DescFunc 14 done

This commit is contained in:
color.diff=auto 2021-05-02 20:52:31 -06:00
parent efa7f8f28e
commit 3a08d8c16c
9 changed files with 686 additions and 329 deletions

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@ -1,53 +1,57 @@
<?php
/*
Copyright (C) 2021 Hash Borgir
Copyright (C) 2021 Hash Borgir
This file is part of D2Modder
This file is part of D2Modder
Redistribution and use in source and binary forms, with
or without modification, are permitted provided that the
following conditions are met:
Redistribution and use in source and binary forms, with
or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* This software must not be used for commercial purposes
* without my consent. Any sales or commercial use are prohibited
* without my express knowledge and consent.
* This software must not be used for commercial purposes
* without my consent. Any sales or commercial use are prohibited
* without my express knowledge and consent.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY!
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY!
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
session_start();
include "../_pdo.php";
require_once "../src/D2Functions.php";
require_once "../src/D2ItemDesc.php";
require_once './D2AjaxFunctions.php';
define('DB_FILE', $_SESSION['modname'] . ".db");
define('TXT_PATH', $_SESSION['path']);
$db = dirname(getcwd()).DIRECTORY_SEPARATOR.DB_FILE;
$db = dirname(getcwd()) . DIRECTORY_SEPARATOR . DB_FILE;
PDO_Connect("sqlite:" . $db);
PDO_Connect("sqlite:".$db);

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@ -1,6 +1,7 @@
<?php
include "./config.php";
$idesc = new D2ItemDesc();
/*
Copyright (C) 2021 Hash Borgir
@ -61,7 +62,6 @@ if ($cmd == "getUniqueItem") {
$sql = "SELECT * FROM `uniqueitems` WHERE `enabled`='1' AND `index`=\"{$_GET['index']}\"";
$res = PDO_FetchRow($sql);
if (empty($res['invfile'])) {
// if no invfile, get from other tables
@ -78,18 +78,102 @@ if ($cmd == "getUniqueItem") {
$invfile = array_filter($invfile);
foreach ($invfile as $i){
foreach ($invfile as $i) {
$x[] = $i;
}
$invClean = array_filter($x[0]);
$return = array_merge($res,$invClean);
$return = array_merge($res, $invClean);
} else {
$return = $res;
}
// var_dump($return);
// for all props for this unique item, get ISC strings
$props = array_filter([
"Prop1" => array_filter(
["prop1" => $return['prop1'], "par1" => $return['par1'], "min1" => $return['min1'], "max1" => $return['max1']]
),
"Prop2" => array_filter(
["prop2" => $return['prop2'], "par1" => $return['par2'], "min1" => $return['min2'], "max1" => $return['max2']]
),
"Prop3" => array_filter(
["prop3" => $return['prop3'], "par1" => $return['par3'], "min1" => $return['min3'], "max1" => $return['max3']]
),
"Prop4" => array_filter(
["prop4" => $return['prop4'], "par1" => $return['par4'], "min1" => $return['min4'], "max1" => $return['max4']]
),
"Prop5" => array_filter(
["prop5" => $return['prop5'], "par1" => $return['par5'], "min1" => $return['min5'], "max1" => $return['max5']]
),
"Prop6" => array_filter(
["prop6" => $return['prop6'], "par1" => $return['par6'], "min1" => $return['min6'], "max1" => $return['max6']]
),
"Prop7" => array_filter(
["prop7" => $return['prop7'], "par1" => $return['par7'], "min1" => $return['min7'], "max1" => $return['max7']]
),
"Prop8" => array_filter(
["prop8" => $return['prop8'], "par1" => $return['par8'], "min1" => $return['min8'], "max1" => $return['max8']]
),
"Prop9" => array_filter(
["prop9" => $return['prop9'], "par1" => $return['par9'], "min1" => $return['min9'], "max1" => $return['max9']]
),
"Prop10" => array_filter(
["prop10" => $return['prop10'], "par1" => $return['par10'], "min1" => $return['min10'], "max1" => $return['max10']]
)
]);
// need par, min, max value for each prop
// for each prop, get stat
$counter = 1;
foreach ($props as $key => $val) {
// val = Prop1,Prop2 etc.
// for each propr, get all 7 stats in ISC
$sql = "SELECT stat1,stat2,stat3,stat4,stat5,stat6,stat7 FROM `properties` WHERE `code` = '{$val['prop' . $counter]}'";
$props[$key]['stat'] = array_filter(PDO_FetchRow($sql));
$counter++;
}
//each stat now goes into getIscStrings
foreach ($props as $k => $v) {
$props[$k]['desc'] = array_filter(getIscStrings($v['stat']['stat1']));
}
//var_dump($return);
// todo: put values in params, so I can get generated string for that prop
$counter = 1;
foreach ($props as $k => $v) { // for each property Prop1 Prop2
$value = $v['par1'] ?? $v['min1'];
$params = [
'string1' => $v['desc']['string1'],
'string2' => $v['desc']['string2'],
'descfunc' => $v['desc']['descfunc'],
'descval' => $v['desc']['descval'],
"par" => $return['par'.$counter],
"min" => $return['min'.$counter],
"max" => $return['max'.$counter]
];
if (!empty($v['desc'])) {
$props[$k]['string'][] = $idesc->getDesc($value, $params);
}
$counter++;
}
$return['props'] = $props;
//ddump($return);
header('Content-Type: application/json');
echo json_encode($return, JSON_INVALID_UTF8_IGNORE);

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@ -113,22 +113,6 @@ if (!isset($_SESSION['modname']) || (!file_exists(APP_DB)) || (!file_exists($_SE
$prop = $parser->filterProps('Properties.txt');
foreach ($prop as $p) {
$sql = "SELECT stat1,stat2,stat3,stat4,stat5,stat6,stat7 FROM `properties` WHERE `code` = '$p'";
$isc[$p] = array_filter(PDO_FetchRow($sql));
}
foreach ($isc as $i) { // for each property $i
foreach ($i as $k){
//$params = $db->getIscStrings($k);
//var_dump($idesc->getDesc(100, $params));
}
}
// If there's data, process it and save
if (!empty($_POST)) {

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@ -142,6 +142,25 @@ $(document).ready(function () {
$(".item").attr("src", "/img/items/1.png");
$.get("/ajax/uniqueitems.php?cmd=getUniqueItem&index=" + this.value, function (data) {
props = data.props;
console.log(props);
$('.item_desc').html("<p></p>");
$.each(props, function (i, v) {
if (v.par1) {
$s1 = '';
}
if(v.string){
$('.item_desc p').append(v.string[0]+"<br>");
}
});
invImg = "/img/items/" + data.invfile + ".png";
$(".item").attr("src", invImg);

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@ -165,7 +165,21 @@ option {
margin: 15px 0;
}
.item {
.item_desc {
height: auto;
width: 420px;
position: absolute;
left: 110px;
top: 23px;
text-align: center;
background: black;
padding: 10px;
}
.item_desc p {
font-size: 14px;
color: #4169E1;
}

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@ -127,41 +127,6 @@ class D2Database {
return $res;
}
public function getIscStrings($iscStat) {
$sql = "
SELECT
(
SELECT String
FROM itemstatcost as i
LEFT JOIN strings AS `s` ON `i`.descstrpos = `s`.`Key`
WHERE `Stat` = '$iscStat'
)
AS string1,
(
SELECT String
FROM itemstatcost as i
LEFT JOIN strings AS `s` ON `i`.DescStr2 = `s`.`Key`
WHERE `Stat` = '$iscStat'
)
AS string2,
(
SELECT descfunc
FROM itemstatcost as i
LEFT JOIN strings AS `s` ON `i`.descstrpos = `s`.`Key`
WHERE `Stat` = '$iscStat'
)
AS descfunc,
(
SELECT descval
FROM itemstatcost as i
LEFT JOIN strings AS `s` ON `i`.descstrpos = `s`.`Key`
WHERE `Stat` = '$iscStat'
)
AS descval
";
return PDO_FetchRow($sql);
}
}

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@ -1,94 +1,95 @@
<?php
/*
Copyright (C) 2021 Hash Borgir
Copyright (C) 2021 Hash Borgir
This file is part of D2Modder
This file is part of D2Modder
Redistribution and use in source and binary forms, with
or without modification, are permitted provided that the
following conditions are met:
Redistribution and use in source and binary forms, with
or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* This software must not be used for commercial purposes
* without my consent. Any sales or commercial use are prohibited
* without my express knowledge and consent.
* This software must not be used for commercial purposes
* without my consent. Any sales or commercial use are prohibited
* without my express knowledge and consent.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY!
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY!
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
class D2ItemDesc {
/*
DescFunc: the function used for generating the description for this stat, this works like the descfuncs in SkillDesc.txt pretty much. See below for an explanation of individual functions, these are listed the way they would show up if DescVal is set to 1. This follows the syntax Char used in the old fileguide, but includes the functions he didn't cover.
DescFunc: the function used for generating the description for this stat, this works like the descfuncs in SkillDesc.txt pretty much. See below for an explanation of individual functions, these are listed the way they would show up if DescVal is set to 1. This follows the syntax Char used in the old fileguide, but includes the functions he didn't cover.
1 - +[value] [string1]
2 - [value]% [string1]
3 - [value] [string1]
4 - +[value]% [string1]
5 - [value*100/128]% [string1]
6 - +[value] [string1] [string2]
7 - [value]% [string1] [string2]
8 - +[value]% [string1] [string2]
9 - [value] [string1] [string2]
10 - [value*100/128]% [string1] [string2]
11 - Repairs 1 Durability In [100 / value] Seconds
12 - +[value] [string1]
13 - +[value] to [class] Skill Levels
14 - +[value] to [skilltab] Skill Levels ([class] Only)
15 - [chance]% to case [slvl] [skill] on [event]
16 - Level [sLvl] [skill] Aura When Equipped
17 - [value] [string1] (Increases near [time])
18 - [value]% [string1] (Increases near [time])
19 - this is used by stats that use Blizzard's sprintf implementation (if you don't know what that is, it won't be of interest to you eitherway I guess), look at how prismatic is setup, the string is the format that gets passed to their sprintf spinoff.
20 - [value * -1]% [string1]
21 - [value * -1] [string1]
22 - [value]% [string1] [montype] (warning: this is bugged in vanilla and doesn't work properly, see CE forum)
23 - [value]% [string1] [monster]
24 - used for charges, we all know how that desc looks
25 - not used by vanilla, present in the code but I didn't test it yet
26 - not used by vanilla, present in the code but I didn't test it yet
27 - +[value] to [skill] ([class] Only)
28 - +[value] to [skill]
1 - +[value] [string1]
2 - [value]% [string1]
3 - [value] [string1]
4 - +[value]% [string1]
5 - [value*100/128]% [string1]
6 - +[value] [string1] [string2]
7 - [value]% [string1] [string2]
8 - +[value]% [string1] [string2]
9 - [value] [string1] [string2]
10 - [value*100/128]% [string1] [string2]
11 - Repairs 1 Durability In [100 / value] Seconds
12 - +[value] [string1]
13 - +[value] to [class] Skill Levels
14 - +[value] to [skilltab] Skill Levels ([class] Only)
15 - [chance]% to case [slvl] [skill] on [event]
16 - Level [sLvl] [skill] Aura When Equipped
17 - [value] [string1] (Increases near [time])
18 - [value]% [string1] (Increases near [time])
19 - this is used by stats that use Blizzard's sprintf implementation (if you don't know what that is, it won't be of interest to you eitherway I guess), look at how prismatic is setup, the string is the format that gets passed to their sprintf spinoff.
20 - [value * -1]% [string1]
21 - [value * -1] [string1]
22 - [value]% [string1] [montype] (warning: this is bugged in vanilla and doesn't work properly, see CE forum)
23 - [value]% [string1] [monster]
24 - used for charges, we all know how that desc looks
25 - not used by vanilla, present in the code but I didn't test it yet
26 - not used by vanilla, present in the code but I didn't test it yet
27 - +[value] to [skill] ([class] Only)
28 - +[value] to [skill]
DescVal: Controls whenever and if so in what way the stat value is shown,
DescVal: Controls whenever and if so in what way the stat value is shown,
* 0 = doesn't show the value of the stat,
* 1 = shows the value of the stat infront of the description,
* 2 = shows the value of the stat after the description.
DescStrPos: The string used for the description when the stat value is positive.
DescStrPos: The string used for the description when the stat value is positive.
DescStrNeg: The string used for the description when the stat value is negative.
DescStrNeg: The string used for the description when the stat value is negative.
DescStr2: An additional string used by some DescFuncs, usually used as a suffix or for aditional info (such as per character level etc).
DescStr2: An additional string used by some DescFuncs, usually used as a suffix or for aditional info (such as per character level etc).
*
*
*
@ -96,165 +97,446 @@ DescStr2: An additional string used by some DescFuncs, usually used as a suffix
*
*
*
array (size=174)
'item_absorbcold' =>
array (size=6)
'Stat' => string 'item_absorbcold' (length=15)
'ID' => string '149' (length=3)
'descfunc' => string '1' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStr5n' (length=8)
'String' => string 'Cold Absorb' (length=11)
'item_absorbcold_percent' =>
array (size=6)
'Stat' => string 'item_absorbcold_percent' (length=23)
'ID' => string '148' (length=3)
'descfunc' => string '2' (length=1)
'descval' => string '2' (length=1)
'descstrpos' => string 'ModStr5m' (length=8)
'String' => string 'Cold Absorb' (length=11)
'item_absorb_cold_perlevel' =>
array (size=6)
'Stat' => string 'item_absorb_cold_perlevel' (length=25)
'ID' => string '234' (length=3)
'descfunc' => string '6' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStre9p' (length=9)
'String' => string 'Absorbs Cold Damage' (length=19)
'item_absorbfire' =>
array (size=6)
'Stat' => string 'item_absorbfire' (length=15)
'ID' => string '143' (length=3)
'descfunc' => string '1' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStr5h' (length=8)
'String' => string 'Fire Absorb' (length=11)
array (size=174)
'item_absorbcold' =>
array (size=6)
'Stat' => string 'item_absorbcold' (length=15)
'ID' => string '149' (length=3)
'descfunc' => string '1' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStr5n' (length=8)
'String' => string 'Cold Absorb' (length=11)
'item_absorbcold_percent' =>
array (size=6)
'Stat' => string 'item_absorbcold_percent' (length=23)
'ID' => string '148' (length=3)
'descfunc' => string '2' (length=1)
'descval' => string '2' (length=1)
'descstrpos' => string 'ModStr5m' (length=8)
'String' => string 'Cold Absorb' (length=11)
'item_absorb_cold_perlevel' =>
array (size=6)
'Stat' => string 'item_absorb_cold_perlevel' (length=25)
'ID' => string '234' (length=3)
'descfunc' => string '6' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStre9p' (length=9)
'String' => string 'Absorbs Cold Damage' (length=19)
'item_absorbfire' =>
array (size=6)
'Stat' => string 'item_absorbfire' (length=15)
'ID' => string '143' (length=3)
'descfunc' => string '1' (length=1)
'descval' => string '1' (length=1)
'descstrpos' => string 'ModStr5h' (length=8)
'String' => string 'Fire Absorb' (length=11)
*
*
*/
*/
public $str = '';
// takes value, param.
// value == Value to show on this stat
//descfunc 14
public $skilltabsDesc;
public $skilltabsDescClean;
public $skilltabs = [
//ama
'0' => 'StrSklTabItem3',
'1' => 'StrSklTabItem2',
'2' => 'StrSklTabItem1',
// sor
'3' => 'StrSklTabItem15',
'4' => 'StrSklTabItem14',
'5' => 'StrSklTabItem13',
//nec
'6' => 'StrSklTabItem8',
'7' => 'StrSklTabItem7',
'8' => 'StrSklTabItem9',
//pal
'9' => 'StrSklTabItem6',
'10' => 'StrSklTabItem5',
'11' => 'StrSklTabItem4',
//bar
'12' => 'StrSklTabItem11',
'13' => 'StrSklTabItem12',
'14' => 'StrSklTabItem10',
//dru
'15' => 'StrSklTabItem16',
'16' => 'StrSklTabItem17',
'17' => 'StrSklTabItem18',
// ass
'18' => 'StrSklTabItem19',
'19' => 'StrSklTabItem20',
'20' => 'StrSklTabItem21'
];
// takes value, param.
// value == Value to show on this stat
public function getDesc($value, $params = []) {
if (empty($params))
return false;
public function getDesc($value, $params = []){
if (empty($params)) return false;
$v = $value;
$v = '<span style="font-family: Lato; color: white; font-weight: 900">' . $value . "</span>";
$s1 = $params['string1'];
$s2 = $params['string2'];
$par = $params['par'];
$min = $params['min'];
$max = $params['max'];
if ($params['descfunc'] == 1) {
$this->str = "+$v $s1";
foreach ($this->skilltabs as $s) {
$sql = "SELECT `String` FROM `strings` WHERE `Key`='$s'";
$this->skilltabsDesc[] = PDO_FetchRow($sql);
}
if ($params['descfunc'] == 2) {
$this->str = "$v% $s1";
foreach ($this->skilltabsDesc as $s) {
$this->skilltabsDescClean[] = str_replace('+%d', '', $s);
}
if ($params['descfunc'] == 3) {
$this->str = "$v $s1";
//ddump($this->skilltabsDescClean);
if ($params['descval'] == 1 || $params['descval'] == '') {
if ($params['descfunc'] == 1) {
$this->str = "+$v $s1";
}
if ($params['descfunc'] == 2) {
$this->str = "$v% $s1";
}
if ($params['descfunc'] == 3) {
$this->str = "$v $s1";
}
if ($params['descfunc'] == 4) {
$this->str = "+$v% $s1";
}
if ($params['descfunc'] == 5) {
$this->str = ($v * 100 / 128) . " $s1";
}
if ($params['descfunc'] == 6) {
$this->str = "+$v $s1 $s2";
}
if ($params['descfunc'] == 7) {
$this->str = "$v% $s1 $s2";
}
if ($params['descfunc'] == 8) {
$this->str = "+$v% $s1 $s2";
}
if ($params['descfunc'] == 9) {
$this->str = "$v $s1 $s2";
}
if ($params['descfunc'] == 10) {
$this->str = ($v * 100 / 128) . " $s1 $s2";
}
if ($params['descfunc'] == 11) {
$this->str = "Repairs 1 Durability In " . (100 / $value) . " seconds";
}
if ($params['descfunc'] == 12) {
$this->str = "+$v $s1";
}
if ($params['descfunc'] == 13) {
$this->str = "+$v to [class] Skill Levels";
}
if ($params['descfunc'] == 14) {
$sql = "SELECT class
FROM `charstats`
WHERE `StrSkillTab1`='{$this->skilltabs[$par]}' OR
`StrSkillTab2`='{$this->skilltabs[$par]}' OR
`StrSkillTab3`='{$this->skilltabs[$par]}'";
$x = PDO_FetchOne($sql);
$this->str = "+$min - $max{$this->skilltabsDescClean[$par]['String']} Skill Levels ([$x] Only)";
}
if ($params['descfunc'] == 15) {
$this->str = "[chance]% to case [slvl] [skill] on [event]";
}
if ($params['descfunc'] == 16) {
$this->str = "Level [sLvl] [skill] Aura When Equipped ";
}
if ($params['descfunc'] == 17) {
$this->str = "$v $s1 (Increases near [time])";
}
if ($params['descfunc'] == 18) {
$this->str = "$v% $s1 (Increases near [time])";
}
if ($params['descfunc'] == 19) {
$this->str = "";
}
if ($params['descfunc'] == 20) {
$this->str = ($v * -1) . "% $s1";
}
if ($params['descfunc'] == 21) {
$this->str = ($v * -1) . " $s1";
}
if ($params['descfunc'] == 22) {
$this->str = "$v% $s1 [MonType]";
}
if ($params['descfunc'] == 23) {
$this->str = "$v% $s1 [Monster]";
}
if ($params['descfunc'] == 24) {
$this->str = "+$v to Skill Charges Or Something";
}
if ($params['descfunc'] == 25) {
$this->str = "";
}
if ($params['descfunc'] == 26) {
$this->str = "";
}
if ($params['descfunc'] == 27) {
$this->str = "+$v to [skill] ([class] Only)";
}
if ($params['descfunc'] == 28) {
$this->str = "+$v to [skill] ";
}
} else if ($params['descval'] == 0) {
if ($params['descfunc'] == 1) {
$this->str = "$s1";
}
if ($params['descfunc'] == 2) {
$this->str = "$s1";
}
if ($params['descfunc'] == 3) {
$this->str = "$s1";
}
if ($params['descfunc'] == 4) {
$this->str = "$s1";
}
if ($params['descfunc'] == 5) {
$this->str = "$s1";
}
if ($params['descfunc'] == 6) {
$this->str = "$s1 $s2";
}
if ($params['descfunc'] == 7) {
$this->str = "$s1 $s2";
}
if ($params['descfunc'] == 8) {
$this->str = "$s1 $s2";
}
if ($params['descfunc'] == 9) {
$this->str = "$s1 $s2";
}
if ($params['descfunc'] == 10) {
$this->str = "$s1 $s2";
}
if ($params['descfunc'] == 11) {
$this->str = "Repairs 1 Durability In X seconds";
}
if ($params['descfunc'] == 12) {
$this->str = "$s1";
}
if ($params['descfunc'] == 13) {
$this->str = "to [class] Skill Levels";
}
if ($params['descfunc'] == 14) {
$this->str = "to [skilltab] Skill Levels ([class] Only)";
}
if ($params['descfunc'] == 15) {
$this->str = "[chance]to case [slvl] [skill] on [event]";
}
if ($params['descfunc'] == 16) {
$this->str = "Level [sLvl] [skill] Aura When Equipped ";
}
if ($params['descfunc'] == 17) {
$this->str = "$s1 (Increases near [time])";
}
if ($params['descfunc'] == 18) {
$this->str = "$s1 (Increases near [time])";
}
if ($params['descfunc'] == 19) {
$this->str = "";
}
if ($params['descfunc'] == 20) {
$this->str = "$s1";
}
if ($params['descfunc'] == 21) {
$this->str = "$s1";
}
if ($params['descfunc'] == 22) {
$this->str = "$s1 [MonType]";
}
if ($params['descfunc'] == 23) {
$this->str = "$s1 [Monster]";
}
if ($params['descfunc'] == 24) {
$this->str = "to Skill Charges Or Something";
}
if ($params['descfunc'] == 25) {
$this->str = "";
}
if ($params['descfunc'] == 26) {
$this->str = "";
}
if ($params['descfunc'] == 27) {
$this->str = "to [skill] ([class] Only)";
}
if ($params['descfunc'] == 28) {
$this->str = "to [skill] ";
}
} else if ($params['descval'] == 2) {
if ($params['descfunc'] == 1) {
$this->str = "$s1 +$v";
}
if ($params['descfunc'] == 2) {
$this->str = "$s1 $v%";
}
if ($params['descfunc'] == 3) {
$this->str = "$s1 $v";
}
if ($params['descfunc'] == 4) {
$this->str = "$s1 +$v%";
}
if ($params['descfunc'] == 5) {
$this->str = "$s1" . ($v * 100 / 128);
}
if ($params['descfunc'] == 6) {
$this->str = "$s1 $s2 +%v";
}
if ($params['descfunc'] == 7) {
$this->str = "$s1 $s2 $v% ";
}
if ($params['descfunc'] == 8) {
$this->str = "$s1 $s2 +$v% ";
}
if ($params['descfunc'] == 9) {
$this->str = "$s1 $s2 $v";
}
if ($params['descfunc'] == 10) {
$this->str = "$s1 $s2" . ($v * 100 / 128);
}
if ($params['descfunc'] == 11) {
$this->str = "Repairs 1 Durability In X seconds";
}
if ($params['descfunc'] == 12) {
$this->str = "$s1 +$v ";
}
if ($params['descfunc'] == 13) {
$this->str = "to [class] Skill Levels +$v";
}
if ($params['descfunc'] == 14) {
$this->str = "to [skilltab] Skill Levels ([class] Only) +$v ";
}
if ($params['descfunc'] == 15) {
$this->str = "[chance]% to case [slvl] [skill] on [event]";
}
if ($params['descfunc'] == 16) {
$this->str = "Level [sLvl] [skill] Aura When Equipped ";
}
if ($params['descfunc'] == 17) {
$this->str = "s1 (Increases near [time]) $v $";
}
if ($params['descfunc'] == 18) {
$this->str = "$s1 (Increases near [time]) $v% ";
}
if ($params['descfunc'] == 19) {
$this->str = "";
}
if ($params['descfunc'] == 20) {
$this->str = "% $s1" . ($v * -1);
}
if ($params['descfunc'] == 21) {
$this->str = "$s1" . ($v * -1);
}
if ($params['descfunc'] == 22) {
$this->str = "$s1 [MonType] $v% ";
}
if ($params['descfunc'] == 23) {
$this->str = "s1 [Monster] $v% $";
}
if ($params['descfunc'] == 24) {
$this->str = "to Skill Charges Or Something +$v ";
}
if ($params['descfunc'] == 25) {
$this->str = "";
}
if ($params['descfunc'] == 26) {
$this->str = "";
}
if ($params['descfunc'] == 27) {
$this->str = "+$v to [skill] ([class] Only)";
}
if ($params['descfunc'] == 28) {
$this->str = "+$v to [skill] ";
}
}
if ($params['descfunc'] == 4) {
$this->str = "+$v% $s1";
}
if ($params['descfunc'] == 5) {
$this->str = ($v*100/128)." $s1";
}
if ($params['descfunc'] == 6) {
$this->str = "+$v $s1 $s2";
}
if ($params['descfunc'] == 7) {
$this->str = "$v% $s1 $s2";
}
if ($params['descfunc'] == 8) {
$this->str = "+$v% $s1 $s2";
}
if ($params['descfunc'] == 9) {
$this->str = "$v $s1 $s2";
}
if ($params['descfunc'] == 10) {
$this->str = ($v*100/128)." $s1 $s2";
}
if ($params['descfunc'] == 11) {
$this->str = "Repairs 1 Durability In ".(100/$value)." seconds";
}
if ($params['descfunc'] == 12) {
$this->str = "+$v $s1";
}
if ($params['descfunc'] == 13) {
$this->str = "+$v to [class] Skill Levels";
}
if ($params['descfunc'] == 14) {
$this->str = "+$v to [skilltab] Skill Levels ([class] Only)";
}
if ($params['descfunc'] == 15) {
$this->str = "[chance]% to case [slvl] [skill] on [event]";
}
if ($params['descfunc'] == 16) {
$this->str = "Level [sLvl] [skill] Aura When Equipped ";
}
if ($params['descfunc'] == 17) {
$this->str = "$v $s1 (Increases near [time])";
}
if ($params['descfunc'] == 18) {
$this->str = "$v% $s1 (Increases near [time])";
}
if ($params['descfunc'] == 19) {
$this->str = "";
}
if ($params['descfunc'] == 20) {
$this->str = ($v* -1) ."% $s1";
}
if ($params['descfunc'] == 21) {
$this->str = ($v* -1) ." $s1";
}
if ($params['descfunc'] == 22) {
$this->str = "$v% $s1 [MonType]";
}
if ($params['descfunc'] == 23) {
$this->str = "$v% $s1 [Monster]";
}
if ($params['descfunc'] == 24) {
$this->str = "+$v to Skill Charges Or Something";
}
if ($params['descfunc'] == 25) {
$this->str = "";
}
if ($params['descfunc'] == 26) {
$this->str = "";
}
if ($params['descfunc'] == 27) {
$this->str = "+$v to [skill] ([class] Only)";
}
if ($params['descfunc'] == 28) {
$this->str = "+$v to [skill] ";
}
return $this->str;
}

View File

@ -2,10 +2,15 @@
<div class="row">
<div class="offset-6 col"><h3 style="font-family:fixed; font-size:80%;">Preview</h3>
<div class="" style="height: 117px; background: url(/img/items/bg.png) no-repeat">
<img style="" class="item" src="">
<div class="item_desc">
<p></p>
</div>
</div>
</div>
</div>
<div class="row" style="margin-bottom:40px;">
<div class="col" style="">
@ -42,7 +47,7 @@
<label for="sort_3" class="custom-control-label">Item Code</label>
</div>
<hr>
<p style="font-family:Exocet;">View Only: </p>
<p style="font-family:Exocet;">Filter By: </p>
<div class="custom-control custom-radio custom-control-inline">
<input name="view" id="view_0" type="radio" class="custom-control-input" value="rin">
<label for="view_0" class="custom-control-label">Rings</label>