d2tools/src/D2CharItem.php

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<?php
require_once 'D2BitReader.php';
/**
*
*/
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class D2CharItem {
/**
* @var string
*/
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private string $bits;
/**
* @var string
*/
public $basename = ''; //name of the base item
/**
* @var string
*/
public $item_name = ''; //name string
/**
* @var string
*/
public $item_rank = ''; //normal/exceptional/elite
/**
* @var string
*/
public $item_type = ''; //basic type: armor/weapon/misc
//flags
/**
* @var int
*/
public $identified = 0;
/**
* @var int
*/
public $sockets = 0;
/**
* @var int
*/
public $ear = 0;
/**
* @var int
*/
public $starter = 0;
/**
* @var int
*/
public $compact = 0;
/**
* @var
*/
public $ethereal;
/**
* @var
*/
public $personalized;
/**
* @var
*/
public $runeword;
/**
* @var
*/
public $version;
/**
* @var string
*/
public $runeword_name = '';
/**
* @var string
*/
public $runes_title = '';
//placement
/**
* @var int
*/
public $location = 0;
/**
* @var int
*/
public $body = 0;
/**
* @var int
*/
public $col = 0;
/**
* @var int
*/
public $row = 0;
/**
* @var int
*/
public $container = 0;
/**
* @var
*/
public $parent;
/**
* @var
*/
public $storage;
/**
* @var
*/
public $bodypart;
/**
* @var int
*/
public $invH = 0;
/**
* @var int
*/
public $invW = 0;
/**
* @var int
*/
public $beltrows = 1;
//features
/**
* @var string
*/
public $item_code = ''; //3 letter code from txt
/**
* @var int
*/
public $SocketsFilled = 0;
/**
* @var int
*/
public $SocketsNum = 0;
/**
* @var bool
*/
public $socketable = false; //gem, rune, jewel
/**
* @var string
*/
public $fingerprint = '';
/**
* @var int
*/
public $itemlvl = 0; //item level
/**
* @var int
*/
public $quality = 0;
/**
* @var bool
*/
public $isCharm = false;
/**
* @var bool
*/
public $isJewel = false;
/**
* @var string
*/
public $magic_rank = 'Normal'; //normal/magic/rare/crafted/set/unique
/**
* @var int
*/
public $set_id = 0; //set item id from txt
/**
* @var string
*/
public $set_item = '';
/**
* @var int
*/
public $set_name = 0; //set name, if it is set item,
/**
* @var string
*/
public $personname = '';
/**
* @var int
*/
public $questdif = -1;
/**
* @var
*/
public $gold;
/**
* @var string
*/
public $GUID = '';
/**
* @var int
*/
public $defense = 0;
/**
* @var int
*/
public $mindam = 0;
/**
* @var int
*/
public $maxdam = 0;
/**
* @var int
*/
public $mindam2 = 0;
/**
* @var int
*/
public $maxdam2 = 0;
/**
* @var int
*/
public $mindammi = 0;
/**
* @var int
*/
public $maxdammi = 0;
/**
* @var int
*/
public $MaxDur = 0;
/**
* @var int
*/
public $CurDur = 0;
/**
* @var int
*/
public $reqlvl = 0;
/**
* @var int
*/
public $reqstr = 0;
/**
* @var int
*/
public $reqdex = 0;
/**
* @var int
*/
public $speed = 0;
/**
* @var int
*/
public $throwing = 0;
/**
* @var int
*/
public $stackable = 0;
/**
* @var string
*/
public $charName = ''; //ear's name
/**
* @var
*/
public $gfx; //graphic file name
/**
* @var int
*/
public $baseTrans = -1; //transform indexes for colour remap base item
/**
* @var int
*/
public $magicTrans = -1; //transform indexes for colour remap magic item
/**
* @var
*/
public $type; //type column from txt
/**
* @var string
*/
public $spelldesc = ''; //desc for potions
/**
* @var
*/
public $ditem; //link to item properties from txt
//mods
/**
* @var int
*/
public $dammult = 100; //damage multiply
/**
* @var int
*/
public $damminadd = 0; //damage add
/**
* @var int
*/
public $dammaxadd = 0; //damage add
/**
* @var int
*/
public $defmult = 100; //defense multiply
/**
* @var int
*/
public $defadd = 0; //defense multiply
/**
* @var int[]
*/
public $resist = array(0, 0, 0, 0, 0, 0); //phy, mag, fire, light, cold, poison
/**
* @var int[]
*/
public $attributes = array(0, 0, 0, 0); //str, dex, vit, ene
//arrays
//socketed items, collected in above function,
//because item has only data for itselt, and
//gems/runes/jewels are standalone
/**
* @var array
*/
public $SocketItems = array();
/**
* @var array
*/
public $properties = array(); //item variable properties
/**
* @var array
*/
public $propids = array(); //properties ids list
/**
* @param string $bits
*/
public function __construct(string $bits){
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if ($bits == '') return false;
$this->bits = $bits;
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return $this->parseItem();
}
/**
* @return void
*/
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public function parseItem(){
}
}