mirror of
https://gitlab.com/hashborgir/CharmZone-1.10.git
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131 lines
4.9 KiB
C
131 lines
4.9 KiB
C
/****************************************************************************
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* *
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* DLLmain.h *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); *
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* you may not use this file except in compliance with the License. *
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* You may obtain a copy of the License at *
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* *
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* http://www.apache.org/licenses/LICENSE-2.0 *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* *
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*---------------------------------------------------------------------------*
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* *
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* https://github.com/olivier-verville/D2Template *
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* *
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* D2Template core file, do not modify unless you know what you're doing *
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* *
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*****************************************************************************/
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#define WIN32_LEAN_AND_MEAN
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#define _CRT_SECURE_NO_DEPRECATE
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#define _WIN32_WINNT 0x600
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define DLLBASE_BNCLIENT (DWORD)LoadLibraryA("Bnclient.dll")
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#define DLLBASE_D2CLIENT (DWORD)LoadLibraryA("D2Client.dll")
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#define DLLBASE_D2CMP (DWORD)LoadLibraryA("D2CMP.dll")
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#define DLLBASE_D2COMMON (DWORD)LoadLibraryA("D2Common.dll")
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#define DLLBASE_D2DDRAW (DWORD)LoadLibraryA("D2DDraw.dll")
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#define DLLBASE_D2DIRECT3D (DWORD)LoadLibraryA("D2Direct3D.dll")
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#define DLLBASE_D2GAME (DWORD)LoadLibraryA("D2Game.dll")
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#define DLLBASE_D2GDI (DWORD)LoadLibraryA("D2Gdi.dll")
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#define DLLBASE_D2GFX (DWORD)LoadLibraryA("D2Gfx.dll")
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#define DLLBASE_D2GLIDE (DWORD)LoadLibraryA("D2Glide.dll")
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#define DLLBASE_D2LANG (DWORD)LoadLibraryA("D2Lang.dll")
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#define DLLBASE_D2LAUNCH (DWORD)LoadLibraryA("D2Launch.dll")
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#define DLLBASE_D2MCPCLIENT (DWORD)LoadLibraryA("D2MCPClient.dll")
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#define DLLBASE_D2MULTI (DWORD)LoadLibraryA("D2Multi.dll")
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#define DLLBASE_D2NET (DWORD)LoadLibraryA("D2Net.dll")
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#define DLLBASE_D2SOUND (DWORD)LoadLibraryA("D2Sound.dll")
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#define DLLBASE_D2WIN (DWORD)LoadLibraryA("D2Win.dll")
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#define DLLBASE_FOG (DWORD)LoadLibraryA("Fog.dll")
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#define DLLBASE_STORM (DWORD)LoadLibraryA("Storm.dll")
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#define DLLBASE_IJL11 (DWORD)LoadLibraryA("ijl11.dll")
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#define DLLBASE_BINKW32 (DWORD)LoadLibraryA("binkw32.dll")
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#define DLLBASE_SMACKW32 (DWORD)LoadLibraryA("SmackW32.dll")
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#include "D2Constants.h"
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#include "D2Structs.h"
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#include "D2Ptrs.h"
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#include "D2Vars.h"
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#include "TemplateIncludes.h"
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struct DLLBaseStrc
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{
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char* szName;
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DWORD dwAddress;
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};
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struct DLLPatchStrc
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{
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int nDLL;
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DWORD dwAddress;
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DWORD dwData;
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BOOL bRelative;
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size_t nPatchSize;
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};
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enum D2TEMPLATE_DLL_FILES
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{
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D2DLL_BINKW32,
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D2DLL_BNCLIENT,
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D2DLL_D2CLIENT,
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D2DLL_D2CMP,
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D2DLL_D2COMMON,
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D2DLL_D2DDRAW,
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D2DLL_D2DIRECT3D,
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D2DLL_D2GAME,
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D2DLL_D2GDI,
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D2DLL_D2GFX,
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D2DLL_D2GLIDE,
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D2DLL_D2LANG,
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D2DLL_D2LAUNCH,
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D2DLL_D2MCPCLIENT,
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D2DLL_D2MULTI,
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D2DLL_D2NET,
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D2DLL_D2SOUND,
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D2DLL_D2WIN,
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D2DLL_FOG,
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D2DLL_IJL11,
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D2DLL_SMACKW32,
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D2DLL_STORM,
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D2DLL_INVALID
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};
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static DLLBaseStrc gptDllFiles [] =
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{
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{"Binkw32.dll", NULL},
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{"BnClient.dll", NULL},
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{"D2Client.dll", NULL},
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{"D2CMP.dll", NULL},
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{"D2Common.dll", NULL},
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{"D2DDraw.dll", NULL},
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{"D2Direct3D.dll", NULL},
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{"D2Game.dll", NULL},
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{"D2Gdi.dll", NULL},
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{"D2Gfx.dll", NULL},
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{"D2Glide.dll", NULL},
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{"D2Lang.dll", NULL},
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{"D2Launch.dll", NULL},
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{"D2MCPClient.dll", NULL},
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{"D2Multi.dll", NULL},
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{"D2Net.dll", NULL},
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{"D2Sound.dll", NULL},
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{"D2Win.dll", NULL},
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{"Fog.dll", NULL},
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{"Ijl11.dll", NULL},
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{"SmackW32.dll", NULL},
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{"Storm.dll", NULL},
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};
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void __fastcall D2TEMPLATE_FatalError(char* szMessage); |