mirror of
https://gitlab.com/hashborgir/d2tools.git
synced 2024-11-30 12:36:03 +00:00
D2SaveFile to D2Char rename
This commit is contained in:
parent
822e3dcbd8
commit
2e15b906a9
10
index.php
10
index.php
@ -88,8 +88,8 @@ if (!isset($_SESSION['modname']) || (!file_exists(APP_DB)) || (!file_exists($_SE
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require_once './src/D2Files.php';
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require_once './src/D2TxtParser.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2SaveFile.php';
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require_once './src/D2SaveFileStructureData.php';
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require_once './src/D2Char.php';
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require_once './src/D2CharStructureData.php';
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$D2Files = new D2Files();
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@ -97,7 +97,7 @@ if (!isset($_SESSION['modname']) || (!file_exists(APP_DB)) || (!file_exists($_SE
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foreach($charFiles as $charFile){
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$charData[] = new D2SaveFile($charFile);
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$charData[] = new D2Char($charFile); // $charData goes into chars.php tab
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}
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@ -141,8 +141,8 @@ if (!isset($_SESSION['modname']) || (!file_exists(APP_DB)) || (!file_exists($_SE
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if (!empty($_POST)) {
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// save db name from post into conf file... why?
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require_once './src/D2SaveFile.php';
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$saver = new D2SaveFile();
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require_once './src/D2Char.php';
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$saver = new D2Char();
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// process post
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// combine armor/weapon codes
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@ -17,10 +17,10 @@ require_once "./src/D2Database.php";
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require_once './src/D2Files.php';
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require_once './src/D2TxtParser.php';
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require_once './src/D2ItemDesc.php';
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require_once './src/D2SaveFile.php';
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require_once './src/D2SaveFileStructureData.php';
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require_once './src/D2Char.php';
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require_once './src/D2CharStructureData.php';
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$dStruct = new D2SaveFileStructureData();
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$dStruct = new D2CharStructureData();
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$p = $_POST;
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@ -1,65 +1,62 @@
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<?php
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require_once 'D2SaveFileStructureData.php';
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require_once 'D2CharStructureData.php';
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require_once 'D2Files.php';
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class D2SaveFile {
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class D2Char {
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public $charData;
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public $sData;
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public $cData;
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private $sData;
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public function __construct($file) {
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$this->sData = new D2SaveFileStructureData();
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$this->sData = new D2CharStructureData();
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$filePath = $_SESSION['savepath'] . $file;
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$fp = fopen($filePath, "rb+");
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// read offsets here from sData and put into $data which will be used for charData
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// read offsets here from sData and put into $data which will be used for cData
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foreach ($this->sData->offsets as $k => $v) {
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fseek($fp, $k);
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$data[$k] = fread($fp, $v);
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}
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$charData['Identifier'] = bin2hex($data[0]);
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$charData['VersionID'] = $sData->version[unpack('l', $data[4])[1]]; // 96 is v1.10+ - checks out
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$cData['Identifier'] = bin2hex($data[0]);
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$charData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
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// $charData['Checksum'] = bin2hex($data['12']);
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// $charData['Activeweapon'] = unpack('l', $data['16']);
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$cData['VersionID'] = $sData->version[unpack('l', $data[4])[1]]; // 96 is v1.10+ - checks out
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$charData['CharacterName'] = str_replace("\0", "", $data[20]);
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$cData['Filesize'] = round(unpack('l', $data[8])[1] / 1024, 2) . " KB"; // 1.41 KB (1,447 bytes) - checks out
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// $cData['Checksum'] = bin2hex($data['12']);
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// $cData['Activeweapon'] = unpack('l', $data['16']);
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// ddump(str_replace("\0x00", '', $charData['CharacterName']));
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$cData['CharacterName'] = str_replace("\0", "", $data[20]);
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// ddump(str_replace("\0x00", '', $cData['CharacterName']));
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$charData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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$cData['CharacterStatus'] = array_filter(str_split(strtobits($data[36])));
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foreach ($charData['CharacterStatus'] as $k => $v) {
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foreach ($cData['CharacterStatus'] as $k => $v) {
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$str .= ($characterStatus[$k]) . " ";
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}
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$charData['CharacterStatus'] = $str;
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$cData['CharacterStatus'] = $str;
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// $charData['Characterprogression'] = bindec($data['37']);
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// $cData['Characterprogression'] = bindec($data['37']);
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$charData['CharacterClass'] = $this->sData->class[unpack('C', $data[40])[1]];
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$cData['CharacterClass'] = $this->sData->class[unpack('C', $data[40])[1]];
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$charData['CharacterLevel'] = unpack('C', $data[43])[1];
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$cData['CharacterLevel'] = unpack('C', $data[43])[1];
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$charData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data[48])[0]);
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$cData['Lastplayed'] = gmdate("Y-m-d\TH:i:s\Z", unpack('I', $data[48])[0]);
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// $charData['Assignedskills'] = (unpack('i16', $data['56']));
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// $cData['Assignedskills'] = (unpack('i16', $data['56']));
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$charData['LeftmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[120])[1]];
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$charData['RightmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[124])[1]];
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$charData['LeftswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[128])[1]];
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$charData['RightswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[132])[1]];
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$cData['LeftmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[120])[1]];
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$cData['RightmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[124])[1]];
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$cData['LeftswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[128])[1]];
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$cData['RightswapmousebuttonskillID'] = $this->sData->skills[unpack('i', $data[132])[1]];
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// $charData['Charactermenuappearance'] = unpack('i', $data[136]);
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// $cData['Charactermenuappearance'] = unpack('i', $data[136]);
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$x = str_split(strtobits($data[168]), 8);
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@ -67,28 +64,28 @@ class D2SaveFile {
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$onDifficulty['NM'] = $x[1][0];
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$onDifficulty['Hell'] = $x[2][0];
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$charData['Difficulty'] = array_filter($onDifficulty);
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$cData['Difficulty'] = array_filter($onDifficulty);
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//$charData['MapID'] = $data['171'];
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//$charData['Mercenarydead'] = unpack('i', $data['177']);
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//$charData['MercenaryID'] = $data['179'];
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//$charData['MercenaryNameID'] = $data['183'];
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//$charData['Mercenarytype'] = $data['185'];
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//$charData['Mercenaryexperience'] = $data['187'];
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//$cData['MapID'] = $data['171'];
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//$cData['Mercenarydead'] = unpack('i', $data['177']);
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//$cData['MercenaryID'] = $data['179'];
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//$cData['MercenaryNameID'] = $data['183'];
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//$cData['Mercenarytype'] = $data['185'];
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//$cData['Mercenaryexperience'] = $data['187'];
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$charData['Quests'][] = $this->getQuestData($file);
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$cData['Quests'][] = $this->getQuestData($file);
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$charData['Waypoints'] = $this->getWaypointsData($file);
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$charData['NPCIntroductions'] = $data[714];
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$cData['Waypoints'] = $this->getWaypointsData($file);
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$cData['NPCIntroductions'] = $data[714];
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$charData['filePath'] = $filePath;
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$cData['filePath'] = $filePath;
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$this->charData = $charData;
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$this->cData = $cData;
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unset($this->sData);
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return $this->charData;
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return $this->cData;
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}
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public function getQuestData($file) {
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@ -2,9 +2,9 @@
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require_once 'D2BitReader.php';
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class D2Item {
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class D2CharItem {
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private string $_bits;
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private string $bits;
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public $basename = ''; //name of the base item
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public $item_name = ''; //name string
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public $item_rank = ''; //normal/exceptional/elite
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@ -93,13 +93,15 @@ class D2Item {
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public function __construct(string $bits){
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if ($bit == '') return false;
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if ($bits == '') return false;
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$this->bits = $bits;
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$this->parseItem();
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return $this->parseItem();
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}
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public function parseItem(){}
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public function parseItem(){
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}
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}
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@ -10,10 +10,7 @@ ob_start();
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define('DB_FILE', $_SESSION['modname'] . ".db");
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PDO_Connect("sqlite:" . DB_FILE);
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class D2SaveFileStructureData {
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class D2CharStructureData {
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public $skills;
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public $class = [
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@ -207,92 +204,48 @@ class D2SaveFileStructureData {
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public $wpOffsetsNM = 667;
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public $wpOffsetsHell = 691;
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public $wpRawNames = [
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0 => 'Act 1 - Town',
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1 => 'Act 1 - Wilderness 2',
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2 => 'Act 1 - Wilderness 3',
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3 => 'Act 1 - Wilderness 4',
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4 => 'Act 1 - Wilderness 5',
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5 => 'Act 1 - Courtyard 1',
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6 => 'Act 1 - Jail 1',
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7 => 'Act 1 - Courtyard 2',
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8 => 'Act 1 - Catacombs 2',
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9 => 'Act 2 - Town',
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10 => 'Act 2 - Desert 2',
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11 => 'Act 2 - Desert 3',
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12 => 'Act 2 - Desert 4',
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13 => 'Act 2 - Valley of the Kings',
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14 => 'Act 2 - Sewer 1 B',
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15 => 'Act 2 - Basement 1',
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16 => 'Act 2 - Tomb 2 B',
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17 => 'Act 2 - Arcane',
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18 => 'Act 3 - Town',
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19 => 'Act 3 - Jungle 1',
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20 => 'Act 3 - Jungle 2',
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21 => 'Act 3 - Jungle 3',
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22 => 'Act 3 - Kurast 1',
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23 => 'Act 3 - Kurast 2',
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24 => 'Act 3 - Kurast 3',
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25 => 'Act 3 - Travincal',
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26 => 'Act 3 - Mephisto 2',
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27 => 'Act 4 - Town',
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28 => 'Act 4 - Mesa 3',
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29 => 'Act 4 - Lava 1',
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30 => 'Act 5 - Town',
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31 => 'Act 5 - Barricade 1',
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32 => 'Act 5 - Barricade 2',
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33 => 'Act 5 - Ice Cave 1',
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34 => 'Act 5 - Ice Cave 2',
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35 => 'Act 5 - Barricade Snow',
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36 => 'Act 5 - Ice Cave 3',
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37 => 'Act 5 - Temple 2',
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38 => 'Act 5 - Baal Temple 2'
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];
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public $wpNames = [
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0 => 'Rogue_Encampment',
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1 => 'Cold_Plains',
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2 => 'Stony_Field',
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3 => 'Dark_Wood',
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4 => 'Black_Marsh',
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5 => 'Outer_Cloister',
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6 => 'Jail_level_1',
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7 => 'Inner_Cloister',
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8 => 'Catacombs_level_2',
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9 => 'Lut_Gholein',
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10 => 'Sewers_level_2',
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11 => 'Dry_Hills',
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12 => 'Halls_of_the_Dead_level_2',
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13 => 'Far_Oasis',
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14 => 'Lost_City',
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15 => 'Palace_Cellar_level_1',
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16 => 'Arcane_Sanctuary',
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17 => 'Canyon_of_the_Magi',
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18 => 'Kurast_Docks',
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19 => 'Spider_Forest',
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20 => 'Great_Marsh',
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21 => 'Flayer_Jungle',
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22 => 'Lower_Kurast',
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23 => 'Kurast_Bazaar',
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24 => 'Upper_Kurast',
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25 => 'Travincal',
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26 => 'Durance_of_Hate_level_2',
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27 => 'Pandemonium_Fortress',
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28 => 'City_of_the_Damned',
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29 => 'River_of_Flames',
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30 => 'Harrogath',
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31 => 'Frigid_Highlands',
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32 => 'Arreat_Plateau',
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33 => 'Crystalline_Passage',
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34 => 'Halls_of_Pain',
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35 => 'Glacial_Trail',
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36 => 'Frozen_Tundra',
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37 => "The_Ancients_Way",
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38 => 'Worldstone_Keep_level_2'
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0 => 'Act 1 - Rogue_Encampment',
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1 => 'Act 1 - Cold_Plains',
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2 => 'Act 1 - Stony_Field',
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3 => 'Act 1 - Dark_Wood',
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4 => 'Act 1 - Black_Marsh',
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5 => 'Act 1 - Outer_Cloister',
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6 => 'Act 1 - Jail_level_1',
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7 => 'Act 1 - Inner_Cloister',
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8 => 'Act 1 - Catacombs_level_2',
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9 => 'Act 2 - Lut_Gholein',
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10 => 'Act 2 - Sewers_level_2',
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11 => 'Act 2 - Dry_Hills',
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12 => 'Act 2 - Halls_of_the_Dead_level_2',
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13 => 'Act 2 - Far_Oasis',
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14 => 'Act 2 - Lost_City',
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15 => 'Act 2 - Palace_Cellar_level_1',
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16 => 'Act 2 - Arcane_Sanctuary',
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17 => 'Act 2 - Canyon_of_the_Magi',
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18 => 'Act 3 - Kurast_Docks',
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19 => 'Act 3 - Spider_Forest',
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20 => 'Act 3 - Great_Marsh',
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21 => 'Act 3 - Flayer_Jungle',
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22 => 'Act 3 - Lower_Kurast',
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23 => 'Act 3 - Kurast_Bazaar',
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24 => 'Act 3 - Upper_Kurast',
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25 => 'Act 3 - Travincal',
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26 => 'Act 3 - Durance_of_Hate_level_2',
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27 => 'Act 4 - Pandemonium_Fortress',
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28 => 'Act 4 - City_of_the_Damned',
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29 => 'Act 4 - River_of_Flames',
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30 => 'Act 5 - Harrogath',
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31 => 'Act 5 - Frigid_Highlands',
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32 => 'Act 5 - Arreat_Plateau',
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33 => 'Act 5 - Crystalline_Passage',
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34 => 'Act 5 - Halls_of_Pain',
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35 => 'Act 5 - Glacial_Trail',
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36 => 'Act 5 - Frozen_Tundra',
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37 => "Act 5 - The_Ancients_Way",
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38 => 'Act 5 - Worldstone_Keep_level_2'
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];
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public $_qNorm;
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public $_qNM;
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public $_qHell;
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@ -62,7 +62,7 @@ $form = new Formr\Formr();
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$tabs .= <<<EOT
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<li class="nav-item" role="presentation">
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<a class="nav-link btn btn-outline-danger" style="background: #ddd; border: 1px solid #888;" id="{$c->charData['CharacterName']}-tab" data-toggle="tab" href="#{$c->charData['CharacterName']}" role="tab" aria-controls="{$c->charData['CharacterName']}" aria-selected="true"><img height="64" width="" src="img/chars/{$c->charData['CharacterClass']}.gif">{$c->charData['CharacterName']}</a>
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<a class="nav-link btn btn-outline-danger" style="background: #ddd; border: 1px solid #888;" id="{$c->cData['CharacterName']}-tab" data-toggle="tab" href="#{$c->cData['CharacterName']}" role="tab" aria-controls="{$c->cData['CharacterName']}" aria-selected="true"><img height="64" width="" src="img/chars/{$c->cData['CharacterClass']}.gif">{$c->cData['CharacterName']}</a>
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</li>
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EOT;
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echo $tabs;
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@ -81,7 +81,7 @@ EOT;
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foreach ($charData as $c) {
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$quests = null;
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foreach ($c->charData['Quests'] as $quest) {
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foreach ($c->cData['Quests'] as $quest) {
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foreach ($quest as $difficulty => $q) {
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$quests .= "<h2>$difficulty</h2>";
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foreach ($q as $k => $v) {
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@ -100,7 +100,7 @@ EOT;
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$wps = null;
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$wps .= "<input type='radio' value='1' name='wp_all' id='wp_all'><label style='font-size: 1.3em;color:green;' for='wp_all'>Enable All Waypoints</label><br><input type='radio' value='0' name='wp_all' id='wp_all_off'><label style='font-size: 1.3em; color: red;' for='wp_all_off'>Disable All Waypoints</label><hr>";
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foreach ($c->charData['Waypoints'] as $diff => $waypoints) {
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foreach ($c->cData['Waypoints'] as $diff => $waypoints) {
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$wps .= "<h2>$diff</h2>";
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array_pop($waypoints);
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foreach ($waypoints as $k => $v) {
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@ -122,64 +122,64 @@ EOT;
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$option = '';
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if ($c->charData['CharacterClass'] == 'Amazon'){
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if ($c->cData['CharacterClass'] == 'Amazon'){
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$option .= "<option value='Amazon' selected>Amazon</option>";
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} else {
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$option .= "<option value='Amazon'>Amazon</option>";
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}
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if ($c->charData['CharacterClass'] == 'Assassin'){
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if ($c->cData['CharacterClass'] == 'Assassin'){
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$option .= "<option value='Assassin' selected>Assassin</option>";
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} else {
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$option .= "<option value='Assassin'>Assassin</option>";
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}
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if ($c->charData['CharacterClass'] == 'Barbarian'){
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if ($c->cData['CharacterClass'] == 'Barbarian'){
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$option .= "<option value='Barbarian' selected>Barbarian</option>";
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} else {
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$option .= "<option value='Barbarian'>Barbarian</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Druid'){
|
||||
if ($c->cData['CharacterClass'] == 'Druid'){
|
||||
$option .= "<option value='Druid' selected>Druid</option>";
|
||||
} else {
|
||||
$option .= "<option value='Druid'>Druid</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Paladin'){
|
||||
if ($c->cData['CharacterClass'] == 'Paladin'){
|
||||
$option .= "<option value='Paladin' selected>Paladin</option>";
|
||||
} else {
|
||||
$option .= "<option value='Paladin'>Paladin</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Necromancer'){
|
||||
if ($c->cData['CharacterClass'] == 'Necromancer'){
|
||||
$option .= "<option value='Necromancer' selected>Necromancer</option>";
|
||||
} else {
|
||||
$option .= "<option value='Necromancer'>Necromancer</option>";
|
||||
}
|
||||
|
||||
if ($c->charData['CharacterClass'] == 'Sorceress'){
|
||||
if ($c->cData['CharacterClass'] == 'Sorceress'){
|
||||
$option .= "<option value='Sorceress' selected>Sorceress</option>";
|
||||
} else {
|
||||
$option .= "<option value='Sorceress'>Sorceress</option>";
|
||||
}
|
||||
|
||||
$radio = '';
|
||||
if ($c->charData['Difficulty']['Norm'] == 1){
|
||||
if ($c->cData['Difficulty']['Norm'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNormal" name="Difficulty" value="Normal">Normal<br>';
|
||||
}
|
||||
|
||||
|
||||
if ($c->charData['Difficulty']['NM'] == 1){
|
||||
if ($c->cData['Difficulty']['NM'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyNM" name="Difficulty" value="NM">NM<br>';
|
||||
}
|
||||
|
||||
|
||||
if ($c->charData['Difficulty']['Hell'] == 1){
|
||||
if ($c->cData['Difficulty']['Hell'] == 1){
|
||||
$radio .= '<input checked type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
} else {
|
||||
$radio .= '<input type="radio" id="DifficultyHell" name="Difficulty" value="Hell">Hell<br>';
|
||||
@ -187,12 +187,12 @@ EOT;
|
||||
|
||||
|
||||
|
||||
if ($c->charData['Quests'][0]['Norm']["DenOfEvil"]) $a1q1 = "checked";
|
||||
if ($c->charData['Quests'][0]['Norm']["SistersBurialGrounds"]) $a1q2 = "checked";
|
||||
if ($c->charData['Quests'][0]['Norm']["TheSearchForCain"]) $a1q3 = "checked";
|
||||
if ($c->charData['Quests'][0]['Norm']["TheForgottenTower"]) $a1q4 = "checked";
|
||||
if ($c->charData['Quests'][0]['Norm']["ToolsOfTheTrade"]) $a1q5 = "checked";
|
||||
if ($c->charData['Quests'][0]['Norm']["SistersToTheSlaughter"]) $a1q6 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["DenOfEvil"]) $a1q1 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["SistersBurialGrounds"]) $a1q2 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["TheSearchForCain"]) $a1q3 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["TheForgottenTower"]) $a1q4 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["ToolsOfTheTrade"]) $a1q5 = "checked";
|
||||
if ($c->cData['Quests'][0]['Norm']["SistersToTheSlaughter"]) $a1q6 = "checked";
|
||||
|
||||
|
||||
|
||||
@ -202,20 +202,20 @@ EOT;
|
||||
|
||||
// dump($c['Waypoints']);
|
||||
$tabContent .= <<<EOT
|
||||
<div style="background: white;" class="tab-pane fade" id="{$c->charData['CharacterName']}" role="tabpanel" aria-labelledby="{$c->charData['CharacterName']}-tab">
|
||||
<div style="background: white;" class="tab-pane fade" id="{$c->cData['CharacterName']}" role="tabpanel" aria-labelledby="{$c->cData['CharacterName']}-tab">
|
||||
<form method="POST" action="/saveCharacter.php">
|
||||
<input type="hidden" name="filePath" id="filePath" value="{$c->charData['filePath']}">
|
||||
<input type="hidden" name="filePath" id="filePath" value="{$c->cData['filePath']}">
|
||||
<div class="container" style="font-size: 14px;">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<h1 style="margin: 15px;">{$c->charData['CharacterName']}</h1>
|
||||
<h1 style="margin: 15px;">{$c->cData['CharacterName']}</h1>
|
||||
<input class="btn btn-danger" style="" type="submit" value="Save Character">
|
||||
<img src="/img/chars/{$c->charData['CharacterClass']}.gif"><br>
|
||||
<input type="text" id="ChracterName" name="ChracterName" maxlength="16" value="{$c->charData['CharacterName']}">
|
||||
<img src="/img/chars/{$c->cData['CharacterClass']}.gif"><br>
|
||||
<input type="text" id="ChracterName" name="ChracterName" maxlength="16" value="{$c->cData['CharacterName']}">
|
||||
<select id='CharacterClass'>
|
||||
$option
|
||||
</select>
|
||||
<input style="border: 1px solid black;width: 34px;" type="number" id="CharacterLevel" value="{$c->charData['CharacterLevel']}"><br>
|
||||
<input style="border: 1px solid black;width: 34px;" type="number" id="CharacterLevel" value="{$c->cData['CharacterLevel']}"><br>
|
||||
$radio
|
||||
</div>
|
||||
<div class="col"><h2>Quests</h2>
|
||||
|
Loading…
Reference in New Issue
Block a user