set the x-placement attribute before everything else because it could be used\n * to add margins to the popper margins needs to be calculated to get the\n * correct popper offsets.\n * @method\n * @memberof Popper.modifiers\n * @param {HTMLElement} reference - The reference element used to position the popper\n * @param {HTMLElement} popper - The HTML element used as popper\n * @param {Object} options - Popper.js options\n */\nfunction applyStyleOnLoad(reference, popper, options, modifierOptions, state) {\n // compute reference element offsets\n var referenceOffsets = getReferenceOffsets(state, popper, reference, options.positionFixed);\n\n // compute auto placement, store placement inside the data object,\n // modifiers will be able to edit `placement` if needed\n // and refer to originalPlacement to know the original value\n var placement = computeAutoPlacement(options.placement, referenceOffsets, popper, reference, options.modifiers.flip.boundariesElement, options.modifiers.flip.padding);\n\n popper.setAttribute('x-placement', placement);\n\n // Apply `position` to popper before anything else because\n // without the position applied we can't guarantee correct computations\n setStyles(popper, { position: options.positionFixed ? 'fixed' : 'absolute' });\n\n return options;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction computeStyle(data, options) {\n var x = options.x,\n y = options.y;\n var popper = data.offsets.popper;\n\n // Remove this legacy support in Popper.js v2\n\n var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) {\n return modifier.name === 'applyStyle';\n }).gpuAcceleration;\n if (legacyGpuAccelerationOption !== undefined) {\n console.warn('WARNING: `gpuAcceleration` option moved to `computeStyle` modifier and will not be supported in future versions of Popper.js!');\n }\n var gpuAcceleration = legacyGpuAccelerationOption !== undefined ? legacyGpuAccelerationOption : options.gpuAcceleration;\n\n var offsetParent = getOffsetParent(data.instance.popper);\n var offsetParentRect = getBoundingClientRect(offsetParent);\n\n // Styles\n var styles = {\n position: popper.position\n };\n\n // Avoid blurry text by using full pixel integers.\n // For pixel-perfect positioning, top/bottom prefers rounded\n // values, while left/right prefers floored values.\n var offsets = {\n left: Math.floor(popper.left),\n top: Math.round(popper.top),\n bottom: Math.round(popper.bottom),\n right: Math.floor(popper.right)\n };\n\n var sideA = x === 'bottom' ? 'top' : 'bottom';\n var sideB = y === 'right' ? 'left' : 'right';\n\n // if gpuAcceleration is set to `true` and transform is supported,\n // we use `translate3d` to apply the position to the popper we\n // automatically use the supported prefixed version if needed\n var prefixedProperty = getSupportedPropertyName('transform');\n\n // now, let's make a step back and look at this code closely (wtf?)\n // If the content of the popper grows once it's been positioned, it\n // may happen that the popper gets misplaced because of the new content\n // overflowing its reference element\n // To avoid this problem, we provide two options (x and y), which allow\n // the consumer to define the offset origin.\n // If we position a popper on top of a reference element, we can set\n // `x` to `top` to make the popper grow towards its top instead of\n // its bottom.\n var left = void 0,\n top = void 0;\n if (sideA === 'bottom') {\n top = -offsetParentRect.height + offsets.bottom;\n } else {\n top = offsets.top;\n }\n if (sideB === 'right') {\n left = -offsetParentRect.width + offsets.right;\n } else {\n left = offsets.left;\n }\n if (gpuAcceleration && prefixedProperty) {\n styles[prefixedProperty] = 'translate3d(' + left + 'px, ' + top + 'px, 0)';\n styles[sideA] = 0;\n styles[sideB] = 0;\n styles.willChange = 'transform';\n } else {\n // othwerise, we use the standard `top`, `left`, `bottom` and `right` properties\n var invertTop = sideA === 'bottom' ? -1 : 1;\n var invertLeft = sideB === 'right' ? -1 : 1;\n styles[sideA] = top * invertTop;\n styles[sideB] = left * invertLeft;\n styles.willChange = sideA + ', ' + sideB;\n }\n\n // Attributes\n var attributes = {\n 'x-placement': data.placement\n };\n\n // Update `data` attributes, styles and arrowStyles\n data.attributes = _extends({}, attributes, data.attributes);\n data.styles = _extends({}, styles, data.styles);\n data.arrowStyles = _extends({}, data.offsets.arrow, data.arrowStyles);\n\n return data;\n}\n\n/**\n * Helper used to know if the given modifier depends from another one. \n * It checks if the needed modifier is listed and enabled.\n * @method\n * @memberof Popper.Utils\n * @param {Array} modifiers - list of modifiers\n * @param {String} requestingName - name of requesting modifier\n * @param {String} requestedName - name of requested modifier\n * @returns {Boolean}\n */\nfunction isModifierRequired(modifiers, requestingName, requestedName) {\n var requesting = find(modifiers, function (_ref) {\n var name = _ref.name;\n return name === requestingName;\n });\n\n var isRequired = !!requesting && modifiers.some(function (modifier) {\n return modifier.name === requestedName && modifier.enabled && modifier.order < requesting.order;\n });\n\n if (!isRequired) {\n var _requesting = '`' + requestingName + '`';\n var requested = '`' + requestedName + '`';\n console.warn(requested + ' modifier is required by ' + _requesting + ' modifier in order to work, be sure to include it before ' + _requesting + '!');\n }\n return isRequired;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction arrow(data, options) {\n var _data$offsets$arrow;\n\n // arrow depends on keepTogether in order to work\n if (!isModifierRequired(data.instance.modifiers, 'arrow', 'keepTogether')) {\n return data;\n }\n\n var arrowElement = options.element;\n\n // if arrowElement is a string, suppose it's a CSS selector\n if (typeof arrowElement === 'string') {\n arrowElement = data.instance.popper.querySelector(arrowElement);\n\n // if arrowElement is not found, don't run the modifier\n if (!arrowElement) {\n return data;\n }\n } else {\n // if the arrowElement isn't a query selector we must check that the\n // provided DOM node is child of its popper node\n if (!data.instance.popper.contains(arrowElement)) {\n console.warn('WARNING: `arrow.element` must be child of its popper element!');\n return data;\n }\n }\n\n var placement = data.placement.split('-')[0];\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var isVertical = ['left', 'right'].indexOf(placement) !== -1;\n\n var len = isVertical ? 'height' : 'width';\n var sideCapitalized = isVertical ? 'Top' : 'Left';\n var side = sideCapitalized.toLowerCase();\n var altSide = isVertical ? 'left' : 'top';\n var opSide = isVertical ? 'bottom' : 'right';\n var arrowElementSize = getOuterSizes(arrowElement)[len];\n\n //\n // extends keepTogether behavior making sure the popper and its\n // reference have enough pixels in conjuction\n //\n\n // top/left side\n if (reference[opSide] - arrowElementSize < popper[side]) {\n data.offsets.popper[side] -= popper[side] - (reference[opSide] - arrowElementSize);\n }\n // bottom/right side\n if (reference[side] + arrowElementSize > popper[opSide]) {\n data.offsets.popper[side] += reference[side] + arrowElementSize - popper[opSide];\n }\n data.offsets.popper = getClientRect(data.offsets.popper);\n\n // compute center of the popper\n var center = reference[side] + reference[len] / 2 - arrowElementSize / 2;\n\n // Compute the sideValue using the updated popper offsets\n // take popper margin in account because we don't have this info available\n var css = getStyleComputedProperty(data.instance.popper);\n var popperMarginSide = parseFloat(css['margin' + sideCapitalized], 10);\n var popperBorderSide = parseFloat(css['border' + sideCapitalized + 'Width'], 10);\n var sideValue = center - data.offsets.popper[side] - popperMarginSide - popperBorderSide;\n\n // prevent arrowElement from being placed not contiguously to its popper\n sideValue = Math.max(Math.min(popper[len] - arrowElementSize, sideValue), 0);\n\n data.arrowElement = arrowElement;\n data.offsets.arrow = (_data$offsets$arrow = {}, defineProperty(_data$offsets$arrow, side, Math.round(sideValue)), defineProperty(_data$offsets$arrow, altSide, ''), _data$offsets$arrow);\n\n return data;\n}\n\n/**\n * Get the opposite placement variation of the given one\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement variation\n * @returns {String} flipped placement variation\n */\nfunction getOppositeVariation(variation) {\n if (variation === 'end') {\n return 'start';\n } else if (variation === 'start') {\n return 'end';\n }\n return variation;\n}\n\n/**\n * List of accepted placements to use as values of the `placement` option. \n * Valid placements are:\n * - `auto`\n * - `top`\n * - `right`\n * - `bottom`\n * - `left`\n *\n * Each placement can have a variation from this list:\n * - `-start`\n * - `-end`\n *\n * Variations are interpreted easily if you think of them as the left to right\n * written languages. Horizontally (`top` and `bottom`), `start` is left and `end`\n * is right. \n * Vertically (`left` and `right`), `start` is top and `end` is bottom.\n *\n * Some valid examples are:\n * - `top-end` (on top of reference, right aligned)\n * - `right-start` (on right of reference, top aligned)\n * - `bottom` (on bottom, centered)\n * - `auto-right` (on the side with more space available, alignment depends by placement)\n *\n * @static\n * @type {Array}\n * @enum {String}\n * @readonly\n * @method placements\n * @memberof Popper\n */\nvar placements = ['auto-start', 'auto', 'auto-end', 'top-start', 'top', 'top-end', 'right-start', 'right', 'right-end', 'bottom-end', 'bottom', 'bottom-start', 'left-end', 'left', 'left-start'];\n\n// Get rid of `auto` `auto-start` and `auto-end`\nvar validPlacements = placements.slice(3);\n\n/**\n * Given an initial placement, returns all the subsequent placements\n * clockwise (or counter-clockwise).\n *\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement - A valid placement (it accepts variations)\n * @argument {Boolean} counter - Set to true to walk the placements counterclockwise\n * @returns {Array} placements including their variations\n */\nfunction clockwise(placement) {\n var counter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n var index = validPlacements.indexOf(placement);\n var arr = validPlacements.slice(index + 1).concat(validPlacements.slice(0, index));\n return counter ? arr.reverse() : arr;\n}\n\nvar BEHAVIORS = {\n FLIP: 'flip',\n CLOCKWISE: 'clockwise',\n COUNTERCLOCKWISE: 'counterclockwise'\n};\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction flip(data, options) {\n // if `inner` modifier is enabled, we can't use the `flip` modifier\n if (isModifierEnabled(data.instance.modifiers, 'inner')) {\n return data;\n }\n\n if (data.flipped && data.placement === data.originalPlacement) {\n // seems like flip is trying to loop, probably there's not enough space on any of the flippable sides\n return data;\n }\n\n var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, options.boundariesElement, data.positionFixed);\n\n var placement = data.placement.split('-')[0];\n var placementOpposite = getOppositePlacement(placement);\n var variation = data.placement.split('-')[1] || '';\n\n var flipOrder = [];\n\n switch (options.behavior) {\n case BEHAVIORS.FLIP:\n flipOrder = [placement, placementOpposite];\n break;\n case BEHAVIORS.CLOCKWISE:\n flipOrder = clockwise(placement);\n break;\n case BEHAVIORS.COUNTERCLOCKWISE:\n flipOrder = clockwise(placement, true);\n break;\n default:\n flipOrder = options.behavior;\n }\n\n flipOrder.forEach(function (step, index) {\n if (placement !== step || flipOrder.length === index + 1) {\n return data;\n }\n\n placement = data.placement.split('-')[0];\n placementOpposite = getOppositePlacement(placement);\n\n var popperOffsets = data.offsets.popper;\n var refOffsets = data.offsets.reference;\n\n // using floor because the reference offsets may contain decimals we are not going to consider here\n var floor = Math.floor;\n var overlapsRef = placement === 'left' && floor(popperOffsets.right) > floor(refOffsets.left) || placement === 'right' && floor(popperOffsets.left) < floor(refOffsets.right) || placement === 'top' && floor(popperOffsets.bottom) > floor(refOffsets.top) || placement === 'bottom' && floor(popperOffsets.top) < floor(refOffsets.bottom);\n\n var overflowsLeft = floor(popperOffsets.left) < floor(boundaries.left);\n var overflowsRight = floor(popperOffsets.right) > floor(boundaries.right);\n var overflowsTop = floor(popperOffsets.top) < floor(boundaries.top);\n var overflowsBottom = floor(popperOffsets.bottom) > floor(boundaries.bottom);\n\n var overflowsBoundaries = placement === 'left' && overflowsLeft || placement === 'right' && overflowsRight || placement === 'top' && overflowsTop || placement === 'bottom' && overflowsBottom;\n\n // flip the variation if required\n var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n var flippedVariation = !!options.flipVariations && (isVertical && variation === 'start' && overflowsLeft || isVertical && variation === 'end' && overflowsRight || !isVertical && variation === 'start' && overflowsTop || !isVertical && variation === 'end' && overflowsBottom);\n\n if (overlapsRef || overflowsBoundaries || flippedVariation) {\n // this boolean to detect any flip loop\n data.flipped = true;\n\n if (overlapsRef || overflowsBoundaries) {\n placement = flipOrder[index + 1];\n }\n\n if (flippedVariation) {\n variation = getOppositeVariation(variation);\n }\n\n data.placement = placement + (variation ? '-' + variation : '');\n\n // this object contains `position`, we want to preserve it along with\n // any additional property we may add in the future\n data.offsets.popper = _extends({}, data.offsets.popper, getPopperOffsets(data.instance.popper, data.offsets.reference, data.placement));\n\n data = runModifiers(data.instance.modifiers, data, 'flip');\n }\n });\n return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction keepTogether(data) {\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var placement = data.placement.split('-')[0];\n var floor = Math.floor;\n var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n var side = isVertical ? 'right' : 'bottom';\n var opSide = isVertical ? 'left' : 'top';\n var measurement = isVertical ? 'width' : 'height';\n\n if (popper[side] < floor(reference[opSide])) {\n data.offsets.popper[opSide] = floor(reference[opSide]) - popper[measurement];\n }\n if (popper[opSide] > floor(reference[side])) {\n data.offsets.popper[opSide] = floor(reference[side]);\n }\n\n return data;\n}\n\n/**\n * Converts a string containing value + unit into a px value number\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} str - Value + unit string\n * @argument {String} measurement - `height` or `width`\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @returns {Number|String}\n * Value in pixels, or original string if no values were extracted\n */\nfunction toValue(str, measurement, popperOffsets, referenceOffsets) {\n // separate value from unit\n var split = str.match(/((?:\\-|\\+)?\\d*\\.?\\d*)(.*)/);\n var value = +split[1];\n var unit = split[2];\n\n // If it's not a number it's an operator, I guess\n if (!value) {\n return str;\n }\n\n if (unit.indexOf('%') === 0) {\n var element = void 0;\n switch (unit) {\n case '%p':\n element = popperOffsets;\n break;\n case '%':\n case '%r':\n default:\n element = referenceOffsets;\n }\n\n var rect = getClientRect(element);\n return rect[measurement] / 100 * value;\n } else if (unit === 'vh' || unit === 'vw') {\n // if is a vh or vw, we calculate the size based on the viewport\n var size = void 0;\n if (unit === 'vh') {\n size = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);\n } else {\n size = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);\n }\n return size / 100 * value;\n } else {\n // if is an explicit pixel unit, we get rid of the unit and keep the value\n // if is an implicit unit, it's px, and we return just the value\n return value;\n }\n}\n\n/**\n * Parse an `offset` string to extrapolate `x` and `y` numeric offsets.\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} offset\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @argument {String} basePlacement\n * @returns {Array} a two cells array with x and y offsets in numbers\n */\nfunction parseOffset(offset, popperOffsets, referenceOffsets, basePlacement) {\n var offsets = [0, 0];\n\n // Use height if placement is left or right and index is 0 otherwise use width\n // in this way the first offset will use an axis and the second one\n // will use the other one\n var useHeight = ['right', 'left'].indexOf(basePlacement) !== -1;\n\n // Split the offset string to obtain a list of values and operands\n // The regex addresses values with the plus or minus sign in front (+10, -20, etc)\n var fragments = offset.split(/(\\+|\\-)/).map(function (frag) {\n return frag.trim();\n });\n\n // Detect if the offset string contains a pair of values or a single one\n // they could be separated by comma or space\n var divider = fragments.indexOf(find(fragments, function (frag) {\n return frag.search(/,|\\s/) !== -1;\n }));\n\n if (fragments[divider] && fragments[divider].indexOf(',') === -1) {\n console.warn('Offsets separated by white space(s) are deprecated, use a comma (,) instead.');\n }\n\n // If divider is found, we divide the list of values and operands to divide\n // them by ofset X and Y.\n var splitRegex = /\\s*,\\s*|\\s+/;\n var ops = divider !== -1 ? [fragments.slice(0, divider).concat([fragments[divider].split(splitRegex)[0]]), [fragments[divider].split(splitRegex)[1]].concat(fragments.slice(divider + 1))] : [fragments];\n\n // Convert the values with units to absolute pixels to allow our computations\n ops = ops.map(function (op, index) {\n // Most of the units rely on the orientation of the popper\n var measurement = (index === 1 ? !useHeight : useHeight) ? 'height' : 'width';\n var mergeWithPrevious = false;\n return op\n // This aggregates any `+` or `-` sign that aren't considered operators\n // e.g.: 10 + +5 => [10, +, +5]\n .reduce(function (a, b) {\n if (a[a.length - 1] === '' && ['+', '-'].indexOf(b) !== -1) {\n a[a.length - 1] = b;\n mergeWithPrevious = true;\n return a;\n } else if (mergeWithPrevious) {\n a[a.length - 1] += b;\n mergeWithPrevious = false;\n return a;\n } else {\n return a.concat(b);\n }\n }, [])\n // Here we convert the string values into number values (in px)\n .map(function (str) {\n return toValue(str, measurement, popperOffsets, referenceOffsets);\n });\n });\n\n // Loop trough the offsets arrays and execute the operations\n ops.forEach(function (op, index) {\n op.forEach(function (frag, index2) {\n if (isNumeric(frag)) {\n offsets[index] += frag * (op[index2 - 1] === '-' ? -1 : 1);\n }\n });\n });\n return offsets;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @argument {Number|String} options.offset=0\n * The offset value as described in the modifier description\n * @returns {Object} The data object, properly modified\n */\nfunction offset(data, _ref) {\n var offset = _ref.offset;\n var placement = data.placement,\n _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var basePlacement = placement.split('-')[0];\n\n var offsets = void 0;\n if (isNumeric(+offset)) {\n offsets = [+offset, 0];\n } else {\n offsets = parseOffset(offset, popper, reference, basePlacement);\n }\n\n if (basePlacement === 'left') {\n popper.top += offsets[0];\n popper.left -= offsets[1];\n } else if (basePlacement === 'right') {\n popper.top += offsets[0];\n popper.left += offsets[1];\n } else if (basePlacement === 'top') {\n popper.left += offsets[0];\n popper.top -= offsets[1];\n } else if (basePlacement === 'bottom') {\n popper.left += offsets[0];\n popper.top += offsets[1];\n }\n\n data.popper = popper;\n return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction preventOverflow(data, options) {\n var boundariesElement = options.boundariesElement || getOffsetParent(data.instance.popper);\n\n // If offsetParent is the reference element, we really want to\n // go one step up and use the next offsetParent as reference to\n // avoid to make this modifier completely useless and look like broken\n if (data.instance.reference === boundariesElement) {\n boundariesElement = getOffsetParent(boundariesElement);\n }\n\n // NOTE: DOM access here\n // resets the popper's position so that the document size can be calculated excluding\n // the size of the popper element itself\n var transformProp = getSupportedPropertyName('transform');\n var popperStyles = data.instance.popper.style; // assignment to help minification\n var top = popperStyles.top,\n left = popperStyles.left,\n transform = popperStyles[transformProp];\n\n popperStyles.top = '';\n popperStyles.left = '';\n popperStyles[transformProp] = '';\n\n var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, boundariesElement, data.positionFixed);\n\n // NOTE: DOM access here\n // restores the original style properties after the offsets have been computed\n popperStyles.top = top;\n popperStyles.left = left;\n popperStyles[transformProp] = transform;\n\n options.boundaries = boundaries;\n\n var order = options.priority;\n var popper = data.offsets.popper;\n\n var check = {\n primary: function primary(placement) {\n var value = popper[placement];\n if (popper[placement] < boundaries[placement] && !options.escapeWithReference) {\n value = Math.max(popper[placement], boundaries[placement]);\n }\n return defineProperty({}, placement, value);\n },\n secondary: function secondary(placement) {\n var mainSide = placement === 'right' ? 'left' : 'top';\n var value = popper[mainSide];\n if (popper[placement] > boundaries[placement] && !options.escapeWithReference) {\n value = Math.min(popper[mainSide], boundaries[placement] - (placement === 'right' ? popper.width : popper.height));\n }\n return defineProperty({}, mainSide, value);\n }\n };\n\n order.forEach(function (placement) {\n var side = ['left', 'top'].indexOf(placement) !== -1 ? 'primary' : 'secondary';\n popper = _extends({}, popper, check[side](placement));\n });\n\n data.offsets.popper = popper;\n\n return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction shift(data) {\n var placement = data.placement;\n var basePlacement = placement.split('-')[0];\n var shiftvariation = placement.split('-')[1];\n\n // if shift shiftvariation is specified, run the modifier\n if (shiftvariation) {\n var _data$offsets = data.offsets,\n reference = _data$offsets.reference,\n popper = _data$offsets.popper;\n\n var isVertical = ['bottom', 'top'].indexOf(basePlacement) !== -1;\n var side = isVertical ? 'left' : 'top';\n var measurement = isVertical ? 'width' : 'height';\n\n var shiftOffsets = {\n start: defineProperty({}, side, reference[side]),\n end: defineProperty({}, side, reference[side] + reference[measurement] - popper[measurement])\n };\n\n data.offsets.popper = _extends({}, popper, shiftOffsets[shiftvariation]);\n }\n\n return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction hide(data) {\n if (!isModifierRequired(data.instance.modifiers, 'hide', 'preventOverflow')) {\n return data;\n }\n\n var refRect = data.offsets.reference;\n var bound = find(data.instance.modifiers, function (modifier) {\n return modifier.name === 'preventOverflow';\n }).boundaries;\n\n if (refRect.bottom < bound.top || refRect.left > bound.right || refRect.top > bound.bottom || refRect.right < bound.left) {\n // Avoid unnecessary DOM access if visibility hasn't changed\n if (data.hide === true) {\n return data;\n }\n\n data.hide = true;\n data.attributes['x-out-of-boundaries'] = '';\n } else {\n // Avoid unnecessary DOM access if visibility hasn't changed\n if (data.hide === false) {\n return data;\n }\n\n data.hide = false;\n data.attributes['x-out-of-boundaries'] = false;\n }\n\n return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction inner(data) {\n var placement = data.placement;\n var basePlacement = placement.split('-')[0];\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var isHoriz = ['left', 'right'].indexOf(basePlacement) !== -1;\n\n var subtractLength = ['top', 'left'].indexOf(basePlacement) === -1;\n\n popper[isHoriz ? 'left' : 'top'] = reference[basePlacement] - (subtractLength ? popper[isHoriz ? 'width' : 'height'] : 0);\n\n data.placement = getOppositePlacement(placement);\n data.offsets.popper = getClientRect(popper);\n\n return data;\n}\n\n/**\n * Modifier function, each modifier can have a function of this type assigned\n * to its `fn` property. \n * These functions will be called on each update, this means that you must\n * make sure they are performant enough to avoid performance bottlenecks.\n *\n * @function ModifierFn\n * @argument {dataObject} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {dataObject} The data object, properly modified\n */\n\n/**\n * Modifiers are plugins used to alter the behavior of your poppers. \n * Popper.js uses a set of 9 modifiers to provide all the basic functionalities\n * needed by the library.\n *\n * Usually you don't want to override the `order`, `fn` and `onLoad` props.\n * All the other properties are configurations that could be tweaked.\n * @namespace modifiers\n */\nvar modifiers = {\n /**\n * Modifier used to shift the popper on the start or end of its reference\n * element. \n * It will read the variation of the `placement` property. \n * It can be one either `-end` or `-start`.\n * @memberof modifiers\n * @inner\n */\n shift: {\n /** @prop {number} order=100 - Index used to define the order of execution */\n order: 100,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: shift\n },\n\n /**\n * The `offset` modifier can shift your popper on both its axis.\n *\n * It accepts the following units:\n * - `px` or unitless, interpreted as pixels\n * - `%` or `%r`, percentage relative to the length of the reference element\n * - `%p`, percentage relative to the length of the popper element\n * - `vw`, CSS viewport width unit\n * - `vh`, CSS viewport height unit\n *\n * For length is intended the main axis relative to the placement of the popper. \n * This means that if the placement is `top` or `bottom`, the length will be the\n * `width`. In case of `left` or `right`, it will be the height.\n *\n * You can provide a single value (as `Number` or `String`), or a pair of values\n * as `String` divided by a comma or one (or more) white spaces. \n * The latter is a deprecated method because it leads to confusion and will be\n * removed in v2. \n * Additionally, it accepts additions and subtractions between different units.\n * Note that multiplications and divisions aren't supported.\n *\n * Valid examples are:\n * ```\n * 10\n * '10%'\n * '10, 10'\n * '10%, 10'\n * '10 + 10%'\n * '10 - 5vh + 3%'\n * '-10px + 5vh, 5px - 6%'\n * ```\n * > **NB**: If you desire to apply offsets to your poppers in a way that may make them overlap\n * > with their reference element, unfortunately, you will have to disable the `flip` modifier.\n * > More on this [reading this issue](https://github.com/FezVrasta/popper.js/issues/373)\n *\n * @memberof modifiers\n * @inner\n */\n offset: {\n /** @prop {number} order=200 - Index used to define the order of execution */\n order: 200,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: offset,\n /** @prop {Number|String} offset=0\n * The offset value as described in the modifier description\n */\n offset: 0\n },\n\n /**\n * Modifier used to prevent the popper from being positioned outside the boundary.\n *\n * An scenario exists where the reference itself is not within the boundaries. \n * We can say it has \"escaped the boundaries\" — or just \"escaped\". \n * In this case we need to decide whether the popper should either:\n *\n * - detach from the reference and remain \"trapped\" in the boundaries, or\n * - if it should ignore the boundary and \"escape with its reference\"\n *\n * When `escapeWithReference` is set to`true` and reference is completely\n * outside its boundaries, the popper will overflow (or completely leave)\n * the boundaries in order to remain attached to the edge of the reference.\n *\n * @memberof modifiers\n * @inner\n */\n preventOverflow: {\n /** @prop {number} order=300 - Index used to define the order of execution */\n order: 300,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: preventOverflow,\n /**\n * @prop {Array} [priority=['left','right','top','bottom']]\n * Popper will try to prevent overflow following these priorities by default,\n * then, it could overflow on the left and on top of the `boundariesElement`\n */\n priority: ['left', 'right', 'top', 'bottom'],\n /**\n * @prop {number} padding=5\n * Amount of pixel used to define a minimum distance between the boundaries\n * and the popper this makes sure the popper has always a little padding\n * between the edges of its container\n */\n padding: 5,\n /**\n * @prop {String|HTMLElement} boundariesElement='scrollParent'\n * Boundaries used by the modifier, can be `scrollParent`, `window`,\n * `viewport` or any DOM element.\n */\n boundariesElement: 'scrollParent'\n },\n\n /**\n * Modifier used to make sure the reference and its popper stay near eachothers\n * without leaving any gap between the two. Expecially useful when the arrow is\n * enabled and you want to assure it to point to its reference element.\n * It cares only about the first axis, you can still have poppers with margin\n * between the popper and its reference element.\n * @memberof modifiers\n * @inner\n */\n keepTogether: {\n /** @prop {number} order=400 - Index used to define the order of execution */\n order: 400,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: keepTogether\n },\n\n /**\n * This modifier is used to move the `arrowElement` of the popper to make\n * sure it is positioned between the reference element and its popper element.\n * It will read the outer size of the `arrowElement` node to detect how many\n * pixels of conjuction are needed.\n *\n * It has no effect if no `arrowElement` is provided.\n * @memberof modifiers\n * @inner\n */\n arrow: {\n /** @prop {number} order=500 - Index used to define the order of execution */\n order: 500,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: arrow,\n /** @prop {String|HTMLElement} element='[x-arrow]' - Selector or node used as arrow */\n element: '[x-arrow]'\n },\n\n /**\n * Modifier used to flip the popper's placement when it starts to overlap its\n * reference element.\n *\n * Requires the `preventOverflow` modifier before it in order to work.\n *\n * **NOTE:** this modifier will interrupt the current update cycle and will\n * restart it if it detects the need to flip the placement.\n * @memberof modifiers\n * @inner\n */\n flip: {\n /** @prop {number} order=600 - Index used to define the order of execution */\n order: 600,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: flip,\n /**\n * @prop {String|Array} behavior='flip'\n * The behavior used to change the popper's placement. It can be one of\n * `flip`, `clockwise`, `counterclockwise` or an array with a list of valid\n * placements (with optional variations).\n */\n behavior: 'flip',\n /**\n * @prop {number} padding=5\n * The popper will flip if it hits the edges of the `boundariesElement`\n */\n padding: 5,\n /**\n * @prop {String|HTMLElement} boundariesElement='viewport'\n * The element which will define the boundaries of the popper position,\n * the popper will never be placed outside of the defined boundaries\n * (except if keepTogether is enabled)\n */\n boundariesElement: 'viewport'\n },\n\n /**\n * Modifier used to make the popper flow toward the inner of the reference element.\n * By default, when this modifier is disabled, the popper will be placed outside\n * the reference element.\n * @memberof modifiers\n * @inner\n */\n inner: {\n /** @prop {number} order=700 - Index used to define the order of execution */\n order: 700,\n /** @prop {Boolean} enabled=false - Whether the modifier is enabled or not */\n enabled: false,\n /** @prop {ModifierFn} */\n fn: inner\n },\n\n /**\n * Modifier used to hide the popper when its reference element is outside of the\n * popper boundaries. It will set a `x-out-of-boundaries` attribute which can\n * be used to hide with a CSS selector the popper when its reference is\n * out of boundaries.\n *\n * Requires the `preventOverflow` modifier before it in order to work.\n * @memberof modifiers\n * @inner\n */\n hide: {\n /** @prop {number} order=800 - Index used to define the order of execution */\n order: 800,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: hide\n },\n\n /**\n * Computes the style that will be applied to the popper element to gets\n * properly positioned.\n *\n * Note that this modifier will not touch the DOM, it just prepares the styles\n * so that `applyStyle` modifier can apply it. This separation is useful\n * in case you need to replace `applyStyle` with a custom implementation.\n *\n * This modifier has `850` as `order` value to maintain backward compatibility\n * with previous versions of Popper.js. Expect the modifiers ordering method\n * to change in future major versions of the library.\n *\n * @memberof modifiers\n * @inner\n */\n computeStyle: {\n /** @prop {number} order=850 - Index used to define the order of execution */\n order: 850,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: computeStyle,\n /**\n * @prop {Boolean} gpuAcceleration=true\n * If true, it uses the CSS 3d transformation to position the popper.\n * Otherwise, it will use the `top` and `left` properties.\n */\n gpuAcceleration: true,\n /**\n * @prop {string} [x='bottom']\n * Where to anchor the X axis (`bottom` or `top`). AKA X offset origin.\n * Change this if your popper should grow in a direction different from `bottom`\n */\n x: 'bottom',\n /**\n * @prop {string} [x='left']\n * Where to anchor the Y axis (`left` or `right`). AKA Y offset origin.\n * Change this if your popper should grow in a direction different from `right`\n */\n y: 'right'\n },\n\n /**\n * Applies the computed styles to the popper element.\n *\n * All the DOM manipulations are limited to this modifier. This is useful in case\n * you want to integrate Popper.js inside a framework or view library and you\n * want to delegate all the DOM manipulations to it.\n *\n * Note that if you disable this modifier, you must make sure the popper element\n * has its position set to `absolute` before Popper.js can do its work!\n *\n * Just disable this modifier and define you own to achieve the desired effect.\n *\n * @memberof modifiers\n * @inner\n */\n applyStyle: {\n /** @prop {number} order=900 - Index used to define the order of execution */\n order: 900,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: applyStyle,\n /** @prop {Function} */\n onLoad: applyStyleOnLoad,\n /**\n * @deprecated since version 1.10.0, the property moved to `computeStyle` modifier\n * @prop {Boolean} gpuAcceleration=true\n * If true, it uses the CSS 3d transformation to position the popper.\n * Otherwise, it will use the `top` and `left` properties.\n */\n gpuAcceleration: undefined\n }\n};\n\n/**\n * The `dataObject` is an object containing all the informations used by Popper.js\n * this object get passed to modifiers and to the `onCreate` and `onUpdate` callbacks.\n * @name dataObject\n * @property {Object} data.instance The Popper.js instance\n * @property {String} data.placement Placement applied to popper\n * @property {String} data.originalPlacement Placement originally defined on init\n * @property {Boolean} data.flipped True if popper has been flipped by flip modifier\n * @property {Boolean} data.hide True if the reference element is out of boundaries, useful to know when to hide the popper.\n * @property {HTMLElement} data.arrowElement Node used as arrow by arrow modifier\n * @property {Object} data.styles Any CSS property defined here will be applied to the popper, it expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.arrowStyles Any CSS property defined here will be applied to the popper arrow, it expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.boundaries Offsets of the popper boundaries\n * @property {Object} data.offsets The measurements of popper, reference and arrow elements.\n * @property {Object} data.offsets.popper `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.reference `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.arrow] `top` and `left` offsets, only one of them will be different from 0\n */\n\n/**\n * Default options provided to Popper.js constructor. \n * These can be overriden using the `options` argument of Popper.js. \n * To override an option, simply pass as 3rd argument an object with the same\n * structure of this object, example:\n * ```\n * new Popper(ref, pop, {\n * modifiers: {\n * preventOverflow: { enabled: false }\n * }\n * })\n * ```\n * @type {Object}\n * @static\n * @memberof Popper\n */\nvar Defaults = {\n /**\n * Popper's placement\n * @prop {Popper.placements} placement='bottom'\n */\n placement: 'bottom',\n\n /**\n * Set this to true if you want popper to position it self in 'fixed' mode\n * @prop {Boolean} positionFixed=false\n */\n positionFixed: false,\n\n /**\n * Whether events (resize, scroll) are initially enabled\n * @prop {Boolean} eventsEnabled=true\n */\n eventsEnabled: true,\n\n /**\n * Set to true if you want to automatically remove the popper when\n * you call the `destroy` method.\n * @prop {Boolean} removeOnDestroy=false\n */\n removeOnDestroy: false,\n\n /**\n * Callback called when the popper is created. \n * By default, is set to no-op. \n * Access Popper.js instance with `data.instance`.\n * @prop {onCreate}\n */\n onCreate: function onCreate() {},\n\n /**\n * Callback called when the popper is updated, this callback is not called\n * on the initialization/creation of the popper, but only on subsequent\n * updates. \n * By default, is set to no-op. \n * Access Popper.js instance with `data.instance`.\n * @prop {onUpdate}\n */\n onUpdate: function onUpdate() {},\n\n /**\n * List of modifiers used to modify the offsets before they are applied to the popper.\n * They provide most of the functionalities of Popper.js\n * @prop {modifiers}\n */\n modifiers: modifiers\n};\n\n/**\n * @callback onCreate\n * @param {dataObject} data\n */\n\n/**\n * @callback onUpdate\n * @param {dataObject} data\n */\n\n// Utils\n// Methods\nvar Popper = function () {\n /**\n * Create a new Popper.js instance\n * @class Popper\n * @param {HTMLElement|referenceObject} reference - The reference element used to position the popper\n * @param {HTMLElement} popper - The HTML element used as popper.\n * @param {Object} options - Your custom options to override the ones defined in [Defaults](#defaults)\n * @return {Object} instance - The generated Popper.js instance\n */\n function Popper(reference, popper) {\n var _this = this;\n\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n classCallCheck(this, Popper);\n\n this.scheduleUpdate = function () {\n return requestAnimationFrame(_this.update);\n };\n\n // make update() debounced, so that it only runs at most once-per-tick\n this.update = debounce(this.update.bind(this));\n\n // with {} we create a new object with the options inside it\n this.options = _extends({}, Popper.Defaults, options);\n\n // init state\n this.state = {\n isDestroyed: false,\n isCreated: false,\n scrollParents: []\n };\n\n // get reference and popper elements (allow jQuery wrappers)\n this.reference = reference && reference.jquery ? reference[0] : reference;\n this.popper = popper && popper.jquery ? popper[0] : popper;\n\n // Deep merge modifiers options\n this.options.modifiers = {};\n Object.keys(_extends({}, Popper.Defaults.modifiers, options.modifiers)).forEach(function (name) {\n _this.options.modifiers[name] = _extends({}, Popper.Defaults.modifiers[name] || {}, options.modifiers ? options.modifiers[name] : {});\n });\n\n // Refactoring modifiers' list (Object => Array)\n this.modifiers = Object.keys(this.options.modifiers).map(function (name) {\n return _extends({\n name: name\n }, _this.options.modifiers[name]);\n })\n // sort the modifiers by order\n .sort(function (a, b) {\n return a.order - b.order;\n });\n\n // modifiers have the ability to execute arbitrary code when Popper.js get inited\n // such code is executed in the same order of its modifier\n // they could add new properties to their options configuration\n // BE AWARE: don't add options to `options.modifiers.name` but to `modifierOptions`!\n this.modifiers.forEach(function (modifierOptions) {\n if (modifierOptions.enabled && isFunction(modifierOptions.onLoad)) {\n modifierOptions.onLoad(_this.reference, _this.popper, _this.options, modifierOptions, _this.state);\n }\n });\n\n // fire the first update to position the popper in the right place\n this.update();\n\n var eventsEnabled = this.options.eventsEnabled;\n if (eventsEnabled) {\n // setup event listeners, they will take care of update the position in specific situations\n this.enableEventListeners();\n }\n\n this.state.eventsEnabled = eventsEnabled;\n }\n\n // We can't use class properties because they don't get listed in the\n // class prototype and break stuff like Sinon stubs\n\n\n createClass(Popper, [{\n key: 'update',\n value: function update$$1() {\n return update.call(this);\n }\n }, {\n key: 'destroy',\n value: function destroy$$1() {\n return destroy.call(this);\n }\n }, {\n key: 'enableEventListeners',\n value: function enableEventListeners$$1() {\n return enableEventListeners.call(this);\n }\n }, {\n key: 'disableEventListeners',\n value: function disableEventListeners$$1() {\n return disableEventListeners.call(this);\n }\n\n /**\n * Schedule an update, it will run on the next UI update available\n * @method scheduleUpdate\n * @memberof Popper\n */\n\n\n /**\n * Collection of utilities useful when writing custom modifiers.\n * Starting from version 1.7, this method is available only if you\n * include `popper-utils.js` before `popper.js`.\n *\n * **DEPRECATION**: This way to access PopperUtils is deprecated\n * and will be removed in v2! Use the PopperUtils module directly instead.\n * Due to the high instability of the methods contained in Utils, we can't\n * guarantee them to follow semver. Use them at your own risk!\n * @static\n * @private\n * @type {Object}\n * @deprecated since version 1.8\n * @member Utils\n * @memberof Popper\n */\n\n }]);\n return Popper;\n}();\n\n/**\n * The `referenceObject` is an object that provides an interface compatible with Popper.js\n * and lets you use it as replacement of a real DOM node. \n * You can use this method to position a popper relatively to a set of coordinates\n * in case you don't have a DOM node to use as reference.\n *\n * ```\n * new Popper(referenceObject, popperNode);\n * ```\n *\n * NB: This feature isn't supported in Internet Explorer 10\n * @name referenceObject\n * @property {Function} data.getBoundingClientRect\n * A function that returns a set of coordinates compatible with the native `getBoundingClientRect` method.\n * @property {number} data.clientWidth\n * An ES6 getter that will return the width of the virtual reference element.\n * @property {number} data.clientHeight\n * An ES6 getter that will return the height of the virtual reference element.\n */\n\n\nPopper.Utils = (typeof window !== 'undefined' ? window : global).PopperUtils;\nPopper.placements = placements;\nPopper.Defaults = Defaults;\n\nexport default Popper;\n//# sourceMappingURL=popper.js.map\n","import $ from 'jquery'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): util.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Util = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Private TransitionEnd Helpers\n * ------------------------------------------------------------------------\n */\n\n const TRANSITION_END = 'transitionend'\n const MAX_UID = 1000000\n const MILLISECONDS_MULTIPLIER = 1000\n\n // Shoutout AngusCroll (https://goo.gl/pxwQGp)\n function toType(obj) {\n return {}.toString.call(obj).match(/\\s([a-z]+)/i)[1].toLowerCase()\n }\n\n function getSpecialTransitionEndEvent() {\n return {\n bindType: TRANSITION_END,\n delegateType: TRANSITION_END,\n handle(event) {\n if ($(event.target).is(this)) {\n return event.handleObj.handler.apply(this, arguments) // eslint-disable-line prefer-rest-params\n }\n return undefined // eslint-disable-line no-undefined\n }\n }\n }\n\n function transitionEndEmulator(duration) {\n let called = false\n\n $(this).one(Util.TRANSITION_END, () => {\n called = true\n })\n\n setTimeout(() => {\n if (!called) {\n Util.triggerTransitionEnd(this)\n }\n }, duration)\n\n return this\n }\n\n function setTransitionEndSupport() {\n $.fn.emulateTransitionEnd = transitionEndEmulator\n $.event.special[Util.TRANSITION_END] = getSpecialTransitionEndEvent()\n }\n\n /**\n * --------------------------------------------------------------------------\n * Public Util Api\n * --------------------------------------------------------------------------\n */\n\n const Util = {\n\n TRANSITION_END: 'bsTransitionEnd',\n\n getUID(prefix) {\n do {\n // eslint-disable-next-line no-bitwise\n prefix += ~~(Math.random() * MAX_UID) // \"~~\" acts like a faster Math.floor() here\n } while (document.getElementById(prefix))\n return prefix\n },\n\n getSelectorFromElement(element) {\n let selector = element.getAttribute('data-target')\n if (!selector || selector === '#') {\n selector = element.getAttribute('href') || ''\n }\n\n try {\n return document.querySelector(selector) ? selector : null\n } catch (err) {\n return null\n }\n },\n\n getTransitionDurationFromElement(element) {\n if (!element) {\n return 0\n }\n\n // Get transition-duration of the element\n let transitionDuration = $(element).css('transition-duration')\n const floatTransitionDuration = parseFloat(transitionDuration)\n\n // Return 0 if element or transition duration is not found\n if (!floatTransitionDuration) {\n return 0\n }\n\n // If multiple durations are defined, take the first\n transitionDuration = transitionDuration.split(',')[0]\n\n return parseFloat(transitionDuration) * MILLISECONDS_MULTIPLIER\n },\n\n reflow(element) {\n return element.offsetHeight\n },\n\n triggerTransitionEnd(element) {\n $(element).trigger(TRANSITION_END)\n },\n\n // TODO: Remove in v5\n supportsTransitionEnd() {\n return Boolean(TRANSITION_END)\n },\n\n isElement(obj) {\n return (obj[0] || obj).nodeType\n },\n\n typeCheckConfig(componentName, config, configTypes) {\n for (const property in configTypes) {\n if (Object.prototype.hasOwnProperty.call(configTypes, property)) {\n const expectedTypes = configTypes[property]\n const value = config[property]\n const valueType = value && Util.isElement(value)\n ? 'element' : toType(value)\n\n if (!new RegExp(expectedTypes).test(valueType)) {\n throw new Error(\n `${componentName.toUpperCase()}: ` +\n `Option \"${property}\" provided type \"${valueType}\" ` +\n `but expected type \"${expectedTypes}\".`)\n }\n }\n }\n }\n }\n\n setTransitionEndSupport()\n\n return Util\n})($)\n\nexport default Util\n","import $ from 'jquery'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): alert.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Alert = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'alert'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.alert'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n\n const Selector = {\n DISMISS : '[data-dismiss=\"alert\"]'\n }\n\n const Event = {\n CLOSE : `close${EVENT_KEY}`,\n CLOSED : `closed${EVENT_KEY}`,\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n ALERT : 'alert',\n FADE : 'fade',\n SHOW : 'show'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Alert {\n constructor(element) {\n this._element = element\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n // Public\n\n close(element) {\n let rootElement = this._element\n if (element) {\n rootElement = this._getRootElement(element)\n }\n\n const customEvent = this._triggerCloseEvent(rootElement)\n\n if (customEvent.isDefaultPrevented()) {\n return\n }\n\n this._removeElement(rootElement)\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n this._element = null\n }\n\n // Private\n\n _getRootElement(element) {\n const selector = Util.getSelectorFromElement(element)\n let parent = false\n\n if (selector) {\n parent = document.querySelector(selector)\n }\n\n if (!parent) {\n parent = $(element).closest(`.${ClassName.ALERT}`)[0]\n }\n\n return parent\n }\n\n _triggerCloseEvent(element) {\n const closeEvent = $.Event(Event.CLOSE)\n\n $(element).trigger(closeEvent)\n return closeEvent\n }\n\n _removeElement(element) {\n $(element).removeClass(ClassName.SHOW)\n\n if (!$(element).hasClass(ClassName.FADE)) {\n this._destroyElement(element)\n return\n }\n\n const transitionDuration = Util.getTransitionDurationFromElement(element)\n\n $(element)\n .one(Util.TRANSITION_END, (event) => this._destroyElement(element, event))\n .emulateTransitionEnd(transitionDuration)\n }\n\n _destroyElement(element) {\n $(element)\n .detach()\n .trigger(Event.CLOSED)\n .remove()\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n const $element = $(this)\n let data = $element.data(DATA_KEY)\n\n if (!data) {\n data = new Alert(this)\n $element.data(DATA_KEY, data)\n }\n\n if (config === 'close') {\n data[config](this)\n }\n })\n }\n\n static _handleDismiss(alertInstance) {\n return function (event) {\n if (event) {\n event.preventDefault()\n }\n\n alertInstance.close(this)\n }\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document).on(\n Event.CLICK_DATA_API,\n Selector.DISMISS,\n Alert._handleDismiss(new Alert())\n )\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Alert._jQueryInterface\n $.fn[NAME].Constructor = Alert\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Alert._jQueryInterface\n }\n\n return Alert\n})($)\n\nexport default Alert\n","import $ from 'jquery'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): button.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Button = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'button'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.button'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n\n const ClassName = {\n ACTIVE : 'active',\n BUTTON : 'btn',\n FOCUS : 'focus'\n }\n\n const Selector = {\n DATA_TOGGLE_CARROT : '[data-toggle^=\"button\"]',\n DATA_TOGGLE : '[data-toggle=\"buttons\"]',\n INPUT : 'input',\n ACTIVE : '.active',\n BUTTON : '.btn'\n }\n\n const Event = {\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`,\n FOCUS_BLUR_DATA_API : `focus${EVENT_KEY}${DATA_API_KEY} ` +\n `blur${EVENT_KEY}${DATA_API_KEY}`\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Button {\n constructor(element) {\n this._element = element\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n // Public\n\n toggle() {\n let triggerChangeEvent = true\n let addAriaPressed = true\n const rootElement = $(this._element).closest(\n Selector.DATA_TOGGLE\n )[0]\n\n if (rootElement) {\n const input = this._element.querySelector(Selector.INPUT)\n\n if (input) {\n if (input.type === 'radio') {\n if (input.checked &&\n this._element.classList.contains(ClassName.ACTIVE)) {\n triggerChangeEvent = false\n } else {\n const activeElement = rootElement.querySelector(Selector.ACTIVE)\n\n if (activeElement) {\n $(activeElement).removeClass(ClassName.ACTIVE)\n }\n }\n }\n\n if (triggerChangeEvent) {\n if (input.hasAttribute('disabled') ||\n rootElement.hasAttribute('disabled') ||\n input.classList.contains('disabled') ||\n rootElement.classList.contains('disabled')) {\n return\n }\n input.checked = !this._element.classList.contains(ClassName.ACTIVE)\n $(input).trigger('change')\n }\n\n input.focus()\n addAriaPressed = false\n }\n }\n\n if (addAriaPressed) {\n this._element.setAttribute('aria-pressed',\n !this._element.classList.contains(ClassName.ACTIVE))\n }\n\n if (triggerChangeEvent) {\n $(this._element).toggleClass(ClassName.ACTIVE)\n }\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n this._element = null\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n\n if (!data) {\n data = new Button(this)\n $(this).data(DATA_KEY, data)\n }\n\n if (config === 'toggle') {\n data[config]()\n }\n })\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document)\n .on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE_CARROT, (event) => {\n event.preventDefault()\n\n let button = event.target\n\n if (!$(button).hasClass(ClassName.BUTTON)) {\n button = $(button).closest(Selector.BUTTON)\n }\n\n Button._jQueryInterface.call($(button), 'toggle')\n })\n .on(Event.FOCUS_BLUR_DATA_API, Selector.DATA_TOGGLE_CARROT, (event) => {\n const button = $(event.target).closest(Selector.BUTTON)[0]\n $(button).toggleClass(ClassName.FOCUS, /^focus(in)?$/.test(event.type))\n })\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Button._jQueryInterface\n $.fn[NAME].Constructor = Button\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Button._jQueryInterface\n }\n\n return Button\n})($)\n\nexport default Button\n","import $ from 'jquery'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): carousel.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Carousel = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'carousel'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.carousel'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n const ARROW_LEFT_KEYCODE = 37 // KeyboardEvent.which value for left arrow key\n const ARROW_RIGHT_KEYCODE = 39 // KeyboardEvent.which value for right arrow key\n const TOUCHEVENT_COMPAT_WAIT = 500 // Time for mouse compat events to fire after touch\n\n const Default = {\n interval : 5000,\n keyboard : true,\n slide : false,\n pause : 'hover',\n wrap : true\n }\n\n const DefaultType = {\n interval : '(number|boolean)',\n keyboard : 'boolean',\n slide : '(boolean|string)',\n pause : '(string|boolean)',\n wrap : 'boolean'\n }\n\n const Direction = {\n NEXT : 'next',\n PREV : 'prev',\n LEFT : 'left',\n RIGHT : 'right'\n }\n\n const Event = {\n SLIDE : `slide${EVENT_KEY}`,\n SLID : `slid${EVENT_KEY}`,\n KEYDOWN : `keydown${EVENT_KEY}`,\n MOUSEENTER : `mouseenter${EVENT_KEY}`,\n MOUSELEAVE : `mouseleave${EVENT_KEY}`,\n TOUCHEND : `touchend${EVENT_KEY}`,\n LOAD_DATA_API : `load${EVENT_KEY}${DATA_API_KEY}`,\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n CAROUSEL : 'carousel',\n ACTIVE : 'active',\n SLIDE : 'slide',\n RIGHT : 'carousel-item-right',\n LEFT : 'carousel-item-left',\n NEXT : 'carousel-item-next',\n PREV : 'carousel-item-prev',\n ITEM : 'carousel-item'\n }\n\n const Selector = {\n ACTIVE : '.active',\n ACTIVE_ITEM : '.active.carousel-item',\n ITEM : '.carousel-item',\n NEXT_PREV : '.carousel-item-next, .carousel-item-prev',\n INDICATORS : '.carousel-indicators',\n DATA_SLIDE : '[data-slide], [data-slide-to]',\n DATA_RIDE : '[data-ride=\"carousel\"]'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Carousel {\n constructor(element, config) {\n this._items = null\n this._interval = null\n this._activeElement = null\n\n this._isPaused = false\n this._isSliding = false\n\n this.touchTimeout = null\n\n this._config = this._getConfig(config)\n this._element = $(element)[0]\n this._indicatorsElement = this._element.querySelector(Selector.INDICATORS)\n\n this._addEventListeners()\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n // Public\n\n next() {\n if (!this._isSliding) {\n this._slide(Direction.NEXT)\n }\n }\n\n nextWhenVisible() {\n // Don't call next when the page isn't visible\n // or the carousel or its parent isn't visible\n if (!document.hidden &&\n ($(this._element).is(':visible') && $(this._element).css('visibility') !== 'hidden')) {\n this.next()\n }\n }\n\n prev() {\n if (!this._isSliding) {\n this._slide(Direction.PREV)\n }\n }\n\n pause(event) {\n if (!event) {\n this._isPaused = true\n }\n\n if (this._element.querySelector(Selector.NEXT_PREV)) {\n Util.triggerTransitionEnd(this._element)\n this.cycle(true)\n }\n\n clearInterval(this._interval)\n this._interval = null\n }\n\n cycle(event) {\n if (!event) {\n this._isPaused = false\n }\n\n if (this._interval) {\n clearInterval(this._interval)\n this._interval = null\n }\n\n if (this._config.interval && !this._isPaused) {\n this._interval = setInterval(\n (document.visibilityState ? this.nextWhenVisible : this.next).bind(this),\n this._config.interval\n )\n }\n }\n\n to(index) {\n this._activeElement = this._element.querySelector(Selector.ACTIVE_ITEM)\n\n const activeIndex = this._getItemIndex(this._activeElement)\n\n if (index > this._items.length - 1 || index < 0) {\n return\n }\n\n if (this._isSliding) {\n $(this._element).one(Event.SLID, () => this.to(index))\n return\n }\n\n if (activeIndex === index) {\n this.pause()\n this.cycle()\n return\n }\n\n const direction = index > activeIndex\n ? Direction.NEXT\n : Direction.PREV\n\n this._slide(direction, this._items[index])\n }\n\n dispose() {\n $(this._element).off(EVENT_KEY)\n $.removeData(this._element, DATA_KEY)\n\n this._items = null\n this._config = null\n this._element = null\n this._interval = null\n this._isPaused = null\n this._isSliding = null\n this._activeElement = null\n this._indicatorsElement = null\n }\n\n // Private\n\n _getConfig(config) {\n config = {\n ...Default,\n ...config\n }\n Util.typeCheckConfig(NAME, config, DefaultType)\n return config\n }\n\n _addEventListeners() {\n if (this._config.keyboard) {\n $(this._element)\n .on(Event.KEYDOWN, (event) => this._keydown(event))\n }\n\n if (this._config.pause === 'hover') {\n $(this._element)\n .on(Event.MOUSEENTER, (event) => this.pause(event))\n .on(Event.MOUSELEAVE, (event) => this.cycle(event))\n if ('ontouchstart' in document.documentElement) {\n // If it's a touch-enabled device, mouseenter/leave are fired as\n // part of the mouse compatibility events on first tap - the carousel\n // would stop cycling until user tapped out of it;\n // here, we listen for touchend, explicitly pause the carousel\n // (as if it's the second time we tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n $(this._element).on(Event.TOUCHEND, () => {\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n this.touchTimeout = setTimeout((event) => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n })\n }\n }\n }\n\n _keydown(event) {\n if (/input|textarea/i.test(event.target.tagName)) {\n return\n }\n\n switch (event.which) {\n case ARROW_LEFT_KEYCODE:\n event.preventDefault()\n this.prev()\n break\n case ARROW_RIGHT_KEYCODE:\n event.preventDefault()\n this.next()\n break\n default:\n }\n }\n\n _getItemIndex(element) {\n this._items = element && element.parentNode\n ? [].slice.call(element.parentNode.querySelectorAll(Selector.ITEM))\n : []\n return this._items.indexOf(element)\n }\n\n _getItemByDirection(direction, activeElement) {\n const isNextDirection = direction === Direction.NEXT\n const isPrevDirection = direction === Direction.PREV\n const activeIndex = this._getItemIndex(activeElement)\n const lastItemIndex = this._items.length - 1\n const isGoingToWrap = isPrevDirection && activeIndex === 0 ||\n isNextDirection && activeIndex === lastItemIndex\n\n if (isGoingToWrap && !this._config.wrap) {\n return activeElement\n }\n\n const delta = direction === Direction.PREV ? -1 : 1\n const itemIndex = (activeIndex + delta) % this._items.length\n\n return itemIndex === -1\n ? this._items[this._items.length - 1] : this._items[itemIndex]\n }\n\n _triggerSlideEvent(relatedTarget, eventDirectionName) {\n const targetIndex = this._getItemIndex(relatedTarget)\n const fromIndex = this._getItemIndex(this._element.querySelector(Selector.ACTIVE_ITEM))\n const slideEvent = $.Event(Event.SLIDE, {\n relatedTarget,\n direction: eventDirectionName,\n from: fromIndex,\n to: targetIndex\n })\n\n $(this._element).trigger(slideEvent)\n\n return slideEvent\n }\n\n _setActiveIndicatorElement(element) {\n if (this._indicatorsElement) {\n const indicators = [].slice.call(this._indicatorsElement.querySelectorAll(Selector.ACTIVE))\n $(indicators)\n .removeClass(ClassName.ACTIVE)\n\n const nextIndicator = this._indicatorsElement.children[\n this._getItemIndex(element)\n ]\n\n if (nextIndicator) {\n $(nextIndicator).addClass(ClassName.ACTIVE)\n }\n }\n }\n\n _slide(direction, element) {\n const activeElement = this._element.querySelector(Selector.ACTIVE_ITEM)\n const activeElementIndex = this._getItemIndex(activeElement)\n const nextElement = element || activeElement &&\n this._getItemByDirection(direction, activeElement)\n const nextElementIndex = this._getItemIndex(nextElement)\n const isCycling = Boolean(this._interval)\n\n let directionalClassName\n let orderClassName\n let eventDirectionName\n\n if (direction === Direction.NEXT) {\n directionalClassName = ClassName.LEFT\n orderClassName = ClassName.NEXT\n eventDirectionName = Direction.LEFT\n } else {\n directionalClassName = ClassName.RIGHT\n orderClassName = ClassName.PREV\n eventDirectionName = Direction.RIGHT\n }\n\n if (nextElement && $(nextElement).hasClass(ClassName.ACTIVE)) {\n this._isSliding = false\n return\n }\n\n const slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName)\n if (slideEvent.isDefaultPrevented()) {\n return\n }\n\n if (!activeElement || !nextElement) {\n // Some weirdness is happening, so we bail\n return\n }\n\n this._isSliding = true\n\n if (isCycling) {\n this.pause()\n }\n\n this._setActiveIndicatorElement(nextElement)\n\n const slidEvent = $.Event(Event.SLID, {\n relatedTarget: nextElement,\n direction: eventDirectionName,\n from: activeElementIndex,\n to: nextElementIndex\n })\n\n if ($(this._element).hasClass(ClassName.SLIDE)) {\n $(nextElement).addClass(orderClassName)\n\n Util.reflow(nextElement)\n\n $(activeElement).addClass(directionalClassName)\n $(nextElement).addClass(directionalClassName)\n\n const transitionDuration = Util.getTransitionDurationFromElement(activeElement)\n\n $(activeElement)\n .one(Util.TRANSITION_END, () => {\n $(nextElement)\n .removeClass(`${directionalClassName} ${orderClassName}`)\n .addClass(ClassName.ACTIVE)\n\n $(activeElement).removeClass(`${ClassName.ACTIVE} ${orderClassName} ${directionalClassName}`)\n\n this._isSliding = false\n\n setTimeout(() => $(this._element).trigger(slidEvent), 0)\n })\n .emulateTransitionEnd(transitionDuration)\n } else {\n $(activeElement).removeClass(ClassName.ACTIVE)\n $(nextElement).addClass(ClassName.ACTIVE)\n\n this._isSliding = false\n $(this._element).trigger(slidEvent)\n }\n\n if (isCycling) {\n this.cycle()\n }\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n let _config = {\n ...Default,\n ...$(this).data()\n }\n\n if (typeof config === 'object') {\n _config = {\n ..._config,\n ...config\n }\n }\n\n const action = typeof config === 'string' ? config : _config.slide\n\n if (!data) {\n data = new Carousel(this, _config)\n $(this).data(DATA_KEY, data)\n }\n\n if (typeof config === 'number') {\n data.to(config)\n } else if (typeof action === 'string') {\n if (typeof data[action] === 'undefined') {\n throw new TypeError(`No method named \"${action}\"`)\n }\n data[action]()\n } else if (_config.interval) {\n data.pause()\n data.cycle()\n }\n })\n }\n\n static _dataApiClickHandler(event) {\n const selector = Util.getSelectorFromElement(this)\n\n if (!selector) {\n return\n }\n\n const target = $(selector)[0]\n\n if (!target || !$(target).hasClass(ClassName.CAROUSEL)) {\n return\n }\n\n const config = {\n ...$(target).data(),\n ...$(this).data()\n }\n const slideIndex = this.getAttribute('data-slide-to')\n\n if (slideIndex) {\n config.interval = false\n }\n\n Carousel._jQueryInterface.call($(target), config)\n\n if (slideIndex) {\n $(target).data(DATA_KEY).to(slideIndex)\n }\n\n event.preventDefault()\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document)\n .on(Event.CLICK_DATA_API, Selector.DATA_SLIDE, Carousel._dataApiClickHandler)\n\n $(window).on(Event.LOAD_DATA_API, () => {\n const carousels = [].slice.call(document.querySelectorAll(Selector.DATA_RIDE))\n for (let i = 0, len = carousels.length; i < len; i++) {\n const $carousel = $(carousels[i])\n Carousel._jQueryInterface.call($carousel, $carousel.data())\n }\n })\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Carousel._jQueryInterface\n $.fn[NAME].Constructor = Carousel\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Carousel._jQueryInterface\n }\n\n return Carousel\n})($)\n\nexport default Carousel\n","import $ from 'jquery'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): collapse.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Collapse = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'collapse'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.collapse'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n\n const Default = {\n toggle : true,\n parent : ''\n }\n\n const DefaultType = {\n toggle : 'boolean',\n parent : '(string|element)'\n }\n\n const Event = {\n SHOW : `show${EVENT_KEY}`,\n SHOWN : `shown${EVENT_KEY}`,\n HIDE : `hide${EVENT_KEY}`,\n HIDDEN : `hidden${EVENT_KEY}`,\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n SHOW : 'show',\n COLLAPSE : 'collapse',\n COLLAPSING : 'collapsing',\n COLLAPSED : 'collapsed'\n }\n\n const Dimension = {\n WIDTH : 'width',\n HEIGHT : 'height'\n }\n\n const Selector = {\n ACTIVES : '.show, .collapsing',\n DATA_TOGGLE : '[data-toggle=\"collapse\"]'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Collapse {\n constructor(element, config) {\n this._isTransitioning = false\n this._element = element\n this._config = this._getConfig(config)\n this._triggerArray = $.makeArray(document.querySelectorAll(\n `[data-toggle=\"collapse\"][href=\"#${element.id}\"],` +\n `[data-toggle=\"collapse\"][data-target=\"#${element.id}\"]`\n ))\n const toggleList = [].slice.call(document.querySelectorAll(Selector.DATA_TOGGLE))\n for (let i = 0, len = toggleList.length; i < len; i++) {\n const elem = toggleList[i]\n const selector = Util.getSelectorFromElement(elem)\n const filterElement = [].slice.call(document.querySelectorAll(selector))\n .filter((foundElem) => foundElem === element)\n\n if (selector !== null && filterElement.length > 0) {\n this._selector = selector\n this._triggerArray.push(elem)\n }\n }\n\n this._parent = this._config.parent ? this._getParent() : null\n\n if (!this._config.parent) {\n this._addAriaAndCollapsedClass(this._element, this._triggerArray)\n }\n\n if (this._config.toggle) {\n this.toggle()\n }\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n // Public\n\n toggle() {\n if ($(this._element).hasClass(ClassName.SHOW)) {\n this.hide()\n } else {\n this.show()\n }\n }\n\n show() {\n if (this._isTransitioning ||\n $(this._element).hasClass(ClassName.SHOW)) {\n return\n }\n\n let actives\n let activesData\n\n if (this._parent) {\n actives = [].slice.call(this._parent.querySelectorAll(Selector.ACTIVES))\n .filter((elem) => elem.getAttribute('data-parent') === this._config.parent)\n\n if (actives.length === 0) {\n actives = null\n }\n }\n\n if (actives) {\n activesData = $(actives).not(this._selector).data(DATA_KEY)\n if (activesData && activesData._isTransitioning) {\n return\n }\n }\n\n const startEvent = $.Event(Event.SHOW)\n $(this._element).trigger(startEvent)\n if (startEvent.isDefaultPrevented()) {\n return\n }\n\n if (actives) {\n Collapse._jQueryInterface.call($(actives).not(this._selector), 'hide')\n if (!activesData) {\n $(actives).data(DATA_KEY, null)\n }\n }\n\n const dimension = this._getDimension()\n\n $(this._element)\n .removeClass(ClassName.COLLAPSE)\n .addClass(ClassName.COLLAPSING)\n\n this._element.style[dimension] = 0\n\n if (this._triggerArray.length) {\n $(this._triggerArray)\n .removeClass(ClassName.COLLAPSED)\n .attr('aria-expanded', true)\n }\n\n this.setTransitioning(true)\n\n const complete = () => {\n $(this._element)\n .removeClass(ClassName.COLLAPSING)\n .addClass(ClassName.COLLAPSE)\n .addClass(ClassName.SHOW)\n\n this._element.style[dimension] = ''\n\n this.setTransitioning(false)\n\n $(this._element).trigger(Event.SHOWN)\n }\n\n const capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1)\n const scrollSize = `scroll${capitalizedDimension}`\n const transitionDuration = Util.getTransitionDurationFromElement(this._element)\n\n $(this._element)\n .one(Util.TRANSITION_END, complete)\n .emulateTransitionEnd(transitionDuration)\n\n this._element.style[dimension] = `${this._element[scrollSize]}px`\n }\n\n hide() {\n if (this._isTransitioning ||\n !$(this._element).hasClass(ClassName.SHOW)) {\n return\n }\n\n const startEvent = $.Event(Event.HIDE)\n $(this._element).trigger(startEvent)\n if (startEvent.isDefaultPrevented()) {\n return\n }\n\n const dimension = this._getDimension()\n\n this._element.style[dimension] = `${this._element.getBoundingClientRect()[dimension]}px`\n\n Util.reflow(this._element)\n\n $(this._element)\n .addClass(ClassName.COLLAPSING)\n .removeClass(ClassName.COLLAPSE)\n .removeClass(ClassName.SHOW)\n\n const triggerArrayLength = this._triggerArray.length\n if (triggerArrayLength > 0) {\n for (let i = 0; i < triggerArrayLength; i++) {\n const trigger = this._triggerArray[i]\n const selector = Util.getSelectorFromElement(trigger)\n if (selector !== null) {\n const $elem = $([].slice.call(document.querySelectorAll(selector)))\n if (!$elem.hasClass(ClassName.SHOW)) {\n $(trigger).addClass(ClassName.COLLAPSED)\n .attr('aria-expanded', false)\n }\n }\n }\n }\n\n this.setTransitioning(true)\n\n const complete = () => {\n this.setTransitioning(false)\n $(this._element)\n .removeClass(ClassName.COLLAPSING)\n .addClass(ClassName.COLLAPSE)\n .trigger(Event.HIDDEN)\n }\n\n this._element.style[dimension] = ''\n const transitionDuration = Util.getTransitionDurationFromElement(this._element)\n\n $(this._element)\n .one(Util.TRANSITION_END, complete)\n .emulateTransitionEnd(transitionDuration)\n }\n\n setTransitioning(isTransitioning) {\n this._isTransitioning = isTransitioning\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n\n this._config = null\n this._parent = null\n this._element = null\n this._triggerArray = null\n this._isTransitioning = null\n }\n\n // Private\n\n _getConfig(config) {\n config = {\n ...Default,\n ...config\n }\n config.toggle = Boolean(config.toggle) // Coerce string values\n Util.typeCheckConfig(NAME, config, DefaultType)\n return config\n }\n\n _getDimension() {\n const hasWidth = $(this._element).hasClass(Dimension.WIDTH)\n return hasWidth ? Dimension.WIDTH : Dimension.HEIGHT\n }\n\n _getParent() {\n let parent = null\n if (Util.isElement(this._config.parent)) {\n parent = this._config.parent\n\n // It's a jQuery object\n if (typeof this._config.parent.jquery !== 'undefined') {\n parent = this._config.parent[0]\n }\n } else {\n parent = document.querySelector(this._config.parent)\n }\n\n const selector =\n `[data-toggle=\"collapse\"][data-parent=\"${this._config.parent}\"]`\n\n const children = [].slice.call(parent.querySelectorAll(selector))\n $(children).each((i, element) => {\n this._addAriaAndCollapsedClass(\n Collapse._getTargetFromElement(element),\n [element]\n )\n })\n\n return parent\n }\n\n _addAriaAndCollapsedClass(element, triggerArray) {\n if (element) {\n const isOpen = $(element).hasClass(ClassName.SHOW)\n\n if (triggerArray.length) {\n $(triggerArray)\n .toggleClass(ClassName.COLLAPSED, !isOpen)\n .attr('aria-expanded', isOpen)\n }\n }\n }\n\n // Static\n\n static _getTargetFromElement(element) {\n const selector = Util.getSelectorFromElement(element)\n return selector ? document.querySelector(selector) : null\n }\n\n static _jQueryInterface(config) {\n return this.each(function () {\n const $this = $(this)\n let data = $this.data(DATA_KEY)\n const _config = {\n ...Default,\n ...$this.data(),\n ...typeof config === 'object' && config ? config : {}\n }\n\n if (!data && _config.toggle && /show|hide/.test(config)) {\n _config.toggle = false\n }\n\n if (!data) {\n data = new Collapse(this, _config)\n $this.data(DATA_KEY, data)\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n data[config]()\n }\n })\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) {\n // preventDefault only for elements (which change the URL) not inside the collapsible element\n if (event.currentTarget.tagName === 'A') {\n event.preventDefault()\n }\n\n const $trigger = $(this)\n const selector = Util.getSelectorFromElement(this)\n const selectors = [].slice.call(document.querySelectorAll(selector))\n $(selectors).each(function () {\n const $target = $(this)\n const data = $target.data(DATA_KEY)\n const config = data ? 'toggle' : $trigger.data()\n Collapse._jQueryInterface.call($target, config)\n })\n })\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Collapse._jQueryInterface\n $.fn[NAME].Constructor = Collapse\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Collapse._jQueryInterface\n }\n\n return Collapse\n})($)\n\nexport default Collapse\n","import $ from 'jquery'\nimport Popper from 'popper.js'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): dropdown.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Dropdown = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'dropdown'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.dropdown'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n const ESCAPE_KEYCODE = 27 // KeyboardEvent.which value for Escape (Esc) key\n const SPACE_KEYCODE = 32 // KeyboardEvent.which value for space key\n const TAB_KEYCODE = 9 // KeyboardEvent.which value for tab key\n const ARROW_UP_KEYCODE = 38 // KeyboardEvent.which value for up arrow key\n const ARROW_DOWN_KEYCODE = 40 // KeyboardEvent.which value for down arrow key\n const RIGHT_MOUSE_BUTTON_WHICH = 3 // MouseEvent.which value for the right button (assuming a right-handed mouse)\n const REGEXP_KEYDOWN = new RegExp(`${ARROW_UP_KEYCODE}|${ARROW_DOWN_KEYCODE}|${ESCAPE_KEYCODE}`)\n\n const Event = {\n HIDE : `hide${EVENT_KEY}`,\n HIDDEN : `hidden${EVENT_KEY}`,\n SHOW : `show${EVENT_KEY}`,\n SHOWN : `shown${EVENT_KEY}`,\n CLICK : `click${EVENT_KEY}`,\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`,\n KEYDOWN_DATA_API : `keydown${EVENT_KEY}${DATA_API_KEY}`,\n KEYUP_DATA_API : `keyup${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n DISABLED : 'disabled',\n SHOW : 'show',\n DROPUP : 'dropup',\n DROPRIGHT : 'dropright',\n DROPLEFT : 'dropleft',\n MENURIGHT : 'dropdown-menu-right',\n MENULEFT : 'dropdown-menu-left',\n POSITION_STATIC : 'position-static'\n }\n\n const Selector = {\n DATA_TOGGLE : '[data-toggle=\"dropdown\"]',\n FORM_CHILD : '.dropdown form',\n MENU : '.dropdown-menu',\n NAVBAR_NAV : '.navbar-nav',\n VISIBLE_ITEMS : '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)'\n }\n\n const AttachmentMap = {\n TOP : 'top-start',\n TOPEND : 'top-end',\n BOTTOM : 'bottom-start',\n BOTTOMEND : 'bottom-end',\n RIGHT : 'right-start',\n RIGHTEND : 'right-end',\n LEFT : 'left-start',\n LEFTEND : 'left-end'\n }\n\n const Default = {\n offset : 0,\n flip : true,\n boundary : 'scrollParent',\n reference : 'toggle',\n display : 'dynamic'\n }\n\n const DefaultType = {\n offset : '(number|string|function)',\n flip : 'boolean',\n boundary : '(string|element)',\n reference : '(string|element)',\n display : 'string'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Dropdown {\n constructor(element, config) {\n this._element = element\n this._popper = null\n this._config = this._getConfig(config)\n this._menu = this._getMenuElement()\n this._inNavbar = this._detectNavbar()\n\n this._addEventListeners()\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n // Public\n\n toggle() {\n if (this._element.disabled || $(this._element).hasClass(ClassName.DISABLED)) {\n return\n }\n\n const parent = Dropdown._getParentFromElement(this._element)\n const isActive = $(this._menu).hasClass(ClassName.SHOW)\n\n Dropdown._clearMenus()\n\n if (isActive) {\n return\n }\n\n const relatedTarget = {\n relatedTarget: this._element\n }\n const showEvent = $.Event(Event.SHOW, relatedTarget)\n\n $(parent).trigger(showEvent)\n\n if (showEvent.isDefaultPrevented()) {\n return\n }\n\n // Disable totally Popper.js for Dropdown in Navbar\n if (!this._inNavbar) {\n /**\n * Check for Popper dependency\n * Popper - https://popper.js.org\n */\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap dropdown require Popper.js (https://popper.js.org)')\n }\n\n let referenceElement = this._element\n\n if (this._config.reference === 'parent') {\n referenceElement = parent\n } else if (Util.isElement(this._config.reference)) {\n referenceElement = this._config.reference\n\n // Check if it's jQuery element\n if (typeof this._config.reference.jquery !== 'undefined') {\n referenceElement = this._config.reference[0]\n }\n }\n\n // If boundary is not `scrollParent`, then set position to `static`\n // to allow the menu to \"escape\" the scroll parent's boundaries\n // https://github.com/twbs/bootstrap/issues/24251\n if (this._config.boundary !== 'scrollParent') {\n $(parent).addClass(ClassName.POSITION_STATIC)\n }\n this._popper = new Popper(referenceElement, this._menu, this._getPopperConfig())\n }\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement &&\n $(parent).closest(Selector.NAVBAR_NAV).length === 0) {\n $(document.body).children().on('mouseover', null, $.noop)\n }\n\n this._element.focus()\n this._element.setAttribute('aria-expanded', true)\n\n $(this._menu).toggleClass(ClassName.SHOW)\n $(parent)\n .toggleClass(ClassName.SHOW)\n .trigger($.Event(Event.SHOWN, relatedTarget))\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n $(this._element).off(EVENT_KEY)\n this._element = null\n this._menu = null\n if (this._popper !== null) {\n this._popper.destroy()\n this._popper = null\n }\n }\n\n update() {\n this._inNavbar = this._detectNavbar()\n if (this._popper !== null) {\n this._popper.scheduleUpdate()\n }\n }\n\n // Private\n\n _addEventListeners() {\n $(this._element).on(Event.CLICK, (event) => {\n event.preventDefault()\n event.stopPropagation()\n this.toggle()\n })\n }\n\n _getConfig(config) {\n config = {\n ...this.constructor.Default,\n ...$(this._element).data(),\n ...config\n }\n\n Util.typeCheckConfig(\n NAME,\n config,\n this.constructor.DefaultType\n )\n\n return config\n }\n\n _getMenuElement() {\n if (!this._menu) {\n const parent = Dropdown._getParentFromElement(this._element)\n if (parent) {\n this._menu = parent.querySelector(Selector.MENU)\n }\n }\n return this._menu\n }\n\n _getPlacement() {\n const $parentDropdown = $(this._element.parentNode)\n let placement = AttachmentMap.BOTTOM\n\n // Handle dropup\n if ($parentDropdown.hasClass(ClassName.DROPUP)) {\n placement = AttachmentMap.TOP\n if ($(this._menu).hasClass(ClassName.MENURIGHT)) {\n placement = AttachmentMap.TOPEND\n }\n } else if ($parentDropdown.hasClass(ClassName.DROPRIGHT)) {\n placement = AttachmentMap.RIGHT\n } else if ($parentDropdown.hasClass(ClassName.DROPLEFT)) {\n placement = AttachmentMap.LEFT\n } else if ($(this._menu).hasClass(ClassName.MENURIGHT)) {\n placement = AttachmentMap.BOTTOMEND\n }\n return placement\n }\n\n _detectNavbar() {\n return $(this._element).closest('.navbar').length > 0\n }\n\n _getPopperConfig() {\n const offsetConf = {}\n if (typeof this._config.offset === 'function') {\n offsetConf.fn = (data) => {\n data.offsets = {\n ...data.offsets,\n ...this._config.offset(data.offsets) || {}\n }\n return data\n }\n } else {\n offsetConf.offset = this._config.offset\n }\n\n const popperConfig = {\n placement: this._getPlacement(),\n modifiers: {\n offset: offsetConf,\n flip: {\n enabled: this._config.flip\n },\n preventOverflow: {\n boundariesElement: this._config.boundary\n }\n }\n }\n\n // Disable Popper.js if we have a static display\n if (this._config.display === 'static') {\n popperConfig.modifiers.applyStyle = {\n enabled: false\n }\n }\n return popperConfig\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n const _config = typeof config === 'object' ? config : null\n\n if (!data) {\n data = new Dropdown(this, _config)\n $(this).data(DATA_KEY, data)\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n data[config]()\n }\n })\n }\n\n static _clearMenus(event) {\n if (event && (event.which === RIGHT_MOUSE_BUTTON_WHICH ||\n event.type === 'keyup' && event.which !== TAB_KEYCODE)) {\n return\n }\n\n const toggles = [].slice.call(document.querySelectorAll(Selector.DATA_TOGGLE))\n for (let i = 0, len = toggles.length; i < len; i++) {\n const parent = Dropdown._getParentFromElement(toggles[i])\n const context = $(toggles[i]).data(DATA_KEY)\n const relatedTarget = {\n relatedTarget: toggles[i]\n }\n\n if (event && event.type === 'click') {\n relatedTarget.clickEvent = event\n }\n\n if (!context) {\n continue\n }\n\n const dropdownMenu = context._menu\n if (!$(parent).hasClass(ClassName.SHOW)) {\n continue\n }\n\n if (event && (event.type === 'click' &&\n /input|textarea/i.test(event.target.tagName) || event.type === 'keyup' && event.which === TAB_KEYCODE) &&\n $.contains(parent, event.target)) {\n continue\n }\n\n const hideEvent = $.Event(Event.HIDE, relatedTarget)\n $(parent).trigger(hideEvent)\n if (hideEvent.isDefaultPrevented()) {\n continue\n }\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n $(document.body).children().off('mouseover', null, $.noop)\n }\n\n toggles[i].setAttribute('aria-expanded', 'false')\n\n $(dropdownMenu).removeClass(ClassName.SHOW)\n $(parent)\n .removeClass(ClassName.SHOW)\n .trigger($.Event(Event.HIDDEN, relatedTarget))\n }\n }\n\n static _getParentFromElement(element) {\n let parent\n const selector = Util.getSelectorFromElement(element)\n\n if (selector) {\n parent = document.querySelector(selector)\n }\n\n return parent || element.parentNode\n }\n\n // eslint-disable-next-line complexity\n static _dataApiKeydownHandler(event) {\n // If not input/textarea:\n // - And not a key in REGEXP_KEYDOWN => not a dropdown command\n // If input/textarea:\n // - If space key => not a dropdown command\n // - If key is other than escape\n // - If key is not up or down => not a dropdown command\n // - If trigger inside the menu => not a dropdown command\n if (/input|textarea/i.test(event.target.tagName)\n ? event.which === SPACE_KEYCODE || event.which !== ESCAPE_KEYCODE &&\n (event.which !== ARROW_DOWN_KEYCODE && event.which !== ARROW_UP_KEYCODE ||\n $(event.target).closest(Selector.MENU).length) : !REGEXP_KEYDOWN.test(event.which)) {\n return\n }\n\n event.preventDefault()\n event.stopPropagation()\n\n if (this.disabled || $(this).hasClass(ClassName.DISABLED)) {\n return\n }\n\n const parent = Dropdown._getParentFromElement(this)\n const isActive = $(parent).hasClass(ClassName.SHOW)\n\n if (!isActive && (event.which !== ESCAPE_KEYCODE || event.which !== SPACE_KEYCODE) ||\n isActive && (event.which === ESCAPE_KEYCODE || event.which === SPACE_KEYCODE)) {\n if (event.which === ESCAPE_KEYCODE) {\n const toggle = parent.querySelector(Selector.DATA_TOGGLE)\n $(toggle).trigger('focus')\n }\n\n $(this).trigger('click')\n return\n }\n\n const items = [].slice.call(parent.querySelectorAll(Selector.VISIBLE_ITEMS))\n\n if (items.length === 0) {\n return\n }\n\n let index = items.indexOf(event.target)\n\n if (event.which === ARROW_UP_KEYCODE && index > 0) { // Up\n index--\n }\n\n if (event.which === ARROW_DOWN_KEYCODE && index < items.length - 1) { // Down\n index++\n }\n\n if (index < 0) {\n index = 0\n }\n\n items[index].focus()\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document)\n .on(Event.KEYDOWN_DATA_API, Selector.DATA_TOGGLE, Dropdown._dataApiKeydownHandler)\n .on(Event.KEYDOWN_DATA_API, Selector.MENU, Dropdown._dataApiKeydownHandler)\n .on(`${Event.CLICK_DATA_API} ${Event.KEYUP_DATA_API}`, Dropdown._clearMenus)\n .on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) {\n event.preventDefault()\n event.stopPropagation()\n Dropdown._jQueryInterface.call($(this), 'toggle')\n })\n .on(Event.CLICK_DATA_API, Selector.FORM_CHILD, (e) => {\n e.stopPropagation()\n })\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Dropdown._jQueryInterface\n $.fn[NAME].Constructor = Dropdown\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Dropdown._jQueryInterface\n }\n\n return Dropdown\n})($, Popper)\n\nexport default Dropdown\n","import $ from 'jquery'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): modal.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Modal = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'modal'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.modal'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n const ESCAPE_KEYCODE = 27 // KeyboardEvent.which value for Escape (Esc) key\n\n const Default = {\n backdrop : true,\n keyboard : true,\n focus : true,\n show : true\n }\n\n const DefaultType = {\n backdrop : '(boolean|string)',\n keyboard : 'boolean',\n focus : 'boolean',\n show : 'boolean'\n }\n\n const Event = {\n HIDE : `hide${EVENT_KEY}`,\n HIDDEN : `hidden${EVENT_KEY}`,\n SHOW : `show${EVENT_KEY}`,\n SHOWN : `shown${EVENT_KEY}`,\n FOCUSIN : `focusin${EVENT_KEY}`,\n RESIZE : `resize${EVENT_KEY}`,\n CLICK_DISMISS : `click.dismiss${EVENT_KEY}`,\n KEYDOWN_DISMISS : `keydown.dismiss${EVENT_KEY}`,\n MOUSEUP_DISMISS : `mouseup.dismiss${EVENT_KEY}`,\n MOUSEDOWN_DISMISS : `mousedown.dismiss${EVENT_KEY}`,\n CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n SCROLLBAR_MEASURER : 'modal-scrollbar-measure',\n BACKDROP : 'modal-backdrop',\n OPEN : 'modal-open',\n FADE : 'fade',\n SHOW : 'show'\n }\n\n const Selector = {\n DIALOG : '.modal-dialog',\n DATA_TOGGLE : '[data-toggle=\"modal\"]',\n DATA_DISMISS : '[data-dismiss=\"modal\"]',\n FIXED_CONTENT : '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top',\n STICKY_CONTENT : '.sticky-top'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Modal {\n constructor(element, config) {\n this._config = this._getConfig(config)\n this._element = element\n this._dialog = element.querySelector(Selector.DIALOG)\n this._backdrop = null\n this._isShown = false\n this._isBodyOverflowing = false\n this._ignoreBackdropClick = false\n this._scrollbarWidth = 0\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n // Public\n\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget)\n }\n\n show(relatedTarget) {\n if (this._isTransitioning || this._isShown) {\n return\n }\n\n if ($(this._element).hasClass(ClassName.FADE)) {\n this._isTransitioning = true\n }\n\n const showEvent = $.Event(Event.SHOW, {\n relatedTarget\n })\n\n $(this._element).trigger(showEvent)\n\n if (this._isShown || showEvent.isDefaultPrevented()) {\n return\n }\n\n this._isShown = true\n\n this._checkScrollbar()\n this._setScrollbar()\n\n this._adjustDialog()\n\n $(document.body).addClass(ClassName.OPEN)\n\n this._setEscapeEvent()\n this._setResizeEvent()\n\n $(this._element).on(\n Event.CLICK_DISMISS,\n Selector.DATA_DISMISS,\n (event) => this.hide(event)\n )\n\n $(this._dialog).on(Event.MOUSEDOWN_DISMISS, () => {\n $(this._element).one(Event.MOUSEUP_DISMISS, (event) => {\n if ($(event.target).is(this._element)) {\n this._ignoreBackdropClick = true\n }\n })\n })\n\n this._showBackdrop(() => this._showElement(relatedTarget))\n }\n\n hide(event) {\n if (event) {\n event.preventDefault()\n }\n\n if (this._isTransitioning || !this._isShown) {\n return\n }\n\n const hideEvent = $.Event(Event.HIDE)\n\n $(this._element).trigger(hideEvent)\n\n if (!this._isShown || hideEvent.isDefaultPrevented()) {\n return\n }\n\n this._isShown = false\n const transition = $(this._element).hasClass(ClassName.FADE)\n\n if (transition) {\n this._isTransitioning = true\n }\n\n this._setEscapeEvent()\n this._setResizeEvent()\n\n $(document).off(Event.FOCUSIN)\n\n $(this._element).removeClass(ClassName.SHOW)\n\n $(this._element).off(Event.CLICK_DISMISS)\n $(this._dialog).off(Event.MOUSEDOWN_DISMISS)\n\n\n if (transition) {\n const transitionDuration = Util.getTransitionDurationFromElement(this._element)\n\n $(this._element)\n .one(Util.TRANSITION_END, (event) => this._hideModal(event))\n .emulateTransitionEnd(transitionDuration)\n } else {\n this._hideModal()\n }\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n\n $(window, document, this._element, this._backdrop).off(EVENT_KEY)\n\n this._config = null\n this._element = null\n this._dialog = null\n this._backdrop = null\n this._isShown = null\n this._isBodyOverflowing = null\n this._ignoreBackdropClick = null\n this._scrollbarWidth = null\n }\n\n handleUpdate() {\n this._adjustDialog()\n }\n\n // Private\n\n _getConfig(config) {\n config = {\n ...Default,\n ...config\n }\n Util.typeCheckConfig(NAME, config, DefaultType)\n return config\n }\n\n _showElement(relatedTarget) {\n const transition = $(this._element).hasClass(ClassName.FADE)\n\n if (!this._element.parentNode ||\n this._element.parentNode.nodeType !== Node.ELEMENT_NODE) {\n // Don't move modal's DOM position\n document.body.appendChild(this._element)\n }\n\n this._element.style.display = 'block'\n this._element.removeAttribute('aria-hidden')\n this._element.scrollTop = 0\n\n if (transition) {\n Util.reflow(this._element)\n }\n\n $(this._element).addClass(ClassName.SHOW)\n\n if (this._config.focus) {\n this._enforceFocus()\n }\n\n const shownEvent = $.Event(Event.SHOWN, {\n relatedTarget\n })\n\n const transitionComplete = () => {\n if (this._config.focus) {\n this._element.focus()\n }\n this._isTransitioning = false\n $(this._element).trigger(shownEvent)\n }\n\n if (transition) {\n const transitionDuration = Util.getTransitionDurationFromElement(this._element)\n\n $(this._dialog)\n .one(Util.TRANSITION_END, transitionComplete)\n .emulateTransitionEnd(transitionDuration)\n } else {\n transitionComplete()\n }\n }\n\n _enforceFocus() {\n $(document)\n .off(Event.FOCUSIN) // Guard against infinite focus loop\n .on(Event.FOCUSIN, (event) => {\n if (document !== event.target &&\n this._element !== event.target &&\n $(this._element).has(event.target).length === 0) {\n this._element.focus()\n }\n })\n }\n\n _setEscapeEvent() {\n if (this._isShown && this._config.keyboard) {\n $(this._element).on(Event.KEYDOWN_DISMISS, (event) => {\n if (event.which === ESCAPE_KEYCODE) {\n event.preventDefault()\n this.hide()\n }\n })\n } else if (!this._isShown) {\n $(this._element).off(Event.KEYDOWN_DISMISS)\n }\n }\n\n _setResizeEvent() {\n if (this._isShown) {\n $(window).on(Event.RESIZE, (event) => this.handleUpdate(event))\n } else {\n $(window).off(Event.RESIZE)\n }\n }\n\n _hideModal() {\n this._element.style.display = 'none'\n this._element.setAttribute('aria-hidden', true)\n this._isTransitioning = false\n this._showBackdrop(() => {\n $(document.body).removeClass(ClassName.OPEN)\n this._resetAdjustments()\n this._resetScrollbar()\n $(this._element).trigger(Event.HIDDEN)\n })\n }\n\n _removeBackdrop() {\n if (this._backdrop) {\n $(this._backdrop).remove()\n this._backdrop = null\n }\n }\n\n _showBackdrop(callback) {\n const animate = $(this._element).hasClass(ClassName.FADE)\n ? ClassName.FADE : ''\n\n if (this._isShown && this._config.backdrop) {\n this._backdrop = document.createElement('div')\n this._backdrop.className = ClassName.BACKDROP\n\n if (animate) {\n this._backdrop.classList.add(animate)\n }\n\n $(this._backdrop).appendTo(document.body)\n\n $(this._element).on(Event.CLICK_DISMISS, (event) => {\n if (this._ignoreBackdropClick) {\n this._ignoreBackdropClick = false\n return\n }\n if (event.target !== event.currentTarget) {\n return\n }\n if (this._config.backdrop === 'static') {\n this._element.focus()\n } else {\n this.hide()\n }\n })\n\n if (animate) {\n Util.reflow(this._backdrop)\n }\n\n $(this._backdrop).addClass(ClassName.SHOW)\n\n if (!callback) {\n return\n }\n\n if (!animate) {\n callback()\n return\n }\n\n const backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop)\n\n $(this._backdrop)\n .one(Util.TRANSITION_END, callback)\n .emulateTransitionEnd(backdropTransitionDuration)\n } else if (!this._isShown && this._backdrop) {\n $(this._backdrop).removeClass(ClassName.SHOW)\n\n const callbackRemove = () => {\n this._removeBackdrop()\n if (callback) {\n callback()\n }\n }\n\n if ($(this._element).hasClass(ClassName.FADE)) {\n const backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop)\n\n $(this._backdrop)\n .one(Util.TRANSITION_END, callbackRemove)\n .emulateTransitionEnd(backdropTransitionDuration)\n } else {\n callbackRemove()\n }\n } else if (callback) {\n callback()\n }\n }\n\n // ----------------------------------------------------------------------\n // the following methods are used to handle overflowing modals\n // todo (fat): these should probably be refactored out of modal.js\n // ----------------------------------------------------------------------\n\n _adjustDialog() {\n const isModalOverflowing =\n this._element.scrollHeight > document.documentElement.clientHeight\n\n if (!this._isBodyOverflowing && isModalOverflowing) {\n this._element.style.paddingLeft = `${this._scrollbarWidth}px`\n }\n\n if (this._isBodyOverflowing && !isModalOverflowing) {\n this._element.style.paddingRight = `${this._scrollbarWidth}px`\n }\n }\n\n _resetAdjustments() {\n this._element.style.paddingLeft = ''\n this._element.style.paddingRight = ''\n }\n\n _checkScrollbar() {\n const rect = document.body.getBoundingClientRect()\n this._isBodyOverflowing = rect.left + rect.right < window.innerWidth\n this._scrollbarWidth = this._getScrollbarWidth()\n }\n\n _setScrollbar() {\n if (this._isBodyOverflowing) {\n // Note: DOMNode.style.paddingRight returns the actual value or '' if not set\n // while $(DOMNode).css('padding-right') returns the calculated value or 0 if not set\n const fixedContent = [].slice.call(document.querySelectorAll(Selector.FIXED_CONTENT))\n const stickyContent = [].slice.call(document.querySelectorAll(Selector.STICKY_CONTENT))\n\n // Adjust fixed content padding\n $(fixedContent).each((index, element) => {\n const actualPadding = element.style.paddingRight\n const calculatedPadding = $(element).css('padding-right')\n $(element)\n .data('padding-right', actualPadding)\n .css('padding-right', `${parseFloat(calculatedPadding) + this._scrollbarWidth}px`)\n })\n\n // Adjust sticky content margin\n $(stickyContent).each((index, element) => {\n const actualMargin = element.style.marginRight\n const calculatedMargin = $(element).css('margin-right')\n $(element)\n .data('margin-right', actualMargin)\n .css('margin-right', `${parseFloat(calculatedMargin) - this._scrollbarWidth}px`)\n })\n\n // Adjust body padding\n const actualPadding = document.body.style.paddingRight\n const calculatedPadding = $(document.body).css('padding-right')\n $(document.body)\n .data('padding-right', actualPadding)\n .css('padding-right', `${parseFloat(calculatedPadding) + this._scrollbarWidth}px`)\n }\n }\n\n _resetScrollbar() {\n // Restore fixed content padding\n const fixedContent = [].slice.call(document.querySelectorAll(Selector.FIXED_CONTENT))\n $(fixedContent).each((index, element) => {\n const padding = $(element).data('padding-right')\n $(element).removeData('padding-right')\n element.style.paddingRight = padding ? padding : ''\n })\n\n // Restore sticky content\n const elements = [].slice.call(document.querySelectorAll(`${Selector.STICKY_CONTENT}`))\n $(elements).each((index, element) => {\n const margin = $(element).data('margin-right')\n if (typeof margin !== 'undefined') {\n $(element).css('margin-right', margin).removeData('margin-right')\n }\n })\n\n // Restore body padding\n const padding = $(document.body).data('padding-right')\n $(document.body).removeData('padding-right')\n document.body.style.paddingRight = padding ? padding : ''\n }\n\n _getScrollbarWidth() { // thx d.walsh\n const scrollDiv = document.createElement('div')\n scrollDiv.className = ClassName.SCROLLBAR_MEASURER\n document.body.appendChild(scrollDiv)\n const scrollbarWidth = scrollDiv.getBoundingClientRect().width - scrollDiv.clientWidth\n document.body.removeChild(scrollDiv)\n return scrollbarWidth\n }\n\n // Static\n\n static _jQueryInterface(config, relatedTarget) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n const _config = {\n ...Default,\n ...$(this).data(),\n ...typeof config === 'object' && config ? config : {}\n }\n\n if (!data) {\n data = new Modal(this, _config)\n $(this).data(DATA_KEY, data)\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n data[config](relatedTarget)\n } else if (_config.show) {\n data.show(relatedTarget)\n }\n })\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n $(document).on(Event.CLICK_DATA_API, Selector.DATA_TOGGLE, function (event) {\n let target\n const selector = Util.getSelectorFromElement(this)\n\n if (selector) {\n target = document.querySelector(selector)\n }\n\n const config = $(target).data(DATA_KEY)\n ? 'toggle' : {\n ...$(target).data(),\n ...$(this).data()\n }\n\n if (this.tagName === 'A' || this.tagName === 'AREA') {\n event.preventDefault()\n }\n\n const $target = $(target).one(Event.SHOW, (showEvent) => {\n if (showEvent.isDefaultPrevented()) {\n // Only register focus restorer if modal will actually get shown\n return\n }\n\n $target.one(Event.HIDDEN, () => {\n if ($(this).is(':visible')) {\n this.focus()\n }\n })\n })\n\n Modal._jQueryInterface.call($(target), config, this)\n })\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Modal._jQueryInterface\n $.fn[NAME].Constructor = Modal\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Modal._jQueryInterface\n }\n\n return Modal\n})($)\n\nexport default Modal\n","import $ from 'jquery'\nimport Popper from 'popper.js'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): tooltip.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Tooltip = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'tooltip'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.tooltip'\n const EVENT_KEY = `.${DATA_KEY}`\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n const CLASS_PREFIX = 'bs-tooltip'\n const BSCLS_PREFIX_REGEX = new RegExp(`(^|\\\\s)${CLASS_PREFIX}\\\\S+`, 'g')\n\n const DefaultType = {\n animation : 'boolean',\n template : 'string',\n title : '(string|element|function)',\n trigger : 'string',\n delay : '(number|object)',\n html : 'boolean',\n selector : '(string|boolean)',\n placement : '(string|function)',\n offset : '(number|string)',\n container : '(string|element|boolean)',\n fallbackPlacement : '(string|array)',\n boundary : '(string|element)'\n }\n\n const AttachmentMap = {\n AUTO : 'auto',\n TOP : 'top',\n RIGHT : 'right',\n BOTTOM : 'bottom',\n LEFT : 'left'\n }\n\n const Default = {\n animation : true,\n template : ' ' +\n '' +\n ' ',\n trigger : 'hover focus',\n title : '',\n delay : 0,\n html : false,\n selector : false,\n placement : 'top',\n offset : 0,\n container : false,\n fallbackPlacement : 'flip',\n boundary : 'scrollParent'\n }\n\n const HoverState = {\n SHOW : 'show',\n OUT : 'out'\n }\n\n const Event = {\n HIDE : `hide${EVENT_KEY}`,\n HIDDEN : `hidden${EVENT_KEY}`,\n SHOW : `show${EVENT_KEY}`,\n SHOWN : `shown${EVENT_KEY}`,\n INSERTED : `inserted${EVENT_KEY}`,\n CLICK : `click${EVENT_KEY}`,\n FOCUSIN : `focusin${EVENT_KEY}`,\n FOCUSOUT : `focusout${EVENT_KEY}`,\n MOUSEENTER : `mouseenter${EVENT_KEY}`,\n MOUSELEAVE : `mouseleave${EVENT_KEY}`\n }\n\n const ClassName = {\n FADE : 'fade',\n SHOW : 'show'\n }\n\n const Selector = {\n TOOLTIP : '.tooltip',\n TOOLTIP_INNER : '.tooltip-inner',\n ARROW : '.arrow'\n }\n\n const Trigger = {\n HOVER : 'hover',\n FOCUS : 'focus',\n CLICK : 'click',\n MANUAL : 'manual'\n }\n\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Tooltip {\n constructor(element, config) {\n /**\n * Check for Popper dependency\n * Popper - https://popper.js.org\n */\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap tooltips require Popper.js (https://popper.js.org)')\n }\n\n // private\n this._isEnabled = true\n this._timeout = 0\n this._hoverState = ''\n this._activeTrigger = {}\n this._popper = null\n\n // Protected\n this.element = element\n this.config = this._getConfig(config)\n this.tip = null\n\n this._setListeners()\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n static get NAME() {\n return NAME\n }\n\n static get DATA_KEY() {\n return DATA_KEY\n }\n\n static get Event() {\n return Event\n }\n\n static get EVENT_KEY() {\n return EVENT_KEY\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n // Public\n\n enable() {\n this._isEnabled = true\n }\n\n disable() {\n this._isEnabled = false\n }\n\n toggleEnabled() {\n this._isEnabled = !this._isEnabled\n }\n\n toggle(event) {\n if (!this._isEnabled) {\n return\n }\n\n if (event) {\n const dataKey = this.constructor.DATA_KEY\n let context = $(event.currentTarget).data(dataKey)\n\n if (!context) {\n context = new this.constructor(\n event.currentTarget,\n this._getDelegateConfig()\n )\n $(event.currentTarget).data(dataKey, context)\n }\n\n context._activeTrigger.click = !context._activeTrigger.click\n\n if (context._isWithActiveTrigger()) {\n context._enter(null, context)\n } else {\n context._leave(null, context)\n }\n } else {\n if ($(this.getTipElement()).hasClass(ClassName.SHOW)) {\n this._leave(null, this)\n return\n }\n\n this._enter(null, this)\n }\n }\n\n dispose() {\n clearTimeout(this._timeout)\n\n $.removeData(this.element, this.constructor.DATA_KEY)\n\n $(this.element).off(this.constructor.EVENT_KEY)\n $(this.element).closest('.modal').off('hide.bs.modal')\n\n if (this.tip) {\n $(this.tip).remove()\n }\n\n this._isEnabled = null\n this._timeout = null\n this._hoverState = null\n this._activeTrigger = null\n if (this._popper !== null) {\n this._popper.destroy()\n }\n\n this._popper = null\n this.element = null\n this.config = null\n this.tip = null\n }\n\n show() {\n if ($(this.element).css('display') === 'none') {\n throw new Error('Please use show on visible elements')\n }\n\n const showEvent = $.Event(this.constructor.Event.SHOW)\n if (this.isWithContent() && this._isEnabled) {\n $(this.element).trigger(showEvent)\n\n const isInTheDom = $.contains(\n this.element.ownerDocument.documentElement,\n this.element\n )\n\n if (showEvent.isDefaultPrevented() || !isInTheDom) {\n return\n }\n\n const tip = this.getTipElement()\n const tipId = Util.getUID(this.constructor.NAME)\n\n tip.setAttribute('id', tipId)\n this.element.setAttribute('aria-describedby', tipId)\n\n this.setContent()\n\n if (this.config.animation) {\n $(tip).addClass(ClassName.FADE)\n }\n\n const placement = typeof this.config.placement === 'function'\n ? this.config.placement.call(this, tip, this.element)\n : this.config.placement\n\n const attachment = this._getAttachment(placement)\n this.addAttachmentClass(attachment)\n\n const container = this.config.container === false ? document.body : $(document).find(this.config.container)\n\n $(tip).data(this.constructor.DATA_KEY, this)\n\n if (!$.contains(this.element.ownerDocument.documentElement, this.tip)) {\n $(tip).appendTo(container)\n }\n\n $(this.element).trigger(this.constructor.Event.INSERTED)\n\n this._popper = new Popper(this.element, tip, {\n placement: attachment,\n modifiers: {\n offset: {\n offset: this.config.offset\n },\n flip: {\n behavior: this.config.fallbackPlacement\n },\n arrow: {\n element: Selector.ARROW\n },\n preventOverflow: {\n boundariesElement: this.config.boundary\n }\n },\n onCreate: (data) => {\n if (data.originalPlacement !== data.placement) {\n this._handlePopperPlacementChange(data)\n }\n },\n onUpdate: (data) => {\n this._handlePopperPlacementChange(data)\n }\n })\n\n $(tip).addClass(ClassName.SHOW)\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement) {\n $(document.body).children().on('mouseover', null, $.noop)\n }\n\n const complete = () => {\n if (this.config.animation) {\n this._fixTransition()\n }\n const prevHoverState = this._hoverState\n this._hoverState = null\n\n $(this.element).trigger(this.constructor.Event.SHOWN)\n\n if (prevHoverState === HoverState.OUT) {\n this._leave(null, this)\n }\n }\n\n if ($(this.tip).hasClass(ClassName.FADE)) {\n const transitionDuration = Util.getTransitionDurationFromElement(this.tip)\n\n $(this.tip)\n .one(Util.TRANSITION_END, complete)\n .emulateTransitionEnd(transitionDuration)\n } else {\n complete()\n }\n }\n }\n\n hide(callback) {\n const tip = this.getTipElement()\n const hideEvent = $.Event(this.constructor.Event.HIDE)\n const complete = () => {\n if (this._hoverState !== HoverState.SHOW && tip.parentNode) {\n tip.parentNode.removeChild(tip)\n }\n\n this._cleanTipClass()\n this.element.removeAttribute('aria-describedby')\n $(this.element).trigger(this.constructor.Event.HIDDEN)\n if (this._popper !== null) {\n this._popper.destroy()\n }\n\n if (callback) {\n callback()\n }\n }\n\n $(this.element).trigger(hideEvent)\n\n if (hideEvent.isDefaultPrevented()) {\n return\n }\n\n $(tip).removeClass(ClassName.SHOW)\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n $(document.body).children().off('mouseover', null, $.noop)\n }\n\n this._activeTrigger[Trigger.CLICK] = false\n this._activeTrigger[Trigger.FOCUS] = false\n this._activeTrigger[Trigger.HOVER] = false\n\n if ($(this.tip).hasClass(ClassName.FADE)) {\n const transitionDuration = Util.getTransitionDurationFromElement(tip)\n\n $(tip)\n .one(Util.TRANSITION_END, complete)\n .emulateTransitionEnd(transitionDuration)\n } else {\n complete()\n }\n\n this._hoverState = ''\n }\n\n update() {\n if (this._popper !== null) {\n this._popper.scheduleUpdate()\n }\n }\n\n // Protected\n\n isWithContent() {\n return Boolean(this.getTitle())\n }\n\n addAttachmentClass(attachment) {\n $(this.getTipElement()).addClass(`${CLASS_PREFIX}-${attachment}`)\n }\n\n getTipElement() {\n this.tip = this.tip || $(this.config.template)[0]\n return this.tip\n }\n\n setContent() {\n const tip = this.getTipElement()\n this.setElementContent($(tip.querySelectorAll(Selector.TOOLTIP_INNER)), this.getTitle())\n $(tip).removeClass(`${ClassName.FADE} ${ClassName.SHOW}`)\n }\n\n setElementContent($element, content) {\n const html = this.config.html\n if (typeof content === 'object' && (content.nodeType || content.jquery)) {\n // Content is a DOM node or a jQuery\n if (html) {\n if (!$(content).parent().is($element)) {\n $element.empty().append(content)\n }\n } else {\n $element.text($(content).text())\n }\n } else {\n $element[html ? 'html' : 'text'](content)\n }\n }\n\n getTitle() {\n let title = this.element.getAttribute('data-original-title')\n\n if (!title) {\n title = typeof this.config.title === 'function'\n ? this.config.title.call(this.element)\n : this.config.title\n }\n\n return title\n }\n\n // Private\n\n _getAttachment(placement) {\n return AttachmentMap[placement.toUpperCase()]\n }\n\n _setListeners() {\n const triggers = this.config.trigger.split(' ')\n\n triggers.forEach((trigger) => {\n if (trigger === 'click') {\n $(this.element).on(\n this.constructor.Event.CLICK,\n this.config.selector,\n (event) => this.toggle(event)\n )\n } else if (trigger !== Trigger.MANUAL) {\n const eventIn = trigger === Trigger.HOVER\n ? this.constructor.Event.MOUSEENTER\n : this.constructor.Event.FOCUSIN\n const eventOut = trigger === Trigger.HOVER\n ? this.constructor.Event.MOUSELEAVE\n : this.constructor.Event.FOCUSOUT\n\n $(this.element)\n .on(\n eventIn,\n this.config.selector,\n (event) => this._enter(event)\n )\n .on(\n eventOut,\n this.config.selector,\n (event) => this._leave(event)\n )\n }\n\n $(this.element).closest('.modal').on(\n 'hide.bs.modal',\n () => this.hide()\n )\n })\n\n if (this.config.selector) {\n this.config = {\n ...this.config,\n trigger: 'manual',\n selector: ''\n }\n } else {\n this._fixTitle()\n }\n }\n\n _fixTitle() {\n const titleType = typeof this.element.getAttribute('data-original-title')\n if (this.element.getAttribute('title') ||\n titleType !== 'string') {\n this.element.setAttribute(\n 'data-original-title',\n this.element.getAttribute('title') || ''\n )\n this.element.setAttribute('title', '')\n }\n }\n\n _enter(event, context) {\n const dataKey = this.constructor.DATA_KEY\n\n context = context || $(event.currentTarget).data(dataKey)\n\n if (!context) {\n context = new this.constructor(\n event.currentTarget,\n this._getDelegateConfig()\n )\n $(event.currentTarget).data(dataKey, context)\n }\n\n if (event) {\n context._activeTrigger[\n event.type === 'focusin' ? Trigger.FOCUS : Trigger.HOVER\n ] = true\n }\n\n if ($(context.getTipElement()).hasClass(ClassName.SHOW) ||\n context._hoverState === HoverState.SHOW) {\n context._hoverState = HoverState.SHOW\n return\n }\n\n clearTimeout(context._timeout)\n\n context._hoverState = HoverState.SHOW\n\n if (!context.config.delay || !context.config.delay.show) {\n context.show()\n return\n }\n\n context._timeout = setTimeout(() => {\n if (context._hoverState === HoverState.SHOW) {\n context.show()\n }\n }, context.config.delay.show)\n }\n\n _leave(event, context) {\n const dataKey = this.constructor.DATA_KEY\n\n context = context || $(event.currentTarget).data(dataKey)\n\n if (!context) {\n context = new this.constructor(\n event.currentTarget,\n this._getDelegateConfig()\n )\n $(event.currentTarget).data(dataKey, context)\n }\n\n if (event) {\n context._activeTrigger[\n event.type === 'focusout' ? Trigger.FOCUS : Trigger.HOVER\n ] = false\n }\n\n if (context._isWithActiveTrigger()) {\n return\n }\n\n clearTimeout(context._timeout)\n\n context._hoverState = HoverState.OUT\n\n if (!context.config.delay || !context.config.delay.hide) {\n context.hide()\n return\n }\n\n context._timeout = setTimeout(() => {\n if (context._hoverState === HoverState.OUT) {\n context.hide()\n }\n }, context.config.delay.hide)\n }\n\n _isWithActiveTrigger() {\n for (const trigger in this._activeTrigger) {\n if (this._activeTrigger[trigger]) {\n return true\n }\n }\n\n return false\n }\n\n _getConfig(config) {\n config = {\n ...this.constructor.Default,\n ...$(this.element).data(),\n ...typeof config === 'object' && config ? config : {}\n }\n\n if (typeof config.delay === 'number') {\n config.delay = {\n show: config.delay,\n hide: config.delay\n }\n }\n\n if (typeof config.title === 'number') {\n config.title = config.title.toString()\n }\n\n if (typeof config.content === 'number') {\n config.content = config.content.toString()\n }\n\n Util.typeCheckConfig(\n NAME,\n config,\n this.constructor.DefaultType\n )\n\n return config\n }\n\n _getDelegateConfig() {\n const config = {}\n\n if (this.config) {\n for (const key in this.config) {\n if (this.constructor.Default[key] !== this.config[key]) {\n config[key] = this.config[key]\n }\n }\n }\n\n return config\n }\n\n _cleanTipClass() {\n const $tip = $(this.getTipElement())\n const tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX)\n if (tabClass !== null && tabClass.length) {\n $tip.removeClass(tabClass.join(''))\n }\n }\n\n _handlePopperPlacementChange(popperData) {\n const popperInstance = popperData.instance\n this.tip = popperInstance.popper\n this._cleanTipClass()\n this.addAttachmentClass(this._getAttachment(popperData.placement))\n }\n\n _fixTransition() {\n const tip = this.getTipElement()\n const initConfigAnimation = this.config.animation\n if (tip.getAttribute('x-placement') !== null) {\n return\n }\n $(tip).removeClass(ClassName.FADE)\n this.config.animation = false\n this.hide()\n this.show()\n this.config.animation = initConfigAnimation\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n const _config = typeof config === 'object' && config\n\n if (!data && /dispose|hide/.test(config)) {\n return\n }\n\n if (!data) {\n data = new Tooltip(this, _config)\n $(this).data(DATA_KEY, data)\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n data[config]()\n }\n })\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Tooltip._jQueryInterface\n $.fn[NAME].Constructor = Tooltip\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Tooltip._jQueryInterface\n }\n\n return Tooltip\n})($, Popper)\n\nexport default Tooltip\n","import $ from 'jquery'\nimport Tooltip from './tooltip'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): popover.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst Popover = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'popover'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.popover'\n const EVENT_KEY = `.${DATA_KEY}`\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n const CLASS_PREFIX = 'bs-popover'\n const BSCLS_PREFIX_REGEX = new RegExp(`(^|\\\\s)${CLASS_PREFIX}\\\\S+`, 'g')\n\n const Default = {\n ...Tooltip.Default,\n placement : 'right',\n trigger : 'click',\n content : '',\n template : '' +\n '' +\n '' +\n ' '\n }\n\n const DefaultType = {\n ...Tooltip.DefaultType,\n content : '(string|element|function)'\n }\n\n const ClassName = {\n FADE : 'fade',\n SHOW : 'show'\n }\n\n const Selector = {\n TITLE : '.popover-header',\n CONTENT : '.popover-body'\n }\n\n const Event = {\n HIDE : `hide${EVENT_KEY}`,\n HIDDEN : `hidden${EVENT_KEY}`,\n SHOW : `show${EVENT_KEY}`,\n SHOWN : `shown${EVENT_KEY}`,\n INSERTED : `inserted${EVENT_KEY}`,\n CLICK : `click${EVENT_KEY}`,\n FOCUSIN : `focusin${EVENT_KEY}`,\n FOCUSOUT : `focusout${EVENT_KEY}`,\n MOUSEENTER : `mouseenter${EVENT_KEY}`,\n MOUSELEAVE : `mouseleave${EVENT_KEY}`\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class Popover extends Tooltip {\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n static get NAME() {\n return NAME\n }\n\n static get DATA_KEY() {\n return DATA_KEY\n }\n\n static get Event() {\n return Event\n }\n\n static get EVENT_KEY() {\n return EVENT_KEY\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n // Overrides\n\n isWithContent() {\n return this.getTitle() || this._getContent()\n }\n\n addAttachmentClass(attachment) {\n $(this.getTipElement()).addClass(`${CLASS_PREFIX}-${attachment}`)\n }\n\n getTipElement() {\n this.tip = this.tip || $(this.config.template)[0]\n return this.tip\n }\n\n setContent() {\n const $tip = $(this.getTipElement())\n\n // We use append for html objects to maintain js events\n this.setElementContent($tip.find(Selector.TITLE), this.getTitle())\n let content = this._getContent()\n if (typeof content === 'function') {\n content = content.call(this.element)\n }\n this.setElementContent($tip.find(Selector.CONTENT), content)\n\n $tip.removeClass(`${ClassName.FADE} ${ClassName.SHOW}`)\n }\n\n // Private\n\n _getContent() {\n return this.element.getAttribute('data-content') ||\n this.config.content\n }\n\n _cleanTipClass() {\n const $tip = $(this.getTipElement())\n const tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX)\n if (tabClass !== null && tabClass.length > 0) {\n $tip.removeClass(tabClass.join(''))\n }\n }\n\n // Static\n\n static _jQueryInterface(config) {\n return this.each(function () {\n let data = $(this).data(DATA_KEY)\n const _config = typeof config === 'object' ? config : null\n\n if (!data && /destroy|hide/.test(config)) {\n return\n }\n\n if (!data) {\n data = new Popover(this, _config)\n $(this).data(DATA_KEY, data)\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n data[config]()\n }\n })\n }\n }\n\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $.fn[NAME] = Popover._jQueryInterface\n $.fn[NAME].Constructor = Popover\n $.fn[NAME].noConflict = function () {\n $.fn[NAME] = JQUERY_NO_CONFLICT\n return Popover._jQueryInterface\n }\n\n return Popover\n})($)\n\nexport default Popover\n","import $ from 'jquery'\nimport Util from './util'\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.1.3): scrollspy.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst ScrollSpy = (($) => {\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n const NAME = 'scrollspy'\n const VERSION = '4.1.3'\n const DATA_KEY = 'bs.scrollspy'\n const EVENT_KEY = `.${DATA_KEY}`\n const DATA_API_KEY = '.data-api'\n const JQUERY_NO_CONFLICT = $.fn[NAME]\n\n const Default = {\n offset : 10,\n method : 'auto',\n target : ''\n }\n\n const DefaultType = {\n offset : 'number',\n method : 'string',\n target : '(string|element)'\n }\n\n const Event = {\n ACTIVATE : `activate${EVENT_KEY}`,\n SCROLL : `scroll${EVENT_KEY}`,\n LOAD_DATA_API : `load${EVENT_KEY}${DATA_API_KEY}`\n }\n\n const ClassName = {\n DROPDOWN_ITEM : 'dropdown-item',\n DROPDOWN_MENU : 'dropdown-menu',\n ACTIVE : 'active'\n }\n\n const Selector = {\n DATA_SPY : '[data-spy=\"scroll\"]',\n ACTIVE : '.active',\n NAV_LIST_GROUP : '.nav, .list-group',\n NAV_LINKS : '.nav-link',\n NAV_ITEMS : '.nav-item',\n LIST_ITEMS : '.list-group-item',\n DROPDOWN : '.dropdown',\n DROPDOWN_ITEMS : '.dropdown-item',\n DROPDOWN_TOGGLE : '.dropdown-toggle'\n }\n\n const OffsetMethod = {\n OFFSET : 'offset',\n POSITION : 'position'\n }\n\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n class ScrollSpy {\n constructor(element, config) {\n this._element = element\n this._scrollElement = element.tagName === 'BODY' ? window : element\n this._config = this._getConfig(config)\n this._selector = `${this._config.target} ${Selector.NAV_LINKS},` +\n `${this._config.target} ${Selector.LIST_ITEMS},` +\n `${this._config.target} ${Selector.DROPDOWN_ITEMS}`\n this._offsets = []\n this._targets = []\n this._activeTarget = null\n this._scrollHeight = 0\n\n $(this._scrollElement).on(Event.SCROLL, (event) => this._process(event))\n\n this.refresh()\n this._process()\n }\n\n // Getters\n\n static get VERSION() {\n return VERSION\n }\n\n static get Default() {\n return Default\n }\n\n // Public\n\n refresh() {\n const autoMethod = this._scrollElement === this._scrollElement.window\n ? OffsetMethod.OFFSET : OffsetMethod.POSITION\n\n const offsetMethod = this._config.method === 'auto'\n ? autoMethod : this._config.method\n\n const offsetBase = offsetMethod === OffsetMethod.POSITION\n ? this._getScrollTop() : 0\n\n this._offsets = []\n this._targets = []\n\n this._scrollHeight = this._getScrollHeight()\n\n const targets = [].slice.call(document.querySelectorAll(this._selector))\n\n targets\n .map((element) => {\n let target\n const targetSelector = Util.getSelectorFromElement(element)\n\n if (targetSelector) {\n target = document.querySelector(targetSelector)\n }\n\n if (target) {\n const targetBCR = target.getBoundingClientRect()\n if (targetBCR.width || targetBCR.height) {\n // TODO (fat): remove sketch reliance on jQuery position/offset\n return [\n $(target)[offsetMethod]().top + offsetBase,\n targetSelector\n ]\n }\n }\n return null\n })\n .filter((item) => item)\n .sort((a, b) => a[0] - b[0])\n .forEach((item) => {\n this._offsets.push(item[0])\n this._targets.push(item[1])\n })\n }\n\n dispose() {\n $.removeData(this._element, DATA_KEY)\n $(this._scrollElement).off(EVENT_KEY)\n\n this._element = null\n this._scrollElement = null\n this._config = null\n this._selector = null\n this._offsets = null\n this._targets = null\n this._activeTarget = null\n this._scrollHeight = null\n }\n\n // Private\n\n _getConfig(config) {\n config = {\n ...Default,\n ...typeof config === 'object' && config ? config : {}\n }\n\n if (typeof config.target !== 'string') {\n let id = $(config.target).attr('id')\n if (!id) {\n id = Util.getUID(NAME)\n $(config.target).attr('id', id)\n }\n config.target = `#${id}`\n }\n\n Util.typeCheckConfig(NAME, config, DefaultType)\n\n return config\n }\n\n _getScrollTop() {\n return this._scrollElement === window\n ? this._scrollElement.pageYOffset : this._scrollElement.scrollTop\n }\n\n _getScrollHeight() {\n return this._scrollElement.scrollHeight || Math.max(\n document.body.scrollHeight,\n document.documentElement.scrollHeight\n )\n }\n\n _getOffsetHeight() {\n return this._scrollElement === window\n ? window.innerHeight : this._scrollElement.getBoundingClientRect().height\n }\n\n _process() {\n const scrollTop = this._getScrollTop() + this._config.offset\n const scrollHeight = this._getScrollHeight()\n const maxScroll = this._config.offset +\n scrollHeight -\n this._getOffsetHeight()\n\n if (this._scrollHeight !== scrollHeight) {\n this.refresh()\n }\n\n if (scrollTop >= maxScroll) {\n const target = this._targets[this._targets.length - 1]\n\n if (this._activeTarget !== target) {\n this._activate(target)\n }\n return\n }\n\n if (this._activeTarget && scrollTop < this._offsets[0] && this._offsets[0] > 0) {\n this._activeTarget = null\n this._clear()\n return\n }\n\n const offsetLength = this._offsets.length\n for (let i = offsetLength; i--;) {\n const isActiveTarget = this._activeTarget !== this._targets[i] &&\n scrollTop >= this._offsets[i] &&\n (typeof this._offsets[i + 1] === 'undefined' ||\n scrollTop < this._offsets[i + 1])\n\n if (isActiveTarget) {\n this._activate(this._targets[i])\n }\n }\n }\n\n _activate(target) {\n this._activeTarget = target\n\n this._clear()\n\n let queries = this._selector.split(',')\n // eslint-disable-next-line arrow-body-style\n queries = queries.map((selector) => {\n return `${selector}[data-target=\"${target}\"],` +\n `${selector}[href=\"${target}\"]`\n })\n\n const $link = $([].slice.call(document.querySelectorAll(queries.join(','))))\n\n if ($link.hasClass(ClassName.DROPDOWN_ITEM)) {\n $link.closest(Selector.DROPDOWN).find(Selector.DROPDOWN_TOGGLE).addClass(ClassName.ACTIVE)\n $link.addClass(ClassName.ACTIVE)\n } else {\n // Set triggered link as active\n $link.addClass(ClassName.ACTIVE)\n // Set triggered links parents as active\n // With both
` elements.\n\nbody {\n margin: 0; // 1\n font-family: $font-family-base;\n font-size: $font-size-base;\n font-weight: $font-weight-base;\n line-height: $line-height-base;\n color: $body-color;\n text-align: left; // 3\n background-color: $body-bg; // 2\n}\n\n// Suppress the focus outline on elements that cannot be accessed via keyboard.\n// This prevents an unwanted focus outline from appearing around elements that\n// might still respond to pointer events.\n//\n// Credit: https://github.com/suitcss/base\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\n\n// Content grouping\n//\n// 1. Add the correct box sizing in Firefox.\n// 2. Show the overflow in Edge and IE.\n\nhr {\n box-sizing: content-box; // 1\n height: 0; // 1\n overflow: visible; // 2\n}\n\n\n//\n// Typography\n//\n\n// Remove top margins from headings\n//\n// By default, ` | `-` | ` alignment by inheriting from the ``, or the\n // closest parent with a set `text-align`.\n text-align: inherit;\n}\n\n\n//\n// Forms\n//\n\nlabel {\n // Allow labels to use `margin` for spacing.\n display: inline-block;\n margin-bottom: $label-margin-bottom;\n}\n\n// Remove the default `border-radius` that macOS Chrome adds.\n//\n// Details at https://github.com/twbs/bootstrap/issues/24093\nbutton {\n border-radius: 0;\n}\n\n// Work around a Firefox/IE bug where the transparent `button` background\n// results in a loss of the default `button` focus styles.\n//\n// Credit: https://github.com/suitcss/base/\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0; // Remove the margin in Firefox and Safari\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible; // Show the overflow in Edge\n}\n\nbutton,\nselect {\n text-transform: none; // Remove the inheritance of text transform in Firefox\n}\n\n// 1. Prevent a WebKit bug where (2) destroys native `audio` and `video`\n// controls in Android 4.\n// 2. Correct the inability to style clickable types in iOS and Safari.\nbutton,\nhtml [type=\"button\"], // 1\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button; // 2\n}\n\n// Remove inner border and padding from Firefox, but don't restore the outline like Normalize.\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box; // 1. Add the correct box sizing in IE 10-\n padding: 0; // 2. Remove the padding in IE 10-\n}\n\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n // Remove the default appearance of temporal inputs to avoid a Mobile Safari\n // bug where setting a custom line-height prevents text from being vertically\n // centered within the input.\n // See https://bugs.webkit.org/show_bug.cgi?id=139848\n // and https://github.com/twbs/bootstrap/issues/11266\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto; // Remove the default vertical scrollbar in IE.\n // Textareas should really only resize vertically so they don't break their (horizontal) containers.\n resize: vertical;\n}\n\nfieldset {\n // Browsers set a default `min-width: min-content;` on fieldsets,\n // unlike e.g. ` `s, which have `min-width: 0;` by default.\n // So we reset that to ensure fieldsets behave more like a standard block element.\n // See https://github.com/twbs/bootstrap/issues/12359\n // and https://html.spec.whatwg.org/multipage/#the-fieldset-and-legend-elements\n min-width: 0;\n // Reset the default outline behavior of fieldsets so they don't affect page layout.\n padding: 0;\n margin: 0;\n border: 0;\n}\n\n// 1. Correct the text wrapping in Edge and IE.\n// 2. Correct the color inheritance from `fieldset` elements in IE.\nlegend {\n display: block;\n width: 100%;\n max-width: 100%; // 1\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit; // 2\n white-space: normal; // 1\n}\n\nprogress {\n vertical-align: baseline; // Add the correct vertical alignment in Chrome, Firefox, and Opera.\n}\n\n// Correct the cursor style of increment and decrement buttons in Chrome.\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n // This overrides the extra rounded corners on search inputs in iOS so that our\n // `.form-control` class can properly style them. Note that this cannot simply\n // be added to `.form-control` as it's not specific enough. For details, see\n // https://github.com/twbs/bootstrap/issues/11586.\n outline-offset: -2px; // 2. Correct the outline style in Safari.\n -webkit-appearance: none;\n}\n\n//\n// Remove the inner padding and cancel buttons in Chrome and Safari on macOS.\n//\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n//\n// 1. Correct the inability to style clickable types in iOS and Safari.\n// 2. Change font properties to `inherit` in Safari.\n//\n\n::-webkit-file-upload-button {\n font: inherit; // 2\n -webkit-appearance: button; // 1\n}\n\n//\n// Correct element displays\n//\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item; // Add the correct display in all browsers\n cursor: pointer;\n}\n\ntemplate {\n display: none; // Add the correct display in IE\n}\n\n// Always hide an element with the `hidden` HTML attribute (from PureCSS).\n// Needed for proper display in IE 10-.\n[hidden] {\n display: none !important;\n}\n","// Variables\n//\n// Variables should follow the `$component-state-property-size` formula for\n// consistent naming. Ex: $nav-link-disabled-color and $modal-content-box-shadow-xs.\n\n\n//\n// Color system\n//\n\n$white: #fff !default;\n$gray-100: #f8f9fa !default;\n$gray-200: #e9ecef !default;\n$gray-300: #dee2e6 !default;\n$gray-400: #ced4da !default;\n$gray-500: #adb5bd !default;\n$gray-600: #6c757d !default;\n$gray-700: #495057 !default;\n$gray-800: #343a40 !default;\n$gray-900: #212529 !default;\n$black: #000 !default;\n\n$grays: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$grays: map-merge(\n (\n \"100\": $gray-100,\n \"200\": $gray-200,\n \"300\": $gray-300,\n \"400\": $gray-400,\n \"500\": $gray-500,\n \"600\": $gray-600,\n \"700\": $gray-700,\n \"800\": $gray-800,\n \"900\": $gray-900\n ),\n $grays\n);\n\n\n$blue: #007bff !default;\n$indigo: #6610f2 !default;\n$purple: #6f42c1 !default;\n$pink: #e83e8c !default;\n$red: #dc3545 !default;\n$orange: #fd7e14 !default;\n$yellow: #ffc107 !default;\n$green: #28a745 !default;\n$teal: #20c997 !default;\n$cyan: #17a2b8 !default;\n\n$colors: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$colors: map-merge(\n (\n \"blue\": $blue,\n \"indigo\": $indigo,\n \"purple\": $purple,\n \"pink\": $pink,\n \"red\": $red,\n \"orange\": $orange,\n \"yellow\": $yellow,\n \"green\": $green,\n \"teal\": $teal,\n \"cyan\": $cyan,\n \"white\": $white,\n \"gray\": $gray-600,\n \"gray-dark\": $gray-800\n ),\n $colors\n);\n\n$primary: $blue !default;\n$secondary: $gray-600 !default;\n$success: $green !default;\n$info: $cyan !default;\n$warning: $yellow !default;\n$danger: $red !default;\n$light: $gray-100 !default;\n$dark: $gray-800 !default;\n\n$theme-colors: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$theme-colors: map-merge(\n (\n \"primary\": $primary,\n \"secondary\": $secondary,\n \"success\": $success,\n \"info\": $info,\n \"warning\": $warning,\n \"danger\": $danger,\n \"light\": $light,\n \"dark\": $dark\n ),\n $theme-colors\n);\n\n// Set a specific jump point for requesting color jumps\n$theme-color-interval: 8% !default;\n\n// The yiq lightness value that determines when the lightness of color changes from \"dark\" to \"light\". Acceptable values are between 0 and 255.\n$yiq-contrasted-threshold: 150 !default;\n\n// Customize the light and dark text colors for use in our YIQ color contrast function.\n$yiq-text-dark: $gray-900 !default;\n$yiq-text-light: $white !default;\n\n// Options\n//\n// Quickly modify global styling by enabling or disabling optional features.\n\n$enable-caret: true !default;\n$enable-rounded: true !default;\n$enable-shadows: false !default;\n$enable-gradients: false !default;\n$enable-transitions: true !default;\n$enable-hover-media-query: false !default; // Deprecated, no longer affects any compiled CSS\n$enable-grid-classes: true !default;\n$enable-print-styles: true !default;\n\n\n// Spacing\n//\n// Control the default styling of most Bootstrap elements by modifying these\n// variables. Mostly focused on spacing.\n// You can add more entries to the $spacers map, should you need more variation.\n\n$spacer: 1rem !default;\n$spacers: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$spacers: map-merge(\n (\n 0: 0,\n 1: ($spacer * .25),\n 2: ($spacer * .5),\n 3: $spacer,\n 4: ($spacer * 1.5),\n 5: ($spacer * 3)\n ),\n $spacers\n);\n\n// This variable affects the `.h-*` and `.w-*` classes.\n$sizes: () !default;\n// stylelint-disable-next-line scss/dollar-variable-default\n$sizes: map-merge(\n (\n 25: 25%,\n 50: 50%,\n 75: 75%,\n 100: 100%,\n auto: auto\n ),\n $sizes\n);\n\n// Body\n//\n// Settings for the `` element.\n\n$body-bg: $white !default;\n$body-color: $gray-900 !default;\n\n// Links\n//\n// Style anchor elements.\n\n$link-color: theme-color(\"primary\") !default;\n$link-decoration: none !default;\n$link-hover-color: darken($link-color, 15%) !default;\n$link-hover-decoration: underline !default;\n\n// Paragraphs\n//\n// Style p element.\n\n$paragraph-margin-bottom: 1rem !default;\n\n\n// Grid breakpoints\n//\n// Define the minimum dimensions at which your layout will change,\n// adapting to different screen sizes, for use in media queries.\n\n$grid-breakpoints: (\n xs: 0,\n sm: 576px,\n md: 768px,\n lg: 992px,\n xl: 1200px\n) !default;\n\n@include _assert-ascending($grid-breakpoints, \"$grid-breakpoints\");\n@include _assert-starts-at-zero($grid-breakpoints);\n\n\n// Grid containers\n//\n// Define the maximum width of `.container` for different screen sizes.\n\n$container-max-widths: (\n sm: 540px,\n md: 720px,\n lg: 960px,\n xl: 1140px\n) !default;\n\n@include _assert-ascending($container-max-widths, \"$container-max-widths\");\n\n\n// Grid columns\n//\n// Set the number of columns and specify the width of the gutters.\n\n$grid-columns: 12 !default;\n$grid-gutter-width: 30px !default;\n\n// Components\n//\n// Define common padding and border radius sizes and more.\n\n$line-height-lg: 1.5 !default;\n$line-height-sm: 1.5 !default;\n\n$border-width: 1px !default;\n$border-color: $gray-300 !default;\n\n$border-radius: .25rem !default;\n$border-radius-lg: .3rem !default;\n$border-radius-sm: .2rem !default;\n\n$box-shadow-sm: 0 .125rem .25rem rgba($black, .075) !default;\n$box-shadow: 0 .5rem 1rem rgba($black, .15) !default;\n$box-shadow-lg: 0 1rem 3rem rgba($black, .175) !default;\n\n$component-active-color: $white !default;\n$component-active-bg: theme-color(\"primary\") !default;\n\n$caret-width: .3em !default;\n\n$transition-base: all .2s ease-in-out !default;\n$transition-fade: opacity .15s linear !default;\n$transition-collapse: height .35s ease !default;\n\n\n// Fonts\n//\n// Font, line-height, and color for body text, headings, and more.\n\n// stylelint-disable value-keyword-case\n$font-family-sans-serif: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\" !default;\n$font-family-monospace: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace !default;\n$font-family-base: $font-family-sans-serif !default;\n// stylelint-enable value-keyword-case\n\n$font-size-base: 1rem !default; // Assumes the browser default, typically `16px`\n$font-size-lg: ($font-size-base * 1.25) !default;\n$font-size-sm: ($font-size-base * .875) !default;\n\n$font-weight-light: 300 !default;\n$font-weight-normal: 400 !default;\n$font-weight-bold: 700 !default;\n\n$font-weight-base: $font-weight-normal !default;\n$line-height-base: 1.5 !default;\n\n$h1-font-size: $font-size-base * 2.5 !default;\n$h2-font-size: $font-size-base * 2 !default;\n$h3-font-size: $font-size-base * 1.75 !default;\n$h4-font-size: $font-size-base * 1.5 !default;\n$h5-font-size: $font-size-base * 1.25 !default;\n$h6-font-size: $font-size-base !default;\n\n$headings-margin-bottom: ($spacer / 2) !default;\n$headings-font-family: inherit !default;\n$headings-font-weight: 500 !default;\n$headings-line-height: 1.2 !default;\n$headings-color: inherit !default;\n\n$display1-size: 6rem !default;\n$display2-size: 5.5rem !default;\n$display3-size: 4.5rem !default;\n$display4-size: 3.5rem !default;\n\n$display1-weight: 300 !default;\n$display2-weight: 300 !default;\n$display3-weight: 300 !default;\n$display4-weight: 300 !default;\n$display-line-height: $headings-line-height !default;\n\n$lead-font-size: ($font-size-base * 1.25) !default;\n$lead-font-weight: 300 !default;\n\n$small-font-size: 80% !default;\n\n$text-muted: $gray-600 !default;\n\n$blockquote-small-color: $gray-600 !default;\n$blockquote-font-size: ($font-size-base * 1.25) !default;\n\n$hr-border-color: rgba($black, .1) !default;\n$hr-border-width: $border-width !default;\n\n$mark-padding: .2em !default;\n\n$dt-font-weight: $font-weight-bold !default;\n\n$kbd-box-shadow: inset 0 -.1rem 0 rgba($black, .25) !default;\n$nested-kbd-font-weight: $font-weight-bold !default;\n\n$list-inline-padding: .5rem !default;\n\n$mark-bg: #fcf8e3 !default;\n\n$hr-margin-y: $spacer !default;\n\n\n// Tables\n//\n// Customizes the `.table` component with basic values, each used across all table variations.\n\n$table-cell-padding: .75rem !default;\n$table-cell-padding-sm: .3rem !default;\n\n$table-bg: transparent !default;\n$table-accent-bg: rgba($black, .05) !default;\n$table-hover-bg: rgba($black, .075) !default;\n$table-active-bg: $table-hover-bg !default;\n\n$table-border-width: $border-width !default;\n$table-border-color: $gray-300 !default;\n\n$table-head-bg: $gray-200 !default;\n$table-head-color: $gray-700 !default;\n\n$table-dark-bg: $gray-900 !default;\n$table-dark-accent-bg: rgba($white, .05) !default;\n$table-dark-hover-bg: rgba($white, .075) !default;\n$table-dark-border-color: lighten($gray-900, 7.5%) !default;\n$table-dark-color: $body-bg !default;\n\n$table-striped-order: odd !default;\n\n$table-caption-color: $text-muted !default;\n\n// Buttons + Forms\n//\n// Shared variables that are reassigned to `$input-` and `$btn-` specific variables.\n\n$input-btn-padding-y: .375rem !default;\n$input-btn-padding-x: .75rem !default;\n$input-btn-line-height: $line-height-base !default;\n\n$input-btn-focus-width: .2rem !default;\n$input-btn-focus-color: rgba($component-active-bg, .25) !default;\n$input-btn-focus-box-shadow: 0 0 0 $input-btn-focus-width $input-btn-focus-color !default;\n\n$input-btn-padding-y-sm: .25rem !default;\n$input-btn-padding-x-sm: .5rem !default;\n$input-btn-line-height-sm: $line-height-sm !default;\n\n$input-btn-padding-y-lg: .5rem !default;\n$input-btn-padding-x-lg: 1rem !default;\n$input-btn-line-height-lg: $line-height-lg !default;\n\n$input-btn-border-width: $border-width !default;\n\n\n// Buttons\n//\n// For each of Bootstrap's buttons, define text, background, and border color.\n\n$btn-padding-y: $input-btn-padding-y !default;\n$btn-padding-x: $input-btn-padding-x !default;\n$btn-line-height: $input-btn-line-height !default;\n\n$btn-padding-y-sm: $input-btn-padding-y-sm !default;\n$btn-padding-x-sm: $input-btn-padding-x-sm !default;\n$btn-line-height-sm: $input-btn-line-height-sm !default;\n\n$btn-padding-y-lg: $input-btn-padding-y-lg !default;\n$btn-padding-x-lg: $input-btn-padding-x-lg !default;\n$btn-line-height-lg: $input-btn-line-height-lg !default;\n\n$btn-border-width: $input-btn-border-width !default;\n\n$btn-font-weight: $font-weight-normal !default;\n$btn-box-shadow: inset 0 1px 0 rgba($white, .15), 0 1px 1px rgba($black, .075) !default;\n$btn-focus-width: $input-btn-focus-width !default;\n$btn-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$btn-disabled-opacity: .65 !default;\n$btn-active-box-shadow: inset 0 3px 5px rgba($black, .125) !default;\n\n$btn-link-disabled-color: $gray-600 !default;\n\n$btn-block-spacing-y: .5rem !default;\n\n// Allows for customizing button radius independently from global border radius\n$btn-border-radius: $border-radius !default;\n$btn-border-radius-lg: $border-radius-lg !default;\n$btn-border-radius-sm: $border-radius-sm !default;\n\n$btn-transition: color .15s ease-in-out, background-color .15s ease-in-out, border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n\n// Forms\n\n$label-margin-bottom: .5rem !default;\n\n$input-padding-y: $input-btn-padding-y !default;\n$input-padding-x: $input-btn-padding-x !default;\n$input-line-height: $input-btn-line-height !default;\n\n$input-padding-y-sm: $input-btn-padding-y-sm !default;\n$input-padding-x-sm: $input-btn-padding-x-sm !default;\n$input-line-height-sm: $input-btn-line-height-sm !default;\n\n$input-padding-y-lg: $input-btn-padding-y-lg !default;\n$input-padding-x-lg: $input-btn-padding-x-lg !default;\n$input-line-height-lg: $input-btn-line-height-lg !default;\n\n$input-bg: $white !default;\n$input-disabled-bg: $gray-200 !default;\n\n$input-color: $gray-700 !default;\n$input-border-color: $gray-400 !default;\n$input-border-width: $input-btn-border-width !default;\n$input-box-shadow: inset 0 1px 1px rgba($black, .075) !default;\n\n$input-border-radius: $border-radius !default;\n$input-border-radius-lg: $border-radius-lg !default;\n$input-border-radius-sm: $border-radius-sm !default;\n\n$input-focus-bg: $input-bg !default;\n$input-focus-border-color: lighten($component-active-bg, 25%) !default;\n$input-focus-color: $input-color !default;\n$input-focus-width: $input-btn-focus-width !default;\n$input-focus-box-shadow: $input-btn-focus-box-shadow !default;\n\n$input-placeholder-color: $gray-600 !default;\n$input-plaintext-color: $body-color !default;\n\n$input-height-border: $input-border-width * 2 !default;\n\n$input-height-inner: ($font-size-base * $input-btn-line-height) + ($input-btn-padding-y * 2) !default;\n$input-height: calc(#{$input-height-inner} + #{$input-height-border}) !default;\n\n$input-height-inner-sm: ($font-size-sm * $input-btn-line-height-sm) + ($input-btn-padding-y-sm * 2) !default;\n$input-height-sm: calc(#{$input-height-inner-sm} + #{$input-height-border}) !default;\n\n$input-height-inner-lg: ($font-size-lg * $input-btn-line-height-lg) + ($input-btn-padding-y-lg * 2) !default;\n$input-height-lg: calc(#{$input-height-inner-lg} + #{$input-height-border}) !default;\n\n$input-transition: border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n$form-text-margin-top: .25rem !default;\n\n$form-check-input-gutter: 1.25rem !default;\n$form-check-input-margin-y: .3rem !default;\n$form-check-input-margin-x: .25rem !default;\n\n$form-check-inline-margin-x: .75rem !default;\n$form-check-inline-input-margin-x: .3125rem !default;\n\n$form-group-margin-bottom: 1rem !default;\n\n$input-group-addon-color: $input-color !default;\n$input-group-addon-bg: $gray-200 !default;\n$input-group-addon-border-color: $input-border-color !default;\n\n$custom-forms-transition: background-color .15s ease-in-out, border-color .15s ease-in-out, box-shadow .15s ease-in-out !default;\n\n$custom-control-gutter: 1.5rem !default;\n$custom-control-spacer-x: 1rem !default;\n\n$custom-control-indicator-size: 1rem !default;\n$custom-control-indicator-bg: $gray-300 !default;\n$custom-control-indicator-bg-size: 50% 50% !default;\n$custom-control-indicator-box-shadow: inset 0 .25rem .25rem rgba($black, .1) !default;\n\n$custom-control-indicator-disabled-bg: $gray-200 !default;\n$custom-control-label-disabled-color: $gray-600 !default;\n\n$custom-control-indicator-checked-color: $component-active-color !default;\n$custom-control-indicator-checked-bg: $component-active-bg !default;\n$custom-control-indicator-checked-disabled-bg: rgba(theme-color(\"primary\"), .5) !default;\n$custom-control-indicator-checked-box-shadow: none !default;\n\n$custom-control-indicator-focus-box-shadow: 0 0 0 1px $body-bg, $input-btn-focus-box-shadow !default;\n\n$custom-control-indicator-active-color: $component-active-color !default;\n$custom-control-indicator-active-bg: lighten($component-active-bg, 35%) !default;\n$custom-control-indicator-active-box-shadow: none !default;\n\n$custom-checkbox-indicator-border-radius: $border-radius !default;\n$custom-checkbox-indicator-icon-checked: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3E%3Cpath fill='#{$custom-control-indicator-checked-color}' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$custom-checkbox-indicator-indeterminate-bg: $component-active-bg !default;\n$custom-checkbox-indicator-indeterminate-color: $custom-control-indicator-checked-color !default;\n$custom-checkbox-indicator-icon-indeterminate: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 4'%3E%3Cpath stroke='#{$custom-checkbox-indicator-indeterminate-color}' d='M0 2h4'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$custom-checkbox-indicator-indeterminate-box-shadow: none !default;\n\n$custom-radio-indicator-border-radius: 50% !default;\n$custom-radio-indicator-icon-checked: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='-4 -4 8 8'%3E%3Ccircle r='3' fill='#{$custom-control-indicator-checked-color}'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$custom-select-padding-y: .375rem !default;\n$custom-select-padding-x: .75rem !default;\n$custom-select-height: $input-height !default;\n$custom-select-indicator-padding: 1rem !default; // Extra padding to account for the presence of the background-image based indicator\n$custom-select-line-height: $input-btn-line-height !default;\n$custom-select-color: $input-color !default;\n$custom-select-disabled-color: $gray-600 !default;\n$custom-select-bg: $input-bg !default;\n$custom-select-disabled-bg: $gray-200 !default;\n$custom-select-bg-size: 8px 10px !default; // In pixels because image dimensions\n$custom-select-indicator-color: $gray-800 !default;\n$custom-select-indicator: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3E%3Cpath fill='#{$custom-select-indicator-color}' d='M2 0L0 2h4zm0 5L0 3h4z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$custom-select-border-width: $input-btn-border-width !default;\n$custom-select-border-color: $input-border-color !default;\n$custom-select-border-radius: $border-radius !default;\n$custom-select-box-shadow: inset 0 1px 2px rgba($black, .075) !default;\n\n$custom-select-focus-border-color: $input-focus-border-color !default;\n$custom-select-focus-width: $input-btn-focus-width !default;\n$custom-select-focus-box-shadow: 0 0 0 $custom-select-focus-width rgba($custom-select-focus-border-color, .5) !default;\n\n$custom-select-font-size-sm: 75% !default;\n$custom-select-height-sm: $input-height-sm !default;\n\n$custom-select-font-size-lg: 125% !default;\n$custom-select-height-lg: $input-height-lg !default;\n\n$custom-range-track-width: 100% !default;\n$custom-range-track-height: .5rem !default;\n$custom-range-track-cursor: pointer !default;\n$custom-range-track-bg: $gray-300 !default;\n$custom-range-track-border-radius: 1rem !default;\n$custom-range-track-box-shadow: inset 0 .25rem .25rem rgba($black, .1) !default;\n\n$custom-range-thumb-width: 1rem !default;\n$custom-range-thumb-height: $custom-range-thumb-width !default;\n$custom-range-thumb-bg: $component-active-bg !default;\n$custom-range-thumb-border: 0 !default;\n$custom-range-thumb-border-radius: 1rem !default;\n$custom-range-thumb-box-shadow: 0 .1rem .25rem rgba($black, .1) !default;\n$custom-range-thumb-focus-box-shadow: 0 0 0 1px $body-bg, $input-btn-focus-box-shadow !default;\n$custom-range-thumb-focus-box-shadow-width: $input-btn-focus-width !default; // For focus box shadow issue in IE/Edge\n$custom-range-thumb-active-bg: lighten($component-active-bg, 35%) !default;\n\n$custom-file-height: $input-height !default;\n$custom-file-height-inner: $input-height-inner !default;\n$custom-file-focus-border-color: $input-focus-border-color !default;\n$custom-file-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$custom-file-disabled-bg: $input-disabled-bg !default;\n\n$custom-file-padding-y: $input-btn-padding-y !default;\n$custom-file-padding-x: $input-btn-padding-x !default;\n$custom-file-line-height: $input-btn-line-height !default;\n$custom-file-color: $input-color !default;\n$custom-file-bg: $input-bg !default;\n$custom-file-border-width: $input-btn-border-width !default;\n$custom-file-border-color: $input-border-color !default;\n$custom-file-border-radius: $input-border-radius !default;\n$custom-file-box-shadow: $input-box-shadow !default;\n$custom-file-button-color: $custom-file-color !default;\n$custom-file-button-bg: $input-group-addon-bg !default;\n$custom-file-text: (\n en: \"Browse\"\n) !default;\n\n\n// Form validation\n$form-feedback-margin-top: $form-text-margin-top !default;\n$form-feedback-font-size: $small-font-size !default;\n$form-feedback-valid-color: theme-color(\"success\") !default;\n$form-feedback-invalid-color: theme-color(\"danger\") !default;\n\n\n// Dropdowns\n//\n// Dropdown menu container and contents.\n\n$dropdown-min-width: 10rem !default;\n$dropdown-padding-y: .5rem !default;\n$dropdown-spacer: .125rem !default;\n$dropdown-bg: $white !default;\n$dropdown-border-color: rgba($black, .15) !default;\n$dropdown-border-radius: $border-radius !default;\n$dropdown-border-width: $border-width !default;\n$dropdown-divider-bg: $gray-200 !default;\n$dropdown-box-shadow: 0 .5rem 1rem rgba($black, .175) !default;\n\n$dropdown-link-color: $gray-900 !default;\n$dropdown-link-hover-color: darken($gray-900, 5%) !default;\n$dropdown-link-hover-bg: $gray-100 !default;\n\n$dropdown-link-active-color: $component-active-color !default;\n$dropdown-link-active-bg: $component-active-bg !default;\n\n$dropdown-link-disabled-color: $gray-600 !default;\n\n$dropdown-item-padding-y: .25rem !default;\n$dropdown-item-padding-x: 1.5rem !default;\n\n$dropdown-header-color: $gray-600 !default;\n\n\n// Z-index master list\n//\n// Warning: Avoid customizing these values. They're used for a bird's eye view\n// of components dependent on the z-axis and are designed to all work together.\n\n$zindex-dropdown: 1000 !default;\n$zindex-sticky: 1020 !default;\n$zindex-fixed: 1030 !default;\n$zindex-modal-backdrop: 1040 !default;\n$zindex-modal: 1050 !default;\n$zindex-popover: 1060 !default;\n$zindex-tooltip: 1070 !default;\n\n// Navs\n\n$nav-link-padding-y: .5rem !default;\n$nav-link-padding-x: 1rem !default;\n$nav-link-disabled-color: $gray-600 !default;\n\n$nav-tabs-border-color: $gray-300 !default;\n$nav-tabs-border-width: $border-width !default;\n$nav-tabs-border-radius: $border-radius !default;\n$nav-tabs-link-hover-border-color: $gray-200 $gray-200 $nav-tabs-border-color !default;\n$nav-tabs-link-active-color: $gray-700 !default;\n$nav-tabs-link-active-bg: $body-bg !default;\n$nav-tabs-link-active-border-color: $gray-300 $gray-300 $nav-tabs-link-active-bg !default;\n\n$nav-pills-border-radius: $border-radius !default;\n$nav-pills-link-active-color: $component-active-color !default;\n$nav-pills-link-active-bg: $component-active-bg !default;\n\n$nav-divider-color: $gray-200 !default;\n$nav-divider-margin-y: ($spacer / 2) !default;\n\n// Navbar\n\n$navbar-padding-y: ($spacer / 2) !default;\n$navbar-padding-x: $spacer !default;\n\n$navbar-nav-link-padding-x: .5rem !default;\n\n$navbar-brand-font-size: $font-size-lg !default;\n// Compute the navbar-brand padding-y so the navbar-brand will have the same height as navbar-text and nav-link\n$nav-link-height: ($font-size-base * $line-height-base + $nav-link-padding-y * 2) !default;\n$navbar-brand-height: $navbar-brand-font-size * $line-height-base !default;\n$navbar-brand-padding-y: ($nav-link-height - $navbar-brand-height) / 2 !default;\n\n$navbar-toggler-padding-y: .25rem !default;\n$navbar-toggler-padding-x: .75rem !default;\n$navbar-toggler-font-size: $font-size-lg !default;\n$navbar-toggler-border-radius: $btn-border-radius !default;\n\n$navbar-dark-color: rgba($white, .5) !default;\n$navbar-dark-hover-color: rgba($white, .75) !default;\n$navbar-dark-active-color: $white !default;\n$navbar-dark-disabled-color: rgba($white, .25) !default;\n$navbar-dark-toggler-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='#{$navbar-dark-color}' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$navbar-dark-toggler-border-color: rgba($white, .1) !default;\n\n$navbar-light-color: rgba($black, .5) !default;\n$navbar-light-hover-color: rgba($black, .7) !default;\n$navbar-light-active-color: rgba($black, .9) !default;\n$navbar-light-disabled-color: rgba($black, .3) !default;\n$navbar-light-toggler-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='#{$navbar-light-color}' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$navbar-light-toggler-border-color: rgba($black, .1) !default;\n\n// Pagination\n\n$pagination-padding-y: .5rem !default;\n$pagination-padding-x: .75rem !default;\n$pagination-padding-y-sm: .25rem !default;\n$pagination-padding-x-sm: .5rem !default;\n$pagination-padding-y-lg: .75rem !default;\n$pagination-padding-x-lg: 1.5rem !default;\n$pagination-line-height: 1.25 !default;\n\n$pagination-color: $link-color !default;\n$pagination-bg: $white !default;\n$pagination-border-width: $border-width !default;\n$pagination-border-color: $gray-300 !default;\n\n$pagination-focus-box-shadow: $input-btn-focus-box-shadow !default;\n$pagination-focus-outline: 0 !default;\n\n$pagination-hover-color: $link-hover-color !default;\n$pagination-hover-bg: $gray-200 !default;\n$pagination-hover-border-color: $gray-300 !default;\n\n$pagination-active-color: $component-active-color !default;\n$pagination-active-bg: $component-active-bg !default;\n$pagination-active-border-color: $pagination-active-bg !default;\n\n$pagination-disabled-color: $gray-600 !default;\n$pagination-disabled-bg: $white !default;\n$pagination-disabled-border-color: $gray-300 !default;\n\n\n// Jumbotron\n\n$jumbotron-padding: 2rem !default;\n$jumbotron-bg: $gray-200 !default;\n\n\n// Cards\n\n$card-spacer-y: .75rem !default;\n$card-spacer-x: 1.25rem !default;\n$card-border-width: $border-width !default;\n$card-border-radius: $border-radius !default;\n$card-border-color: rgba($black, .125) !default;\n$card-inner-border-radius: calc(#{$card-border-radius} - #{$card-border-width}) !default;\n$card-cap-bg: rgba($black, .03) !default;\n$card-bg: $white !default;\n\n$card-img-overlay-padding: 1.25rem !default;\n\n$card-group-margin: ($grid-gutter-width / 2) !default;\n$card-deck-margin: $card-group-margin !default;\n\n$card-columns-count: 3 !default;\n$card-columns-gap: 1.25rem !default;\n$card-columns-margin: $card-spacer-y !default;\n\n\n// Tooltips\n\n$tooltip-font-size: $font-size-sm !default;\n$tooltip-max-width: 200px !default;\n$tooltip-color: $white !default;\n$tooltip-bg: $black !default;\n$tooltip-border-radius: $border-radius !default;\n$tooltip-opacity: .9 !default;\n$tooltip-padding-y: .25rem !default;\n$tooltip-padding-x: .5rem !default;\n$tooltip-margin: 0 !default;\n\n$tooltip-arrow-width: .8rem !default;\n$tooltip-arrow-height: .4rem !default;\n$tooltip-arrow-color: $tooltip-bg !default;\n\n\n// Popovers\n\n$popover-font-size: $font-size-sm !default;\n$popover-bg: $white !default;\n$popover-max-width: 276px !default;\n$popover-border-width: $border-width !default;\n$popover-border-color: rgba($black, .2) !default;\n$popover-border-radius: $border-radius-lg !default;\n$popover-box-shadow: 0 .25rem .5rem rgba($black, .2) !default;\n\n$popover-header-bg: darken($popover-bg, 3%) !default;\n$popover-header-color: $headings-color !default;\n$popover-header-padding-y: .5rem !default;\n$popover-header-padding-x: .75rem !default;\n\n$popover-body-color: $body-color !default;\n$popover-body-padding-y: $popover-header-padding-y !default;\n$popover-body-padding-x: $popover-header-padding-x !default;\n\n$popover-arrow-width: 1rem !default;\n$popover-arrow-height: .5rem !default;\n$popover-arrow-color: $popover-bg !default;\n\n$popover-arrow-outer-color: fade-in($popover-border-color, .05) !default;\n\n\n// Badges\n\n$badge-font-size: 75% !default;\n$badge-font-weight: $font-weight-bold !default;\n$badge-padding-y: .25em !default;\n$badge-padding-x: .4em !default;\n$badge-border-radius: $border-radius !default;\n\n$badge-pill-padding-x: .6em !default;\n// Use a higher than normal value to ensure completely rounded edges when\n// customizing padding or font-size on labels.\n$badge-pill-border-radius: 10rem !default;\n\n\n// Modals\n\n// Padding applied to the modal body\n$modal-inner-padding: 1rem !default;\n\n$modal-dialog-margin: .5rem !default;\n$modal-dialog-margin-y-sm-up: 1.75rem !default;\n\n$modal-title-line-height: $line-height-base !default;\n\n$modal-content-bg: $white !default;\n$modal-content-border-color: rgba($black, .2) !default;\n$modal-content-border-width: $border-width !default;\n$modal-content-border-radius: $border-radius-lg !default;\n$modal-content-box-shadow-xs: 0 .25rem .5rem rgba($black, .5) !default;\n$modal-content-box-shadow-sm-up: 0 .5rem 1rem rgba($black, .5) !default;\n\n$modal-backdrop-bg: $black !default;\n$modal-backdrop-opacity: .5 !default;\n$modal-header-border-color: $gray-200 !default;\n$modal-footer-border-color: $modal-header-border-color !default;\n$modal-header-border-width: $modal-content-border-width !default;\n$modal-footer-border-width: $modal-header-border-width !default;\n$modal-header-padding: 1rem !default;\n\n$modal-lg: 800px !default;\n$modal-md: 500px !default;\n$modal-sm: 300px !default;\n\n$modal-transition: transform .3s ease-out !default;\n\n\n// Alerts\n//\n// Define alert colors, border radius, and padding.\n\n$alert-padding-y: .75rem !default;\n$alert-padding-x: 1.25rem !default;\n$alert-margin-bottom: 1rem !default;\n$alert-border-radius: $border-radius !default;\n$alert-link-font-weight: $font-weight-bold !default;\n$alert-border-width: $border-width !default;\n\n$alert-bg-level: -10 !default;\n$alert-border-level: -9 !default;\n$alert-color-level: 6 !default;\n\n\n// Progress bars\n\n$progress-height: 1rem !default;\n$progress-font-size: ($font-size-base * .75) !default;\n$progress-bg: $gray-200 !default;\n$progress-border-radius: $border-radius !default;\n$progress-box-shadow: inset 0 .1rem .1rem rgba($black, .1) !default;\n$progress-bar-color: $white !default;\n$progress-bar-bg: theme-color(\"primary\") !default;\n$progress-bar-animation-timing: 1s linear infinite !default;\n$progress-bar-transition: width .6s ease !default;\n\n// List group\n\n$list-group-bg: $white !default;\n$list-group-border-color: rgba($black, .125) !default;\n$list-group-border-width: $border-width !default;\n$list-group-border-radius: $border-radius !default;\n\n$list-group-item-padding-y: .75rem !default;\n$list-group-item-padding-x: 1.25rem !default;\n\n$list-group-hover-bg: $gray-100 !default;\n$list-group-active-color: $component-active-color !default;\n$list-group-active-bg: $component-active-bg !default;\n$list-group-active-border-color: $list-group-active-bg !default;\n\n$list-group-disabled-color: $gray-600 !default;\n$list-group-disabled-bg: $list-group-bg !default;\n\n$list-group-action-color: $gray-700 !default;\n$list-group-action-hover-color: $list-group-action-color !default;\n\n$list-group-action-active-color: $body-color !default;\n$list-group-action-active-bg: $gray-200 !default;\n\n\n// Image thumbnails\n\n$thumbnail-padding: .25rem !default;\n$thumbnail-bg: $body-bg !default;\n$thumbnail-border-width: $border-width !default;\n$thumbnail-border-color: $gray-300 !default;\n$thumbnail-border-radius: $border-radius !default;\n$thumbnail-box-shadow: 0 1px 2px rgba($black, .075) !default;\n\n\n// Figures\n\n$figure-caption-font-size: 90% !default;\n$figure-caption-color: $gray-600 !default;\n\n\n// Breadcrumbs\n\n$breadcrumb-padding-y: .75rem !default;\n$breadcrumb-padding-x: 1rem !default;\n$breadcrumb-item-padding: .5rem !default;\n\n$breadcrumb-margin-bottom: 1rem !default;\n\n$breadcrumb-bg: $gray-200 !default;\n$breadcrumb-divider-color: $gray-600 !default;\n$breadcrumb-active-color: $gray-600 !default;\n$breadcrumb-divider: quote(\"/\") !default;\n\n$breadcrumb-border-radius: $border-radius !default;\n\n\n// Carousel\n\n$carousel-control-color: $white !default;\n$carousel-control-width: 15% !default;\n$carousel-control-opacity: .5 !default;\n\n$carousel-indicator-width: 30px !default;\n$carousel-indicator-height: 3px !default;\n$carousel-indicator-spacer: 3px !default;\n$carousel-indicator-active-bg: $white !default;\n\n$carousel-caption-width: 70% !default;\n$carousel-caption-color: $white !default;\n\n$carousel-control-icon-width: 20px !default;\n\n$carousel-control-prev-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='#{$carousel-control-color}' viewBox='0 0 8 8'%3E%3Cpath d='M5.25 0l-4 4 4 4 1.5-1.5-2.5-2.5 2.5-2.5-1.5-1.5z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n$carousel-control-next-icon-bg: str-replace(url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='#{$carousel-control-color}' viewBox='0 0 8 8'%3E%3Cpath d='M2.75 0l-1.5 1.5 2.5 2.5-2.5 2.5 1.5 1.5 4-4-4-4z'/%3E%3C/svg%3E\"), \"#\", \"%23\") !default;\n\n$carousel-transition: transform .6s ease !default; // Define transform transition first if using multiple transitions (e.g., `transform 2s ease, opacity .5s ease-out`)\n\n\n// Close\n\n$close-font-size: $font-size-base * 1.5 !default;\n$close-font-weight: $font-weight-bold !default;\n$close-color: $black !default;\n$close-text-shadow: 0 1px 0 $white !default;\n\n// Code\n\n$code-font-size: 87.5% !default;\n$code-color: $pink !default;\n\n$kbd-padding-y: .2rem !default;\n$kbd-padding-x: .4rem !default;\n$kbd-font-size: $code-font-size !default;\n$kbd-color: $white !default;\n$kbd-bg: $gray-900 !default;\n\n$pre-color: $gray-900 !default;\n$pre-scrollable-max-height: 340px !default;\n\n\n// Printing\n$print-page-size: a3 !default;\n$print-body-min-width: map-get($grid-breakpoints, \"lg\") !default;\n","/*!\n * Bootstrap v4.1.3 (https://getbootstrap.com/)\n * Copyright 2011-2018 The Bootstrap Authors\n * Copyright 2011-2018 Twitter, Inc.\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n */\n:root {\n --blue: #007bff;\n --indigo: #6610f2;\n --purple: #6f42c1;\n --pink: #e83e8c;\n --red: #dc3545;\n --orange: #fd7e14;\n --yellow: #ffc107;\n --green: #28a745;\n --teal: #20c997;\n --cyan: #17a2b8;\n --white: #fff;\n --gray: #6c757d;\n --gray-dark: #343a40;\n --primary: #007bff;\n --secondary: #6c757d;\n --success: #28a745;\n --info: #17a2b8;\n --warning: #ffc107;\n --danger: #dc3545;\n --light: #f8f9fa;\n --dark: #343a40;\n --breakpoint-xs: 0;\n --breakpoint-sm: 576px;\n --breakpoint-md: 768px;\n --breakpoint-lg: 992px;\n --breakpoint-xl: 1200px;\n --font-family-sans-serif: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n --font-family-monospace: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n}\n\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\nhtml {\n font-family: sans-serif;\n line-height: 1.15;\n -webkit-text-size-adjust: 100%;\n -ms-text-size-adjust: 100%;\n -ms-overflow-style: scrollbar;\n -webkit-tap-highlight-color: rgba(0, 0, 0, 0);\n}\n\n@-ms-viewport {\n width: device-width;\n}\n\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\n display: block;\n}\n\nbody {\n margin: 0;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-size: 1rem;\n font-weight: 400;\n line-height: 1.5;\n color: #212529;\n text-align: left;\n background-color: #fff;\n}\n\n[tabindex=\"-1\"]:focus {\n outline: 0 !important;\n}\n\nhr {\n box-sizing: content-box;\n height: 0;\n overflow: visible;\n}\n\nh1, h2, h3, h4, h5, h6 {\n margin-top: 0;\n margin-bottom: 0.5rem;\n}\n\np {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nabbr[title],\nabbr[data-original-title] {\n text-decoration: underline;\n text-decoration: underline dotted;\n cursor: help;\n border-bottom: 0;\n}\n\naddress {\n margin-bottom: 1rem;\n font-style: normal;\n line-height: inherit;\n}\n\nol,\nul,\ndl {\n margin-top: 0;\n margin-bottom: 1rem;\n}\n\nol ol,\nul ul,\nol ul,\nul ol {\n margin-bottom: 0;\n}\n\ndt {\n font-weight: 700;\n}\n\ndd {\n margin-bottom: .5rem;\n margin-left: 0;\n}\n\nblockquote {\n margin: 0 0 1rem;\n}\n\ndfn {\n font-style: italic;\n}\n\nb,\nstrong {\n font-weight: bolder;\n}\n\nsmall {\n font-size: 80%;\n}\n\nsub,\nsup {\n position: relative;\n font-size: 75%;\n line-height: 0;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -.25em;\n}\n\nsup {\n top: -.5em;\n}\n\na {\n color: #007bff;\n text-decoration: none;\n background-color: transparent;\n -webkit-text-decoration-skip: objects;\n}\n\na:hover {\n color: #0056b3;\n text-decoration: underline;\n}\n\na:not([href]):not([tabindex]) {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):hover, a:not([href]):not([tabindex]):focus {\n color: inherit;\n text-decoration: none;\n}\n\na:not([href]):not([tabindex]):focus {\n outline: 0;\n}\n\npre,\ncode,\nkbd,\nsamp {\n font-family: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n font-size: 1em;\n}\n\npre {\n margin-top: 0;\n margin-bottom: 1rem;\n overflow: auto;\n -ms-overflow-style: scrollbar;\n}\n\nfigure {\n margin: 0 0 1rem;\n}\n\nimg {\n vertical-align: middle;\n border-style: none;\n}\n\nsvg {\n overflow: hidden;\n vertical-align: middle;\n}\n\ntable {\n border-collapse: collapse;\n}\n\ncaption {\n padding-top: 0.75rem;\n padding-bottom: 0.75rem;\n color: #6c757d;\n text-align: left;\n caption-side: bottom;\n}\n\nth {\n text-align: inherit;\n}\n\nlabel {\n display: inline-block;\n margin-bottom: 0.5rem;\n}\n\nbutton {\n border-radius: 0;\n}\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\ninput,\nbutton,\nselect,\noptgroup,\ntextarea {\n margin: 0;\n font-family: inherit;\n font-size: inherit;\n line-height: inherit;\n}\n\nbutton,\ninput {\n overflow: visible;\n}\n\nbutton,\nselect {\n text-transform: none;\n}\n\nbutton,\nhtml [type=\"button\"],\n[type=\"reset\"],\n[type=\"submit\"] {\n -webkit-appearance: button;\n}\n\nbutton::-moz-focus-inner,\n[type=\"button\"]::-moz-focus-inner,\n[type=\"reset\"]::-moz-focus-inner,\n[type=\"submit\"]::-moz-focus-inner {\n padding: 0;\n border-style: none;\n}\n\ninput[type=\"radio\"],\ninput[type=\"checkbox\"] {\n box-sizing: border-box;\n padding: 0;\n}\n\ninput[type=\"date\"],\ninput[type=\"time\"],\ninput[type=\"datetime-local\"],\ninput[type=\"month\"] {\n -webkit-appearance: listbox;\n}\n\ntextarea {\n overflow: auto;\n resize: vertical;\n}\n\nfieldset {\n min-width: 0;\n padding: 0;\n margin: 0;\n border: 0;\n}\n\nlegend {\n display: block;\n width: 100%;\n max-width: 100%;\n padding: 0;\n margin-bottom: .5rem;\n font-size: 1.5rem;\n line-height: inherit;\n color: inherit;\n white-space: normal;\n}\n\nprogress {\n vertical-align: baseline;\n}\n\n[type=\"number\"]::-webkit-inner-spin-button,\n[type=\"number\"]::-webkit-outer-spin-button {\n height: auto;\n}\n\n[type=\"search\"] {\n outline-offset: -2px;\n -webkit-appearance: none;\n}\n\n[type=\"search\"]::-webkit-search-cancel-button,\n[type=\"search\"]::-webkit-search-decoration {\n -webkit-appearance: none;\n}\n\n::-webkit-file-upload-button {\n font: inherit;\n -webkit-appearance: button;\n}\n\noutput {\n display: inline-block;\n}\n\nsummary {\n display: list-item;\n cursor: pointer;\n}\n\ntemplate {\n display: none;\n}\n\n[hidden] {\n display: none !important;\n}\n\nh1, h2, h3, h4, h5, h6,\n.h1, .h2, .h3, .h4, .h5, .h6 {\n margin-bottom: 0.5rem;\n font-family: inherit;\n font-weight: 500;\n line-height: 1.2;\n color: inherit;\n}\n\nh1, .h1 {\n font-size: 2.5rem;\n}\n\nh2, .h2 {\n font-size: 2rem;\n}\n\nh3, .h3 {\n font-size: 1.75rem;\n}\n\nh4, .h4 {\n font-size: 1.5rem;\n}\n\nh5, .h5 {\n font-size: 1.25rem;\n}\n\nh6, .h6 {\n font-size: 1rem;\n}\n\n.lead {\n font-size: 1.25rem;\n font-weight: 300;\n}\n\n.display-1 {\n font-size: 6rem;\n font-weight: 300;\n line-height: 1.2;\n}\n\n.display-2 {\n font-size: 5.5rem;\n font-weight: 300;\n line-height: 1.2;\n}\n\n.display-3 {\n font-size: 4.5rem;\n font-weight: 300;\n line-height: 1.2;\n}\n\n.display-4 {\n font-size: 3.5rem;\n font-weight: 300;\n line-height: 1.2;\n}\n\nhr {\n margin-top: 1rem;\n margin-bottom: 1rem;\n border: 0;\n border-top: 1px solid rgba(0, 0, 0, 0.1);\n}\n\nsmall,\n.small {\n font-size: 80%;\n font-weight: 400;\n}\n\nmark,\n.mark {\n padding: 0.2em;\n background-color: #fcf8e3;\n}\n\n.list-unstyled {\n padding-left: 0;\n list-style: none;\n}\n\n.list-inline {\n padding-left: 0;\n list-style: none;\n}\n\n.list-inline-item {\n display: inline-block;\n}\n\n.list-inline-item:not(:last-child) {\n margin-right: 0.5rem;\n}\n\n.initialism {\n font-size: 90%;\n text-transform: uppercase;\n}\n\n.blockquote {\n margin-bottom: 1rem;\n font-size: 1.25rem;\n}\n\n.blockquote-footer {\n display: block;\n font-size: 80%;\n color: #6c757d;\n}\n\n.blockquote-footer::before {\n content: \"\\2014 \\00A0\";\n}\n\n.img-fluid {\n max-width: 100%;\n height: auto;\n}\n\n.img-thumbnail {\n padding: 0.25rem;\n background-color: #fff;\n border: 1px solid #dee2e6;\n border-radius: 0.25rem;\n max-width: 100%;\n height: auto;\n}\n\n.figure {\n display: inline-block;\n}\n\n.figure-img {\n margin-bottom: 0.5rem;\n line-height: 1;\n}\n\n.figure-caption {\n font-size: 90%;\n color: #6c757d;\n}\n\ncode {\n font-size: 87.5%;\n color: #e83e8c;\n word-break: break-word;\n}\n\na > code {\n color: inherit;\n}\n\nkbd {\n padding: 0.2rem 0.4rem;\n font-size: 87.5%;\n color: #fff;\n background-color: #212529;\n border-radius: 0.2rem;\n}\n\nkbd kbd {\n padding: 0;\n font-size: 100%;\n font-weight: 700;\n}\n\npre {\n display: block;\n font-size: 87.5%;\n color: #212529;\n}\n\npre code {\n font-size: inherit;\n color: inherit;\n word-break: normal;\n}\n\n.pre-scrollable {\n max-height: 340px;\n overflow-y: scroll;\n}\n\n.container {\n width: 100%;\n padding-right: 15px;\n padding-left: 15px;\n margin-right: auto;\n margin-left: auto;\n}\n\n@media (min-width: 576px) {\n .container {\n max-width: 540px;\n }\n}\n\n@media (min-width: 768px) {\n .container {\n max-width: 720px;\n }\n}\n\n@media (min-width: 992px) {\n .container {\n max-width: 960px;\n }\n}\n\n@media (min-width: 1200px) {\n .container {\n max-width: 1140px;\n }\n}\n\n.container-fluid {\n width: 100%;\n padding-right: 15px;\n padding-left: 15px;\n margin-right: auto;\n margin-left: auto;\n}\n\n.row {\n display: flex;\n flex-wrap: wrap;\n margin-right: -15px;\n margin-left: -15px;\n}\n\n.no-gutters {\n margin-right: 0;\n margin-left: 0;\n}\n\n.no-gutters > .col,\n.no-gutters > [class*=\"col-\"] {\n padding-right: 0;\n padding-left: 0;\n}\n\n.col-1, .col-2, .col-3, .col-4, .col-5, .col-6, .col-7, .col-8, .col-9, .col-10, .col-11, .col-12, .col,\n.col-auto, .col-sm-1, .col-sm-2, .col-sm-3, .col-sm-4, .col-sm-5, .col-sm-6, .col-sm-7, .col-sm-8, .col-sm-9, .col-sm-10, .col-sm-11, .col-sm-12, .col-sm,\n.col-sm-auto, .col-md-1, .col-md-2, .col-md-3, .col-md-4, .col-md-5, .col-md-6, .col-md-7, .col-md-8, .col-md-9, .col-md-10, .col-md-11, .col-md-12, .col-md,\n.col-md-auto, .col-lg-1, .col-lg-2, .col-lg-3, .col-lg-4, .col-lg-5, .col-lg-6, .col-lg-7, .col-lg-8, .col-lg-9, .col-lg-10, .col-lg-11, .col-lg-12, .col-lg,\n.col-lg-auto, .col-xl-1, .col-xl-2, .col-xl-3, .col-xl-4, .col-xl-5, .col-xl-6, .col-xl-7, .col-xl-8, .col-xl-9, .col-xl-10, .col-xl-11, .col-xl-12, .col-xl,\n.col-xl-auto {\n position: relative;\n width: 100%;\n min-height: 1px;\n padding-right: 15px;\n padding-left: 15px;\n}\n\n.col {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n}\n\n.col-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none;\n}\n\n.col-1 {\n flex: 0 0 8.333333%;\n max-width: 8.333333%;\n}\n\n.col-2 {\n flex: 0 0 16.666667%;\n max-width: 16.666667%;\n}\n\n.col-3 {\n flex: 0 0 25%;\n max-width: 25%;\n}\n\n.col-4 {\n flex: 0 0 33.333333%;\n max-width: 33.333333%;\n}\n\n.col-5 {\n flex: 0 0 41.666667%;\n max-width: 41.666667%;\n}\n\n.col-6 {\n flex: 0 0 50%;\n max-width: 50%;\n}\n\n.col-7 {\n flex: 0 0 58.333333%;\n max-width: 58.333333%;\n}\n\n.col-8 {\n flex: 0 0 66.666667%;\n max-width: 66.666667%;\n}\n\n.col-9 {\n flex: 0 0 75%;\n max-width: 75%;\n}\n\n.col-10 {\n flex: 0 0 83.333333%;\n max-width: 83.333333%;\n}\n\n.col-11 {\n flex: 0 0 91.666667%;\n max-width: 91.666667%;\n}\n\n.col-12 {\n flex: 0 0 100%;\n max-width: 100%;\n}\n\n.order-first {\n order: -1;\n}\n\n.order-last {\n order: 13;\n}\n\n.order-0 {\n order: 0;\n}\n\n.order-1 {\n order: 1;\n}\n\n.order-2 {\n order: 2;\n}\n\n.order-3 {\n order: 3;\n}\n\n.order-4 {\n order: 4;\n}\n\n.order-5 {\n order: 5;\n}\n\n.order-6 {\n order: 6;\n}\n\n.order-7 {\n order: 7;\n}\n\n.order-8 {\n order: 8;\n}\n\n.order-9 {\n order: 9;\n}\n\n.order-10 {\n order: 10;\n}\n\n.order-11 {\n order: 11;\n}\n\n.order-12 {\n order: 12;\n}\n\n.offset-1 {\n margin-left: 8.333333%;\n}\n\n.offset-2 {\n margin-left: 16.666667%;\n}\n\n.offset-3 {\n margin-left: 25%;\n}\n\n.offset-4 {\n margin-left: 33.333333%;\n}\n\n.offset-5 {\n margin-left: 41.666667%;\n}\n\n.offset-6 {\n margin-left: 50%;\n}\n\n.offset-7 {\n margin-left: 58.333333%;\n}\n\n.offset-8 {\n margin-left: 66.666667%;\n}\n\n.offset-9 {\n margin-left: 75%;\n}\n\n.offset-10 {\n margin-left: 83.333333%;\n}\n\n.offset-11 {\n margin-left: 91.666667%;\n}\n\n@media (min-width: 576px) {\n .col-sm {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n }\n .col-sm-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none;\n }\n .col-sm-1 {\n flex: 0 0 8.333333%;\n max-width: 8.333333%;\n }\n .col-sm-2 {\n flex: 0 0 16.666667%;\n max-width: 16.666667%;\n }\n .col-sm-3 {\n flex: 0 0 25%;\n max-width: 25%;\n }\n .col-sm-4 {\n flex: 0 0 33.333333%;\n max-width: 33.333333%;\n }\n .col-sm-5 {\n flex: 0 0 41.666667%;\n max-width: 41.666667%;\n }\n .col-sm-6 {\n flex: 0 0 50%;\n max-width: 50%;\n }\n .col-sm-7 {\n flex: 0 0 58.333333%;\n max-width: 58.333333%;\n }\n .col-sm-8 {\n flex: 0 0 66.666667%;\n max-width: 66.666667%;\n }\n .col-sm-9 {\n flex: 0 0 75%;\n max-width: 75%;\n }\n .col-sm-10 {\n flex: 0 0 83.333333%;\n max-width: 83.333333%;\n }\n .col-sm-11 {\n flex: 0 0 91.666667%;\n max-width: 91.666667%;\n }\n .col-sm-12 {\n flex: 0 0 100%;\n max-width: 100%;\n }\n .order-sm-first {\n order: -1;\n }\n .order-sm-last {\n order: 13;\n }\n .order-sm-0 {\n order: 0;\n }\n .order-sm-1 {\n order: 1;\n }\n .order-sm-2 {\n order: 2;\n }\n .order-sm-3 {\n order: 3;\n }\n .order-sm-4 {\n order: 4;\n }\n .order-sm-5 {\n order: 5;\n }\n .order-sm-6 {\n order: 6;\n }\n .order-sm-7 {\n order: 7;\n }\n .order-sm-8 {\n order: 8;\n }\n .order-sm-9 {\n order: 9;\n }\n .order-sm-10 {\n order: 10;\n }\n .order-sm-11 {\n order: 11;\n }\n .order-sm-12 {\n order: 12;\n }\n .offset-sm-0 {\n margin-left: 0;\n }\n .offset-sm-1 {\n margin-left: 8.333333%;\n }\n .offset-sm-2 {\n margin-left: 16.666667%;\n }\n .offset-sm-3 {\n margin-left: 25%;\n }\n .offset-sm-4 {\n margin-left: 33.333333%;\n }\n .offset-sm-5 {\n margin-left: 41.666667%;\n }\n .offset-sm-6 {\n margin-left: 50%;\n }\n .offset-sm-7 {\n margin-left: 58.333333%;\n }\n .offset-sm-8 {\n margin-left: 66.666667%;\n }\n .offset-sm-9 {\n margin-left: 75%;\n }\n .offset-sm-10 {\n margin-left: 83.333333%;\n }\n .offset-sm-11 {\n margin-left: 91.666667%;\n }\n}\n\n@media (min-width: 768px) {\n .col-md {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n }\n .col-md-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none;\n }\n .col-md-1 {\n flex: 0 0 8.333333%;\n max-width: 8.333333%;\n }\n .col-md-2 {\n flex: 0 0 16.666667%;\n max-width: 16.666667%;\n }\n .col-md-3 {\n flex: 0 0 25%;\n max-width: 25%;\n }\n .col-md-4 {\n flex: 0 0 33.333333%;\n max-width: 33.333333%;\n }\n .col-md-5 {\n flex: 0 0 41.666667%;\n max-width: 41.666667%;\n }\n .col-md-6 {\n flex: 0 0 50%;\n max-width: 50%;\n }\n .col-md-7 {\n flex: 0 0 58.333333%;\n max-width: 58.333333%;\n }\n .col-md-8 {\n flex: 0 0 66.666667%;\n max-width: 66.666667%;\n }\n .col-md-9 {\n flex: 0 0 75%;\n max-width: 75%;\n }\n .col-md-10 {\n flex: 0 0 83.333333%;\n max-width: 83.333333%;\n }\n .col-md-11 {\n flex: 0 0 91.666667%;\n max-width: 91.666667%;\n }\n .col-md-12 {\n flex: 0 0 100%;\n max-width: 100%;\n }\n .order-md-first {\n order: -1;\n }\n .order-md-last {\n order: 13;\n }\n .order-md-0 {\n order: 0;\n }\n .order-md-1 {\n order: 1;\n }\n .order-md-2 {\n order: 2;\n }\n .order-md-3 {\n order: 3;\n }\n .order-md-4 {\n order: 4;\n }\n .order-md-5 {\n order: 5;\n }\n .order-md-6 {\n order: 6;\n }\n .order-md-7 {\n order: 7;\n }\n .order-md-8 {\n order: 8;\n }\n .order-md-9 {\n order: 9;\n }\n .order-md-10 {\n order: 10;\n }\n .order-md-11 {\n order: 11;\n }\n .order-md-12 {\n order: 12;\n }\n .offset-md-0 {\n margin-left: 0;\n }\n .offset-md-1 {\n margin-left: 8.333333%;\n }\n .offset-md-2 {\n margin-left: 16.666667%;\n }\n .offset-md-3 {\n margin-left: 25%;\n }\n .offset-md-4 {\n margin-left: 33.333333%;\n }\n .offset-md-5 {\n margin-left: 41.666667%;\n }\n .offset-md-6 {\n margin-left: 50%;\n }\n .offset-md-7 {\n margin-left: 58.333333%;\n }\n .offset-md-8 {\n margin-left: 66.666667%;\n }\n .offset-md-9 {\n margin-left: 75%;\n }\n .offset-md-10 {\n margin-left: 83.333333%;\n }\n .offset-md-11 {\n margin-left: 91.666667%;\n }\n}\n\n@media (min-width: 992px) {\n .col-lg {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n }\n .col-lg-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none;\n }\n .col-lg-1 {\n flex: 0 0 8.333333%;\n max-width: 8.333333%;\n }\n .col-lg-2 {\n flex: 0 0 16.666667%;\n max-width: 16.666667%;\n }\n .col-lg-3 {\n flex: 0 0 25%;\n max-width: 25%;\n }\n .col-lg-4 {\n flex: 0 0 33.333333%;\n max-width: 33.333333%;\n }\n .col-lg-5 {\n flex: 0 0 41.666667%;\n max-width: 41.666667%;\n }\n .col-lg-6 {\n flex: 0 0 50%;\n max-width: 50%;\n }\n .col-lg-7 {\n flex: 0 0 58.333333%;\n max-width: 58.333333%;\n }\n .col-lg-8 {\n flex: 0 0 66.666667%;\n max-width: 66.666667%;\n }\n .col-lg-9 {\n flex: 0 0 75%;\n max-width: 75%;\n }\n .col-lg-10 {\n flex: 0 0 83.333333%;\n max-width: 83.333333%;\n }\n .col-lg-11 {\n flex: 0 0 91.666667%;\n max-width: 91.666667%;\n }\n .col-lg-12 {\n flex: 0 0 100%;\n max-width: 100%;\n }\n .order-lg-first {\n order: -1;\n }\n .order-lg-last {\n order: 13;\n }\n .order-lg-0 {\n order: 0;\n }\n .order-lg-1 {\n order: 1;\n }\n .order-lg-2 {\n order: 2;\n }\n .order-lg-3 {\n order: 3;\n }\n .order-lg-4 {\n order: 4;\n }\n .order-lg-5 {\n order: 5;\n }\n .order-lg-6 {\n order: 6;\n }\n .order-lg-7 {\n order: 7;\n }\n .order-lg-8 {\n order: 8;\n }\n .order-lg-9 {\n order: 9;\n }\n .order-lg-10 {\n order: 10;\n }\n .order-lg-11 {\n order: 11;\n }\n .order-lg-12 {\n order: 12;\n }\n .offset-lg-0 {\n margin-left: 0;\n }\n .offset-lg-1 {\n margin-left: 8.333333%;\n }\n .offset-lg-2 {\n margin-left: 16.666667%;\n }\n .offset-lg-3 {\n margin-left: 25%;\n }\n .offset-lg-4 {\n margin-left: 33.333333%;\n }\n .offset-lg-5 {\n margin-left: 41.666667%;\n }\n .offset-lg-6 {\n margin-left: 50%;\n }\n .offset-lg-7 {\n margin-left: 58.333333%;\n }\n .offset-lg-8 {\n margin-left: 66.666667%;\n }\n .offset-lg-9 {\n margin-left: 75%;\n }\n .offset-lg-10 {\n margin-left: 83.333333%;\n }\n .offset-lg-11 {\n margin-left: 91.666667%;\n }\n}\n\n@media (min-width: 1200px) {\n .col-xl {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n }\n .col-xl-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none;\n }\n .col-xl-1 {\n flex: 0 0 8.333333%;\n max-width: 8.333333%;\n }\n .col-xl-2 {\n flex: 0 0 16.666667%;\n max-width: 16.666667%;\n }\n .col-xl-3 {\n flex: 0 0 25%;\n max-width: 25%;\n }\n .col-xl-4 {\n flex: 0 0 33.333333%;\n max-width: 33.333333%;\n }\n .col-xl-5 {\n flex: 0 0 41.666667%;\n max-width: 41.666667%;\n }\n .col-xl-6 {\n flex: 0 0 50%;\n max-width: 50%;\n }\n .col-xl-7 {\n flex: 0 0 58.333333%;\n max-width: 58.333333%;\n }\n .col-xl-8 {\n flex: 0 0 66.666667%;\n max-width: 66.666667%;\n }\n .col-xl-9 {\n flex: 0 0 75%;\n max-width: 75%;\n }\n .col-xl-10 {\n flex: 0 0 83.333333%;\n max-width: 83.333333%;\n }\n .col-xl-11 {\n flex: 0 0 91.666667%;\n max-width: 91.666667%;\n }\n .col-xl-12 {\n flex: 0 0 100%;\n max-width: 100%;\n }\n .order-xl-first {\n order: -1;\n }\n .order-xl-last {\n order: 13;\n }\n .order-xl-0 {\n order: 0;\n }\n .order-xl-1 {\n order: 1;\n }\n .order-xl-2 {\n order: 2;\n }\n .order-xl-3 {\n order: 3;\n }\n .order-xl-4 {\n order: 4;\n }\n .order-xl-5 {\n order: 5;\n }\n .order-xl-6 {\n order: 6;\n }\n .order-xl-7 {\n order: 7;\n }\n .order-xl-8 {\n order: 8;\n }\n .order-xl-9 {\n order: 9;\n }\n .order-xl-10 {\n order: 10;\n }\n .order-xl-11 {\n order: 11;\n }\n .order-xl-12 {\n order: 12;\n }\n .offset-xl-0 {\n margin-left: 0;\n }\n .offset-xl-1 {\n margin-left: 8.333333%;\n }\n .offset-xl-2 {\n margin-left: 16.666667%;\n }\n .offset-xl-3 {\n margin-left: 25%;\n }\n .offset-xl-4 {\n margin-left: 33.333333%;\n }\n .offset-xl-5 {\n margin-left: 41.666667%;\n }\n .offset-xl-6 {\n margin-left: 50%;\n }\n .offset-xl-7 {\n margin-left: 58.333333%;\n }\n .offset-xl-8 {\n margin-left: 66.666667%;\n }\n .offset-xl-9 {\n margin-left: 75%;\n }\n .offset-xl-10 {\n margin-left: 83.333333%;\n }\n .offset-xl-11 {\n margin-left: 91.666667%;\n }\n}\n\n.table {\n width: 100%;\n margin-bottom: 1rem;\n background-color: transparent;\n}\n\n.table th,\n.table td {\n padding: 0.75rem;\n vertical-align: top;\n border-top: 1px solid #dee2e6;\n}\n\n.table thead th {\n vertical-align: bottom;\n border-bottom: 2px solid #dee2e6;\n}\n\n.table tbody + tbody {\n border-top: 2px solid #dee2e6;\n}\n\n.table .table {\n background-color: #fff;\n}\n\n.table-sm th,\n.table-sm td {\n padding: 0.3rem;\n}\n\n.table-bordered {\n border: 1px solid #dee2e6;\n}\n\n.table-bordered th,\n.table-bordered td {\n border: 1px solid #dee2e6;\n}\n\n.table-bordered thead th,\n.table-bordered thead td {\n border-bottom-width: 2px;\n}\n\n.table-borderless th,\n.table-borderless td,\n.table-borderless thead th,\n.table-borderless tbody + tbody {\n border: 0;\n}\n\n.table-striped tbody tr:nth-of-type(odd) {\n background-color: rgba(0, 0, 0, 0.05);\n}\n\n.table-hover tbody tr:hover {\n background-color: rgba(0, 0, 0, 0.075);\n}\n\n.table-primary,\n.table-primary > th,\n.table-primary > td {\n background-color: #b8daff;\n}\n\n.table-hover .table-primary:hover {\n background-color: #9fcdff;\n}\n\n.table-hover .table-primary:hover > td,\n.table-hover .table-primary:hover > th {\n background-color: #9fcdff;\n}\n\n.table-secondary,\n.table-secondary > th,\n.table-secondary > td {\n background-color: #d6d8db;\n}\n\n.table-hover .table-secondary:hover {\n background-color: #c8cbcf;\n}\n\n.table-hover .table-secondary:hover > td,\n.table-hover .table-secondary:hover > th {\n background-color: #c8cbcf;\n}\n\n.table-success,\n.table-success > th,\n.table-success > td {\n background-color: #c3e6cb;\n}\n\n.table-hover .table-success:hover {\n background-color: #b1dfbb;\n}\n\n.table-hover .table-success:hover > td,\n.table-hover .table-success:hover > th {\n background-color: #b1dfbb;\n}\n\n.table-info,\n.table-info > th,\n.table-info > td {\n background-color: #bee5eb;\n}\n\n.table-hover .table-info:hover {\n background-color: #abdde5;\n}\n\n.table-hover .table-info:hover > td,\n.table-hover .table-info:hover > th {\n background-color: #abdde5;\n}\n\n.table-warning,\n.table-warning > th,\n.table-warning > td {\n background-color: #ffeeba;\n}\n\n.table-hover .table-warning:hover {\n background-color: #ffe8a1;\n}\n\n.table-hover .table-warning:hover > td,\n.table-hover .table-warning:hover > th {\n background-color: #ffe8a1;\n}\n\n.table-danger,\n.table-danger > th,\n.table-danger > td {\n background-color: #f5c6cb;\n}\n\n.table-hover .table-danger:hover {\n background-color: #f1b0b7;\n}\n\n.table-hover .table-danger:hover > td,\n.table-hover .table-danger:hover > th {\n background-color: #f1b0b7;\n}\n\n.table-light,\n.table-light > th,\n.table-light > td {\n background-color: #fdfdfe;\n}\n\n.table-hover .table-light:hover {\n background-color: #ececf6;\n}\n\n.table-hover .table-light:hover > td,\n.table-hover .table-light:hover > th {\n background-color: #ececf6;\n}\n\n.table-dark,\n.table-dark > th,\n.table-dark > td {\n background-color: #c6c8ca;\n}\n\n.table-hover .table-dark:hover {\n background-color: #b9bbbe;\n}\n\n.table-hover .table-dark:hover > td,\n.table-hover .table-dark:hover > th {\n background-color: #b9bbbe;\n}\n\n.table-active,\n.table-active > th,\n.table-active > td {\n background-color: rgba(0, 0, 0, 0.075);\n}\n\n.table-hover .table-active:hover {\n background-color: rgba(0, 0, 0, 0.075);\n}\n\n.table-hover .table-active:hover > td,\n.table-hover .table-active:hover > th {\n background-color: rgba(0, 0, 0, 0.075);\n}\n\n.table .thead-dark th {\n color: #fff;\n background-color: #212529;\n border-color: #32383e;\n}\n\n.table .thead-light th {\n color: #495057;\n background-color: #e9ecef;\n border-color: #dee2e6;\n}\n\n.table-dark {\n color: #fff;\n background-color: #212529;\n}\n\n.table-dark th,\n.table-dark td,\n.table-dark thead th {\n border-color: #32383e;\n}\n\n.table-dark.table-bordered {\n border: 0;\n}\n\n.table-dark.table-striped tbody tr:nth-of-type(odd) {\n background-color: rgba(255, 255, 255, 0.05);\n}\n\n.table-dark.table-hover tbody tr:hover {\n background-color: rgba(255, 255, 255, 0.075);\n}\n\n@media (max-width: 575.98px) {\n .table-responsive-sm {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar;\n }\n .table-responsive-sm > .table-bordered {\n border: 0;\n }\n}\n\n@media (max-width: 767.98px) {\n .table-responsive-md {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar;\n }\n .table-responsive-md > .table-bordered {\n border: 0;\n }\n}\n\n@media (max-width: 991.98px) {\n .table-responsive-lg {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar;\n }\n .table-responsive-lg > .table-bordered {\n border: 0;\n }\n}\n\n@media (max-width: 1199.98px) {\n .table-responsive-xl {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar;\n }\n .table-responsive-xl > .table-bordered {\n border: 0;\n }\n}\n\n.table-responsive {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar;\n}\n\n.table-responsive > .table-bordered {\n border: 0;\n}\n\n.form-control {\n display: block;\n width: 100%;\n height: calc(2.25rem + 2px);\n padding: 0.375rem 0.75rem;\n font-size: 1rem;\n line-height: 1.5;\n color: #495057;\n background-color: #fff;\n background-clip: padding-box;\n border: 1px solid #ced4da;\n border-radius: 0.25rem;\n transition: border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .form-control {\n transition: none;\n }\n}\n\n.form-control::-ms-expand {\n background-color: transparent;\n border: 0;\n}\n\n.form-control:focus {\n color: #495057;\n background-color: #fff;\n border-color: #80bdff;\n outline: 0;\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.form-control::placeholder {\n color: #6c757d;\n opacity: 1;\n}\n\n.form-control:disabled, .form-control[readonly] {\n background-color: #e9ecef;\n opacity: 1;\n}\n\nselect.form-control:focus::-ms-value {\n color: #495057;\n background-color: #fff;\n}\n\n.form-control-file,\n.form-control-range {\n display: block;\n width: 100%;\n}\n\n.col-form-label {\n padding-top: calc(0.375rem + 1px);\n padding-bottom: calc(0.375rem + 1px);\n margin-bottom: 0;\n font-size: inherit;\n line-height: 1.5;\n}\n\n.col-form-label-lg {\n padding-top: calc(0.5rem + 1px);\n padding-bottom: calc(0.5rem + 1px);\n font-size: 1.25rem;\n line-height: 1.5;\n}\n\n.col-form-label-sm {\n padding-top: calc(0.25rem + 1px);\n padding-bottom: calc(0.25rem + 1px);\n font-size: 0.875rem;\n line-height: 1.5;\n}\n\n.form-control-plaintext {\n display: block;\n width: 100%;\n padding-top: 0.375rem;\n padding-bottom: 0.375rem;\n margin-bottom: 0;\n line-height: 1.5;\n color: #212529;\n background-color: transparent;\n border: solid transparent;\n border-width: 1px 0;\n}\n\n.form-control-plaintext.form-control-sm, .form-control-plaintext.form-control-lg {\n padding-right: 0;\n padding-left: 0;\n}\n\n.form-control-sm {\n height: calc(1.8125rem + 2px);\n padding: 0.25rem 0.5rem;\n font-size: 0.875rem;\n line-height: 1.5;\n border-radius: 0.2rem;\n}\n\n.form-control-lg {\n height: calc(2.875rem + 2px);\n padding: 0.5rem 1rem;\n font-size: 1.25rem;\n line-height: 1.5;\n border-radius: 0.3rem;\n}\n\nselect.form-control[size], select.form-control[multiple] {\n height: auto;\n}\n\ntextarea.form-control {\n height: auto;\n}\n\n.form-group {\n margin-bottom: 1rem;\n}\n\n.form-text {\n display: block;\n margin-top: 0.25rem;\n}\n\n.form-row {\n display: flex;\n flex-wrap: wrap;\n margin-right: -5px;\n margin-left: -5px;\n}\n\n.form-row > .col,\n.form-row > [class*=\"col-\"] {\n padding-right: 5px;\n padding-left: 5px;\n}\n\n.form-check {\n position: relative;\n display: block;\n padding-left: 1.25rem;\n}\n\n.form-check-input {\n position: absolute;\n margin-top: 0.3rem;\n margin-left: -1.25rem;\n}\n\n.form-check-input:disabled ~ .form-check-label {\n color: #6c757d;\n}\n\n.form-check-label {\n margin-bottom: 0;\n}\n\n.form-check-inline {\n display: inline-flex;\n align-items: center;\n padding-left: 0;\n margin-right: 0.75rem;\n}\n\n.form-check-inline .form-check-input {\n position: static;\n margin-top: 0;\n margin-right: 0.3125rem;\n margin-left: 0;\n}\n\n.valid-feedback {\n display: none;\n width: 100%;\n margin-top: 0.25rem;\n font-size: 80%;\n color: #28a745;\n}\n\n.valid-tooltip {\n position: absolute;\n top: 100%;\n z-index: 5;\n display: none;\n max-width: 100%;\n padding: 0.25rem 0.5rem;\n margin-top: .1rem;\n font-size: 0.875rem;\n line-height: 1.5;\n color: #fff;\n background-color: rgba(40, 167, 69, 0.9);\n border-radius: 0.25rem;\n}\n\n.was-validated .form-control:valid, .form-control.is-valid, .was-validated\n.custom-select:valid,\n.custom-select.is-valid {\n border-color: #28a745;\n}\n\n.was-validated .form-control:valid:focus, .form-control.is-valid:focus, .was-validated\n.custom-select:valid:focus,\n.custom-select.is-valid:focus {\n border-color: #28a745;\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\n}\n\n.was-validated .form-control:valid ~ .valid-feedback,\n.was-validated .form-control:valid ~ .valid-tooltip, .form-control.is-valid ~ .valid-feedback,\n.form-control.is-valid ~ .valid-tooltip, .was-validated\n.custom-select:valid ~ .valid-feedback,\n.was-validated\n.custom-select:valid ~ .valid-tooltip,\n.custom-select.is-valid ~ .valid-feedback,\n.custom-select.is-valid ~ .valid-tooltip {\n display: block;\n}\n\n.was-validated .form-control-file:valid ~ .valid-feedback,\n.was-validated .form-control-file:valid ~ .valid-tooltip, .form-control-file.is-valid ~ .valid-feedback,\n.form-control-file.is-valid ~ .valid-tooltip {\n display: block;\n}\n\n.was-validated .form-check-input:valid ~ .form-check-label, .form-check-input.is-valid ~ .form-check-label {\n color: #28a745;\n}\n\n.was-validated .form-check-input:valid ~ .valid-feedback,\n.was-validated .form-check-input:valid ~ .valid-tooltip, .form-check-input.is-valid ~ .valid-feedback,\n.form-check-input.is-valid ~ .valid-tooltip {\n display: block;\n}\n\n.was-validated .custom-control-input:valid ~ .custom-control-label, .custom-control-input.is-valid ~ .custom-control-label {\n color: #28a745;\n}\n\n.was-validated .custom-control-input:valid ~ .custom-control-label::before, .custom-control-input.is-valid ~ .custom-control-label::before {\n background-color: #71dd8a;\n}\n\n.was-validated .custom-control-input:valid ~ .valid-feedback,\n.was-validated .custom-control-input:valid ~ .valid-tooltip, .custom-control-input.is-valid ~ .valid-feedback,\n.custom-control-input.is-valid ~ .valid-tooltip {\n display: block;\n}\n\n.was-validated .custom-control-input:valid:checked ~ .custom-control-label::before, .custom-control-input.is-valid:checked ~ .custom-control-label::before {\n background-color: #34ce57;\n}\n\n.was-validated .custom-control-input:valid:focus ~ .custom-control-label::before, .custom-control-input.is-valid:focus ~ .custom-control-label::before {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\n}\n\n.was-validated .custom-file-input:valid ~ .custom-file-label, .custom-file-input.is-valid ~ .custom-file-label {\n border-color: #28a745;\n}\n\n.was-validated .custom-file-input:valid ~ .custom-file-label::after, .custom-file-input.is-valid ~ .custom-file-label::after {\n border-color: inherit;\n}\n\n.was-validated .custom-file-input:valid ~ .valid-feedback,\n.was-validated .custom-file-input:valid ~ .valid-tooltip, .custom-file-input.is-valid ~ .valid-feedback,\n.custom-file-input.is-valid ~ .valid-tooltip {\n display: block;\n}\n\n.was-validated .custom-file-input:valid:focus ~ .custom-file-label, .custom-file-input.is-valid:focus ~ .custom-file-label {\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\n}\n\n.invalid-feedback {\n display: none;\n width: 100%;\n margin-top: 0.25rem;\n font-size: 80%;\n color: #dc3545;\n}\n\n.invalid-tooltip {\n position: absolute;\n top: 100%;\n z-index: 5;\n display: none;\n max-width: 100%;\n padding: 0.25rem 0.5rem;\n margin-top: .1rem;\n font-size: 0.875rem;\n line-height: 1.5;\n color: #fff;\n background-color: rgba(220, 53, 69, 0.9);\n border-radius: 0.25rem;\n}\n\n.was-validated .form-control:invalid, .form-control.is-invalid, .was-validated\n.custom-select:invalid,\n.custom-select.is-invalid {\n border-color: #dc3545;\n}\n\n.was-validated .form-control:invalid:focus, .form-control.is-invalid:focus, .was-validated\n.custom-select:invalid:focus,\n.custom-select.is-invalid:focus {\n border-color: #dc3545;\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\n}\n\n.was-validated .form-control:invalid ~ .invalid-feedback,\n.was-validated .form-control:invalid ~ .invalid-tooltip, .form-control.is-invalid ~ .invalid-feedback,\n.form-control.is-invalid ~ .invalid-tooltip, .was-validated\n.custom-select:invalid ~ .invalid-feedback,\n.was-validated\n.custom-select:invalid ~ .invalid-tooltip,\n.custom-select.is-invalid ~ .invalid-feedback,\n.custom-select.is-invalid ~ .invalid-tooltip {\n display: block;\n}\n\n.was-validated .form-control-file:invalid ~ .invalid-feedback,\n.was-validated .form-control-file:invalid ~ .invalid-tooltip, .form-control-file.is-invalid ~ .invalid-feedback,\n.form-control-file.is-invalid ~ .invalid-tooltip {\n display: block;\n}\n\n.was-validated .form-check-input:invalid ~ .form-check-label, .form-check-input.is-invalid ~ .form-check-label {\n color: #dc3545;\n}\n\n.was-validated .form-check-input:invalid ~ .invalid-feedback,\n.was-validated .form-check-input:invalid ~ .invalid-tooltip, .form-check-input.is-invalid ~ .invalid-feedback,\n.form-check-input.is-invalid ~ .invalid-tooltip {\n display: block;\n}\n\n.was-validated .custom-control-input:invalid ~ .custom-control-label, .custom-control-input.is-invalid ~ .custom-control-label {\n color: #dc3545;\n}\n\n.was-validated .custom-control-input:invalid ~ .custom-control-label::before, .custom-control-input.is-invalid ~ .custom-control-label::before {\n background-color: #efa2a9;\n}\n\n.was-validated .custom-control-input:invalid ~ .invalid-feedback,\n.was-validated .custom-control-input:invalid ~ .invalid-tooltip, .custom-control-input.is-invalid ~ .invalid-feedback,\n.custom-control-input.is-invalid ~ .invalid-tooltip {\n display: block;\n}\n\n.was-validated .custom-control-input:invalid:checked ~ .custom-control-label::before, .custom-control-input.is-invalid:checked ~ .custom-control-label::before {\n background-color: #e4606d;\n}\n\n.was-validated .custom-control-input:invalid:focus ~ .custom-control-label::before, .custom-control-input.is-invalid:focus ~ .custom-control-label::before {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\n}\n\n.was-validated .custom-file-input:invalid ~ .custom-file-label, .custom-file-input.is-invalid ~ .custom-file-label {\n border-color: #dc3545;\n}\n\n.was-validated .custom-file-input:invalid ~ .custom-file-label::after, .custom-file-input.is-invalid ~ .custom-file-label::after {\n border-color: inherit;\n}\n\n.was-validated .custom-file-input:invalid ~ .invalid-feedback,\n.was-validated .custom-file-input:invalid ~ .invalid-tooltip, .custom-file-input.is-invalid ~ .invalid-feedback,\n.custom-file-input.is-invalid ~ .invalid-tooltip {\n display: block;\n}\n\n.was-validated .custom-file-input:invalid:focus ~ .custom-file-label, .custom-file-input.is-invalid:focus ~ .custom-file-label {\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\n}\n\n.form-inline {\n display: flex;\n flex-flow: row wrap;\n align-items: center;\n}\n\n.form-inline .form-check {\n width: 100%;\n}\n\n@media (min-width: 576px) {\n .form-inline label {\n display: flex;\n align-items: center;\n justify-content: center;\n margin-bottom: 0;\n }\n .form-inline .form-group {\n display: flex;\n flex: 0 0 auto;\n flex-flow: row wrap;\n align-items: center;\n margin-bottom: 0;\n }\n .form-inline .form-control {\n display: inline-block;\n width: auto;\n vertical-align: middle;\n }\n .form-inline .form-control-plaintext {\n display: inline-block;\n }\n .form-inline .input-group,\n .form-inline .custom-select {\n width: auto;\n }\n .form-inline .form-check {\n display: flex;\n align-items: center;\n justify-content: center;\n width: auto;\n padding-left: 0;\n }\n .form-inline .form-check-input {\n position: relative;\n margin-top: 0;\n margin-right: 0.25rem;\n margin-left: 0;\n }\n .form-inline .custom-control {\n align-items: center;\n justify-content: center;\n }\n .form-inline .custom-control-label {\n margin-bottom: 0;\n }\n}\n\n.btn {\n display: inline-block;\n font-weight: 400;\n text-align: center;\n white-space: nowrap;\n vertical-align: middle;\n user-select: none;\n border: 1px solid transparent;\n padding: 0.375rem 0.75rem;\n font-size: 1rem;\n line-height: 1.5;\n border-radius: 0.25rem;\n transition: color 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .btn {\n transition: none;\n }\n}\n\n.btn:hover, .btn:focus {\n text-decoration: none;\n}\n\n.btn:focus, .btn.focus {\n outline: 0;\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.btn.disabled, .btn:disabled {\n opacity: 0.65;\n}\n\n.btn:not(:disabled):not(.disabled) {\n cursor: pointer;\n}\n\na.btn.disabled,\nfieldset:disabled a.btn {\n pointer-events: none;\n}\n\n.btn-primary {\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.btn-primary:hover {\n color: #fff;\n background-color: #0069d9;\n border-color: #0062cc;\n}\n\n.btn-primary:focus, .btn-primary.focus {\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\n}\n\n.btn-primary.disabled, .btn-primary:disabled {\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.btn-primary:not(:disabled):not(.disabled):active, .btn-primary:not(:disabled):not(.disabled).active,\n.show > .btn-primary.dropdown-toggle {\n color: #fff;\n background-color: #0062cc;\n border-color: #005cbf;\n}\n\n.btn-primary:not(:disabled):not(.disabled):active:focus, .btn-primary:not(:disabled):not(.disabled).active:focus,\n.show > .btn-primary.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\n}\n\n.btn-secondary {\n color: #fff;\n background-color: #6c757d;\n border-color: #6c757d;\n}\n\n.btn-secondary:hover {\n color: #fff;\n background-color: #5a6268;\n border-color: #545b62;\n}\n\n.btn-secondary:focus, .btn-secondary.focus {\n box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\n}\n\n.btn-secondary.disabled, .btn-secondary:disabled {\n color: #fff;\n background-color: #6c757d;\n border-color: #6c757d;\n}\n\n.btn-secondary:not(:disabled):not(.disabled):active, .btn-secondary:not(:disabled):not(.disabled).active,\n.show > .btn-secondary.dropdown-toggle {\n color: #fff;\n background-color: #545b62;\n border-color: #4e555b;\n}\n\n.btn-secondary:not(:disabled):not(.disabled):active:focus, .btn-secondary:not(:disabled):not(.disabled).active:focus,\n.show > .btn-secondary.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\n}\n\n.btn-success {\n color: #fff;\n background-color: #28a745;\n border-color: #28a745;\n}\n\n.btn-success:hover {\n color: #fff;\n background-color: #218838;\n border-color: #1e7e34;\n}\n\n.btn-success:focus, .btn-success.focus {\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\n}\n\n.btn-success.disabled, .btn-success:disabled {\n color: #fff;\n background-color: #28a745;\n border-color: #28a745;\n}\n\n.btn-success:not(:disabled):not(.disabled):active, .btn-success:not(:disabled):not(.disabled).active,\n.show > .btn-success.dropdown-toggle {\n color: #fff;\n background-color: #1e7e34;\n border-color: #1c7430;\n}\n\n.btn-success:not(:disabled):not(.disabled):active:focus, .btn-success:not(:disabled):not(.disabled).active:focus,\n.show > .btn-success.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\n}\n\n.btn-info {\n color: #fff;\n background-color: #17a2b8;\n border-color: #17a2b8;\n}\n\n.btn-info:hover {\n color: #fff;\n background-color: #138496;\n border-color: #117a8b;\n}\n\n.btn-info:focus, .btn-info.focus {\n box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\n}\n\n.btn-info.disabled, .btn-info:disabled {\n color: #fff;\n background-color: #17a2b8;\n border-color: #17a2b8;\n}\n\n.btn-info:not(:disabled):not(.disabled):active, .btn-info:not(:disabled):not(.disabled).active,\n.show > .btn-info.dropdown-toggle {\n color: #fff;\n background-color: #117a8b;\n border-color: #10707f;\n}\n\n.btn-info:not(:disabled):not(.disabled):active:focus, .btn-info:not(:disabled):not(.disabled).active:focus,\n.show > .btn-info.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\n}\n\n.btn-warning {\n color: #212529;\n background-color: #ffc107;\n border-color: #ffc107;\n}\n\n.btn-warning:hover {\n color: #212529;\n background-color: #e0a800;\n border-color: #d39e00;\n}\n\n.btn-warning:focus, .btn-warning.focus {\n box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\n}\n\n.btn-warning.disabled, .btn-warning:disabled {\n color: #212529;\n background-color: #ffc107;\n border-color: #ffc107;\n}\n\n.btn-warning:not(:disabled):not(.disabled):active, .btn-warning:not(:disabled):not(.disabled).active,\n.show > .btn-warning.dropdown-toggle {\n color: #212529;\n background-color: #d39e00;\n border-color: #c69500;\n}\n\n.btn-warning:not(:disabled):not(.disabled):active:focus, .btn-warning:not(:disabled):not(.disabled).active:focus,\n.show > .btn-warning.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\n}\n\n.btn-danger {\n color: #fff;\n background-color: #dc3545;\n border-color: #dc3545;\n}\n\n.btn-danger:hover {\n color: #fff;\n background-color: #c82333;\n border-color: #bd2130;\n}\n\n.btn-danger:focus, .btn-danger.focus {\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\n}\n\n.btn-danger.disabled, .btn-danger:disabled {\n color: #fff;\n background-color: #dc3545;\n border-color: #dc3545;\n}\n\n.btn-danger:not(:disabled):not(.disabled):active, .btn-danger:not(:disabled):not(.disabled).active,\n.show > .btn-danger.dropdown-toggle {\n color: #fff;\n background-color: #bd2130;\n border-color: #b21f2d;\n}\n\n.btn-danger:not(:disabled):not(.disabled):active:focus, .btn-danger:not(:disabled):not(.disabled).active:focus,\n.show > .btn-danger.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\n}\n\n.btn-light {\n color: #212529;\n background-color: #f8f9fa;\n border-color: #f8f9fa;\n}\n\n.btn-light:hover {\n color: #212529;\n background-color: #e2e6ea;\n border-color: #dae0e5;\n}\n\n.btn-light:focus, .btn-light.focus {\n box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\n}\n\n.btn-light.disabled, .btn-light:disabled {\n color: #212529;\n background-color: #f8f9fa;\n border-color: #f8f9fa;\n}\n\n.btn-light:not(:disabled):not(.disabled):active, .btn-light:not(:disabled):not(.disabled).active,\n.show > .btn-light.dropdown-toggle {\n color: #212529;\n background-color: #dae0e5;\n border-color: #d3d9df;\n}\n\n.btn-light:not(:disabled):not(.disabled):active:focus, .btn-light:not(:disabled):not(.disabled).active:focus,\n.show > .btn-light.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\n}\n\n.btn-dark {\n color: #fff;\n background-color: #343a40;\n border-color: #343a40;\n}\n\n.btn-dark:hover {\n color: #fff;\n background-color: #23272b;\n border-color: #1d2124;\n}\n\n.btn-dark:focus, .btn-dark.focus {\n box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\n}\n\n.btn-dark.disabled, .btn-dark:disabled {\n color: #fff;\n background-color: #343a40;\n border-color: #343a40;\n}\n\n.btn-dark:not(:disabled):not(.disabled):active, .btn-dark:not(:disabled):not(.disabled).active,\n.show > .btn-dark.dropdown-toggle {\n color: #fff;\n background-color: #1d2124;\n border-color: #171a1d;\n}\n\n.btn-dark:not(:disabled):not(.disabled):active:focus, .btn-dark:not(:disabled):not(.disabled).active:focus,\n.show > .btn-dark.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\n}\n\n.btn-outline-primary {\n color: #007bff;\n background-color: transparent;\n background-image: none;\n border-color: #007bff;\n}\n\n.btn-outline-primary:hover {\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.btn-outline-primary:focus, .btn-outline-primary.focus {\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\n}\n\n.btn-outline-primary.disabled, .btn-outline-primary:disabled {\n color: #007bff;\n background-color: transparent;\n}\n\n.btn-outline-primary:not(:disabled):not(.disabled):active, .btn-outline-primary:not(:disabled):not(.disabled).active,\n.show > .btn-outline-primary.dropdown-toggle {\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.btn-outline-primary:not(:disabled):not(.disabled):active:focus, .btn-outline-primary:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-primary.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\n}\n\n.btn-outline-secondary {\n color: #6c757d;\n background-color: transparent;\n background-image: none;\n border-color: #6c757d;\n}\n\n.btn-outline-secondary:hover {\n color: #fff;\n background-color: #6c757d;\n border-color: #6c757d;\n}\n\n.btn-outline-secondary:focus, .btn-outline-secondary.focus {\n box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\n}\n\n.btn-outline-secondary.disabled, .btn-outline-secondary:disabled {\n color: #6c757d;\n background-color: transparent;\n}\n\n.btn-outline-secondary:not(:disabled):not(.disabled):active, .btn-outline-secondary:not(:disabled):not(.disabled).active,\n.show > .btn-outline-secondary.dropdown-toggle {\n color: #fff;\n background-color: #6c757d;\n border-color: #6c757d;\n}\n\n.btn-outline-secondary:not(:disabled):not(.disabled):active:focus, .btn-outline-secondary:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-secondary.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\n}\n\n.btn-outline-success {\n color: #28a745;\n background-color: transparent;\n background-image: none;\n border-color: #28a745;\n}\n\n.btn-outline-success:hover {\n color: #fff;\n background-color: #28a745;\n border-color: #28a745;\n}\n\n.btn-outline-success:focus, .btn-outline-success.focus {\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\n}\n\n.btn-outline-success.disabled, .btn-outline-success:disabled {\n color: #28a745;\n background-color: transparent;\n}\n\n.btn-outline-success:not(:disabled):not(.disabled):active, .btn-outline-success:not(:disabled):not(.disabled).active,\n.show > .btn-outline-success.dropdown-toggle {\n color: #fff;\n background-color: #28a745;\n border-color: #28a745;\n}\n\n.btn-outline-success:not(:disabled):not(.disabled):active:focus, .btn-outline-success:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-success.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\n}\n\n.btn-outline-info {\n color: #17a2b8;\n background-color: transparent;\n background-image: none;\n border-color: #17a2b8;\n}\n\n.btn-outline-info:hover {\n color: #fff;\n background-color: #17a2b8;\n border-color: #17a2b8;\n}\n\n.btn-outline-info:focus, .btn-outline-info.focus {\n box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\n}\n\n.btn-outline-info.disabled, .btn-outline-info:disabled {\n color: #17a2b8;\n background-color: transparent;\n}\n\n.btn-outline-info:not(:disabled):not(.disabled):active, .btn-outline-info:not(:disabled):not(.disabled).active,\n.show > .btn-outline-info.dropdown-toggle {\n color: #fff;\n background-color: #17a2b8;\n border-color: #17a2b8;\n}\n\n.btn-outline-info:not(:disabled):not(.disabled):active:focus, .btn-outline-info:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-info.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\n}\n\n.btn-outline-warning {\n color: #ffc107;\n background-color: transparent;\n background-image: none;\n border-color: #ffc107;\n}\n\n.btn-outline-warning:hover {\n color: #212529;\n background-color: #ffc107;\n border-color: #ffc107;\n}\n\n.btn-outline-warning:focus, .btn-outline-warning.focus {\n box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\n}\n\n.btn-outline-warning.disabled, .btn-outline-warning:disabled {\n color: #ffc107;\n background-color: transparent;\n}\n\n.btn-outline-warning:not(:disabled):not(.disabled):active, .btn-outline-warning:not(:disabled):not(.disabled).active,\n.show > .btn-outline-warning.dropdown-toggle {\n color: #212529;\n background-color: #ffc107;\n border-color: #ffc107;\n}\n\n.btn-outline-warning:not(:disabled):not(.disabled):active:focus, .btn-outline-warning:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-warning.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\n}\n\n.btn-outline-danger {\n color: #dc3545;\n background-color: transparent;\n background-image: none;\n border-color: #dc3545;\n}\n\n.btn-outline-danger:hover {\n color: #fff;\n background-color: #dc3545;\n border-color: #dc3545;\n}\n\n.btn-outline-danger:focus, .btn-outline-danger.focus {\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\n}\n\n.btn-outline-danger.disabled, .btn-outline-danger:disabled {\n color: #dc3545;\n background-color: transparent;\n}\n\n.btn-outline-danger:not(:disabled):not(.disabled):active, .btn-outline-danger:not(:disabled):not(.disabled).active,\n.show > .btn-outline-danger.dropdown-toggle {\n color: #fff;\n background-color: #dc3545;\n border-color: #dc3545;\n}\n\n.btn-outline-danger:not(:disabled):not(.disabled):active:focus, .btn-outline-danger:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-danger.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\n}\n\n.btn-outline-light {\n color: #f8f9fa;\n background-color: transparent;\n background-image: none;\n border-color: #f8f9fa;\n}\n\n.btn-outline-light:hover {\n color: #212529;\n background-color: #f8f9fa;\n border-color: #f8f9fa;\n}\n\n.btn-outline-light:focus, .btn-outline-light.focus {\n box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\n}\n\n.btn-outline-light.disabled, .btn-outline-light:disabled {\n color: #f8f9fa;\n background-color: transparent;\n}\n\n.btn-outline-light:not(:disabled):not(.disabled):active, .btn-outline-light:not(:disabled):not(.disabled).active,\n.show > .btn-outline-light.dropdown-toggle {\n color: #212529;\n background-color: #f8f9fa;\n border-color: #f8f9fa;\n}\n\n.btn-outline-light:not(:disabled):not(.disabled):active:focus, .btn-outline-light:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-light.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\n}\n\n.btn-outline-dark {\n color: #343a40;\n background-color: transparent;\n background-image: none;\n border-color: #343a40;\n}\n\n.btn-outline-dark:hover {\n color: #fff;\n background-color: #343a40;\n border-color: #343a40;\n}\n\n.btn-outline-dark:focus, .btn-outline-dark.focus {\n box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\n}\n\n.btn-outline-dark.disabled, .btn-outline-dark:disabled {\n color: #343a40;\n background-color: transparent;\n}\n\n.btn-outline-dark:not(:disabled):not(.disabled):active, .btn-outline-dark:not(:disabled):not(.disabled).active,\n.show > .btn-outline-dark.dropdown-toggle {\n color: #fff;\n background-color: #343a40;\n border-color: #343a40;\n}\n\n.btn-outline-dark:not(:disabled):not(.disabled):active:focus, .btn-outline-dark:not(:disabled):not(.disabled).active:focus,\n.show > .btn-outline-dark.dropdown-toggle:focus {\n box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\n}\n\n.btn-link {\n font-weight: 400;\n color: #007bff;\n background-color: transparent;\n}\n\n.btn-link:hover {\n color: #0056b3;\n text-decoration: underline;\n background-color: transparent;\n border-color: transparent;\n}\n\n.btn-link:focus, .btn-link.focus {\n text-decoration: underline;\n border-color: transparent;\n box-shadow: none;\n}\n\n.btn-link:disabled, .btn-link.disabled {\n color: #6c757d;\n pointer-events: none;\n}\n\n.btn-lg, .btn-group-lg > .btn {\n padding: 0.5rem 1rem;\n font-size: 1.25rem;\n line-height: 1.5;\n border-radius: 0.3rem;\n}\n\n.btn-sm, .btn-group-sm > .btn {\n padding: 0.25rem 0.5rem;\n font-size: 0.875rem;\n line-height: 1.5;\n border-radius: 0.2rem;\n}\n\n.btn-block {\n display: block;\n width: 100%;\n}\n\n.btn-block + .btn-block {\n margin-top: 0.5rem;\n}\n\ninput[type=\"submit\"].btn-block,\ninput[type=\"reset\"].btn-block,\ninput[type=\"button\"].btn-block {\n width: 100%;\n}\n\n.fade {\n transition: opacity 0.15s linear;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .fade {\n transition: none;\n }\n}\n\n.fade:not(.show) {\n opacity: 0;\n}\n\n.collapse:not(.show) {\n display: none;\n}\n\n.collapsing {\n position: relative;\n height: 0;\n overflow: hidden;\n transition: height 0.35s ease;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .collapsing {\n transition: none;\n }\n}\n\n.dropup,\n.dropright,\n.dropdown,\n.dropleft {\n position: relative;\n}\n\n.dropdown-toggle::after {\n display: inline-block;\n width: 0;\n height: 0;\n margin-left: 0.255em;\n vertical-align: 0.255em;\n content: \"\";\n border-top: 0.3em solid;\n border-right: 0.3em solid transparent;\n border-bottom: 0;\n border-left: 0.3em solid transparent;\n}\n\n.dropdown-toggle:empty::after {\n margin-left: 0;\n}\n\n.dropdown-menu {\n position: absolute;\n top: 100%;\n left: 0;\n z-index: 1000;\n display: none;\n float: left;\n min-width: 10rem;\n padding: 0.5rem 0;\n margin: 0.125rem 0 0;\n font-size: 1rem;\n color: #212529;\n text-align: left;\n list-style: none;\n background-color: #fff;\n background-clip: padding-box;\n border: 1px solid rgba(0, 0, 0, 0.15);\n border-radius: 0.25rem;\n}\n\n.dropdown-menu-right {\n right: 0;\n left: auto;\n}\n\n.dropup .dropdown-menu {\n top: auto;\n bottom: 100%;\n margin-top: 0;\n margin-bottom: 0.125rem;\n}\n\n.dropup .dropdown-toggle::after {\n display: inline-block;\n width: 0;\n height: 0;\n margin-left: 0.255em;\n vertical-align: 0.255em;\n content: \"\";\n border-top: 0;\n border-right: 0.3em solid transparent;\n border-bottom: 0.3em solid;\n border-left: 0.3em solid transparent;\n}\n\n.dropup .dropdown-toggle:empty::after {\n margin-left: 0;\n}\n\n.dropright .dropdown-menu {\n top: 0;\n right: auto;\n left: 100%;\n margin-top: 0;\n margin-left: 0.125rem;\n}\n\n.dropright .dropdown-toggle::after {\n display: inline-block;\n width: 0;\n height: 0;\n margin-left: 0.255em;\n vertical-align: 0.255em;\n content: \"\";\n border-top: 0.3em solid transparent;\n border-right: 0;\n border-bottom: 0.3em solid transparent;\n border-left: 0.3em solid;\n}\n\n.dropright .dropdown-toggle:empty::after {\n margin-left: 0;\n}\n\n.dropright .dropdown-toggle::after {\n vertical-align: 0;\n}\n\n.dropleft .dropdown-menu {\n top: 0;\n right: 100%;\n left: auto;\n margin-top: 0;\n margin-right: 0.125rem;\n}\n\n.dropleft .dropdown-toggle::after {\n display: inline-block;\n width: 0;\n height: 0;\n margin-left: 0.255em;\n vertical-align: 0.255em;\n content: \"\";\n}\n\n.dropleft .dropdown-toggle::after {\n display: none;\n}\n\n.dropleft .dropdown-toggle::before {\n display: inline-block;\n width: 0;\n height: 0;\n margin-right: 0.255em;\n vertical-align: 0.255em;\n content: \"\";\n border-top: 0.3em solid transparent;\n border-right: 0.3em solid;\n border-bottom: 0.3em solid transparent;\n}\n\n.dropleft .dropdown-toggle:empty::after {\n margin-left: 0;\n}\n\n.dropleft .dropdown-toggle::before {\n vertical-align: 0;\n}\n\n.dropdown-menu[x-placement^=\"top\"], .dropdown-menu[x-placement^=\"right\"], .dropdown-menu[x-placement^=\"bottom\"], .dropdown-menu[x-placement^=\"left\"] {\n right: auto;\n bottom: auto;\n}\n\n.dropdown-divider {\n height: 0;\n margin: 0.5rem 0;\n overflow: hidden;\n border-top: 1px solid #e9ecef;\n}\n\n.dropdown-item {\n display: block;\n width: 100%;\n padding: 0.25rem 1.5rem;\n clear: both;\n font-weight: 400;\n color: #212529;\n text-align: inherit;\n white-space: nowrap;\n background-color: transparent;\n border: 0;\n}\n\n.dropdown-item:hover, .dropdown-item:focus {\n color: #16181b;\n text-decoration: none;\n background-color: #f8f9fa;\n}\n\n.dropdown-item.active, .dropdown-item:active {\n color: #fff;\n text-decoration: none;\n background-color: #007bff;\n}\n\n.dropdown-item.disabled, .dropdown-item:disabled {\n color: #6c757d;\n background-color: transparent;\n}\n\n.dropdown-menu.show {\n display: block;\n}\n\n.dropdown-header {\n display: block;\n padding: 0.5rem 1.5rem;\n margin-bottom: 0;\n font-size: 0.875rem;\n color: #6c757d;\n white-space: nowrap;\n}\n\n.dropdown-item-text {\n display: block;\n padding: 0.25rem 1.5rem;\n color: #212529;\n}\n\n.btn-group,\n.btn-group-vertical {\n position: relative;\n display: inline-flex;\n vertical-align: middle;\n}\n\n.btn-group > .btn,\n.btn-group-vertical > .btn {\n position: relative;\n flex: 0 1 auto;\n}\n\n.btn-group > .btn:hover,\n.btn-group-vertical > .btn:hover {\n z-index: 1;\n}\n\n.btn-group > .btn:focus, .btn-group > .btn:active, .btn-group > .btn.active,\n.btn-group-vertical > .btn:focus,\n.btn-group-vertical > .btn:active,\n.btn-group-vertical > .btn.active {\n z-index: 1;\n}\n\n.btn-group .btn + .btn,\n.btn-group .btn + .btn-group,\n.btn-group .btn-group + .btn,\n.btn-group .btn-group + .btn-group,\n.btn-group-vertical .btn + .btn,\n.btn-group-vertical .btn + .btn-group,\n.btn-group-vertical .btn-group + .btn,\n.btn-group-vertical .btn-group + .btn-group {\n margin-left: -1px;\n}\n\n.btn-toolbar {\n display: flex;\n flex-wrap: wrap;\n justify-content: flex-start;\n}\n\n.btn-toolbar .input-group {\n width: auto;\n}\n\n.btn-group > .btn:first-child {\n margin-left: 0;\n}\n\n.btn-group > .btn:not(:last-child):not(.dropdown-toggle),\n.btn-group > .btn-group:not(:last-child) > .btn {\n border-top-right-radius: 0;\n border-bottom-right-radius: 0;\n}\n\n.btn-group > .btn:not(:first-child),\n.btn-group > .btn-group:not(:first-child) > .btn {\n border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.dropdown-toggle-split {\n padding-right: 0.5625rem;\n padding-left: 0.5625rem;\n}\n\n.dropdown-toggle-split::after,\n.dropup .dropdown-toggle-split::after,\n.dropright .dropdown-toggle-split::after {\n margin-left: 0;\n}\n\n.dropleft .dropdown-toggle-split::before {\n margin-right: 0;\n}\n\n.btn-sm + .dropdown-toggle-split, .btn-group-sm > .btn + .dropdown-toggle-split {\n padding-right: 0.375rem;\n padding-left: 0.375rem;\n}\n\n.btn-lg + .dropdown-toggle-split, .btn-group-lg > .btn + .dropdown-toggle-split {\n padding-right: 0.75rem;\n padding-left: 0.75rem;\n}\n\n.btn-group-vertical {\n flex-direction: column;\n align-items: flex-start;\n justify-content: center;\n}\n\n.btn-group-vertical .btn,\n.btn-group-vertical .btn-group {\n width: 100%;\n}\n\n.btn-group-vertical > .btn + .btn,\n.btn-group-vertical > .btn + .btn-group,\n.btn-group-vertical > .btn-group + .btn,\n.btn-group-vertical > .btn-group + .btn-group {\n margin-top: -1px;\n margin-left: 0;\n}\n\n.btn-group-vertical > .btn:not(:last-child):not(.dropdown-toggle),\n.btn-group-vertical > .btn-group:not(:last-child) > .btn {\n border-bottom-right-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.btn-group-vertical > .btn:not(:first-child),\n.btn-group-vertical > .btn-group:not(:first-child) > .btn {\n border-top-left-radius: 0;\n border-top-right-radius: 0;\n}\n\n.btn-group-toggle > .btn,\n.btn-group-toggle > .btn-group > .btn {\n margin-bottom: 0;\n}\n\n.btn-group-toggle > .btn input[type=\"radio\"],\n.btn-group-toggle > .btn input[type=\"checkbox\"],\n.btn-group-toggle > .btn-group > .btn input[type=\"radio\"],\n.btn-group-toggle > .btn-group > .btn input[type=\"checkbox\"] {\n position: absolute;\n clip: rect(0, 0, 0, 0);\n pointer-events: none;\n}\n\n.input-group {\n position: relative;\n display: flex;\n flex-wrap: wrap;\n align-items: stretch;\n width: 100%;\n}\n\n.input-group > .form-control,\n.input-group > .custom-select,\n.input-group > .custom-file {\n position: relative;\n flex: 1 1 auto;\n width: 1%;\n margin-bottom: 0;\n}\n\n.input-group > .form-control + .form-control,\n.input-group > .form-control + .custom-select,\n.input-group > .form-control + .custom-file,\n.input-group > .custom-select + .form-control,\n.input-group > .custom-select + .custom-select,\n.input-group > .custom-select + .custom-file,\n.input-group > .custom-file + .form-control,\n.input-group > .custom-file + .custom-select,\n.input-group > .custom-file + .custom-file {\n margin-left: -1px;\n}\n\n.input-group > .form-control:focus,\n.input-group > .custom-select:focus,\n.input-group > .custom-file .custom-file-input:focus ~ .custom-file-label {\n z-index: 3;\n}\n\n.input-group > .custom-file .custom-file-input:focus {\n z-index: 4;\n}\n\n.input-group > .form-control:not(:last-child),\n.input-group > .custom-select:not(:last-child) {\n border-top-right-radius: 0;\n border-bottom-right-radius: 0;\n}\n\n.input-group > .form-control:not(:first-child),\n.input-group > .custom-select:not(:first-child) {\n border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.input-group > .custom-file {\n display: flex;\n align-items: center;\n}\n\n.input-group > .custom-file:not(:last-child) .custom-file-label,\n.input-group > .custom-file:not(:last-child) .custom-file-label::after {\n border-top-right-radius: 0;\n border-bottom-right-radius: 0;\n}\n\n.input-group > .custom-file:not(:first-child) .custom-file-label {\n border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.input-group-prepend,\n.input-group-append {\n display: flex;\n}\n\n.input-group-prepend .btn,\n.input-group-append .btn {\n position: relative;\n z-index: 2;\n}\n\n.input-group-prepend .btn + .btn,\n.input-group-prepend .btn + .input-group-text,\n.input-group-prepend .input-group-text + .input-group-text,\n.input-group-prepend .input-group-text + .btn,\n.input-group-append .btn + .btn,\n.input-group-append .btn + .input-group-text,\n.input-group-append .input-group-text + .input-group-text,\n.input-group-append .input-group-text + .btn {\n margin-left: -1px;\n}\n\n.input-group-prepend {\n margin-right: -1px;\n}\n\n.input-group-append {\n margin-left: -1px;\n}\n\n.input-group-text {\n display: flex;\n align-items: center;\n padding: 0.375rem 0.75rem;\n margin-bottom: 0;\n font-size: 1rem;\n font-weight: 400;\n line-height: 1.5;\n color: #495057;\n text-align: center;\n white-space: nowrap;\n background-color: #e9ecef;\n border: 1px solid #ced4da;\n border-radius: 0.25rem;\n}\n\n.input-group-text input[type=\"radio\"],\n.input-group-text input[type=\"checkbox\"] {\n margin-top: 0;\n}\n\n.input-group-lg > .form-control,\n.input-group-lg > .input-group-prepend > .input-group-text,\n.input-group-lg > .input-group-append > .input-group-text,\n.input-group-lg > .input-group-prepend > .btn,\n.input-group-lg > .input-group-append > .btn {\n height: calc(2.875rem + 2px);\n padding: 0.5rem 1rem;\n font-size: 1.25rem;\n line-height: 1.5;\n border-radius: 0.3rem;\n}\n\n.input-group-sm > .form-control,\n.input-group-sm > .input-group-prepend > .input-group-text,\n.input-group-sm > .input-group-append > .input-group-text,\n.input-group-sm > .input-group-prepend > .btn,\n.input-group-sm > .input-group-append > .btn {\n height: calc(1.8125rem + 2px);\n padding: 0.25rem 0.5rem;\n font-size: 0.875rem;\n line-height: 1.5;\n border-radius: 0.2rem;\n}\n\n.input-group > .input-group-prepend > .btn,\n.input-group > .input-group-prepend > .input-group-text,\n.input-group > .input-group-append:not(:last-child) > .btn,\n.input-group > .input-group-append:not(:last-child) > .input-group-text,\n.input-group > .input-group-append:last-child > .btn:not(:last-child):not(.dropdown-toggle),\n.input-group > .input-group-append:last-child > .input-group-text:not(:last-child) {\n border-top-right-radius: 0;\n border-bottom-right-radius: 0;\n}\n\n.input-group > .input-group-append > .btn,\n.input-group > .input-group-append > .input-group-text,\n.input-group > .input-group-prepend:not(:first-child) > .btn,\n.input-group > .input-group-prepend:not(:first-child) > .input-group-text,\n.input-group > .input-group-prepend:first-child > .btn:not(:first-child),\n.input-group > .input-group-prepend:first-child > .input-group-text:not(:first-child) {\n border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.custom-control {\n position: relative;\n display: block;\n min-height: 1.5rem;\n padding-left: 1.5rem;\n}\n\n.custom-control-inline {\n display: inline-flex;\n margin-right: 1rem;\n}\n\n.custom-control-input {\n position: absolute;\n z-index: -1;\n opacity: 0;\n}\n\n.custom-control-input:checked ~ .custom-control-label::before {\n color: #fff;\n background-color: #007bff;\n}\n\n.custom-control-input:focus ~ .custom-control-label::before {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.custom-control-input:active ~ .custom-control-label::before {\n color: #fff;\n background-color: #b3d7ff;\n}\n\n.custom-control-input:disabled ~ .custom-control-label {\n color: #6c757d;\n}\n\n.custom-control-input:disabled ~ .custom-control-label::before {\n background-color: #e9ecef;\n}\n\n.custom-control-label {\n position: relative;\n margin-bottom: 0;\n}\n\n.custom-control-label::before {\n position: absolute;\n top: 0.25rem;\n left: -1.5rem;\n display: block;\n width: 1rem;\n height: 1rem;\n pointer-events: none;\n content: \"\";\n user-select: none;\n background-color: #dee2e6;\n}\n\n.custom-control-label::after {\n position: absolute;\n top: 0.25rem;\n left: -1.5rem;\n display: block;\n width: 1rem;\n height: 1rem;\n content: \"\";\n background-repeat: no-repeat;\n background-position: center center;\n background-size: 50% 50%;\n}\n\n.custom-checkbox .custom-control-label::before {\n border-radius: 0.25rem;\n}\n\n.custom-checkbox .custom-control-input:checked ~ .custom-control-label::before {\n background-color: #007bff;\n}\n\n.custom-checkbox .custom-control-input:checked ~ .custom-control-label::after {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3E%3Cpath fill='%23fff' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3E%3C/svg%3E\");\n}\n\n.custom-checkbox .custom-control-input:indeterminate ~ .custom-control-label::before {\n background-color: #007bff;\n}\n\n.custom-checkbox .custom-control-input:indeterminate ~ .custom-control-label::after {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 4'%3E%3Cpath stroke='%23fff' d='M0 2h4'/%3E%3C/svg%3E\");\n}\n\n.custom-checkbox .custom-control-input:disabled:checked ~ .custom-control-label::before {\n background-color: rgba(0, 123, 255, 0.5);\n}\n\n.custom-checkbox .custom-control-input:disabled:indeterminate ~ .custom-control-label::before {\n background-color: rgba(0, 123, 255, 0.5);\n}\n\n.custom-radio .custom-control-label::before {\n border-radius: 50%;\n}\n\n.custom-radio .custom-control-input:checked ~ .custom-control-label::before {\n background-color: #007bff;\n}\n\n.custom-radio .custom-control-input:checked ~ .custom-control-label::after {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='-4 -4 8 8'%3E%3Ccircle r='3' fill='%23fff'/%3E%3C/svg%3E\");\n}\n\n.custom-radio .custom-control-input:disabled:checked ~ .custom-control-label::before {\n background-color: rgba(0, 123, 255, 0.5);\n}\n\n.custom-select {\n display: inline-block;\n width: 100%;\n height: calc(2.25rem + 2px);\n padding: 0.375rem 1.75rem 0.375rem 0.75rem;\n line-height: 1.5;\n color: #495057;\n vertical-align: middle;\n background: #fff url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3E%3Cpath fill='%23343a40' d='M2 0L0 2h4zm0 5L0 3h4z'/%3E%3C/svg%3E\") no-repeat right 0.75rem center;\n background-size: 8px 10px;\n border: 1px solid #ced4da;\n border-radius: 0.25rem;\n appearance: none;\n}\n\n.custom-select:focus {\n border-color: #80bdff;\n outline: 0;\n box-shadow: 0 0 0 0.2rem rgba(128, 189, 255, 0.5);\n}\n\n.custom-select:focus::-ms-value {\n color: #495057;\n background-color: #fff;\n}\n\n.custom-select[multiple], .custom-select[size]:not([size=\"1\"]) {\n height: auto;\n padding-right: 0.75rem;\n background-image: none;\n}\n\n.custom-select:disabled {\n color: #6c757d;\n background-color: #e9ecef;\n}\n\n.custom-select::-ms-expand {\n opacity: 0;\n}\n\n.custom-select-sm {\n height: calc(1.8125rem + 2px);\n padding-top: 0.375rem;\n padding-bottom: 0.375rem;\n font-size: 75%;\n}\n\n.custom-select-lg {\n height: calc(2.875rem + 2px);\n padding-top: 0.375rem;\n padding-bottom: 0.375rem;\n font-size: 125%;\n}\n\n.custom-file {\n position: relative;\n display: inline-block;\n width: 100%;\n height: calc(2.25rem + 2px);\n margin-bottom: 0;\n}\n\n.custom-file-input {\n position: relative;\n z-index: 2;\n width: 100%;\n height: calc(2.25rem + 2px);\n margin: 0;\n opacity: 0;\n}\n\n.custom-file-input:focus ~ .custom-file-label {\n border-color: #80bdff;\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.custom-file-input:focus ~ .custom-file-label::after {\n border-color: #80bdff;\n}\n\n.custom-file-input:disabled ~ .custom-file-label {\n background-color: #e9ecef;\n}\n\n.custom-file-input:lang(en) ~ .custom-file-label::after {\n content: \"Browse\";\n}\n\n.custom-file-label {\n position: absolute;\n top: 0;\n right: 0;\n left: 0;\n z-index: 1;\n height: calc(2.25rem + 2px);\n padding: 0.375rem 0.75rem;\n line-height: 1.5;\n color: #495057;\n background-color: #fff;\n border: 1px solid #ced4da;\n border-radius: 0.25rem;\n}\n\n.custom-file-label::after {\n position: absolute;\n top: 0;\n right: 0;\n bottom: 0;\n z-index: 3;\n display: block;\n height: 2.25rem;\n padding: 0.375rem 0.75rem;\n line-height: 1.5;\n color: #495057;\n content: \"Browse\";\n background-color: #e9ecef;\n border-left: 1px solid #ced4da;\n border-radius: 0 0.25rem 0.25rem 0;\n}\n\n.custom-range {\n width: 100%;\n padding-left: 0;\n background-color: transparent;\n appearance: none;\n}\n\n.custom-range:focus {\n outline: none;\n}\n\n.custom-range:focus::-webkit-slider-thumb {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.custom-range:focus::-moz-range-thumb {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.custom-range:focus::-ms-thumb {\n box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.custom-range::-moz-focus-outer {\n border: 0;\n}\n\n.custom-range::-webkit-slider-thumb {\n width: 1rem;\n height: 1rem;\n margin-top: -0.25rem;\n background-color: #007bff;\n border: 0;\n border-radius: 1rem;\n transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n appearance: none;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .custom-range::-webkit-slider-thumb {\n transition: none;\n }\n}\n\n.custom-range::-webkit-slider-thumb:active {\n background-color: #b3d7ff;\n}\n\n.custom-range::-webkit-slider-runnable-track {\n width: 100%;\n height: 0.5rem;\n color: transparent;\n cursor: pointer;\n background-color: #dee2e6;\n border-color: transparent;\n border-radius: 1rem;\n}\n\n.custom-range::-moz-range-thumb {\n width: 1rem;\n height: 1rem;\n background-color: #007bff;\n border: 0;\n border-radius: 1rem;\n transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n appearance: none;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .custom-range::-moz-range-thumb {\n transition: none;\n }\n}\n\n.custom-range::-moz-range-thumb:active {\n background-color: #b3d7ff;\n}\n\n.custom-range::-moz-range-track {\n width: 100%;\n height: 0.5rem;\n color: transparent;\n cursor: pointer;\n background-color: #dee2e6;\n border-color: transparent;\n border-radius: 1rem;\n}\n\n.custom-range::-ms-thumb {\n width: 1rem;\n height: 1rem;\n margin-top: 0;\n margin-right: 0.2rem;\n margin-left: 0.2rem;\n background-color: #007bff;\n border: 0;\n border-radius: 1rem;\n transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n appearance: none;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .custom-range::-ms-thumb {\n transition: none;\n }\n}\n\n.custom-range::-ms-thumb:active {\n background-color: #b3d7ff;\n}\n\n.custom-range::-ms-track {\n width: 100%;\n height: 0.5rem;\n color: transparent;\n cursor: pointer;\n background-color: transparent;\n border-color: transparent;\n border-width: 0.5rem;\n}\n\n.custom-range::-ms-fill-lower {\n background-color: #dee2e6;\n border-radius: 1rem;\n}\n\n.custom-range::-ms-fill-upper {\n margin-right: 15px;\n background-color: #dee2e6;\n border-radius: 1rem;\n}\n\n.custom-control-label::before,\n.custom-file-label,\n.custom-select {\n transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .custom-control-label::before,\n .custom-file-label,\n .custom-select {\n transition: none;\n }\n}\n\n.nav {\n display: flex;\n flex-wrap: wrap;\n padding-left: 0;\n margin-bottom: 0;\n list-style: none;\n}\n\n.nav-link {\n display: block;\n padding: 0.5rem 1rem;\n}\n\n.nav-link:hover, .nav-link:focus {\n text-decoration: none;\n}\n\n.nav-link.disabled {\n color: #6c757d;\n}\n\n.nav-tabs {\n border-bottom: 1px solid #dee2e6;\n}\n\n.nav-tabs .nav-item {\n margin-bottom: -1px;\n}\n\n.nav-tabs .nav-link {\n border: 1px solid transparent;\n border-top-left-radius: 0.25rem;\n border-top-right-radius: 0.25rem;\n}\n\n.nav-tabs .nav-link:hover, .nav-tabs .nav-link:focus {\n border-color: #e9ecef #e9ecef #dee2e6;\n}\n\n.nav-tabs .nav-link.disabled {\n color: #6c757d;\n background-color: transparent;\n border-color: transparent;\n}\n\n.nav-tabs .nav-link.active,\n.nav-tabs .nav-item.show .nav-link {\n color: #495057;\n background-color: #fff;\n border-color: #dee2e6 #dee2e6 #fff;\n}\n\n.nav-tabs .dropdown-menu {\n margin-top: -1px;\n border-top-left-radius: 0;\n border-top-right-radius: 0;\n}\n\n.nav-pills .nav-link {\n border-radius: 0.25rem;\n}\n\n.nav-pills .nav-link.active,\n.nav-pills .show > .nav-link {\n color: #fff;\n background-color: #007bff;\n}\n\n.nav-fill .nav-item {\n flex: 1 1 auto;\n text-align: center;\n}\n\n.nav-justified .nav-item {\n flex-basis: 0;\n flex-grow: 1;\n text-align: center;\n}\n\n.tab-content > .tab-pane {\n display: none;\n}\n\n.tab-content > .active {\n display: block;\n}\n\n.navbar {\n position: relative;\n display: flex;\n flex-wrap: wrap;\n align-items: center;\n justify-content: space-between;\n padding: 0.5rem 1rem;\n}\n\n.navbar > .container,\n.navbar > .container-fluid {\n display: flex;\n flex-wrap: wrap;\n align-items: center;\n justify-content: space-between;\n}\n\n.navbar-brand {\n display: inline-block;\n padding-top: 0.3125rem;\n padding-bottom: 0.3125rem;\n margin-right: 1rem;\n font-size: 1.25rem;\n line-height: inherit;\n white-space: nowrap;\n}\n\n.navbar-brand:hover, .navbar-brand:focus {\n text-decoration: none;\n}\n\n.navbar-nav {\n display: flex;\n flex-direction: column;\n padding-left: 0;\n margin-bottom: 0;\n list-style: none;\n}\n\n.navbar-nav .nav-link {\n padding-right: 0;\n padding-left: 0;\n}\n\n.navbar-nav .dropdown-menu {\n position: static;\n float: none;\n}\n\n.navbar-text {\n display: inline-block;\n padding-top: 0.5rem;\n padding-bottom: 0.5rem;\n}\n\n.navbar-collapse {\n flex-basis: 100%;\n flex-grow: 1;\n align-items: center;\n}\n\n.navbar-toggler {\n padding: 0.25rem 0.75rem;\n font-size: 1.25rem;\n line-height: 1;\n background-color: transparent;\n border: 1px solid transparent;\n border-radius: 0.25rem;\n}\n\n.navbar-toggler:hover, .navbar-toggler:focus {\n text-decoration: none;\n}\n\n.navbar-toggler:not(:disabled):not(.disabled) {\n cursor: pointer;\n}\n\n.navbar-toggler-icon {\n display: inline-block;\n width: 1.5em;\n height: 1.5em;\n vertical-align: middle;\n content: \"\";\n background: no-repeat center center;\n background-size: 100% 100%;\n}\n\n@media (max-width: 575.98px) {\n .navbar-expand-sm > .container,\n .navbar-expand-sm > .container-fluid {\n padding-right: 0;\n padding-left: 0;\n }\n}\n\n@media (min-width: 576px) {\n .navbar-expand-sm {\n flex-flow: row nowrap;\n justify-content: flex-start;\n }\n .navbar-expand-sm .navbar-nav {\n flex-direction: row;\n }\n .navbar-expand-sm .navbar-nav .dropdown-menu {\n position: absolute;\n }\n .navbar-expand-sm .navbar-nav .nav-link {\n padding-right: 0.5rem;\n padding-left: 0.5rem;\n }\n .navbar-expand-sm > .container,\n .navbar-expand-sm > .container-fluid {\n flex-wrap: nowrap;\n }\n .navbar-expand-sm .navbar-collapse {\n display: flex !important;\n flex-basis: auto;\n }\n .navbar-expand-sm .navbar-toggler {\n display: none;\n }\n}\n\n@media (max-width: 767.98px) {\n .navbar-expand-md > .container,\n .navbar-expand-md > .container-fluid {\n padding-right: 0;\n padding-left: 0;\n }\n}\n\n@media (min-width: 768px) {\n .navbar-expand-md {\n flex-flow: row nowrap;\n justify-content: flex-start;\n }\n .navbar-expand-md .navbar-nav {\n flex-direction: row;\n }\n .navbar-expand-md .navbar-nav .dropdown-menu {\n position: absolute;\n }\n .navbar-expand-md .navbar-nav .nav-link {\n padding-right: 0.5rem;\n padding-left: 0.5rem;\n }\n .navbar-expand-md > .container,\n .navbar-expand-md > .container-fluid {\n flex-wrap: nowrap;\n }\n .navbar-expand-md .navbar-collapse {\n display: flex !important;\n flex-basis: auto;\n }\n .navbar-expand-md .navbar-toggler {\n display: none;\n }\n}\n\n@media (max-width: 991.98px) {\n .navbar-expand-lg > .container,\n .navbar-expand-lg > .container-fluid {\n padding-right: 0;\n padding-left: 0;\n }\n}\n\n@media (min-width: 992px) {\n .navbar-expand-lg {\n flex-flow: row nowrap;\n justify-content: flex-start;\n }\n .navbar-expand-lg .navbar-nav {\n flex-direction: row;\n }\n .navbar-expand-lg .navbar-nav .dropdown-menu {\n position: absolute;\n }\n .navbar-expand-lg .navbar-nav .nav-link {\n padding-right: 0.5rem;\n padding-left: 0.5rem;\n }\n .navbar-expand-lg > .container,\n .navbar-expand-lg > .container-fluid {\n flex-wrap: nowrap;\n }\n .navbar-expand-lg .navbar-collapse {\n display: flex !important;\n flex-basis: auto;\n }\n .navbar-expand-lg .navbar-toggler {\n display: none;\n }\n}\n\n@media (max-width: 1199.98px) {\n .navbar-expand-xl > .container,\n .navbar-expand-xl > .container-fluid {\n padding-right: 0;\n padding-left: 0;\n }\n}\n\n@media (min-width: 1200px) {\n .navbar-expand-xl {\n flex-flow: row nowrap;\n justify-content: flex-start;\n }\n .navbar-expand-xl .navbar-nav {\n flex-direction: row;\n }\n .navbar-expand-xl .navbar-nav .dropdown-menu {\n position: absolute;\n }\n .navbar-expand-xl .navbar-nav .nav-link {\n padding-right: 0.5rem;\n padding-left: 0.5rem;\n }\n .navbar-expand-xl > .container,\n .navbar-expand-xl > .container-fluid {\n flex-wrap: nowrap;\n }\n .navbar-expand-xl .navbar-collapse {\n display: flex !important;\n flex-basis: auto;\n }\n .navbar-expand-xl .navbar-toggler {\n display: none;\n }\n}\n\n.navbar-expand {\n flex-flow: row nowrap;\n justify-content: flex-start;\n}\n\n.navbar-expand > .container,\n.navbar-expand > .container-fluid {\n padding-right: 0;\n padding-left: 0;\n}\n\n.navbar-expand .navbar-nav {\n flex-direction: row;\n}\n\n.navbar-expand .navbar-nav .dropdown-menu {\n position: absolute;\n}\n\n.navbar-expand .navbar-nav .nav-link {\n padding-right: 0.5rem;\n padding-left: 0.5rem;\n}\n\n.navbar-expand > .container,\n.navbar-expand > .container-fluid {\n flex-wrap: nowrap;\n}\n\n.navbar-expand .navbar-collapse {\n display: flex !important;\n flex-basis: auto;\n}\n\n.navbar-expand .navbar-toggler {\n display: none;\n}\n\n.navbar-light .navbar-brand {\n color: rgba(0, 0, 0, 0.9);\n}\n\n.navbar-light .navbar-brand:hover, .navbar-light .navbar-brand:focus {\n color: rgba(0, 0, 0, 0.9);\n}\n\n.navbar-light .navbar-nav .nav-link {\n color: rgba(0, 0, 0, 0.5);\n}\n\n.navbar-light .navbar-nav .nav-link:hover, .navbar-light .navbar-nav .nav-link:focus {\n color: rgba(0, 0, 0, 0.7);\n}\n\n.navbar-light .navbar-nav .nav-link.disabled {\n color: rgba(0, 0, 0, 0.3);\n}\n\n.navbar-light .navbar-nav .show > .nav-link,\n.navbar-light .navbar-nav .active > .nav-link,\n.navbar-light .navbar-nav .nav-link.show,\n.navbar-light .navbar-nav .nav-link.active {\n color: rgba(0, 0, 0, 0.9);\n}\n\n.navbar-light .navbar-toggler {\n color: rgba(0, 0, 0, 0.5);\n border-color: rgba(0, 0, 0, 0.1);\n}\n\n.navbar-light .navbar-toggler-icon {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='rgba(0, 0, 0, 0.5)' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\");\n}\n\n.navbar-light .navbar-text {\n color: rgba(0, 0, 0, 0.5);\n}\n\n.navbar-light .navbar-text a {\n color: rgba(0, 0, 0, 0.9);\n}\n\n.navbar-light .navbar-text a:hover, .navbar-light .navbar-text a:focus {\n color: rgba(0, 0, 0, 0.9);\n}\n\n.navbar-dark .navbar-brand {\n color: #fff;\n}\n\n.navbar-dark .navbar-brand:hover, .navbar-dark .navbar-brand:focus {\n color: #fff;\n}\n\n.navbar-dark .navbar-nav .nav-link {\n color: rgba(255, 255, 255, 0.5);\n}\n\n.navbar-dark .navbar-nav .nav-link:hover, .navbar-dark .navbar-nav .nav-link:focus {\n color: rgba(255, 255, 255, 0.75);\n}\n\n.navbar-dark .navbar-nav .nav-link.disabled {\n color: rgba(255, 255, 255, 0.25);\n}\n\n.navbar-dark .navbar-nav .show > .nav-link,\n.navbar-dark .navbar-nav .active > .nav-link,\n.navbar-dark .navbar-nav .nav-link.show,\n.navbar-dark .navbar-nav .nav-link.active {\n color: #fff;\n}\n\n.navbar-dark .navbar-toggler {\n color: rgba(255, 255, 255, 0.5);\n border-color: rgba(255, 255, 255, 0.1);\n}\n\n.navbar-dark .navbar-toggler-icon {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath stroke='rgba(255, 255, 255, 0.5)' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3E%3C/svg%3E\");\n}\n\n.navbar-dark .navbar-text {\n color: rgba(255, 255, 255, 0.5);\n}\n\n.navbar-dark .navbar-text a {\n color: #fff;\n}\n\n.navbar-dark .navbar-text a:hover, .navbar-dark .navbar-text a:focus {\n color: #fff;\n}\n\n.card {\n position: relative;\n display: flex;\n flex-direction: column;\n min-width: 0;\n word-wrap: break-word;\n background-color: #fff;\n background-clip: border-box;\n border: 1px solid rgba(0, 0, 0, 0.125);\n border-radius: 0.25rem;\n}\n\n.card > hr {\n margin-right: 0;\n margin-left: 0;\n}\n\n.card > .list-group:first-child .list-group-item:first-child {\n border-top-left-radius: 0.25rem;\n border-top-right-radius: 0.25rem;\n}\n\n.card > .list-group:last-child .list-group-item:last-child {\n border-bottom-right-radius: 0.25rem;\n border-bottom-left-radius: 0.25rem;\n}\n\n.card-body {\n flex: 1 1 auto;\n padding: 1.25rem;\n}\n\n.card-title {\n margin-bottom: 0.75rem;\n}\n\n.card-subtitle {\n margin-top: -0.375rem;\n margin-bottom: 0;\n}\n\n.card-text:last-child {\n margin-bottom: 0;\n}\n\n.card-link:hover {\n text-decoration: none;\n}\n\n.card-link + .card-link {\n margin-left: 1.25rem;\n}\n\n.card-header {\n padding: 0.75rem 1.25rem;\n margin-bottom: 0;\n background-color: rgba(0, 0, 0, 0.03);\n border-bottom: 1px solid rgba(0, 0, 0, 0.125);\n}\n\n.card-header:first-child {\n border-radius: calc(0.25rem - 1px) calc(0.25rem - 1px) 0 0;\n}\n\n.card-header + .list-group .list-group-item:first-child {\n border-top: 0;\n}\n\n.card-footer {\n padding: 0.75rem 1.25rem;\n background-color: rgba(0, 0, 0, 0.03);\n border-top: 1px solid rgba(0, 0, 0, 0.125);\n}\n\n.card-footer:last-child {\n border-radius: 0 0 calc(0.25rem - 1px) calc(0.25rem - 1px);\n}\n\n.card-header-tabs {\n margin-right: -0.625rem;\n margin-bottom: -0.75rem;\n margin-left: -0.625rem;\n border-bottom: 0;\n}\n\n.card-header-pills {\n margin-right: -0.625rem;\n margin-left: -0.625rem;\n}\n\n.card-img-overlay {\n position: absolute;\n top: 0;\n right: 0;\n bottom: 0;\n left: 0;\n padding: 1.25rem;\n}\n\n.card-img {\n width: 100%;\n border-radius: calc(0.25rem - 1px);\n}\n\n.card-img-top {\n width: 100%;\n border-top-left-radius: calc(0.25rem - 1px);\n border-top-right-radius: calc(0.25rem - 1px);\n}\n\n.card-img-bottom {\n width: 100%;\n border-bottom-right-radius: calc(0.25rem - 1px);\n border-bottom-left-radius: calc(0.25rem - 1px);\n}\n\n.card-deck {\n display: flex;\n flex-direction: column;\n}\n\n.card-deck .card {\n margin-bottom: 15px;\n}\n\n@media (min-width: 576px) {\n .card-deck {\n flex-flow: row wrap;\n margin-right: -15px;\n margin-left: -15px;\n }\n .card-deck .card {\n display: flex;\n flex: 1 0 0%;\n flex-direction: column;\n margin-right: 15px;\n margin-bottom: 0;\n margin-left: 15px;\n }\n}\n\n.card-group {\n display: flex;\n flex-direction: column;\n}\n\n.card-group > .card {\n margin-bottom: 15px;\n}\n\n@media (min-width: 576px) {\n .card-group {\n flex-flow: row wrap;\n }\n .card-group > .card {\n flex: 1 0 0%;\n margin-bottom: 0;\n }\n .card-group > .card + .card {\n margin-left: 0;\n border-left: 0;\n }\n .card-group > .card:first-child {\n border-top-right-radius: 0;\n border-bottom-right-radius: 0;\n }\n .card-group > .card:first-child .card-img-top,\n .card-group > .card:first-child .card-header {\n border-top-right-radius: 0;\n }\n .card-group > .card:first-child .card-img-bottom,\n .card-group > .card:first-child .card-footer {\n border-bottom-right-radius: 0;\n }\n .card-group > .card:last-child {\n border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n }\n .card-group > .card:last-child .card-img-top,\n .card-group > .card:last-child .card-header {\n border-top-left-radius: 0;\n }\n .card-group > .card:last-child .card-img-bottom,\n .card-group > .card:last-child .card-footer {\n border-bottom-left-radius: 0;\n }\n .card-group > .card:only-child {\n border-radius: 0.25rem;\n }\n .card-group > .card:only-child .card-img-top,\n .card-group > .card:only-child .card-header {\n border-top-left-radius: 0.25rem;\n border-top-right-radius: 0.25rem;\n }\n .card-group > .card:only-child .card-img-bottom,\n .card-group > .card:only-child .card-footer {\n border-bottom-right-radius: 0.25rem;\n border-bottom-left-radius: 0.25rem;\n }\n .card-group > .card:not(:first-child):not(:last-child):not(:only-child) {\n border-radius: 0;\n }\n .card-group > .card:not(:first-child):not(:last-child):not(:only-child) .card-img-top,\n .card-group > .card:not(:first-child):not(:last-child):not(:only-child) .card-img-bottom,\n .card-group > .card:not(:first-child):not(:last-child):not(:only-child) .card-header,\n .card-group > .card:not(:first-child):not(:last-child):not(:only-child) .card-footer {\n border-radius: 0;\n }\n}\n\n.card-columns .card {\n margin-bottom: 0.75rem;\n}\n\n@media (min-width: 576px) {\n .card-columns {\n column-count: 3;\n column-gap: 1.25rem;\n orphans: 1;\n widows: 1;\n }\n .card-columns .card {\n display: inline-block;\n width: 100%;\n }\n}\n\n.accordion .card:not(:first-of-type):not(:last-of-type) {\n border-bottom: 0;\n border-radius: 0;\n}\n\n.accordion .card:not(:first-of-type) .card-header:first-child {\n border-radius: 0;\n}\n\n.accordion .card:first-of-type {\n border-bottom: 0;\n border-bottom-right-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.accordion .card:last-of-type {\n border-top-left-radius: 0;\n border-top-right-radius: 0;\n}\n\n.breadcrumb {\n display: flex;\n flex-wrap: wrap;\n padding: 0.75rem 1rem;\n margin-bottom: 1rem;\n list-style: none;\n background-color: #e9ecef;\n border-radius: 0.25rem;\n}\n\n.breadcrumb-item + .breadcrumb-item {\n padding-left: 0.5rem;\n}\n\n.breadcrumb-item + .breadcrumb-item::before {\n display: inline-block;\n padding-right: 0.5rem;\n color: #6c757d;\n content: \"/\";\n}\n\n.breadcrumb-item + .breadcrumb-item:hover::before {\n text-decoration: underline;\n}\n\n.breadcrumb-item + .breadcrumb-item:hover::before {\n text-decoration: none;\n}\n\n.breadcrumb-item.active {\n color: #6c757d;\n}\n\n.pagination {\n display: flex;\n padding-left: 0;\n list-style: none;\n border-radius: 0.25rem;\n}\n\n.page-link {\n position: relative;\n display: block;\n padding: 0.5rem 0.75rem;\n margin-left: -1px;\n line-height: 1.25;\n color: #007bff;\n background-color: #fff;\n border: 1px solid #dee2e6;\n}\n\n.page-link:hover {\n z-index: 2;\n color: #0056b3;\n text-decoration: none;\n background-color: #e9ecef;\n border-color: #dee2e6;\n}\n\n.page-link:focus {\n z-index: 2;\n outline: 0;\n box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\n}\n\n.page-link:not(:disabled):not(.disabled) {\n cursor: pointer;\n}\n\n.page-item:first-child .page-link {\n margin-left: 0;\n border-top-left-radius: 0.25rem;\n border-bottom-left-radius: 0.25rem;\n}\n\n.page-item:last-child .page-link {\n border-top-right-radius: 0.25rem;\n border-bottom-right-radius: 0.25rem;\n}\n\n.page-item.active .page-link {\n z-index: 1;\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.page-item.disabled .page-link {\n color: #6c757d;\n pointer-events: none;\n cursor: auto;\n background-color: #fff;\n border-color: #dee2e6;\n}\n\n.pagination-lg .page-link {\n padding: 0.75rem 1.5rem;\n font-size: 1.25rem;\n line-height: 1.5;\n}\n\n.pagination-lg .page-item:first-child .page-link {\n border-top-left-radius: 0.3rem;\n border-bottom-left-radius: 0.3rem;\n}\n\n.pagination-lg .page-item:last-child .page-link {\n border-top-right-radius: 0.3rem;\n border-bottom-right-radius: 0.3rem;\n}\n\n.pagination-sm .page-link {\n padding: 0.25rem 0.5rem;\n font-size: 0.875rem;\n line-height: 1.5;\n}\n\n.pagination-sm .page-item:first-child .page-link {\n border-top-left-radius: 0.2rem;\n border-bottom-left-radius: 0.2rem;\n}\n\n.pagination-sm .page-item:last-child .page-link {\n border-top-right-radius: 0.2rem;\n border-bottom-right-radius: 0.2rem;\n}\n\n.badge {\n display: inline-block;\n padding: 0.25em 0.4em;\n font-size: 75%;\n font-weight: 700;\n line-height: 1;\n text-align: center;\n white-space: nowrap;\n vertical-align: baseline;\n border-radius: 0.25rem;\n}\n\n.badge:empty {\n display: none;\n}\n\n.btn .badge {\n position: relative;\n top: -1px;\n}\n\n.badge-pill {\n padding-right: 0.6em;\n padding-left: 0.6em;\n border-radius: 10rem;\n}\n\n.badge-primary {\n color: #fff;\n background-color: #007bff;\n}\n\n.badge-primary[href]:hover, .badge-primary[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #0062cc;\n}\n\n.badge-secondary {\n color: #fff;\n background-color: #6c757d;\n}\n\n.badge-secondary[href]:hover, .badge-secondary[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #545b62;\n}\n\n.badge-success {\n color: #fff;\n background-color: #28a745;\n}\n\n.badge-success[href]:hover, .badge-success[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #1e7e34;\n}\n\n.badge-info {\n color: #fff;\n background-color: #17a2b8;\n}\n\n.badge-info[href]:hover, .badge-info[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #117a8b;\n}\n\n.badge-warning {\n color: #212529;\n background-color: #ffc107;\n}\n\n.badge-warning[href]:hover, .badge-warning[href]:focus {\n color: #212529;\n text-decoration: none;\n background-color: #d39e00;\n}\n\n.badge-danger {\n color: #fff;\n background-color: #dc3545;\n}\n\n.badge-danger[href]:hover, .badge-danger[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #bd2130;\n}\n\n.badge-light {\n color: #212529;\n background-color: #f8f9fa;\n}\n\n.badge-light[href]:hover, .badge-light[href]:focus {\n color: #212529;\n text-decoration: none;\n background-color: #dae0e5;\n}\n\n.badge-dark {\n color: #fff;\n background-color: #343a40;\n}\n\n.badge-dark[href]:hover, .badge-dark[href]:focus {\n color: #fff;\n text-decoration: none;\n background-color: #1d2124;\n}\n\n.jumbotron {\n padding: 2rem 1rem;\n margin-bottom: 2rem;\n background-color: #e9ecef;\n border-radius: 0.3rem;\n}\n\n@media (min-width: 576px) {\n .jumbotron {\n padding: 4rem 2rem;\n }\n}\n\n.jumbotron-fluid {\n padding-right: 0;\n padding-left: 0;\n border-radius: 0;\n}\n\n.alert {\n position: relative;\n padding: 0.75rem 1.25rem;\n margin-bottom: 1rem;\n border: 1px solid transparent;\n border-radius: 0.25rem;\n}\n\n.alert-heading {\n color: inherit;\n}\n\n.alert-link {\n font-weight: 700;\n}\n\n.alert-dismissible {\n padding-right: 4rem;\n}\n\n.alert-dismissible .close {\n position: absolute;\n top: 0;\n right: 0;\n padding: 0.75rem 1.25rem;\n color: inherit;\n}\n\n.alert-primary {\n color: #004085;\n background-color: #cce5ff;\n border-color: #b8daff;\n}\n\n.alert-primary hr {\n border-top-color: #9fcdff;\n}\n\n.alert-primary .alert-link {\n color: #002752;\n}\n\n.alert-secondary {\n color: #383d41;\n background-color: #e2e3e5;\n border-color: #d6d8db;\n}\n\n.alert-secondary hr {\n border-top-color: #c8cbcf;\n}\n\n.alert-secondary .alert-link {\n color: #202326;\n}\n\n.alert-success {\n color: #155724;\n background-color: #d4edda;\n border-color: #c3e6cb;\n}\n\n.alert-success hr {\n border-top-color: #b1dfbb;\n}\n\n.alert-success .alert-link {\n color: #0b2e13;\n}\n\n.alert-info {\n color: #0c5460;\n background-color: #d1ecf1;\n border-color: #bee5eb;\n}\n\n.alert-info hr {\n border-top-color: #abdde5;\n}\n\n.alert-info .alert-link {\n color: #062c33;\n}\n\n.alert-warning {\n color: #856404;\n background-color: #fff3cd;\n border-color: #ffeeba;\n}\n\n.alert-warning hr {\n border-top-color: #ffe8a1;\n}\n\n.alert-warning .alert-link {\n color: #533f03;\n}\n\n.alert-danger {\n color: #721c24;\n background-color: #f8d7da;\n border-color: #f5c6cb;\n}\n\n.alert-danger hr {\n border-top-color: #f1b0b7;\n}\n\n.alert-danger .alert-link {\n color: #491217;\n}\n\n.alert-light {\n color: #818182;\n background-color: #fefefe;\n border-color: #fdfdfe;\n}\n\n.alert-light hr {\n border-top-color: #ececf6;\n}\n\n.alert-light .alert-link {\n color: #686868;\n}\n\n.alert-dark {\n color: #1b1e21;\n background-color: #d6d8d9;\n border-color: #c6c8ca;\n}\n\n.alert-dark hr {\n border-top-color: #b9bbbe;\n}\n\n.alert-dark .alert-link {\n color: #040505;\n}\n\n@keyframes progress-bar-stripes {\n from {\n background-position: 1rem 0;\n }\n to {\n background-position: 0 0;\n }\n}\n\n.progress {\n display: flex;\n height: 1rem;\n overflow: hidden;\n font-size: 0.75rem;\n background-color: #e9ecef;\n border-radius: 0.25rem;\n}\n\n.progress-bar {\n display: flex;\n flex-direction: column;\n justify-content: center;\n color: #fff;\n text-align: center;\n white-space: nowrap;\n background-color: #007bff;\n transition: width 0.6s ease;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .progress-bar {\n transition: none;\n }\n}\n\n.progress-bar-striped {\n background-image: linear-gradient(45deg, rgba(255, 255, 255, 0.15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, 0.15) 50%, rgba(255, 255, 255, 0.15) 75%, transparent 75%, transparent);\n background-size: 1rem 1rem;\n}\n\n.progress-bar-animated {\n animation: progress-bar-stripes 1s linear infinite;\n}\n\n.media {\n display: flex;\n align-items: flex-start;\n}\n\n.media-body {\n flex: 1;\n}\n\n.list-group {\n display: flex;\n flex-direction: column;\n padding-left: 0;\n margin-bottom: 0;\n}\n\n.list-group-item-action {\n width: 100%;\n color: #495057;\n text-align: inherit;\n}\n\n.list-group-item-action:hover, .list-group-item-action:focus {\n color: #495057;\n text-decoration: none;\n background-color: #f8f9fa;\n}\n\n.list-group-item-action:active {\n color: #212529;\n background-color: #e9ecef;\n}\n\n.list-group-item {\n position: relative;\n display: block;\n padding: 0.75rem 1.25rem;\n margin-bottom: -1px;\n background-color: #fff;\n border: 1px solid rgba(0, 0, 0, 0.125);\n}\n\n.list-group-item:first-child {\n border-top-left-radius: 0.25rem;\n border-top-right-radius: 0.25rem;\n}\n\n.list-group-item:last-child {\n margin-bottom: 0;\n border-bottom-right-radius: 0.25rem;\n border-bottom-left-radius: 0.25rem;\n}\n\n.list-group-item:hover, .list-group-item:focus {\n z-index: 1;\n text-decoration: none;\n}\n\n.list-group-item.disabled, .list-group-item:disabled {\n color: #6c757d;\n background-color: #fff;\n}\n\n.list-group-item.active {\n z-index: 2;\n color: #fff;\n background-color: #007bff;\n border-color: #007bff;\n}\n\n.list-group-flush .list-group-item {\n border-right: 0;\n border-left: 0;\n border-radius: 0;\n}\n\n.list-group-flush:first-child .list-group-item:first-child {\n border-top: 0;\n}\n\n.list-group-flush:last-child .list-group-item:last-child {\n border-bottom: 0;\n}\n\n.list-group-item-primary {\n color: #004085;\n background-color: #b8daff;\n}\n\n.list-group-item-primary.list-group-item-action:hover, .list-group-item-primary.list-group-item-action:focus {\n color: #004085;\n background-color: #9fcdff;\n}\n\n.list-group-item-primary.list-group-item-action.active {\n color: #fff;\n background-color: #004085;\n border-color: #004085;\n}\n\n.list-group-item-secondary {\n color: #383d41;\n background-color: #d6d8db;\n}\n\n.list-group-item-secondary.list-group-item-action:hover, .list-group-item-secondary.list-group-item-action:focus {\n color: #383d41;\n background-color: #c8cbcf;\n}\n\n.list-group-item-secondary.list-group-item-action.active {\n color: #fff;\n background-color: #383d41;\n border-color: #383d41;\n}\n\n.list-group-item-success {\n color: #155724;\n background-color: #c3e6cb;\n}\n\n.list-group-item-success.list-group-item-action:hover, .list-group-item-success.list-group-item-action:focus {\n color: #155724;\n background-color: #b1dfbb;\n}\n\n.list-group-item-success.list-group-item-action.active {\n color: #fff;\n background-color: #155724;\n border-color: #155724;\n}\n\n.list-group-item-info {\n color: #0c5460;\n background-color: #bee5eb;\n}\n\n.list-group-item-info.list-group-item-action:hover, .list-group-item-info.list-group-item-action:focus {\n color: #0c5460;\n background-color: #abdde5;\n}\n\n.list-group-item-info.list-group-item-action.active {\n color: #fff;\n background-color: #0c5460;\n border-color: #0c5460;\n}\n\n.list-group-item-warning {\n color: #856404;\n background-color: #ffeeba;\n}\n\n.list-group-item-warning.list-group-item-action:hover, .list-group-item-warning.list-group-item-action:focus {\n color: #856404;\n background-color: #ffe8a1;\n}\n\n.list-group-item-warning.list-group-item-action.active {\n color: #fff;\n background-color: #856404;\n border-color: #856404;\n}\n\n.list-group-item-danger {\n color: #721c24;\n background-color: #f5c6cb;\n}\n\n.list-group-item-danger.list-group-item-action:hover, .list-group-item-danger.list-group-item-action:focus {\n color: #721c24;\n background-color: #f1b0b7;\n}\n\n.list-group-item-danger.list-group-item-action.active {\n color: #fff;\n background-color: #721c24;\n border-color: #721c24;\n}\n\n.list-group-item-light {\n color: #818182;\n background-color: #fdfdfe;\n}\n\n.list-group-item-light.list-group-item-action:hover, .list-group-item-light.list-group-item-action:focus {\n color: #818182;\n background-color: #ececf6;\n}\n\n.list-group-item-light.list-group-item-action.active {\n color: #fff;\n background-color: #818182;\n border-color: #818182;\n}\n\n.list-group-item-dark {\n color: #1b1e21;\n background-color: #c6c8ca;\n}\n\n.list-group-item-dark.list-group-item-action:hover, .list-group-item-dark.list-group-item-action:focus {\n color: #1b1e21;\n background-color: #b9bbbe;\n}\n\n.list-group-item-dark.list-group-item-action.active {\n color: #fff;\n background-color: #1b1e21;\n border-color: #1b1e21;\n}\n\n.close {\n float: right;\n font-size: 1.5rem;\n font-weight: 700;\n line-height: 1;\n color: #000;\n text-shadow: 0 1px 0 #fff;\n opacity: .5;\n}\n\n.close:not(:disabled):not(.disabled) {\n cursor: pointer;\n}\n\n.close:not(:disabled):not(.disabled):hover, .close:not(:disabled):not(.disabled):focus {\n color: #000;\n text-decoration: none;\n opacity: .75;\n}\n\nbutton.close {\n padding: 0;\n background-color: transparent;\n border: 0;\n -webkit-appearance: none;\n}\n\n.modal-open {\n overflow: hidden;\n}\n\n.modal-open .modal {\n overflow-x: hidden;\n overflow-y: auto;\n}\n\n.modal {\n position: fixed;\n top: 0;\n right: 0;\n bottom: 0;\n left: 0;\n z-index: 1050;\n display: none;\n overflow: hidden;\n outline: 0;\n}\n\n.modal-dialog {\n position: relative;\n width: auto;\n margin: 0.5rem;\n pointer-events: none;\n}\n\n.modal.fade .modal-dialog {\n transition: transform 0.3s ease-out;\n transform: translate(0, -25%);\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .modal.fade .modal-dialog {\n transition: none;\n }\n}\n\n.modal.show .modal-dialog {\n transform: translate(0, 0);\n}\n\n.modal-dialog-centered {\n display: flex;\n align-items: center;\n min-height: calc(100% - (0.5rem * 2));\n}\n\n.modal-dialog-centered::before {\n display: block;\n height: calc(100vh - (0.5rem * 2));\n content: \"\";\n}\n\n.modal-content {\n position: relative;\n display: flex;\n flex-direction: column;\n width: 100%;\n pointer-events: auto;\n background-color: #fff;\n background-clip: padding-box;\n border: 1px solid rgba(0, 0, 0, 0.2);\n border-radius: 0.3rem;\n outline: 0;\n}\n\n.modal-backdrop {\n position: fixed;\n top: 0;\n right: 0;\n bottom: 0;\n left: 0;\n z-index: 1040;\n background-color: #000;\n}\n\n.modal-backdrop.fade {\n opacity: 0;\n}\n\n.modal-backdrop.show {\n opacity: 0.5;\n}\n\n.modal-header {\n display: flex;\n align-items: flex-start;\n justify-content: space-between;\n padding: 1rem;\n border-bottom: 1px solid #e9ecef;\n border-top-left-radius: 0.3rem;\n border-top-right-radius: 0.3rem;\n}\n\n.modal-header .close {\n padding: 1rem;\n margin: -1rem -1rem -1rem auto;\n}\n\n.modal-title {\n margin-bottom: 0;\n line-height: 1.5;\n}\n\n.modal-body {\n position: relative;\n flex: 1 1 auto;\n padding: 1rem;\n}\n\n.modal-footer {\n display: flex;\n align-items: center;\n justify-content: flex-end;\n padding: 1rem;\n border-top: 1px solid #e9ecef;\n}\n\n.modal-footer > :not(:first-child) {\n margin-left: .25rem;\n}\n\n.modal-footer > :not(:last-child) {\n margin-right: .25rem;\n}\n\n.modal-scrollbar-measure {\n position: absolute;\n top: -9999px;\n width: 50px;\n height: 50px;\n overflow: scroll;\n}\n\n@media (min-width: 576px) {\n .modal-dialog {\n max-width: 500px;\n margin: 1.75rem auto;\n }\n .modal-dialog-centered {\n min-height: calc(100% - (1.75rem * 2));\n }\n .modal-dialog-centered::before {\n height: calc(100vh - (1.75rem * 2));\n }\n .modal-sm {\n max-width: 300px;\n }\n}\n\n@media (min-width: 992px) {\n .modal-lg {\n max-width: 800px;\n }\n}\n\n.tooltip {\n position: absolute;\n z-index: 1070;\n display: block;\n margin: 0;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-style: normal;\n font-weight: 400;\n line-height: 1.5;\n text-align: left;\n text-align: start;\n text-decoration: none;\n text-shadow: none;\n text-transform: none;\n letter-spacing: normal;\n word-break: normal;\n word-spacing: normal;\n white-space: normal;\n line-break: auto;\n font-size: 0.875rem;\n word-wrap: break-word;\n opacity: 0;\n}\n\n.tooltip.show {\n opacity: 0.9;\n}\n\n.tooltip .arrow {\n position: absolute;\n display: block;\n width: 0.8rem;\n height: 0.4rem;\n}\n\n.tooltip .arrow::before {\n position: absolute;\n content: \"\";\n border-color: transparent;\n border-style: solid;\n}\n\n.bs-tooltip-top, .bs-tooltip-auto[x-placement^=\"top\"] {\n padding: 0.4rem 0;\n}\n\n.bs-tooltip-top .arrow, .bs-tooltip-auto[x-placement^=\"top\"] .arrow {\n bottom: 0;\n}\n\n.bs-tooltip-top .arrow::before, .bs-tooltip-auto[x-placement^=\"top\"] .arrow::before {\n top: 0;\n border-width: 0.4rem 0.4rem 0;\n border-top-color: #000;\n}\n\n.bs-tooltip-right, .bs-tooltip-auto[x-placement^=\"right\"] {\n padding: 0 0.4rem;\n}\n\n.bs-tooltip-right .arrow, .bs-tooltip-auto[x-placement^=\"right\"] .arrow {\n left: 0;\n width: 0.4rem;\n height: 0.8rem;\n}\n\n.bs-tooltip-right .arrow::before, .bs-tooltip-auto[x-placement^=\"right\"] .arrow::before {\n right: 0;\n border-width: 0.4rem 0.4rem 0.4rem 0;\n border-right-color: #000;\n}\n\n.bs-tooltip-bottom, .bs-tooltip-auto[x-placement^=\"bottom\"] {\n padding: 0.4rem 0;\n}\n\n.bs-tooltip-bottom .arrow, .bs-tooltip-auto[x-placement^=\"bottom\"] .arrow {\n top: 0;\n}\n\n.bs-tooltip-bottom .arrow::before, .bs-tooltip-auto[x-placement^=\"bottom\"] .arrow::before {\n bottom: 0;\n border-width: 0 0.4rem 0.4rem;\n border-bottom-color: #000;\n}\n\n.bs-tooltip-left, .bs-tooltip-auto[x-placement^=\"left\"] {\n padding: 0 0.4rem;\n}\n\n.bs-tooltip-left .arrow, .bs-tooltip-auto[x-placement^=\"left\"] .arrow {\n right: 0;\n width: 0.4rem;\n height: 0.8rem;\n}\n\n.bs-tooltip-left .arrow::before, .bs-tooltip-auto[x-placement^=\"left\"] .arrow::before {\n left: 0;\n border-width: 0.4rem 0 0.4rem 0.4rem;\n border-left-color: #000;\n}\n\n.tooltip-inner {\n max-width: 200px;\n padding: 0.25rem 0.5rem;\n color: #fff;\n text-align: center;\n background-color: #000;\n border-radius: 0.25rem;\n}\n\n.popover {\n position: absolute;\n top: 0;\n left: 0;\n z-index: 1060;\n display: block;\n max-width: 276px;\n font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n font-style: normal;\n font-weight: 400;\n line-height: 1.5;\n text-align: left;\n text-align: start;\n text-decoration: none;\n text-shadow: none;\n text-transform: none;\n letter-spacing: normal;\n word-break: normal;\n word-spacing: normal;\n white-space: normal;\n line-break: auto;\n font-size: 0.875rem;\n word-wrap: break-word;\n background-color: #fff;\n background-clip: padding-box;\n border: 1px solid rgba(0, 0, 0, 0.2);\n border-radius: 0.3rem;\n}\n\n.popover .arrow {\n position: absolute;\n display: block;\n width: 1rem;\n height: 0.5rem;\n margin: 0 0.3rem;\n}\n\n.popover .arrow::before, .popover .arrow::after {\n position: absolute;\n display: block;\n content: \"\";\n border-color: transparent;\n border-style: solid;\n}\n\n.bs-popover-top, .bs-popover-auto[x-placement^=\"top\"] {\n margin-bottom: 0.5rem;\n}\n\n.bs-popover-top .arrow, .bs-popover-auto[x-placement^=\"top\"] .arrow {\n bottom: calc((0.5rem + 1px) * -1);\n}\n\n.bs-popover-top .arrow::before, .bs-popover-auto[x-placement^=\"top\"] .arrow::before,\n.bs-popover-top .arrow::after,\n.bs-popover-auto[x-placement^=\"top\"] .arrow::after {\n border-width: 0.5rem 0.5rem 0;\n}\n\n.bs-popover-top .arrow::before, .bs-popover-auto[x-placement^=\"top\"] .arrow::before {\n bottom: 0;\n border-top-color: rgba(0, 0, 0, 0.25);\n}\n\n\n.bs-popover-top .arrow::after,\n.bs-popover-auto[x-placement^=\"top\"] .arrow::after {\n bottom: 1px;\n border-top-color: #fff;\n}\n\n.bs-popover-right, .bs-popover-auto[x-placement^=\"right\"] {\n margin-left: 0.5rem;\n}\n\n.bs-popover-right .arrow, .bs-popover-auto[x-placement^=\"right\"] .arrow {\n left: calc((0.5rem + 1px) * -1);\n width: 0.5rem;\n height: 1rem;\n margin: 0.3rem 0;\n}\n\n.bs-popover-right .arrow::before, .bs-popover-auto[x-placement^=\"right\"] .arrow::before,\n.bs-popover-right .arrow::after,\n.bs-popover-auto[x-placement^=\"right\"] .arrow::after {\n border-width: 0.5rem 0.5rem 0.5rem 0;\n}\n\n.bs-popover-right .arrow::before, .bs-popover-auto[x-placement^=\"right\"] .arrow::before {\n left: 0;\n border-right-color: rgba(0, 0, 0, 0.25);\n}\n\n\n.bs-popover-right .arrow::after,\n.bs-popover-auto[x-placement^=\"right\"] .arrow::after {\n left: 1px;\n border-right-color: #fff;\n}\n\n.bs-popover-bottom, .bs-popover-auto[x-placement^=\"bottom\"] {\n margin-top: 0.5rem;\n}\n\n.bs-popover-bottom .arrow, .bs-popover-auto[x-placement^=\"bottom\"] .arrow {\n top: calc((0.5rem + 1px) * -1);\n}\n\n.bs-popover-bottom .arrow::before, .bs-popover-auto[x-placement^=\"bottom\"] .arrow::before,\n.bs-popover-bottom .arrow::after,\n.bs-popover-auto[x-placement^=\"bottom\"] .arrow::after {\n border-width: 0 0.5rem 0.5rem 0.5rem;\n}\n\n.bs-popover-bottom .arrow::before, .bs-popover-auto[x-placement^=\"bottom\"] .arrow::before {\n top: 0;\n border-bottom-color: rgba(0, 0, 0, 0.25);\n}\n\n\n.bs-popover-bottom .arrow::after,\n.bs-popover-auto[x-placement^=\"bottom\"] .arrow::after {\n top: 1px;\n border-bottom-color: #fff;\n}\n\n.bs-popover-bottom .popover-header::before, .bs-popover-auto[x-placement^=\"bottom\"] .popover-header::before {\n position: absolute;\n top: 0;\n left: 50%;\n display: block;\n width: 1rem;\n margin-left: -0.5rem;\n content: \"\";\n border-bottom: 1px solid #f7f7f7;\n}\n\n.bs-popover-left, .bs-popover-auto[x-placement^=\"left\"] {\n margin-right: 0.5rem;\n}\n\n.bs-popover-left .arrow, .bs-popover-auto[x-placement^=\"left\"] .arrow {\n right: calc((0.5rem + 1px) * -1);\n width: 0.5rem;\n height: 1rem;\n margin: 0.3rem 0;\n}\n\n.bs-popover-left .arrow::before, .bs-popover-auto[x-placement^=\"left\"] .arrow::before,\n.bs-popover-left .arrow::after,\n.bs-popover-auto[x-placement^=\"left\"] .arrow::after {\n border-width: 0.5rem 0 0.5rem 0.5rem;\n}\n\n.bs-popover-left .arrow::before, .bs-popover-auto[x-placement^=\"left\"] .arrow::before {\n right: 0;\n border-left-color: rgba(0, 0, 0, 0.25);\n}\n\n\n.bs-popover-left .arrow::after,\n.bs-popover-auto[x-placement^=\"left\"] .arrow::after {\n right: 1px;\n border-left-color: #fff;\n}\n\n.popover-header {\n padding: 0.5rem 0.75rem;\n margin-bottom: 0;\n font-size: 1rem;\n color: inherit;\n background-color: #f7f7f7;\n border-bottom: 1px solid #ebebeb;\n border-top-left-radius: calc(0.3rem - 1px);\n border-top-right-radius: calc(0.3rem - 1px);\n}\n\n.popover-header:empty {\n display: none;\n}\n\n.popover-body {\n padding: 0.5rem 0.75rem;\n color: #212529;\n}\n\n.carousel {\n position: relative;\n}\n\n.carousel-inner {\n position: relative;\n width: 100%;\n overflow: hidden;\n}\n\n.carousel-item {\n position: relative;\n display: none;\n align-items: center;\n width: 100%;\n backface-visibility: hidden;\n perspective: 1000px;\n}\n\n.carousel-item.active,\n.carousel-item-next,\n.carousel-item-prev {\n display: block;\n transition: transform 0.6s ease;\n}\n\n@media screen and (prefers-reduced-motion: reduce) {\n .carousel-item.active,\n .carousel-item-next,\n .carousel-item-prev {\n transition: none;\n }\n}\n\n.carousel-item-next,\n.carousel-item-prev {\n position: absolute;\n top: 0;\n}\n\n.carousel-item-next.carousel-item-left,\n.carousel-item-prev.carousel-item-right {\n transform: translateX(0);\n}\n\n@supports (transform-style: preserve-3d) {\n .carousel-item-next.carousel-item-left,\n .carousel-item-prev.carousel-item-right {\n transform: translate3d(0, 0, 0);\n }\n}\n\n.carousel-item-next,\n.active.carousel-item-right {\n transform: translateX(100%);\n}\n\n@supports (transform-style: preserve-3d) {\n .carousel-item-next,\n .active.carousel-item-right {\n transform: translate3d(100%, 0, 0);\n }\n}\n\n.carousel-item-prev,\n.active.carousel-item-left {\n transform: translateX(-100%);\n}\n\n@supports (transform-style: preserve-3d) {\n .carousel-item-prev,\n .active.carousel-item-left {\n transform: translate3d(-100%, 0, 0);\n }\n}\n\n.carousel-fade .carousel-item {\n opacity: 0;\n transition-duration: .6s;\n transition-property: opacity;\n}\n\n.carousel-fade .carousel-item.active,\n.carousel-fade .carousel-item-next.carousel-item-left,\n.carousel-fade .carousel-item-prev.carousel-item-right {\n opacity: 1;\n}\n\n.carousel-fade .active.carousel-item-left,\n.carousel-fade .active.carousel-item-right {\n opacity: 0;\n}\n\n.carousel-fade .carousel-item-next,\n.carousel-fade .carousel-item-prev,\n.carousel-fade .carousel-item.active,\n.carousel-fade .active.carousel-item-left,\n.carousel-fade .active.carousel-item-prev {\n transform: translateX(0);\n}\n\n@supports (transform-style: preserve-3d) {\n .carousel-fade .carousel-item-next,\n .carousel-fade .carousel-item-prev,\n .carousel-fade .carousel-item.active,\n .carousel-fade .active.carousel-item-left,\n .carousel-fade .active.carousel-item-prev {\n transform: translate3d(0, 0, 0);\n }\n}\n\n.carousel-control-prev,\n.carousel-control-next {\n position: absolute;\n top: 0;\n bottom: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n width: 15%;\n color: #fff;\n text-align: center;\n opacity: 0.5;\n}\n\n.carousel-control-prev:hover, .carousel-control-prev:focus,\n.carousel-control-next:hover,\n.carousel-control-next:focus {\n color: #fff;\n text-decoration: none;\n outline: 0;\n opacity: .9;\n}\n\n.carousel-control-prev {\n left: 0;\n}\n\n.carousel-control-next {\n right: 0;\n}\n\n.carousel-control-prev-icon,\n.carousel-control-next-icon {\n display: inline-block;\n width: 20px;\n height: 20px;\n background: transparent no-repeat center center;\n background-size: 100% 100%;\n}\n\n.carousel-control-prev-icon {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 8 8'%3E%3Cpath d='M5.25 0l-4 4 4 4 1.5-1.5-2.5-2.5 2.5-2.5-1.5-1.5z'/%3E%3C/svg%3E\");\n}\n\n.carousel-control-next-icon {\n background-image: url(\"data:image/svg+xml;charset=utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 8 8'%3E%3Cpath d='M2.75 0l-1.5 1.5 2.5 2.5-2.5 2.5 1.5 1.5 4-4-4-4z'/%3E%3C/svg%3E\");\n}\n\n.carousel-indicators {\n position: absolute;\n right: 0;\n bottom: 10px;\n left: 0;\n z-index: 15;\n display: flex;\n justify-content: center;\n padding-left: 0;\n margin-right: 15%;\n margin-left: 15%;\n list-style: none;\n}\n\n.carousel-indicators li {\n position: relative;\n flex: 0 1 auto;\n width: 30px;\n height: 3px;\n margin-right: 3px;\n margin-left: 3px;\n text-indent: -999px;\n cursor: pointer;\n background-color: rgba(255, 255, 255, 0.5);\n}\n\n.carousel-indicators li::before {\n position: absolute;\n top: -10px;\n left: 0;\n display: inline-block;\n width: 100%;\n height: 10px;\n content: \"\";\n}\n\n.carousel-indicators li::after {\n position: absolute;\n bottom: -10px;\n left: 0;\n display: inline-block;\n width: 100%;\n height: 10px;\n content: \"\";\n}\n\n.carousel-indicators .active {\n background-color: #fff;\n}\n\n.carousel-caption {\n position: absolute;\n right: 15%;\n bottom: 20px;\n left: 15%;\n z-index: 10;\n padding-top: 20px;\n padding-bottom: 20px;\n color: #fff;\n text-align: center;\n}\n\n.align-baseline {\n vertical-align: baseline !important;\n}\n\n.align-top {\n vertical-align: top !important;\n}\n\n.align-middle {\n vertical-align: middle !important;\n}\n\n.align-bottom {\n vertical-align: bottom !important;\n}\n\n.align-text-bottom {\n vertical-align: text-bottom !important;\n}\n\n.align-text-top {\n vertical-align: text-top !important;\n}\n\n.bg-primary {\n background-color: #007bff !important;\n}\n\na.bg-primary:hover, a.bg-primary:focus,\nbutton.bg-primary:hover,\nbutton.bg-primary:focus {\n background-color: #0062cc !important;\n}\n\n.bg-secondary {\n background-color: #6c757d !important;\n}\n\na.bg-secondary:hover, a.bg-secondary:focus,\nbutton.bg-secondary:hover,\nbutton.bg-secondary:focus {\n background-color: #545b62 !important;\n}\n\n.bg-success {\n background-color: #28a745 !important;\n}\n\na.bg-success:hover, a.bg-success:focus,\nbutton.bg-success:hover,\nbutton.bg-success:focus {\n background-color: #1e7e34 !important;\n}\n\n.bg-info {\n background-color: #17a2b8 !important;\n}\n\na.bg-info:hover, a.bg-info:focus,\nbutton.bg-info:hover,\nbutton.bg-info:focus {\n background-color: #117a8b !important;\n}\n\n.bg-warning {\n background-color: #ffc107 !important;\n}\n\na.bg-warning:hover, a.bg-warning:focus,\nbutton.bg-warning:hover,\nbutton.bg-warning:focus {\n background-color: #d39e00 !important;\n}\n\n.bg-danger {\n background-color: #dc3545 !important;\n}\n\na.bg-danger:hover, a.bg-danger:focus,\nbutton.bg-danger:hover,\nbutton.bg-danger:focus {\n background-color: #bd2130 !important;\n}\n\n.bg-light {\n background-color: #f8f9fa !important;\n}\n\na.bg-light:hover, a.bg-light:focus,\nbutton.bg-light:hover,\nbutton.bg-light:focus {\n background-color: #dae0e5 !important;\n}\n\n.bg-dark {\n background-color: #343a40 !important;\n}\n\na.bg-dark:hover, a.bg-dark:focus,\nbutton.bg-dark:hover,\nbutton.bg-dark:focus {\n background-color: #1d2124 !important;\n}\n\n.bg-white {\n background-color: #fff !important;\n}\n\n.bg-transparent {\n background-color: transparent !important;\n}\n\n.border {\n border: 1px solid #dee2e6 !important;\n}\n\n.border-top {\n border-top: 1px solid #dee2e6 !important;\n}\n\n.border-right {\n border-right: 1px solid #dee2e6 !important;\n}\n\n.border-bottom {\n border-bottom: 1px solid #dee2e6 !important;\n}\n\n.border-left {\n border-left: 1px solid #dee2e6 !important;\n}\n\n.border-0 {\n border: 0 !important;\n}\n\n.border-top-0 {\n border-top: 0 !important;\n}\n\n.border-right-0 {\n border-right: 0 !important;\n}\n\n.border-bottom-0 {\n border-bottom: 0 !important;\n}\n\n.border-left-0 {\n border-left: 0 !important;\n}\n\n.border-primary {\n border-color: #007bff !important;\n}\n\n.border-secondary {\n border-color: #6c757d !important;\n}\n\n.border-success {\n border-color: #28a745 !important;\n}\n\n.border-info {\n border-color: #17a2b8 !important;\n}\n\n.border-warning {\n border-color: #ffc107 !important;\n}\n\n.border-danger {\n border-color: #dc3545 !important;\n}\n\n.border-light {\n border-color: #f8f9fa !important;\n}\n\n.border-dark {\n border-color: #343a40 !important;\n}\n\n.border-white {\n border-color: #fff !important;\n}\n\n.rounded {\n border-radius: 0.25rem !important;\n}\n\n.rounded-top {\n border-top-left-radius: 0.25rem !important;\n border-top-right-radius: 0.25rem !important;\n}\n\n.rounded-right {\n border-top-right-radius: 0.25rem !important;\n border-bottom-right-radius: 0.25rem !important;\n}\n\n.rounded-bottom {\n border-bottom-right-radius: 0.25rem !important;\n border-bottom-left-radius: 0.25rem !important;\n}\n\n.rounded-left {\n border-top-left-radius: 0.25rem !important;\n border-bottom-left-radius: 0.25rem !important;\n}\n\n.rounded-circle {\n border-radius: 50% !important;\n}\n\n.rounded-0 {\n border-radius: 0 !important;\n}\n\n.clearfix::after {\n display: block;\n clear: both;\n content: \"\";\n}\n\n.d-none {\n display: none !important;\n}\n\n.d-inline {\n display: inline !important;\n}\n\n.d-inline-block {\n display: inline-block !important;\n}\n\n.d-block {\n display: block !important;\n}\n\n.d-table {\n display: table !important;\n}\n\n.d-table-row {\n display: table-row !important;\n}\n\n.d-table-cell {\n display: table-cell !important;\n}\n\n.d-flex {\n display: flex !important;\n}\n\n.d-inline-flex {\n display: inline-flex !important;\n}\n\n@media (min-width: 576px) {\n .d-sm-none {\n display: none !important;\n }\n .d-sm-inline {\n display: inline !important;\n }\n .d-sm-inline-block {\n display: inline-block !important;\n }\n .d-sm-block {\n display: block !important;\n }\n .d-sm-table {\n display: table !important;\n }\n .d-sm-table-row {\n display: table-row !important;\n }\n .d-sm-table-cell {\n display: table-cell !important;\n }\n .d-sm-flex {\n display: flex !important;\n }\n .d-sm-inline-flex {\n display: inline-flex !important;\n }\n}\n\n@media (min-width: 768px) {\n .d-md-none {\n display: none !important;\n }\n .d-md-inline {\n display: inline !important;\n }\n .d-md-inline-block {\n display: inline-block !important;\n }\n .d-md-block {\n display: block !important;\n }\n .d-md-table {\n display: table !important;\n }\n .d-md-table-row {\n display: table-row !important;\n }\n .d-md-table-cell {\n display: table-cell !important;\n }\n .d-md-flex {\n display: flex !important;\n }\n .d-md-inline-flex {\n display: inline-flex !important;\n }\n}\n\n@media (min-width: 992px) {\n .d-lg-none {\n display: none !important;\n }\n .d-lg-inline {\n display: inline !important;\n }\n .d-lg-inline-block {\n display: inline-block !important;\n }\n .d-lg-block {\n display: block !important;\n }\n .d-lg-table {\n display: table !important;\n }\n .d-lg-table-row {\n display: table-row !important;\n }\n .d-lg-table-cell {\n display: table-cell !important;\n }\n .d-lg-flex {\n display: flex !important;\n }\n .d-lg-inline-flex {\n display: inline-flex !important;\n }\n}\n\n@media (min-width: 1200px) {\n .d-xl-none {\n display: none !important;\n }\n .d-xl-inline {\n display: inline !important;\n }\n .d-xl-inline-block {\n display: inline-block !important;\n }\n .d-xl-block {\n display: block !important;\n }\n .d-xl-table {\n display: table !important;\n }\n .d-xl-table-row {\n display: table-row !important;\n }\n .d-xl-table-cell {\n display: table-cell !important;\n }\n .d-xl-flex {\n display: flex !important;\n }\n .d-xl-inline-flex {\n display: inline-flex !important;\n }\n}\n\n@media print {\n .d-print-none {\n display: none !important;\n }\n .d-print-inline {\n display: inline !important;\n }\n .d-print-inline-block {\n display: inline-block !important;\n }\n .d-print-block {\n display: block !important;\n }\n .d-print-table {\n display: table !important;\n }\n .d-print-table-row {\n display: table-row !important;\n }\n .d-print-table-cell {\n display: table-cell !important;\n }\n .d-print-flex {\n display: flex !important;\n }\n .d-print-inline-flex {\n display: inline-flex !important;\n }\n}\n\n.embed-responsive {\n position: relative;\n display: block;\n width: 100%;\n padding: 0;\n overflow: hidden;\n}\n\n.embed-responsive::before {\n display: block;\n content: \"\";\n}\n\n.embed-responsive .embed-responsive-item,\n.embed-responsive iframe,\n.embed-responsive embed,\n.embed-responsive object,\n.embed-responsive video {\n position: absolute;\n top: 0;\n bottom: 0;\n left: 0;\n width: 100%;\n height: 100%;\n border: 0;\n}\n\n.embed-responsive-21by9::before {\n padding-top: 42.857143%;\n}\n\n.embed-responsive-16by9::before {\n padding-top: 56.25%;\n}\n\n.embed-responsive-4by3::before {\n padding-top: 75%;\n}\n\n.embed-responsive-1by1::before {\n padding-top: 100%;\n}\n\n.flex-row {\n flex-direction: row !important;\n}\n\n.flex-column {\n flex-direction: column !important;\n}\n\n.flex-row-reverse {\n flex-direction: row-reverse !important;\n}\n\n.flex-column-reverse {\n flex-direction: column-reverse !important;\n}\n\n.flex-wrap {\n flex-wrap: wrap !important;\n}\n\n.flex-nowrap {\n flex-wrap: nowrap !important;\n}\n\n.flex-wrap-reverse {\n flex-wrap: wrap-reverse !important;\n}\n\n.flex-fill {\n flex: 1 1 auto !important;\n}\n\n.flex-grow-0 {\n flex-grow: 0 !important;\n}\n\n.flex-grow-1 {\n flex-grow: 1 !important;\n}\n\n.flex-shrink-0 {\n flex-shrink: 0 !important;\n}\n\n.flex-shrink-1 {\n flex-shrink: 1 !important;\n}\n\n.justify-content-start {\n justify-content: flex-start !important;\n}\n\n.justify-content-end {\n justify-content: flex-end !important;\n}\n\n.justify-content-center {\n justify-content: center !important;\n}\n\n.justify-content-between {\n justify-content: space-between !important;\n}\n\n.justify-content-around {\n justify-content: space-around !important;\n}\n\n.align-items-start {\n align-items: flex-start !important;\n}\n\n.align-items-end {\n align-items: flex-end !important;\n}\n\n.align-items-center {\n align-items: center !important;\n}\n\n.align-items-baseline {\n align-items: baseline !important;\n}\n\n.align-items-stretch {\n align-items: stretch !important;\n}\n\n.align-content-start {\n align-content: flex-start !important;\n}\n\n.align-content-end {\n align-content: flex-end !important;\n}\n\n.align-content-center {\n align-content: center !important;\n}\n\n.align-content-between {\n align-content: space-between !important;\n}\n\n.align-content-around {\n align-content: space-around !important;\n}\n\n.align-content-stretch {\n align-content: stretch !important;\n}\n\n.align-self-auto {\n align-self: auto !important;\n}\n\n.align-self-start {\n align-self: flex-start !important;\n}\n\n.align-self-end {\n align-self: flex-end !important;\n}\n\n.align-self-center {\n align-self: center !important;\n}\n\n.align-self-baseline {\n align-self: baseline !important;\n}\n\n.align-self-stretch {\n align-self: stretch !important;\n}\n\n@media (min-width: 576px) {\n .flex-sm-row {\n flex-direction: row !important;\n }\n .flex-sm-column {\n flex-direction: column !important;\n }\n .flex-sm-row-reverse {\n flex-direction: row-reverse !important;\n }\n .flex-sm-column-reverse {\n flex-direction: column-reverse !important;\n }\n .flex-sm-wrap {\n flex-wrap: wrap !important;\n }\n .flex-sm-nowrap {\n flex-wrap: nowrap !important;\n }\n .flex-sm-wrap-reverse {\n flex-wrap: wrap-reverse !important;\n }\n .flex-sm-fill {\n flex: 1 1 auto !important;\n }\n .flex-sm-grow-0 {\n flex-grow: 0 !important;\n }\n .flex-sm-grow-1 {\n flex-grow: 1 !important;\n }\n .flex-sm-shrink-0 {\n flex-shrink: 0 !important;\n }\n .flex-sm-shrink-1 {\n flex-shrink: 1 !important;\n }\n .justify-content-sm-start {\n justify-content: flex-start !important;\n }\n .justify-content-sm-end {\n justify-content: flex-end !important;\n }\n .justify-content-sm-center {\n justify-content: center !important;\n }\n .justify-content-sm-between {\n justify-content: space-between !important;\n }\n .justify-content-sm-around {\n justify-content: space-around !important;\n }\n .align-items-sm-start {\n align-items: flex-start !important;\n }\n .align-items-sm-end {\n align-items: flex-end !important;\n }\n .align-items-sm-center {\n align-items: center !important;\n }\n .align-items-sm-baseline {\n align-items: baseline !important;\n }\n .align-items-sm-stretch {\n align-items: stretch !important;\n }\n .align-content-sm-start {\n align-content: flex-start !important;\n }\n .align-content-sm-end {\n align-content: flex-end !important;\n }\n .align-content-sm-center {\n align-content: center !important;\n }\n .align-content-sm-between {\n align-content: space-between !important;\n }\n .align-content-sm-around {\n align-content: space-around !important;\n }\n .align-content-sm-stretch {\n align-content: stretch !important;\n }\n .align-self-sm-auto {\n align-self: auto !important;\n }\n .align-self-sm-start {\n align-self: flex-start !important;\n }\n .align-self-sm-end {\n align-self: flex-end !important;\n }\n .align-self-sm-center {\n align-self: center !important;\n }\n .align-self-sm-baseline {\n align-self: baseline !important;\n }\n .align-self-sm-stretch {\n align-self: stretch !important;\n }\n}\n\n@media (min-width: 768px) {\n .flex-md-row {\n flex-direction: row !important;\n }\n .flex-md-column {\n flex-direction: column !important;\n }\n .flex-md-row-reverse {\n flex-direction: row-reverse !important;\n }\n .flex-md-column-reverse {\n flex-direction: column-reverse !important;\n }\n .flex-md-wrap {\n flex-wrap: wrap !important;\n }\n .flex-md-nowrap {\n flex-wrap: nowrap !important;\n }\n .flex-md-wrap-reverse {\n flex-wrap: wrap-reverse !important;\n }\n .flex-md-fill {\n flex: 1 1 auto !important;\n }\n .flex-md-grow-0 {\n flex-grow: 0 !important;\n }\n .flex-md-grow-1 {\n flex-grow: 1 !important;\n }\n .flex-md-shrink-0 {\n flex-shrink: 0 !important;\n }\n .flex-md-shrink-1 {\n flex-shrink: 1 !important;\n }\n .justify-content-md-start {\n justify-content: flex-start !important;\n }\n .justify-content-md-end {\n justify-content: flex-end !important;\n }\n .justify-content-md-center {\n justify-content: center !important;\n }\n .justify-content-md-between {\n justify-content: space-between !important;\n }\n .justify-content-md-around {\n justify-content: space-around !important;\n }\n .align-items-md-start {\n align-items: flex-start !important;\n }\n .align-items-md-end {\n align-items: flex-end !important;\n }\n .align-items-md-center {\n align-items: center !important;\n }\n .align-items-md-baseline {\n align-items: baseline !important;\n }\n .align-items-md-stretch {\n align-items: stretch !important;\n }\n .align-content-md-start {\n align-content: flex-start !important;\n }\n .align-content-md-end {\n align-content: flex-end !important;\n }\n .align-content-md-center {\n align-content: center !important;\n }\n .align-content-md-between {\n align-content: space-between !important;\n }\n .align-content-md-around {\n align-content: space-around !important;\n }\n .align-content-md-stretch {\n align-content: stretch !important;\n }\n .align-self-md-auto {\n align-self: auto !important;\n }\n .align-self-md-start {\n align-self: flex-start !important;\n }\n .align-self-md-end {\n align-self: flex-end !important;\n }\n .align-self-md-center {\n align-self: center !important;\n }\n .align-self-md-baseline {\n align-self: baseline !important;\n }\n .align-self-md-stretch {\n align-self: stretch !important;\n }\n}\n\n@media (min-width: 992px) {\n .flex-lg-row {\n flex-direction: row !important;\n }\n .flex-lg-column {\n flex-direction: column !important;\n }\n .flex-lg-row-reverse {\n flex-direction: row-reverse !important;\n }\n .flex-lg-column-reverse {\n flex-direction: column-reverse !important;\n }\n .flex-lg-wrap {\n flex-wrap: wrap !important;\n }\n .flex-lg-nowrap {\n flex-wrap: nowrap !important;\n }\n .flex-lg-wrap-reverse {\n flex-wrap: wrap-reverse !important;\n }\n .flex-lg-fill {\n flex: 1 1 auto !important;\n }\n .flex-lg-grow-0 {\n flex-grow: 0 !important;\n }\n .flex-lg-grow-1 {\n flex-grow: 1 !important;\n }\n .flex-lg-shrink-0 {\n flex-shrink: 0 !important;\n }\n .flex-lg-shrink-1 {\n flex-shrink: 1 !important;\n }\n .justify-content-lg-start {\n justify-content: flex-start !important;\n }\n .justify-content-lg-end {\n justify-content: flex-end !important;\n }\n .justify-content-lg-center {\n justify-content: center !important;\n }\n .justify-content-lg-between {\n justify-content: space-between !important;\n }\n .justify-content-lg-around {\n justify-content: space-around !important;\n }\n .align-items-lg-start {\n align-items: flex-start !important;\n }\n .align-items-lg-end {\n align-items: flex-end !important;\n }\n .align-items-lg-center {\n align-items: center !important;\n }\n .align-items-lg-baseline {\n align-items: baseline !important;\n }\n .align-items-lg-stretch {\n align-items: stretch !important;\n }\n .align-content-lg-start {\n align-content: flex-start !important;\n }\n .align-content-lg-end {\n align-content: flex-end !important;\n }\n .align-content-lg-center {\n align-content: center !important;\n }\n .align-content-lg-between {\n align-content: space-between !important;\n }\n .align-content-lg-around {\n align-content: space-around !important;\n }\n .align-content-lg-stretch {\n align-content: stretch !important;\n }\n .align-self-lg-auto {\n align-self: auto !important;\n }\n .align-self-lg-start {\n align-self: flex-start !important;\n }\n .align-self-lg-end {\n align-self: flex-end !important;\n }\n .align-self-lg-center {\n align-self: center !important;\n }\n .align-self-lg-baseline {\n align-self: baseline !important;\n }\n .align-self-lg-stretch {\n align-self: stretch !important;\n }\n}\n\n@media (min-width: 1200px) {\n .flex-xl-row {\n flex-direction: row !important;\n }\n .flex-xl-column {\n flex-direction: column !important;\n }\n .flex-xl-row-reverse {\n flex-direction: row-reverse !important;\n }\n .flex-xl-column-reverse {\n flex-direction: column-reverse !important;\n }\n .flex-xl-wrap {\n flex-wrap: wrap !important;\n }\n .flex-xl-nowrap {\n flex-wrap: nowrap !important;\n }\n .flex-xl-wrap-reverse {\n flex-wrap: wrap-reverse !important;\n }\n .flex-xl-fill {\n flex: 1 1 auto !important;\n }\n .flex-xl-grow-0 {\n flex-grow: 0 !important;\n }\n .flex-xl-grow-1 {\n flex-grow: 1 !important;\n }\n .flex-xl-shrink-0 {\n flex-shrink: 0 !important;\n }\n .flex-xl-shrink-1 {\n flex-shrink: 1 !important;\n }\n .justify-content-xl-start {\n justify-content: flex-start !important;\n }\n .justify-content-xl-end {\n justify-content: flex-end !important;\n }\n .justify-content-xl-center {\n justify-content: center !important;\n }\n .justify-content-xl-between {\n justify-content: space-between !important;\n }\n .justify-content-xl-around {\n justify-content: space-around !important;\n }\n .align-items-xl-start {\n align-items: flex-start !important;\n }\n .align-items-xl-end {\n align-items: flex-end !important;\n }\n .align-items-xl-center {\n align-items: center !important;\n }\n .align-items-xl-baseline {\n align-items: baseline !important;\n }\n .align-items-xl-stretch {\n align-items: stretch !important;\n }\n .align-content-xl-start {\n align-content: flex-start !important;\n }\n .align-content-xl-end {\n align-content: flex-end !important;\n }\n .align-content-xl-center {\n align-content: center !important;\n }\n .align-content-xl-between {\n align-content: space-between !important;\n }\n .align-content-xl-around {\n align-content: space-around !important;\n }\n .align-content-xl-stretch {\n align-content: stretch !important;\n }\n .align-self-xl-auto {\n align-self: auto !important;\n }\n .align-self-xl-start {\n align-self: flex-start !important;\n }\n .align-self-xl-end {\n align-self: flex-end !important;\n }\n .align-self-xl-center {\n align-self: center !important;\n }\n .align-self-xl-baseline {\n align-self: baseline !important;\n }\n .align-self-xl-stretch {\n align-self: stretch !important;\n }\n}\n\n.float-left {\n float: left !important;\n}\n\n.float-right {\n float: right !important;\n}\n\n.float-none {\n float: none !important;\n}\n\n@media (min-width: 576px) {\n .float-sm-left {\n float: left !important;\n }\n .float-sm-right {\n float: right !important;\n }\n .float-sm-none {\n float: none !important;\n }\n}\n\n@media (min-width: 768px) {\n .float-md-left {\n float: left !important;\n }\n .float-md-right {\n float: right !important;\n }\n .float-md-none {\n float: none !important;\n }\n}\n\n@media (min-width: 992px) {\n .float-lg-left {\n float: left !important;\n }\n .float-lg-right {\n float: right !important;\n }\n .float-lg-none {\n float: none !important;\n }\n}\n\n@media (min-width: 1200px) {\n .float-xl-left {\n float: left !important;\n }\n .float-xl-right {\n float: right !important;\n }\n .float-xl-none {\n float: none !important;\n }\n}\n\n.position-static {\n position: static !important;\n}\n\n.position-relative {\n position: relative !important;\n}\n\n.position-absolute {\n position: absolute !important;\n}\n\n.position-fixed {\n position: fixed !important;\n}\n\n.position-sticky {\n position: sticky !important;\n}\n\n.fixed-top {\n position: fixed;\n top: 0;\n right: 0;\n left: 0;\n z-index: 1030;\n}\n\n.fixed-bottom {\n position: fixed;\n right: 0;\n bottom: 0;\n left: 0;\n z-index: 1030;\n}\n\n@supports (position: sticky) {\n .sticky-top {\n position: sticky;\n top: 0;\n z-index: 1020;\n }\n}\n\n.sr-only {\n position: absolute;\n width: 1px;\n height: 1px;\n padding: 0;\n overflow: hidden;\n clip: rect(0, 0, 0, 0);\n white-space: nowrap;\n border: 0;\n}\n\n.sr-only-focusable:active, .sr-only-focusable:focus {\n position: static;\n width: auto;\n height: auto;\n overflow: visible;\n clip: auto;\n white-space: normal;\n}\n\n.shadow-sm {\n box-shadow: 0 0.125rem 0.25rem rgba(0, 0, 0, 0.075) !important;\n}\n\n.shadow {\n box-shadow: 0 0.5rem 1rem rgba(0, 0, 0, 0.15) !important;\n}\n\n.shadow-lg {\n box-shadow: 0 1rem 3rem rgba(0, 0, 0, 0.175) !important;\n}\n\n.shadow-none {\n box-shadow: none !important;\n}\n\n.w-25 {\n width: 25% !important;\n}\n\n.w-50 {\n width: 50% !important;\n}\n\n.w-75 {\n width: 75% !important;\n}\n\n.w-100 {\n width: 100% !important;\n}\n\n.w-auto {\n width: auto !important;\n}\n\n.h-25 {\n height: 25% !important;\n}\n\n.h-50 {\n height: 50% !important;\n}\n\n.h-75 {\n height: 75% !important;\n}\n\n.h-100 {\n height: 100% !important;\n}\n\n.h-auto {\n height: auto !important;\n}\n\n.mw-100 {\n max-width: 100% !important;\n}\n\n.mh-100 {\n max-height: 100% !important;\n}\n\n.m-0 {\n margin: 0 !important;\n}\n\n.mt-0,\n.my-0 {\n margin-top: 0 !important;\n}\n\n.mr-0,\n.mx-0 {\n margin-right: 0 !important;\n}\n\n.mb-0,\n.my-0 {\n margin-bottom: 0 !important;\n}\n\n.ml-0,\n.mx-0 {\n margin-left: 0 !important;\n}\n\n.m-1 {\n margin: 0.25rem !important;\n}\n\n.mt-1,\n.my-1 {\n margin-top: 0.25rem !important;\n}\n\n.mr-1,\n.mx-1 {\n margin-right: 0.25rem !important;\n}\n\n.mb-1,\n.my-1 {\n margin-bottom: 0.25rem !important;\n}\n\n.ml-1,\n.mx-1 {\n margin-left: 0.25rem !important;\n}\n\n.m-2 {\n margin: 0.5rem !important;\n}\n\n.mt-2,\n.my-2 {\n margin-top: 0.5rem !important;\n}\n\n.mr-2,\n.mx-2 {\n margin-right: 0.5rem !important;\n}\n\n.mb-2,\n.my-2 {\n margin-bottom: 0.5rem !important;\n}\n\n.ml-2,\n.mx-2 {\n margin-left: 0.5rem !important;\n}\n\n.m-3 {\n margin: 1rem !important;\n}\n\n.mt-3,\n.my-3 {\n margin-top: 1rem !important;\n}\n\n.mr-3,\n.mx-3 {\n margin-right: 1rem !important;\n}\n\n.mb-3,\n.my-3 {\n margin-bottom: 1rem !important;\n}\n\n.ml-3,\n.mx-3 {\n margin-left: 1rem !important;\n}\n\n.m-4 {\n margin: 1.5rem !important;\n}\n\n.mt-4,\n.my-4 {\n margin-top: 1.5rem !important;\n}\n\n.mr-4,\n.mx-4 {\n margin-right: 1.5rem !important;\n}\n\n.mb-4,\n.my-4 {\n margin-bottom: 1.5rem !important;\n}\n\n.ml-4,\n.mx-4 {\n margin-left: 1.5rem !important;\n}\n\n.m-5 {\n margin: 3rem !important;\n}\n\n.mt-5,\n.my-5 {\n margin-top: 3rem !important;\n}\n\n.mr-5,\n.mx-5 {\n margin-right: 3rem !important;\n}\n\n.mb-5,\n.my-5 {\n margin-bottom: 3rem !important;\n}\n\n.ml-5,\n.mx-5 {\n margin-left: 3rem !important;\n}\n\n.p-0 {\n padding: 0 !important;\n}\n\n.pt-0,\n.py-0 {\n padding-top: 0 !important;\n}\n\n.pr-0,\n.px-0 {\n padding-right: 0 !important;\n}\n\n.pb-0,\n.py-0 {\n padding-bottom: 0 !important;\n}\n\n.pl-0,\n.px-0 {\n padding-left: 0 !important;\n}\n\n.p-1 {\n padding: 0.25rem !important;\n}\n\n.pt-1,\n.py-1 {\n padding-top: 0.25rem !important;\n}\n\n.pr-1,\n.px-1 {\n padding-right: 0.25rem !important;\n}\n\n.pb-1,\n.py-1 {\n padding-bottom: 0.25rem !important;\n}\n\n.pl-1,\n.px-1 {\n padding-left: 0.25rem !important;\n}\n\n.p-2 {\n padding: 0.5rem !important;\n}\n\n.pt-2,\n.py-2 {\n padding-top: 0.5rem !important;\n}\n\n.pr-2,\n.px-2 {\n padding-right: 0.5rem !important;\n}\n\n.pb-2,\n.py-2 {\n padding-bottom: 0.5rem !important;\n}\n\n.pl-2,\n.px-2 {\n padding-left: 0.5rem !important;\n}\n\n.p-3 {\n padding: 1rem !important;\n}\n\n.pt-3,\n.py-3 {\n padding-top: 1rem !important;\n}\n\n.pr-3,\n.px-3 {\n padding-right: 1rem !important;\n}\n\n.pb-3,\n.py-3 {\n padding-bottom: 1rem !important;\n}\n\n.pl-3,\n.px-3 {\n padding-left: 1rem !important;\n}\n\n.p-4 {\n padding: 1.5rem !important;\n}\n\n.pt-4,\n.py-4 {\n padding-top: 1.5rem !important;\n}\n\n.pr-4,\n.px-4 {\n padding-right: 1.5rem !important;\n}\n\n.pb-4,\n.py-4 {\n padding-bottom: 1.5rem !important;\n}\n\n.pl-4,\n.px-4 {\n padding-left: 1.5rem !important;\n}\n\n.p-5 {\n padding: 3rem !important;\n}\n\n.pt-5,\n.py-5 {\n padding-top: 3rem !important;\n}\n\n.pr-5,\n.px-5 {\n padding-right: 3rem !important;\n}\n\n.pb-5,\n.py-5 {\n padding-bottom: 3rem !important;\n}\n\n.pl-5,\n.px-5 {\n padding-left: 3rem !important;\n}\n\n.m-auto {\n margin: auto !important;\n}\n\n.mt-auto,\n.my-auto {\n margin-top: auto !important;\n}\n\n.mr-auto,\n.mx-auto {\n margin-right: auto !important;\n}\n\n.mb-auto,\n.my-auto {\n margin-bottom: auto !important;\n}\n\n.ml-auto,\n.mx-auto {\n margin-left: auto !important;\n}\n\n@media (min-width: 576px) {\n .m-sm-0 {\n margin: 0 !important;\n }\n .mt-sm-0,\n .my-sm-0 {\n margin-top: 0 !important;\n }\n .mr-sm-0,\n .mx-sm-0 {\n margin-right: 0 !important;\n }\n .mb-sm-0,\n .my-sm-0 {\n margin-bottom: 0 !important;\n }\n .ml-sm-0,\n .mx-sm-0 {\n margin-left: 0 !important;\n }\n .m-sm-1 {\n margin: 0.25rem !important;\n }\n .mt-sm-1,\n .my-sm-1 {\n margin-top: 0.25rem !important;\n }\n .mr-sm-1,\n .mx-sm-1 {\n margin-right: 0.25rem !important;\n }\n .mb-sm-1,\n .my-sm-1 {\n margin-bottom: 0.25rem !important;\n }\n .ml-sm-1,\n .mx-sm-1 {\n margin-left: 0.25rem !important;\n }\n .m-sm-2 {\n margin: 0.5rem !important;\n }\n .mt-sm-2,\n .my-sm-2 {\n margin-top: 0.5rem !important;\n }\n .mr-sm-2,\n .mx-sm-2 {\n margin-right: 0.5rem !important;\n }\n .mb-sm-2,\n .my-sm-2 {\n margin-bottom: 0.5rem !important;\n }\n .ml-sm-2,\n .mx-sm-2 {\n margin-left: 0.5rem !important;\n }\n .m-sm-3 {\n margin: 1rem !important;\n }\n .mt-sm-3,\n .my-sm-3 {\n margin-top: 1rem !important;\n }\n .mr-sm-3,\n .mx-sm-3 {\n margin-right: 1rem !important;\n }\n .mb-sm-3,\n .my-sm-3 {\n margin-bottom: 1rem !important;\n }\n .ml-sm-3,\n .mx-sm-3 {\n margin-left: 1rem !important;\n }\n .m-sm-4 {\n margin: 1.5rem !important;\n }\n .mt-sm-4,\n .my-sm-4 {\n margin-top: 1.5rem !important;\n }\n .mr-sm-4,\n .mx-sm-4 {\n margin-right: 1.5rem !important;\n }\n .mb-sm-4,\n .my-sm-4 {\n margin-bottom: 1.5rem !important;\n }\n .ml-sm-4,\n .mx-sm-4 {\n margin-left: 1.5rem !important;\n }\n .m-sm-5 {\n margin: 3rem !important;\n }\n .mt-sm-5,\n .my-sm-5 {\n margin-top: 3rem !important;\n }\n .mr-sm-5,\n .mx-sm-5 {\n margin-right: 3rem !important;\n }\n .mb-sm-5,\n .my-sm-5 {\n margin-bottom: 3rem !important;\n }\n .ml-sm-5,\n .mx-sm-5 {\n margin-left: 3rem !important;\n }\n .p-sm-0 {\n padding: 0 !important;\n }\n .pt-sm-0,\n .py-sm-0 {\n padding-top: 0 !important;\n }\n .pr-sm-0,\n .px-sm-0 {\n padding-right: 0 !important;\n }\n .pb-sm-0,\n .py-sm-0 {\n padding-bottom: 0 !important;\n }\n .pl-sm-0,\n .px-sm-0 {\n padding-left: 0 !important;\n }\n .p-sm-1 {\n padding: 0.25rem !important;\n }\n .pt-sm-1,\n .py-sm-1 {\n padding-top: 0.25rem !important;\n }\n .pr-sm-1,\n .px-sm-1 {\n padding-right: 0.25rem !important;\n }\n .pb-sm-1,\n .py-sm-1 {\n padding-bottom: 0.25rem !important;\n }\n .pl-sm-1,\n .px-sm-1 {\n padding-left: 0.25rem !important;\n }\n .p-sm-2 {\n padding: 0.5rem !important;\n }\n .pt-sm-2,\n .py-sm-2 {\n padding-top: 0.5rem !important;\n }\n .pr-sm-2,\n .px-sm-2 {\n padding-right: 0.5rem !important;\n }\n .pb-sm-2,\n .py-sm-2 {\n padding-bottom: 0.5rem !important;\n }\n .pl-sm-2,\n .px-sm-2 {\n padding-left: 0.5rem !important;\n }\n .p-sm-3 {\n padding: 1rem !important;\n }\n .pt-sm-3,\n .py-sm-3 {\n padding-top: 1rem !important;\n }\n .pr-sm-3,\n .px-sm-3 {\n padding-right: 1rem !important;\n }\n .pb-sm-3,\n .py-sm-3 {\n padding-bottom: 1rem !important;\n }\n .pl-sm-3,\n .px-sm-3 {\n padding-left: 1rem !important;\n }\n .p-sm-4 {\n padding: 1.5rem !important;\n }\n .pt-sm-4,\n .py-sm-4 {\n padding-top: 1.5rem !important;\n }\n .pr-sm-4,\n .px-sm-4 {\n padding-right: 1.5rem !important;\n }\n .pb-sm-4,\n .py-sm-4 {\n padding-bottom: 1.5rem !important;\n }\n .pl-sm-4,\n .px-sm-4 {\n padding-left: 1.5rem !important;\n }\n .p-sm-5 {\n padding: 3rem !important;\n }\n .pt-sm-5,\n .py-sm-5 {\n padding-top: 3rem !important;\n }\n .pr-sm-5,\n .px-sm-5 {\n padding-right: 3rem !important;\n }\n .pb-sm-5,\n .py-sm-5 {\n padding-bottom: 3rem !important;\n }\n .pl-sm-5,\n .px-sm-5 {\n padding-left: 3rem !important;\n }\n .m-sm-auto {\n margin: auto !important;\n }\n .mt-sm-auto,\n .my-sm-auto {\n margin-top: auto !important;\n }\n .mr-sm-auto,\n .mx-sm-auto {\n margin-right: auto !important;\n }\n .mb-sm-auto,\n .my-sm-auto {\n margin-bottom: auto !important;\n }\n .ml-sm-auto,\n .mx-sm-auto {\n margin-left: auto !important;\n }\n}\n\n@media (min-width: 768px) {\n .m-md-0 {\n margin: 0 !important;\n }\n .mt-md-0,\n .my-md-0 {\n margin-top: 0 !important;\n }\n .mr-md-0,\n .mx-md-0 {\n margin-right: 0 !important;\n }\n .mb-md-0,\n .my-md-0 {\n margin-bottom: 0 !important;\n }\n .ml-md-0,\n .mx-md-0 {\n margin-left: 0 !important;\n }\n .m-md-1 {\n margin: 0.25rem !important;\n }\n .mt-md-1,\n .my-md-1 {\n margin-top: 0.25rem !important;\n }\n .mr-md-1,\n .mx-md-1 {\n margin-right: 0.25rem !important;\n }\n .mb-md-1,\n .my-md-1 {\n margin-bottom: 0.25rem !important;\n }\n .ml-md-1,\n .mx-md-1 {\n margin-left: 0.25rem !important;\n }\n .m-md-2 {\n margin: 0.5rem !important;\n }\n .mt-md-2,\n .my-md-2 {\n margin-top: 0.5rem !important;\n }\n .mr-md-2,\n .mx-md-2 {\n margin-right: 0.5rem !important;\n }\n .mb-md-2,\n .my-md-2 {\n margin-bottom: 0.5rem !important;\n }\n .ml-md-2,\n .mx-md-2 {\n margin-left: 0.5rem !important;\n }\n .m-md-3 {\n margin: 1rem !important;\n }\n .mt-md-3,\n .my-md-3 {\n margin-top: 1rem !important;\n }\n .mr-md-3,\n .mx-md-3 {\n margin-right: 1rem !important;\n }\n .mb-md-3,\n .my-md-3 {\n margin-bottom: 1rem !important;\n }\n .ml-md-3,\n .mx-md-3 {\n margin-left: 1rem !important;\n }\n .m-md-4 {\n margin: 1.5rem !important;\n }\n .mt-md-4,\n .my-md-4 {\n margin-top: 1.5rem !important;\n }\n .mr-md-4,\n .mx-md-4 {\n margin-right: 1.5rem !important;\n }\n .mb-md-4,\n .my-md-4 {\n margin-bottom: 1.5rem !important;\n }\n .ml-md-4,\n .mx-md-4 {\n margin-left: 1.5rem !important;\n }\n .m-md-5 {\n margin: 3rem !important;\n }\n .mt-md-5,\n .my-md-5 {\n margin-top: 3rem !important;\n }\n .mr-md-5,\n .mx-md-5 {\n margin-right: 3rem !important;\n }\n .mb-md-5,\n .my-md-5 {\n margin-bottom: 3rem !important;\n }\n .ml-md-5,\n .mx-md-5 {\n margin-left: 3rem !important;\n }\n .p-md-0 {\n padding: 0 !important;\n }\n .pt-md-0,\n .py-md-0 {\n padding-top: 0 !important;\n }\n .pr-md-0,\n .px-md-0 {\n padding-right: 0 !important;\n }\n .pb-md-0,\n .py-md-0 {\n padding-bottom: 0 !important;\n }\n .pl-md-0,\n .px-md-0 {\n padding-left: 0 !important;\n }\n .p-md-1 {\n padding: 0.25rem !important;\n }\n .pt-md-1,\n .py-md-1 {\n padding-top: 0.25rem !important;\n }\n .pr-md-1,\n .px-md-1 {\n padding-right: 0.25rem !important;\n }\n .pb-md-1,\n .py-md-1 {\n padding-bottom: 0.25rem !important;\n }\n .pl-md-1,\n .px-md-1 {\n padding-left: 0.25rem !important;\n }\n .p-md-2 {\n padding: 0.5rem !important;\n }\n .pt-md-2,\n .py-md-2 {\n padding-top: 0.5rem !important;\n }\n .pr-md-2,\n .px-md-2 {\n padding-right: 0.5rem !important;\n }\n .pb-md-2,\n .py-md-2 {\n padding-bottom: 0.5rem !important;\n }\n .pl-md-2,\n .px-md-2 {\n padding-left: 0.5rem !important;\n }\n .p-md-3 {\n padding: 1rem !important;\n }\n .pt-md-3,\n .py-md-3 {\n padding-top: 1rem !important;\n }\n .pr-md-3,\n .px-md-3 {\n padding-right: 1rem !important;\n }\n .pb-md-3,\n .py-md-3 {\n padding-bottom: 1rem !important;\n }\n .pl-md-3,\n .px-md-3 {\n padding-left: 1rem !important;\n }\n .p-md-4 {\n padding: 1.5rem !important;\n }\n .pt-md-4,\n .py-md-4 {\n padding-top: 1.5rem !important;\n }\n .pr-md-4,\n .px-md-4 {\n padding-right: 1.5rem !important;\n }\n .pb-md-4,\n .py-md-4 {\n padding-bottom: 1.5rem !important;\n }\n .pl-md-4,\n .px-md-4 {\n padding-left: 1.5rem !important;\n }\n .p-md-5 {\n padding: 3rem !important;\n }\n .pt-md-5,\n .py-md-5 {\n padding-top: 3rem !important;\n }\n .pr-md-5,\n .px-md-5 {\n padding-right: 3rem !important;\n }\n .pb-md-5,\n .py-md-5 {\n padding-bottom: 3rem !important;\n }\n .pl-md-5,\n .px-md-5 {\n padding-left: 3rem !important;\n }\n .m-md-auto {\n margin: auto !important;\n }\n .mt-md-auto,\n .my-md-auto {\n margin-top: auto !important;\n }\n .mr-md-auto,\n .mx-md-auto {\n margin-right: auto !important;\n }\n .mb-md-auto,\n .my-md-auto {\n margin-bottom: auto !important;\n }\n .ml-md-auto,\n .mx-md-auto {\n margin-left: auto !important;\n }\n}\n\n@media (min-width: 992px) {\n .m-lg-0 {\n margin: 0 !important;\n }\n .mt-lg-0,\n .my-lg-0 {\n margin-top: 0 !important;\n }\n .mr-lg-0,\n .mx-lg-0 {\n margin-right: 0 !important;\n }\n .mb-lg-0,\n .my-lg-0 {\n margin-bottom: 0 !important;\n }\n .ml-lg-0,\n .mx-lg-0 {\n margin-left: 0 !important;\n }\n .m-lg-1 {\n margin: 0.25rem !important;\n }\n .mt-lg-1,\n .my-lg-1 {\n margin-top: 0.25rem !important;\n }\n .mr-lg-1,\n .mx-lg-1 {\n margin-right: 0.25rem !important;\n }\n .mb-lg-1,\n .my-lg-1 {\n margin-bottom: 0.25rem !important;\n }\n .ml-lg-1,\n .mx-lg-1 {\n margin-left: 0.25rem !important;\n }\n .m-lg-2 {\n margin: 0.5rem !important;\n }\n .mt-lg-2,\n .my-lg-2 {\n margin-top: 0.5rem !important;\n }\n .mr-lg-2,\n .mx-lg-2 {\n margin-right: 0.5rem !important;\n }\n .mb-lg-2,\n .my-lg-2 {\n margin-bottom: 0.5rem !important;\n }\n .ml-lg-2,\n .mx-lg-2 {\n margin-left: 0.5rem !important;\n }\n .m-lg-3 {\n margin: 1rem !important;\n }\n .mt-lg-3,\n .my-lg-3 {\n margin-top: 1rem !important;\n }\n .mr-lg-3,\n .mx-lg-3 {\n margin-right: 1rem !important;\n }\n .mb-lg-3,\n .my-lg-3 {\n margin-bottom: 1rem !important;\n }\n .ml-lg-3,\n .mx-lg-3 {\n margin-left: 1rem !important;\n }\n .m-lg-4 {\n margin: 1.5rem !important;\n }\n .mt-lg-4,\n .my-lg-4 {\n margin-top: 1.5rem !important;\n }\n .mr-lg-4,\n .mx-lg-4 {\n margin-right: 1.5rem !important;\n }\n .mb-lg-4,\n .my-lg-4 {\n margin-bottom: 1.5rem !important;\n }\n .ml-lg-4,\n .mx-lg-4 {\n margin-left: 1.5rem !important;\n }\n .m-lg-5 {\n margin: 3rem !important;\n }\n .mt-lg-5,\n .my-lg-5 {\n margin-top: 3rem !important;\n }\n .mr-lg-5,\n .mx-lg-5 {\n margin-right: 3rem !important;\n }\n .mb-lg-5,\n .my-lg-5 {\n margin-bottom: 3rem !important;\n }\n .ml-lg-5,\n .mx-lg-5 {\n margin-left: 3rem !important;\n }\n .p-lg-0 {\n padding: 0 !important;\n }\n .pt-lg-0,\n .py-lg-0 {\n padding-top: 0 !important;\n }\n .pr-lg-0,\n .px-lg-0 {\n padding-right: 0 !important;\n }\n .pb-lg-0,\n .py-lg-0 {\n padding-bottom: 0 !important;\n }\n .pl-lg-0,\n .px-lg-0 {\n padding-left: 0 !important;\n }\n .p-lg-1 {\n padding: 0.25rem !important;\n }\n .pt-lg-1,\n .py-lg-1 {\n padding-top: 0.25rem !important;\n }\n .pr-lg-1,\n .px-lg-1 {\n padding-right: 0.25rem !important;\n }\n .pb-lg-1,\n .py-lg-1 {\n padding-bottom: 0.25rem !important;\n }\n .pl-lg-1,\n .px-lg-1 {\n padding-left: 0.25rem !important;\n }\n .p-lg-2 {\n padding: 0.5rem !important;\n }\n .pt-lg-2,\n .py-lg-2 {\n padding-top: 0.5rem !important;\n }\n .pr-lg-2,\n .px-lg-2 {\n padding-right: 0.5rem !important;\n }\n .pb-lg-2,\n .py-lg-2 {\n padding-bottom: 0.5rem !important;\n }\n .pl-lg-2,\n .px-lg-2 {\n padding-left: 0.5rem !important;\n }\n .p-lg-3 {\n padding: 1rem !important;\n }\n .pt-lg-3,\n .py-lg-3 {\n padding-top: 1rem !important;\n }\n .pr-lg-3,\n .px-lg-3 {\n padding-right: 1rem !important;\n }\n .pb-lg-3,\n .py-lg-3 {\n padding-bottom: 1rem !important;\n }\n .pl-lg-3,\n .px-lg-3 {\n padding-left: 1rem !important;\n }\n .p-lg-4 {\n padding: 1.5rem !important;\n }\n .pt-lg-4,\n .py-lg-4 {\n padding-top: 1.5rem !important;\n }\n .pr-lg-4,\n .px-lg-4 {\n padding-right: 1.5rem !important;\n }\n .pb-lg-4,\n .py-lg-4 {\n padding-bottom: 1.5rem !important;\n }\n .pl-lg-4,\n .px-lg-4 {\n padding-left: 1.5rem !important;\n }\n .p-lg-5 {\n padding: 3rem !important;\n }\n .pt-lg-5,\n .py-lg-5 {\n padding-top: 3rem !important;\n }\n .pr-lg-5,\n .px-lg-5 {\n padding-right: 3rem !important;\n }\n .pb-lg-5,\n .py-lg-5 {\n padding-bottom: 3rem !important;\n }\n .pl-lg-5,\n .px-lg-5 {\n padding-left: 3rem !important;\n }\n .m-lg-auto {\n margin: auto !important;\n }\n .mt-lg-auto,\n .my-lg-auto {\n margin-top: auto !important;\n }\n .mr-lg-auto,\n .mx-lg-auto {\n margin-right: auto !important;\n }\n .mb-lg-auto,\n .my-lg-auto {\n margin-bottom: auto !important;\n }\n .ml-lg-auto,\n .mx-lg-auto {\n margin-left: auto !important;\n }\n}\n\n@media (min-width: 1200px) {\n .m-xl-0 {\n margin: 0 !important;\n }\n .mt-xl-0,\n .my-xl-0 {\n margin-top: 0 !important;\n }\n .mr-xl-0,\n .mx-xl-0 {\n margin-right: 0 !important;\n }\n .mb-xl-0,\n .my-xl-0 {\n margin-bottom: 0 !important;\n }\n .ml-xl-0,\n .mx-xl-0 {\n margin-left: 0 !important;\n }\n .m-xl-1 {\n margin: 0.25rem !important;\n }\n .mt-xl-1,\n .my-xl-1 {\n margin-top: 0.25rem !important;\n }\n .mr-xl-1,\n .mx-xl-1 {\n margin-right: 0.25rem !important;\n }\n .mb-xl-1,\n .my-xl-1 {\n margin-bottom: 0.25rem !important;\n }\n .ml-xl-1,\n .mx-xl-1 {\n margin-left: 0.25rem !important;\n }\n .m-xl-2 {\n margin: 0.5rem !important;\n }\n .mt-xl-2,\n .my-xl-2 {\n margin-top: 0.5rem !important;\n }\n .mr-xl-2,\n .mx-xl-2 {\n margin-right: 0.5rem !important;\n }\n .mb-xl-2,\n .my-xl-2 {\n margin-bottom: 0.5rem !important;\n }\n .ml-xl-2,\n .mx-xl-2 {\n margin-left: 0.5rem !important;\n }\n .m-xl-3 {\n margin: 1rem !important;\n }\n .mt-xl-3,\n .my-xl-3 {\n margin-top: 1rem !important;\n }\n .mr-xl-3,\n .mx-xl-3 {\n margin-right: 1rem !important;\n }\n .mb-xl-3,\n .my-xl-3 {\n margin-bottom: 1rem !important;\n }\n .ml-xl-3,\n .mx-xl-3 {\n margin-left: 1rem !important;\n }\n .m-xl-4 {\n margin: 1.5rem !important;\n }\n .mt-xl-4,\n .my-xl-4 {\n margin-top: 1.5rem !important;\n }\n .mr-xl-4,\n .mx-xl-4 {\n margin-right: 1.5rem !important;\n }\n .mb-xl-4,\n .my-xl-4 {\n margin-bottom: 1.5rem !important;\n }\n .ml-xl-4,\n .mx-xl-4 {\n margin-left: 1.5rem !important;\n }\n .m-xl-5 {\n margin: 3rem !important;\n }\n .mt-xl-5,\n .my-xl-5 {\n margin-top: 3rem !important;\n }\n .mr-xl-5,\n .mx-xl-5 {\n margin-right: 3rem !important;\n }\n .mb-xl-5,\n .my-xl-5 {\n margin-bottom: 3rem !important;\n }\n .ml-xl-5,\n .mx-xl-5 {\n margin-left: 3rem !important;\n }\n .p-xl-0 {\n padding: 0 !important;\n }\n .pt-xl-0,\n .py-xl-0 {\n padding-top: 0 !important;\n }\n .pr-xl-0,\n .px-xl-0 {\n padding-right: 0 !important;\n }\n .pb-xl-0,\n .py-xl-0 {\n padding-bottom: 0 !important;\n }\n .pl-xl-0,\n .px-xl-0 {\n padding-left: 0 !important;\n }\n .p-xl-1 {\n padding: 0.25rem !important;\n }\n .pt-xl-1,\n .py-xl-1 {\n padding-top: 0.25rem !important;\n }\n .pr-xl-1,\n .px-xl-1 {\n padding-right: 0.25rem !important;\n }\n .pb-xl-1,\n .py-xl-1 {\n padding-bottom: 0.25rem !important;\n }\n .pl-xl-1,\n .px-xl-1 {\n padding-left: 0.25rem !important;\n }\n .p-xl-2 {\n padding: 0.5rem !important;\n }\n .pt-xl-2,\n .py-xl-2 {\n padding-top: 0.5rem !important;\n }\n .pr-xl-2,\n .px-xl-2 {\n padding-right: 0.5rem !important;\n }\n .pb-xl-2,\n .py-xl-2 {\n padding-bottom: 0.5rem !important;\n }\n .pl-xl-2,\n .px-xl-2 {\n padding-left: 0.5rem !important;\n }\n .p-xl-3 {\n padding: 1rem !important;\n }\n .pt-xl-3,\n .py-xl-3 {\n padding-top: 1rem !important;\n }\n .pr-xl-3,\n .px-xl-3 {\n padding-right: 1rem !important;\n }\n .pb-xl-3,\n .py-xl-3 {\n padding-bottom: 1rem !important;\n }\n .pl-xl-3,\n .px-xl-3 {\n padding-left: 1rem !important;\n }\n .p-xl-4 {\n padding: 1.5rem !important;\n }\n .pt-xl-4,\n .py-xl-4 {\n padding-top: 1.5rem !important;\n }\n .pr-xl-4,\n .px-xl-4 {\n padding-right: 1.5rem !important;\n }\n .pb-xl-4,\n .py-xl-4 {\n padding-bottom: 1.5rem !important;\n }\n .pl-xl-4,\n .px-xl-4 {\n padding-left: 1.5rem !important;\n }\n .p-xl-5 {\n padding: 3rem !important;\n }\n .pt-xl-5,\n .py-xl-5 {\n padding-top: 3rem !important;\n }\n .pr-xl-5,\n .px-xl-5 {\n padding-right: 3rem !important;\n }\n .pb-xl-5,\n .py-xl-5 {\n padding-bottom: 3rem !important;\n }\n .pl-xl-5,\n .px-xl-5 {\n padding-left: 3rem !important;\n }\n .m-xl-auto {\n margin: auto !important;\n }\n .mt-xl-auto,\n .my-xl-auto {\n margin-top: auto !important;\n }\n .mr-xl-auto,\n .mx-xl-auto {\n margin-right: auto !important;\n }\n .mb-xl-auto,\n .my-xl-auto {\n margin-bottom: auto !important;\n }\n .ml-xl-auto,\n .mx-xl-auto {\n margin-left: auto !important;\n }\n}\n\n.text-monospace {\n font-family: SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n}\n\n.text-justify {\n text-align: justify !important;\n}\n\n.text-nowrap {\n white-space: nowrap !important;\n}\n\n.text-truncate {\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n\n.text-left {\n text-align: left !important;\n}\n\n.text-right {\n text-align: right !important;\n}\n\n.text-center {\n text-align: center !important;\n}\n\n@media (min-width: 576px) {\n .text-sm-left {\n text-align: left !important;\n }\n .text-sm-right {\n text-align: right !important;\n }\n .text-sm-center {\n text-align: center !important;\n }\n}\n\n@media (min-width: 768px) {\n .text-md-left {\n text-align: left !important;\n }\n .text-md-right {\n text-align: right !important;\n }\n .text-md-center {\n text-align: center !important;\n }\n}\n\n@media (min-width: 992px) {\n .text-lg-left {\n text-align: left !important;\n }\n .text-lg-right {\n text-align: right !important;\n }\n .text-lg-center {\n text-align: center !important;\n }\n}\n\n@media (min-width: 1200px) {\n .text-xl-left {\n text-align: left !important;\n }\n .text-xl-right {\n text-align: right !important;\n }\n .text-xl-center {\n text-align: center !important;\n }\n}\n\n.text-lowercase {\n text-transform: lowercase !important;\n}\n\n.text-uppercase {\n text-transform: uppercase !important;\n}\n\n.text-capitalize {\n text-transform: capitalize !important;\n}\n\n.font-weight-light {\n font-weight: 300 !important;\n}\n\n.font-weight-normal {\n font-weight: 400 !important;\n}\n\n.font-weight-bold {\n font-weight: 700 !important;\n}\n\n.font-italic {\n font-style: italic !important;\n}\n\n.text-white {\n color: #fff !important;\n}\n\n.text-primary {\n color: #007bff !important;\n}\n\na.text-primary:hover, a.text-primary:focus {\n color: #0062cc !important;\n}\n\n.text-secondary {\n color: #6c757d !important;\n}\n\na.text-secondary:hover, a.text-secondary:focus {\n color: #545b62 !important;\n}\n\n.text-success {\n color: #28a745 !important;\n}\n\na.text-success:hover, a.text-success:focus {\n color: #1e7e34 !important;\n}\n\n.text-info {\n color: #17a2b8 !important;\n}\n\na.text-info:hover, a.text-info:focus {\n color: #117a8b !important;\n}\n\n.text-warning {\n color: #ffc107 !important;\n}\n\na.text-warning:hover, a.text-warning:focus {\n color: #d39e00 !important;\n}\n\n.text-danger {\n color: #dc3545 !important;\n}\n\na.text-danger:hover, a.text-danger:focus {\n color: #bd2130 !important;\n}\n\n.text-light {\n color: #f8f9fa !important;\n}\n\na.text-light:hover, a.text-light:focus {\n color: #dae0e5 !important;\n}\n\n.text-dark {\n color: #343a40 !important;\n}\n\na.text-dark:hover, a.text-dark:focus {\n color: #1d2124 !important;\n}\n\n.text-body {\n color: #212529 !important;\n}\n\n.text-muted {\n color: #6c757d !important;\n}\n\n.text-black-50 {\n color: rgba(0, 0, 0, 0.5) !important;\n}\n\n.text-white-50 {\n color: rgba(255, 255, 255, 0.5) !important;\n}\n\n.text-hide {\n font: 0/0 a;\n color: transparent;\n text-shadow: none;\n background-color: transparent;\n border: 0;\n}\n\n.visible {\n visibility: visible !important;\n}\n\n.invisible {\n visibility: hidden !important;\n}\n\n@media print {\n *,\n *::before,\n *::after {\n text-shadow: none !important;\n box-shadow: none !important;\n }\n a:not(.btn) {\n text-decoration: underline;\n }\n abbr[title]::after {\n content: \" (\" attr(title) \")\";\n }\n pre {\n white-space: pre-wrap !important;\n }\n pre,\n blockquote {\n border: 1px solid #adb5bd;\n page-break-inside: avoid;\n }\n thead {\n display: table-header-group;\n }\n tr,\n img {\n page-break-inside: avoid;\n }\n p,\n h2,\n h3 {\n orphans: 3;\n widows: 3;\n }\n h2,\n h3 {\n page-break-after: avoid;\n }\n @page {\n size: a3;\n }\n body {\n min-width: 992px !important;\n }\n .container {\n min-width: 992px !important;\n }\n .navbar {\n display: none;\n }\n .badge {\n border: 1px solid #000;\n }\n .table {\n border-collapse: collapse !important;\n }\n .table td,\n .table th {\n background-color: #fff !important;\n }\n .table-bordered th,\n .table-bordered td {\n border: 1px solid #dee2e6 !important;\n }\n .table-dark {\n color: inherit;\n }\n .table-dark th,\n .table-dark td,\n .table-dark thead th,\n .table-dark tbody + tbody {\n border-color: #dee2e6;\n }\n .table .thead-dark th {\n color: inherit;\n border-color: #dee2e6;\n }\n}\n\n/*# sourceMappingURL=bootstrap.css.map */","// Hover mixin and `$enable-hover-media-query` are deprecated.\n//\n// Originally added during our alphas and maintained during betas, this mixin was\n// designed to prevent `:hover` stickiness on iOS-an issue where hover styles\n// would persist after initial touch.\n//\n// For backward compatibility, we've kept these mixins and updated them to\n// always return their regular pseudo-classes instead of a shimmed media query.\n//\n// Issue: https://github.com/twbs/bootstrap/issues/25195\n\n@mixin hover {\n &:hover { @content; }\n}\n\n@mixin hover-focus {\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin plain-hover-focus {\n &,\n &:hover,\n &:focus {\n @content;\n }\n}\n\n@mixin hover-focus-active {\n &:hover,\n &:focus,\n &:active {\n @content;\n }\n}\n","// stylelint-disable declaration-no-important, selector-list-comma-newline-after\n\n//\n// Headings\n//\n\nh1, h2, h3, h4, h5, h6,\n.h1, .h2, .h3, .h4, .h5, .h6 {\n margin-bottom: $headings-margin-bottom;\n font-family: $headings-font-family;\n font-weight: $headings-font-weight;\n line-height: $headings-line-height;\n color: $headings-color;\n}\n\nh1, .h1 { font-size: $h1-font-size; }\nh2, .h2 { font-size: $h2-font-size; }\nh3, .h3 { font-size: $h3-font-size; }\nh4, .h4 { font-size: $h4-font-size; }\nh5, .h5 { font-size: $h5-font-size; }\nh6, .h6 { font-size: $h6-font-size; }\n\n.lead {\n font-size: $lead-font-size;\n font-weight: $lead-font-weight;\n}\n\n// Type display classes\n.display-1 {\n font-size: $display1-size;\n font-weight: $display1-weight;\n line-height: $display-line-height;\n}\n.display-2 {\n font-size: $display2-size;\n font-weight: $display2-weight;\n line-height: $display-line-height;\n}\n.display-3 {\n font-size: $display3-size;\n font-weight: $display3-weight;\n line-height: $display-line-height;\n}\n.display-4 {\n font-size: $display4-size;\n font-weight: $display4-weight;\n line-height: $display-line-height;\n}\n\n\n//\n// Horizontal rules\n//\n\nhr {\n margin-top: $hr-margin-y;\n margin-bottom: $hr-margin-y;\n border: 0;\n border-top: $hr-border-width solid $hr-border-color;\n}\n\n\n//\n// Emphasis\n//\n\nsmall,\n.small {\n font-size: $small-font-size;\n font-weight: $font-weight-normal;\n}\n\nmark,\n.mark {\n padding: $mark-padding;\n background-color: $mark-bg;\n}\n\n\n//\n// Lists\n//\n\n.list-unstyled {\n @include list-unstyled;\n}\n\n// Inline turns list items into inline-block\n.list-inline {\n @include list-unstyled;\n}\n.list-inline-item {\n display: inline-block;\n\n &:not(:last-child) {\n margin-right: $list-inline-padding;\n }\n}\n\n\n//\n// Misc\n//\n\n// Builds on `abbr`\n.initialism {\n font-size: 90%;\n text-transform: uppercase;\n}\n\n// Blockquotes\n.blockquote {\n margin-bottom: $spacer;\n font-size: $blockquote-font-size;\n}\n\n.blockquote-footer {\n display: block;\n font-size: 80%; // back to default font-size\n color: $blockquote-small-color;\n\n &::before {\n content: \"\\2014 \\00A0\"; // em dash, nbsp\n }\n}\n","// Lists\n\n// Unstyled keeps list items block level, just removes default browser padding and list-style\n@mixin list-unstyled {\n padding-left: 0;\n list-style: none;\n}\n","// Responsive images (ensure images don't scale beyond their parents)\n//\n// This is purposefully opt-in via an explicit class rather than being the default for all ``s.\n// We previously tried the \"images are responsive by default\" approach in Bootstrap v2,\n// and abandoned it in Bootstrap v3 because it breaks lots of third-party widgets (including Google Maps)\n// which weren't expecting the images within themselves to be involuntarily resized.\n// See also https://github.com/twbs/bootstrap/issues/18178\n.img-fluid {\n @include img-fluid;\n}\n\n\n// Image thumbnails\n.img-thumbnail {\n padding: $thumbnail-padding;\n background-color: $thumbnail-bg;\n border: $thumbnail-border-width solid $thumbnail-border-color;\n @include border-radius($thumbnail-border-radius);\n @include box-shadow($thumbnail-box-shadow);\n\n // Keep them at most 100% wide\n @include img-fluid;\n}\n\n//\n// Figures\n//\n\n.figure {\n // Ensures the caption's text aligns with the image.\n display: inline-block;\n}\n\n.figure-img {\n margin-bottom: ($spacer / 2);\n line-height: 1;\n}\n\n.figure-caption {\n font-size: $figure-caption-font-size;\n color: $figure-caption-color;\n}\n","// Image Mixins\n// - Responsive image\n// - Retina image\n\n\n// Responsive image\n//\n// Keep images from scaling beyond the width of their parents.\n\n@mixin img-fluid {\n // Part 1: Set a maximum relative to the parent\n max-width: 100%;\n // Part 2: Override the height to auto, otherwise images will be stretched\n // when setting a width and height attribute on the img element.\n height: auto;\n}\n\n\n// Retina image\n//\n// Short retina mixin for setting background-image and -size.\n\n// stylelint-disable indentation, media-query-list-comma-newline-after\n@mixin img-retina($file-1x, $file-2x, $width-1x, $height-1x) {\n background-image: url($file-1x);\n\n // Autoprefixer takes care of adding -webkit-min-device-pixel-ratio and -o-min-device-pixel-ratio,\n // but doesn't convert dppx=>dpi.\n // There's no such thing as unprefixed min-device-pixel-ratio since it's nonstandard.\n // Compatibility info: https://caniuse.com/#feat=css-media-resolution\n @media only screen and (min-resolution: 192dpi), // IE9-11 don't support dppx\n only screen and (min-resolution: 2dppx) { // Standardized\n background-image: url($file-2x);\n background-size: $width-1x $height-1x;\n }\n}\n","// Single side border-radius\n\n@mixin border-radius($radius: $border-radius) {\n @if $enable-rounded {\n border-radius: $radius;\n }\n}\n\n@mixin border-top-radius($radius) {\n @if $enable-rounded {\n border-top-left-radius: $radius;\n border-top-right-radius: $radius;\n }\n}\n\n@mixin border-right-radius($radius) {\n @if $enable-rounded {\n border-top-right-radius: $radius;\n border-bottom-right-radius: $radius;\n }\n}\n\n@mixin border-bottom-radius($radius) {\n @if $enable-rounded {\n border-bottom-right-radius: $radius;\n border-bottom-left-radius: $radius;\n }\n}\n\n@mixin border-left-radius($radius) {\n @if $enable-rounded {\n border-top-left-radius: $radius;\n border-bottom-left-radius: $radius;\n }\n}\n","// Inline code\ncode {\n font-size: $code-font-size;\n color: $code-color;\n word-break: break-word;\n\n // Streamline the style when inside anchors to avoid broken underline and more\n a > & {\n color: inherit;\n }\n}\n\n// User input typically entered via keyboard\nkbd {\n padding: $kbd-padding-y $kbd-padding-x;\n font-size: $kbd-font-size;\n color: $kbd-color;\n background-color: $kbd-bg;\n @include border-radius($border-radius-sm);\n @include box-shadow($kbd-box-shadow);\n\n kbd {\n padding: 0;\n font-size: 100%;\n font-weight: $nested-kbd-font-weight;\n @include box-shadow(none);\n }\n}\n\n// Blocks of code\npre {\n display: block;\n font-size: $code-font-size;\n color: $pre-color;\n\n // Account for some code outputs that place code tags in pre tags\n code {\n font-size: inherit;\n color: inherit;\n word-break: normal;\n }\n}\n\n// Enable scrollable blocks of code\n.pre-scrollable {\n max-height: $pre-scrollable-max-height;\n overflow-y: scroll;\n}\n","// Container widths\n//\n// Set the container width, and override it for fixed navbars in media queries.\n\n@if $enable-grid-classes {\n .container {\n @include make-container();\n @include make-container-max-widths();\n }\n}\n\n// Fluid container\n//\n// Utilizes the mixin meant for fixed width containers, but with 100% width for\n// fluid, full width layouts.\n\n@if $enable-grid-classes {\n .container-fluid {\n @include make-container();\n }\n}\n\n// Row\n//\n// Rows contain and clear the floats of your columns.\n\n@if $enable-grid-classes {\n .row {\n @include make-row();\n }\n\n // Remove the negative margin from default .row, then the horizontal padding\n // from all immediate children columns (to prevent runaway style inheritance).\n .no-gutters {\n margin-right: 0;\n margin-left: 0;\n\n > .col,\n > [class*=\"col-\"] {\n padding-right: 0;\n padding-left: 0;\n }\n }\n}\n\n// Columns\n//\n// Common styles for small and large grid columns\n\n@if $enable-grid-classes {\n @include make-grid-columns();\n}\n","/// Grid system\n//\n// Generate semantic grid columns with these mixins.\n\n@mixin make-container() {\n width: 100%;\n padding-right: ($grid-gutter-width / 2);\n padding-left: ($grid-gutter-width / 2);\n margin-right: auto;\n margin-left: auto;\n}\n\n\n// For each breakpoint, define the maximum width of the container in a media query\n@mixin make-container-max-widths($max-widths: $container-max-widths, $breakpoints: $grid-breakpoints) {\n @each $breakpoint, $container-max-width in $max-widths {\n @include media-breakpoint-up($breakpoint, $breakpoints) {\n max-width: $container-max-width;\n }\n }\n}\n\n@mixin make-row() {\n display: flex;\n flex-wrap: wrap;\n margin-right: ($grid-gutter-width / -2);\n margin-left: ($grid-gutter-width / -2);\n}\n\n@mixin make-col-ready() {\n position: relative;\n // Prevent columns from becoming too narrow when at smaller grid tiers by\n // always setting `width: 100%;`. This works because we use `flex` values\n // later on to override this initial width.\n width: 100%;\n min-height: 1px; // Prevent collapsing\n padding-right: ($grid-gutter-width / 2);\n padding-left: ($grid-gutter-width / 2);\n}\n\n@mixin make-col($size, $columns: $grid-columns) {\n flex: 0 0 percentage($size / $columns);\n // Add a `max-width` to ensure content within each column does not blow out\n // the width of the column. Applies to IE10+ and Firefox. Chrome and Safari\n // do not appear to require this.\n max-width: percentage($size / $columns);\n}\n\n@mixin make-col-offset($size, $columns: $grid-columns) {\n $num: $size / $columns;\n margin-left: if($num == 0, 0, percentage($num));\n}\n","// Breakpoint viewport sizes and media queries.\n//\n// Breakpoints are defined as a map of (name: minimum width), order from small to large:\n//\n// (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px)\n//\n// The map defined in the `$grid-breakpoints` global variable is used as the `$breakpoints` argument by default.\n\n// Name of the next breakpoint, or null for the last breakpoint.\n//\n// >> breakpoint-next(sm)\n// md\n// >> breakpoint-next(sm, (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px))\n// md\n// >> breakpoint-next(sm, $breakpoint-names: (xs sm md lg xl))\n// md\n@function breakpoint-next($name, $breakpoints: $grid-breakpoints, $breakpoint-names: map-keys($breakpoints)) {\n $n: index($breakpoint-names, $name);\n @return if($n < length($breakpoint-names), nth($breakpoint-names, $n + 1), null);\n}\n\n// Minimum breakpoint width. Null for the smallest (first) breakpoint.\n//\n// >> breakpoint-min(sm, (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px))\n// 576px\n@function breakpoint-min($name, $breakpoints: $grid-breakpoints) {\n $min: map-get($breakpoints, $name);\n @return if($min != 0, $min, null);\n}\n\n// Maximum breakpoint width. Null for the largest (last) breakpoint.\n// The maximum value is calculated as the minimum of the next one less 0.02px\n// to work around the limitations of `min-` and `max-` prefixes and viewports with fractional widths.\n// See https://www.w3.org/TR/mediaqueries-4/#mq-min-max\n// Uses 0.02px rather than 0.01px to work around a current rounding bug in Safari.\n// See https://bugs.webkit.org/show_bug.cgi?id=178261\n//\n// >> breakpoint-max(sm, (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px))\n// 767.98px\n@function breakpoint-max($name, $breakpoints: $grid-breakpoints) {\n $next: breakpoint-next($name, $breakpoints);\n @return if($next, breakpoint-min($next, $breakpoints) - .02px, null);\n}\n\n// Returns a blank string if smallest breakpoint, otherwise returns the name with a dash in front.\n// Useful for making responsive utilities.\n//\n// >> breakpoint-infix(xs, (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px))\n// \"\" (Returns a blank string)\n// >> breakpoint-infix(sm, (xs: 0, sm: 576px, md: 768px, lg: 992px, xl: 1200px))\n// \"-sm\"\n@function breakpoint-infix($name, $breakpoints: $grid-breakpoints) {\n @return if(breakpoint-min($name, $breakpoints) == null, \"\", \"-#{$name}\");\n}\n\n// Media of at least the minimum breakpoint width. No query for the smallest breakpoint.\n// Makes the @content apply to the given breakpoint and wider.\n@mixin media-breakpoint-up($name, $breakpoints: $grid-breakpoints) {\n $min: breakpoint-min($name, $breakpoints);\n @if $min {\n @media (min-width: $min) {\n @content;\n }\n } @else {\n @content;\n }\n}\n\n// Media of at most the maximum breakpoint width. No query for the largest breakpoint.\n// Makes the @content apply to the given breakpoint and narrower.\n@mixin media-breakpoint-down($name, $breakpoints: $grid-breakpoints) {\n $max: breakpoint-max($name, $breakpoints);\n @if $max {\n @media (max-width: $max) {\n @content;\n }\n } @else {\n @content;\n }\n}\n\n// Media that spans multiple breakpoint widths.\n// Makes the @content apply between the min and max breakpoints\n@mixin media-breakpoint-between($lower, $upper, $breakpoints: $grid-breakpoints) {\n $min: breakpoint-min($lower, $breakpoints);\n $max: breakpoint-max($upper, $breakpoints);\n\n @if $min != null and $max != null {\n @media (min-width: $min) and (max-width: $max) {\n @content;\n }\n } @else if $max == null {\n @include media-breakpoint-up($lower, $breakpoints) {\n @content;\n }\n } @else if $min == null {\n @include media-breakpoint-down($upper, $breakpoints) {\n @content;\n }\n }\n}\n\n// Media between the breakpoint's minimum and maximum widths.\n// No minimum for the smallest breakpoint, and no maximum for the largest one.\n// Makes the @content apply only to the given breakpoint, not viewports any wider or narrower.\n@mixin media-breakpoint-only($name, $breakpoints: $grid-breakpoints) {\n $min: breakpoint-min($name, $breakpoints);\n $max: breakpoint-max($name, $breakpoints);\n\n @if $min != null and $max != null {\n @media (min-width: $min) and (max-width: $max) {\n @content;\n }\n } @else if $max == null {\n @include media-breakpoint-up($name, $breakpoints) {\n @content;\n }\n } @else if $min == null {\n @include media-breakpoint-down($name, $breakpoints) {\n @content;\n }\n }\n}\n","// Framework grid generation\n//\n// Used only by Bootstrap to generate the correct number of grid classes given\n// any value of `$grid-columns`.\n\n@mixin make-grid-columns($columns: $grid-columns, $gutter: $grid-gutter-width, $breakpoints: $grid-breakpoints) {\n // Common properties for all breakpoints\n %grid-column {\n position: relative;\n width: 100%;\n min-height: 1px; // Prevent columns from collapsing when empty\n padding-right: ($gutter / 2);\n padding-left: ($gutter / 2);\n }\n\n @each $breakpoint in map-keys($breakpoints) {\n $infix: breakpoint-infix($breakpoint, $breakpoints);\n\n // Allow columns to stretch full width below their breakpoints\n @for $i from 1 through $columns {\n .col#{$infix}-#{$i} {\n @extend %grid-column;\n }\n }\n .col#{$infix},\n .col#{$infix}-auto {\n @extend %grid-column;\n }\n\n @include media-breakpoint-up($breakpoint, $breakpoints) {\n // Provide basic `.col-{bp}` classes for equal-width flexbox columns\n .col#{$infix} {\n flex-basis: 0;\n flex-grow: 1;\n max-width: 100%;\n }\n .col#{$infix}-auto {\n flex: 0 0 auto;\n width: auto;\n max-width: none; // Reset earlier grid tiers\n }\n\n @for $i from 1 through $columns {\n .col#{$infix}-#{$i} {\n @include make-col($i, $columns);\n }\n }\n\n .order#{$infix}-first { order: -1; }\n\n .order#{$infix}-last { order: $columns + 1; }\n\n @for $i from 0 through $columns {\n .order#{$infix}-#{$i} { order: $i; }\n }\n\n // `$columns - 1` because offsetting by the width of an entire row isn't possible\n @for $i from 0 through ($columns - 1) {\n @if not ($infix == \"\" and $i == 0) { // Avoid emitting useless .offset-0\n .offset#{$infix}-#{$i} {\n @include make-col-offset($i, $columns);\n }\n }\n }\n }\n }\n}\n","//\n// Basic Bootstrap table\n//\n\n.table {\n width: 100%;\n margin-bottom: $spacer;\n background-color: $table-bg; // Reset for nesting within parents with `background-color`.\n\n th,\n td {\n padding: $table-cell-padding;\n vertical-align: top;\n border-top: $table-border-width solid $table-border-color;\n }\n\n thead th {\n vertical-align: bottom;\n border-bottom: (2 * $table-border-width) solid $table-border-color;\n }\n\n tbody + tbody {\n border-top: (2 * $table-border-width) solid $table-border-color;\n }\n\n .table {\n background-color: $body-bg;\n }\n}\n\n\n//\n// Condensed table w/ half padding\n//\n\n.table-sm {\n th,\n td {\n padding: $table-cell-padding-sm;\n }\n}\n\n\n// Border versions\n//\n// Add or remove borders all around the table and between all the columns.\n\n.table-bordered {\n border: $table-border-width solid $table-border-color;\n\n th,\n td {\n border: $table-border-width solid $table-border-color;\n }\n\n thead {\n th,\n td {\n border-bottom-width: (2 * $table-border-width);\n }\n }\n}\n\n.table-borderless {\n th,\n td,\n thead th,\n tbody + tbody {\n border: 0;\n }\n}\n\n// Zebra-striping\n//\n// Default zebra-stripe styles (alternating gray and transparent backgrounds)\n\n.table-striped {\n tbody tr:nth-of-type(#{$table-striped-order}) {\n background-color: $table-accent-bg;\n }\n}\n\n\n// Hover effect\n//\n// Placed here since it has to come after the potential zebra striping\n\n.table-hover {\n tbody tr {\n @include hover {\n background-color: $table-hover-bg;\n }\n }\n}\n\n\n// Table backgrounds\n//\n// Exact selectors below required to override `.table-striped` and prevent\n// inheritance to nested tables.\n\n@each $color, $value in $theme-colors {\n @include table-row-variant($color, theme-color-level($color, -9));\n}\n\n@include table-row-variant(active, $table-active-bg);\n\n\n// Dark styles\n//\n// Same table markup, but inverted color scheme: dark background and light text.\n\n// stylelint-disable-next-line no-duplicate-selectors\n.table {\n .thead-dark {\n th {\n color: $table-dark-color;\n background-color: $table-dark-bg;\n border-color: $table-dark-border-color;\n }\n }\n\n .thead-light {\n th {\n color: $table-head-color;\n background-color: $table-head-bg;\n border-color: $table-border-color;\n }\n }\n}\n\n.table-dark {\n color: $table-dark-color;\n background-color: $table-dark-bg;\n\n th,\n td,\n thead th {\n border-color: $table-dark-border-color;\n }\n\n &.table-bordered {\n border: 0;\n }\n\n &.table-striped {\n tbody tr:nth-of-type(odd) {\n background-color: $table-dark-accent-bg;\n }\n }\n\n &.table-hover {\n tbody tr {\n @include hover {\n background-color: $table-dark-hover-bg;\n }\n }\n }\n}\n\n\n// Responsive tables\n//\n// Generate series of `.table-responsive-*` classes for configuring the screen\n// size of where your table will overflow.\n\n.table-responsive {\n @each $breakpoint in map-keys($grid-breakpoints) {\n $next: breakpoint-next($breakpoint, $grid-breakpoints);\n $infix: breakpoint-infix($next, $grid-breakpoints);\n\n {$infix} {\n @include media-breakpoint-down($breakpoint) {\n display: block;\n width: 100%;\n overflow-x: auto;\n -webkit-overflow-scrolling: touch;\n -ms-overflow-style: -ms-autohiding-scrollbar; // See https://github.com/twbs/bootstrap/pull/10057\n\n // Prevent double border on horizontal scroll due to use of `display: block;`\n > .table-bordered {\n border: 0;\n }\n }\n }\n }\n}\n","// Tables\n\n@mixin table-row-variant($state, $background) {\n // Exact selectors below required to override `.table-striped` and prevent\n // inheritance to nested tables.\n .table-#{$state} {\n &,\n > th,\n > td {\n background-color: $background;\n }\n }\n\n // Hover states for `.table-hover`\n // Note: this is not available for cells or rows within `thead` or `tfoot`.\n .table-hover {\n $hover-background: darken($background, 5%);\n\n .table-#{$state} {\n @include hover {\n background-color: $hover-background;\n\n > td,\n > th {\n background-color: $hover-background;\n }\n }\n }\n }\n}\n","// Bootstrap functions\n//\n// Utility mixins and functions for evaluating source code across our variables, maps, and mixins.\n\n// Ascending\n// Used to evaluate Sass maps like our grid breakpoints.\n@mixin _assert-ascending($map, $map-name) {\n $prev-key: null;\n $prev-num: null;\n @each $key, $num in $map {\n @if $prev-num == null {\n // Do nothing\n } @else if not comparable($prev-num, $num) {\n @warn \"Potentially invalid value for #{$map-name}: This map must be in ascending order, but key '#{$key}' has value #{$num} whose unit makes it incomparable to #{$prev-num}, the value of the previous key '#{$prev-key}' !\";\n } @else if $prev-num >= $num {\n @warn \"Invalid value for #{$map-name}: This map must be in ascending order, but key '#{$key}' has value #{$num} which isn't greater than #{$prev-num}, the value of the previous key '#{$prev-key}' !\";\n }\n $prev-key: $key;\n $prev-num: $num;\n }\n}\n\n// Starts at zero\n// Another grid mixin that ensures the min-width of the lowest breakpoint starts at 0.\n@mixin _assert-starts-at-zero($map) {\n $values: map-values($map);\n $first-value: nth($values, 1);\n @if $first-value != 0 {\n @warn \"First breakpoint in `$grid-breakpoints` must start at 0, but starts at #{$first-value}.\";\n }\n}\n\n// Replace `$search` with `$replace` in `$string`\n// Used on our SVG icon backgrounds for custom forms.\n//\n// @author Hugo Giraudel\n// @param {String} $string - Initial string\n// @param {String} $search - Substring to replace\n// @param {String} $replace ('') - New value\n// @return {String} - Updated string\n@function str-replace($string, $search, $replace: \"\") {\n $index: str-index($string, $search);\n\n @if $index {\n @return str-slice($string, 1, $index - 1) + $replace + str-replace(str-slice($string, $index + str-length($search)), $search, $replace);\n }\n\n @return $string;\n}\n\n// Color contrast\n@function color-yiq($color) {\n $r: red($color);\n $g: green($color);\n $b: blue($color);\n\n $yiq: (($r * 299) + ($g * 587) + ($b * 114)) / 1000;\n\n @if ($yiq >= $yiq-contrasted-threshold) {\n @return $yiq-text-dark;\n } @else {\n @return $yiq-text-light;\n }\n}\n\n// Retrieve color Sass maps\n@function color($key: \"blue\") {\n @return map-get($colors, $key);\n}\n\n@function theme-color($key: \"primary\") {\n @return map-get($theme-colors, $key);\n}\n\n@function gray($key: \"100\") {\n @return map-get($grays, $key);\n}\n\n// Request a theme color level\n@function theme-color-level($color-name: \"primary\", $level: 0) {\n $color: theme-color($color-name);\n $color-base: if($level > 0, $black, $white);\n $level: abs($level);\n\n @return mix($color-base, $color, $level * $theme-color-interval);\n}\n","// stylelint-disable selector-no-qualifying-type\n\n//\n// Textual form controls\n//\n\n.form-control {\n display: block;\n width: 100%;\n height: $input-height;\n padding: $input-padding-y $input-padding-x;\n font-size: $font-size-base;\n line-height: $input-line-height;\n color: $input-color;\n background-color: $input-bg;\n background-clip: padding-box;\n border: $input-border-width solid $input-border-color;\n\n // Note: This has no effect on |
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