mirror of
https://gitlab.com/hashborgir/d2tools.git
synced 2024-11-30 12:36:03 +00:00
working
This commit is contained in:
parent
c4c1622902
commit
5e75c70664
@ -9,7 +9,7 @@ ob_start();
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echo "<pre>";
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$filePath = "D:\Diablo II\MODS\ironman-dev\save\Barb.d2s";
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$filePath = "D:\Diablo II\MODS\ironman-dev\save\Sorc.d2s";
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$fp = fopen($filePath, "rb");
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@ -61,7 +61,7 @@ $charData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; //
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$charData['CharacterName'] = ($data[20]);
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$charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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// $charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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foreach ($charData['CharacterStatus'] as $k => $v) {
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$str .= ($characterStatus[$k]) . " ";
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13
index.php
13
index.php
@ -89,11 +89,22 @@ if (!isset($_SESSION['modname']) || (!file_exists(APP_DB)) || (!file_exists($_SE
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require_once './src/D2TxtParser.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2SaveFile.php';
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require_once './src/D2SaveFileStructureData.php';
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$chars = new D2SaveFile();
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$D2Files = new D2Files();
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$charFiles = $D2Files->getSaveFiles();
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foreach($charFiles as $charFile){
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$charData[] = new D2SaveFile($charFile);
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}
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// dump($charData[0]->charData);
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// dump($charData[1]->charData);
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// die();
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$idesc = new D2ItemDesc();
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$db = new D2Database();
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$parser = new D2TxtParser();
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@ -6,185 +6,203 @@ require_once 'D2Files.php';
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class D2SaveFile {
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public $charData;
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public $sdata;
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public $files;
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public $sData;
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public function __construct() {
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public function __construct($file) {
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$this->sdata = new D2SaveFileStructureData();
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$this->sData = new D2SaveFileStructureData();
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$D2Files = new D2Files();
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$this->files = $D2Files->getSaveFiles();
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$filePath = $_SESSION['savePath'] . $file;
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foreach ($this->files as $f) {
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$filePath = $_SESSION['savePath'] . $f;
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$fp = fopen($filePath, "rb+");
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$fp = fopen($filePath, "rb+");
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// read offsets here from sData and put into $data which will be used for charData
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// read offsets here from sdata and put into $data which will be used for charData
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foreach ($this->sData->offsets as $k => $v) {
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fseek($fp, $k);
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$data[$k] = fread($fp, $v);
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}
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$charData['Identifier'] = bin2hex($data[0]);
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foreach ($this->sdata->offsets as $k => $v) {
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fseek($fp, $k);
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$data[$k] = fread($fp, $v);
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}
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$charData['VersionID'] = $sData->version[unpack('l', $data[4])[1]]; // 96 is v1.10+ - checks out
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$charData['Identifier'] = bin2hex($data[0]);
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$charData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
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// $charData['Checksum'] = bin2hex($data['12']);
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// $charData['Activeweapon'] = unpack('l', $data['16']);
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$charData['VersionID'] = $sdata->version[unpack('l', $data[4])[1]]; // 96 is v1.10+ - check out
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$charData['CharacterName'] = str_replace("\0", "", $data[20]);
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$charData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
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// $charData['Checksum'] = bin2hex($data['12']);
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// $charData['Activeweapon'] = unpack('l', $data['16']);
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$charData['CharacterName'] = str_replace("\0", "", $data[20]);
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// ddump(str_replace("\0x00", '', $charData['CharacterName']));
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// ddump(str_replace("\0x00", '', $charData['CharacterName']));
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$charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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$charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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foreach ($charData['CharacterStatus'] as $k => $v) {
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$str .= ($characterStatus[$k]) . " ";
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}
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$charData['CharacterStatus'] = $str;
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// $charData['Characterprogression'] = bindec($data['37']);
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$charData['CharacterClass'] = $this->sdata->class[unpack('C', $data[40])[1]];
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$charData['CharacterLevel'] = unpack('C', $data[43])[1];
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$charData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data[48])[0]);
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// $charData['Assignedskills'] = (unpack('i16', $data['56']));
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$charData['LeftmousebuttonskillID'] = $this->sdata->skills[unpack('i', $data[120])[1]];
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$charData['RightmousebuttonskillID'] = $this->sdata->skills[unpack('i', $data[124])[1]];
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$charData['LeftswapmousebuttonskillID'] = $this->sdata->skills[unpack('i', $data[128])[1]];
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$charData['RightswapmousebuttonskillID'] = $this->sdata->skills[unpack('i', $data[132])[1]];
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// $charData['Charactermenuappearance'] = unpack('i', $data[136]);
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$x = str_split(strtobits($data[168]), 8);
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$onDifficulty['Norm'] = $x[0][0];
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$onDifficulty['NM'] = $x[1][0];
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$onDifficulty['Hell'] = $x[2][0];
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$charData['Difficulty'] = array_filter($onDifficulty);
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//$charData['MapID'] = $data['171'];
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//$charData['Mercenarydead'] = unpack('i', $data['177']);
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//$charData['MercenaryID'] = $data['179'];
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//$charData['MercenaryNameID'] = $data['183'];
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//$charData['Mercenarytype'] = $data['185'];
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//$charData['Mercenaryexperience'] = $data['187'];
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$charData['Quests'][] = $this->getQuestData();
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$charData['Waypoints'] = $this->getWaypointsData();
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$charData['NPCIntroductions'] = $data[714];
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$this->charData[] = $charData;
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// ddump($charData);
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foreach ($charData['CharacterStatus'] as $k => $v) {
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$str .= ($characterStatus[$k]) . " ";
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}
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// ddump($this->charData);
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$charData['CharacterStatus'] = $str;
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// $charData['Characterprogression'] = bindec($data['37']);
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$charData['CharacterClass'] = $this->sData->class[unpack('C', $data[40])[1]];
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$charData['CharacterLevel'] = unpack('C', $data[43])[1];
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$charData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data[48])[0]);
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// $charData['Assignedskills'] = (unpack('i16', $data['56']));
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$charData['LeftmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[120])[1]];
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$charData['RightmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[124])[1]];
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$charData['LeftswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[128])[1]];
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$charData['RightswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[132])[1]];
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// $charData['Charactermenuappearance'] = unpack('i', $data[136]);
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$x = str_split(strtobits($data[168]), 8);
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$onDifficulty['Norm'] = $x[0][0];
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$onDifficulty['NM'] = $x[1][0];
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$onDifficulty['Hell'] = $x[2][0];
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$charData['Difficulty'] = array_filter($onDifficulty);
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//$charData['MapID'] = $data['171'];
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//$charData['Mercenarydead'] = unpack('i', $data['177']);
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//$charData['MercenaryID'] = $data['179'];
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//$charData['MercenaryNameID'] = $data['183'];
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//$charData['Mercenarytype'] = $data['185'];
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//$charData['Mercenaryexperience'] = $data['187'];
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$charData['Quests'][] = $this->getQuestData($file);
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$charData['Waypoints'] = $this->getWaypointsData($file);
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$charData['NPCIntroductions'] = $data[714];
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$this->charData = $charData;
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unset($this->sData);
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return $this->charData;
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}
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public function getQuestData() {
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public function getQuestData($file) {
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foreach ($this->files as $f) {
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$questsNorm = null;
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$questsNM = null;
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$questsHell = null;
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$questsNorm = null;
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$questsNM = null;
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$questsHell = null;
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$quests = null;
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$quests = null;
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$filePath = $_SESSION['savePath'] . $f;
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$fp = fopen($filePath, "rb+");
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$filePath = $_SESSION['savePath'] . $file;
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$fp = fopen($filePath, "rb+");
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foreach ($this->sdata->qNorm as $k => $v) {
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fseek($fp, $k);
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$questsNorm[$k] = fread($fp, 2);
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}
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foreach ($this->sdata->qNM as $k => $v) {
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fseek($fp, $k);
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$questsNM[$k] = fread($fp, 2);
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}
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foreach ($this->sdata->qHell as $k => $v) {
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fseek($fp, $k);
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$questsHell[$k] = fread($fp, 2);
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}
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foreach ($questsNorm as $k => $v) {
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$x = (str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['Norm'][$this->sdata->qNorm[$k]] = $x[0][0];
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//}
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}
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foreach ($questsNM as $k => $v) {
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$x = array_filter(str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['NM'][$this->sdata->qNM[$k]] = $x[0][0];
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//}
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}
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foreach ($questsHell as $k => $v) {
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$x = array_filter(str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['Hell'][$this->sdata->qHell[$k]] = $x[0][0];
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//}
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}
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return $quests;
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foreach ($this->sData->qNorm as $k => $v) {
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fseek($fp, $k);
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$questsNorm[$k] = fread($fp, 2);
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}
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foreach ($this->sData->qNM as $k => $v) {
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fseek($fp, $k);
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$questsNM[$k] = fread($fp, 2);
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}
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foreach ($this->sData->qHell as $k => $v) {
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fseek($fp, $k);
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$questsHell[$k] = fread($fp, 2);
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}
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foreach ($questsNorm as $k => $v) {
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$x = (str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['Norm'][$this->sData->qNorm[$k]] = $x[0][0];
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//}
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}
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foreach ($questsNM as $k => $v) {
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$x = array_filter(str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['NM'][$this->sData->qNM[$k]] = $x[0][0];
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//}
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}
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foreach ($questsHell as $k => $v) {
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$x = array_filter(str_split(strtobits($v), 8));
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//if ($x[0][0]) {
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$quests['Hell'][$this->sData->qHell[$k]] = $x[0][0];
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//}
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}
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return $quests;
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}
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public function getWaypointsData() {
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public function getWaypointsData($file) {
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foreach ($this->files as $f) {
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$filePath = $_SESSION['savePath'] . $f;
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$fp = fopen($filePath, "rb+");
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$filePath = $_SESSION['savePath'] . $file;
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$fp = fopen($filePath, "rb+");
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$wp = null;
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fseek($fp, $this->sdata->wpOffsetsNorm);
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$wp['Norm'] = (strtobits(fread($fp, 5)));
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$wp = null;
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fseek($fp, $this->sdata->wpOffsetsNM);
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$wp['NM'] = (strtobits(fread($fp, 5)));
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fseek($fp, $this->sData->wpOffsetsNorm);
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$a1 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNorm + 1);
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$a2 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNorm + 2);
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$a3 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNorm + 3);
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$a4 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNorm + 4);
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$a5 = strrev(strtobits(fread($fp, 1)));
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$wp['Norm'] = str_split($a1.$a2.$a3.$a4.$a5);
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fseek($fp, $this->sData->wpOffsetsNM);
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$a1 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNM + 1);
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$a2 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNM + 2);
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$a3 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNM + 3);
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$a4 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsNM + 4);
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$a5 = strrev(strtobits(fread($fp, 1)));
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$wp['NM'] = str_split($a1.$a2.$a3.$a4.$a5);
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fseek($fp, $this->sdata->wpOffsetsHell);
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$wp['Hell'] = (strtobits(fread($fp, 5)));
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fseek($fp, $this->sData->wpOffsetsHell);
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$a1 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsHell + 1);
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$a2 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsHell + 2);
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$a3 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsHell + 3);
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$a4 = strrev(strtobits(fread($fp, 1)));
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fseek($fp, $this->sData->wpOffsetsHell + 4);
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$a5 = strrev(strtobits(fread($fp, 1)));
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$wp['Hell'] = str_split($a1.$a2.$a3.$a4.$a5);
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// ddump($wp);
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// ddump(str_split($wp['Norm']));
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foreach ($wp['Norm'] as $k => $v) {
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$waypoints['Norm'][$this->sdata->wpNames[$k]] = $v;
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}
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foreach ($wp['NM'] as $k => $v) {
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$waypoints['NM'][$this->sdata->wpNames[$k]] = $v;
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}
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foreach ($wp['Hell'] as $k => $v) {
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$waypoints['Hell'][$this->sdata->wpNames[$k]] = $v;
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}
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//ddump($waypoints);
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return $wp;
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foreach ($wp['Norm'] as $k => $v) {
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$waypoints['Norm'][$this->sData->wpNames[$k]] = $v;
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}
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foreach ($wp['NM'] as $k => $v) {
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$waypoints['NM'][$this->sData->wpNames[$k]] = $v;
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}
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foreach ($wp['Hell'] as $k => $v) {
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$waypoints['Hell'][$this->sData->wpNames[$k]] = $v;
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}
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// ddump($waypoints);
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return $waypoints;
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}
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}
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|
@ -1,5 +1,5 @@
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<?php
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$form = new Formr\Formr();
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$form = new Formr\Formr('bootstrap4');
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/*
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@ -20,7 +20,7 @@ $form = new Formr\Formr();
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* This software must not be used for commercial purposes
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* This software must not be used for commercial purposes
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* without my consent. Any sales or commercial use are prohibited
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* without my express knowledge and consent.
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@ -42,7 +42,7 @@ $form = new Formr\Formr();
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// dump($chars->charData);
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// ddump($charData);
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?>
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@ -53,24 +53,21 @@ $form = new Formr\Formr();
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<ul class="nav nav-tabs" id="CTabs" role="tablist">
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<?php
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$tabs = '';
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$counter = 1;
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foreach ($chars->charData as $k => $c) {
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if ($k == 0) {
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$active = "active";
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} else {
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$active = "";
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}
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$tabs .= <<<EOT
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<?php
|
||||
foreach ($charData as $c) {
|
||||
|
||||
$tabs = '';
|
||||
// ddump($c);
|
||||
|
||||
$tabs .= <<<EOT
|
||||
|
||||
<li class="nav-item" role="presentation">
|
||||
<a class="nav-link btn btn-outline-danger $active" style="background: #ddd; border: 1px solid #888;" id="{$c['CharacterName']}-tab" data-toggle="tab" href="#{$c['CharacterName']}" role="tab" aria-controls="{$c['CharacterName']}" aria-selected="true"><img height="64" width="" src="img/chars/{$c['CharacterClass']}.gif">{$c['CharacterName']}</a>
|
||||
</li>
|
||||
<a class="nav-link btn btn-outline-danger" style="background: #ddd; border: 1px solid #888;" id="{$c->charData['CharacterName']}-tab" data-toggle="tab" href="#{$c->charData['CharacterName']}" role="tab" aria-controls="{$c->charData['CharacterName']}" aria-selected="true"><img height="64" width="" src="img/chars/{$c->charData['CharacterClass']}.gif">{$c->charData['CharacterName']}</a>
|
||||
</li>
|
||||
EOT;
|
||||
}
|
||||
echo $tabs;
|
||||
?>
|
||||
echo $tabs;
|
||||
}
|
||||
?>
|
||||
|
||||
|
||||
</ul>
|
||||
@ -80,69 +77,127 @@ echo $tabs;
|
||||
|
||||
|
||||
<div class="tab-content" id="CTabContent">
|
||||
<?php
|
||||
foreach ($c['Quests'] as $quest) {
|
||||
foreach ($quest as $q) {
|
||||
foreach ($q as $k => $v) {
|
||||
$quest .= "$k = $v<br>";
|
||||
}
|
||||
}
|
||||
}
|
||||
<?php
|
||||
foreach ($charData as $c) {
|
||||
|
||||
foreach ($c->charData['Quests'] as $quest) {
|
||||
foreach ($quest as $q) {
|
||||
foreach ($q as $k => $v) {
|
||||
$quest .= "$k = $v<br>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$wps = null;
|
||||
foreach ($c->charData['Waypoints'] as $waypoints) {
|
||||
foreach ($waypoints as $k => $v) {
|
||||
$wps .= "$k = $v<br>";
|
||||
}
|
||||
}
|
||||
|
||||
$option = '';
|
||||
if ($c->charData['CharacterClass'] == 'Amazon'){
|
||||
$option .= "<option value='Amazon' selected>Amazon</option>";
|
||||
} else {
|
||||
$option .= "<option value='Amazon'>Amazon</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Assassin'){
|
||||
$option .= "<option value='Assassin' selected>Assassin</option>";
|
||||
} else {
|
||||
$option .= "<option value='Assassin'>Assassin</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Barbarian'){
|
||||
$option .= "<option value='Barbarian' selected>Barbarian</option>";
|
||||
} else {
|
||||
$option .= "<option value='Barbarian'>Barbarian</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Druid'){
|
||||
$option .= "<option value='Druid' selected>Druid</option>";
|
||||
} else {
|
||||
$option .= "<option value='Druid'>Druid</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Paladin'){
|
||||
$option .= "<option value='Paladin' selected>Paladin</option>";
|
||||
} else {
|
||||
$option .= "<option value='Paladin'>Paladin</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Necromancer'){
|
||||
$option .= "<option value='Necromancer' selected>Necromancer</option>";
|
||||
} else {
|
||||
$option .= "<option value='Necromancer'>Necromancer</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Sorceress'){
|
||||
$option .= "<option value='Sorceress' selected>Sorceress</option>";
|
||||
} else {
|
||||
$option .= "<option value='Sorceress'>Sorceress</option>";
|
||||
}
|
||||
|
||||
$radio = '';
|
||||
if ($c->charData['Difficulty']['Norm'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
}
|
||||
|
||||
|
||||
if ($c->charData['Difficulty']['NM'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
}
|
||||
|
||||
|
||||
if ($c->charData['Difficulty']['Hell'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// dump($c['Waypoints']);
|
||||
$tabContent .= <<<EOT
|
||||
<div style="background: white;" class="tab-pane fade" id="{$c->charData['CharacterName']}" role="tabpanel" aria-labelledby="{$c->charData['CharacterName']}-tab">
|
||||
|
||||
<h1 style="margin: 15px;">{$c->charData['CharacterName']}</h1>
|
||||
|
||||
foreach ($chars->charData as $k => $c) {
|
||||
if ($k == 0) {
|
||||
$active = "active show";
|
||||
} else {
|
||||
$active = "";
|
||||
}
|
||||
|
||||
// dump($c['Waypoints']);
|
||||
$tabContent .= <<<EOT
|
||||
<div style="background: white;" class="tab-pane fade $active" id="{$c['CharacterName']}" role="tabpanel" aria-labelledby="{$c['CharacterName']}-tab">
|
||||
|
||||
<h1 style="margin: 15px;">{$c['CharacterName']}</h1>
|
||||
|
||||
|
||||
<div class="container" style="font-size: 14px;">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<img src="/img/chars/{$c['CharacterClass']}.gif">
|
||||
<img src="/img/chars/{$c->charData['CharacterClass']}.gif">
|
||||
</div>
|
||||
<div class="col">
|
||||
<input type="text" id="ChracterName" name="ChracterName" maxlength="16" value="{$c['CharacterName']}">
|
||||
<input type="text" id="ChracterName" name="ChracterName" maxlength="16" value="{$c->charData['CharacterName']}">
|
||||
<select id='CharacterClass'>
|
||||
<option value="Amazon">Amazon</option>
|
||||
<option value="Assassin">Assassin</option>
|
||||
<option value="Barbarian">Barbarian</option>
|
||||
<option value="Druid">Druid</option>
|
||||
<option value="Paladin">Paladin</option>
|
||||
<option value="Necromancer">Necromancer</option>
|
||||
<option value="Sorceress">Sorceress</option>
|
||||
$option
|
||||
</select>
|
||||
<input type="number" id="CharacterLevel">
|
||||
<input type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>
|
||||
<input type="radio" id="DifficultyNM" name="Difficulty" value="Normal">NM<br>
|
||||
<input type="radio" id="DifficultyHell" name="Difficulty" value="Normal">Hell<br>
|
||||
|
||||
{$c['Waypoints']['Norm']}<br>
|
||||
{$c['Waypoints']['NM']}<br>
|
||||
{$c['Waypoints']['Hell']}<br>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div class="col">$quest</div>
|
||||
<div class="col">Col 3</div>
|
||||
<div>
|
||||
<input style="border: 1px solid black;width: 34px;" type="number" id="CharacterLevel" value="{$c->charData['CharacterLevel']}">: Char Lvl<br>
|
||||
$radio
|
||||
</div>
|
||||
</div>
|
||||
<div class="col"><h2>Quests</h2>$quest</div>
|
||||
<div class="col"><h2>Waypoints</h2>$wps</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
EOT;
|
||||
}
|
||||
echo $tabContent;
|
||||
?>
|
||||
|
||||
echo $tabContent;
|
||||
}
|
||||
?>
|
||||
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user