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63 lines
3.0 KiB
C
63 lines
3.0 KiB
C
#pragma once
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#ifndef _D2STRUCTS_H
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#define _D2STRUCTS_H
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#include "D2DataTables.h"
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#include "D2PacketDef.h"
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#pragma pack(1)
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/****************************************************************************
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* *
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* D2Structs.h *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); *
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* you may not use this file except in compliance with the License. *
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* You may obtain a copy of the License at *
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* *
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* http://www.apache.org/licenses/LICENSE-2.0 *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* *
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*---------------------------------------------------------------------------*
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* *
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* https://github.com/olivier-verville/D2Template *
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* *
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* This file is used to declare data structures used by the game to *
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* represent various entities, such as the data structure representing *
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* a unit entity, or a game entity *
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* *
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*****************************************************************************/
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/****************************************************************************
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* *
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* DECLARATIONS *
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* *
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*****************************************************************************/
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struct D2GameStrc;
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struct D2UnitStrc;
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/****************************************************************************
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* *
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* DEFINITIONS *
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* *
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*****************************************************************************/
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struct D2GameStrc
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{
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//...
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};
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struct D2UnitStrc
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{
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//0xF0
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};
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// end of file --------------------------------------------------------------
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#pragma pack()
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#endif |