#pragma once #ifndef _D2PACKETDEF_H #define _D2PACKETDEF_H #pragma pack(1) /**************************************************************************** * * * D2PacketDef.h * * Copyright (C) Olivier Verville * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* * See the License for the specific language governing permissions and * * limitations under the License. * * * *---------------------------------------------------------------------------* * * * https://github.com/olivier-verville/D2Template * * * * This file is an expansion of D2Structs.h, meant to be used to declare * * structs representing network data packets used by the game to * * handle communications between the server and the client * * * *****************************************************************************/ /**************************************************************************** * * * DECLARATIONS * * * *****************************************************************************/ struct D2GSPacketClt01; struct D2GSPacketClt02; struct D2GSPacketClt03; struct D2GSPacketSrv01; struct D2GSPacketSrv02; struct D2GSPacketSrv03; /**************************************************************************** * * * DEFINITIONS * * * *****************************************************************************/ struct D2GSPacketClt01 { //... }; // end of file -------------------------------------------------------------- #pragma pack() #endif