mirror of
https://gitlab.com/hashborgir/d2tools.git
synced 2024-11-30 12:36:03 +00:00
Latest working copy, needs testing on windows
This commit is contained in:
parent
f166a2df67
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53
ajax/config.php
Normal file
53
ajax/config.php
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@ -0,0 +1,53 @@
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<?php
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/*
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Copyright (C) 2021 Hash Borgir
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This file is part of D2Modder
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|
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|
Redistribution and use in source and binary forms, with
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|
or without modification, are permitted provided that the
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||||||
|
following conditions are met:
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||||||
|
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||||||
|
* Redistributions of source code must retain the above
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||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
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||||||
|
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||||||
|
* Redistributions in binary form must reproduce the above
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||||||
|
copyright notice, this list of conditions and the
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||||||
|
following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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|
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* This software must not be used for commercial purposes
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* without my consent. Any sales or commercial use are prohibited
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* without my express knowledge and consent.
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|
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|
This program is distributed in the hope that it will be useful,
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||||||
|
but WITHOUT ANY WARRANTY!
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|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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|
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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||||||
|
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
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|
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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|
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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|
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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session_start();
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include "../_pdo.php";
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require_once "../src/D2Functions.php";
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define('DB_FILE', $_SESSION['modname'] . ".db");
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define('TXT_PATH', $_SESSION['path']);
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$db = dirname(getcwd()).DIRECTORY_SEPARATOR.DB_FILE;
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PDO_Connect("sqlite:".$db);
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113
ajax/uniqueitems.php
Normal file
113
ajax/uniqueitems.php
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@ -0,0 +1,113 @@
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<?php
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include "./config.php";
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/*
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Copyright (C) 2021 Hash Borgir
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This file is part of D2Modder
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|
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Redistribution and use in source and binary forms, with
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or without modification, are permitted provided that the
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|
following conditions are met:
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||||||
|
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||||||
|
* Redistributions of source code must retain the above
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||||||
|
copyright notice, this list of conditions and the
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|
following disclaimer.
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|
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||||||
|
* Redistributions in binary form must reproduce the above
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|
copyright notice, this list of conditions and the
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|
following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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* This software must not be used for commercial purposes
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* without my consent. Any sales or commercial use are prohibited
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* without my express knowledge and consent.
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|
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|
This program is distributed in the hope that it will be useful,
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|
but WITHOUT ANY WARRANTY!
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|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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|
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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|
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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|
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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if (!empty($_GET['cmd']))
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$cmd = $_GET['cmd'];
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if (!empty($_GET['sort']))
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$sort = $_GET['sort'];
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if (!empty($_GET['view']))
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$view = $_GET['view'];
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if ($cmd == "getUniqueItem") {
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$sql = "SELECT * FROM `uniqueitems` WHERE `enabled`='1' AND `index`=\"{$_GET['index']}\"";
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$res = PDO_FetchRow($sql);
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header('Content-Type: application/json');
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echo json_encode($res, JSON_INVALID_UTF8_IGNORE);
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}
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if ($cmd == "sortBy") {
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$sql = "SELECT `index`,`$sort` FROM `uniqueitems` WHERE `enabled`='1' ORDER BY `$sort`";
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$res = PDO_FetchAll($sql);
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$html = '';
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foreach ($res as $r) {
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if ($sort == 'index') {
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$html .= "<option value=\"{$r['index']}\">{$r['index']}</option>";
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} else {
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$html .= "<option value=\"{$r['index']}\">{$r['index']} ($r[$sort])</option>";
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}
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}
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echo $html;
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}
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if ($cmd == "viewOnly") {
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$table = 'misc';
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$sql = "SELECT uniqueitems.`index`, uniqueitems.`code`, misc.`type`
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FROM uniqueitems
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LEFT JOIN misc ON uniqueitems.`code` = misc.`code`
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WHERE `type` IS NOT NULL AND uniqueitems.`code`='$view'";
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if ($view == 'armo') {
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$table = 'armor';
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$sql = "SELECT uniqueitems.`index`, uniqueitems.`code`, $table.`code`
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FROM uniqueitems
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LEFT JOIN $table ON uniqueitems.`code` = $table.`code`
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WHERE `type` IS NOT NULL AND uniqueitems.`code`= $table.`code` AND $table.`code` != '' ORDER BY `index`";
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}
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if ($view == 'weap') {
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$table = 'weapons';
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$sql = "SELECT uniqueitems.`index`, uniqueitems.`code`, $table.`code`
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FROM uniqueitems
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LEFT JOIN $table ON uniqueitems.`code` = $table.`code`
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WHERE `type` IS NOT NULL AND uniqueitems.`code`= $table.`code` AND $table.`code` != '' ORDER BY `index`";
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}
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if ($view == "char") {
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$sql .= " OR uniqueitems.`code`='cm1' OR uniqueitems.`code`='cm2' OR uniqueitems.`code`='cm3'";
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}
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$res = PDO_FetchAll($sql);
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$html = '';
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foreach ($res as $r) {
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if ($sort == 'index') {
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$html .= "<option value=\"{$r['index']}\">{$r['index']}</option>";
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} else {
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$html .= "<option value=\"{$r['index']}\">{$r['index']}</option>";
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}
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}
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echo $html;
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}
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13
index.php
13
index.php
@ -69,14 +69,22 @@ if (!isset($_SESSION['modname'])
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$db = new D2Database();
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$db = new D2Database();
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$parser = new D2TxtParser();
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$parser = new D2TxtParser();
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$armor = PDO_FetchAll('SELECT * FROM armor WHERE `spawnable`=1');
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$armor = PDO_FetchAll('SELECT * FROM armor WHERE spawnable=1');
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$weapon = PDO_FetchAll('SELECT * FROM weapons WHERE `spawnable`=1');
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$misc = PDO_FetchAll('SELECT * FROM misc WHERE spawnable=1');
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$weapon = PDO_FetchAll('SELECT * FROM weapons WHERE spawnable=1');
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$uniqueitems = PDO_FetchAll("SELECT `index`,`code` FROM uniqueitems WHERE `enabled`='1' ORDER BY `index` ASC");
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$prop = $parser->filterProps('Properties.txt');
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$prop = $parser->filterProps('Properties.txt');
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// If there's data, process it and save
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// If there's data, process it and save
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if (!empty($_POST)) {
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if (!empty($_POST)) {
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ddump($_POST);
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// save db name from post into conf file
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// save db name from post into conf file
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require_once './src/D2SaveFile.php';
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require_once './src/D2SaveFile.php';
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@ -98,6 +106,7 @@ if (!isset($_SESSION['modname'])
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if ($_POST['formtype'] == "uniqueitems") {
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if ($_POST['formtype'] == "uniqueitems") {
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ddump($_POST);
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// if ladder or carry1 is 0, set empty field.
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// if ladder or carry1 is 0, set empty field.
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if (!$post['ladder']) {
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if (!$post['ladder']) {
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144
res/app.js
144
res/app.js
@ -1,43 +1,43 @@
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/*
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/*
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Copyright (C) 2021 Hash Borgir
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Copyright (C) 2021 Hash Borgir
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||||||
|
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||||||
This file is part of D2Modder
|
This file is part of D2Modder
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with
|
Redistribution and use in source and binary forms, with
|
||||||
or without modification, are permitted provided that the
|
or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* This software must not be used for commercial purposes
|
* This software must not be used for commercial purposes
|
||||||
* without my consent. Any sales or commercial use are prohibited
|
* without my consent. Any sales or commercial use are prohibited
|
||||||
* without my express knowledge and consent.
|
* without my express knowledge and consent.
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
This program is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY!
|
but WITHOUT ANY WARRANTY!
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||||
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||||
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
$(document).ready(function () {
|
$(document).ready(function () {
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$('.form-text').hide();
|
$('.form-text').hide();
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@ -53,13 +53,13 @@ $(document).ready(function () {
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$('option[disabled="disabled"]').show();
|
$('option[disabled="disabled"]').show();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
$(function () {
|
$(function () {
|
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$('[data-toggle="tooltip"]').tooltip()
|
$('[data-toggle="tooltip"]').tooltip()
|
||||||
})
|
})
|
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|
|
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$('.w-select').change(function () {
|
$('.w-select').change(function () {
|
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$('.a-select').each(function (i, v) {
|
$('.a-select,.m-select').each(function (i, v) {
|
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v.value = '';
|
v.value = '';
|
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v.required = '';
|
v.required = '';
|
||||||
});
|
});
|
||||||
@ -71,7 +71,18 @@ $(document).ready(function () {
|
|||||||
});
|
});
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|
|
||||||
$('.a-select').change(function () {
|
$('.a-select').change(function () {
|
||||||
$('.w-select').each(function (i, v) {
|
$('.w-select,.m-select').each(function (i, v) {
|
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|
v.value = '';
|
||||||
|
v.required = '';
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
x = $(this).find(':selected').text();
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||||||
|
y = document.getElementById('item');
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||||||
|
y.value = x;
|
||||||
|
});
|
||||||
|
$('.m-select').change(function () {
|
||||||
|
$('.w-select,.a-select').each(function (i, v) {
|
||||||
v.value = '';
|
v.value = '';
|
||||||
v.required = '';
|
v.required = '';
|
||||||
});
|
});
|
||||||
@ -90,7 +101,7 @@ $(document).ready(function () {
|
|||||||
|
|
||||||
$('.help').click(function () {
|
$('.help').click(function () {
|
||||||
$(".fa-help").remove();
|
$(".fa-help").remove();
|
||||||
$(this).next().fadeToggle("slow").focus().css({
|
$(this).next().fadeToggle().focus().css({
|
||||||
"position": "absolute",
|
"position": "absolute",
|
||||||
"z-index": "1000",
|
"z-index": "1000",
|
||||||
"background": "#eee",
|
"background": "#eee",
|
||||||
@ -99,9 +110,52 @@ $(document).ready(function () {
|
|||||||
"width": "300px",
|
"width": "300px",
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// $('.help').prev().hover(function () {
|
||||||
|
// $(".fa-help").remove();
|
||||||
|
// $(this).next().next().fadeToggle().focus().css({
|
||||||
|
// "position": "absolute",
|
||||||
|
// "z-index": "1000",
|
||||||
|
// "background": "#eee",
|
||||||
|
// "color": "black !important",
|
||||||
|
// "border": "1px solid #aaa",
|
||||||
|
// "width": "300px",
|
||||||
|
// })
|
||||||
|
// });
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
$('.form-text').click(function () {
|
$('.form-text').click(function () {
|
||||||
$(this).fadeOut("slow");
|
$(this).fadeOut("slow");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// cmd = getUniqueItem
|
||||||
|
$('.uniqueitems-select').change(function () {
|
||||||
|
$.get("/ajax/uniqueitems.php?cmd=getUniqueItem&index=" + this.value, function (data) {
|
||||||
|
$.each(data, function (i, v) {
|
||||||
|
$('*[name="' + i.replace(/\s/g, '') + '"]').val(v);
|
||||||
|
if (i == 'code') {
|
||||||
|
$('select[name="code[]"]').val(v);
|
||||||
|
$('select[name="code[]"]').prop('required', '');
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
// cmd = sortBy
|
||||||
|
$('input[name="sort"]').change(function () {
|
||||||
|
$.get("/ajax/uniqueitems.php?cmd=sortBy&sort=" + this.value, function (data) {
|
||||||
|
$('.uniqueitems-select').html(data)
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// cmd = viewOnly
|
||||||
|
$('input[name="view"]').change(function () {
|
||||||
|
$.get("/ajax/uniqueitems.php?cmd=viewOnly&view=" + this.value, function (data) {
|
||||||
|
$('.uniqueitems-select').html(data)
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
@ -112,6 +112,7 @@ body {
|
|||||||
|
|
||||||
h1,h2,h3,h4,h5,h6, div > p {
|
h1,h2,h3,h4,h5,h6, div > p {
|
||||||
font-family: Exocet;
|
font-family: Exocet;
|
||||||
|
color: #778;
|
||||||
}
|
}
|
||||||
#loading {
|
#loading {
|
||||||
margin-top: 40px;
|
margin-top: 40px;
|
||||||
@ -120,4 +121,15 @@ h1,h2,h3,h4,h5,h6, div > p {
|
|||||||
|
|
||||||
.fa-question-circle {
|
.fa-question-circle {
|
||||||
bottom: 0px;
|
bottom: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.form-group > div {
|
||||||
|
margin: 5px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.help{
|
||||||
|
position: absolute;
|
||||||
|
top:0px;
|
||||||
|
right: 0px;
|
||||||
|
color: #ccc;
|
||||||
}
|
}
|
@ -60,7 +60,7 @@ class D2Database {
|
|||||||
} else {
|
} else {
|
||||||
$dataType = "VARCHAR(255)";
|
$dataType = "VARCHAR(255)";
|
||||||
}
|
}
|
||||||
$sql .= "`$k` $dataType NOT NULL,";
|
$sql .= "`$k` $dataType DEFAULT '',";
|
||||||
}
|
}
|
||||||
$sql = rtrim($sql, ",");
|
$sql = rtrim($sql, ",");
|
||||||
$sql .= ")";
|
$sql .= ")";
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<div class="container">
|
<div class="container">
|
||||||
<div class=" row" style="background: none;">
|
<div class=" row" style="background: none;">
|
||||||
<div class="col" style="background: none;">
|
<div class="offset-9 col-3" style="background: none;">
|
||||||
<a style="font-weight: bold;" class="btn btn-info" href="/src/D2Config.php">Setup New Mod</a>
|
<a style="font-weight: bold;" class="btn btn-info" href="/src/D2Config.php">Setup New Mod</a>
|
||||||
<a style="font-weight: bold;" class="btn btn-warning" href="/switchMods.php">Switch Mods</a>
|
<a style="font-weight: bold;" class="btn btn-warning" href="/switchMods.php">Switch Mods</a>
|
||||||
</div>
|
</div>
|
||||||
@ -9,4 +9,5 @@
|
|||||||
<footer>
|
<footer>
|
||||||
<h1 id="credits-">Credits:</h1>
|
<h1 id="credits-">Credits:</h1>
|
||||||
<p><a target="_blank" href="https://d2mods.info">Thanks Phrozen Keep! My favorite mod community since 2002!</a></p>
|
<p><a target="_blank" href="https://d2mods.info">Thanks Phrozen Keep! My favorite mod community since 2002!</a></p>
|
||||||
|
<p>Copyright HashCasper 2021 - All Rights Reserved</p>
|
||||||
</footer>
|
</footer>
|
@ -45,6 +45,8 @@
|
|||||||
<!-- Required meta tags -->
|
<!-- Required meta tags -->
|
||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||||
|
|
||||||
<!-- Bootstrap CSS -->
|
<!-- Bootstrap CSS -->
|
||||||
<link rel="stylesheet" href="/res/bootstrap.min.css">
|
<link rel="stylesheet" href="/res/bootstrap.min.css">
|
||||||
<link rel="stylesheet" href="/res/font-awesome.min.css">
|
<link rel="stylesheet" href="/res/font-awesome.min.css">
|
||||||
|
@ -53,7 +53,7 @@
|
|||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col">
|
<div class="col">
|
||||||
|
|
||||||
<img src="/img/Diablo2.png" style="float:right"><h1 syle="display:inline; font-weight: 900"><?php echo $title . " " . $version; ?><span style="font-family: Lato !important; font-size: 14px;"> <?php echo " By" . $author ?></span></h1>
|
<img src="/img/Diablo2.png" style="float:right"><h1 syle="display:inline; font-weight: 900;"><?php echo $title . " " . $version; ?><span style="font-family: Lato !important; font-size: 14px;"> <?php echo " By" . $author ?></span></h1>
|
||||||
<div style="font-family: Lato !important; text-align:right; color: tomato">
|
<div style="font-family: Lato !important; text-align:right; color: tomato">
|
||||||
Active Mod: <span style="color: purple"><?php echo $_SESSION['modname'] ?></span>
|
Active Mod: <span style="color: purple"><?php echo $_SESSION['modname'] ?></span>
|
||||||
<span style="color: #8888FF">[<?php echo $_SESSION['path'] ?>]</span>
|
<span style="color: #8888FF">[<?php echo $_SESSION['path'] ?>]</span>
|
||||||
|
@ -1,19 +1,77 @@
|
|||||||
<div style="height: 40px; margin: 40px;"><h1>Unique Item Maker</h1></div>
|
<div style="height: 40px; margin: 40px 10px;"><h2>Unique Item Maker</h2></div>
|
||||||
|
<div class="row" style="">
|
||||||
|
<div class="col-3">
|
||||||
|
|
||||||
|
<select name="uniqueitems" class="custom-select uniqueitems-select">
|
||||||
|
<option value=""></option>
|
||||||
|
<?php foreach ($uniqueitems as $u) { ?>
|
||||||
|
<option value="<?php echo $u['index'] ?>"><?php echo $u['index'] ?></option>
|
||||||
|
<?php } ?>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="col">
|
||||||
|
<span style="font-family:Exocet;">Sort By: </span>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="sort" id="sort_0" type="radio" class="custom-control-input" value="lvl">
|
||||||
|
<label for="sort_0" class="custom-control-label">Level</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="sort" id="sort_1" type="radio" class="custom-control-input" value="index">
|
||||||
|
<label for="sort_1" class="custom-control-label">Name</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="sort" id="sort_2" type="radio" class="custom-control-input" value="*type">
|
||||||
|
<label for="sort_2" class="custom-control-label">Type</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="sort" id="sort_3" type="radio" class="custom-control-input" value="code">
|
||||||
|
<label for="sort_3" class="custom-control-label">Item Code</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row" style="margin-bottom: 40px;">
|
||||||
|
<div class="offset-3 col">
|
||||||
|
<span style="font-family:Exocet;">View Only: </span>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_0" type="radio" class="custom-control-input" value="rin">
|
||||||
|
<label for="view_0" class="custom-control-label">Rings</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_1" type="radio" class="custom-control-input" value="amu">
|
||||||
|
<label for="view_1" class="custom-control-label">Amulets</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_2" type="radio" class="custom-control-input" value="weap">
|
||||||
|
<label for="view_2" class="custom-control-label">Weapons</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_3" type="radio" class="custom-control-input" value="armo">
|
||||||
|
<label for="view_3" class="custom-control-label">Armors</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_4" type="radio" class="custom-control-input" value="jew">
|
||||||
|
<label for="view_4" class="custom-control-label">Jewels</label>
|
||||||
|
</div>
|
||||||
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
|
<input name="view" id="view_5" type="radio" class="custom-control-input" value="char">
|
||||||
|
<label for="view_5" class="custom-control-label">Charms</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<form action="/index.php" method="post">
|
<form action="/index.php" method="post">
|
||||||
<div class="form-group row">
|
<div class="form-group row">
|
||||||
|
|
||||||
<div class="col-2" style="background: #fec;">
|
<div class="col-2" style="background: #fec;">
|
||||||
<p>Index</p>
|
<p>Index</p>
|
||||||
<div class="input-group">
|
<div class="input-group">
|
||||||
<input name="index" placeholder="Item Name" type="text" aria-describedby="indexHelpBlock" required="required" class="form-control">
|
<input name="index" type="text" aria-describedby="indexHelpBlock" required="required" class="form-control">
|
||||||
</div><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</div><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Index: the ID pointer that is referenced by the game in TreasureClassEx.txt and CubeMain.txt, this column also contains the string-key used in the TBL files.</span>
|
<span class="form-text">Index: the ID pointer that is referenced by the game in TreasureClassEx.txt and CubeMain.txt, this column also contains the string-key used in the TBL files.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #ddc;">
|
<div class="col-2" style="background: #eed;">
|
||||||
<p>Version:</p>
|
<p>Version:</p>
|
||||||
<div class="custom-control custom-radio custom-control-inline">
|
<div class="custom-control custom-radio custom-control-inline">
|
||||||
<input name="version" type="radio" aria-describedby="versionHelpBlock" required="required" class="custom-control-input" value="0">
|
<input name="version" type="radio" aria-describedby="versionHelpBlock" required="required" class="custom-control-input" value="0">
|
||||||
@ -27,7 +85,7 @@
|
|||||||
<input name="version" type="radio" aria-describedby="versionHelpBlock" required="required" class="custom-control-input" value="100" checked>
|
<input name="version" type="radio" aria-describedby="versionHelpBlock" required="required" class="custom-control-input" value="100" checked>
|
||||||
<label for="version_2" class="custom-control-label">100</label>
|
<label for="version_2" class="custom-control-label">100</label>
|
||||||
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Version: Switch, what game version was this unique item added in, 0 referes to real classic Diablo II (1.00-1.06), 1 refers to new classic Diablo II (1.07-1.11) and 100 refers to the Expansion Set. Items with 100 will be unable to drop in Classic Diablo II.</span>
|
<span class="form-text">Version: Switch, what game version was this unique item added in, 0 referes to real classic Diablo II (1.00-1.06), 1 refers to new classic Diablo II (1.07-1.11) and 100 refers to the Expansion Set. Items with 100 will be unable to drop in Classic Diablo II.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -42,7 +100,7 @@
|
|||||||
<input name="enabled" type="radio" class="custom-control-input" value="1" aria-describedby="enabledHelpBlock" required="required" checked>
|
<input name="enabled" type="radio" class="custom-control-input" value="1" aria-describedby="enabledHelpBlock" required="required" checked>
|
||||||
<label for="enabled_1" class="custom-control-label">1</label>
|
<label for="enabled_1" class="custom-control-label">1</label>
|
||||||
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Ladder: Boolean, 1 = item available only on the realms (enabled), 0 = item available both in single player/open games, TCP/IP and on the realms.</span>
|
<span class="form-text">Ladder: Boolean, 1 = item available only on the realms (enabled), 0 = item available both in single player/open games, TCP/IP and on the realms.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -58,50 +116,52 @@
|
|||||||
<input name="ladder" type="radio" class="custom-control-input" value="1" aria-describedby="ladderHelpBlock" required="required">
|
<input name="ladder" type="radio" class="custom-control-input" value="1" aria-describedby="ladderHelpBlock" required="required">
|
||||||
<label for="ladder_1" class="custom-control-label">1</label>
|
<label for="ladder_1" class="custom-control-label">1</label>
|
||||||
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</div><br><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Ladder: Boolean, 1 = item available only on the realms (ladder), 0 = item available both in single player/open games, TCP/IP and on the realms.</span>
|
<span class="form-text">Ladder: Boolean, 1 = item available only on the realms (ladder), 0 = item available both in single player/open games, TCP/IP and on the realms.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-4" style="background: #dec;">
|
<div class="col-2" style="background: #dec;">
|
||||||
<p>Rarity</p>
|
<p>Rarity</p>
|
||||||
<div class="input-group">
|
<div class="input-group">
|
||||||
|
<input name="rarity" type="text" aria-describedby="rarityHelpBlock" required="required" class="form-control">
|
||||||
<input name="rarity" placeholder="Rarity" type="text" aria-describedby="rarityHelpBlock" required="required" class="form-control">
|
|
||||||
</div><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</div><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Rarity: chance to pick this unique item if more then one unique item of the same base item exist, this uses the common rarity/total_rarity formula, so if you have two unique rings, one with a rarity of 100 the other with a rarity of 1, then the first will drop 100/101 percent of the time (99%) and the other will drop 1/101 percent of the time (1%), rarity can be anything between 1 and 255 (rarity of less then 1 will be set to 1 by the code).</span>
|
<span class="form-text">Rarity: chance to pick this unique item if more then one unique item of the same base item exist, this uses the common rarity/total_rarity formula, so if you have two unique rings, one with a rarity of 100 the other with a rarity of 1, then the first will drop 100/101 percent of the time (99%) and the other will drop 1/101 percent of the time (1%), rarity can be anything between 1 and 255 (rarity of less then 1 will be set to 1 by the code).</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
<div class="form-group row">
|
|
||||||
<div class="col-2" style="background: #fde;">
|
<div class="col-2" style="background: #fde;">
|
||||||
|
<p>No Limit:</p>
|
||||||
<select name="nolimit" class="custom-select" aria-describedby="nolimitHelpBlock">
|
<select name="nolimit" class="custom-select" aria-describedby="nolimitHelpBlock">
|
||||||
<option value="" selected>No Limit</option>
|
<option value="" selected></option>
|
||||||
<option value="0">0</option>
|
<option value="0">0</option>
|
||||||
<option value="1">1</option>
|
<option value="1">1</option>
|
||||||
</select><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</select><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">NoLimit: Boolean, 0 = can drop only once per game, 1 = can drop more then once per game.</span>
|
<span class="form-text">NoLimit: Boolean, 0 = can drop only once per game, 1 = can drop more then once per game.</span>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="col-4" style="background: #edd;">
|
<div class="col-2" style="background: #edd;">
|
||||||
<input name="lvl" placeholder="Lvl" type="text" aria-describedby="lvlHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>Lvl</p>
|
||||||
</span>
|
<input name="lvl" type="text" aria-describedby="lvlHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">Lvl: the quality level of this unique item. Monsters, cube recipes, vendors, objects and the like most be at least this level or higher to be able to drop this item, otherwise they would drop a rare item with enhanced durability.</span>
|
<span class="form-text">Lvl: the quality level of this unique item. Monsters, cube recipes, vendors, objects and the like most be at least this level or higher to be able to drop this item, otherwise they would drop a rare item with enhanced durability.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #edd;">
|
<div class="col-2" style="background: #edd;">
|
||||||
<input name="lvlreq" placeholder="LvlReq" type="text" aria-describedby="lvlreqHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>LvlReq</p>
|
||||||
</span>
|
<input name="lvlreq" type="text" aria-describedby="lvlreqHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">Lvl Req: the character level required to use this unique item.</span>
|
<span class="form-text">Lvl Req: the character level required to use this unique item.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #ccd;">
|
<div class="col-2" style="background: #bbb;">
|
||||||
<select class="a-select custom-select" name="code[]" required="required">
|
<p>Armor</p>
|
||||||
<option value="">Armor</option>
|
<select class="a-select custom-select code" name="code[]" required="required">
|
||||||
|
<option value=""></option>
|
||||||
<?php
|
<?php
|
||||||
foreach ($armor as $a)
|
foreach ($armor as $a)
|
||||||
if ($a['spawnable']) {
|
if ($a['spawnable']) {
|
||||||
@ -113,10 +173,25 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="col-2" style="background: #bbb;">
|
||||||
|
<p>Misc</p>
|
||||||
|
<select class="m-select custom-select code" name="code[]" required="required">
|
||||||
|
<option value=""></option>
|
||||||
|
<?php
|
||||||
|
foreach ($misc as $a)
|
||||||
|
if ($a['spawnable']) {
|
||||||
|
echo '<option value="' . $a['code'] . '">' . $a['name'] . '</option>';
|
||||||
|
} else {
|
||||||
|
echo '<option disabled value="' . $a['code'] . '">' . $a['name'] . '</option>';
|
||||||
|
}
|
||||||
|
?>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="col-2" style="background: #ddc;">
|
<div class="col-2" style="background: #bbb;">
|
||||||
<select class="w-select custom-select" name="code[]" required="required">
|
<p>Weapon</p>
|
||||||
<option value="">Weapon</option>
|
<select class="w-select custom-select code" name="code[]" required="required">
|
||||||
|
<option value=""></option>
|
||||||
<?php
|
<?php
|
||||||
foreach ($weapon as $a) {
|
foreach ($weapon as $a) {
|
||||||
echo '<option value="' . $a['code'] . '">' . $a['name'] . '</option>';
|
echo '<option value="' . $a['code'] . '">' . $a['name'] . '</option>';
|
||||||
@ -124,93 +199,102 @@
|
|||||||
?>
|
?>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
<div class="form-group row">
|
|
||||||
<input type="hidden" name="type" value=""> <br>
|
<input type="hidden" name="type" value=""> <br>
|
||||||
<input type="hidden" name="uber" value=""><br>
|
<input type="hidden" name="uber" value=""><br>
|
||||||
<div class="col-3" style="background: #edf;">
|
<div class="col-2" style="background: #edf;">
|
||||||
<select name="carry1" class="custom-select" aria-describedby="carry1HelpBlock" required="required">
|
<p>Carry 1</p>
|
||||||
<option value="" selected>Carry 1</option>
|
<select name="carry1" class="custom-select" aria-describedby="carry1HelpBlock">
|
||||||
|
<option value="" selected></option>
|
||||||
<option value="0">0</option>
|
<option value="0">0</option>
|
||||||
<option value="1">1</option>
|
<option value="1">1</option>
|
||||||
</select><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
</select><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
</span>
|
</span>
|
||||||
<span class="form-text">Carry1: Boolean, 0 = allow the player to hold as many of this item as he wants, 1 = allow the player to hold a single copy only. In reality this just prevents the player from picking up the item when it is dropped on the floor and it prevents the player from putting this item in the trading window.</span>
|
<span class="form-text">Carry1: Boolean, 0 = allow the player to hold as many of this item as he wants, 1 = allow the player to hold a single copy only. In reality this just prevents the player from picking up the item when it is dropped on the floor and it prevents the player from putting this item in the trading window.</span>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #def;">
|
<div class="col-2" style="background: #def;">
|
||||||
<input value="" name="costmult" placeholder="Cost Mult" type="text" aria-describedby="costmultHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>CostMult</p>
|
||||||
</span>
|
<input value="" name="costmult" type="text" aria-describedby="costmultHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">Cost Mult: the base item's price is multiplied by this value when sold, repaired or bought from a vendor.</span>
|
<span class="form-text">Cost Mult: the base item's price is multiplied by this value when sold, repaired or bought from a vendor.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-3" style="background: #def;">
|
<div class="col-3" style="background: #def;">
|
||||||
<input value="" name="costadd" placeholder="Cost Add" type="text" aria-describedby="costaddHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>CostAdd</p>
|
||||||
</span>
|
<input value="" name="costadd" type="text" aria-describedby="costaddHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">Cost Add: after the price has been multiplied, this amount of gold is added to the price on top.</span>
|
<span class="form-text">Cost Add: after the price has been multiplied, this amount of gold is added to the price on top.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-3" style="background: #fde;">
|
<div class="col-3" style="background: #fde;">
|
||||||
<input name="chrtransform" placeholder="ChrTransform" type="text" aria-describedby="chrtransformHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>CharTransform</p>
|
||||||
</span>
|
<input name="chrtransform" type="text" aria-describedby="chrtransformHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">ChrTransform: palette shift to apply to the the DCC component-file and the DC6 flippy-file (whenever or not the color shift will apply is determined by Weapons.txt, Armor.txt or Misc.txt). This is an ID pointer from Colors.txt.</span>
|
<span class="form-text">ChrTransform: palette shift to apply to the the DCC component-file and the DC6 flippy-file (whenever or not the color shift will apply is determined by Weapons.txt, Armor.txt or Misc.txt). This is an ID pointer from Colors.txt.</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group row">
|
<div class="form-group row">
|
||||||
|
|
||||||
<div class="col-2">
|
<div class="col-2">
|
||||||
<input name="invtransform" type="text" placeholder="InvTransform" aria-describedby="invtransformHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>InvTransform</p>
|
||||||
</span>
|
<input name="invtransform" type="text" aria-describedby="invtransformHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">InvTransform: palette shift to apply to the the DC6 inventory-file (whenever or not the color shift will apply is determined by Weapons.txt, Armor.txt or Misc.txt). This is an ID pointer from Colors.txt.</span>
|
<span class="form-text">InvTransform: palette shift to apply to the the DC6 inventory-file (whenever or not the color shift will apply is determined by Weapons.txt, Armor.txt or Misc.txt). This is an ID pointer from Colors.txt.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #eef;">
|
<div class="col-2" style="background: #eef;">
|
||||||
<input name="flippyfile" placeholder="Flippy File" type="text" aria-describedby="flippyfileHelpBlock" class="form-control" required="required"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>Flippy File</p>
|
||||||
</span>
|
<input name="flippyfile" type="text" aria-describedby="flippyfileHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">FlippyFile: overrides the flippyfile specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains the file name of the DC6 flippy animation.</span>
|
<span class="form-text">FlippyFile: overrides the flippyfile specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains the file name of the DC6 flippy animation.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #eef;">
|
<div class="col-2" style="background: #eef;">
|
||||||
<input name="invfile" placeholder="InvFile" type="text" aria-describedby="invfileHelpBlock" required="required" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>Inv File</p>
|
||||||
</span>
|
<input name="invfile" type="text" aria-describedby="invfileHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">InvFile: overrides the invfile and uniqueinvfile specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains the file name of the DC6 inventory graphic.</span>
|
<span class="form-text">InvFile: overrides the invfile and uniqueinvfile specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains the file name of the DC6 inventory graphic.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #fed;">
|
<div class="col-2" style="background: #fed;">
|
||||||
<input name="dropsound" placeholder="DropSound" type="text" aria-describedby="dropsoundHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>DropSound</p>
|
||||||
</span>
|
<input name="dropsound" type="text" aria-describedby="dropsoundHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">DropSound: overrides the dropsound (the sound played when the item hits the ground) specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains an ID pointer from Sounds.txt.</span>
|
<span class="form-text">DropSound: overrides the dropsound (the sound played when the item hits the ground) specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains an ID pointer from Sounds.txt.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="col-2" style="background: #fed;">
|
<div class="col-2" style="background: #fed;">
|
||||||
<input name="dropsfxframe" placeholder="DropSfxFrame" type="text" aria-describedby="dropsfxframeHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>DropSFXFrame</p>
|
||||||
</span>
|
<input name="dropsfxframe" type="text" aria-describedby="dropsfxframeHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span>
|
||||||
<span class="form-text">DropSfxFrame: how many frames after the flippy animation starts playing will the associated drop sound start to play. This overrides the values in Weapons.txt, Armor.txt or Misc.txt.</span>
|
<span class="form-text">DropSfxFrame: how many frames after the flippy animation starts playing will the associated drop sound start to play. This overrides the values in Weapons.txt, Armor.txt or Misc.txt.</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="col-2" style="background: #fed;">
|
<div class="col-2" style="background: #fed;">
|
||||||
<input name="usesound" placeholder="UseSound" type="text" aria-describedby="usesoundHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
<p>UseSound</p>
|
||||||
</span><span class="form-text">UseSound: overrides the usesound (the sound played when the item is consumed by the player) specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains an ID pointer from Sounds.txt.</span>
|
<input name="usesound" type="text" aria-describedby="usesoundHelpBlock" class="form-control"><span class="help"><i class="fa fa-question-circle" aria-hidden="true"></i>
|
||||||
|
</span><span class="form-text">UseSound: overrides the usesound (the sound played when the item is consumed by the player) specified in Weapons.txt, Armor.txt or Misc.txt for the base item. This field contains an ID pointer from Sounds.txt.</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group row">
|
<div class="form-group row">
|
||||||
<?php
|
<?php
|
||||||
$html = '';
|
$html = '';
|
||||||
|
|
||||||
foreach (range(01, 12) as $p) {
|
foreach (range(01, 12) as $p) {
|
||||||
?>
|
?>
|
||||||
<div class="col-2" style="padding: 15px;margin: 10px 0px; background: #ddd;">
|
<div class="col-2" style="padding: 15px;margin: 10px 0px; background: #ddd;">
|
||||||
|
<p>Prop <?php echo $p ?>:</p>
|
||||||
<select class="custom-select prop<?php echo $p ?>-select" name="prop<?php echo $p ?>">
|
<select class="custom-select prop<?php echo $p ?>-select" name="prop<?php echo $p ?>">
|
||||||
<option class="PropFirst" value="">Prop<?php echo $p ?></option>
|
<option class="PropFirst" value=""></option>
|
||||||
<?php
|
<?php
|
||||||
foreach ($prop as $a) {
|
foreach ($prop as $a) {
|
||||||
echo '<option value="' . $a . '">' . $a . '</option>';
|
echo '<option value="' . $a . '">' . $a . '</option>';
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<div class="form-group row options" style="background: none;">
|
<div class="row options" style="background: none;">
|
||||||
<div class="offset-10 col-2" style="background: none;">
|
<div class="offset-10 col-2" style="background: none;">
|
||||||
<button style="" name="submit" type="submit" class="btn btn-success">Save Item</button>
|
<button style="" name="submit" type="submit" class="btn btn-success">SAVE</button>
|
||||||
<button name="submit" type="reset" class="btn btn-danger">Clear</button>
|
<button name="submit" type="reset" class="btn btn-danger">CLEAR</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
@ -50,6 +50,10 @@ if (file_exists(APP_DB)) {
|
|||||||
$sql = "SELECT * FROM D2Modder";
|
$sql = "SELECT * FROM D2Modder";
|
||||||
$mods = PDO_FetchAll($sql);
|
$mods = PDO_FetchAll($sql);
|
||||||
|
|
||||||
|
if (empty($mods)){
|
||||||
|
header("Location: /src/D2Config.php");
|
||||||
|
}
|
||||||
|
|
||||||
if (!empty($_POST)) {
|
if (!empty($_POST)) {
|
||||||
$sql = "SELECT * FROM D2Modder WHERE `modname`='{$_POST['modname']}'";
|
$sql = "SELECT * FROM D2Modder WHERE `modname`='{$_POST['modname']}'";
|
||||||
$mod = PDO_FetchRow($sql);
|
$mod = PDO_FetchRow($sql);
|
||||||
|
Loading…
Reference in New Issue
Block a user