mirror of
https://gitlab.com/hashborgir/CharmZone-1.10.git
synced 2024-10-05 17:15:59 +00:00
69 lines
5.0 KiB
C
69 lines
5.0 KiB
C
#pragma once
|
|
|
|
#ifndef _D2PTRS_H
|
|
#define _D2PTRS_H
|
|
|
|
/****************************************************************************
|
|
* *
|
|
* D2Ptrs.h *
|
|
* *
|
|
* Licensed under the Apache License, Version 2.0 (the "License"); *
|
|
* you may not use this file except in compliance with the License. *
|
|
* You may obtain a copy of the License at *
|
|
* *
|
|
* http://www.apache.org/licenses/LICENSE-2.0 *
|
|
* *
|
|
* Unless required by applicable law or agreed to in writing, software *
|
|
* distributed under the License is distributed on an "AS IS" BASIS, *
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
|
|
* See the License for the specific language governing permissions and *
|
|
* limitations under the License. *
|
|
* *
|
|
*---------------------------------------------------------------------------*
|
|
* *
|
|
* https://github.com/olivier-verville/D2Template *
|
|
* *
|
|
* This file is used to declare pointers, be it function or variable *
|
|
* pointers, from the game's libraries. *
|
|
* *
|
|
* It is recommended that you keep this file organized by which dll the *
|
|
* pointer is imported from, what type of pointer it is, etc. Ordering *
|
|
* them by address can also end up being very useful *
|
|
* *
|
|
*****************************************************************************/
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// These are the macros used by the template core to declare ///
|
|
// pointers. Do not touch unless you know what you're doing ///
|
|
// ///
|
|
#define D2FUNC(DLL, NAME, RETURN, CONV, ARGS, OFFSET) typedef RETURN (##CONV##* DLL##_##NAME##_t ) ARGS; static DLL##_##NAME##_t DLL##_##NAME = (DLL##_##NAME##_t )( DLLBASE_##DLL + OFFSET); ///
|
|
#define D2VAR(DLL, NAME, TYPE, OFFSET) typedef TYPE DLL##_##NAME##_vt; static DLL##_##NAME##_vt * DLL##_##NAME = (DLL##_##NAME##_vt *)( DLLBASE_##DLL + OFFSET); ///
|
|
#define D2PTR(DLL, NAME, OFFSET) static DWORD NAME = (DLLBASE_##DLL + OFFSET); ///
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/********************************************************************************
|
|
* *
|
|
* D2GAME.DLL POINTERS *
|
|
* *
|
|
*********************************************************************************/
|
|
|
|
|
|
|
|
/********************************************************************************
|
|
* *
|
|
* D2CLIENT.DLL POINTERS *
|
|
* *
|
|
*********************************************************************************/
|
|
|
|
|
|
|
|
/********************************************************************************
|
|
* *
|
|
* D2COMMON.DLL POINTERS *
|
|
* *
|
|
*********************************************************************************/
|
|
|
|
|
|
|
|
// end of file -----------------------------------------------------------------
|
|
#endif |