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https://gitlab.com/hashborgir/d2tools.git
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Misc Browser mostly working
This commit is contained in:
parent
5cc49b051f
commit
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@ -216,6 +216,7 @@ body {
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$('.utable').dataTable();
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$('.utable').dataTable();
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$('.gemtable').dataTable();
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$('.gemtable').dataTable();
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$('.rtable').dataTable();
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$('.rtable').dataTable();
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// $('.mtable').dataTable();
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userAgent = window.navigator.userAgent
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userAgent = window.navigator.userAgent
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@ -143,7 +143,7 @@ body{
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width: 48px;
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width: 48px;
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}
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}
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.numrunes {
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.numrunes {
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color:
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}
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}
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.navbar a {
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.navbar a {
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@ -163,8 +163,8 @@ padding:30px;
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</style>
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</style>
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<script require_once "res/jquery-3.5.1.min.js"></script>
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<script src="res/jquery-3.5.1.min.js"></script>
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<script require_once "res/bootstrap.bundle.min.js"></script>
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<script src= "res/bootstrap.bundle.min.js"></script>
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<script>
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<script>
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@ -213,6 +213,8 @@ $(document).ready(function() {
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</nav>
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</nav>
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<div>
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<div>
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<hr>
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<hr>
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<h1>Ironman Mod</h1>
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<img style="text-align: center;" src="https://gitlab.com/hashborgir/d2-ironman/-/raw/master/Screenshots/TitleScreen.png">
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<h1 id="what-is-the-ironman-style-of-diablo-ii-gameplay-">What is the Ironman style of Diablo II Gameplay?</h1>
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<h1 id="what-is-the-ironman-style-of-diablo-ii-gameplay-">What is the Ironman style of Diablo II Gameplay?</h1>
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<p>The Ironman style of gameplay is radically different from what you may have experienced.</p>
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<p>The Ironman style of gameplay is radically different from what you may have experienced.</p>
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<ul>
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<ul>
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165
genDocs.php
165
genDocs.php
@ -54,6 +54,8 @@ require_once './src/D2ItemData.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2DocGenerator.php';
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require_once './src/D2DocGenerator.php';
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$pre = "<pre>";
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$idata = new D2ItemData();
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$idata = new D2ItemData();
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$idesc = new D2ItemDesc();
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$idesc = new D2ItemDesc();
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// $idoc = new D2DocGenerator();
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// $idoc = new D2DocGenerator();
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@ -478,7 +480,7 @@ EOT;
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$output['mods'][$k]["str"] = $idesc->getDesc($params);
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$output['mods'][$k]["str"] = $idesc->getDesc($params);
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}
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}
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// var_dump($output);
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// At this point, $output contains raw accurte data
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// At this point, $output contains raw accurte data
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// TODO: build output correctly
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// TODO: build output correctly
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// input1-input7,output a,b,c item codes can be found in $strings
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// input1-input7,output a,b,c item codes can be found in $strings
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@ -486,6 +488,8 @@ EOT;
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// Type code sare not in $strings (tbl files)
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// Type code sare not in $strings (tbl files)
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// Type codes are in ItemTypes in itemtypes.Code
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// Type codes are in ItemTypes in itemtypes.Code
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// Type code's string name entry is in itemtypes.ItemType table--
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// Type code's string name entry is in itemtypes.ItemType table--
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// first find in $strings. if not there, look in itemtypes
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//
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$htmlRow = "<tr>";
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$htmlRow = "<tr>";
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$htmlRow .= "<td class='desc'>" . $output['desc'] . "</td>";
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$htmlRow .= "<td class='desc'>" . $output['desc'] . "</td>";
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@ -510,9 +514,7 @@ EOT;
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} else {
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} else {
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$ostr = implode("<br>", (array_reverse(explode('\n', $output["input $i"][0]))));
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$ostr = implode("<br>", (array_reverse(explode('\n', $output["input $i"][0]))));
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}
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}
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echo '<pre>';
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$htmlRow .= $ostr . "<br>";
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$htmlRow .= $ostr . "<br>";
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if (str_contains($output["input $i"][1], "=")) {
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if (str_contains($output["input $i"][1], "=")) {
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$htmlRow .= $output["input $i"][1] . "<br>";
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$htmlRow .= $output["input $i"][1] . "<br>";
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@ -656,8 +658,8 @@ EOT;
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$htmlFinal .= $tableBottom . $htmlbottom;
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$htmlFinal .= $tableBottom . $htmlbottom;
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// save file and redirect to it
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// save file and redirect to it
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file_put_contents("$dir/cubemain.html", $htmlFinal);
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//file_put_contents("$dir/cubemain.html", $htmlFinal);
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header("Location: docs/{$_SESSION['modname']}/cubemain.html");
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//header("Location: docs/{$_SESSION['modname']}/cubemain.html");
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}
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}
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if ($cmd == "getImages") {
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if ($cmd == "getImages") {
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@ -1011,3 +1013,154 @@ if ($cmd == 'genDocRunewords') {
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file_put_contents("$dir/runewords.html", $htmlFinal);
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file_put_contents("$dir/runewords.html", $htmlFinal);
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header("Location: docs/{$_SESSION['modname']}/runewords.html");
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header("Location: docs/{$_SESSION['modname']}/runewords.html");
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}
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}
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if ($cmd == "genDocMisc") {
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$sql = "SELECT misc.*,gems.code
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FROM misc
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LEFT JOIN gems ON misc.code = gems.code
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WHERE gems.code IS NULL AND misc.spawnable != 0";
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$res = PDO_FetchAll($sql);
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$tableTop = <<<EOT
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<table border=1 class="mtable">
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<thead>
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<tr>
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<th>Item</th>
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<th>Stats</th>
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<th>Properties</th>
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</tr>
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</thead>
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<tbody>
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EOT;
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$htmlFinal = null;
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$htmlFinal = $htmltop . $tableTop;
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$tr = null;
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foreach ($res as $r) {
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$data['name'] = $strings[$r['namestr']];
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if (str_contains($data['name'], "ÿc")) {
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$p = "/ÿc[\d:;\/.]/i";
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$data['name'] = preg_replace($p, "", $data['name']);
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$data['spelldesc'] = preg_replace($p, "", $data['spelldesc']);
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}
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// later display these in a li
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$img = "/img/items/{$r['invfile']}.png";
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if ($r['level']) {
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$data['level'] = "Item Level: <span class=''>{$r['level']}</span>";
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}
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if ($r['levelreq']) {
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$data['levelreq'] = "Required Level: <span class=''>{$r['levelreq']}</span>";
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}
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if ($r['rarity']) {
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$data['rarity'] = $armorRack = "Can drop from Armor Racks.";
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}
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if ($r['speed'] > 0) {
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$data['speed'] = "Slow your character down.";
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}
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if ($r['durability']) {
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$data['durability'] = "Base durability: <span class=''>{$r['durability']}</span>";
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}
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if ($r['hasinv']) {
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if ($r['gemapplytype'] == 0) {
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$data['gemapplytype'] = "Gem Apply Type: <span class=''>Weapon</span>";
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} else if ($r['gemapplytype'] == 1) {
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$data['gemapplytype'] = "Gem Apply Type: <span class=''>Armor/Helm</span>";
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} else if ($r['gemapplytype'] == 2) {
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$data['gemapplytype'] = "Gem Apply Type: <span class=''>Shield</span>";
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}
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}
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if ($r['Transmogrify']) {
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$data['Transmogrify'] = "Can right click transmogrify into <p> {$strings[$r['namestr']]}</p>";
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$p = "/ÿc[\d:;\/.]/i";
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$data['Transmogrify'] = preg_replace($p, "", $data['Transmogrify']);
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$data['Transmogrify'] = str_replace('\n', "<br>", $data['Transmogrify']);
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}
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if ($r['useable']) {
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$data['useable'] = "Can be right clicked.";
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}
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if ($r['throwable']) {
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$data['throwable'] = "Can be thrown.";
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}
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if ($r['unique']) {
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$data['unique'] = "Can only spawn as a unique item.";
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}
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if ($r['stackable']) {
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$data['stackable'] = "Can be stacked on top of each other.";
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}
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if ($r['quest']) {
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$data['quest'] = "Quest Itemstats";
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}
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if ($r['spelldesc']) {
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$data['spelldesc'] = $strings[$r['spelldesc']];
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}
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if ($r['nameable']) {
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$data['nameable'] = "<span class=''>Can be personalized by Anya</span>";
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}
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if ($r['stat1']) {
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$stats['stat1'] = "{$r['stat1']}";
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}
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if ($r['stat2']) {
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$stats['stat2'] = "{$r['stat2']}";
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}
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if ($r['stat3']) {
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$stats['stat3'] = "{$r['stat3']}";
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}
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if ($r['calc1']) {
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$stats['calc1'] = "{$r['calc1']}";
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}
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if ($r['calc2']) {
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$stats['calc2'] = "{$r['calc2']}";
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}
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if ($r['calc3']) {
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$stats['calc3'] = "{$r['calc3']}";
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}
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$data = array_filter($data);
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$li = '';
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foreach ($data as $d){
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$li .= "<li>$d</li>";
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}
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$tr .= <<<EOT
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<tr>
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<td><img style="height: 25%;" src="$img"><p>{$data['name']}</p><p>{$data['spelldesc']}</p></td>
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<td style="min-width: 420px;font-family: Arial,Tahoma; font-weight: normal;">
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<ul>
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$li
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</ul>
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</td>
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<td style="font-family: Arial,Tahoma">
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<ul>
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<li>{$stats['calc1']} {$stats['stat1']}</li>
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<li>{$stats['calc2']} {$stats['stat2']}</li>
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<li>{$stats['calc3']} {$stats['stat3']}</li>
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</ul>
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</td>
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</tr>
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EOT;
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}
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echo $htmlFinal . $tr . $tableBottom . $htmlbottom;
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ob_flush();
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}
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@ -28,7 +28,7 @@
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<div class="col Doc-Gems"><?php require_once "Gems.php"; ?></div>
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<div class="col Doc-Gems"><?php require_once "Gems.php"; ?></div>
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<div class="col Doc-Cube"><?php require_once "Cube.php"; ?></div>
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<div class="col Doc-Cube"><?php require_once "Cube.php"; ?></div>
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<div class="col Doc-Runes"><?php require_once "Runewords.php"; ?></div>
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<div class="col Doc-Runes"><?php require_once "Runewords.php"; ?></div>
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<div class="col Doc-Misc"><?php require_once "Misc.php"; ?></div>
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</div>
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</div>
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@ -219,6 +219,7 @@ body {
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$('.utable').dataTable();
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$('.utable').dataTable();
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$('.gemtable').dataTable();
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$('.gemtable').dataTable();
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$('.rtable').dataTable();
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$('.rtable').dataTable();
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// $('.mtable').dataTable();
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userAgent = window.navigator.userAgent
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userAgent = window.navigator.userAgent
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