mirror of
https://gitlab.com/hashborgir/d2tools.git
synced 2024-11-30 04:26:03 +00:00
D2S Editing WIP
This commit is contained in:
parent
3357f757ea
commit
b9f4054028
40
res/app.js
40
res/app.js
@ -97,7 +97,7 @@ $(document).ready(function () {
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});
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x = $(this).find('option:selected').text();
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$("*[name='*type']").val(x);
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$('.itemtype').html("("+x+")");
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$('.itemtype').html("(" + x + ")");
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});
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$('.a-select').change(function () {
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@ -107,7 +107,7 @@ $(document).ready(function () {
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});
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x = $(this).find('option:selected').text();
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$("*[name='*type']").val(x);
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$('.itemtype').html("("+x+")");
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$('.itemtype').html("(" + x + ")");
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});
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$('.m-select').change(function () {
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$('.w-select,.a-select').each(function (i, v) {
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@ -116,7 +116,7 @@ $(document).ready(function () {
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});
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x = $(this).find('option:selected').text();
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$("*[name='*type']").val(x);
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$('.itemtype').html("("+x+")");
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$('.itemtype').html("(" + x + ")");
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});
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$(".btnconfig").click(function () {
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@ -322,5 +322,37 @@ $(document).ready(function () {
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});
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// Chars.php Character Editor AJAXIFY
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// Prevent default form submit
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$('form').submit(function (event) {
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event.preventDefault();
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});
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});
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$(".wpcheck").change(function () {
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// Toggle the value between 0 and 1
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var value = $(this).is(":checked") ? 1 : 0;
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// Get the name of the checkbox
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var name = $(this).attr("name");
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// Get the name of the difficulty
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var diff = $(this).attr("diff");
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// Get the value of the input named "filePath"
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var filePath = $("input[name='filePath']").val();
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// Construct the URL for the GET request
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var url = "/saveCharacter.php?cmd=wp&name=" + name + "&value=" + value + "&filePath=" + filePath + "&diff=" + diff;
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// Send the GET request
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$.get(url, function (response) {
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// Handle the response if needed
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console.log(response);
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});
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});
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});// end document.ready
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@ -1,17 +1,33 @@
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<?php
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// Set error reporting to only show errors and parse errors
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error_reporting(E_ERROR | E_PARSE);
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// Set the time limit for script execution to unlimited
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set_time_limit(-1);
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// Set the maximum input time to unlimited
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ini_set('max_input_time', '-1');
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// Set the maximum execution time to unlimited
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ini_set('max_execution_time', '0');
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// Start the session
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session_start();
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// Start output buffering
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ob_start();
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// Define the constant 'DB_FILE' with the value of 'modname' session variable followed by ".db"
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define('DB_FILE', $_SESSION['modname'] . ".db");
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// Include the configuration file
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require_once './config.php';
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// Include the PDO wrapper file
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require_once './_pdo.php';
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// Include the required class files
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require_once "./src/D2Functions.php";
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require_once "./src/D2Database.php";
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require_once './src/D2Files.php';
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@ -19,120 +35,166 @@ require_once './src/D2TxtParser.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2Char.php';
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require_once './src/D2CharStructureData.php';
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require_once './src/D2ByteReader.php';
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$dStruct = new D2CharStructureData();
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// Create an instance of D2CharStructureData class
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$csData = new D2CharStructureData();
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$g = $_GET;
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$cmd = $g['cmd'];
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// Get the file path from the POST data and replace backslashes /
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$filePath = $g['filePath'];
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$filePath = str_replace("\\", "\\\\", $filePath);
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// Handle the WP check/uncheck
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if ($cmd == "wp") {
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$diff = $g['diff'];
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if ($diff == "Norm") {
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$offset = 643;
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}
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if ($diff == "NM") {
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$offset = 667;
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}
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if ($diff == "Hell") {
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$offset = 691;
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}
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/*
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array (size=5)
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'cmd' => string 'wp' (length=2)
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'name' => string '1' (length=1)
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'value' => string '1' (length=1)
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'filePath' => string 'D:\\Diablo II\\MODS\\ironman-dev\\save\\Sorc.d2s' (length=48)
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'diff' => string 'Norm' (length=4)
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*/
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$p = $_POST;
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// ddump($p);
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$fileContents = file_get_contents($filePath); // Read the contents of the file
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$ByteReader = new D2ByteReader($fileContents); // Create a new instance of D2ByteReader with the file data
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$fileData = $ByteReader->getData(); // Get the data from the ByteReader instance
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foreach($p['quest'] as $k => $v) {
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$q[$k] = ($dStruct->_qNorm[$k]);
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}
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$wpBytes = $ByteReader->read($offset, 5, 1);
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$wpBytesToBits = $ByteReader->toBits($wpBytes);
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$BitReader = new D2BitReader($wpBytesToBits);
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$BitReader->setBit($g['name'], $g['value']);
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$newBits = $BitReader->getBits();
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$newBitsToBytes = $ByteReader->bitsToHexString($newBits);
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$ByteReader->writeBytes($offset, $newBitsToBytes);
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$newFileData = $ByteReader->getData();
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$fileSaved = file_put_contents($filePath, $newFileData);
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$checksum = (shell_exec("bin\d2scs.exe \"$filePath\""));
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if ($fileSaved) {
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echo "Success";
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} else {
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echo "Fail";
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}
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foreach($p['wp'] as $k => $v) {
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$w[$k] = ($dStruct->_qNorm[$k]);
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}
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die();
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// Get the POST data
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$p = $_GET;
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// Loop through each 'quest' element in the POST data and assign the corresponding value from 'dStruct->_qNorm' to 'q'
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foreach ($p['quest'] as $k => $v) {
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$q[$k] = $dStruct->_qNorm[$k];
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}
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$wpNames_flipped = array_values($dStruct->wpNames_flipped);
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// Loop through each 'wp' element in the POST data and assign the corresponding value from 'dStruct->_qNorm' to 'w'
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foreach ($p['wp'] as $k => $v) {
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$w[$k] = $dStruct->_qNorm[$k];
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}
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// Get the file path from the POST data and replace backslashes /
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$filePath = $p['filePath'];
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$filePath = str_replace("\\", "\\\\", $filePath);
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// Open the file in binary mode for both reading and writing
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$fp = fopen($filePath, "rb+");
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// delete old checksum at offset 0x0C - byte 12
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//fseek($fp, 12);
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// (I) unsigned integer (machine dependent size and byte order)
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//fwrite($fp, pack('I', 0)); // produces 4 bytes
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// edit quests which are checked, to Just finished FE FF
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// Edit quests which are checked to set them as 'Just finished' (FE FF)
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foreach ($q as $k => $v) {
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// Set the file pointer position to the quest offset
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fseek($fp, $v);
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// Write the byte value 0xFE at the current position
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fwrite($fp, pack('C', 0xFE));
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fseek($fp, $v+1);
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// Move the file pointer to the next position
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fseek($fp, $v + 1);
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// Write the byte value 0xFF at the current position
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fwrite($fp, pack('C', 0xFF));
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}
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if ($p['wp_all'] == "1") {
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fseek($fp, 643);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 644);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 645);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 646);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 647);
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fwrite($fp, pack('C', 0x7F));
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fseek($fp, 667);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 668);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 669);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 670);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 671);
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fwrite($fp, pack('C', 0x7F));
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// Array containing the fseek wp offsets
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// 5 acts per difficulty
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// starts at 641, but we skip two bytes, go to 643, then read next 5 bytes, each byte is a bitfield per act.
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fseek($fp, 691);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 692);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 693);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 694);
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fwrite($fp, pack('C', 0xFF));
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fseek($fp, 695);
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fwrite($fp, pack('C', 0x7F));
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}
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else if ($p['wp_all'] == "0")
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{
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fseek($fp, 643);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 644);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 645);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 646);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 647);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 667);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 668);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 669);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 670);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 671);
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fwrite($fp, pack('C', 0x00));
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$offsets = [
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643, 644, 645, 646, 647, // First set of offsets Norm
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667, 668, 669, 670, 671, // Second set of offsets NM
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691, 692, 693, 694, 695 // Third set of offsets Hell
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];
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fseek($fp, 691);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 692);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 693);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 694);
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fwrite($fp, pack('C', 0x00));
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fseek($fp, 695);
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fwrite($fp, pack('C', 0x00));
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// Determine the value to write based on the condition $p['wp_all'] == "1"
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$valueToWrite = ($p['wp_all'] == "1") ? 0xFF : 0x00;
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// Loop over each offset in the $offsets array
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foreach ($offsets as $offset) {
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// Set the file pointer position to the current offset
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fseek($fp, $offset);
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// Write the value specified by pack('C', $valueToWrite)
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fwrite($fp, pack('C', $valueToWrite));
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}
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$checksum = (shell_exec("bin\d2scs.exe \"$filePath\""));
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// write NEW checksum at offset 0x0C - byte 12
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//fseek($fp, 12);
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// (I) unsigned integer (machine dependent size and byte order)
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//fwrite($fp, pack('H*', $checksum)); // produces 4 bytes
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fclose($fp);
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header('Location: /');
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314
src/D2Char.php
314
src/D2Char.php
@ -14,47 +14,60 @@ require_once 'D2Functions.php';
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class D2Char {
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/**
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* @var null
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* @var null|string char data output
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*/
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public $cData = null; // char data output
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public $cData = null;
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/**
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* @var null
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* @var null|string char item data
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*/
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public $items = null; // char item data
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public $items = null;
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/**
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* @var D2ByteReader|null
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* @var D2ByteReader|null put $data into bytereader
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*/
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public $ByteReader = null; // put $data into bytereader
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public $ByteReader = null;
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/**
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* @var string|null
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* @var null|string .d2s file path
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*/
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public $filePath = null; // .d2s file path
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public $filePath = null;
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/**
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* @var D2CharStructureData
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* @var D2CharStructureData char file structure data
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*/
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private $sData = null; // char file structure data
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private $sData = null;
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/**
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* @var null
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* @var null|string char binary data from d2s
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*/
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private $bData = null; // char binary data from d2s
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private $bData = null;
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/**
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* @var false|resource
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* @var false|resource file pointer
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*/
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private $fp = null; // file pointer
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private $fp = null;
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/**
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* @var false|string
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* @var false|string full d2s file loaded in $data
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*/
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private $data = null; // full d2s file loaded in $data
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private $data = null;
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/**
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* @var null
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*/
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private $ISC = null;
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/**
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* @var null
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*/
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private $skillData = null;
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/**
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* Saves the data to a file.
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*
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* This method updates the data with a new checksum and saves it to the specified file path.
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*
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* @return void
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*/
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public function save() {
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@ -70,65 +83,70 @@ class D2Char {
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}
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/**
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* @param $file
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* Initializes the class instance with the given file.
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*
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* @param string $file The file to be processed.
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*/
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public function __construct($file) {
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$this->sData = new D2CharStructureData();
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$this->filePath = $_SESSION['savepath'] . $file;
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$this->fp = fopen($this->filePath, "r+b");
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$data = file_get_contents($this->filePath);
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$this->ByteReader = new D2ByteReader($data);
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$this->data = $this->ByteReader->getData();
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$this->sData = new D2CharStructureData(); // Create a new instance of D2CharStructureData
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$this->filePath = $_SESSION['savepath'] . $file; // Set the file path based on the session save path and the provided file
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$this->fp = fopen($this->filePath, "r+b"); // Open the file in read/write binary mode
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$data = file_get_contents($this->filePath); // Read the contents of the file
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$this->ByteReader = new D2ByteReader($data); // Create a new instance of D2ByteReader with the file data
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$this->data = $this->ByteReader->getData(); // Get the data from the ByteReader instance
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// Fetch itemstatcost data from the database and store it in $this->ISC
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$sql = "SELECT ID,Stat,CSvBits,ValShift FROM itemstatcost WHERE Saved=1";
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$ISCData = PDO_FetchAll($sql);
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foreach ($ISCData as $k => $v) {
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$this->ISC[$v['ID']] = $v;
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$this->_ISC[$v['Stat']] = $v;
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}
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// read offsets here from sData and put into $this->bData
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// which will be used for cData output
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// Read offsets from sData and store them in $this->bData
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foreach ($this->sData->offsets as $k => $v) {
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fseek($this->fp, $k);
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$this->bData[$k] = fread($this->fp, $v);
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fseek($this->fp, $k); // Move the file pointer to the specified offset
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$this->bData[$k] = fread($this->fp, $v); // Read data from the file at the current offset and store it in $this->bData
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}
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$classes = array_flip(['ama' => 0, 'sor' => 1, 'nec' => 2, 'pal' => 3, 'bar' => 4, 'dru' => 5, 'ass' => 6]);
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$class = $classes[hexdec($this->ByteReader->readh(40, 1))];
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$class = $classes[hexdec($this->ByteReader->readh(40, 1))]; // Determine the character class based on the byte read from the file
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$sql = "SELECT sk.id,sk.Skill,sk.skilldesc,`str name`,strings.`String`,skilldesc.SkillPage,skilldesc.SkillRow,skilldesc.SkillColumn,skilldesc.ListRow,skilldesc.ListPool,skilldesc.IconCel
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FROM skills as sk
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LEFT JOIN skilldesc ON sk.skilldesc = skilldesc.skilldesc
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LEFT JOIN strings on skilldesc.`str name` = strings.Key
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WHERE sk.charclass = '$class'";
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$sd = PDO_FetchAll($sql);
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$sd = PDO_FetchAll($sql); // Fetch skill data from the database
|
||||
foreach ($sd as $k => $v) {
|
||||
$this->skillData[$k + 1] = $v;
|
||||
}
|
||||
|
||||
return $this->parseChar(); // end of parseChar() calls parseItems(), parseStats, etc.
|
||||
return $this->parseChar(); // Call the parseChar() method and return its result
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses the items in the data.
|
||||
*
|
||||
* This method extracts and processes the item data from the provided data.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function parseItems() {
|
||||
$i_TotalOffset = strpos($this->data, "JM");
|
||||
fseek($this->fp, $i_TotalOffset + 2);
|
||||
$i_Total = unpack('S*', (fread($this->fp, 2)))[1];
|
||||
$i_TotalOffset = strpos($this->data, "JM"); // Find the offset of the "JM" marker in the data
|
||||
fseek($this->fp, $i_TotalOffset + 2); // Move the file pointer to the next position after the "JM" marker
|
||||
$i_Total = unpack('S*', (fread($this->fp, 2)))[1]; // Read 2 bytes from the file and unpack them as an unsigned short (16-bit) value
|
||||
|
||||
$i_Offsets = [];
|
||||
for ($i = 0; $i <= $i_Total; $i++) {
|
||||
$i_Offsets[] = strposX($this->data, "JM", $i + 2);
|
||||
$i_Offsets[] = strposX($this->data, "JM", $i + 2); // Find the offsets of the "JM" markers for each item
|
||||
}
|
||||
foreach ($i_Offsets as $k => $v) {
|
||||
$itemOffsets[$v] = $i_Offsets[$k + 1] - $i_Offsets[$k];
|
||||
$itemOffsets[$v] = $i_Offsets[$k + 1] - $i_Offsets[$k]; // Calculate the length of each item's data by subtracting consecutive offsets
|
||||
}
|
||||
array_pop($itemOffsets);
|
||||
array_pop($itemOffsets); // Remove the last element from the itemOffsets array
|
||||
|
||||
$_items = [];
|
||||
foreach ($itemOffsets as $offset => $bytes) {
|
||||
$this->items[] = new D2Item($this->ByteReader->toBits($this->ByteReader->readh($offset, $bytes)));
|
||||
$this->items[] = new D2Item($this->ByteReader->toBits($this->ByteReader->readh($offset, $bytes))); // Create a new D2Item object and add it to the items array
|
||||
}
|
||||
}
|
||||
|
||||
@ -166,7 +184,6 @@ WHERE sk.charclass = '$class'";
|
||||
$cData['CharacterProgression'] = $this->sData->characterProgressionClassicHC[$progression];
|
||||
}
|
||||
|
||||
|
||||
$cData['CharacterClass'] = $this->sData->class[unpack('C', $this->bData[40])[1]];
|
||||
$cData['CharacterLevel'] = unpack('C', $this->bData[43])[1];
|
||||
$cData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('L', $this->bData[48])[0]);
|
||||
@ -228,10 +245,12 @@ WHERE sk.charclass = '$class'";
|
||||
* @return array
|
||||
*/
|
||||
public function parseSkills() {
|
||||
$if = strposX($this->data, 'if', 1) + 2; // find if and skip it
|
||||
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
|
||||
$jm = strposX($this->data, 'JM', 1);
|
||||
$skills = ($this->ByteReader->readc($if, ($jm - $if)));
|
||||
|
||||
$cData = []; // Initialize the result array
|
||||
|
||||
foreach ($skills as $k => $v) {
|
||||
if ($this->skillData[$k]['String']) {
|
||||
$cData['skills'][$k] = [
|
||||
@ -244,83 +263,108 @@ WHERE sk.charclass = '$class'";
|
||||
];
|
||||
}
|
||||
}
|
||||
$cData['skills'] = array_values($cData['skills']);
|
||||
|
||||
$cData['skills'] = array_values($cData['skills']); // Reset the array keys
|
||||
|
||||
return $cData;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $points
|
||||
* Set all skills to a given number of points.
|
||||
*
|
||||
* @param int $points The number of points to set for all skills.
|
||||
* @return void
|
||||
*/
|
||||
public function setAllSkills(int $points) {
|
||||
$if = strposX($this->data, 'if', 1) + 2; // find if and skip it
|
||||
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
|
||||
$jm = strposX($this->data, 'JM', 1);
|
||||
$len = $jm - $if;
|
||||
|
||||
for ($i = 0; $i < $len; $i++) {
|
||||
$this->ByteReader->writeByte($if + $i, $points);
|
||||
$this->ByteReader->writeByte($if + $i, $points); // Set the skill points to the given value
|
||||
}
|
||||
$this->data = $this->ByteReader->getData();
|
||||
$this->save();
|
||||
|
||||
$this->data = $this->ByteReader->getData(); // Update the character data
|
||||
$this->save(); // Save the changes to the character file
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $skill
|
||||
* @param int $points
|
||||
* Set the points for a specific skill.
|
||||
*
|
||||
* @param int $skill The skill ID.
|
||||
* @param int $points The number of points to set for the skill.
|
||||
* @return void
|
||||
*/
|
||||
public function setSkill(int $skill, int $points) {
|
||||
$skill -= 1;
|
||||
$if = strposX($this->data, 'if', 1) + 2; // find if and skip it
|
||||
$skill -= 1; // Adjust the skill ID to match the array index
|
||||
$if = strposX($this->data, 'if', 1) + 2; // Find 'if' and skip it
|
||||
$jm = strposX($this->data, 'JM', 1);
|
||||
// set $kill to $points
|
||||
|
||||
// Set the points for the specified skill
|
||||
$this->ByteReader->writeByte($if + $skill, $points);
|
||||
$this->data = $this->ByteReader->getData();
|
||||
$this->save();
|
||||
|
||||
$this->data = $this->ByteReader->getData(); // Update the character data
|
||||
$this->save(); // Save the changes to the character file
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the character stats.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function parseStats() {
|
||||
$gf = strposX($this->data, 'gf', 1) + 2; // find gf and skip it
|
||||
$gf = strposX($this->data, 'gf', 1) + 2; // Find 'gf' and skip it
|
||||
$if = strposX($this->data, 'if', 1);
|
||||
$len = $if - $gf;
|
||||
$stats = new D2BitReader($this->ByteReader->toBits($this->ByteReader->readh($gf, $len)));
|
||||
|
||||
$bits = $stats->getBits();
|
||||
|
||||
$bytes = $this->ByteReader->toBytes($bits);
|
||||
|
||||
$stats->rewind();
|
||||
|
||||
$ids = []; // Array to store the encountered stat IDs
|
||||
// Iterate over the stats and collect their IDs
|
||||
for ($i = 0; $i <= count($this->ISC); $i++) {
|
||||
$id = hexdec($this->ByteReader->toBytesR($stats->readb(9)));
|
||||
|
||||
// Skip the bits corresponding to the stat if needed
|
||||
if ($this->ISC[$id]['CSvBits'] !== NULL && $this->ISC[$id]['CSvBits'] !== '') {
|
||||
$stats->skip($this->ISC[$id]['CSvBits']);
|
||||
}
|
||||
$ids[$id] = $id;
|
||||
|
||||
$ids[$id] = $id; // Store the ID in the array
|
||||
}
|
||||
|
||||
$stats->rewind();
|
||||
|
||||
$values = []; // Array to store the parsed stat values
|
||||
// Iterate over the collected stat IDs and retrieve their values
|
||||
foreach ($ids as $id) {
|
||||
$stats->skip(9);
|
||||
|
||||
// Skip the bits corresponding to the stat if needed
|
||||
if ($this->ISC[$id]['CSvBits'] !== NULL && $this->ISC[$id]['CSvBits'] !== '') {
|
||||
$val = $stats->readb($this->ISC[$id]['CSvBits']);
|
||||
$stat = $this->ISC[$id]['Stat'];
|
||||
$values[$stat] = hexdec($this->ByteReader->toBytesR($val));
|
||||
}
|
||||
}
|
||||
|
||||
// Perform additional calculations or conversions on specific stats
|
||||
$values['hitpoints'] = (int) round($values['hitpoints'] >> 11);
|
||||
$values['maxhp'] = (int) round($values['maxhp'] >> 11);
|
||||
$values['mana'] = (int) round($values['mana'] >> 11);
|
||||
$values['maxmana'] = (int) round($values['maxmana'] >> 11);
|
||||
$values['stamina'] = (int) round($values['stamina'] >> 11);
|
||||
$values['maxstamina'] = (int) round($values['maxstamina'] >> 11);
|
||||
// $values['soulcounter'] = (int) round($values['soulcounter'] / 2);
|
||||
// $values['killcounter'] = (int) round($values['killcounter'] / 2);
|
||||
|
||||
$this->cData['stats'] = $values;
|
||||
$this->cData['stats'] = $values; // Assign the parsed stats to the character data
|
||||
}
|
||||
|
||||
/**
|
||||
* Set character attributes.
|
||||
*
|
||||
* @param string $stat
|
||||
* @param mixed $val
|
||||
* @param mixed|null $val2
|
||||
@ -349,61 +393,54 @@ WHERE sk.charclass = '$class'";
|
||||
];
|
||||
$this->ByteReader->writeByte(40, $classes[$val]);
|
||||
break;
|
||||
|
||||
case "CharacterLevel":
|
||||
if ($val > 99) {
|
||||
$val = 99;
|
||||
}
|
||||
// level is edited in two places.
|
||||
// byte 43
|
||||
$this->ByteReader->writeByte(43, $val);
|
||||
// and in charstats
|
||||
$this->setStat('level', $val);
|
||||
|
||||
// now we have to set the experience stat for this level
|
||||
// it's 1 level below as it starts from 0, for next level
|
||||
// $val -= 1;
|
||||
$sql = "SELECT {$this->cData['CharacterClass']} FROM experience WHERE level = '$val'";
|
||||
$res = PDO_FetchOne($sql);
|
||||
$this->setStat('experience', $res);
|
||||
break;
|
||||
|
||||
case 'CharacterStatus':
|
||||
$status = strrev(strtobits($this->data[36]));
|
||||
|
||||
switch ($val) {
|
||||
case 'Died':
|
||||
$status = (strtobits($this->data[36]));
|
||||
$status[3] = $val2;
|
||||
$byte = $this->ByteReader->bitsToHexString($status);
|
||||
$this->ByteReader->writeByte(36, hexdec($byte));
|
||||
break;
|
||||
case 'Hardcore':
|
||||
$status = (strtobits($this->data[36]));
|
||||
$status[2] = $val2;
|
||||
$byte = $this->ByteReader->bitsToHexString($status);
|
||||
$this->ByteReader->writeByte(36, hexdec($byte));
|
||||
break;
|
||||
case 'Expansion':
|
||||
$status = strrev(strtobits($this->data[36]));
|
||||
$status[5] = $val2;
|
||||
break;
|
||||
}
|
||||
|
||||
$byte = $this->ByteReader->bitsToHexString($status);
|
||||
$this->ByteReader->writeByte(36, hexdec($byte));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'CharacterProgression': // 0 in normal, 1 finished normal, 2 finished nm, 3 finished hell
|
||||
|
||||
case 'CharacterProgression':
|
||||
switch ($val) {
|
||||
case 0: // in normal
|
||||
case 0:
|
||||
$this->data[37] = pack('C', 3);
|
||||
break;
|
||||
case 1: // finished normal
|
||||
case 1:
|
||||
$this->data[37] = pack('C', 8);
|
||||
break;
|
||||
case 2: // finished nm
|
||||
case 2:
|
||||
$this->data[37] = pack('C', 13);
|
||||
break;
|
||||
case 3: // finished hell
|
||||
case 3:
|
||||
$this->data[37] = pack('C', 15);
|
||||
break;
|
||||
$this->save();
|
||||
}
|
||||
$this->save();
|
||||
break;
|
||||
|
||||
case 'LeftmousebuttonskillID':
|
||||
@ -423,12 +460,13 @@ WHERE sk.charclass = '$class'";
|
||||
break;
|
||||
}
|
||||
|
||||
// finally save char data to d2s file
|
||||
$this->data = $this->ByteReader->getData();
|
||||
$this->save();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the file size of the D2S file.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function resetFileSize() {
|
||||
@ -436,8 +474,8 @@ WHERE sk.charclass = '$class'";
|
||||
$this->fp = fopen($this->filePath, "r+b");
|
||||
fseek($this->fp, 8);
|
||||
fwrite($this->fp, pack('L', $filesize));
|
||||
|
||||
fclose($this->fp);
|
||||
|
||||
$this->fp = fopen($this->filePath, "r+b");
|
||||
checksumFix($this->filePath);
|
||||
|
||||
@ -446,54 +484,51 @@ WHERE sk.charclass = '$class'";
|
||||
}
|
||||
|
||||
/**
|
||||
* @return false|string
|
||||
* Generate all stats and update the D2S file.
|
||||
*
|
||||
* @return false|string The updated data of the D2S file.
|
||||
*/
|
||||
public function generateAllStats() {
|
||||
// 003C08E081000F067860C001071C0008020800F040020064A000000A2C00C0030C000D000000006E05000000FE3F
|
||||
$stats = '';
|
||||
for ($i = 0; $i < 16; $i++) {
|
||||
$id = strrev(str_pad((decbin((int) $this->ISC[$i]['ID'])), 9, 0, STR_PAD_LEFT));
|
||||
$val = strrev(str_pad((decbin(20)), (int) $this->ISC[$i]['CSvBits'], 0, STR_PAD_LEFT));
|
||||
|
||||
// dump($id);
|
||||
// dump($val);
|
||||
|
||||
$id = strrev(str_pad(decbin((int) $this->ISC[$i]['ID']), 9, '0', STR_PAD_LEFT));
|
||||
$val = strrev(str_pad(decbin(20), (int) $this->ISC[$i]['CSvBits'], '0', STR_PAD_LEFT));
|
||||
$stat = $id . $val;
|
||||
$stats .= $stat;
|
||||
}
|
||||
$stats .= "000011111111100";
|
||||
|
||||
//dump($stats);
|
||||
|
||||
$gf = strposX($this->data, 'gf', 1) + 2; // find gf and skip it
|
||||
$if = strposX($this->data, 'if', 1);
|
||||
$len = $if - $gf;
|
||||
|
||||
$bytes = $this->ByteReader->toBytes($stats);
|
||||
|
||||
// refresh this data
|
||||
// Refresh the data
|
||||
$data = $this->ByteReader->getData();
|
||||
// delete everything between GF---and---IF
|
||||
$data = substr_replace($data, "", $gf, $len);
|
||||
// pack hex bites into binary string
|
||||
$packedbytes = (pack('H*', $bytes));
|
||||
// now insert new packed byte stat data between gf and if
|
||||
$data = substr_replace($data, $packedbytes, 767, 0);
|
||||
// Delete everything between GF and IF
|
||||
$data = substr_replace($data, '', $gf, $len);
|
||||
// Pack hex bytes into a binary string
|
||||
$packedBytes = pack('H*', $bytes);
|
||||
// Insert the new packed byte stat data between GF and IF
|
||||
$data = substr_replace($data, $packedBytes, 767, 0);
|
||||
|
||||
$this->data = $data;
|
||||
$this->save();
|
||||
|
||||
$this->resetFileSize();
|
||||
|
||||
$filedata = file_get_contents($this->filePath);
|
||||
$this->ByteReader = new D2ByteReader($filedata);
|
||||
$fileData = file_get_contents($this->filePath);
|
||||
$this->ByteReader = new D2ByteReader($fileData);
|
||||
$this->data = $this->ByteReader->getData();
|
||||
return $this->data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $stat
|
||||
* @param mixed $val
|
||||
* Set a specific stat in the D2S file.
|
||||
*
|
||||
* @param string $stat The stat to set.
|
||||
* @param mixed $val The value to set for the stat.
|
||||
* @return void
|
||||
*/
|
||||
public function setStat(string $stat, mixed $val) {
|
||||
@ -549,44 +584,59 @@ WHERE sk.charclass = '$class'";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param $file
|
||||
* @return array
|
||||
* Get the quest data from the specified file.
|
||||
*
|
||||
* @param string $file The file to read the quest data from.
|
||||
* @return array The quest data.
|
||||
*/
|
||||
public function getQuestData($file) {
|
||||
$questsNorm = null;
|
||||
$questsNM = null;
|
||||
$questsHell = null;
|
||||
$quests = null;
|
||||
|
||||
// Read quests from qNorm
|
||||
foreach ($this->sData->qNorm as $k => $v) {
|
||||
fseek($this->fp, $k);
|
||||
$questsNorm[$k] = fread($this->fp, 2);
|
||||
}
|
||||
|
||||
// Read quests from qNM
|
||||
foreach ($this->sData->qNM as $k => $v) {
|
||||
fseek($this->fp, $k);
|
||||
$questsNM[$k] = fread($this->fp, 2);
|
||||
}
|
||||
|
||||
// Read quests from qHell
|
||||
foreach ($this->sData->qHell as $k => $v) {
|
||||
fseek($this->fp, $k);
|
||||
$questsHell[$k] = fread($this->fp, 2);
|
||||
}
|
||||
|
||||
// Process quests from qNorm
|
||||
foreach ($questsNorm as $k => $v) {
|
||||
$x = (str_split(strtobits($v), 8));
|
||||
// if ($x[0][0]) {
|
||||
$quests['Norm'][$this->sData->qNorm[$k]] = $x[0][0];
|
||||
// }
|
||||
}
|
||||
|
||||
// Process quests from qNM
|
||||
foreach ($questsNM as $k => $v) {
|
||||
$x = array_filter(str_split(strtobits($v), 8));
|
||||
// if ($x[0][0]) {
|
||||
$quests['NM'][$this->sData->qNM[$k]] = $x[0][0];
|
||||
// }
|
||||
}
|
||||
|
||||
// Process quests from qHell
|
||||
foreach ($questsHell as $k => $v) {
|
||||
$x = array_filter(str_split(strtobits($v), 8));
|
||||
// if ($x[0][0]) {
|
||||
$quests['Hell'][$this->sData->qHell[$k]] = $x[0][0];
|
||||
// }
|
||||
}
|
||||
|
||||
return $quests;
|
||||
}
|
||||
|
||||
@ -595,44 +645,26 @@ WHERE sk.charclass = '$class'";
|
||||
* @return array
|
||||
*/
|
||||
public function getWaypointsData($file) {
|
||||
$wp = null;
|
||||
fseek($this->fp, $this->sData->wpOffsetsNorm);
|
||||
$a1 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNorm + 1);
|
||||
$a2 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNorm + 2);
|
||||
$a3 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNorm + 3);
|
||||
$a4 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNorm + 4);
|
||||
$a5 = strrev(strtobits(fread($this->fp, 1)));
|
||||
$wp['Norm'] = str_split($a1 . $a2 . $a3 . $a4 . $a5);
|
||||
$wp = [];
|
||||
$offsets = [
|
||||
'Norm' => $this->sData->wpOffsetsNorm,
|
||||
'NM' => $this->sData->wpOffsetsNM,
|
||||
'Hell' => $this->sData->wpOffsetsHell,
|
||||
];
|
||||
|
||||
// ddump($wp['Norm']);
|
||||
foreach ($offsets as $difficulty => $offset) {
|
||||
fseek($this->fp, $offset);
|
||||
$waypointData = '';
|
||||
|
||||
fseek($this->fp, $this->sData->wpOffsetsNM);
|
||||
$a1 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNM + 1);
|
||||
$a2 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNM + 2);
|
||||
$a3 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNM + 3);
|
||||
$a4 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsNM + 4);
|
||||
$a5 = strrev(strtobits(fread($this->fp, 1)));
|
||||
$wp['NM'] = str_split($a1 . $a2 . $a3 . $a4 . $a5);
|
||||
for ($i = 0; $i < 5; $i++) {
|
||||
$a = strrev(strtobits(fread($this->fp, 1)));
|
||||
$waypointData .= $a;
|
||||
fseek($this->fp, $offset + $i + 1);
|
||||
}
|
||||
|
||||
$wp[$difficulty] = str_split($waypointData);
|
||||
}
|
||||
|
||||
fseek($this->fp, $this->sData->wpOffsetsHell);
|
||||
$a1 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsHell + 1);
|
||||
$a2 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsHell + 2);
|
||||
$a3 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsHell + 3);
|
||||
$a4 = strrev(strtobits(fread($this->fp, 1)));
|
||||
fseek($this->fp, $this->sData->wpOffsetsHell + 4);
|
||||
$a5 = strrev(strtobits(fread($this->fp, 1)));
|
||||
$wp['Hell'] = str_split($a1 . $a2 . $a3 . $a4 . $a5);
|
||||
|
||||
foreach ($wp['Norm'] as $k => $v) {
|
||||
// if ($v == 1) {
|
||||
|
@ -1,66 +1,12 @@
|
||||
<?php
|
||||
$form = new Formr\Formr();
|
||||
|
||||
/*
|
||||
|
||||
Copyright (C) 2021 Hash Borgir
|
||||
|
||||
This file is part of D2Modder
|
||||
|
||||
Redistribution and use in source and binary forms, with
|
||||
or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* This software must not be used for commercial purposes
|
||||
* without my consent. Any sales or commercial use are prohibited
|
||||
* without my express knowledge and consent.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY!
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
*/
|
||||
//dump($charData);
|
||||
?>
|
||||
|
||||
|
||||
|
||||
|
||||
<div style="text-align: center; margin-top: 20px;">
|
||||
<div class="container">
|
||||
<ul class="nav nav-tabs" id="CTabs" role="tablist">
|
||||
|
||||
|
||||
<?php
|
||||
foreach ($charData as $c) {
|
||||
|
||||
$tabs = '';
|
||||
// ddump($c);
|
||||
|
||||
$tabs .= <<<EOT
|
||||
|
||||
<li class="nav-item" role="presentation">
|
||||
<a class="nav-link btn btn-outline-danger" style="background: #ddd; border: 1px solid #888;" id="{$c->cData['CharacterName']}-tab" data-toggle="tab" href="#{$c->cData['CharacterName']}" role="tab" aria-controls="{$c->cData['CharacterName']}" aria-selected="true"><img height="64" width="" src="img/chars/{$c->cData['CharacterClass']}.gif">{$c->cData['CharacterName']}</a>
|
||||
</li>
|
||||
@ -68,141 +14,88 @@ EOT;
|
||||
echo $tabs;
|
||||
}
|
||||
?>
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="tab-content" id="CTabContent">
|
||||
<?php
|
||||
foreach ($charData as $c) {
|
||||
|
||||
$quests = null;
|
||||
$quests = '';
|
||||
foreach ($c->cData['Quests'] as $quest) {
|
||||
foreach ($quest as $difficulty => $q) {
|
||||
$quests .= "<h2>$difficulty</h2>";
|
||||
|
||||
foreach ($q as $k => $v) {
|
||||
$kD = str_replace("_", " ", $k);
|
||||
$kD = str_replace(" NM", "", $kD);
|
||||
$kD = str_replace(" Hell", "", $kD);
|
||||
$kD = str_replace([" NM", " Hell"], "", $kD);
|
||||
$checked = ($v == 1) ? 'checked' : '';
|
||||
|
||||
if ($v == 1) {
|
||||
$quests .= "<input type='checkbox' value='1' name='quest[$k]' id='$k' checked><label for='$k'>$kD</label><br>";
|
||||
} else {
|
||||
$quests .= "<input type='checkbox' value='1' name='quest[$k]' id='$k'><label for='$k'>$kD</label><br>";
|
||||
}
|
||||
$quests .= "<input type='checkbox' value='1' name='quest[$k]' id='$k' $checked>";
|
||||
$quests .= "<label for='$k'>$kD</label><br>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$wps = null;
|
||||
$wps .= "<input type='radio' value='1' name='wp_all' id='wp_all'><label style='font-size: 1.3em;color:green;' for='wp_all'>Enable All Waypoints</label><br><input type='radio' value='0' name='wp_all' id='wp_all_off'><label style='font-size: 1.3em; color: red;' for='wp_all_off'>Disable All Waypoints</label><hr>";
|
||||
foreach ($c->cData['Waypoints'] as $diff => $waypoints) {
|
||||
$wps = '';
|
||||
$wps .= "<input type='radio' value='1' name='wp_all' id='wp_all'>";
|
||||
$wps .= "<label style='font-size: 1.3em;color:green;' for='wp_all'>Enable All Waypoints</label><br>";
|
||||
$wps .= "<input type='radio' value='0' name='wp_all' id='wp_all_off'>";
|
||||
$wps .= "<label style='font-size: 1.3em; color: red;' for='wp_all_off'>Disable All Waypoints</label><hr>";
|
||||
|
||||
|
||||
|
||||
foreach ($c->cData['Waypoints'] as $diff => $waypoints) { // diff is difficulty
|
||||
$wps .= "<h2>$diff</h2>";
|
||||
array_pop($waypoints);
|
||||
$wp_count = 0;
|
||||
foreach ($waypoints as $k => $v) {
|
||||
|
||||
$kD = str_replace("_", " ", $k);
|
||||
$kD = str_replace(" NM", "", $kD);
|
||||
$kD = str_replace(" Hell", "", $kD);
|
||||
if ($v == 1 && $k != ''){
|
||||
$wps .= "<input type='checkbox' value='1' name='wp[$k]' id='$k' checked disabled><label for='$k'>$kD</label><br>";
|
||||
} else {
|
||||
$wps .= "<input type='checkbox' value='1' name='wp[$k]' id='$k' disabled><label for='$k'>$kD</label><br>";
|
||||
$kD = str_replace([" NM", " Hell"], "", $kD);
|
||||
$checked = ($v == 1 && $k != '') ? 'checked ' : '';
|
||||
|
||||
$wps .= "<input diff='$diff' class='wpcheck' type='checkbox' value='1' name='$wp_count' id='$k' $checked>";
|
||||
$wps .= "<label for='$k'>$kD</label><br>";
|
||||
$wp_count++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
$classOptions = [
|
||||
'Amazon', 'Assassin', 'Barbarian', 'Druid', 'Paladin', 'Necromancer', 'Sorceress'
|
||||
];
|
||||
$option = '';
|
||||
if ($c->cData['CharacterClass'] == 'Amazon'){
|
||||
$option .= "<option value='Amazon' selected>Amazon</option>";
|
||||
} else {
|
||||
$option .= "<option value='Amazon'>Amazon</option>";
|
||||
|
||||
foreach ($classOptions as $class) {
|
||||
$selected = ($c->cData['CharacterClass'] == $class) ? 'selected' : '';
|
||||
$option .= "<option value='$class' $selected>$class</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Assassin'){
|
||||
$option .= "<option value='Assassin' selected>Assassin</option>";
|
||||
} else {
|
||||
$option .= "<option value='Assassin'>Assassin</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Barbarian'){
|
||||
$option .= "<option value='Barbarian' selected>Barbarian</option>";
|
||||
} else {
|
||||
$option .= "<option value='Barbarian'>Barbarian</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Druid'){
|
||||
$option .= "<option value='Druid' selected>Druid</option>";
|
||||
} else {
|
||||
$option .= "<option value='Druid'>Druid</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Paladin'){
|
||||
$option .= "<option value='Paladin' selected>Paladin</option>";
|
||||
} else {
|
||||
$option .= "<option value='Paladin'>Paladin</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Necromancer'){
|
||||
$option .= "<option value='Necromancer' selected>Necromancer</option>";
|
||||
} else {
|
||||
$option .= "<option value='Necromancer'>Necromancer</option>";
|
||||
}
|
||||
|
||||
if ($c->cData['CharacterClass'] == 'Sorceress'){
|
||||
$option .= "<option value='Sorceress' selected>Sorceress</option>";
|
||||
} else {
|
||||
$option .= "<option value='Sorceress'>Sorceress</option>";
|
||||
}
|
||||
$difficulties = [
|
||||
'Normal' => 'DifficultyNormal',
|
||||
'NM' => 'DifficultyNM',
|
||||
'Hell' => 'DifficultyHell'
|
||||
];
|
||||
|
||||
$radio = '';
|
||||
if ($c->cData['Difficulty']['Norm'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
|
||||
foreach ($difficulties as $difficulty => $id) {
|
||||
$checked = ($c->cData['Difficulty'][$difficulty] == 1) ? 'checked' : '';
|
||||
$radio .= "<input $checked type='radio' id='$id' name='Difficulty' value='$difficulty'>$difficulty<br>";
|
||||
}
|
||||
|
||||
|
||||
if ($c->cData['Difficulty']['NM'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
}
|
||||
|
||||
|
||||
if ($c->cData['Difficulty']['Hell'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
}
|
||||
|
||||
|
||||
|
||||
if ($c->cData['Quests'][0]['Norm']["DenOfEvil"]) $a1q1 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["SistersBurialGrounds"]) $a1q2 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["TheSearchForCain"]) $a1q3 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["TheForgottenTower"]) $a1q4 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["ToolsOfTheTrade"]) $a1q5 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["SistersToTheSlaughter"]) $a1q6 = "checked";
|
||||
|
||||
$skills = '';
|
||||
foreach($c->cData['skills']['skills'] as $k => $skill){
|
||||
$skills .= "<input style='width: 64px;' class='skill-$k skill' name='$k' type='number' min='1' max='99' value='{$skill['points']}'>: {$skill['skill']}<hr>";
|
||||
foreach ($c->cData['skills']['skills'] as $k => $skill) {
|
||||
$skills .= "<input style='width: 64px;' class='skill-$k skill' name='skills[$k]' type='number' min='0' max='99' value='{$skill['points']}'>: {$skill['skill']}<hr>";
|
||||
}
|
||||
|
||||
|
||||
// dump($c['Waypoints']);
|
||||
$tabContent .= <<<EOT
|
||||
<div style="background: white;" class="tab-pane fade" id="{$c->cData['CharacterName']}" role="tabpanel" aria-labelledby="{$c->cData['CharacterName']}-tab">
|
||||
<form method="POST" action="/saveCharacter.php">
|
||||
<div style="background: white;" class="tab-pane fade" id="{$c->cData['CharacterName']}" role="tabpanel" aria-labelledby="{$c->cData['CharacterName']}-tab">
|
||||
<form class="charform" method="POST" action="/saveCharacter.php">
|
||||
<input type="hidden" name="filePath" id="filePath" value="{$c->cData['filePath']}">
|
||||
<div class="container" style="font-size: 14px;">
|
||||
<div class="row">
|
||||
@ -217,25 +110,20 @@ EOT;
|
||||
Level: <input style="border: 1px solid black;width: 54px;" type="number" id="CharacterLevel" value="{$c->cData['CharacterLevel']}"><br>
|
||||
$radio
|
||||
$skills
|
||||
|
||||
|
||||
</div>
|
||||
<div class="col"><h2>Quests</h2>
|
||||
<div class="col">
|
||||
<h2>Quests</h2>
|
||||
$quests
|
||||
</div>
|
||||
<div class="col"><h2>Waypoints</h2>
|
||||
<div class="col">
|
||||
<h2>Waypoints</h2>
|
||||
$wps
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<input class="btn btn-danger" style="" type="submit" value="Save Character">
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
EOT;
|
||||
|
||||
echo $tabContent;
|
||||
|
Loading…
Reference in New Issue
Block a user