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https://gitlab.com/hashborgir/d2tools.git
synced 2024-11-30 12:36:03 +00:00
Bugfixing. Adding sanity checks
This commit is contained in:
parent
b85fbf02b3
commit
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13
includes.php
13
includes.php
@ -1,13 +0,0 @@
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<?php
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session_start();
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include "./_pdo.php";
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define('FILTER_PROPERTIES_FILE', 'filterProperties.txt');
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define('DB_FILE', $_SESSION['modname'].".db");
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define('TXT_PATH', $_SESSION['path']);
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require_once "./src/D2Functions.php";
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require_once "./src/D2Database.php";
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require_once './src/D2Files.php';
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require_once './src/D2TxtParser.php';
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35
index.php
35
index.php
@ -1,17 +1,17 @@
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<?php
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session_start();
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/*
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D2UniqueMaker
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D2IM
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GPLv2 (C) <2021> <HashCasper>
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This file is part of D2UM.
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This file is part of D2IM.
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D2UM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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D2UM is distributed in the hope that it will be useful,
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D2IM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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@ -24,15 +24,23 @@ ini_set('display_errors', 1);
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error_reporting(1);
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ini_set('log_errors', 1);
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include "includes.php";
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include "./_pdo.php";
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if (file_exists("d2im.db") && (file_exists($_SESSION['modname'].".db"))){
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if (!isset($_SESSION['modname'])
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|| (!file_exists("d2im.db"))
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|| (!file_exists($_SESSION['modname'] . ".db")))
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{
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// first load, no active mod, go to switchmods to select mod
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header("Location: /switchMods.php");
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} else {
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define('FILTER_PROPERTIES_FILE', 'filterProperties.txt');
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define('DB_FILE', $_SESSION['modname'] . ".db");
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define('TXT_PATH', $_SESSION['path']);
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if (is_dir($_SESSION['path'])) {
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define('TXT_PATH', $_SESSION['path']);
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} else {
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header('Location: /src/D2Config.php');
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}
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require_once "./src/D2Functions.php";
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require_once "./src/D2Database.php";
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require_once './src/D2Files.php';
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require_once './src/D2TxtParser.php';
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$db = new D2Database();
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$parser = new D2TxtParser();
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@ -40,7 +48,6 @@ if (file_exists("d2im.db") && (file_exists($_SESSION['modname'].".db"))){
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$armor = PDO_FetchAll('SELECT * FROM armor WHERE `spawnable`=1');
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$weapon = PDO_FetchAll('SELECT * FROM weapons WHERE `spawnable`=1');
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$prop = $parser->filterProps('Properties.txt');
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// If there's data, process it and save
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@ -85,9 +92,7 @@ if (file_exists("d2im.db") && (file_exists($_SESSION['modname'].".db"))){
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}
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// load app
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// load app
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require_once './src/index.php';
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} else {
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header('Location: ./src/D2Config.php');
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}
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?>
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@ -1,26 +1,49 @@
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<?php
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include "includes.php";
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// Second step after D2Config. If we made it here, d2im.db should
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// have been created. Config writes active mod to session.
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session_start();
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include "./_pdo.php";
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// check to see if config db exists or if for some reason it doesn't exist
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if (file_exists("d2im.db")) {
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if (file_exists($_SESSION['modname'] . ".db")) {
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unlink($_SESSION['modname'] . ".db"); // delete old mod db file
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}
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// Set CONSTANTS (if d2im.db exists, D2Config set the session mod correctly)
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define('FILTER_PROPERTIES_FILE', 'filterProperties.txt');
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define('DB_FILE', $_SESSION['modname'] . ".db");
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define('TXT_PATH', $_SESSION['path']);
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if(file_exists(DB_FILE)) unlink(DB_FILE);
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// require D2IM src
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require_once "./src/D2Functions.php";
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require_once "./src/D2Database.php";
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require_once './src/D2Files.php';
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require_once './src/D2TxtParser.php';
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// Create D2IM objects
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$files = new D2Files();
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$parser = new D2TxtParser();
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$db = new D2Database();
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// Parse all files
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foreach ($files->files as $k => $v) {
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$data[$v] = $parser->parseFile($v);
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}
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// Write all parse data to mod db
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foreach ($data as $k => $v) {
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$db->createTables($k, $v);
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$db->fillsTables($k, $v);
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}
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// put in html redirect as backup, because
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// for some odd reason windows gives
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// an error on header() but linux does not.
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} else {
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// if config db does not exist, go to configure page
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header("Location: /src/D2Config.php");
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}
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die();
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// put in html redirect as backup, because
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// for some odd reason windows gives
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// an error on header() but linux does not.
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?>
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<!doctype html>
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<html lang="en">
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14
res/app.js
14
res/app.js
@ -13,6 +13,9 @@ $(document).ready(function () {
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}
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});
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$(function () {
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$('[data-toggle="tooltip"]').tooltip()
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})
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$('.w-select').change(function () {
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$('.a-select').each(function (i, v) {
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@ -44,15 +47,20 @@ $(document).ready(function () {
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});
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$('.help').hover(function () {
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$('.help').click(function () {
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$(".fa-help").remove();
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$(this).next().fadeToggle("slow").css({
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$(this).next().fadeToggle("slow").focus().css({
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"position": "absolute",
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"z-index": "1000",
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"background": "#eee",
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"color": "black !important",
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"border": "1px solid #aaa",
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"width": "300px",
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});
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})
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});
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$('.form-text').click(function () {
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$(this).fadeOut("slow");
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});
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});
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@ -49,6 +49,7 @@ if (!empty($_POST)) {
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echo '<center><h1 style="font-family:Lato; color:#880000;"><i class="fa fa-exclamation-triangle" aria-hidden="true"></i>
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ERROR: INVALID PATH</h1></center>';
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} else {
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// set this mod to active mod in session
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$_SESSION['path'] = $path;
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// Don't yell at me, security is the least of my considerations atm
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// check modname in db
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@ -78,6 +79,7 @@ ERROR: INVALID PATH</h1></center>';
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echo '<center><h1 style="font-family:Lato; color:#880000;"><i class="fa fa-exclamation-triangle" aria-hidden="true"></i>
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ERROR: INVALID PATH</h1></center>';
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} else {
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// set this mod to active mod in session
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$_SESSION['path'] = $path;
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// Don't yell at me, security is the least of my considerations atm
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// check modname in db
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@ -78,9 +78,6 @@ class D2Database {
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}
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$sql = rtrim($sql, ", ");
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var_dump($file);
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var_dump($sql);
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PDO_Execute($sql);
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}
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}
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100
src/D2Files.php
100
src/D2Files.php
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class D2Files {
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public $files = [];
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public $files = [
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"Arena.txt" => "Arena.txt",
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"Armor.txt" => "Armor.txt",
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"ArmType.txt" => "ArmType.txt",
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"automagic.txt" => "automagic.txt",
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"AutoMap.txt" => "AutoMap.txt",
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"belts.txt" => "belts.txt",
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"bodylocs.txt" => "bodylocs.txt",
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"Books.txt" => "Books.txt",
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"CharStats.txt" => "CharStats.txt",
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"CharTemplate.txt" => "CharTemplate.txt",
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"colors.txt" => "colors.txt",
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"CompCode.txt" => "CompCode.txt",
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"Composit.txt" => "Composit.txt",
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"CubeMain.txt" => "CubeMain.txt",
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"CubeMod.txt" => "CubeMod.txt",
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"cubetype.txt" => "cubetype.txt",
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"DifficultyLevels.txt" => "DifficultyLevels.txt",
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"ElemTypes.txt" => "ElemTypes.txt",
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"Events.txt" => "Events.txt",
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"Experience.txt" => "Experience.txt",
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"gamble.txt" => "gamble.txt",
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"Gems.txt" => "Gems.txt",
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"hiredesc.txt" => "hiredesc.txt",
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"Hireling.txt" => "Hireling.txt",
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"HitClass.txt" => "HitClass.txt",
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"Inventory.txt" => "Inventory.txt",
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"ItemRatio.txt" => "ItemRatio.txt",
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"ItemStatCost.txt" => "ItemStatCost.txt",
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"ItemTypes.txt" => "ItemTypes.txt",
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"Levels.txt" => "Levels.txt",
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"lowqualityitems.txt" => "lowqualityitems.txt",
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"LvlMaze.txt" => "LvlMaze.txt",
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"LvlPrest.txt" => "LvlPrest.txt",
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"LvlSub.txt" => "LvlSub.txt",
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"LvlTypes.txt" => "LvlTypes.txt",
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"LvlWarp.txt" => "LvlWarp.txt",
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"MagicPrefix.txt" => "MagicPrefix.txt",
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"MagicSuffix.txt" => "MagicSuffix.txt",
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"Misc.txt" => "Misc.txt",
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"MissCalc.txt" => "MissCalc.txt",
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"Missiles.txt" => "Missiles.txt",
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"MonAi.txt" => "MonAi.txt",
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"MonEquip.txt" => "MonEquip.txt",
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"MonItemPercent.txt" => "MonItemPercent.txt",
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"MonLvl.txt" => "MonLvl.txt",
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"MonMode.txt" => "MonMode.txt",
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"MonName.txt" => "MonName.txt",
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"MonPlace.txt" => "MonPlace.txt",
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"MonPreset.txt" => "MonPreset.txt",
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"MonProp.txt" => "MonProp.txt",
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"MonSeq.txt" => "MonSeq.txt",
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"MonSounds.txt" => "MonSounds.txt",
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"MonStats2.txt" => "MonStats2.txt",
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"MonStats.txt" => "MonStats.txt",
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"MonType.txt" => "MonType.txt",
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"MonUMod.txt" => "MonUMod.txt",
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"Npc.txt" => "Npc.txt",
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"Objects.txt" => "Objects.txt",
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"objgroup.txt" => "objgroup.txt",
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"ObjMode.txt" => "ObjMode.txt",
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"ObjType.txt" => "ObjType.txt",
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"Overlay.txt" => "Overlay.txt",
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"PetType.txt" => "PetType.txt",
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"PlayerClass.txt" => "PlayerClass.txt",
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"PlrMode.txt" => "PlrMode.txt",
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"PlrType.txt" => "PlrType.txt",
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"Properties.txt" => "Properties.txt",
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"qualityitems.txt" => "qualityitems.txt",
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"RarePrefix.txt" => "RarePrefix.txt",
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"RareSuffix.txt" => "RareSuffix.txt",
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"Runes.txt" => "Runes.txt",
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"SetItems.txt" => "SetItems.txt",
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"Sets.txt" => "Sets.txt",
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"Shrines.txt" => "Shrines.txt",
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"SkillCalc.txt" => "SkillCalc.txt",
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"SkillDesc.txt" => "SkillDesc.txt",
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"Skills.txt" => "Skills.txt",
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"SoundEnviron.txt" => "SoundEnviron.txt",
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"Sounds.txt" => "Sounds.txt",
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"States.txt" => "States.txt",
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"StorePage.txt" => "StorePage.txt",
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"SuperUniques.txt" => "SuperUniques.txt",
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"TreasureClassEx.txt" => "TreasureClassEx.txt",
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"TreasureClass.txt" => "TreasureClass.txt",
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"UniqueAppellation.txt" => "UniqueAppellation.txt",
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"UniqueItems.txt" => "UniqueItems.txt",
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"UniquePrefix.txt" => "UniquePrefix.txt",
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"UniqueSuffix.txt" => "UniqueSuffix.txt",
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"UniqueTitle.txt" => "UniqueTitle.txt",
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"WeaponClass.txt" => "WeaponClass.txt",
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"Weapons.txt" => "Weapons.txt",
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];
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public function __construct() {
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$files = glob(TXT_PATH.DIRECTORY_SEPARATOR.'*.txt');
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foreach ($files as $file){
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$this->files[] = basename($file);
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}
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return $this->files;
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}
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}
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@ -1,16 +1,25 @@
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<?php
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include "includes.php";
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PDO_Connect("sqlite:" . "d2im.db");
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$sql = "SELECT * FROM d2im";
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$mods = PDO_FetchAll($sql);
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session_start();
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include "./_pdo.php";
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if (!empty($_POST)) {
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$sql = "SELECT * FROM d2im WHERE `modname`='{$_POST['modname']}'";
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$mod = PDO_FetchRow($sql);
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// if config db exists, connect to it and grab list of mods
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if (file_exists("d2im.db")) {
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PDO_Connect("sqlite:d2im.db");
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$_SESSION['modname'] = $mod[modname];
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$_SESSION['path'] = $mod['path'];
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header("Location: /");
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$sql = "SELECT * FROM d2im";
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$mods = PDO_FetchAll($sql);
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if (!empty($_POST)) {
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$sql = "SELECT * FROM d2im WHERE `modname`='{$_POST['modname']}'";
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$mod = PDO_FetchRow($sql);
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$_SESSION['modname'] = $mod['modname'];
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$_SESSION['path'] = $mod['path'];
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header("Location: /");
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}
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} else {
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// if config db does not exist, go to config page
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header("Location: /src/D2Config.php");
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}
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?>
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<!doctype html>
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